Random Thoughts – Randocity!

Is Apple’s Vision Pro worth the money?

Posted in Apple, botch, business, computers by commorancy on February 2, 2024

VisionProGogglesLet me preface this article by saying that this is not intended review the Apple Vision pro. Instead, it is intended as an analysis of Apple’s technology and the design behind the Apple Vision Pro headset. The Vision Pro’s hefty price tag also begins at $3500 and goes up from there depending on selected features. Let’s explore.

Price Tag vs Danger Target

The first elephant in the room to address with this Virtual Reality (VR) headset is its price tag. Because there is presently only one model of this headset, anyone who sees you wearing it knows the value of this headset instantly. This means that if you’re seen out and about in public wearing one, you’ve made yourself a target not simply for theft, but for a possible outright mugging. Thieves are emboldened when they know you’re wearing a $3500 device on your person. Because the Vision Pro is a relatively portable device, it would be easy to scoop up the entire device and all of its accessories in just a few seconds and walk off with it.

Like wearing an expensive diamond necklace or a Rolex watch, these items flaunt wealth. Likewise, so does the Vision Pro. It says that you have disposable income and wouldn’t really mind the loss of your $3500 device. While that previous statement might not be exactly true, it does have grains of truth in it. If you’re so wealthy that you can plop down $3500 for a Vision Pro, you can likely afford to buy another one should it go missing.

However, if you’re considering investing in a Vision Pro VR headset, you’d do well to also invest in a quality insurance policy that covers both loss from theft and damage both intentional and accidental. Unfortunately, a loss policy won’t cover any injuries you might sustain from a mugging. Be careful and remain alert when wearing a Vision Pro in public spaces.

The better choice is not wear the headset in public spaces at all. Don’t use it on trains, in planes, at Starbucks, sitting in the lobby of airports or even in hotel lobbies. For maximum safety, use the Vision Pro device in the privacy and safety of your hotel room OR in the privacy and safety of your own home. Should you don this headset on public transportation to and from work, expect to get not only looks from people around you, expect to attract thieves looking to take it from you, potentially forcibly. With that safety tip out of the way, let’s dive into the design of this VR headset.

What exactly is a VR headset useful for?

While Apple is attempting to redefine what a VR headset is, they’re not really doing a very good job at it, especially for the Vision Pro’s costly price tag. To answer the question that heads up this section, the answer is very simple.

A VR headset is simply a strap on 3D display. That’s it. That’s what it is. That’s how it works. Keep reading much further down for the best use cases of 3D stereoscopic displays. The resolution of the display, the eye tracking, the face tracking, the augmented reality features, these are all bells and whistles that roll out along side of the headset and somewhat drive the price tag. The reality is as stated, a VR headset is simply a strap on video display, like your TV or a computer monitor. The only difference between a TV screen or monitor is that a VR headset offers 3D stereoscopic visuals. Because of the way the lenses are designed on VR headset, the headset can use its each-eye-separate-display feature to project flat screens that appear to float convincingly both at a distance and at a scale that appears realistically large, some even immensely large like an IMAX screen in scale.

These VR flat screens float in the vision like a floating displays featured in many futuristic movies. However, a VR headset is likewise a personal, private experience. Only the wearer can partake in the visuals in the display. Everyone else around you has no idea what you’re seeing, doing or experiencing…. except they will know when using the Vision Pro because of one glaring design flaw involving the audio system (more on this below). Let’s simply keep in mind that all that a VR headset boils down to is a set of goggles containing two built-in displays, one for each eye; displays which produce a stereoscopic image. Think of any VR headset as the technological equivalent of a View Master, that old 1970s toy with paper image discs (reels) and a pull down lever to switches images.

How the video information is fed to those displays is entirely up to each VR headset device.

Feeding the Vision Pro

For the Vision Pro, this device is really no different than any of a myriad of other VR headsets on the market. Apple wants you to think that theirs is “the best” because Apple’s Vision Pro is “brand new” and simply because it’s brand new, this should convince you that it is somehow different. In reality, the Vision Pro doesn’t really stand out. Oh sure, it utilizes some newer features, such as better eye tracking and easier hand gestures, but that’s interface semantics. We’ll get into the hand gesture problems below. For the Vision Pro’s uses, getting easy access to visual data from the Vision Pro is made as simple as owning an iPad. This ease is to the credit of Apple, but this ease also exists because the iPad already exists allowing that iPad ease to be slipped into and then leveraged and utilized by the Vision Pro.

In reality, the Vision Pro OS might as well be an iPad attached to a strap-on headset. That’s really how the Vision Pro has been designed. The interface on the iPad is already touch capable, so it makes perfect sense to take the iPadOS and extract and expand it into what drives the Vision Pro, except using the aforementioned eye tracking, cameras and pinch gesture.

The reason the Vision Pro is capable of all of this is because they’ve effectively married the technology guts of an iPad into the chassis of the Vision Pro. This means that unlike many VR headsets which are dumb displays with very little processing power internally, the Vision Pro crams a whole iPad computer inside of the Vision Pro headset chassis.

That design choice is both good and bad. Let’s start with the good. Because the display is driven by an M2 chip motherboard design, like an iPhone or iPad, it has well enough power to do what’s needed to drive the Vision Pro with a fast refresh rate and with a responsive interface. This means a decent, friendly, familiar and easy to use interface. If you’re familiar with how to use an iPad or an iPhone, then you can drop right into the Vision Pro with little to no learning curve. This is what Apple is banking on, literally. The fact that because it’s so similar to their already existing devices makes it simple to strap one on and be up and running in just a few minutes.

Let’s move onto the bad. Because the processor system is built directly into the headset, that means it will become obsolete the following year of its release. As soon as Apple releases its next M2 chip, the Vision Pro will be obsolete. This is big problem. Expecting people to drop $3500 every 12 months is insane. It’s bad enough with an iPhone that costs $800, but for a device that costs $3500? Yeah, that’s a big no go.

iPhone and Vision Pro

The obvious design choice in a Vision Pro’s design is to marry these two devices together. What I mean by this marriage is that you’re already carrying around a CPU device capable of driving the Vision Pro headset in the palm of your hand. Instead, Apple should have designed their VR headset to be a thin client display device. What this means is that as a thin client, the device’s internal processor doesn’t need to be super fast. It simply needs to be fast enough to drive the display at a speed consistent with the refresh rates needed to be a remote display. In other words, turn the Vision Pro into a mostly dumb remote display device, not unlike a computer monitor, except using a much better wireless protocol. Then, allow all Apple devices to pair with and use the Vision Pro’s headset as a remote display.

This means that instead of carrying around two (or rather three, when you count that battery pack) hefty devices, the Vision Pro can be made much lighter and will run less hot. It also means that the iPhone will be the CPU device that does the hard lifting for the Vision Pro. You’re already carrying around a mobile phone anyway. It might as well be the driving force behind the Vision Pro. Simply connect it and go.

Removing all of that motherboard hardware (save a bit of processor power to drive the display) from inside the Vision Pro does several things at once. It removes the planned obsolescence issue around the Vision Pro and turns the headset into a display device that could last 10 years vs a planned obsolescence device that must be replaced every 12-24 months. Instead of replacing the headset each year, we simply continue replacing our iPhones as we always have. This business model fits right into Apple’s style.

A CPU inside of the headset will still need to be fast enough to read and understand the cameras built into the Vision Pro so that eye tracking and all of the rest of these technologies work well. However, it doesn’t need to include a full fledged computer. Instead, connect up the iPhone, iPad or even MacBook for the heavy CPU lifting.

Vision Pro Battery Pack

The second flaw of the Vision Pro is its hefty and heavy battery pack. The flaw isn’t the battery pack itself. It’s the fact that the battery pack should have been used to house the CPU and motherboard, instead of inside the Vision Pro headset. If the CPU main board lived in the battery pack case, it would be a simple matter to replace the battery pack with an updated main board each year, not needing to replace the headset itself. This would allow updating the M2 chip regularly with something faster to drive the headset.

The display technology used inside the Vision Pro isn’t something that’s likely to change very often. However, the main board and CPU will need to be changed and updated frequently to increase the snap and performance of the headset, year over year. By not taking advantage of the external battery pack case to house the main board along with the battery, which must be carried around anyway, this is a huge design flaw for the Vision Pro.

Perhaps they’ll consider this change with the Vision Pro 2. Better, make a new iPhone that serves to drive both the iPhone itself and the Vision Pro headset with the iPhone’s battery and using the CPU built into the iPhone to drive the Vision Pro device. By marrying the iPhone and the Vision Pro together, you get the best of both worlds and Apple gets two purchases at the same time… an iPhone purchase and a Vision Pro purchase. Even an iPad should be well capable of driving a Vision Pro device, including supplying power to it. Apple will simply need to rethink the battery sizes.

Why carry around that clunky battery thing when you’re already carrying around an iPhone that has enough battery power and enough computing power to drive the Vision Pro?

Clunky Headset

All VR headsets are clunky and heavy and sometimes hot to wear. The worst VR headset I’ve worn is, hands down, the PSVR headset. The long clunky cables in combination with absolutely zero ventilation and its heavy weight makes for an incredibly uncomfortable experience. Even Apple’s Vision Pro suffers from a lot of weight hanging from your cheeks. To offset that, Apple does supply an over-the-head strap that helps distribute the weight a little better. Even still, VR headset wearing fatigue is a real thing. How long do you want to wear a heavy thing resting on your cheekbones and nose that ultimately digs in and leaves red marks? Even the best padding won’t solve this fundamental wearability problem.

The Vision Pro is no different in this regard. The Vision Pro might be lighter than the PSVR, but that doesn’t make it light enough not to be a problem. But, this problem cuts Apple way deeper than this.

Closing Yourself Off

The fundamental problem with any VR headset is the closed in nature of it. When you don a VR headset, you’re closing yourself off from the world around you. The Vision Pro has opted to include the questionable choice of an aimed spatial audio system. Small slits in the side of the headset aim audio into the wearer’s ears. The trouble is, this audio can be heard by others around you, if even faintly. Meaning, this extraneous audio bleed noise could become a problem in public environments, such as on a plane. If you’re watching a particularly loud movie, those around you might be disturbed by the Vision Pro’s audio bleed. To combat this audio bleed problem, you’ll need to buy some Airpods Pro earbuds and use these instead.

The problem is, how many people will actually do this? Not many. The primary design flaw was in offering up an aimed, but noisy audio experience by default instead of including a pair of Airpods Pro earbuds as the default audio experience when using the Vision Pro. How dumb did the designers have to be to not see the problem coming? More than likely, some airline operators might choose to restrict the use of the Vision Pro entirely on commercial flights simply to avoid the passenger conflicts that might ensue because the passenger doesn’t have any Airpods to use with them. It’s easier to tell passengers that the device cannot be used at all instead of trying to fight with the passenger about putting in Airpods that they might or might not have.

It goes deeper than this, though. Once you don a headset, you’ve closed yourself off. Apple has attempted to combat the closed of nature of a VR headset by offering up front facing cameras and detecting when to allow someone to barge into the VR world and have a discussion with the wearer. This is an okay idea so long as enough people understand that this barge-through idea exists. That will take some getting used to, both for the Vision Pro wearer, but also for the person trying to get the wearer’s attention. That assumes that barge-through even works well enough to do that. I suspect that the wearer will simply need to remove the headset to have a conversation and then put it back on to resume whatever they were previously doing.

Better Design Choice

Instead of a clunky closed off VR headset, Apple should have focused on a system like the Google Glass product. Google has since discontinued the production of Google Glass, mostly because it really didn’t work out well, but that’s more because of Google itself and not of the idea behind the product.

Yes, a wearable display system could be very handy, particularly with a floating display in front of the vision of the user. However, the system needs to work in a much more open way, like Google Glass. Because glasses are an obvious solution to this, having a floating display in front of the user hooked up to a pair of glasses makes the most obvious sense. Glasses are light and easy to use. They can be easily put on and taken off. Glasses are easy to store and even easier to carry. Thick, heavy VR headsets are none of these things.

Wearing glasses keeps the person aware of their surroundings, allowing for talking to and seeing someone right in front of you. The Vision Pro, while it can recreate the environment around you with various cameras, still closes off the user from the rest of the world. Only Apple’s barge-through system, depending on its reliability, has a chance to sort-of mitigate this closed off nature. However, it’s pretty much guaranteed that the barge-through system won’t work as well as wearing a technology like Google Glass.

For this reason, Apple should have focused on creating a floating display in front of the user that was attached to a pair of glasses, not to a bulky and clunky headset. Yes, the Vision Pro headset is quite clunky.

Front Facing Cameras

You might be asking, if Google Glass was such a great alternative to a bulky headset, why did Google discontinue it? Simple, privacy concerns over the front facing camera, which led to a backlash. Because Google Glass shipped with a front facing camera enabled, anyone wearing it, particularly when entering a restaurant or bar, could end up recording the patrons in that establishment. Because restaurants and bars are privately owned spaces, all patron privacy needs to be respected. To that end, owners of restaurants and bars ultimately barred anyone wearing Google Glass devices from using them in the establishment space.

Why is this important to mention? Because Apple’s Vision Pro may suffer the same fate. Because the Vision Pro also has front facing cameras, cameras that support the barge-through feature among other potential privacy busting uses, restaurants and bars again face the real possibility of another Google Glass like product interfering with the privacy of their patrons.

I’d expect Apple to fare no better in bar and restaurant situations than Google Glass. In fact, I’d expect those same restaurants and bars that banned Google Glass wearers from using those devices to likewise ban any users who don a Vision Pro in their restaurants or bars.

Because the Vision Pro is so new and because restaurant and bar owners aren’t exactly sure how the Vision Pro works, know that if you’re a restaurant or bar owner, the Vision Pro has front facing cameras that record input all of the time, just like Google Glass. If you’ve previously banned Google Glass use, you’ll probably want to ban the use of Vision Pro headsets in your establishment for the same reasons as the ban on Google Glass. Because you can’t know if a Vision Pro user has or has not enabled a Persona, it’s safer to simply ban all Vision Pro usage than trying to determine if the user has set up a Persona.

VisionProEyesWhy does having a Persona matter? Once a Persona is created, this is when the front facing cameras run almost all of the time. If a Persona has not been created, the headset may or may not run the front facing cameras. Once a Persona is created, the front facing LED display creates a 3D virtual representation of the person’s eyes using the 3D Persona (aka. avatar). What you’re seeing in the image of the eyes is effectively a live CGI created image.

The Vision Pro is claimed by Apple not to run the front cameras without a Persona created, but bugs, updates and whatnot may change the reality of that statement from Apple. Worse, though, is that there’s no easy way to determine if the user has created a Persona. That’s also not really a restaurant staff or flight attendant job. If you’re a restaurant or bar owner or even a flight attendant, you must assume that all users have created a Persona and that the front facing cameras are indeed active and recording. There’s no other stance to take on this. If even one user has created a Persona, then the assumption must be that the front facing cameras are active and running on all Vision Pro headsets. Thus, it is wise to ban the use of Apple’s Vision Pro headsets in and around restaurant and bar areas and even on airline flights… lest they be used to surreptitiously record others.

Here’s another design flaw that Apple should have seen coming. It only takes about 5 minutes to read and research Google Glass’s Wikipedia Page and its flaws… and why it’s no longer being sold. If Apple’s engineers had done this research during the design phase of the Vision Pro, they might have decided not to include front facing cameras on the Vision Pro. Even when the cameras are supposedly locked down and unavailable, that doesn’t preclude Apple’s own use of these cameras when someone is out and about used solely for Apple’s own surveillance purposes. Restaurant owners, beware. All of Apple’s assurances mean nothing if a video clip of somebody in your establishment surfaces on a social media site recorded via the Vision Pro’s front cameras.

Better Ideas?

Google Glass represents a better technological and practical design solution; a design that maintains an open visual field so that the user is not closed off and can interact and see the world around them. However, because Google Glass also included a heads up display in the user’s vision, some legislators took offense to the possibility of the user becoming distracted by the heads up display that they could attempt to operate a motor vehicle dangerously while distracted. However, there shouldn’t be a danger of this situation when using a Vision Pro, or at least one would hope not. However, because the Vision Pro is capable of creating a live 3D image representation of what’s presently surrounding the Vision Pro user, inevitably someone will attempt to drive a car while wearing a Vision Pro and all of these legislative arguments will resurface… in among various lawsuits should something happen while wearing it.

Circling Back Around

Let’s circle around to the original question asked by this article. Is the Vision Pro worth the money?

Considering its price tag and its comparative functional sameness to an iPad and to other similar but less expensive VR headsets, not really. Right now, the Vision Pro doesn’t sport a “killer app” that makes anyone need to run out and buy one. If you’re looking for a device with a 3D stereoscopic display that acts like an iPad and that plays nice in the Apple universe, this might suffice… assuming you can swallow the hefty sticker shock that goes with it.

However, Apple more or less overkilled the product by adding the barge-through feature requiring the front facing camera(s) and the front facing mostly decorative lenticular 3D display, solely to support this one feature “outside friendly” feature. Yes, the front facing OLED lenticular display is similar to the Nintendo 3DS’s 3D lenticular display. The lenticular feature means that you probably need to stand in a very specific position for the front facing display to actually work correctly and to display 3D in full, otherwise it will simply look weird. The front facing display is more or less an expensive, but useless display addition to the wearer. It’s simply there as a convenience to anyone who might walk buy. In reality, this front display is a waste of money and design dollars, simply to add convenience to anyone who might happen along someone wearing this headset. Even then, this display remains of almost no use until the user has set up their Persona.

Once the wearer has set up a Persona, the unit will display computer generated 3D eyes on the display at times, similar to the image above. When the eyes actually do appear, they appear to be placed at the correct distance on the face using a 3D lenticular display to make it appear like the real 3D eyes of the user. The 3D lenticular display doesn’t require glasses to appear 3D because of the lenticular technology. However, the virtual Persona created is fairly static and falls rather heavily into the uncanny valley. It’s just realistic enough to elicit interest, but just unrealistic enough to feel creepy and weird. Yes, even the eyes. This is something that Apple usually nails. However, this time it seems Apple got the Persona system wrong… oh so wrong. If Apple had settled on a more or less cartoon-like figure with exaggerated features, the Persona system might have worked better, particularly if it used anime eyes or something fun like that. When it attempts to mimic the real eyes of the user, it simply turns out creepy.

In reality, the front facing display is a costly lenticular OLED addition that offers almost no direct benefits to the Vision Pro user, other than being a costly add-on. However, the internal display system per eye within the Vision Pro sports around 23 million pixels between both eyes and around 11.5 million pixels per eye, which is slightly less than a 5K display per eye, but more than a 4K display per eye. When combined with both eyes, the full resolution allows for the creation of a 4K floating display. However, the Vision Pro would not be able to create an 8K floating display due to its lack of pixel density. The Vision Pro wouldn’t even be able to create a 5K display for this same density reason.

Because many 5K flat and curved LCD displays are now priced under $800 and are likely to drop in price even further, that means you can buy two 5K displays for less than than half the cost of one Vision Pro headset. Keep in mind that these are 5K monitors. They’re not 3D and they’re relatively big in size. They don’t offer floating 3D displays appearing in your vision and there are limits to a flat or curved screen. However, if you’re looking for sheer screen real estate for your computing work, buying two 5K displays would offer a huge amount of screen real estate for managing work over the Vision Pro. By comparison, you’d honestly get way more real estate with real monitors compared to using the Vision Pro. Having two monitors in front of you is easier to navigate than being required to look up, down and left and right and perhaps crane your neck to see all of the real estate that the Vision Pro affords… in addition to getting the hang of pinch controls.

The physical monitor comparison, though, is like comparing apples to oranges when compared with a Vision Pro headset (in many ways). However, this comparison is simply to show you what you can buy for less money. With $3400 you can buy a full computer rig including a mouse, keyboard, headphones and likely both of those 5K monitors for less than the cost of a single Vision Pro headset. You might even be able to throw in a gaming chair. Keeping these buying options in perspective keeps you informed.

The Bad

Because the headset offers a closed and private environment that only the wearer can see, this situation opens the doors to bad situations if using it in a place of business or even if out in public. For example, if an office manager were to buy their employee a Vision Pro instead of a couple of new and big monitors, simply because the Vision Pro is a closed, private environment, there’s no way to know what that worker might be doing with those floating displays. For example, they could be watching porno at the same time as doing work in another window. This is the danger of not being able to see and monitor your staff’s computers, if even by simply walking by. Apple, however, may have added a business friendly drop-in feature to allow managers to monitor what employees are seeing and doing in their headsets.

You can bet that should a VR headset become a replacement for monitors in the workplace, many staff will use the technology to surf the web to inappropriate sites up to and including watching porn. This won’t go over well for either productivity of the employee or the manager who must manage that employee. If an employee approaches you asking for a Vision Pro to perform work, be cautious when considering spending $3500 for this device. There may be some applicable uses for the Vision Pro headset in certain work environments, but it’s also worth remaining cautious for the above reasons when considering such a purchase for any employee.

On the flip side, for personal use, buy whatever tickles your fancy. If you feel justified in spending $3500 or more for an Apple VR headset, go for it. Just know that you’re effectively buying a headset based monitor system.

Keyboard, Eye Tracking and The Pinch

Because the Vision Pro is affixed to your head, Apple had to devise a way to obtain input within the VR environment. To that end, Apple decided on the pinch motion. You pinch your thumb and forefinger together in a sort of tapping motion. Each tapping motion activates whatever you are looking at (eye tracking). Whenever the headset “sees” (using its many cameras) your pinching motion, it activates wherever your eyes are focused. This means that in order to open an application from the iPad-ish icon list, you must be looking directly at the icon to activate it. If your eyes flutter around and you perform the pinch motion the instant your eyes look someplace else, the app will not activate. You might even activate something unintentional.

Keep in mind that this is still considered a beta product, which weird coming from Apple. This is the first time I can recall Apple explicitly releasing a beta product for review.

That said, there are definitely some improvements that could be had with this eye tracking system. For example, the system could detect and count linger time. The longer the eye lingers, the more likely it is that the user wants to activate the thing that the eyes lingered on the longest, even if the eyes are not currently looking at it. This means that even if your eyes dart away at the moment you pinch, the system would still understand that you want to activate the icon that was lingered on the longest. As far as I understand it, the OS doesn’t presently work this way. It only activates the icon or control you are presently looking at. Adding on a fuzzy eye linger system could reduce errors when selecting or activating the wrong things.

If you need to move a window around or expand the size of it, you must be looking directly at the control that performs that action. Once you’re looking at that specific control, the pinch and move will activate the control for as long as the pinch and move continues.

Unfortunately, this system falls down hard when you want to use the on-screen keyboard. This keyboard only works if you poke each key with your forefingers on each hand. This means hunt-and-peck typing. If you’re a touch typist, you’re going to feel horribly out of place being forced into using single finger hunt-and-peck. The Vision Pro will need to make much better improvements around keyboard typing.

On the flip side, it seems that the Vision Pro may want you to use the microphone and voice to input longer strings of text instead of typing. This means that for web searches, you’re likely going to fill in fields using voice dictation. I will say that Apple’s dictation system is fair. It works in many cases, but it also makes many mistakes. For example, most dictation systems can’t understand the difference between its and it’s, preferring to use it’s whenever possible, even though the selected usage is incorrect. Same problem exists with the words there, their and they’re and several similar type words when dictating. Typing is usually the better option over dictating long sentences of text, but it also means you’re going to need to pair a Bluetooth keyboard. Then, type on that keyboard blind because the Vision Pro won’t show you your hands or that keyboard in the VR display when the keyboard is sitting in your lap. Even if the keyboard is sitting on a desk, it might not show the keyboard properly without looking down at the keyboard instead of the window into which you’re typing.

For example, I would never attempt to blog an article this long using a VR headset. Not only would the headset eventually become too uncomfortable on my head, dictating everything by voice would get to be a pain in the butt because of all of the constant corrections. Even Apple’s active correction system leaves a lot to be desired, changing words from what you had actually wanted into something that doesn’t make any sense after you read it back. These problems will immediately be carried into the Vision Pro simply because these systems already exist in Apple’s other operating systems and those existing systems will be pulled into the Vision Pro exactly as they are, warts and all.

What Apple needs to create is a psuedo Augmented Reality (AR) keyboard. A keyboard where the VR system uses AR to pick up and read what you’re typing. Sure, the keyboard could be connected, but the AR system could simply watch the keys you’re pressing and then input those key presses via camera detection rather than via Bluetooth. In this way, the on-screen keyboard can still present and show which key is being typed in your vision, yet give you the option of touch typing on a keyboard.

Pinch Motion

The Apple chosen VR pinch motion seems like a fine choice and might become a sort of standard across the industry for other VR headsets and applications. Many VR headsets have struggled to produce a solid standardized input system. The pinch is a relatively easy, intuitive control and it works well for most use cases in the Vision Pro, but it’s definitely not perfect for all use cases. The cameras around the Vision Pro unit seem sensitive enough that you don’t have to hold your hands directly out in front in an awkward position like many VR headsets require. Instead, you can sit comfortably with your hands in your lap or on a desk and the unit will still pick up your pinch taps. You will need to move your hand(s) around, though, to activate resize and movement controls as well as when typing on the on-screen keyboard.

However, I do think it would be great for Apple to offer a lighted wand or other physical object that can supplement, augment and/or replace the pinch control. For people who don’t have access to fine motor controls with their hands, an alternative control method using an external device could be ideal for accessibility purposes.

VR Motion Sickness

One thing that cannot be easily overcome is VR motion sickness. It doesn’t matter what headset manufacturer it is, this problem cannot be easily overcome by software. Apple has done nothing to address this issue with the Vision Pro. If you have previously encountered VR sickness while wearing a headset, you’re likely to encounter it with the Vision Pro eventually. The transparent effect of showing you your present surroundings might help reduce this problem. If you replace your present surroundings with a forest or beach scene or some other fantasy environment, your body will be at odds with what your eyes are seeing.

VR motion sickness is typically exacerbated by rapid movements, such as riding a VR roller coaster or riding in a high speed car chase in VR. These are situations where the mind sees motion, but the body feels nothing. This disparity between the physical body sensations and the motion the mind is experiencing can easily lead to VR motion sickness.

If you stick to using the Vision Pro strictly for computer purposes, such as an extended monitor or for other productivity or entertainment purposes, you might not experience sickness. If you wish to get into full 3D virtual gaming, the reason most people want to purchase a VR headset, then you’re inviting motion sickness.

Keep in mind that VR motion sickness is not the same as real motion sickness. I can ride on planes, boats and even buffeting roller coasters, all without any sickness or issues. However, the moment I strap on a VR headset and begin riding a VR roller coaster or ride around in a fast VR car, the VR sickness begins to kick in. When it arrives, the only solution is to take off the headset and let it subside. It also means exceedingly short VR sessions. When the VR sickness comes on, it comes on rapidly. Perhaps even as fast as 5 minutes after experiencing a lot of motion on the VR screen.

If you’ve never bought into or tried a VR headset in the past, you should make sure you can return the headset should you experience VR sickness while using it.

Overall

The Vision Pro is a pricey VR headset. While the Vision Pro is not the most expensive VR headset on the market, it’s definitely up there in price. The question remains whether the Vision Pro is a suitable or efficient alternative to using a keyboard, mouse and monitor when computing. This author thinks that the presently clumsy, slow input systems utilized in VR headset systems (yes, that includes the pinch), when compared to a mouse and keyboard input, doesn’t make a VR headset the most efficient product for computing.

The best use cases for 3D stereoscopic VR headsets is for immersive 3D virtual gaming (assuming you can get past the motion sickness) and consuming movies and TV shows. The floating large screens in front of your vision are ideal for presenting flat and 3D movies as well as TV shows which make you feel like you’re watching entertainment in a theater environment. This aspect is actually quite uncanny. However, for consuming music, a VR headset is a fail. You simply need earbuds, such as Apple’s Airpods for that. You don’t need to spend $3400 to listen to music, even if the Vision Pro is capable of layering reverb and echo effects onto the music to make it sound more spatial.

Personally, I want to hear the music as it was crafted by the musician. I don’t want third party added effects that are more likely to detract from and muddy the final music product. If a musical artist as recorded a Dolby Atmos version of their music, then playing that version back exactly in its original recorded spatial form is perfectly fine, but devices shouldn’t layer anything else on top.

Overall, the Vision Pro is a fair addition to the VR headset space. However, it’s no where near perfect and it needs a lot of nuanced tweaking in subsequent models before it can become a real contender. This first released model is both overkill and naive all at the same time, adding bells and whistles that, while interesting, add to the hefty price tag without adding substantial benefit to the final product.

The built-in main board M2 computer ensures that the unit will become obsolete in 1-2 years and need to be replaced, adding yet more computer junk to our already overflowing landfills. Apple needs to firmly grasp and get behind product longevity in this product rather than planned obsolescence every 12 months. Decoupling the main board and placing it into the battery case would go a long way towards longevity AND allow for easy replacement of that battery and main board. This change alone would enable a Vision Pro headset’s display to remain viable for years to come, all while simply replacing an obsolete computer and battery that drives it. This one is a big miss by Apple’s design team.

Rating: 2.5 out of 5 (Apple tried to do too much, but actually did very little to improve VR. Apple’s design increases landfill chances; not a green product.)
Recommendation: Skip and wait for the next iteration

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Apple and Law Enforcement

Posted in Apple, botch, business, california by commorancy on January 14, 2020

apple-phoneApple always seems to refuse law enforcement requests. Let’s understand why this is bad for Apple… and for Silicon Valley as a whole. Let’s see how this can be resolved.

Stubbornness

While Apple and other “Silicon Valley” companies may be stubborn in reducing encryption strength on phones, reduction of encryption strength isn’t strictly necessary for law enforcement to get what they need out of a phone device. In fact, it doesn’t really make sense to reduce encryption across all phone devices simply so law enforcement can gain access to a small number of computer devices in a small set of criminal cases.

That’s like using a sledgehammer to open a pea. Sure, it works, but not very well. Worse, these legal cases might not even be impacted by what’s found on the device. Making all phones vulnerable to potentially even worse crimes, such as identity theft and stealing money in order to prosecute a smaller number of crimes which might not be impacted by unlocking a phone doesn’t make sense.

There Are Solutions

Apple (and other phone manufacturers) should be required to partner with law enforcement to create a one-use unlocking system for law enforcement use. Federal law could even mandate that any non-law enforcement personnel who attempts to access the law enforcement mode of a phone would be in violation of federal law. Though, policing this might be somewhat difficult. It should be relatively easy to build and implement such one-use system. Such a system will be relatively easy to use (with the correct information) and be equally difficult to hack (without the correct information).

How this enforcement system would work is that Apple (or any phone vendor) would be required to build both law enforcement support web site and a law enforcement mode on the phone for law enforcement use only. This LE support server is naturally authentication protected. A verified law enforcement agent logs into Apple’s LE system and enters key information from/about a specific device along with their own Apple issued law enforcement ID number. Apple could even require law enforcement officers to have access to an iPhone themselves to use FaceID to verify their identity before access.

The device information from an evidence phone may include the iPhone’s IMEI (available on the SIMM tray), ICCID (if available), SEID (if available), serial number, phone number (if available) and then finally a valid federally issued warrant number. Apple’s validation system would then log in to a federal system and validate the warrant number. Once the warrant is validated and provided the required input data specific to the phone all match to the device (along with the Apple’s law enforcement ID), Apple will issue a one-time use unlocking code to the law enforcement agent. This code can then be used one time to unlock the device in Law Enforcement Mode (LEM).

To unlock an evidence device, the agent then boots the phone into LEM (needs to be built by Apple) and then manually enters an Apple-generated code into the phone’s interface along with their law enforcement ID. The law enforcement mode then allows setup and connection to a local WiFi network (if no data network is available), but only after entering a valid code. The code will then be verified by Apple’s servers and then the phone will be temporarily unlocked. Valid entry of a law enforcement code unlocks the device for a period of 24 hours for law enforcement use. There is no “lock out” when entering the wrong code when the phone is in “law enforcement mode” because these codes are far too complex to implement such a system. Though, the phone can reboot out of LEM after a number of wrong attempts. You simply can’t randomly guess these codes by trial and error. They are too complex and lengthy for this.

This specific one-use code allows unlocking the device one time only and only for a period of 24 hours. This means that phone will accept that specific code only once and never accept that specific code again. If law enforcement needs to unlock the phone again, they will have to go through the law enforcement process of having Apple generate a new code using the same input data which would then generate a new code, again, valid for only 24 hours.

A successfully used LE code will suspend all phone screen lock security for a period of 24 hours. This means that the only action need to get into a phone for up to 24 hours (even after having been powered off and back on) is by pressing the home key or swiping up. No touch ID or Face ID is needed when the phone is unlocked during this 24 hour period. This allows for use of this phone by multiple people for gathering evidence, downloading information or as needed by law enforcement. This mode also suspends all security around connecting and trusting iTunes. iTunes will also allow downloading data from the phone without going through its “trust” security. After 24 hours, the phone reboots, deletes LE configuration parameters (such as WiFi networks) and reverts back to its original locked and secured state.

The iPhone will also leave a notification for the owner of the phone that the phone has been unlocked and accessed by law enforcement (much the same as the note left in luggage by the TSA after it has been searched). If the phone still has Internet access, it will contact Apple and inform the Apple ID that the phone has been unlocked and accessed by law enforcement. This Internet notification can be suspended for up to 30 days to allow law enforcement time enough to get what they need before the system notifies the Apple ID owner of access to that device. Though, I’d recommend that Apple notify the owner right away of any access by law enforcement.

How to use the code

When a valid generated Apple law enforcement code is entered into the phone in LEM, the phone calculates the validity of the code based on an internal process that runs on the phone continuously. While the phone is validly being used by its owner, this process will periodically sync with Apple’s LE servers to ensure that an iPhone’s LEM process will work properly should the phone fall into the possession of law enforcement. This information will have to be spelled out and agreed to in Apple’s terms and conditions. Apple’s servers and the phone remain synchronized in the same way as RSA one-time keys remain synchronized (within a small calculable margin of error). Thus, it won’t need to synchronize often.

How to use Law Enforcement Mode

This mode can be brought up by anyone, but to unlock this mode fully, a valid Apple issued law enforcement ID and one-use code must be entered into an iPhone for the mode to unlock and allow setup of a WiFi network. Without entry of an Apple issued law enforcement ID number or because of successive incorrect entries, the phone will reboot out of LEM after a short period time.

Law Enforcement ID

A law enforcement ID must be generated by Apple and these IDs will synchronize to all Apple devices prior to falling under law enforcement possession. To keep this list small, it will remain compressed on the device until LEM successfully activates, at which time the file is decompressed for offline validation use. This means that a nefarious someone can’t simply get into this mode and start mucking about easily to gain entry to a random phone. It also means someone can’t request Apple issue a brand new ID on the spot. Even if Apple were to create a new ID, the phone would take up to 24 hours to synchronize… and that assumes that the phone still has data service (which it probably doesn’t). Without data service, the phone cannot synchronize new IDs. This is the importance of creating these IDs in advance.

Apple will also need to go through a validation process to ensure the law enforcement officer requesting an ID is a valid officer working for a legitimate law enforcement organization. This in-advance validation may require a PDF of the officer’s badge and number, an agency issued ID card and any other agency relevant information to ensure the officer is a valid LE officer or an officer of the court. This requires some effort on the part of Apple.

To get an Apple law enforcement ID, the department needing access must apply for such access with Apple under its law enforcement support site (to be created). Once an Apple law enforcement ID has been issued, within 24 hours the ID will sync to phones, thus activating the use of this ID with the phone’s LEM. These IDs should not be shared outside of any law enforcement department. IDs must be renewed periodically through a simple validation process, otherwise they will expire and fall off of the list. Manufacturers shouldn’t have to manage this list manually.

Such a system is relatively simple to build, but may take time to implement. Apple, however, may not be cool with developing such a law enforcement system on its own time and dime. This is where the government may need to step in and mandate such a law enforcement support system be built by phone manufacturers who insist on using overly strong encryption. While government(s) can legislate that companies reduce their encryption strength on their devices to avoid building a law enforcement system as described, instead I’d strongly recommend that companies be required to build a law enforcement support and unlocking system into their devices should they wish to continue using ever stronger encryption. Why compromise the security of all devices simply for a small number of law enforcement cases? Apple must meet law enforcement somewhere in the middle via technological means.

There is also no reason why Apple and other device manufacturers are denying access to law enforcement agents for phone devices when there are software and technical solutions that can see Apple and other manufacturers cooperate with law enforcement, but yet not “give away the farm”.

I don’t even work for Apple and I designed this functional system in under 30 minutes. There may be other considerations of which I am not aware within iOS or Android, but none of these considerations are insurmountable in this design. Every device that Apple has built can support such a mode. Google should also be required to build a similar system for its Android phones and devices.

Apple is simply not trying.

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Can I use my Xbox One or PS4 controller on my iPhone?

Posted in Apple, botch, california, game controller, gaming, video game by commorancy on September 16, 2019

XboxOneEliteController-smThis is a common question regarding the two most popular game controllers to have ever existed. Let’s explore.

MFi Certification

Let’s start with a little history behind why game controllers have been a continual problem for Apple’s iOS devices. The difficulty comes down to Apple’s MFi controller certification program. Since MFi’s developer specification release, not many controller developers have chosen to adopt it. The one notable exception is the SteelSeries Nimbus controller. It’s a fair controller, it holds well enough in the hand, has an okay battery life, but it’s not that well made. It does sport a lightning port so you can charge it with your iPhone’s charger, however. That’s of little concession, though, when you actually want to use an Xbox One or PS4 controller instead.

Because Apple chose to rely on its own MFi specification and certification system, manufacturers would need to build a controller that satisfies that MFi certification. Satisfying the requirements of MFi and getting certified likely requires licensing technology built by Apple. As we know, licenses typically cost money paid to Apple for the privilege of using that technology. That’s great for Apple, not so great for the consumer.

Even though the SteelSeries Nimbus is by no means perfect, it really has become the de facto MFi controller simply because no other manufacturers have chosen to adopt Apple’s MFi system. And why would they?

Sony and Microsoft

Both Sony and Microsoft have held (and continue to hold) the market as the dominant game controllers. While the SteelSeries Nimbus may have become the de facto controller for Apple’s devices, simply because there is nothing else really available, the DualShock and the Xbox One controllers are far and away better controllers for gaming. Apple hasn’t yet been able to break into the console market, even as much as they have tried with the Apple TV. Game developers just haven’t embraced the Apple TV in the same way they have of the Xbox One and the PS4. That’s obvious as to why. The Apple TV, while reasonable for some games, simply does not offer the same level of graphics and game power as an Xbox One or PS4. It also doesn’t have a controller built by Apple.

Until Apple gets its head into the game properly with a more suitably named game system actually intended for gaming, rather than general purpose entertainment, Apple simply can’t become a third console. Apple seems to try these roundabout methods of introducing hardware to try and usurp, or at least insert itself into certain markets. Because of this subtle roundabout method Apple chooses, it just never works out. In the case of MFi, that hasn’t worked out too well for Apple.

Without a controller that Apple has built themselves, few people see the Apple TV as anything more than a TV entertainment system with built-in apps… even if it can run limited games. The Apple TV is simply not seen as a gaming console. It doesn’t ship with a controller. It isn’t named appropriately. Thus, it is simply not seen as a gaming console.

With that said, the PS4 and the Xbox One are fully seen as gaming consoles and prove that with every new game release. Sony and Microsoft also chose to design and build their own controllers based on their own specifications; specifications that are intended for use on their consoles. Neither Sony, nor will Microsoft go down the path to MFi certification. That’s just not in the cards. Again, why would they? These controllers are intended to be used on devices Sony and Microsoft make. They aren’t intended to be used with Apple devices. Hence, there is absolutely zero incentive for Microsoft or Sony to retool their respective game controllers to cater to Apple’s MFi certification whims. To date, this has yet to happen… and it likely never will.

Apple is (or was) too caught up in itself to understand this fundamental problem. If Apple wanted Sony or Microsoft to bend to the will of Apple, Apple would have to pay Sony and Microsoft to spend their time, effort and engineering to retool their console controllers to fit within the MFi certification. In other words, not only would Apple have to entice Sony and Microsoft to retool their controllers, they’d likely have to pay them for that privilege. And so, here we are… neither the DualShock nor does the Xbox One controller support iOS via MFi certification.

iOS 12 and Below

To answer the above question, we have to observe Apple’s stance on iOS. As of iOS 12 and below, Apple chose to rely solely on its MFi certification system to certify controllers for use with iOS. That left few consumer choices. I’m guessing that Apple somehow thought that Microsoft and Sony would cave to their so-called MFi pressure and release updated controllers to satisfy Apple’s whims.

Again, why would either Sony or Microsoft choose to do this? Would they do it out of the goodness of their own heart? Doubtful. Sony and Microsoft would ask the question, “What’s in it for me?” Clearly, for iOS, not much. Sony doesn’t release games on iOS and neither does Microsoft. There’s no incentive to produce MFi certified controllers. In fact, Sony and Microsoft both have enough on their plates supporting their own consoles, let alone spending extra time screwing around with Apple’s problems.

That Apple chose to deny the use of the DualShock 4 and the Xbox One controllers on iOS was clearly an Apple problem. Sony and Microsoft couldn’t care less about Apple’s dilemmas. Additionally, because both of these controllers dominate the gaming market, even on PCs, Apple has simply lost out when sticking to their well-intentioned, but misguided MFi certification program. The handwriting was on the wall when they built the MFi developer system, but Apple is always blinded by its own arrogance. I could see that MFi would create more problems than it would solve for iOS when I first heard about it several years ago.

And so we come to…

iOS 13 and iPhone 11

With the release of iOS 13, it seems Apple has finally seen the light. They have also realized both Sony and Microsoft’s positions in gaming. There is simply no way that the two most dominant game controllers on the market will bow to Apple’s pressures. If Apple wants these controllers certified under its MFi program, it will need to take steps to make that a reality… OR, they’ll need to relax this requirement and allow these two controllers to “just work”… and the latter is exactly what Apple has done.

As of the release of iOS 13, you will be able to use both the Xbox One (bluetooth version) and the PS4’s DualShock 4 controller on iOS. Apple has realized its certification system was simply a pipe dream, one that never got realized. Sure, MFi still exists. Sure, iOS will likely support it for several more releases, but eventually Apple will obsolete it entirely or morph it into something that includes Sony and Microsoft’s controllers.

What that means for the consumer is great news. As of iOS 13, you can now grab your PS4 or Xbox One controller, pair it to iOS and begin gaming. However, it is uncertain exactly how compatible this will be for iOS. It could be that some games may not recognize these controllers until they are updated for iOS 13. This could mean that older games that only supported MFi may not work until they are updated for iOS 13. The problem here is that many projects have become abandoned over the years and their respective developers are no longer updating apps. That means that you could find your favorite game doesn’t work with the PS4 or Xbox One controller if it is now abandoned.

Even though iOS 13 will support the controllers, it doesn’t mean that older games will. There’s still that problem to be solved. Apple could solve that by folding the controllers under the MFi certification system internally to make them appear as though they are MFi certified. I’m pretty sure Apple won’t do that. Instead, they’ll likely offer a separate system that identifies “third party” controllers separately from MFi certified controllers. This means that developers will likely have to go out of their way to recognize and use Sony and Microsoft’s controllers. Though, we’ll have to wait and see how this all plays out in practice.

Great News

Even still, this change is welcome news to iOS and tvOS users. This means that you don’t have to go out and buy some lesser controller and hope it will feel and work right. Instead, you can now grab a familiar controller that’s sitting right next to you, pair it up and begin playing on your iPad.

This news is actually more than welcome, it’s a necessity. I think Apple finally realizes this. There is no way Sony or Microsoft would ever cave to Apple’s pressures. In fact, there was no pressure at all really. Ultimately, Apple shot themselves in the foot by not supporting these two controllers. Worse, by not supporting these controllers, it kept the Apple TV from becoming the hopeful gaming system that Apple had wanted. Instead, it’s simply a set-top box that provides movies, music and limited live streaming services. Without an adequate controller, it simply couldn’t become a gaming system.

Even the iPad and iPhone have been suffering without good solid controllers. Though, I’m still surprised that Apple itself hasn’t jumped in and built their own Apple game controller. You’d think that if they set out to create an MFi certification system that they’d have taken it to the next step and actually built a controller themselves. Nope.

Because Apple relied on third parties to fulfill its controller needs, it only really ever got one controller out of the deal. A controller that’s fair, but not great. It’s expensive, but not that well made. As I said above, it’s the SteelSeries Nimbus. It’s a mid-grade controller that works fine in most cases, but cannot hold a candle to the PS4’s or the Xbox One’s controller for usability. Personally, I always thought of the Nimbus controller as a “tide me over” controller until something better came along. That never happened. Unfortunately, it has taken Apple years to own up to this mistake. A mistake that they’ve finally decided to rectify in iOS 13.

A little late, yes, but well done Apple!

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Are folding smartphones practical?

Posted in computers, ipad, mobile devices by commorancy on April 30, 2019

Today, let’s explore folding smartphones. Are they practical? Do they have a place in the market? Will they last? Are they innovative? Let’s explore.

Tablets vs. Folding Smartphone

Looking at the Huawei Mate X and the Samsung Galaxy Fold folding devices, two things become abundantly clear, First, they fold open into the form factor of a tablet. Second, they command a price that’s way, way higher than an actual tablet.

There are also additional problems with these phones. When the phone is folded open, you can’t hold it to your ear and use it as you would a phone. You must fold it closed to regain the phone form factor. Because the larger screen is the primary reason to buy this device, this makes the folding aspect of this device less about being a phone and more about being a tablet. Or, let me put that another way, it’s a gimmick. Why is it a gimmick? Because in addition to the tablet size, you also add creases and marks to the plastic surface each time you fold and unfold the phone. Ultimately, it becomes less about being a tablet and more about the novelty of the folding screen.

For a product that’s supposed to be a premium, top-tier device, I don’t know about you, but I want my surface to be (and remain) pristine. I don’t want to feel surface bumps or lines running down the center of the fold area. I certainly don’t want this stretching and bending plastic to get worse over time. Yet, that’s where these phones clash with…

Materials Science

In other words, this is where these phones meet reality (or physics). To fold any type of material, that material will become marred and marked by the folding action. As the folding continues, the problems will increase with the surface becoming more and more marred. It’s simply the nature of folding something. It’s a limitation of the way physical objects operate when folded. It’s nature.

When applied to a phone’s case design, you will continue to see see the fold area gain marks, bumps and imperfections due to the folding action. To me, this doesn’t say “premium”. It says “cheap”. Plastics see to that “cheapness”. After all, plastics are some of the cheapest materials around today… and plastics are the only substances capable of holding up to any level of folding with a minimum of problems. However, a minimum of problems doesn’t mean zero problems.

The only way this could change is if materials could be made out of a polymer that can heal itself under these folding stresses and stretch and relax appropriately during the fold. To date, no one has been able to produce such a material. This means that folding screen surfaces will inevitably become marked and marred with each fold and unfold action. Over time, it will eventually become a sheer mess of marks… which also assumes the folding action of the OLED screen itself will survive that many folds. Just consider how a paperback book’s spine looks after you’re done reading it. That same effect happens to plastic, even the most resilient of plastics.

OLED Screens and Electronics

I’m not a materials scientist. With that said, I’m also unaware of any specific clear plastic sheet materials that can survive being folded and unfolded many times. Silicone might work, but even then silicone might degrade or break over time. Considering how many times people might utilize a folding screen per day, it could be folded and unfolded perhaps hundreds of times in a single day. If you unfolded the screen just once per day, in 1 year you’d have unfolded the screen 365 times. If you multiply that times 100, that’s likely over 36,500 folds per year… probably more.

While notebook manufacturers have more or less worked out the folding problem with LCD screens (they use flexible ribbon cables), notebooks hinges and components do eventually wear out from regular opening and closing.

In a phone, the problem will be ten times greater. Not only will the phone wear out faster than a non-folding model, the phone will be worth far, far less at the end of your use. No one is going to want to buy a used folding phone that looks like a used paper back book.

Since the hinges on these devices have to be uniquely designed for a smaller phone form factor and to avoid getting in the way of the screen surface, these designs are likely ripe for defects… particularly the first generation phones. And all for what?

A Tablet?

The single unique benefit of the folding phone is to turn the screen into the size of a tablet. While single body phablets worked great when they arrived, this idea of making the screen even bigger in a phone doesn’t make much sense. Yes, it’s unique. Yes, it’s probably a way to make more sales. But, is it really a good idea? Not really.

Tablets already do what they need to do and they do it well. Arguably, the best tablet I’ve seen created by Samsung is the Galaxy Tab S. It had the perfect form factor for watching movies. It fit in the hand nicely. It had a perfect weight. It also had that amazing OLED screen. It had everything you could want in a tablet.

Now, with folding screens comes a whole new paradigm of software to drive the folding action. When unfolded, it’s basically a tablet. When folded, it becomes a phone form factor. To move between the small folded screen and the larger unfolded screen seamlessly between apps, app support must be built. This requires whole new set of OS libraries and software to support that action.

Unfortunately, neither Android nor IOS supports this folding screen usability. Instead, Samsung has cobbled together some early drivers and software for its Galaxy Fold. With the Huawei’s Mate X, it’s not even that far along. If you buy into one of these convertibles, you’re going to be sorely disappointed when moving between the small and large screens within the same app. Some apps might update properly, many more will not.

That doesn’t mean the OSes won’t catch up, but it will take some time. It also means growing pains until the OS technology catches up.

Phone and Tablet Together

Tablets and phones should be married. I’ve said that for quite some time. There’s no reason to carry around two devices when you can carry around one. However, it doesn’t need to fold. Carrying around a tablet as both a tablet and a phone is perfectly fine. Simply marry the innards of a phone into a Tablet and voila, a new device. I’d be perfectly fine carrying around a tablet the size of the iPad Mini as my primary phone. It’s small enough to be portable and large enough to do what I need to do on a tablet. There’s no need to fold it in half.

Gimmicks

Unfortunately, technology has moved away from producing useful new features and has moved firmly into adding gimmicks to sell new devices. From FaceID to the ever growing number of unnecessary cameras to now this folding action. For cameras, one camera is fine. Two borders on a gimmick. Adding three or more cameras is most definitely a gimmick to part you from your money. You don’t need multiple cameras on a phone. One is enough.

Folding is also a gimmick. The idea of folding isn’t new. We’ve had folding books, folding paper and folding binders… heck, there are even “folders” so named to hold paper in filing cabinets.

Folding a phone? Not necessary. Gimmick? Definitely. It’s particularly a gimmick because of the problem with materials science. If you know your phone is going to end up looking like trash at the end of one year’s use, then why bother? I know phones are designed to last one year before buying another, but that purchase cycle is insane. I’ve never fallen into that manufacturing and purchasing trap. I expect my phones to last at least 3 years, sometimes before even needing a battery change.

I’ve always held onto my phone for at least 1-2 new phone release cycles before buying a new one. Lately, it’s been 2-3 cycles because I’m currently invested in the Apple universe and I vehemently dislike the iPhone X’s design. I have an iPhone 7 Plus. I abhor the notched screen. I dislike that Apple invested in a costly OLED screen not only include that notch, but also reduce the color rendition to mimic an LCD screen. If you’re planning on degrading an OLED screen’s rendition, then use the cheaper LCD screen technology. An OLED screen offers a very intense saturated look. Some people don’t like it, but many do. The point to offering a screen capable of that level of color saturation is to make use of it, not hide it.

With the iPhone X, I dislike that there’s no TouchID button. I also dislike that the screen isn’t flush to the full edge of the case. There’s still a small black bezel around the entire screen except near that ugly, ugly notch. I also don’t like the introduction of the rounded display corners. It worked on the Mac back in the day, but not on a phone. Keep the corners firmly square.

Worse, at the time the iPhone X arrived, my iPhone 7 Plus’s screen was still larger than the iPhone X. It wasn’t until the iPhone X Max arrived that we got a comparable screen size to the 7 Plus. I digress.

Gimmicks are now firmly driving the phone industry rather than outstanding design and usability features. The last outstanding iPhone design that Apple produced was arguably the iPhone 7. It solved all of the glass design problems around the iPhone 4, the small screen of the iPhone 5 and the bendgate problems of the iPhone 6. It is arguably, indeed, the best phone Apple has yet designed. Then, they introduced the abomination known as the iPhone X.

At the same time as the iPhone X, Apple introduced the iPhone 8. The iPhone 8 seems much like an extension of the iPhone 7, but with wireless charging. Yes, wireless charging would have been great IF Apple hadn’t cancelled the AirPower charger base they had promised. Now that that product is non-existent, the point to wireless charging an iPhone has more or less evaporated. Sure, you can wireless charge an iPhone with a Qi charger, but at such a slow rate it’s not worth considering.

The AirPower’s whole reason to exist was to charged the phone (and other devices) supposedly faster than a Lightning cable. Perhaps Apple will finally release their fast charging specs to the industry so that Qi chargers can finally build in this faster charging feature and offer similar charging times as the aforementioned, but now defunct AirPower base. But, we know Apple, they’ve just shot themselves in the foot and they won’t do anything about it. Now that the AirPower is dead, so likely too is the hope of super fast wireless charging.

AirPods 2

This whole situation with the AirPower (and really this is more about Apple’s failure to deliver a workable product) is made far, far worse with the release of the the AirPods 2. It’s like Apple has some big sadistic streak towards its customers by cancelling a completely necessary product in one breath, then announce the AirPods 2 “with wireless charging case” in the next.

One of the primary reasons the AirPods 2 exist is for the wireless charging case. Unfortunately, even with Lightning, the charging speed of the AirPods is still incredibly slow. Considering how much slower Qi chargers operate, it will take infinitely more time to charge the case of the AirPods 2. You don’t want this if you’re trying to get out the door to your destination. This means that those who had banked on the wireless charging capability for purchase of the AirPods 2 with the wireless charging (a case that costs $80 separately or adds $40 to the price of standard AirPods) because of the AirPower’s faster performance has now been misled by Apple. Thus, this makes the primary selling point of the AirPods 2 now worthless.

If anything, the cancellation of the AirPower wireless charging pad clearly shows Apple’s failure as a company. Not only did the engineers fail to design and deliver a seemingly simplistic device, Apple as a company failed the consumer by not carrying through with their ecosystem continuity plans. Plans that, if they had come to fruition, could have seen to the existence of a much wider array of wireless devices aided by the AirPower.

The AirPods are pretty much a case of “you-can’t-have-one-without-the-other”. Failing the delivery of the AirPower means you’ve failed the delivery of the AirPods 2 by extension. It’s this double whammy failure that will hit Apple hard.

In fact, it’s even worse than a double-whammy for the future of Apple. It impacts future iPhone sales, future iPad sales, future Apple Watch sales and, in general, any other wireless charging device Apple might have had in its design queue. The failure to deliver the AirPower base is a major blow to Apple’s innovation and the Apple ecosystem as a whole.

Apple’s Apathy

The management team at Apple appears to be apathetic to this wider problem. I can hear them now, “Let’s just cancel AirPower”. Another person says, “But, it’s going to be needed for many future devices”. Another person says, “Don’t worry about that. Just cancel it.”

Apathy is the antithesis of Innovation. These two concepts have no symbiotic relationship. There was a time when Apple (or more specifically, Steve Jobs) would push his teams to deliver amazing designed products with features 5-10 years ahead of their time. Now Apple can’t even deliver a similar product that already exists in the marketplace by other manufacturers.

You can’t run a business on apathy. You can only run a business on doing. If Apple is smart, they’ll announce the cancellation of AirPower, but quickly announce an even better wireless charging alternative that’s even faster than the AirPower. Without a solid, reliable and performant wireless charging system, devices like the now-wireless charging AirPods 2 are left hanging. The Apple Watch is left hanging. And… Apple’s flagship product, the iPhone X is also being left hanging without a net.

Innovation and Gimmicks

While I know I got off on an Apple tangent, it was to prove a point. That point being that gimmicks like wireless charging cases, must have functional sister products to bring that product to life. Without such symbiotic sister products, a half-product is very much simply an on-paper gimmick to sell more product.

Clearly, Apple is now firmly in gimmick territory in its attempts to make money. So is Samsung, Huawei and even LG. It’s more about innovating and making truly new and exciting products we’ve never seen, than it is about adding more cameras, or bigger batteries or making it thinner or adding a pencil or even, yes, folding. These featires are the “accessories” that add value to an innovative product, but these are not primary driving factors.

If you want to wow the industry, you make a product no one has ever seen before. We’ve seen both the Huawei Mate X and the Galaxy Fold before, in tablets and in phones. Marrying the two together doesn’t make innovation, it makes iteration. There’s a substantial difference between iteration and innovation. Iteration is taking two existing concepts and marrying them together. Innovation is producing a product that has never before existed like that ever. Tablets already exist even if they don’t fold.

The iPad as Innovation

The iPad is a game changing, innovative device. The only even close product would have been in the early 90’s with Grid’s GRiDPad. The only similarity between the iPad and the GRiDPad is the fact that they were both tablets by function. Both have completely different philosophies on what a tablet is, how it works and how it looks. The GRiDPad failed because it didn’t know what to be at a time when it needed a clear reason to exist. This is particularly true when such a form factor had never before existed. People need to be able to wrap their head around why a tablet needs to exist. With Grid, they couldn’t.

The reason Apple’s iPad succeeded was not only because of the form factor, but because Apple also put an amazing amount of time and thought into how a tablet form factor works, feels in the hand and how the touch interface works. They gave people the understanding of how and why a tablet is useful… something Grid failed to do with the GRiDPad. It also didn’t hurt that Apple had a solid, robust operating system in MacOS X that they could tweak and use as a base to drive the user interface. Grid, on the other hand, didn’t. They didn’t build an ecosystem, they didn’t have an app store, they didn’t have a proper operating system, they didn’t really even have apps. There was the tablet, but on the other side of the equals sign there was nothing.

Apple’s design thought of nearly everything from top to bottom and from form to function to ecosystem. Apple offered the consumer the total package. Grid got the form down, but not the function. Apple nailed nearly everything about the iPad from the start.

In fact, Apple nailed so much about the iPad from the beginning, Apple has not actually been able to improve upon that design substantially. Everything that Apple has added to iOS has been created not to improve upon the touch UI, but to add missing features, like cut and paste and Siri. In fact, Siri is as equally important innovation to the iPad, but it’s not truly needed for the iPad. It’s much more important innovation for the iPhone, because of the hands free nature that a phone needs while driving. Siri is, in fact, the single most important achievement to create a safer driving experience… something you won’t be doing on an iPad, but you will be doing on an iPhone or Apple Watch.

Steve Jobs

The Apple achievements I mention wouldn’t have been possible without Steve Jobs. Steve was not only a truly masterful marketer, he was also a visionary. He may not have personally designed the product, but he knew exactly what he wanted in the device. He was definitely visionary when it came to simplicity of design, when combined with everyday life.

You definitely want simplicity. You want easy to access software systems. You want intuitive touch interfaces. You want to be able to get in and out of interfaces in one or two touches. You don’t want to dig ever deeper in menu after menu after menu simply to get to a single function. Steve Jobs very much endorsed Keep-It-Simple-Stupid (or the KISS) philosophy. For example, the creation of single button mice. The placing of a single button on the front of the iPad. These are all very much the KISS design philosophy. It’s what makes people’s lives easier rather than more complicated.

Unfortunately, after Steve Jobs’s death in 2011, that left a huge KISS gap at Apple, which as only widened since. Even iOS and MacOS X have succumbed to this change in design philosophy. Instead of adopting KISS, Apple has abandoned that design goal and, instead, replaced it with deeper and deeper menus, with more complicated UI interfaces, with less simplistic user experiences and with buggier releases. The bugs being simply an outcome of dropping the KISS design idea. More complicated software means more bugs. Less complicated software means less bugs.

Some might argue FaceID makes your life simpler. Yes, it might… when it works, at the added cost of privacy problems. Problems that were solved just as simply with TouchID, adding none of those nasty privacy issues.

Samsung and Apple

While Samsung played catch-up with Apple for quite a while, Samsung got ahead by buying into component manufacturing, including the manufacture of OLED screens. In fact, Samsung became one of the leaders in OLED screen fabrication. If there’s an OLED screen in a product, there’s a high likelihood it was made by Samsung.

This meant that most OLED Android smart phones contain a Samsung part even if the phone was designed and produce by LG or Huawei or Google. This component level aspect of Samsung’s technology strategy has helped Samsung produce some of the best looking and functioning Android smart phones. For this same reason and because of the Apple and Samsung rivalry, Apple shunned using OLED for far too long. Because of the ever continual Samsung vs. Apple argument, Apple refused to add OLED screens into their devices… thus stunting Apple’s ability to innovate in the iPhone space for many years.

The OLED screen also allowed Samsung to produce the first “phablet” (combination phone and tablet). Bigger than most smart phones, smaller than a tablet. It offered users a larger phone screen to better surf Twitter, Facebook and Instagram. It was an iterative improvement to be sure, definitely not innovative in the truest sense. However, it definitely leapfrogged Samsung way ahead of Apple in screen quality and size. This is where Samsung leaped over Apple and made a serious niche for themselves… and it is also what propelled Android phones front and center. The “phablet” is what firmly propelled Samsung ahead of Apple and it is what has firmly kept them there.

In fact, Apple is now so far behind Samsung that it is now playing continual catch-up with it screen technologies, with wireless charging, with smart watches and with pretty much every other “innovation” Samsung has offered in since 2015.

One might argue that the AirPods were something new an innovative. Sure, but they were simply an iterative improvement over the EarPods (the wired version). The part of the AirPods that are, in fact, innovative is not the ear buds themselves, but the magnetic charging case. This case design is, in fact, the thing that sets these earbuds apart from every other set of wireless earbuds. This case, in fact, is one of the last few KISS design bastions I’ve seen come out of Apple. Unfortunately, as sleek as the case design is, the software behind it is equally as clumsy and not at all KISS in design.

The AirPods pair fast and easy using an instant recognizing system, but actually using the AirPods can be a chore. Sometimes the AirPods fail to connect at all. Sometimes one of them fails to connect. When a phone call comes in and you place an earbud in your ear, the phone still answers on the internal speaker even though the earbud is connected. When you try to move the audio to the earbud, the option is not even available. Sometimes you hear dropouts and stuttering while listening to music just inches away from the phone. Yes, the software is entirely clumsy. It’s so clumsy, in fact, it’s really something I would have expected to see from Android instead of iOS.

Commitment to Excellence

When Jobs was operating the innovation arm at Apple, the commitment to excellence was palpable. Since Jobs’s has left us, Apple’s commitment to excellence has entirely vanished. Not only are their products no longer being produced with the Jobs level of expected excellence, it’s not even up to a standard level of industry excellence. It’s now what one might expect to get from McDonald’s, not a three star Michelin rated restaurant. Apple, at one point, was effectively a three star Michelin-rated restaurant. Today, Apple is the Wendy’s of the computer world. Wendy’s is better than most and they make a good hamburger, but it is in no way gourmet. This is what Apple has become.

Samsung fares even worse. Samsung has never been known for its commitment to excellence. In fact, for a long time, I’ve been aware that Samsung’s products, while pretty and have great screens, are not at all built to last. They have small parts that wear out quickly and eventually break. Sometimes the units just outright fall apart. For the longest time I steered clear of Samsung products simply because their commitment to excellence was so far below Apple (even at where Apple is today), I simply couldn’t trust Samsung to produce a lasting product.

Recently, Samsung has mostly proven me wrong, at least for the Galaxy S5 and the Galaxy Tab S. This smart phone and tablet have held up amazingly well. The OLED screens still look tantalizingly sharp and crisp. The processors are still fast enough to handle most of what’s being pushed out today… which is still much better than the speed of an iPhone 4S or iPhone 5 released around the same time. Apple’s products simply don’t stand up to the test of time. However, Samsung’s older products have. That’s a testament to the improved build quality of Samsung devices.

However, commitment to excellence is not a commitment to innovation. The two, while related, are not the same. I’d really like to see Apple and Samsung both commit to excellence in innovation instead of creating devices based on gimmicks.

Full Circle

We’ve explored a lot of different aspects of technology within this article. Let’s bring it all home. The point is that innovation, true innovation, is what drives technology forward. Iterative innovation does not. It improves a device slightly, but it waters down the device in the process. You don’t want to water down devices, you want to build new, innovative devices that improve our lives, make our homes better, faster, safer, easier… and make access to information quicker and, overall, help improve our daily lives.

We don’t want to fight with devices to hear our voices over a fan. We don’t want to have to guess the phrase to use with Siri through iterative trial-and-error to make it give us specific information. We don’t want to have to flash the phone in front of our faces several times before FaceID recognizes us. We don’t want to dig through menu, after menu, after menu simply to enable or disable a function. That’s not easy access, that’s complication. Complications belong on smart watches, not on phones.

In short, we need to get back to the KISS design philosophy. We need to declutter, simplify, make devices less obtuse and more straightforward. Lose the menus and give us back quick access to device functions. We need to make buttons bigger, rather than smaller on touch screens. Teeny-tiny buttons have no place on a touch screen. We’ve gone backwards rather than forwards with touch interfaces on tablets and phones… yes, even on iOS devices.

Folding phones are not simple. In fact, they are the opposite of simple. Simple is making phone usability easier, not more tricky. Adding a folding screen adds more complication to the phone, not less. Lose the folding. We need to shorten, simplify and reduce. We need to make mobile devices, once again, Steve Jobs simple.

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Apple Cancels AirPower charge mat

Posted in Apple, california, iphone by commorancy on April 26, 2019

airpower-charge-baseWhile I realize that this “news” is a little old at this point (announced March 29th), the intention of this article is not to report on this announcement, but to write an analysis of this announcement’s ramifications to Apple. Let’s explore.

Think Different

Apple used this slogan for a time when it was touting its innovative approach to the creation of its devices and systems. However, Apple has pretty much abandoned this slogan after Steve Jobs’s passing.

Since the loss of Jobs, Apple’s innovation has waned, which has left industry pundits with a conundrum. Do these Apple expert journalists continue to be fanboys for this brand and “love everything Apple” or do they finally drop that pretext and begin reporting the realities of the brand?

I’ve never been an Apple “fanboy” in the sense that I “automatically love everything Apple”. There are too many legitimate journalists and social media influencers who already follow that trend. However, I won’t name any names, iJustine. Whoops. If you’re another of these people, you know who you are.

Think The Same

In recent years, Apple has been trailing its competition with its phone and other tech ideas. Ideas that have already been done, sometimes better than Apple. For example, the iPhone X is an iPhone version of the Galaxy Note 8. The Note 8 released months earlier than the iPhone X. The wired EarPods were simply Apple’s version of a similar Bose earbud. And… the AirPower would simply have been an Apple version of a Qi Wireless charging mat.

As you can see, Apple’s most recent innovations aren’t innovations at all. Even the AirPods, while wireless, are not new. While they do sound pretty good, they leave some to be desired for long wear-ability and comfort. They also take way too long to connect, when they decide to connect at all (at least the gen 1 AirPods). These are iterations of products that have already existed on the market.

The iPhone 1 demonstrates actual innovation. No one had created a smart phone like the iPhone when it came to exist. Sure, some handsets had limited apps and a few had a touch screen, but Apple took the handheld phone to a whole new level. The first iPad was also quite innovative. No other tablet was on the market at the time and offered something never before seen. Just look at the tablet market today!

Unfortunately, the innovation that was once so prevalent at Apple has evaporated after Jobs’s untimely death.

Qi

Inductive wireless charging is nothing new. It’s been a staple technology in Braun’s wireless toothbrushes since the early 90s. It was simply the next logical step to bring inductive charging to mobile devices. Samsung did that with its own Qi wireless charging mats (and by backing the Qi standard). These mats and phones were introduced in 2008.

With the introduction of the iPhone X model in November of 2017 (and other Apple phone models released that same year), Apple finally added induction charging to its handsets. That’s 9 years after Qi became a thing. That’s 9 years after Samsung had it on their handsets. There’s nothing at all innovative about wireless charging on an Apple device. Yes, it may have been a “most requested” feature, but it certainly was not innovative or even new. If anything, Apple decided it was time to fill a technology gap on their mobile devices… while with earlier phones they had refused to fill that gap. We won’t get into the whys of it all (ahem… Samsung).

With its iPhone X announcement, Apple also announced a new product called AirPower. This product would be a rival inductive charging mat to already existing Qi charging mats. The primary iterative difference between AirPower and the existing Qi charger bases is that the AirPower would output more power to wireless charge the iPhone much faster… perhaps even faster than a Lightning cable. We’ll never know now. The AirPower announcement also showed 3 devices charging simultaneous, including an AirPods case.

Unfortunately, Apple wasn’t able to release this product at the same time as the iPhone X. Apple announced they would release this charging mat sometime in mid-late 2018. This release date came and went without an announcement or release. By the end of March 2019 (nearly a year and a half after Phil Schiller announced it to the public), Apple officially pulled the plug on the AirPower product.

Everyone reading this announcement should take it as a sign of problems within Apple. And… here we are at the crux and analysis portions of this article.

The Apple Bites

With the cancellation of the AirPower, this signifies a substantial problem brewing within Apple’s infinite circle. If the engineers of what seems to be a relatively simple device cannot even manage to design and build a functional wireless charging base, a technology that’s been in use since the 1990s and in use in the mobile phone market for over 10 years now, how can we trust Apple to provide innovative, functional products going into the future?

This cancellation is a big, big deal to Apple’s reputation. If Apple cannot build a reasonably simplistic device after nearly a year and a half, what does this say about Apple’s current engineers on the whole?

Assuming Apple’s internal engineers were actually incapable of producing this product in-house, Apple could have farmed the product design out to a third party company (i.e., Samsung or Belkin) and had that third party design and build the product to Apple’s specs. It doesn’t seem that this product should have died on the vine, let alone be abandoned.

Instead of outright abandoning the product, Apple should have brought it to market in a different way. As I said, outright cancelling the product signifies much deeper problems within Apple. This is actually one of the first times I’ve actually seen Apple publicly announce a vapor product and then cancel said vapor product (albeit, over a year later). It’s a completely surprising, disappointing, unusual and highly unprecedented move by Apple… especially considering Apple’s new devices that desperately rely on this unreleased device. I guess this is why Apple has always been so secretive about product announcements in the past. If you cancel an unannounced product, no one knows. When you cancel a publicly announced product, it tarnishes your reputation… particularly when a functional product already exists on the market from other manufacturers (and competitors) and when the product is rather simplistic in nature. That’s a huge blow to Apple’s “innovative” reputation.

AirPods 2

The AirPower cancellation is also particularly disappointing and disheartening on the heels of the announcement of the AirPods 2 wireless charging case. The lack of the AirPower mat is a significant blow to one of the biggest features of the newest generation of AirPods. Effectively, without AirPower, the AirPods 2 are basically the same as the AirPods gen 1 except that the AirPods 2 offer a better “Hey Siri” support (and a better placed LED charge light).

The one feature that many people really looked forward to on the AirPods is basically unavailable. Sure, you can charge the AirPods 2 on a standard Qi wireless charger, but at a much slower rate than via the Lightning port. You don’t want to be sitting around waiting on a slow Qi charger to get the AirPods case fully charged. No, you’re going to plug it in to make sure you can walk out the door with a fully charged AirPods case. The case already charges slowly enough on a Lightning cable. There’s no reason to make it charge even slower by using a Qi charger. That’s the sole reason for the AirPower to exist.. to charge at much faster rates. Without AirPower, the reason to charge wirelessly has more-or-less evaporated.

Of course, you can also buy a wireless case for the AirPods gen 1, but what’s the point in that? With the AirPower cancelled, you have to invest in a Qi charger and live with its very slow charge speed for Apple’s brutal $80 price tag. No thanks. Even then, you don’t get any other benefit out of placing your AirPods gen 1 earbuds into a gen 2 wireless charging case for that $80. You might as well invest that $80 into a new set of AirPods gen 2, even though the Airpods 2 cost $199 (with wireless charging case) versus $159 for the gen 1 AirPods (without charging case).

Of course, in Apple’s typical form, they also offers the AirPods 2 without a wireless charging case for $159, the same price as the AirPods gen 1. But this is all diversionary minutiae.

Analysis

Apple’s level of innovations have been both flagging and lagging for several years. With the AirPower cancellation, it should now be crystal clear to not only journalists and analysts alike, but also to Apple’s fanboys that Apple’s luster has officially worn off. Apple’s once strong “reality distortion field” is now a distant memory.

Even the iPhone X isn’t fairing well in terms of durability of design just slightly over a year after its introduction. I’ve seen several people report FaceID failing over time, as well as other hardware problems on this phone model. A premium model phone at a premium price tag should hold up longer than this. Arguably, the iPhone X is one of Apple’s ugliest phones ever made, with that stupid unsightly “notch” covering up a portion of that expensive OLED screen.

It seems the iPhone 8 design (based on the iPhone 7 case design) is fairing much better than the iPhone X. Even the iPhone 7, which Apple still sells, holds up better. That should also be an indication of Apple’s current practical level of design. Of course, the problems showing in the iPhone X could be because there are more iPhone Xs in circulation than iPhone 8s. Still, the iPhone X is appearing more often in repair shops than the iPhone 8. That says something about the build quality and durability (or lack thereof) of the iPhone X’s design for that premium price tag.

Apple now needs to pull a rabbit out of a hat very soon to prove they still have the chops to not only innovate AND provide high quality goods, but be the first to the table with a new product idea or forever hold their peace and become an underdog in the tech industry. That doesn’t mean Apple won’t continue to sell product. It doesn’t mean Apple won’t design product. However, it does mean that the “fanboy” mentality that so many had previously adopted towards Apple’s products should finally evaporate, just as has Apple’s innovation. Before the AirPower cancellation announcement, we only had a hunch that Apple’s design wasn’t up to par. With the cancellation of the AirPower, we finally have confirmation.

Eventually, everyone must take off their rose colored glasses and see things as they really are at Apple. And with this article, I hope we’re finally to that point.

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How to iCloud unlock an iPad or iPhone?

Posted in botch, business, california by commorancy on October 21, 2018

apple-cracked-3.0-noderivsA lot of people seem to be asking this question. So, let’s explore if there are any solutions to the iCloud unlock problem.

Apple’s iCloud Lock: What is it?

Let’s examine what exactly is an iCloud lock. When you use an iPhone or iPad, a big part of that experience is using iCloud. You may not even know it. You may not know how much iCloud you are actually using (which is how Apple likes it) as it is heavily integrated into every Apple device. The iCloud service uses your Apple ID to gain access. Your Apple ID consists of your username (an email address) and a password. You can enable extended security features like two factor authentication, but for simplicity, I will discuss devices using only a standard login ID and password… nothing fancy.

iCloud is Apple’s cloud network services layer that support service synchronization between devices like calendaring, email contacts, phone data, iMessage, iCloud Drive, Apple Music, iTunes Playlists, etc. As long as your Apple ID remains logged into these services, you will have access to the same data across all of your devices. Note, your devices don’t have to use iCloud at all. You can disable it and not use any of it. However, Apple makes it terribly convenient to use iCloud’s services including such features as Find my iPhone, which allows you to lock or erase your iPhone if it’s ever lost or stolen.

One feature that automatically comes along for the ride when using iCloud services is an iCloud lock. If you have ever logged your iPhone or iPad into iCloud, your device is now locked to your Apple ID. This means that if it’s ever lost or stolen, no one can use your device because it is locked to your iCloud Apple ID and locked to Find my iPhone for that user (which I believe is now enabled by default upon logging into iCloud).

This also means that any recipient of such an iCloud locked device cannot use that device as their own without first disassociating that device from the previous Apple ID. This lock type is known as an iCloud lock. This type of Apple lock is separate from a phone carrier lock which limits with which carriers a phone can be used. Don’t confuse or conflate the two.

I should further qualify what “use your device” actually means after an iCloud lock is in place. A thief cannot clean off your device and then log it into their own Apple ID and use the phone for themselves. Because the phone is iCloud locked to your account, it’s locked to your account forever (or until you manually disassociate it). This means that unless you explicitly remove the association between your Apple ID and that specific device, no one can use that device again on Apple’s network. The best a would-be thief can do with your stolen phone is open it up and break it down for limited parts. Or, they can sell the iCloud locked device to an unsuspecting buyer before the buyer has a chance to notice that it’s iCloud locked.

Buying Used Devices

If you’re thinking of buying a used iPhone from an individual or any online business who is not Apple and because the iCloud lock is an implicit and automatic feature enabled simply by using iCloud services, you will always need to ask any seller if the device is iCloud unlocked before you pay. Or, more specifically, you will need to ask if the previous owner of the device has logged out and removed the device from Find my iPhone services and all other iCloud and Apple ID services. If this action has not been performed, then the device will remain iCloud locked to that specific Apple ID. You should also avoid the purchase and look for a reputable seller.

What this means to you as a would-be buyer of used Apple product is that you need to check for this problem immediately before you walk away from the seller. If the battery on the device is dead, walk away from the sale. If you’re buying a device sight unseen over the Internet, you should be extremely wary before clicking ‘Submit’. In fact, I’d recommend not buying used Apple equipment from eBay or Craigslist because of how easy it is to buy bricked equipment and lose your money. Anything you buy from Apple shouldn’t be a problem. Anything you buy from a random third party, particularly if they’re in China, might be a scam.

Can iCloud Lock be Removed?

Technically yes, but none of the solutions are terribly easy or in some cases practical. Here is a possible list of solutions:

1) This one requires technical skills, equipment and repair of the device. With this solution, you must take the device apart, unsolder a flash RAM chip, reflash it with a new serial number, then reassemble the unit.

Pros: This will fix the iPad or iPhone and allow it to work
Cons: May not work forever if Apple notices the faked and changed serial number. If the soldering job was performed poorly, the device hardware could fail.

Let’s watch a video of this one in action:

2) Ask the original owner of the device, if you know who they are, to disassociate the iDevice from their account. This will unlock it.

Pros: Makes the device 100% functional. No soldering.
Cons: Requires knowing the original owner and asking them to disassociate the device.

3) Contact Apple with your original purchase receipt and give Apple all of the necessary information from the device. Ask them to remove the iCloud lock. They can iCloud unlock the device if they so choose and if they deem your device purchase as valid.

Pros: Makes the device 100% functional.
Cons: Unlocking Apple devices through Apple Support can be difficult, if not impossible. Your mileage may vary.

4) Replace the logic board in the iPad / iPhone with one from another. Again, this one requires repair knowledge, tools, experience and necessary parts.

Pros: May restore most functionality to the device.
Cons: Certain features, like the touch ID button and other internal systems may not work 100% after a logic board replacement.

As you can see, none of these are particularly easy, but none are all that impossible either. If you’re not comfortable cracking open your gear, you might need to ask a repair center if they can do any of this for you. However, reflashing a new serial number might raise eyebrows at some repair centers with the assumption that your device is stolen. Be careful when asking a repair center to perform above for you.

iCloud Locking

It seems that the reason the iCloud Lock came into existence is to thwart thieves. Unfortunately, it doesn’t actually solve that problem. Instead, it creates a whole new set of consumer problems. Now, not only are would-be thieves stealing iPads still, they’re selling these devices iCloud locked to unsuspecting buyers and scamming them out of their money. The thieves don’t care. The only thing this feature does is screw used device consumers out of their money.

Thieves

That Apple thought they could stop thievery by implementing the iCloud lock shows just how idealistically naïve Apple’s technical team really is. Instead, they created a whole new scamming market for iCloud locked Apple devices. In fact, the whole reason this article exists is to explain this problem.

For the former owner of an iPad which was stolen, there’s likely no hope of ever getting it back. The iCloud lock feature does nothing to identify the thief or return stolen property to its rightful owner. The iCloud lock simply makes it a tiny nuisance to the thief and would-be scammer. As long as they can get $100 or $200 for selling an iCloud locked iPad, they don’t care if it’s iCloud locked. In fact, the fact that this feature exists makes no difference at all to a thief.

It may reduce the “value” of the stolen property some, but not enough to worry about. If it was five finger discounted, then any money had is money gained, even if it’s a smaller amount than anticipated. For thieves, the iCloud lock does absolutely nothing to stop thievery.

Buyers

Here’s the place where the iCloud lock technology hurts the most. Instead of thwarting would-be thieves, it ends up placing the burden of the iCloud lock squarely on the consumer. If you are considering buying a used device, which should be a simple straightforward transaction, you now have to worry about whether the device is iCloud locked.

It also means that buying an iPhone or iPad used could scam you out of your money if you’re not careful. It’s very easy to buy these used devices sight unseen from online sellers. Yet, when you get the box open, you may find the device is iCloud locked to an existing Apple ID. At that point, unless you’re willing to jump through one of the four hoops listed above, you may have just been scammed.

If you can’t return the device, then you’re out money. The only organization that stands to benefit from the iCloud lock is Apple and that’s only because they’ll claim you should have bought your device new from them. If this is Apple’s attempt at thwarting or reducing used hardware sales, it doesn’t seem to be working. For the consumer, the iCloud lock seems intent on harming consumer satisfaction for device purchases of used Apple equipment… a market that Apple should want to exist because it helps them sell more software product (their highest grossing product).

Sellers

For actually honest sellers, an iCloud lock makes selling used iPad and iPhone devices a small problem. For unscrupulous sellers, then there is no problem here at all. An honest seller must make sure that the device has been disassociated from its former Apple ID before putting the item up for sale. If an honest seller doesn’t know the original owner and the device is locked, it should not be sold. For the unscrupulous sellers, the situation then becomes the scammer selling locked gear and potentially trafficking stolen goods.

It should be said that it is naturally assumed that an iCloud locked device is stolen. It makes sense. If the owner had really wanted the item sold as used, they would have removed the device from iCloud services… except that Apple doesn’t make this process at all easy to understand.

Here’s where Apple fails would-be sellers. Apple doesn’t make it perfectly clear that selling the device requires removing the Apple ID information fully and completely from the device. Even wiping the device doesn’t always do this as there are many silent errors in the reset process. Many owners think that doing a wipe and reset of the device is enough to iCloud unlock the device. It isn’t.

As a would-be seller and before wiping it, you must go into your iPad or iPhone and manually remove the device from Find my iPhone and log the phone out of all Apple ID services. This includes not only logging it out of iCloud, but also logging out out of iTunes and Email and every other place where Apple requires you to enter your Apple ID credentials. Because iOS requires logging in multiple times separately to each of these services, you must log out of these services separately on the device. Then, wipe the device. Even after all of that, you should double check Find my iPhone from another device to make sure the old device no longer shows up there. In fact, you should walk through the setup process once to the point where it asks you for your Apple ID to confirm the device is not locked to your Apple ID.

This is where it’s easy to sell a device thinking you’ve cleared it all out, but you actually haven’t. It also means that this device was legitimately sold as used, but wasn’t properly removed from iCloud implying that it’s now stolen. Instead, Apple needs to offer a ‘Prep for Resell’ setting in Settings. This means this setting will not only wipe the device in the end, but it will also 100% ensure an iCloud unlock of the device and log it out of all logged Apple ID services. This setting will truly wipe the device clean as though it were an unregistered, brand new device. If it’s phone device, it should also carrier unlock the phone so that it can accept a SIM card from any carrier.

Apple makes it very easy to set up brand new devices, but Apple makes it equally difficult to properly clear off a device for resale. Apple should make this part a whole lot easier for would-be sellers. If need be, maybe Apple needs to sell a reseller toolkit to scan and ensure devices are not only iCloud unlocked, but run diagnostic checks to ensure they are worthy of being sold.


 

If you like what you’ve read, please leave a comment below and give me your feedback.

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Lost with Apple’s iPhones for 2018?

Posted in Apple, botch, business, california by commorancy on September 12, 2018

iPhone X 2018You might be asking, “What is an iPhone Xr? Why would I want that model?” Well, let’s dive right in to discuss what these phone models are and how they stack up. Let’s explore.

iPhone X models for 2018

What new models iPhones are there for 2018? Well, there are several new models this year. Here’s the rundown of these models. The new models include the iPhone Xs, iPhone Xs Max and the iPhone Xr. Yep, that’s it. No new iPhone 8. No iPhone 9. Nothing else for phones.

iPhone X Compare

Display Res iPhone X 2018

Let’s Talk Models

  • iPhone Xs Max — This is by far the biggest iPhone X model so far. It sports a 6.5″ OLED display. It is about the same physical size as an iPhone 8 Plus.
    • Pricing:
      • 64GB = $1099
      • 256GB = $1249
      • 512GB = $1449 (really, Apple?)
  • iPhone Xs — This is the same size as the former iPhone X, its earlier sibling. This phone sports a 5.8 inch display, the same as earlier iPhone X.
    • Pricing:
      • 64GB = $999
      • 256GB = $1149
      • 512GB = $1349
  • iPhone Xr — This is a “brand new” model in the iPhone X lineup. It sports a 6.1″ sized display. It’s slightly smaller than an iPhone 8 plus. With the iPhone Xr, instead of using the more costly OLED tech, Apple has redesigned this model with a LCD screen. Unfortunately, as with most cost cutting measures, Apple has reduced the resolution by a LOT.
    • Instead of resolution in the thousands, now it’s back in the hundreds at 1792 x 828.  These are resolutions we’ve not seen since the iPhone 8 at 1334 x 750. Somewhat higher than the iPhone 8, yes, but this phone is a huge step backward for Apple.
    • OLED has a contrast ratio of 1 million to 1 where LCD has a contrast ratio of 1400:1. This means that when viewing the iPhone Xr screen, you’re going to see that dull grey background whenever the screen is black.
    • This model is also missing the following features:
      • No 3D Touch
      • 2 meter water resistance reduced to 1 meter
      • No 512GB model.. tops out at 256GB
      • No HDR display (not that this matters much as Apple has dumbed down the OLED display intentionally)
      • No Dual Cameras — Single camera only
    • Pricing:
      • 64GB = $749
      • 128GB = $799
      • 256GB = $899

What it comes down to is that if you’re looking for a less expensive version of the iPhone X and you’re willing to forgo the above features, the iPhone Xr is probably what you want. Personally, I still want TouchID, which is still missing from these newest X models.

iPhoneXSizingThere’s nothing really new here for me to jump for joy over. These models are entirely expected as next versions, though the prices are excessively high. Seriously, $1449 for a 512GB iPhone Xs Max? That’s the price of a notebook computer which has twice the features, twice the power and twice the number of applications. I shake my head at this pricing. Apple has completely lost it.

I still have my iPhone 7 Plus and it’s working like a champ. I’ve no need to jump into the X with that stupid black brow. I was hoping Apple would have gotten rid of that by the second generation. Nope. Apple, what the hell is going on over at 1 Infinite Loop? Are you guys too busy building circular buildings instead of focusing on actually building new innovative products?

Apple Watch

Apple WatchProbably the most innovative thing that has come out of Apple  for 2018 is the newest Apple Watch, with its somewhat larger display and a back that’s supposed to improve LTE service quality. That’s not saying much. Unfortunately, the larger size has the downside of actually making the watch even bigger. Do they think we really want to wear BIGGER watches? Though, a bigger watch may mean a slightly bigger battery and perhaps slightly longer run times. This is important for those of you who actually use the LTE feature. I don’t.

I was hoping for an actual round watch this time around. After all, Android has had these for years now. Where is Apple with a round watch? No idea, they keep focusing on these silly rectangular watches and adding stupid battery hungry technologies like LTE. You can’t really use a watch as a phone, so why bother with that? I guess someone finds the LTE part useful, but I don’t.

MacBook Pro

I’ll make this next 2018 intro short and sweet. It’s about friggin’ time Apple introduced the 32GB version of the MacBook Pro. Of course, the 2018 MacBook Pro also offers 6 core processors. That’s nice, but the 32GB of RAM is much more interesting. Though, by now these computers should be sporting 128GB of RAM, not a piddly 32.

Apple, where’s the touch screen on the MacBook Pro? Why the hell doesn’t this computer have a touch screen in 2018?

iPad 9.7″

New iPadApple reintroduces this size yet again. This size existed several years ago in the Pro format (supported Apple Pencil) and was discontinued. Now they’re introducing it again as though it’s some new thing. The only thing that makes this ‘new’ iPad special is that it now supports the Apple Pencil. Every iPhad… er iPad should have had Apple Pencil support the year after the Pencil was launched. In fact, every touch surface that Apple now produces should support the Apple Pencil including the iPhone, iPod touch, iPad, Watch and the MacBook Pro. By limiting which products support the Pencil is entirely stupid. Apple, don’t you want to sell your products?

What Apple chooses to do with its product lineup is always questionable, but in reality nothing truly innovative has come out of Apple since the first gen Apple Watch and the Airpods. Everything else has been limited extensions of existing products including “The new 9.7-inch iPad”, which is effectively a reintroduction of the 9.7″ iPad Pro sans the edge connector for the Smart Keyboard.

Lateral Innovation

I don’t consider extending an existing product as true innovation. I consider it lateral innovation. Lateral innovation is defined as copying the design of an existing product and then adding small features that don’t significantly improve the design. True innovation means new products that have never before existed. Apple hasn’t launched a truly new product since the Apple Watch and that was in April 24, 2015. That was over 3 years ago. Apple hasn’t launched a truly new product in over 3 years!

Man, get with the program Apple. Your relevance is waning. If you, the reader, want to find pricing of any of the other (ahem) “new” products, mosey on over to Apple.com and take a look for yourselves. You might be surprised… and not for the better.

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Rant Time: Apple Music vs Twitter

Posted in Apple, botch, business, california by commorancy on September 12, 2018

apple-cracked-3.0-noderivsI know I’ve been on a tirade with the number of rants recently, but here we are. I rant when there’s something to rant about. This time it’s about sharing Apple Music playlists on Twitter… and just how badly this feature is broken. Worse, just how Apple itself is broken. Let’s explore.

Twitter Cards

Twitter has a feature they call Twitter cards. It’s well documented and requires a number of meta tags to be present in an HTML page. When the page is shared via Twitter, Twitter goes looking at the HTML for its respective Twitter meta tags to generate a Twitter card.

A Twitter card comes in two sizes and looks something like this:

Small Twitter Card

Twitter Card Small 2

Large Twitter Card

Large Twitter Card

What determines the size of the Twitter card seems to be the size and ratio of the image. If the image is square in size (144×144 or larger), Twitter creates a small card as shown at the top. If the image ratio is not square and larger than 144×144, Twitter produces a large Twitter card. The difference between the cards is obvious:

  • Small card has an image to the left and text to the right
  • Large card has image above and text below

It’s up to the person sharing on Twitter to decide which size is most appropriate. Personally, I prefer the larger size because it allows for a much larger image.

Apple Music Playlist Sharing

Here’s where the RANT begins… hang onto your hat’s folks. Apple’s engineering team doesn’t get Twitter cards…. AT. ALL! Let me give an example of this. Here’s a playlist I shared on Twitter:

Apple Music Playlist Twitter Card

What’s wrong with this Twitter card? If you guessed the image is way too tiny, you’d win. Apple doesn’t understand the concept of producing a 144×144 image properly. Here’s the fundamental problem. In iTunes, my playlist image is uploaded with a 1200×1200 size image. This image is well large enough for any use on the net. Here’s how it looks in iTunes, albeit scaled somewhat small:

iTunes Playlist Image

Note, iTunes retains the full image size, but scales the image as needed. If you look at the playlist on the web, it looks like this with a much larger scaled image:

Apple Playlist Web

As you can see, the image scales properly and still looks good even larger. Yes, even large enough to produce a 144×144 image on a Twitter card.

Here’s the Twitter card metadata on that Apple Music Preview page:

meta id="1" name="twitter:title" content="‎AstroWorld Pioneer by Klearnote" class="ember-view"

meta id="2" name="twitter:description" content="‎Playlist · 22 Songs" class="ember-view"

meta id="3" name="twitter:site" content="@appleMusic" class="ember-view">

meta id="4" name="twitter:domain" content="Apple Music" class="ember-view">

meta id="5" name="twitter:image" 
content="https://is5-ssl.mzstatic.com/image/thumb/SG-S3-US-Std-Image-000001/v4/a2/c6/6f/a2c66fc6-a63b-f590-c6db-e41aebfc327c/image/600x600wp.png" 
class="ember-view"

meta id="6" name="twitter:card" content="summary" class="ember-view"

You’ll notice that the text in red above is the piece that is relevant. Let’s look at that image now…

600x600wp

Scaled. Click to see 600×600 image

You’ll notice that the playlist image content is centered at 213×213 pixels in size centered in a light grey box that’s 600×600. Yes, that thick light grey border is part of the image. This is actually how the image is being produced by Apple on their servers. That would be okay if the image were scaled to the full 600×600 pixels. Unfortunately, it isn’t. Twitter will scale any image to its preferred size of 144×144 pixels for small Twitter cards. Here’s what a 144×144 image looks like when scaled by WordPress:

600x600wp

Small, but reasonably clear. Here’s Twitter’s crap scaled and unreadable version:

twitter-144x144

I have no idea what Twitter is using to scale its images, but it looks like absolute trash. The bigger problem isn’t that Twitter has scaled this image down, it’s that Apple has provided Twitter with such an already small and crap looking playlist image. Why have a 144×144 image if you’re only going to use 1/9th of the entire space? Apple, why wouldn’t you not want to use the entire 144×144 image space to make the image look like this:

pioneer-1200x1200

That sized image would make the Twitter card look like this…

TwitterCardFixed

… instead of this absolute shit looking card…

TwitterCardBroken

How the Mighty Have Fallen

Apple used to be a well respected company who always prided itself on doing things correctly and producing high quality products. Today, they’re a shadow of their former selves. Producing products as crap as this only serves as a detriment to all of the other products they now offer. It’s clear, Apple Music is an afterthought and Apple seems to have only one engineer assigned to this software product… maybe none.

It’s also clear, Apple doesn’t respect the standards of anyone, not even themselves. I consider this absolute crap attention to detail. Seriously, who wants their images to be scaled to the point of being unreadable? No one!

Yet, when I called Apple Support to report this issue, I was told, “This is expected behavior”. Expected by whom? Who would ever expect an image to be scaled the point of nonrecognition? No one. If this is the level of software development effort we’re now seeing from Apple, then I don’t even want to think what corners are being cut on their hardware products.

What’s next? Apple watches catching on fire and exploding on people’s wrists? Phones taking out people’s ears? If I can no longer trust Apple to uphold the standards of high quality, then the mighty have truly fallen. There is no hope for Apple no matter how much crap they try to peddle.

Apple, Hear Me!

If you are serious about your business, then you need to be serious about all aspects including offering high quality products, services and features. This goes all the way to playlist sharing on Twitter. My experience with dealing with Apple in this matter was so amateur, including the way Apple Music itself is being handled, why should I continue to use your products? Give me a reason to pay you $99 for such shit service! Seriously, in addition to the above, I’m also finding what appear to be bootlegged music products on Apple Music and yet you’re pawning it off as official releases?

And as suggested by your representative, why should I contact Twitter for this issue? Twitter’s features work properly when provided with the correct information. As has been stated for years in software engineering, “Garbage In, Garbage Out”. It is you, Apple, who are providing Twitter with garbage information. It’s not a Twitter problem, it’s an Apple problem. Also, because this is an Apple engineering problem to solve, why should I contact Twitter on Apple’s behalf? I don’t work for you. You need to have YOUR engineering team contact Twitter and have them explain to you the errors of your ways.

This is just the tip of the iceberg here. There’s so much wrong at Apple, if you continue to entrust your family’s safety into Apple’s products, you may find one of your family members injured or dead. Apple, wake up and learn to take quality seriously.

The next time you are shopping for a computer or a watch device, you need to ask yourself, “Do I really trust Apple to provide safe choices for me or my family?”

Apple has now officially and truly reached the level of shit!

Broken Apple Image credit: The King of The Vikings via DeviantArt

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How to fix Touch ID purchasing after Apple ID unlock

Posted in Apple, botch, california by commorancy on August 14, 2018

Touch ID App store purchasing no longer works after your Apple ID is unlocked? How do you get it working again? Let’s explore.

Apple ID Locked

I’ve recently begun having problems with Apple locking my Apple ID account about every 3 weeks with no explanation. After I’ve unlocked my account, I find that the App store app refuses to use Touch ID and forces entry of my password to download an app. Hey Apple, I set up Touch ID so I don’t have to type in a password.

I’ve called Apple twice about this problem and they are of no help. I had to figure this one out on my own. Thanks Apple… not!

Not only does Apple have no logs to determine why the account is locked, they simply don’t care about this problem. Their login system has become shit in the last few months beginning in June of 2018. I have no explanation for this lockout problem except that Apple needs to get their shit together. I’ve never had this problem before this point. Anyway, once an Apple ID is locked, you’ll need to unlock it to proceed cleaning up the mess Apple leaves behind.

Note, I have no problems unlocking my account. In fact, it takes about 5 minutes or less. However, there’s a bunch of crap to do to clean up Apple’s mess.

Unlocking an Apple ID

To unlock your account, go to appleid.apple.com. Note, I have chosen not to linkify in the address in this article for security reasons. This is why it’s not clickable in this paragraph.

Instead, simply select the text => appleid.apple.com . Then copy and paste it into your browser’s address bar. Or better, type it into your browser’s address bar manually. Next, browse to this destination. Because this is Apple’s security site which manages your Apple ID security settings, I urge you to make sure you type it in exactly and carefully. If you mistype this address, it’s possible that you could land on a malicious web site that looks identical to Apple’s site and which could collect your Apple ID and password. Alway be cautious, alert and careful when visiting sites which manage the security of your account(s). Here are the steps to get you started:

  • Once you’re on the Apple ID site, under the ‘Manage your Apple account’ text, enter your Apple ID username and click the arrow pointing right →
  • Now enter your current password and click the arrow →
  • It will tell you your account is locked
  • At this point, follow the prompts to unlock your account

You’ll need to need to know the following info (as of 2018) to unlock your account:

  • Birthdate
  • Answers to the security questions you set up previously

This section assumes you have not set up two-factor authentication. You can choose to unlock by email or by answering security questions. It’s up to you which path to follow. Whichever path you choose, complete the process to unlock your Apple ID. After unlocking, here’s where the fun begins. /sarc

If you can’t remember your security questions or birthdate, you’ll need to contact Apple Support and request for them to help you with unlocking your Apple ID. If you have set up two-factor authentication (2FA), you will need to know your recovery key. If you’ve lost you recovery key and access to your trusted device after setting up 2FA, you’re out of luck. If you have access to your trusted device, Apple can send you a text to finish the unlocking process. You cannot recover your Apple ID when using 2FA if you have lost the recovery key and lost access to your trusted device. For this reason alone, I cannot recommend setting up 2FA on your Apple ID. Stick with a strong password and avoid 2FA.

Note, I strongly recommend unlocking your account via this web browser method only. Even if your iPhone or iPad prompts to unlock your account directly on your device, don’t. Do not rely on the methods built into iOS devices as I have found them to be problematic and unreliable. Using the browser method, you will have no troubles.

Account Unlocked / Touch ID problems

Once your account is unlocked, you’ll find that all devices that were formerly logged into this account will have been force logged out. This force logout method is different than the method you would use to logout on the device. If you log out of the device, you will be prompted for both the account name and the password. With Apple’s force logout due to a lock, you are only required to reenter your password. Your login ID will be remembered and cached.

An account lockout wreaks havoc on certain features in iOS like Touch ID. Because the account was force logged out, then unlocked, Touch ID will fail to work on both the Music and the App store app. As I said above, you’ll find that the App store now prompts you to enter your password rather than using Touch ID.

Worse, you can go to settings and clearly see that Touch ID is still enabled for the App store app, but it is not working. This is demonstrably a bug that Apple simply won’t fix. How do we resolve this? Let’s continue.

Fixing Touch ID in the iTunes and App store app after a lockout

Here are the steps to fix this problem:

  • Kill the Music and App store apps on your iOS device. DON’T SKIP THIS STEP. You do this by double clicking the home button. Then scroll through the apps running, then drag the app up to the top of the screen with your finger until it disappears from the list. This will kill that app. It’s always a good idea to periodically kill all running apps on your phone to improve performance. Be sure to kill the App store app before proceeding. If you have many apps in the list to scroll through, you can bring the app to the front of the list easily by launching the app before trying to kill it.
  • Once the apps are killed, proceed to the Home screen and touch the Settings app
  • Scroll down to Touch ID & Passcode and touch it
  • Enter your pincode (if requested)
  • This is the screen you’ll see next
  • On this screen, you’ll see the iTunes & App store is already enabled (green). This setting is a lie. After a force lock and unlock, Apple automatically disables this feature internally even though the button shows green and enabled. That this button remains enabled is a bug and is the reason Touch ID doesn’t work.
  • Click the green slider button next to iTunes & App Store to disable this setting.
  • Wait for a moment for this to register and turn grey, like so 
  • Now, click it a second time to re-enable it. This time, it will prompt you for your Apple ID password.
  • Enter your current Apple ID password in the password prompt
  • Wait for the button to do a little jig before leaving this screen. The jig is described like so: the button starts off green, then turns grey for a moment, then slides back to green. This jig confirms that Touch ID for the App store is now truly enabled
  • Exit to the home screen and launch the App store app
  • Browse to any free app in the store and click ‘Get’. Touch ID should now prompt you for your fingerprint instead of prompting for your password.

If you skip killing the apps where I asked you to do that, you’ll find that the App store app still prompts for a password. The reason for this is that the App has cached the forced logout. To break that cache, you perform all of the steps described above. Following the order of these steps is important.

If you leave the App store app running when you reset the Touch ID settings, you’ll find that the password prompt problem remains. You may find that killing and relaunching the app even after resetting the Touch ID after-the-fact also won’t work. That’s why the order the steps is important.

Stupid Problems, Debugging and Network Settings

Problems this stupid shouldn’t exist on iOS devices, but here we are. I’ve already discussed this issue with Apple Support, but they simply won’t do anything about it. In fact, because this problem was formerly a rare occurrence, Apple Support isn’t even aware of this workaround.

In fact, while on the phone, Apple Support “recommended” that I reset my network settings. Never reset network settings as a first step. Resetting network settings should be the absolute last step and only when nothing else resolves a problem. The difficulty with resetting network settings is that it wipes all iCloud stored network passwords and access point information, like WiFi passwords. Not only does it wipe all WiFi networks and passwords on iCloud for the device where you wiped network settings, it wipes it for every device also using iCloud. This means if your Apple ID is being used on a MacBook, an iPhone, an iPad, an iPod or any combination of several of these devices, you’ll have to reinter the password on every device manually. It will also have forgotten all of the access points that iCloud formerly knew. Each new device will need to relearn them all.

You can somewhat solve this problem by first signing your device out of iCloud before wiping network settings. However, when you log your device back into iCloud, it might still wipe some settings from iCloud once logged back in and synced with iCloud. Be cautious with doing this.

I’ve been there and done that. This is a pain-in-the-ass. If Apple Support ever requests you to wipe network settings, tell them politely but firmly, “No.” Then state, “I only wipe network settings as a last ditch effort. Let’s exhaust all other workarounds and possibilities first.”

Wiping network settings usually only resolves actual networking problems, such as the phone refusing to connect to a WiFi access point. Touch ID has nothing to do with networking. Be wary of Support Team members requesting you to wipe network settings to help resolve non-network problems. The last thing you want to do is spend hours fixing all of your other devices in addition to not resolving the original problem. The Apple Support team is very good at causing more problems without actually solving the original problem. It is up to you to always exercise your best judgement to prevent Apple Support slip ups.

I really wish that Apple would just fix these stupid bugs. I also wish that they would tell me why my account keeps getting locked out.

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