Random Thoughts – Randocity!

How to pair your PS5 controller wirelessly

Posted in game controller, howto, video gaming by commorancy on December 1, 2022

PS5controllerAs a follow-on to Randocity’s original How to Pair your PS4 Controller Wirelessly article, here’s how to do this for your PS5 controller. Yes, it’s still possible to pair a controller wirelessly. Let’s explore.

Intent

This article is intended to allow PS5 owners to pair a PS5 controller to your PS5 console without the need to use that ever elusive USB cable. If you’ve lost or misplaced your cable, no need to fret if you have certain prerequisites available. Unfortunately, if you don’t have any of these requisites, you’ll need to dig up a USB cable.

PS5 Controller

The PS5 Controller is much the same as the PS4 controller in terms of its buttons, with the exception of the controller’s labels. Instead of clearly worded ‘Share’ and ‘Options’ labels, they now have obscure icon labels. If you’re familiar with PS4 button placement, it is identical on PS5 controllers. Left upper button next to the touch pad is Share, right is Options.

To pair your PS5 controller wirelessly, however, you’ll need to have at least one controller active on your PS5. That controller doesn’t necessarily need to be a game controller. If you’ve enabled the HDMI link on your TV, you can likely use your TV’s remote to navigate the PS5’s UI to the proper settings location to pair your controller.

Many people don’t know that your TV’s remote control (via HDMI) can be used to navigate the PS4 and PS5’s menu systems by using the arrow controls on the TV’s remote control. With your TV remote, you can navigate to the settings area needed to pair your controller. Note that the HDMI Link must be enabled on the PS5 and may not work on all TV models. It seems to work correctly on Sony TVs (as expected), but brands other than Sony may or may not work. You’ll want to test your TV for functionality to ensure control with your TV’s remote works via HDMI.

To make the TV’s controller work, however, it must also be the active controller at the time you sign into your PS5 (or PS4). The controller that signs into the PS4/PS5 is the active controller. You can’t switch to the TV’s controller after a PS5 controller signs in. You’ll need to sign out or reboot your PS5 / PS4 to get back to the sign-in screen.

Also note that the TV’s remote control itself will not power on the PS4 or PS5. You’ll need to press the power button on the front of the PS5 unit if you have no PS5 controller handy. Alternatively, your PS5 should power on by switching to the PS5’s HDMI port using the TV’s remote control. If switching to the HDMI port doesn’t work, then you’ll need to press the power button on the PS5.

If you’re new to the PS5 and don’t know where these buttons are, they are on the opposite end from the blue USB port on the front of the unit. The longer button is the power button, the shorter button is the disc eject button. The Digital version might not have a disc eject button.

Pairing the Controller

Here’s the meat of this article. There are two pieces involved:

  • The PS5 needs to see and be ready to accept the device once it’s found
  • The PS5 controller needs to be placed into pairing mode.

Ensure that you have a controller that functions, such as your TV’s remote control or a second PS5 controller. Once you have this, on the PS5 navigate to Settings -> Accessories -> General -> Bluetooth Accessories. This places your PS5 onto the correct screen to continue the next part of this process.

ps5controllerHere are the PS5 controller pairing steps:

  1. For 5-6 seconds or so, press and hold the Share button and the PlayStation (PS) button simultaneously until the controller light begins to flash in rapid succession. Once the lights begin to flash, look at your TV screen to see the controller appear under new Bluetooth accessories.
  2. The new controller will show up as ‘Wireless Controller’ below all other paired controllers.
  3. With your TV remote or your currently active controller, navigate down to that “Wireless Controller” and select it with the X button on a PS5 controller. TV remotes may use an OK or ENTER button for selection.
  4. Once selected, the PS5 will ask, “Do you want to register this Bluetooth Accessory?”
  5. Choose “Yes”.
  6. The PS5 will ask you to select an account for that controller. Choose an account.
  7. That new controller will be paired to your PS5.
  8. Done.

Your new controller is now paired and ready for use. If you have questions or if this article has helped you, please leave a comment below.

Enjoy.

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Gaming: PS5 vs XB SX Case Design Review

Posted in game controller, gaming, video game console, video game design by commorancy on June 14, 2020

Since the Xbox Series X and the PS5’s case designs have now been unveiled by both Microsoft and Sony, respectively, let’s explore these case designs.

Sony’s PS5

Let’s start with the recent elephant in the room, the Sony PS5. Here are some images:

Xbox Series X

Note, I will henceforth be calling the Xbox Series X the Xbox SX. Here are images of this console:

Design Goals

Sony claims they wanted something “bold, daring and future facing” according to Sony’s CEO. Microsoft’s Xbox Phil Spencer claims they wanted the, “fastest, most powerful console ever”.

Regardless of the claims, let’s dive into the designs of these consoles. The first word that comes to mind is “dated”. Both the Xbox SX and the PS5 offer odd choices in case designs.

Let’s discuss the Xbox SX’s case design. This design has already been done and been done better… thrice, in fact. Once by NeXT and twice by Apple. Let’s look at designs past, shall we?

The above computers consist of the following:

  • Apple G4 Cube (circa 2000)
  • NeXT Cube (circa 1990)
  • Apple Mac Pro Cylinder (circa 2012)

All three of these computers are of a very similar design to the Xbox Series X. Microsoft never can seem to come up with original designs, instead choosing to abscond with older manufacturer designs. I’m not sure what it is about Microsoft’s inability to come up with innovative case designs, but this is what we get with Microsoft: clunky, outdated designs.

That’s not to say that Sony’s case design is much better. It’s unique, but in a word, “ugly”. If you like the look of consumer routers, then I guess the PS5’s case design is what you might like.

The main problem I have with both of these designs is that neither of them are stackable. It seems with Sony, it’s all about having an oddly round shaped surface. This means when you place it horizontally, you can’t stack anything on top of it. With the PS4 Pro, it offered us a fully flat top. Unfortunately, the PS3 had that, again, oddly rounded design. It seems that Sony vacillates between flat topped systems and oddly shaped systems. If Sony’s were the only device in the home, it might be okay. Since some of us have several pieces of gear, including multiple older and newer generation consoles, we want to stack them so we have them together.

Additionally, stacking a console vertically, at least in my cabinet, is out of the question. There is no way for me to locate the Xbox SX or the PS5 vertically. In fact, I have yet to place any console vertically in the last 10 years (no space) and it’s not going to happen now. Note, I talk about alternative placement of the Xbox SX below.

Waiting… and airflow

As a result, I’m likely to wait until the second case iteration of the PS5. I’ve invested in too many first gen consoles and gotten burned. The only time where having the first edition console was a boon was with the PS3… before Sony yanked out the PS2 compatibility and several other useful features for later iterations. That was the one and only one time when it was a benefit. That didn’t excuse the horrible rounded PS3 case design, nor does it excuse the rounded case design of the PS5.

With the Xbox SX, it can at least be placed horizontally. In fact, this console design might actually fare better horizontally than vertically. Why? When standing vertical, there will be limited airspace under the bottom of the unit with which to pull air up and through. The airspace distance is probably designed well enough, but sitting close to a surface will still limit the amount of air flow.

Placing the Xbox SX case horizontally completely unobstructs the bottom intake vent and allows full and complete airflow through the unit. Placing the Xbox Series X horizontally might actually be the better way to place this unit for the best airflow possible. Sony’s case design probably won’t have an airflow problem. They usually don’t.

Sony’s choice of white case, black inner section using blue case lighting is also a throwback design problem. It has the same aesthetic as the Nintendo Wii. It’s not the same case shape, of course, but it has a similar lighting and visual aesthetic.

Form vs Function

One thing that video game console designers need to understand is that it really doesn’t matter how aesthetically pleasing a case design is. What matters is how well the console functions. That isn’t to say that we don’t enjoy seeing a pretty case, but we don’t spend time staring at it either. We want to use the unit, not stare at the case.

Therefore, the most important aspect of a video game console isn’t its case, it’s what’s under the hood and how well all of that works. Spend time making the innards work well. Make them solid and functional and with proper air flow. Put your effort and money into designing the innards and make that innovative. We don’t really care what it looks like.

In fact, as a gamer, I’d prefer the case be flat on top with airflow front-to-back or side-to-side so I can stack my other gear on top of it. A boxy looking case? Not a problem. Failing to understand this functional stacking issue is a design failure in my book. Clearly, Sony’s industrial designers weren’t considering ergonomics or functionality of its case design. For that matter, neither was Microsoft with the Xbox SX.

Case design isn’t really that important to a video game console unless it gets in the way of being installed into a cabinet… which both of these case designs do.

Vertical Design

More and more, game console creators want to produce vertical case designs. I’m not a fan. I don’t want my console sitting vertically. Not only do I have no cabinet space for this, I simply don’t like this design aesthetic. I prefer my computers to sit horizontally. This is partially to do with the cabinet I’ve chosen, but it’s partially due to the wasted space needed to place a console upright.

Case designers need to reconsider this unnecessary trend of designing for vertical installation. Any design that can be installed vertically should also be designed to install horizontally. Design for both use cases!

Blue LEDs

I’m also not a fan of blue colored LEDs. They are 1) too bright and 2) annoying as hell. At night, you simply can’t sleep with blue LED lights staring you in the face. They’re like little lasers piercing your retinas. I hate ’em with a passion. The faster we can get away from this blue LED trend, the better.

PS5 Reveal

Here’s the part where some of you may have been patiently waiting for me to chime in. Well, here it is. The PS5’s reveal was, meh. The gameplay was actually not any better looking than the PS4 Pro. The CPU and GPU might be somewhat faster, but Sony is reaching the law of diminishing returns. The PS5’s play was, well, not at all impressive. In fact, I was so unimpressed by the PS5’s gameplay so as to be disappointed.

I was expecting so much more from the PS5 and we’re basically getting another PS4 renamed PS5. It’s really unimpressive. Going back to the CEO’s remark, there’s really nothing “bold, daring or future facing” about this PS5 console. From the uninspired and knock-off case design to the PS4 graphics shoved into a new case. It’s really very unimpressive.

I’m not sure what Sony has been spending the last 2 years doing, but it’s clear they were not spending the time designing an innovative new product. The PS5 is a rehash of the PS4 in an oddly shaped case.

Innovation

Nintendo Switch

What is innovation? Innovation means to come up with something which hasn’t been seen or done exactly like that before. I’d consider the Nintendo Switch innovative. I’d also consider the Apple G4 Cube innovative. Why is the Switch innovative? Because not only is the Switch a dockable home console, you can take it with you and play on the go. It’s a powerhouse well big enough to work in both situations.

I was fully expecting this same level of innovation with the PS5. Unfortunately, what we got was exceedingly underwhelming. Even the “new” PS5 controller is bland and uninspired. This controller looks pretty much like the old controller with, again, horrible blue LED lights piercing your retinas and lighting up your face. Let’s hope that this time you can actually turn these silly lights off.

The touch pad remains, but is an unnecessary and almost never used feature of the PS4’s controller. The touch pad was simply a battery suck and a gimmick. I wouldn’t mind seeing Sony get rid of that touch pad garbage. As I said, battery suck, gimmick and completely unnecessary.

Yet, here the touch pad is again, making yet another unnecessary appearance. That’s most definitely not innovative. It simply means Sony is way out of touch with how most game developers use the PlayStation’s controller. Short of a handful of early game titles on the PS4, the touch pad was almost never used, other than as a button. Simply get rid of the battery hogging touch pad and replace it with a button, like the new Xbox SX controller has. If you need a touch pad for PS4 compatibility, allow connecting a PS4 controller via Bluetooth.

See, I innovated for you there, Sony. Microsoft’s Xbox SX controller, on the other hand, is about as simplistic and utilitarian as you can get. That doesn’t make it a problem. In fact, it looks so much like an Xbox One controller, you might not even notice that there’s a new button in the middle of the controller surface. It’s a button that basically does the same thing as the touch pad button on the PS4’s controller.

I was actually hoping to see a few more buttons added to both the Xbox SX and the PS5 controller. Buttons that can be programmed for lesser used functions so that game developers don’t have to keep overloading functions onto the same buttons depending on context. It’s frustrating, for example, to play Fallout 76 and expect the square button to do something, but does something entirely different because you’re too close to an in-game object. You have to move away before the original function resumes. Frustrating.

By having more buttons on the controller, you can map these lesser used functions to these other (smaller buttons) so that button overlapping in games becomes much less common.

PC’s don’t have this problem because you have a keyboard with usually 101 keys. On a controller, you have basically 13 buttons on the face plus 4 on the shoulders. I want more buttons on my controller’s face so game developers don’t have to overload button functions anymore. Yet, no such luck on the PS5 or Xbox SX. They are still basically the same ole controllers with the same limited buttons. Yeah, basically no innovation here.

Overall

I’m planning on waiting to purchase these consoles until the second iteration of the console. Possibly even until they release a case redesigned version. You know that both Sony and Microsoft will introduce subsequent case styles in the future. I tire of buying a the first day console and then having them redesign it six months later.

My plan is not to buy the console for at least six months to 1 year after release. I’ll stick with my PS4 and Xbox One until then. Even then, it doesn’t seem that many game developers will be taking advantage of the new console hardware fully for at least that time. Anything in development today on those consoles will have been using the gaming company’s older non-optimized engine. It will take at least six months for most developers to retool their engines to be optimized for the new platform.

For this reason and for the typical dearth of features that Sony is likely to offer us come release day, I’m waiting. There’s nothing like spending $700 to play one game, then let the console sit for 6 months without using it at all. Such a waste of $700.

No, I’m not doing that again Sony. I’ll lay out money towards a console once it actually has some gaming momentum behind it and usable features to boot. Once Netflix and Hulu and all of the staples arrive to the consoles, then there will be some reasons to consider. Until that day arrives, it’s a $700 paperweight.

Pricing

Don’t kid yourself about this next part. Even though pricing hasn’t been announced for the PS5 or the Xbox SX, you can bet that after buying games, accessories, cables, chargers and the console itself, you’ll easily have spent at least $700. The price will probably be closer to $1,000. Even the PS4 exceeded the $1,000 price point if you included a PSVR unit. If there’s a VR unit on the way for the PS5, then expect the PS5’s price point to hit $1,000 to $1,500, possibly more.

We’ll have to wait on the pricing, but Sony and Microsoft have to announce it soon. Few people will place a pre-order on these units without knowing what they’ll end up paying. I won’t. It’s a fundamental aspect of gaming. You have to know the cost of the unit to know if it’s worth the price.

If both Sony and Microsoft price at or close to $1,000 for a base unit, they are probably making huge mistakes. Since the gaming price point has always been $500 or so, doubling that price approaches PC pricing territory. If you can get a PC for cheaper than a console, what’s the point in buying a console?

Microsoft and Sony must be very careful when considering their price point for these consoles. For me, I’d value these consoles at being worth no more than $600-700 (regardless of the actual costs to assemble it). If they’re priced higher than this, the console industry is going to have a real problem on its hands. Even Nintendo may feel the pinch from it. Considering that the Switch costs $299, that’s an excellent price point for such a universally useful unit. Unfortunately, Nintendo has been lax on wooing developers to the platform. So far, Nintendo has only been able to woo Bethesda. Even then, Bethesda’s involvement on the Switch has been limited.

Sony and Microsoft must be very careful with their pricing. I’m actually hoping Microsoft announces their pricing first. This will start a price war between Sony and Microsoft. Sony will have to price the PS5 at or below the same price as the Xbox SX. Sony and Microsoft can ignore Nintendo’s pricing as Nintendo has never offered a similarly competitive console entry. It’s very unlikely Sony or Microsoft will ever price their consoles at $299. At least, not the day one console.

In the future, though, the pricing will be fluid and may approach the $299 price tag… yet another reason to wait.

Let’s hope that Sony and Microsoft can choose to do the right thing with these units and price them accordingly. At least, they shouldn’t be priced any higher than the Xbox One X or the PS4 Pro. As for the design, yeah, it could have been WAY better on both consoles.

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Can I use my Xbox One or PS4 controller on my iPhone?

Posted in Apple, botch, california, game controller, gaming, video game by commorancy on September 16, 2019

XboxOneEliteController-smThis is a common question regarding the two most popular game controllers to have ever existed. Let’s explore.

MFi Certification

Let’s start with a little history behind why game controllers have been a continual problem for Apple’s iOS devices. The difficulty comes down to Apple’s MFi controller certification program. Since MFi’s developer specification release, not many controller developers have chosen to adopt it. The one notable exception is the SteelSeries Nimbus controller. It’s a fair controller, it holds well enough in the hand, has an okay battery life, but it’s not that well made. It does sport a lightning port so you can charge it with your iPhone’s charger, however. That’s of little concession, though, when you actually want to use an Xbox One or PS4 controller instead.

Because Apple chose to rely on its own MFi specification and certification system, manufacturers would need to build a controller that satisfies that MFi certification. Satisfying the requirements of MFi and getting certified likely requires licensing technology built by Apple. As we know, licenses typically cost money paid to Apple for the privilege of using that technology. That’s great for Apple, not so great for the consumer.

Even though the SteelSeries Nimbus is by no means perfect, it really has become the de facto MFi controller simply because no other manufacturers have chosen to adopt Apple’s MFi system. And why would they?

Sony and Microsoft

Both Sony and Microsoft have held (and continue to hold) the market as the dominant game controllers. While the SteelSeries Nimbus may have become the de facto controller for Apple’s devices, simply because there is nothing else really available, the DualShock and the Xbox One controllers are far and away better controllers for gaming. Apple hasn’t yet been able to break into the console market, even as much as they have tried with the Apple TV. Game developers just haven’t embraced the Apple TV in the same way they have of the Xbox One and the PS4. That’s obvious as to why. The Apple TV, while reasonable for some games, simply does not offer the same level of graphics and game power as an Xbox One or PS4. It also doesn’t have a controller built by Apple.

Until Apple gets its head into the game properly with a more suitably named game system actually intended for gaming, rather than general purpose entertainment, Apple simply can’t become a third console. Apple seems to try these roundabout methods of introducing hardware to try and usurp, or at least insert itself into certain markets. Because of this subtle roundabout method Apple chooses, it just never works out. In the case of MFi, that hasn’t worked out too well for Apple.

Without a controller that Apple has built themselves, few people see the Apple TV as anything more than a TV entertainment system with built-in apps… even if it can run limited games. The Apple TV is simply not seen as a gaming console. It doesn’t ship with a controller. It isn’t named appropriately. Thus, it is simply not seen as a gaming console.

With that said, the PS4 and the Xbox One are fully seen as gaming consoles and prove that with every new game release. Sony and Microsoft also chose to design and build their own controllers based on their own specifications; specifications that are intended for use on their consoles. Neither Sony, nor will Microsoft go down the path to MFi certification. That’s just not in the cards. Again, why would they? These controllers are intended to be used on devices Sony and Microsoft make. They aren’t intended to be used with Apple devices. Hence, there is absolutely zero incentive for Microsoft or Sony to retool their respective game controllers to cater to Apple’s MFi certification whims. To date, this has yet to happen… and it likely never will.

Apple is (or was) too caught up in itself to understand this fundamental problem. If Apple wanted Sony or Microsoft to bend to the will of Apple, Apple would have to pay Sony and Microsoft to spend their time, effort and engineering to retool their console controllers to fit within the MFi certification. In other words, not only would Apple have to entice Sony and Microsoft to retool their controllers, they’d likely have to pay them for that privilege. And so, here we are… neither the DualShock nor does the Xbox One controller support iOS via MFi certification.

iOS 12 and Below

To answer the above question, we have to observe Apple’s stance on iOS. As of iOS 12 and below, Apple chose to rely solely on its MFi certification system to certify controllers for use with iOS. That left few consumer choices. I’m guessing that Apple somehow thought that Microsoft and Sony would cave to their so-called MFi pressure and release updated controllers to satisfy Apple’s whims.

Again, why would either Sony or Microsoft choose to do this? Would they do it out of the goodness of their own heart? Doubtful. Sony and Microsoft would ask the question, “What’s in it for me?” Clearly, for iOS, not much. Sony doesn’t release games on iOS and neither does Microsoft. There’s no incentive to produce MFi certified controllers. In fact, Sony and Microsoft both have enough on their plates supporting their own consoles, let alone spending extra time screwing around with Apple’s problems.

That Apple chose to deny the use of the DualShock 4 and the Xbox One controllers on iOS was clearly an Apple problem. Sony and Microsoft couldn’t care less about Apple’s dilemmas. Additionally, because both of these controllers dominate the gaming market, even on PCs, Apple has simply lost out when sticking to their well-intentioned, but misguided MFi certification program. The handwriting was on the wall when they built the MFi developer system, but Apple is always blinded by its own arrogance. I could see that MFi would create more problems than it would solve for iOS when I first heard about it several years ago.

And so we come to…

iOS 13 and iPhone 11

With the release of iOS 13, it seems Apple has finally seen the light. They have also realized both Sony and Microsoft’s positions in gaming. There is simply no way that the two most dominant game controllers on the market will bow to Apple’s pressures. If Apple wants these controllers certified under its MFi program, it will need to take steps to make that a reality… OR, they’ll need to relax this requirement and allow these two controllers to “just work”… and the latter is exactly what Apple has done.

As of the release of iOS 13, you will be able to use both the Xbox One (bluetooth version) and the PS4’s DualShock 4 controller on iOS. Apple has realized its certification system was simply a pipe dream, one that never got realized. Sure, MFi still exists. Sure, iOS will likely support it for several more releases, but eventually Apple will obsolete it entirely or morph it into something that includes Sony and Microsoft’s controllers.

What that means for the consumer is great news. As of iOS 13, you can now grab your PS4 or Xbox One controller, pair it to iOS and begin gaming. However, it is uncertain exactly how compatible this will be for iOS. It could be that some games may not recognize these controllers until they are updated for iOS 13. This could mean that older games that only supported MFi may not work until they are updated for iOS 13. The problem here is that many projects have become abandoned over the years and their respective developers are no longer updating apps. That means that you could find your favorite game doesn’t work with the PS4 or Xbox One controller if it is now abandoned.

Even though iOS 13 will support the controllers, it doesn’t mean that older games will. There’s still that problem to be solved. Apple could solve that by folding the controllers under the MFi certification system internally to make them appear as though they are MFi certified. I’m pretty sure Apple won’t do that. Instead, they’ll likely offer a separate system that identifies “third party” controllers separately from MFi certified controllers. This means that developers will likely have to go out of their way to recognize and use Sony and Microsoft’s controllers. Though, we’ll have to wait and see how this all plays out in practice.

Great News

Even still, this change is welcome news to iOS and tvOS users. This means that you don’t have to go out and buy some lesser controller and hope it will feel and work right. Instead, you can now grab a familiar controller that’s sitting right next to you, pair it up and begin playing on your iPad.

This news is actually more than welcome, it’s a necessity. I think Apple finally realizes this. There is no way Sony or Microsoft would ever cave to Apple’s pressures. In fact, there was no pressure at all really. Ultimately, Apple shot themselves in the foot by not supporting these two controllers. Worse, by not supporting these controllers, it kept the Apple TV from becoming the hopeful gaming system that Apple had wanted. Instead, it’s simply a set-top box that provides movies, music and limited live streaming services. Without an adequate controller, it simply couldn’t become a gaming system.

Even the iPad and iPhone have been suffering without good solid controllers. Though, I’m still surprised that Apple itself hasn’t jumped in and built their own Apple game controller. You’d think that if they set out to create an MFi certification system that they’d have taken it to the next step and actually built a controller themselves. Nope.

Because Apple relied on third parties to fulfill its controller needs, it only really ever got one controller out of the deal. A controller that’s fair, but not great. It’s expensive, but not that well made. As I said above, it’s the SteelSeries Nimbus. It’s a mid-grade controller that works fine in most cases, but cannot hold a candle to the PS4’s or the Xbox One’s controller for usability. Personally, I always thought of the Nimbus controller as a “tide me over” controller until something better came along. That never happened. Unfortunately, it has taken Apple years to own up to this mistake. A mistake that they’ve finally decided to rectify in iOS 13.

A little late, yes, but well done Apple!

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Review: Pokémon Let’s Go! Pikachu

Posted in botch, business, video game, video game design by commorancy on November 16, 2018

img_0072[Updated: 11/19/2018 for Pokéball Plus Controller] I’ll make this one short and sweet. This is the first Pokémon for the Nintendo Switch and in some ways it’s fun, but in many ways it’s a sheer disappointment. Let’s Go!

Pikachu

In this review, I’m playing the Pikachu edition. I’m sure that the Eevee edition will likely be very similar in play value, with the exception of certain Pokémon you can only collect in each separate edition.

Controller Problems

Here’s the first disappointment with this game. I want to get this one out of the way right up front. The Nintendo Pro Controller doesn’t work at all in this game. When you press the connect button, the light Cylons back and forth, but never connects.

img_0065Unfortunately, you are forced to use the JoyCons with this game. This is an extreme disappointment. But wait, it gets worse. If you pull the JoyCons off of the console and hold them in your hand and use the JoyCons wirelessly, you can’t use both of them together like you can when they are connected to the console. When they are separated from the console, the game mistakenly assumes that two people will be using one each. An entirely stupid decision. If there’s only one player, then let the player use both. If a second player wants to join, then remap the keys so each player is separate. Don’t just make bad assumptions about this.

Even if you place the two controllers into a JoyCon Grip to make the JoyCons feel like a Pro controller, the game still assumes one controller per person. Bad, bad design. It gets worse, again. If you want to hold the JoyCon horizontally so that the buttons are on the right and so you can hold the single JoyCon with both hands… not possible. The only possible orientation for holding the JoyCon is vertical.

I’m very disappointed in Nintendo and Game Freak here. It keeps getting worse. Because the JoyCons are not capable of the same distance away from the Switch as the Pro Controller, the connectivity to the console is entirely spotty using the JoyCons when it is docked several feet from you. Unless you intend to game with the console just a few inches in front of you (in which case you might as well attach them), using the JoyCons at a distance is entirely problematic and frustrating.

So, the only way to use both controllers to play the game as a single player is when they are connected to the console and that means holding the Switch in your hand playing it using the built-in screen. You CANNOT play Pokémon Let’s Go using the Pro controller at all or by using both JoyCons together when they are not attached. You are forced to play this game using a single JoyCon per player when detached. A stupid and unnecessary requirement and decision. And people wonder why Nintendo is in third place for its consoles.

Pokéball Plus Controller

pokeball-plus.jpgNow that I’ve found, purchased and have had a chance to use a Pokéball Plus controller, I understand Nintendo’s reasoning not to support the Pro controller. It’s all in the name of making yet more money off of a new gadget. Considering that the Pokéball Plus controller costs $50 (just $20 shy of a Pro controller), this Pokémon game is simply a scam means to get you to buy into this new Pokéball controller.

With that said, the Pokéball Plus controller plays the game substantially better than using the JoyCons wirelessly and it has a longer wireless range. Though, with this controller, it’s still nowhere near perfect. However, I do see the attraction in using it.

The Pokéball Plus controller has two main functions:

1) To toss at your screen (cables hopefully keep it in check) and capture Pokémon with Pokéballs. When you toss, it simulates the action of throwing a Pokéball. The throwing action is heavily reminiscent of using a Wiimote.

2) The center knob acts as a joystick and the A button. On the red half, there’s another button that acts as the B button. I’m concerned with the longevity of this controller as you push through a rubberized surface to depress the button. I’m not sure how well that rubberized material will last.

Like the Wiimote, there’s a speaker in the ball. So, you’ll occasionally hear noises coming from the Pokémon when you trap them in the Pokéball. It’s a cute feature, but it’s really just a gimmick and the volume is no where near loud enough.

The downside is that the Y button is used throughout the game, but there’s no Y button on the Pokéball Plus controller. This means you’ll miss all of the areas where Y is used. Worse, there’s no way to take a screen snap or begin a video. You’ll still need to have your JoyCons sitting out for these functions. There’s also no button to get back to the Switch’s main desktop (to easily share videos and snapshots). Because you can only have two controllers active at any one time in this game, you can either have the left JoyCon active (sharing button) or the right JoyCon active (desktop button) in addition to the Pokéball Plus controller. This means you need to choose either to have the sharing button active with the Pokéball Plus or to have the desktop button active with the Pokéball Plus.

Basically, sharing anything from Pokémon Let’s Go is a pain in the rear. It’s just not easy, and it should be. If the single active controller could be the Pro controller, having both the sharing and desktop buttons available would be simple. Nooooo…. they can’t do that. This is only a problem if you have your Switch in the dock. If you’re carrying the Switch around with you and the JoyCons are attached, this isn’t a problem.

For the price of the Pokéball Plus, it’s a hard sell. Thankfully, I got it for about $36, but if you have to pay $50 for it, I’d certainly think twice. There is the game bundle where you get the game and the controller in one package. I don’t think it saves you any money, but it’s one way to give both as a gift. I bought the controller separately.

The round shape, unfortunately, leaves some to be desired. I’ve had problems with spherical shaped input devices in the past and these same problems arise here. If you don’t put the strap on correctly, you’ll always end up holding the ball backwards. You’ll have to take it off and flip it around. This makes it tedious to use this controller. Even if you are holding the ball in the correct orientation, if the controller position in your hand is slightly off, moving the character can be difficult. I find myself constantly readjusting my grip on the ball so that the joystick moves the character correctly.

The accuracy of “throwing” the Pokéball controller is hit or miss. Sometimes I think I’m throwing it correctly, but the ball goes off to the left or the right and misses. It’s a cool idea, but the accuracy and execution of this controller just doesn’t work all of the time. However, I will say that it is more accurate than trying to use a JoyCon. So, there’s at least that.

If I’ve somehow managed to sell you on getting a Pokéball Plus controller, I’d recommend looking for it at your local Best Buy store. Amazon appears to be out of stock and third parties on Amazon are selling it for $75 or higher. It’s also likely to be a hot seller over the holidays. If you’re considering it as a gift, I’d suggest going and getting it now. Don’t wait for Black Friday sales. It’s not likely to go on sale anyway. Just find it at Best Buy for $50 and pay for it at that price. If you have a Best Buy rewards card, I’d suggest using that with your purchase. You can eventually get some money back on it.

Dock

This game almost completely ignores the fact that there’s a dock and, as a result, doesn’t properly support it. Instead of allowing use of the Pro controller when docked, it forces you to pull the JoyCons off of the Switch or use the Pokéball Plus controller instead. I found the JoyCons to be cumbersome, problematic and unwieldy. We spend $70 for the Pro controller and we can’t even use it. To not be able to use the Pro controller on Pokémon (one of Nintendo’s flagship properties) is just an extremely bad design choice. It also ignores the the idea of using the dock to play your game on your large screen TV. It almost seems the developers want to force you to play this game out of the dock by holding the Switch in your hand. In fact, I’d consider Pokémon Let’s Go to be Nintendo’s first real misstep on the Switch platform. Let’s hope this is not a sign of things to come as missteps like this could doom the Switch to failure.

Game Play

img_0064Not completely ignoring the stupidism that is the controller system (which is stupid), the gameplay is underwhelming. Sure, Nintendo finally added the ability to see the Pokémon running around in the weeds before you collect it, but that’s of little concession when the game is basically the same game as every other DS version.

Let’s go back to the controller again, but for a different reason than above. When you are attempting to capture Pokémon with the JoyCons attached to the Switch, it’s much, much easier and simpler to throw Pokéballs. The ball throwing motion needed when using a detached JoyCon is much, much more difficult for no apparent reason. Worse, when using a loose JoyCon, the hand on the screen when trying to interact with your Pokémon is entirely difficult, where using the touch screen is easy peasy. Here’s another place where forcing the use of a JoyCon a tremendously bad idea. The motion to throw a Pokéball with the Pro controller would mimic the same motion used when holding the console… where using the a detached JoyCon for throwing a Pokéball is … well … strange.

Game Design

img_0068I was actually expecting a whole lot more use of the player camera than what is being offered. It’s effectively a 3DS version ported to the Switch. Nintendo completely missed the opportunity to give this game a much needed facelift for the Switch, like they did for Breath of the Wild. It is effectively the same game as every other Pokémon game. This is quite disappointing, but it’s also a double edged sword.

For some players, it is like a comfortable glove. If you’ve played Pokémon in the past, then you can fall right into this game without any problems at all. It’s old hat and feels old hat. The graphics are improved, but it needed a more open world RPG style update rather than this constrained old-school Pokémon conversion.

I’m sure a lot of people will absolutely adore this game. Because Nintendo has chosen to play games with how the controllers work, it really constrains this game to feeling rushed and unfinished or a really bad port.

Graphics

To be honest, the graphics are very low res, flat and cartoony. I sort of expected this, but not at this low of a level. It’s at such a low level, that it looks like a Nintendo DS. Though, as I said above, it is somewhat better than the DS only from the fact that the resolution is higher… but that’s not really saying much.

Overall, I was expecting a whole lot more from this game.

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Score

Graphics: 4.5 out of 10 (Underwhelming)
Sound: 2 out of 10 (Music is way too loud and unnecessary)
Controls: 2 out of 10 (Controller system is strange, no Pro controller support)

Overall: 4 out of 10 (Antiquated, strange controller design, seems unfinished or bad port)

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How to fix: controllers won’t pair with PS4

Posted in repair, video game console by commorancy on July 19, 2018

Indemnification Disclaimer: By proceeding, you agree that the information contained herein is provided AS-IS with no warranty expressed or implied. You further agree that the article’s author and site owner are providing this information solely to aid in diagnosis and troubleshooting only. You agree that if you choose to undertake repair of your PS4 console, you assume all risk, liability, void warranty and damage. You agree that you (the reader) is solely responsible for any repair or replacement costs at your expense. The author of this article has made every effort to provide this information as accurately as possible. You agree to indemnify and hold harmless the site owner and article author from all claims due to your attempt(s) to repair your PS4 regardless of where the repair information was obtained or as a result of any article inaccuracies. Attempt repairs on your PS4 at your own risk. If you cannot agree to these terms for any reason, do not continue reading.


As a follow-on to my How to pair your PS4 controller wirelessly article, this one talks about a separate but related issue when a DualShock 4 controller refuses to pair or work wirelessly. Let’s explore.

Controller refuses to pair or work

You’ve walked through the steps in the Randocity article How to pair your PS4 controller wirelessly and this doesn’t work. The trouble may not be with your DS4 controller. Start by testing with a second controller. If the second controller also won’t work or pair, this trouble may not be with your controllers.

Instead, you’ll need to look at the possibility the problem is with your PS4. These symptoms include that any DS4 controller won’t work wirelessly and/or that the controller must be extremely close to the unit. This article covers the case when no DS4 controller pairs or works with your PS4. If you find that one controller works, but another one doesn’t, that isn’t the problem described here.

The Problem

There’s a small wire that leads from the WiFi controller to the WiFi antenna in the PS4’s case. On the antenna, the exposed portion of the end of the wire must bridge a small gap between the antenna sides. This small bridged gap is handled by the wire itself with a small blob of solder. If the unit is bumped, jostled or simply gets hot enough, the wire may come loose between the gap. This can cause the WiFi to work sporadically or not at all.

The Solution

Thankfully, there is a fix for this. The ifixit.com site has a reasonable repair guide to walk you through how to fix it.

Before you begin, if your PS4 is still under warranty or you don’t feel comfortable doing repair work, you should contact Sony about repairing this problem to prevent voiding your warranty or damaging your PS4.

Tools you’re going to need

Steps to Fix the WiFi Antenna

  1. Open your PS4 console by removing the rear stickers to expose screw(s), then unscrew screws and lift top off
  2. After top is open, locate screws for the power supply and unscrew them placing the screws aside separately
  3. Carefully unscrew and lift out the power supply (avoid stress on any cables) to expose the antenna wire connector
  4. Disconnect the WiFi antenna wire from the board using ESD-safe tweezers by pulling straight up
  5. Pull the now loose wire free from the chassis, then…
  6. Follow the wire to locate the WiFi antenna in the corner of the PS4
  7. Unscrew and take out the WiFi antenna being careful not to pull the wire loose
  8. Identify the gap between the antenna segments looking for two solder points
  9. Make sure that the antenna wire is long enough to span the gap
  10. Pull the wire to bridge the gap between both both solder points
  11. Solder the wire down on both sides of the gap making sure the antenna wire spans the gap
  12. Reassemble the PS4 in reverse being sure to thread the WiFi wire back through where it was and reconnecting it

For a follow-along visual reference, visit the ifixit.com guide or download the PDF:

The Design Problem

The small gap between the two sides of the antenna is spanned by the wire itself. This wire is fairly fragile and is prone to easily coming loose. The wire may come loose for many reasons. It could be because of an assembly problem. It could be because the solder came loose on its own or from heat buildup. It could be that simply jostling the unit worked it loose. It could be that you dropped the PS4. Whatever the problem, it’s a relatively easy fix.

Notes

The follow-along guide misses a few tools needed for this repair. Please see the above for the full tool reference you will need before beginning. Also, the follow along guide shows pliers being used to pull the antenna loose from the board. Don’t do this! Use ESD-safe tweezers (included with the soldering iron kit listed above or purchase separately) to properly disconnect this wire from the board.

If you don’t feel comfortable opening up your PS4 or performing this procedure, then you should contact Sony to discuss having this repair completed by a Sony repair center. If your PS4 is under warranty, I’d suggest having Sony repair this problem to avoid voiding your warranty by opening the unit.

If you have any questions about this guide, please leave a comment below.

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How to use your PS4’s DS4 controller on Windows

Posted in howto, video game, windows by commorancy on May 30, 2018

HowToBadgeIn a follow-up to the Randocity article How to pair your PS4 controller wirelessly, this article is an extension to explain how to pair a DualShock 4 controller to Windows via Bluetooth. Since that pairing article shows you how to pair a DS4, this article will show you how to make use of it on Windows.

DS4Windows

You’ll need to download DS4Windows for your system. Note that there are two releases of DS4Windows. One by Jay2Kings which has been abandoned and a newer fork being handled by Ryochan4. You’ll want to get this newer version from Ryochan4. This version is being updated constantly.

Requirements

  • Windows 7 or newer
  • Microsoft .NET 4.5.2 or higher (needed to unzip the driver and for macros to work properly)
  • SCP Virtual Bus Driver (Downloaded & Installed with DS4Windows)
  • Microsoft 360 Driver (link inside DS4Windows, already installed on Windows 7 SP1 and higher or if you’ve used a 360 controller before)
  • Sony DualShock 4 (This should be obvious)
  • Micro USB cable
  • (Optional) Bluetooth 2.1+, via adapter or built in pc (My recommendation) (Toshiba’s bluetooth adapters currently do not work)

Xbox 360 Controller Emulation

This driver works by latching onto the Xbox 360 controller emulation system that’s available as an add-on in Windows 7 or newer. As you’ll note, you’ll need to install the Microsoft 360 Driver if you’ve never used a 360 controller on Windows. If you have previously used a 360 controller or you are using Windows 8 or above, you can skip that installation step.

Downloading DS4Windows

To download the latest version of DS4Windows click through to this link:

Choose the top most release number. As I write this article, that number is version 1.4.119. However, if you’re reading this 6 months from now or later, it will likely have changed. If you’re running 64 bit Windows, download the x64 version. If you’re running 32 bit Windows, choose the x86 version.

After you download it, you’ll extract out the zip file which contains the following files:

filelist

From here, double-click the DS4Windows application icon. Note, Windows may warn you that this application is from an unknown developer, be sure to click ‘Run Anyway’. There’s no way around this issue because this developer has chosen not to code sign this application.

Once you run DS4Windows, you should see a window that looks like this:

ds4windows_installer

Follow these steps:

Step 1: Install the DS4 Driver — Click the Button highlighted in red

step1

Step 2: Install the 360 driver (only needed if Windows 7 or below). Skip this step on Windows 10.

step2

Step 3: Connect your DS4 Controller

step3

From here, you’ll need to choose if you’re going to use this controller via USB cable or via Bluetooth. If you have a USB cable, then follow the instructions at the top of the red box. If you intend to use the controller wirelessly, then follow the (optional) Bluetooth instructions at the bottom of the window above.

If you’ve chosen Bluetooth, then change settings by clicking the ‘Bluetooth Settings’ button and connect the controller to Windows through Windows’s control panel settings. Once you click on Bluetooth Settings, you should see a window appear like:

bt_settings

Make sure Bluetooth is enabled on your computer. Then, click add a new device. From here you should see a window like so:

btdevices

Click on Bluetooth type devices and make sure the controller is in pairing mode. It should show up as ‘Wireless Controller’. Select it and it will pair. After this, DS4Windows will ensure the proper drivers are loaded for this controller. You’ll see a few notifications pop up regarding installation of various controller drivers for this newly found controller.

Step 4 — Finished

step4

Once that’s all complete, you’ll see the DS4Windows main window now looks like this and contains your new controller:

ds4_windows

Your controller’s ID will be different than mine. Note, like the PS4, you can only connect a maximum of 4 controllers using this tool.

Using your new DS4 controller on Windows

After you get your controller set up to this point, you’ll need to select and/or create a profile. A profile maps the controller’s buttons and joysticks to actions on Windows (or a specific game). When you click on the Profiles tab across the top of the window, you can create new profiles or import existing profiles that you’ve downloaded.

I’m still on the lookout for a high quality archive of profiles for specific games. Unfortunately, I’ve not yet found any. For the time being, you’ll need to create your own. Setting up profiles goes beyond the scope of this installation tutorial. However, I will leave you with a few YouTube videos to get you started.

Note, the above video does not have sound.

 

Jump to 6:53 in the above video to begin the mapping setup tutorial.

Profiles

If I manage to find any preexisting game profiles, I will create a list below of their locations. If you have a specific game that needs a profile, please leave a comment below and I will attempt to locate a profile for you. Note, however, I can’t create any profiles where I don’t have the game installed. The best I can do is look for someone who has already created a profile and point you there.

Request for Profiles Bounty

For all readers, I have a request. If you have any existing DS4Windows profiles that you have successfully used on a game, please contact me. If you’re willing, I’d like to create an archive of your DS4Windows profile(s) here on Randocity. For every profile you upload, I will list your name in credit to the profile.

Now, here’s the challenge. To get this DS4Windows archive started, the first person who uploads 10 functional DS4Windows popular game profiles to this archive will receive a new Sony Dual Shock 4 controller as bounty. This offer is good throughout the world, but void where prohibited. This bounty is valid through December 31, 2018. All entries must be received before January 1, 2019. To submit your entries, leave a comment below or use the Randocity contact form. Be sure to use your contact email address in your WordPress account so I can see it to contact you. Do not leave your email address in the actual comment. Note, this bounty is separate from the 500 million limited edition controller giveaway on a separate article… which means you have the possibility of receiving 2 controllers if you submit 10 functional DS4Windows profiles here in addition to entering that giveaway.

As always, if this article is helpful to you, please leave a comment below. If you like what Randocity offers, please click the Follow button in the upper right corner to receive notification of new Randocity articles.

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How to pair your PS4 controller wirelessly

Posted in Sony, video gaming by commorancy on July 31, 2015

DUALSHOCK 4We all know the drill. You’ve just run out and spent $65 for that new and oh-so-cool 500 Million Limited Edition DUALSHOCK 4 controller for your PS4. Well, now you’ve got to go through that hassle of pairing it with your console. But, why can’t I pair it wirelessly? You can. Let’s explore.

USB Pairing

The Sony recommended procedure of pairing your new controller to your PS4 is by plugging it into the console with the Sony USB cable and powering the PS4 with the power button. While that’s all well and good (or at least so Sony thinks), it’s a complete and utter hassle… especially when you have other controllers already working. If this is your only DS4 controller (i.e., no others working), you have two choices:

  • Pair your new controller with a cable
  • Pair it using flat screen’s remote control using HDMI-CEC (jump to CEC)

If you don’t have a flat screen with CEC or CEC is not enabled, you better go find that USB cable.

However, if you have more than one working controller, you can skip this hassle and go to …

… wait for it …

Wireless Pairing

PS4 DUALSHOCK 4 controllers are bluetooth devices and like all bluetooth devices you can pair them wirelessly. Of course, you can’t pair the device if it is the only device (see above), but if you happen to have other working devices to control your PS4 (like another controller or a media remote), you’re good to go to with wireless pairing.

Before you start this process, go to the PS4’s Settings => Devices => Bluetooth Devices area and leave it on this screen. On this screen you’ll see all your paired devices and this is also where all new unpaired devices will appear. Unpaired devices will have no grey or green dot next to them.

DS4PairingGuideHow to begin? Press and hold the PS button and the sharing button simultaneously. The sharing button is the small black oval button to the upper left of the touch pad labeled creatively enough SHARE. Press and hold the PS and sharing buttons until the lightbar begins to strobe quickly (approximately 3-5 seconds). While it’s quickly double strobing, it’s in the pairing state like any other bluetooth device. If the strobe is a slow on and off, then the controller is trying to connect to your PS4 or PC. This isn’t what you want. If it’s slow strobing, then you’ll need to wait until it stops to try again. Pressing the PS button before the share button could lead you into slow strobing. So, I would suggest pressing and holding the share button slightly before you press and hold the PS button to avoid triggering the slow strobe.

Once it’s double strobing, look at your screen under Bluetooth Devices and look for the DUALSHOCK 4 that has no dot (probably at the bottom of the PS4 screen). Using a working controller or remote, select the new controller and complete the pairing on the next screen.

If you don’t see your DUALSHOCK 4 device in the list, check to make sure the device is still in pairing mode. If not, put it in pairing mode. If it’s still in pairing mode, back out of that screen and then go back into it. This will force a search refresh for new devices. Hopefully it will appear now. If not, move closer to the PS4 with the new controller. If this all fails, use the USB pairing method above… again, time to go dig out that cable.

Once paired, you can now use the controller normally.

Don’t have access to your PS4?

I’ve had a number of comments on this article regarding corruption or rebuilding of a PS4 after a new hard drive insertion. Before you lose access to your PS4 entirely either because you failed to power off the unit properly, because the hard drive failed or because you replaced the hard drive, you should make sure you have some alternative form of PS4 XMB menu control. You have to remember to set this up while you still have a working PS4. You won’t be able to easily do some of these steps after you lose access and cannot find or do not have a proper microUSB pairing cable.

Note, if you are replacing the PS4’s hard drive, setting anything up in advance probably won’t work as the new hard drive will need to be reinstalled with a new operating system. So, any settings will be lost on hard drive replacement… skip down to Wired Controller below or be prepared with a PS4 compatible micro USB cable.

HDMI-CEC (control your PS4 with TV remote control)

Many flat screens today support control of the PS4 through the HDMI cable using your TV’s remote control. This is called HDMI-CEC or simply CEC. You must enable this on both your TV and on the PS4 while you have a controller that works. To enable this on your PS4, go to Settings=>General=>HDMI link and check this box. Now, go to your TV and enable CEC / HDMI Link to control the connected PS4 with your TV’s remote. Not all TV manufacturers call it CEC, some call it something with the word ‘Link’ in the name, but the protocol is standard. Once enabled, reboot your PS4 and then turn your TV off and then on.

Technomancer Screen Shot 7:20:16, 4.52 AM 2CEC control has changed in a recent PS4 system update. When you have CEC enabled, the remote is now considered a controller. Once you flip over to the PS4’s HDMI port on your TV, the PS4 should turn on. Once booted up, the remote control should present as a controller (see screenshot to the right). The screen should show your login ID. Press your ENTER or OK key on the remote to enter into the XMB menu. Apparently, Sony realized this intrinsic problem with CEC and updated the PS4 to now allow the remote control to be recognized as an XMB controller on the bootup screen. What this all means is that you can now fully control your PS4 with your TV’s remote control without needing a DS4 controller at all. With CEC, you can now pair your controller using your TV’s remote through settings. Though, I wouldn’t recommend trying to play games using your TV’s controller.

If the PS4’s screen does not show the login ID panel and simply has the words “Press the PS button to use the controller” in the middle of the screen, the PS4 has not recognized a controller. This can be for several reasons. If you powered the PS4 on before flipping to it via HDMI, the PS4 doesn’t see the TV as the controller. The device that powers the PS4 on is the device presented on the boot up screen. When you use a DS4 to power it on, the DS4 will show as the controller on the boot screen. When you use the the TV to switch to and power on the PS4, the TV’s controller becomes the default on this screen. If you can’t get the TV’s controller to show up at all, then you will need to skip down to the next section for pairing with a USB cable.

As mentioned above, you will need to set CEC up on your TV and the PS4 in advance to use this feature. If you have no functional gamepad controllers, your TV doesn’t support CEC or you haven’t set CEC up in advance, skip to USB pairing.

MicroUSB pairing cable

If you’re looking for something right away, you can stop by a store (or order online) and purchase a microUSB pairing cable. Sony offers an official cable that costs around $10. You can get a cable from the following places:

Wired Controller

If you’ve completely lost control to your PS4 through your Dual Shock 4 and you don’t have any other way to activate a PS button and you can’t seem to get your DS4 controllers paired with a cable, you will need to use a wired controller. There are only a few PS4 wired controllers on the market, but Hori makes a couple of gamepad versions.

While these gamepads are not as full featured as a Sony Dual Shock 4 (i.e., no light bar, no rumble, no speaker, no headset jack, etc), they will at least let you control your PS4 when nothing else will. Amazon also offers a few PS4 wired arcade-style stick controllers that may work. Make sure they have a PS button to launch the PS4’s XMB menu. Also, you will need to double-check that they are, in fact, wired controllers. While most third party controllers are wired, you’ll definitely want to read through the product description in the listings carefully to make sure it doesn’t use a wireless dongle. Though, a wireless dongle may work for controlling the PS4 for a short period of time, they may not work for long gaming sessions as they have tendencies to time out forcing the controller to be reconnected often.

Hori Pad FPS Pro Gamepad

I recently picked up a Hori Pad FPS Plus. This is a very nice controller with the exception of two things. First, the shoulder buttons take getting used to because they are pressure sensitive in a different way from the DS4’s trigger shoulder buttons. Because it takes a different amount of pressure to activate them, it feels different from the trigger controllers on the DS4. Once you get used to the pressure needed for these shoulder buttons, everything else is pretty much spot on including the touch pad. And, I like the reversed placement of the D-Pad and the left joystick (like the Xbox controller). This game pad is also well made and quite light in weight because it doesn’t have the lightbar, rumble or battery. I also like that I can continue to play without worry of running out of battery. The second issue, it won’t turn on the PS4 with the press of the PS button when the PS4 is off. For me, this is only a small problem because I have CEC enabled. Simply switching to the PS4’s HDMI port turns the PS4 on. Otherwise, you’ll need to get up and touch the power button or use a DS4 to turn it on and then use PS button on the Hori to get into the menu (the DS4 controller will automatically turn off when the Hori Pad logs in).

Note that there are other things the Hori Pad doesn’t have, like a headphone jack or a speaker. While I do like the speaker on the DS4, for me it doesn’t ruin the game without it. Yes, it is kind of cool when GTA5’s phone comes out of the DS4’s speaker, but it’s mostly a gimmick.

Dualshock 4 and Computers

Note, you can use this same pairing approach to pair this controller to other operating systems. For example, a Mac or Windows. The trouble, while the DS4 does pair, you still need a driver to map the buttons to make the controller useful. For this reason, it’s not that useful on a Mac yet, but you might try Joystick Mapper. I know the Joystick Mapper devs were working on an update to drive the DS4 controller on a Mac. For Windows, there’s InputMapper that does work.

As for pairing and using it on iOS or Android, it might pair but won’t be useful. Yes, some have managed to pair it, but it doesn’t seem to have any kind of drivers or support. I’d like to see Sony create a PS Vita gaming tablet that fully supports the DS4. That would be the best of all worlds. Skip iOS and Android and go right for a full out Sony gaming tablet. But, Sony definitely needs to get more gaming devs on board to bring the blockbuster titles. But, that’s another topic entirely.

Documentation

While I understand Sony’s reluctance to document a wireless pairing guide like this due to the need for an already working controller, I really don’t like having to locate that special Sony microUSB cable for this process. Not all microUSB cables are equal. If you don’t have the correct Sony PS4 (or compatible) cable, the pairing process above won’t work. Because this cable looks like all other black microUSB cables, you can easily mix them up or lose them. For that $65, I don’t understand why Sony can’t include a 3′ compatible cable in the box with the controller since the PS4 is so finicky about which cable will work.

I also don’t typically leave dangling cables hanging from my console for a variety of reasons including safety. So, locating this special pairing cable is not always quick in my house. I mean, one black cable looks like any other. Sony doesn’t specifically mark the cable well, so digging through a ton of microUSB cables trying to find that special Sony cable isn’t something I want to spend my time doing… especially when I already have a working controller.

When you have at least some kind of a functional controller, wireless pairing is a perfectly acceptable (and more efficient) alternative. Yet, Sony’s site mentions nothing of this process. That’s the reason I document it here.

[UPDATED: 6/11/2019] Controller Giveaway

Unfortunately, the controller giveaway didn’t reach the required 25 qualified subscriber entries to award the controller. However, I will randomly select one qualified subscriber to receive a $10 Amazon gift card. If you are a subscriber who entered, please check your email in the next 10 days as you may be the winner of this gift card. I will attempt to give the controller away again soon, so stay please tuned.

If this article helped you, please leave a comment below. If you had difficulties pairing your device, please let me know that too.

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