Random Thoughts – Randocity!

Can you make potato chips in the microwave?

Posted in baking, Health, howto, smart, snacking by commorancy on September 17, 2019

Why yes. Yes, you can. In fact, it’s pretty fast to make homemade potato chips. But, the speed does depend on your microwave. Let’s explore.

Slicer

The critical piece of the potato chip puzzle is slicing them the correct thickness. To do this, you need to get a potato chip mandoline. This is the critical first step to making potato chips. They can’t be too thick, but they also can’t be too thin. There’s a perfect thickness to make proper potato chips.

The slicer I recommend is the Akebono Potato Slicer set. Though, you may be able to get the potato chips the proper thickness with this Ronco mandoline or this Mastrad mandoline. The reviews show that these do work.

Baker

All of these sets offer a round plastic baker which holds the chips vertical. I’m not a fan of baking them this way. I prefer my chips flat. If you use the vertical version, the chips will fold and flop over, sometimes on themselves. This can make for odd shaped chips. If you like that about the vertical baker, then by all means go for it. As I said, I prefer my chips flat.

To get absolutely flat chips, you’ll want to microwave them flat on a plate. I use glass plates because the chips stick less and seem to bake faster. There’s also no chance of burning a glass plate, unlike paper which can smoulder and catch fire in the microwave.

It’s up to you to choose which baking method you prefer.

Preparation

  • Scrub the potato thoroughly with a vegetable brush under running water.
  • Peel potato if you prefer. I prefer them unpeeled.
  • Slice the potato on the mandoline and place the slices into water to soak.
  • When finished slicing, rinse all of the slices on both sides until the water runs clear (i.e., no starch remains).
  • Dry the chips on both sides and lay them on a flat surface.
  • Jump to baking instructions immediately below.

Cooking Times

This is the critical part. If you have a 1200-1500 watt microwave, your baking time will be about 5 minutes. You’ll need to add more time if your microwave has less wattage. For example, a 600 watt microwave might take up to 20 minutes. To bake, follow these instructions:

  1. On a glass plate, lay the chips out flat so that they are not touching one another.
  2. Place into the microwave and microwave on high for 5 minutes.
  3. Halfway through the cooking cycle (and while the chips are still just a bit damp), lift them from the plate so they are loose. The plate may be hot, so use an oven mitt.
  4. Continue microwaving the chips until they are slightly brown in places.
  5. Remove the chips and let them stand for about 5 minutes to finish crisping.
  6. Enjoy.

I don’t put salt on my chips and I prefer them unsalted. However, if you like salt, salt them before you begin baking them. You only need to salt one side.

A single potato might yield 5 or 6 small batches. This can be a bit time consuming to cook using the plate microwave method. This means running about 5-6 separate batches through your microwave. At 5 minutes per batch, that’s about 25-30 minutes of baking time to make a single potato’s worth of chips. If you want to do several potatoes, it could take several hours. The flat method may not be optimal for large batches. For large batches, you might want to consider the ring baker which holds more chips.

You might also consider baking them in the oven as you can use multiple cookie sheets to lay them all out flat. Baking them in the oven will likely take 20-30 minutes at 350ºF (or until they are slightly brown).

For making small batches, the microwave is the fastest method and produces chips in as little as 5 minutes.

Doneness

The chips are done when they are both lightly browned uniformly and when they’re fully crispy. If they’re chewy or wet in the center, you’ll need to add more baking time. The chip should be completely dry and crispy when done. The chips will also shrink by about half. If you like monstrous sized chips, you’ll need to buy even bigger potatoes. Average sized potatoes produce smaller sized chips. Be cognizant of this when picking your potatoes at the store. I also suggest russet potatoes because they’re the easiest to slice, wash and bake… and they produce tasty potato chips.

Storage

Store any uneaten (wait.. there are some actually left over?) in a zipper bag and keep in a cool dry place. Moisture may seep back into the chips and make them less crispy. You can crisp them up again by placing them onto a plate and baking them in the microwave for 1 to 2 minutes.

Kettle Chips?

If you’re looking for crispier potato chips, like Kettle type chips, then you’ll need them to be sliced a bit thicker. For this, you’ll need to find a mandoline that provides you with this thickness. However, I’m not certain that the microwave will actually produce kettle style crunchy chips. You might need a fryer for this.

If you’re interested in Kettle style chips, then you’ll have to try it and report back in the comments below for how that went and what you did to make it work.

Healthy Chips

Since these are not fried in any oils, they do not have any of the negative oil benefits of fried foods. However, these are still starchy potatoes and still possess all of the glycemic responses as any other potato products. You’ll want to keep this in mind if you are diabetic or need to restrict your carbohydrate intake.

Happy Snacking!

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Can I use my Xbox One or PS4 controller on my iPhone?

Posted in Apple, botch, california, game controller, gaming, video game by commorancy on September 16, 2019

XboxOneEliteController-smThis is a common question regarding the two most popular game controllers to have ever existed. Let’s explore.

MFi Certification

Let’s start with a little history behind why game controllers have been a continual problem for Apple’s iOS devices. The difficulty comes down to Apple’s MFi controller certification program. Since MFi’s developer specification release, not many controller developers have chosen to adopt it. The one notable exception is the SteelSeries Nimbus controller. It’s a fair controller, it holds well enough in the hand, has an okay battery life, but it’s not that well made. It does sport a lightning port so you can charge it with your iPhone’s charger, however. That’s of little concession, though, when you actually want to use an Xbox One or PS4 controller instead.

Because Apple chose to rely on its own MFi specification and certification system, manufacturers would need to build a controller that satisfies that MFi certification. Satisfying the requirements of MFi and getting certified likely requires licensing technology built by Apple. As we know, licenses typically cost money paid to Apple for the privilege of using that technology. That’s great for Apple, not so great for the consumer.

Even though the SteelSeries Nimbus is by no means perfect, it really has become the de facto MFi controller simply because no other manufacturers have chosen to adopt Apple’s MFi system. And why would they?

Sony and Microsoft

Both Sony and Microsoft have held (and continue to hold) the market as the dominant game controllers. While the SteelSeries Nimbus may have become the de facto controller for Apple’s devices, simply because there is nothing else really available, the DualShock and the Xbox One controllers are far and away better controllers for gaming. Apple hasn’t yet been able to break into the console market, even as much as they have tried with the Apple TV. Game developers just haven’t embraced the Apple TV in the same way they have of the Xbox One and the PS4. That’s obvious as to why. The Apple TV, while reasonable for some games, simply does not offer the same level of graphics and game power as an Xbox One or PS4. It also doesn’t have a controller built by Apple.

Until Apple gets its head into the game properly with a more suitably named game system actually intended for gaming, rather than general purpose entertainment, Apple simply can’t become a third console. Apple seems to try these roundabout methods of introducing hardware to try and usurp, or at least insert itself into certain markets. Because of this subtle roundabout method Apple chooses, it just never works out. In the case of MFi, that hasn’t worked out too well for Apple.

Without a controller that Apple has built themselves, few people see the Apple TV as anything more than a TV entertainment system with built-in apps… even if it can run limited games. The Apple TV is simply not seen as a gaming console. It doesn’t ship with a controller. It isn’t named appropriately. Thus, it is simply not seen as a gaming console.

With that said, the PS4 and the Xbox One are fully seen as gaming consoles and prove that with every new game release. Sony and Microsoft also chose to design and build their own controllers based on their own specifications; specifications that are intended for use on their consoles. Neither Sony, nor will Microsoft go down the path to MFi certification. That’s just not in the cards. Again, why would they? These controllers are intended to be used on devices Sony and Microsoft make. They aren’t intended to be used with Apple devices. Hence, there is absolutely zero incentive for Microsoft or Sony to retool their respective game controllers to cater to Apple’s MFi certification whims. To date, this has yet to happen… and it likely never will.

Apple is (or was) too caught up in itself to understand this fundamental problem. If Apple wanted Sony or Microsoft to bend to the will of Apple, Apple would have to pay Sony and Microsoft to spend their time, effort and engineering to retool their console controllers to fit within the MFi certification. In other words, not only would Apple have to entice Sony and Microsoft to retool their controllers, they’d likely have to pay them for that privilege. And so, here we are… neither the DualShock nor does the Xbox One controller support iOS via MFi certification.

iOS 12 and Below

To answer the above question, we have to observe Apple’s stance on iOS. As of iOS 12 and below, Apple chose to rely solely on its MFi certification system to certify controllers for use with iOS. That left few consumer choices. I’m guessing that Apple somehow thought that Microsoft and Sony would cave to their so-called MFi pressure and release updated controllers to satisfy Apple’s whims.

Again, why would either Sony or Microsoft choose to do this? Would they do it out of the goodness of their own heart? Doubtful. Sony and Microsoft would ask the question, “What’s in it for me?” Clearly, for iOS, not much. Sony doesn’t release games on iOS and neither does Microsoft. There’s no incentive to produce MFi certified controllers. In fact, Sony and Microsoft both have enough on their plates supporting their own consoles, let alone spending extra time screwing around with Apple’s problems.

That Apple chose to deny the use of the DualShock 4 and the Xbox One controllers on iOS was clearly an Apple problem. Sony and Microsoft couldn’t care less about Apple’s dilemmas. Additionally, because both of these controllers dominate the gaming market, even on PCs, Apple has simply lost out when sticking to their well-intentioned, but misguided MFi certification program. The handwriting was on the wall when they built the MFi developer system, but Apple is always blinded by its own arrogance. I could see that MFi would create more problems than it would solve for iOS when I first heard about it several years ago.

And so we come to…

iOS 13 and iPhone 11

With the release of iOS 13, it seems Apple has finally seen the light. They have also realized both Sony and Microsoft’s positions in gaming. There is simply no way that the two most dominant game controllers on the market will bow to Apple’s pressures. If Apple wants these controllers certified under its MFi program, it will need to take steps to make that a reality… OR, they’ll need to relax this requirement and allow these two controllers to “just work”… and the latter is exactly what Apple has done.

As of the release of iOS 13, you will be able to use both the Xbox One (bluetooth version) and the PS4’s DualShock 4 controller on iOS. Apple has realized its certification system was simply a pipe dream, one that never got realized. Sure, MFi still exists. Sure, iOS will likely support it for several more releases, but eventually Apple will obsolete it entirely or morph it into something that includes Sony and Microsoft’s controllers.

What that means for the consumer is great news. As of iOS 13, you can now grab your PS4 or Xbox One controller, pair it to iOS and begin gaming. However, it is uncertain exactly how compatible this will be for iOS. It could be that some games may not recognize these controllers until they are updated for iOS 13. This could mean that older games that only supported MFi may not work until they are updated for iOS 13. The problem here is that many projects have become abandoned over the years and their respective developers are no longer updating apps. That means that you could find your favorite game doesn’t work with the PS4 or Xbox One controller if it is now abandoned.

Even though iOS 13 will support the controllers, it doesn’t mean that older games will. There’s still that problem to be solved. Apple could solve that by folding the controllers under the MFi certification system internally to make them appear as though they are MFi certified. I’m pretty sure Apple won’t do that. Instead, they’ll likely offer a separate system that identifies “third party” controllers separately from MFi certified controllers. This means that developers will likely have to go out of their way to recognize and use Sony and Microsoft’s controllers. Though, we’ll have to wait and see how this all plays out in practice.

Great News

Even still, this change is welcome news to iOS and tvOS users. This means that you don’t have to go out and buy some lesser controller and hope it will feel and work right. Instead, you can now grab a familiar controller that’s sitting right next to you, pair it up and begin playing on your iPad.

This news is actually more than welcome, it’s a necessity. I think Apple finally realizes this. There is no way Sony or Microsoft would ever cave to Apple’s pressures. In fact, there was no pressure at all really. Ultimately, Apple shot themselves in the foot by not supporting these two controllers. Worse, by not supporting these controllers, it kept the Apple TV from becoming the hopeful gaming system that Apple had wanted. Instead, it’s simply a set-top box that provides movies, music and limited live streaming services. Without an adequate controller, it simply couldn’t become a gaming system.

Even the iPad and iPhone have been suffering without good solid controllers. Though, I’m still surprised that Apple itself hasn’t jumped in and built their own Apple game controller. You’d think that if they set out to create an MFi certification system that they’d have taken it to the next step and actually built a controller themselves. Nope.

Because Apple relied on third parties to fulfill its controller needs, it only really ever got one controller out of the deal. A controller that’s fair, but not great. It’s expensive, but not that well made. As I said above, it’s the SteelSeries Nimbus. It’s a mid-grade controller that works fine in most cases, but cannot hold a candle to the PS4’s or the Xbox One’s controller for usability. Personally, I always thought of the Nimbus controller as a “tide me over” controller until something better came along. That never happened. Unfortunately, it has taken Apple years to own up to this mistake. A mistake that they’ve finally decided to rectify in iOS 13.

A little late, yes, but well done Apple!

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How do I make my book a bestseller?

Posted in Amazon, author, best practices, novels by commorancy on September 12, 2019

teddy-bear-book-readAh, that age old question. How do you get anything to sell like wildfire? The answer is, it’s a complicated answer. This article assumes a first time published author. Let’s explore.

Going Viral

Let’s start with the elephant in the room. Much of the reason anything becomes a hot seller is ultimately out of the control of the seller. If it’s a book, as suggested by the title, then there are a lot of situations at play.

Sure, the content within the book can make or break a book, but even if the book is the best written, best conceived story and offers entirely fresh ideas, that doesn’t guarantee success. In fact, nothing guarantees success of a book. What makes a book successful is luck (and lots of it) and being in the right place at the right time. You can control your words in the book. You can control where the book is sold. You can control lots of aspects of distribution, paper types (if printed) and so on. But, what you can’t control is how people will receive the book and, ultimately, how many will buy into it. That is a matter of luck.

There are some books that simply become ubiquitous in pop culture. There are others that simply fade into obscurity. There’s no way to know if your book will light the proverbial fire or be eclipsed by someone else’s book. You simply can’t know.

Planning and Control

When considering authoring a novel, there are formulas involved. Such formulas include how many words should be in the book, what genre the book belongs in, how many copies that you can print, how big the font should be in the book and so on. These physical book attributes are within your control. However, it’s doubtful that these physical attributes will play a part in whether book becomes wildfire. Oh, they play a part to be sure, but the biggest factor is still luck. Luck, for example, is entirely out of your control. You can’t force luck, you can only hope that lady luck looks down upon you and smiles.

Your book’s content does play a role in being a bestseller. Meaning, a poorly written, badly conceived novel has no chance of becoming a bestseller. The book content, as I said above, is within your control. What that means is that you need to write your book to the best of your ability and get help whenever your story goes beyond your means of control.

In other words, you need to write your book so that it at least matches the quality of most other bestsellers. No better, no worse. It doesn’t have to be perfect, but it needs to be of a quality that at least gives it a fighting chance at becoming a bestseller. However, with that said, the pieces within your control do not at all guarantee (even if your novel is excellently crafted and written) success. Success of your novel is predicated on whether readers find pleasure in reading your novel and, more importantly, it resonates with enough people to start the viral wildfire.

Viral Wildfires

These types of wildfires can start anywhere. It could be as simple as Oprah Winfrey reading your novel and inexplicably plugging it on her show. It could be helped by having a 10 million viewer YouTube channel mention and review your novel on their channel. It could be a Twitter account with a huge following who incidentally reads and plugs your book on their channel. It could be all of the above.

With that said, you can’t force any of these viral situations. You can only hope they come to pass. They might, they might not. It all depends on your content choice, the situations and if your content resonates with the right set of people at the right moment in time.

However, you can’t write your content with that audience or set of circumstances in mind. There’s no way to know if your novel will be read by someone famous and plugged. Yes, it can happen, but you can’t be guaranteed this outcome.

Book Topics

If you’ve not yet written a book and you’re looking to do so, you should solidify a list of topics that you think you can spend many hours writing about. You have to like your characters for you to remain interested in spending many hours involved in crafting a tale around them.

Write what you know

In addition to writing about likeable characters, you should write about the things where you have knowledge. Sure, if your novel is about space travel, you might need to research such topics as the vacuum of space, exactly how cold space is and how fast it freezes objects solid, but you might also need to research the latest theories on space travel ideas. Of course, you can craft fanciful new propulsion systems that have never before been dreamed, but you might want to ground those systems in at least some measure of Earth physics. Bringing fanciful ideas back to the real is the way to make them seem genuine to the reader.

You’ll also want to determine your books genre, such as romance, fiction, non-fiction, historical, drama, comedy, etc. You can even write a memoir if you think it has some social significance to other people.

Audience

When crafting your manuscript, you’ll want to always keep your audience in mind. Don’t switch audiences in the middle of your book. If you begin the book assuming a general level of adult intelligence, stick with that. For example, if you’re using “big” words and phrases to describe your situations, don’t change halfway through the novel and start using smaller words and phrases. Your readers will notice. Stick to the formula in which the novel began. If you assume a certain level of adult reader intelligence at the open of the novel, stick through this all the way through to the end. Be consistent.

If your character is from the south with a southern drawl, maintain that character’s drawl throughout the novel. Don’t drop the drawl partway through and assume your readers won’t notice. Consistency in writing is the key to keeping the novel thoroughly readable throughout. It’s all about consistency. If you break consistency, it can break the suspension of disbelief and have readers walk away leaving half of the book unread.

How many words?

This is a question many new authors ask. How many words required for a novel is really all dependent on the chosen genre and how much it takes to tell a story.

If you’re writing a novel with 4 short stories, then your short story lengths will be far shorter than a full novel. A short story might contain as few as 7,500 words up to 40,000 words (on the very high side).

A Young Adult fiction genre novel can get away with as few as 45,000 to 55,000 words. However, a fiction novel targeted at an adult audience should contain at least 80,000 words up to 110,000 words. These are, of course, guidelines. Your novel could be much longer than this if you so choose. However, longer novels may turn off some readers (and publishers). Instead, you might want to break it into a multipart series and cap the words per novel. Then, begin writing a new novel in your series with any remaining story ideas that you have.

For children’s books (aged 7 to 12), the maximum number of words is 15,000 to 30,000. These books should be shorter.

For non-fiction adult genre novels, the number of words start with at least 60,000 words and go up from there.

To be considered by a publisher, your novel should have these numbers of words, depending on genre. If you’re unsure and you have an open dialog going with one or more publishers, simply ask them if the length is sufficient to consider publishing. If you get a rejection letter, you should read that carefully to understand what, if any, reasons for rejection are included. However, the publisher may not include any solid reasons.

Planning your Novel

It’s probably not a good idea to go into the act of actually writing a novel before you have story ideas and story progressions fleshed out. This means writing down your ideas, character names, situations and story arcs. You’ll also want to flesh out how you want your characters to grow, learn and what the ultimate goal is for your character. Are they on a path of self-enlightenment? Do they need to be taught a lesson? Do they need emotional guidance? How is their story going to progress?

Stories that are character driven are the most likeable and the most likely to go viral. Use your characters to drive the story forward. They are the ones who hold your story’s keys and who can unlock the story progression. Use characters to drive your story forward.

Imagination is part of this process, but part of it is using characters in ways to logically progress a story. For example, if your main character is a cop who upholds the law, it wouldn’t make sense for them to continually break the law at every turn and not feel remorse or guilt about doing so. Of course, rules are made to be broken, so perhaps that’s your twist?

Speaking of twists. Does every story need to have a twist? No. Stories can be told with or without a twist. A twist is great if it makes sense during a particularly revealing section, but it’s not required. The problem with twists is foreshadowing… which is a very subtle art. If you foreshadow too hard about events to come, people will see your twist(s) coming way in advance, which ruins the setup. If you fail to foreshadow at all, the twist may not have enough impact and may even seem confusing. Planning your novel for a revealing twist can be difficult. Planning is important here. But, so is….

Feedback

It is important to get feedback on your novel. Let someone read your novel and give honest criticism and feedback. If you include a twist, understand your advanced reader’s comments about that twist. You’ll want to know if they guessed it way in advance and, if they did, what you might do to tone down what led them to that conclusion early.

You want to remain in control of your reader’s thoughts about the characters and story all along the way. You don’t want them jumping to conclusions about your story in advance. Have the reader unfold the story as it’s written and don’t give them too much information that could lead their thinking astray or draw early conclusions. If you’re writing a mystery novel, you always want to keep your reader guessing throughout. In fact, you might want to squash any conclusions they might reach too quickly. That way, if your reader jumped to an incorrect conclusion, you can unfold the story and immediately tell them that their conclusion is wrong. Basically, keep the reader on their toes. Don’t let them second guess your novel’s conclusion halfway through the book.

Feedback is your answer. Let people read your novel in advance and be prepared to edit your novel in ways that reduce such conclusion jumping and improve the overall storytelling.

Wildfires and Bestsellers

Let’s return to original question that began this article. Luck is ultimately your answer. While you can write your best novel with your best situations, the novel may still fall flat with readers. Publishers understand this. Authors, likewise, need to understand this. You can’t know how the public (or critics) will respond to your novel.

Some of the best series didn’t start out as bestsellers. It took time for the wildfire to grow. The Harry Potter series is a good example. The first two novels did respectable sales, but it wasn’t really until the third novel released that the viral wildfire started. At that point, her books flew out of the stores with each successive release. It might take two or three entries into a novel series before such wildfires begin. Even still, there are plenty of novel series that do not get that level of attention. They do respectable novel sales, but they don’t get anywhere close to the magic of Harry Potter.

Don’t go into a writing a novel expecting a wildfire. Go into writing a novel to tell your story… to let other people read about your characters and situations. If it grows into a wildfire and becomes a bestseller, then all the better. But, don’t go in expecting this outcome. Instead, focus on the novel and in low expectations of sales. If it does better than you expect, great. If it doesn’t, you aren’t disappointed. You can’t force luck. It either strikes your novel series or it doesn’t. Because such luck is extremely rare and fickle, you can’t expect it. You can hope for it, a little… but with tempered prudence. Again, don’t go into your novel’s release expecting viral things to happen.

Amazon

A discussion about writing and selling books wouldn’t be complete without discussing Amazon. Sure, Barnes and Noble still exists as a brick-and-mortar book retailer. And, there are other physical book sellers to consider. But, Amazon can ultimately make or break your book single-handedly. It is such a large seller of books today that if you don’t leverage Amazon to sell your book, you can’t really make your book a success. Amazon is, in fact, critical to your book’s success. And, so is Amazon’s review system. Amazon’s review system drives its recommendation engine. You’ll want to encourage your readers to review your book on Amazon. Many avid readers need little prompting, but by getting more and more reviews, Amazon is more likely to recommend your book to its customers.

Apple is also a digital book seller, so you may want to leverage them, but to a much lesser degree. They aren’t nearly as big as Amazon, but your publisher should ensure all such digital book sellers like Google Books, Apple, Kobo (the remnants of Borders) and several other smaller digital sellers are supplied with digital copies to sell.

Having a publisher on your side is critical to ensure that your book is distributed as widely as possible. Only a publisher can ensure your novel gets the wide treatment that’s required for it to become a bestseller. Trying to self-publish, you simply don’t have the level of resources needed to make this a reality. A publisher does. This is why a publisher is important to your success.

A publisher will ensure your book is distributed not only through Amazon, but through all other necessary book outlets to ensure your book has the widest exposure and distribution possible to help your book achieve that coveted bestseller ranking.

Publisher?

Publishers are both a blessing and a curse. They are a necessary presence in the book industry. They help authors get their words into the hands of avid readers… readers who can then turn the book into a bestseller. Publishers help you refine your book’s content into the best that it can be, but they also ensure that your book will hit the shelves in all of the necessary places… both physical and digital.

The difficulty with publishers is not to get burned. Publishers will take a cut of your book’s profits to cover their expenses. Those expenses include their salaries, their office rents, printing of the book itself, advertising and so on. Getting a “book deal” means signing away some of your book’s profits to the publisher to help them stay in business. This means you’ll get far less profits from selling the book than you might realize. Oh, you’ll get some money for each copy sold, but don’t expect much. Most of that money goes back to the publisher to keep their lights on, offices open and staff employed. That’s the bane of using a publisher.

On the other hand, self-publishing means you get to keep 100% of the profits. But, good luck in getting your novel printed and into the physical stores like Target, Walmart and Barnes and Noble yourself. Getting that far would be difficult, if not impossible. That’s not to say you can’t self-publish, but don’t expect to get much industry consideration. Using a publisher, your novel may be considered for prestigious industry awards. Using self-publishing, those awards are almost always off of the table. Getting an industry award can help the viral wildfires burn hotter, thus getting even more copies sold. Using a publisher opens a lot of doors. Self-publishing means more profits, but less doors are opened in the industry.

Publishers are a known quantity in the industry and will do almost everything to see that your novel succeeds. For this investment reason, publishers are extremely picky on which novels and authors they are willing to represent. When they accept an author and their novel into their publishing house, they are taking a risk. That risk could mean an expensive failure. Because publishers want to reduce that risk as much as possible, they only accept limited book types and authors. What this all means is…

Expect Rejection

Publishers are rightly skittish. It’s expensive to publish, advertise and widely distribute a book throughout the country or, indeed, the world. Because of that risk, they only want the best books and the best possible prospects. This means that publisher representatives are extremely picky about what they will accept and when and how they will accept it. Randomly sending your manuscript to a publisher without advance notice, you’re sure to be rejected. In fact, they likely won’t even open the manuscript. Many times they won’t even send it back, even if you include a self-addressed stamped envelope. Instead, they’ll trash it without even opening it. They might or might not send you a rejection letter. If the manuscript was unsolicited, you may not even get a response.

For this reason, it’s a good idea to (once your novel is complete) reach out to publisher editors and determine if they’re interested in your manuscript’s content. You do this in the form of a submission letter. If a publisher’s editor shows interest, then you have an opening. This means you may be invited to send your novel in for review. It doesn’t mean they’ll accept or even read it all, but they might. Reading a full 65,000 word manuscript is not an insignificant amount of time. So, respect the editor’s time they are willing to give you. After all, they’re giving you the length of time it takes to read your book. More than likely, the publisher will reject your manuscript. Expect that you will be writing many submission letters and getting rejections. You’ll need to keep trying until you reach a publisher’s editor who takes interest.

Instead of reading your entire manuscript, an editor might request a detailed synopsis from you. A short description of your novel’s story to determine if it’s something they might have time to read and be able to add to their collection of currently published books. Do whatever the publisher’s editor requests, but don’t be willing to give away the farm. Sure, let them read your novel and give feedback, but know that they are human and as humans, they have opinions. That editor is only one opinion in among many, even if their opinion is that they don’t like your novel.

The Acceptance Rejection

If you get a bite from a publisher, take that as a small win. It doesn’t mean they’ll publish your book, yet. But, it is a hopeful sign. At least they’re talking to you.

Don’t be offended by the opinions an editor might offer you. Simply accept their advice for what it is. You may not agree with their assessment, but at least consider it. If you feel adamant that your book is already in its best possible place and changing it would ruin its current story, yet a publisher’s editor is asking you to make substantial changes in tone and story in your book, you might want to think twice. If you have conviction that your book is already the best it can be, then thank them for their time and move on to someone else. Choose a different publisher. However, you owe it to yourself to at least consider that editor’s advice.

For example, if they offer a suggestion to rework large segments to make the book have a larger emotional impact and potentially appeal to a broader audience, at least consider it. Don’t outright discard their advice. They’ve been in the business for a long amount of time, hopefully, and their advice may have some merit. But, as I said above, don’t fall into spending a large amount of time completely reworking your novel solely on the advice of a single editor… particularly if your rework of the novel doesn’t offer some level of commitment from that publisher. For example, if they’re asking you to rewrite a large section of your novel, you should ensure that the publisher will commit to publishing the book if these changes are made to their satisfaction. It’s a give and take situation. Asking for a time commitment from the author to rewrite should come with at least some strings attached to the publisher. Make sure you get those strings attached firmly.

If they give you advice and then offer no strings and expect you simply to make large changes without even the remote possibility of acceptance, you should view that request with a large amount of skepticism. This is ultimately the acceptance rejection. Instead, you should thank them for their time and suggest that if you do have time to rework the novel, you will resubmit it for review at a later date. Then, go find another publisher accepting manuscripts and submit your original manuscript there. Don’t make the changes to your novel unless you personally think that the suggestion(s) actually will improve the novel in substantial ways or that the publisher is on-the-hook to publish the novel contingent on making those changes. If you commit to making changes for them, they should commit to publishing your updated novel. Get that commitment in writing.

First Time Publishing and Contracts

As a first time published author, however, you are at a disadvantage. In addition to being a new author, a publisher may want to see how business shrewd you are. Sure, you can put words to a page, but can you negotiate? Publishers can take advantage of first time authors simply because the author is “green”. This means because you “don’t know any better” they could ask you to jump through hoops and still not publish your book. Or, they could give you such a small pittance percentage that it doesn’t make sense. Don’t fall into traps like this. If a publisher’s editor seems to be toying with you, but not actually providing any commitments for your novel, again, thank them for their time and move on. Don’t allow them to take advantage of your supposed greenness in the publishing industry.

Instead, use Google and try to learn as much about the protocols of getting your novel published as you possibly can. If they offer you a contract, read it thoroughly and understand your commitments to it (and the publisher). You don’t want to get trapped into a contract that has exclusivity clauses, pays you a pittance or requires you write 3 books over the next 3 years. If it took you 5 years to write your original book, being able to write a book a year may not be possible for you. This is why you will need to understand contract negotiation. You would then need to either strike that verbiage from the contract or modify it to allow you more time to write any further required novels.

Don’t let your lack of knowledge in publishing and contracts blind you to what the publisher is requiring. Maybe you aren’t even seeking to write further novels? Such a contract means you would be legally bound to produce those novels. Read contracts carefully and understand what they are asking you to do. If you can’t read contracts for  yourself, hire a contract lawyer who can decipher the terms of the contract to you and use that contract lawyer to draft alternative terms that work for you. The publisher may not accept the updated terms, but you can then move on without being bound to that publisher.

Payments

Make sure that any contracts you sign stipulate payment terms. More specifically, how often they will pay you your share of the profits from the sale of your book. Is it monthly? Is it whenever the balance reaches $100? Is it yearly? Is it quarterly? Make sure your payment terms are upheld in the contract. You don’t want to be left in the dark as to when the publisher may cut you a check for your share of the profits. You also need to make sure that the contract terms stipulate the ability to audit sales records from the vendors. Make sure you can call, write or log into a site that will give you updated numbers of your book’s sales wherever it’s being sold. You don’t want to be beholden to the publisher to provide you with accurate statistics. I’m not saying publishers are deceitful, but it’s not out of the realm of possibilities. Make sure you can account for your exact sales from the stores directly and correlate those sales numbers to the amount you have been paid during that period.

Accounting errors happen and you don’t want to be on the receiving end of an accounting error in the publisher’s favor. Nor do you want to have to turn around and sue the publisher for profits they have kept as a result of an “accounting error”. If you have direct access to each store’s sales data, this transparency keeps the publisher honest. They have to provide you with what you are owed. It’s on you to periodically audit and make sure you are getting what you are owed, but the data is there for you to review if you need it.

If you can swing a deal where the stores are paying you directly without going through the publisher, all the better. Middlemen can get in the way and can dilute your payments. However, it’s more likely the publisher will end up paying you the residuals (after they take their cut). You’ll have to negotiate your payments with the publisher and this should be done contractually, not through verbal agreements.

Luck

Coming back around to the original question once again, luck is the biggest factor in whether a book becomes a bestseller. Sure, the content is important. A publisher’s editor, yes, has read many novels and they usually know what story features are most likely to resonate with readers. However, that doesn’t mean that an editor is always correct. They could think that your novel is going to be the next Pulitzer novel, but in fact it barely makes a splash in sales. No one can know what luck has in store. This means that, yes, an editor’s suggestions might be spot on, but it doesn’t guarantee success. It can put the novel on a path towards success, but it can’t guarantee success. Nothing, in fact, can guarantee success of a novel. Luck is one of those fickle things that factors into pretty much any form of entertainment. Whether it’s a movie or a music CD, a video game or a novel. These are all subject to the whims, ebbs and flows of the general population.

If a topic hits at a very salient point in time, it can take the world by storm. Such lightning strikes are rare, but they do happen. For example, Star Wars, Harry Potter and, to some degree, the Marvel universe movies. These became popular by mostly sheer luck and by landing in the marketplace at the right place and the right time. Being in the right place at the right time isn’t something you can guess. It’s a matter of luck. A publisher can help shape your novel into a something that may resemble a bestseller, but it cannot guarantee that luck or, indeed, success. That still requires a certain amount of plain old dice-rolling luck.

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Did Toys “R” Us have to fail?

Posted in bankruptcy, botch, business, ethics, fail by commorancy on September 9, 2019

If you’ve read various articles including this Bloomberg article, you might come away thinking that all of what happened to Toys “R” Us began a decade ago (i.e., the early 00s). In fact, you would be so wrong… and so would Bloomberg. Let’s explore.

The 80s

Around 1981 or 1982, I worked at Toys “R” Us. Even at that time, Toys “R” Us ran a questionable business model. A business model that, I might add, even store managers recognized and thought was unsustainable. In fact, after having discussions with store managers at my store, I got an earful about how they thought that the chain would likely fail within a decade if they kept on using that business model. This was the early 80s.

What business model?

Toys “R” Us sowed the seeds of its own destruction at least beginning in the 80s, perhaps as early as the 70s. What questionable business model is this? The model chosen was to operate the stores in the red (otherwise known as losing money) through 80-90% of the year (aka, “90 in the red”). Then, the management hoped to recoup those losses in the final 1-2 months of the year during holiday season sales. It didn’t always work out.

While this model seemed to work to keep most Toys “R” Us stores afloat through the 80s and 90s, it served to keep the company from really turning a solid profit and, ultimately, led to the company’s massive debt load. What that model meant to the stores is fully stocked shelves every day of the year. This was readily apparent walking into any Toys “R” Us store. The stores were not only full, they were positively brimming over with the latest toys. This also meant putting itself into massive debt each year in inventory and then hoping to pay off that debt at the end of the year when most of the stores finally ran “in the black” (read, turning a profit for the year).

Keep in mind that many of the stores didn’t turn a profit, but so long as enough stores did, they could cover for the debt they had been incurred company wide, or at least so that was the idea. Even the store manager at my Toys “R” Us location could see the handwriting on the wall in the early 80s. This store’s business model was not sustainable and I was, even as an standard employee, told this by various managers. These managers didn’t hold back their thoughts.

Bloomberg, Fads and Sustainability

What Bloomberg got right was that even a decade ago, TRU’s debt load had put them underwater. What Bloomberg didn’t address was that this debt began almost 2 decades earlier of overbuying, followed by hoping that a “hit toy” would kick them over the profit line at the end of every year.

“Hit Toys” were Toys “R” Us’s hopeful thing. They needed that Tickle Me Elmo or Nintendo Wii or Lazer Tag or Cabbage Patch Kid fad toy to carry the chain into the new year with profit on the books. Throughout the 80s and 90s, there were a string of these hit toys practically every year. Fad toys which flew off the shelves and brought Toys “R” Us to profitability each year. It was a risky move for Toys “R” Us to bank on a hot fad each year, but there it is.

Unfortunately, relying on this kind of yearly toy fad to sustain a business every year was not only risky, it began to burn Toys “R” Us as these yearly fads began to die off by the late 90s. Even during mid-late 90s, these fads were much less intense than they had been just a few years earlier. By the mid-00s, these fads were practically non-existent. Sure, there were hot toys, but no where near the levels of sales that Tickle Me Elmo or the Cabbage Patch Kid fads offered to Toys “R” Us’s bottom line… particularly when Best Buy, Walmart and Amazon concurrently began diluting the toy profits of TRU.

These fading fads were responsible for killing other toy stores chains as well, such as Kay Bee Toys and even the once high flying, high end FAO Schwarz. These fading fads also left Toys “R” Us holding a huge mound of debt.

Walmart

While Walmart did usurp the title of top toy seller from Toys “R” Us, that’s primarily because Toys “R” Us prices were always on the higher side. Walmart did carry toys, but not all toys. If you wanted something you couldn’t find at Walmart, you went to Toys “R” Us and it was pretty much guaranteed they would carry it (even though it might be out of stock). Walmart didn’t even stock many of these. The toy section in Walmart was always small by comparison. Sure, you could find better deals at Walmart, but only from the toys that they chose to carry.

Walmart was also not very kind to collectors in the 90s. If a collector showed up to buy toys, Walmart would try to do everything to keep that toy item away from the collectors… sometimes even going so far as to banning them from the store simply for buying toys. Does it really matter whose dollars are buying an item? Granted, I wasn’t particularly happy that a collector had gone to Walmart to buy out all of the “good” stock leaving tons of “peg warmers” sitting around that no one wanted. But, that’s how toy collecting worked in the 90s.

The whole collector market kind of died off with the advent of places where collectors could buy case packs, like Entertainment Earth. Instead of having to rummage around Walmart at 3AM (when they stocked new merchandise), you could order a full case of figures, guaranteeing that you’ll get at least one “rare” figure. This meant that the once Walmart and Toys “R” Us shopping locations for collectors became a thing of the past. Collectors took their money online to buy cases and stopped buying at Toys “R” Us. Buying case packs is easier, more convenient and doesn’t require the hassles of dealing with surly underpaid Walmart workers.

Toys “R” Us Kids Grew Up

Kids of the 80s became collectors in the 90s and became families on the 00s. The once popular collector market throughout the 90s fell apart into the 00s because the collector market changed and Toys “R” Us failed to understand this important change. The collector market is (or at least was) also a huge market that kept Toys “R” Us afloat in addition to the end-of-year-fads. However, brands like Hasbro and Mattel didn’t grow with the collector market. Sure, Hasbro tried, but the toys they made were tiny improvements over their (sub)standard toys. Mattel also tried with its collector Barbies, but, again they failed to understand the critical quality needed for what collectors really yearned.

In essence, the toy brands themselves didn’t grow to provide what collectors wanted… which left Toys “R” Us mostly without collector money. However, collector brands did grow up for the collector market outside of Toys “R” Us, including Sideshow and Hot Toys brands. These brands are now considered the premiere collector “toy” brands for adult collectors. These “action figures” are some of the highest end, most expensive, most collectable toys out there, yet these are not sold at Walmart, Target or even Toys “R” Us (before they closed). Though, you can find them on Amazon via third party sellers. This is where Toys “R” Us failed to keep up with the kid-turned-adult collectors. Hot Toys figures cost anywhere between $150-350 per figure; a price point that collectors are more than willing to pay to get that level of craftsmanship. A price point that Toys “R” Us never carried. A quality that not Toys “R” Us nor Walmart nor Target ever carried.

While Toys “R” Us continued to sell these low-end toy products to kids, it failed to grow up and to sell high end collectibles to adults. Ironically, this runs counter to their jingle. The most prestigious type of collectibles that Toys “R” Us sold were the collector Barbies and McFarlane figures, offering price points at  $15-40. A price tag that cannot provide the levels of detail, paint jobs and overall craftsmanship that goes into a Hot Toys or Sideshow figure. Adult collectors want high end figures and Sideshow and Hot Toys fill that niche. Toys “R” Us management never recognized this growing trend.

“I don’t want to grow up, I want to be a Toys “R” Us kid”

This jingle is ultimately the rationale that appears to have led Toys “R” Us management down the wrong path. Instead of singing the praises of not growing up, the toy store should have realized that kids grow into adults; adults who still want to buy collectible toys, but who don’t want the junky, low priced Hasbro and Mattel versions. They want premiere brands like Hot Toys offering highly detailed, highly realistic, meticulously crafted and painted figures… not Hasbro’s now antiquated, poorly painted, robot-style 12 inch figures. You might give these cheap toys to your kids, but you wouldn’t display them in a display case.

This collectible market began with highly detailed military figures, but branched out into licenses with Marvel, DC, Star Wars, Warner Brothers and various other large movie franchise brands. Toys “R” Us failed to latch onto this market and, thus, failed to capture the once Toys “R” Us kid who had grown into an adult and now desires these highly detailed collectible toys. As kids grow into adults, tastes change and people want more sophisticated products. Hot Toys and Sideshow found that niche for sophisticated adult tastes. Yet, Toys “R” Us failed to recognize this niche.

If Toys “R” Us had realized this mistake and had added brands like Hot Toys to its shelves, it might have been able to entice the collector’s market back into its stores and pay down some of its debt. Every discount retailer has, so far, failed to realize the adult collectible toy market. However, this lack of foresight hurt Toys “R” Us the most.

Kid Tastes

Additionally, kids tastes have also changed as a result of brands like Hot Toys and products like the iPad. Kids don’t want want to buy Leap or other “toy” or “fake” tablets when they can ask their parents for the real thing. Kids also want the higher end Hot Toys than the poorly crafted Hasbro Ironman figures. While Toys “R” Us did begin carrying Apple products, the stores really thought of these more as a toy rather than treating them as something useful. Best Buy always treated their Apple section with the best possible displays. Toys “R” Us displayed its Apple tablets right next to random other tablets as though they weren’t anything special. I’m not even sure that I’d have felt comfortable buying an Apple tablet from Toys “R” Us. Not only did they have no one versed in this technology on staff, what they carried could have been 2 or even 3 generations old. Toys “R” Us just didn’t treat these products with the respect that they deserved.

As a result of kids changing tastes and higher levels of sophistication, kids really didn’t want much of what was in that toy store after a certain age. This meant that Toys “R” Us was primarily for kids of a certain age and below (probably 8-9 or younger). Even still, these ages were growing up faster.

Toys “R” Us Closure

Did Toys “R” Us have to close? Yes, it did. Without a management team capable of fully understanding the downsides of running its stores using the “90 in the red” model throughout the year (and failing to accommodate the changing tastes of adult collectors), the stores ultimately succumbed to closure. It was inevitable.

What tipped the scale, though, was 2005’s $6.6 billion leveraged buyout of Toys “R” Us by the KKR, Bain Capital, and Vornado Realty Trust; a purchase that saddled the corporation with at least $5 billion in debt, in addition to its already mounting toy inventory debt each operating year. There was simply no way Toys “R” Us could recover from and pay down that debt considering its interest each month.

In fact, it was this very same leveraged buyout that not only trashed Toys “R” Us, it also lost its original private equity investors at least $1.28 billion. Even these private equity firms were ignorant of Toys “R” Us’s “90 in the red” model. You’d think that between three different private equity firms, one would have had brain among them. I guess not. Toys “R” Us was not worth buying strictly because of that business model… and it was especially true when considering saddling an already debt overburdened company with even more debt. It was an insanely stupid buyout made more stupid because of the lack performing even the most basic of fiduciary responsibility. Those private equity firms got exactly what they deserved out of that deal. Make the wrong deal, get the wrong results.

If I had been sitting in the room when this buyout deal was being considered, I would have put the kibosh on that deal pronto. If managers of stores could recognize how badly Toys “R” Us was operating in the 80s, why couldn’t a bunch of suits at three different private equity firms see this before plopping down $6.6 billion?

Overvaluation

If anything, 2005’s TRU sale is a cautionary tale. There are way too many buyouts that are purchased at way too high a value. I’ve seen it happen time and time again. Companies worth maybe $500 million sell for $3 billion? It’s just insane the money that’s being overspent. Would you walk into Walmart and offer to pay $25 for a $5 tube of toothpaste? I don’t think so. So, why do these investors think it’s okay to spend $6.6 billion on a company worth maybe $1 billion at its best… and it was then likely actually worth much less considering the debt that it already carried. Its insane business model should have further reduced its value.

Could Toys “R” Us have been saved?

Probably not. At least, not with its status quo business model. But, it might have been saved IF Toys “R” Us had adopted a more balanced approach to its store sales and more sane merchandise ordering in combination with letting managers actually handle full store merchandising instead of relying on nice looking, but misguided corporate-standard planograms.

Only stock enough merchandise in a specific store that that store can actually sell. Let managers move stock around on shelves and place the merchandise in their store where it’s most likely to sell. Additionally, don’t send stock to a store where the buying demographic isn’t buying that type of merchandise. If Barbies aren’t popular in a particular store’s demographic region, send limited amounts of Barbies there. It’s a waste of money and effort to stock merchandise that doesn’t sell. One of Toys “R” Us’s biggest foibles was its cookie-cutter store approach. That meant it was sending the same stock to all stores regardless of popularity in that local store’s area. It also meant that it way overspent on toys that would never sell at certain stores. Eventually, they simply had to clearance out those toys. Each store’s inventory should have been customized based on buying habits of local consumers and by the local manager. Only the local store team knows what’s the “hot sellers” in their store.

Clearance merchandise is actually a red flag in the retail business. It means that, as a store, you way overspent on merchandise that you couldn’t sell. If you have excessive clearance merchandise, then your merchandise spends are way off. It also means that your buyer is overbuying stuff that isn’t selling. It means you need to rethink your buyer and it means your new buyer needs to rethink how much to spend on similar types of products.

One of Toys “R” Us’s other foibles was its inability to recognize and stock the “hottest toys” rapidly. If you send 5 of something to a store and it sells out in 10 minutes, you need to stock more of it and you need to do it pronto. Yet, it might take Toys “R” Us 30 or more days to get that merchandise back in stock. That’s 30 days of zero sales… sales that could have been had the next day and the day after that. Missed sales were one of TRU’s biggest problems. Having merchandise in stock that you can sell day after day is a huge win. Yet, if the corporate buyers don’t even know to reorder this thing again, the store is blind. This is why the next part was so important to improving TRU.

Instead, this toy chain should have let the local managers have autonomy via cutting merchandise from their store that isn’t selling and placing rush orders on the hottest toys. By letting the managers, you know, actually manage the store’s inventory properly, the stores could have cut costs and raised profits. The managers could have done this by buying more of popular hot sellers in that area, shuffling cold merchandise to other stores that can sell it and cutting non-sellers from the inventory. In fact, managers should have actually had access to every store’s inventory throughout the chain and when that item last sold there. If a particular item is selling hot in one store, but is completely dead in other stores, the hot item store manager should be able to request stock moved from the cold stores to their store. This way, managers could have directly moved inventory from store to store instead of placing orders for more stock, thus causing more debt. Only after the existing in-store inventory was exhausted should a new order need to be placed. The buyers from the chain should have endorsed this manager autonomy.

Unfortunately, that wasn’t a priority for the very rigid corporate run TRU. I could walk into a store in Texas and find specific toys always out of stock. Then walk into a TRU in St. Louis a week later and find twenty of them sitting on the shelf with dust on the top. If stores had been able to request the hottest toys moved from other stores, the chain could have saved a lot of money on new stock orders.

This change in business model could have drastically improved Toys “R” Us’s profitability throughout the year. It probably would have cut down on orders to toy sellers, but something’s got to give when you’re running a retail store chain. If the toy manufacturers had to suffer a little to let Toys “R” Us recover and be a whole lot more profitable, then so be it.

Unfortunately, TRU’s status quo model endured. Even if the leveraged buyout hadn’t occurred in 2005, Toys “R” Us’s fate was pretty much sealed strictly by is “90 in the red” (cookie cutter) mentality. It was only a matter of time before it succumbed to its own debt burden even if it hadn’t incurred a ton more debt after that poor sale. The 2005 unwise sale simply accelerated Toys “R” Us’s already looming demise.

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Star Force Book Series: A Review

Posted in entertainment, novels, reviews by commorancy on September 8, 2019

While Audible and Amazon both allow you to review individual books separately, they don’t really offer a way to review a book series as a whole. Let’s explore B.V. Larson’s Star Force book series.

SPOILER ALERT: If you wish to read this book series, this review may contain spoilers.

Book Style

Let’s start by how these books are written. Unlike many books which might jump back and forth between several unfolding story arcs between different characters, this book series is written entirely linear with a single story thread told to us in first person by the protagonist. Unfortunately, this linear unfolding is a bit detrimental to this series of books because there are a number of characters who could have benefited from having their own separate story arc. Seeing these events unfold separately from the main character’s story would have given us deeper depth into this universe and its series of unfolding events.

Instead, the author chose to focus entirely on Kyle Riggs, our protagonist of this series, and his specific circumstances, always from Kyle’s point of view. In fact, the book series is almost written as a fictional memoir… as if Kyle is recounting these stories from some distant future rather than being told to us “in the now”. This aspect was neither confirmed nor denied by the author. It’s simply left open.

Swarm

The Book Swarm starts the series. Kyle’s kids are killed by an unknown UFO when they are summarily nabbed by, then ejected from the UFO. When Kyle himself is nabbed by the same UFO, he is able to solve the riddle and remain alive. This is where the entire series sets its foundation for what comes in every later book… sort of.

Unfortunately, there were many missteps in this series along the way. Well, maybe not exactly missteps, but definitely missed opportunities to delve deeper not only into the Kyle’s psyche, but into the psyche of the machines (and ultimately “The Blues”). “The Blues” being the creators of not only the “nano” tech used to create the nano ships that killed Kyle’s kids, but they also created the “macros”. This one race of beings created the entire series of circumstances that set this entire series in motion… and imparts important technology to humanity that allows it to become space faring.

Kyle meets most of his important contacts in this first book including Sandra and Crowe. Other characters would make appearances later on and remain throughout the series. Some characters are killed for various sometimes unexplained reasons. Swarm is the foundation book that lays the groundwork for all that comes in the remaining 8 other “Kyle” novels.

You might be thinking, “9 total novels? I thought there were 14?” Well, kind of. Beginning with the novel Outcast (book 10), this is the first collaborative novel between B. V. Larson and another author. Usually when I see an extra author name on the cover, the lion’s share of work is likely done by the co-author, not the original series author. This means that beginning at Outcast, I’d consider this the beginning of a new series even though it continues with the same numbering scheme and is under the Star Force label.

In fact, because Outcast begins with Cody Riggs, the offspring of Jasmine and Kyle, at a point in the future when he’s “coming of age”, I’d consider this no longer about Kyle Riggs. His story is done and ended at book 9. For me, I consider the series actually complete at book 9. All books after 9 are intended to carry on in this universe, but with an entirely different cast of characters and years later… even though Marvin, the ubiquitous robot, is still at play and so is Kwan.

Let’s Get Started

With the above story groundwork laid, I can begin this review in earnest. One thing that irks me is when authors abscond with pop culture references in works without really giving due credit to any of the original creators. For example, the transport “Rings” in this novel are almost ripped off entirely from Stargate… and in particular, the Stargate SG1 TV series. Most notably, B. V. Larson’s use of not only the ring itself, but absconding with the idea that ‘Ancients’ created the rings, the exact terms used in Stargate SG1. Whenever I run into such references, I have to shake my head.

While I can’t begrudge B. V. Larson being a fan of SG1… hey, I’m a fan of that series too… I can’t really agree with using such blatant copying of ideas right down to the use of the same names.

Other such references include Star Wars, with Phobos… a moon-like space station with a “gravity canon”, in similar form to the planet killer weapon of the Death Star. These references are quite immediately apparent. Another pop culture reference includes the nano technology used throughout the book series. While B. V. Larson uses these nanites in specific ways to improve humanity, the technology was actually again ripped from both Stargate SG1 and Terminator 2. However, in SG1, the “nanos”, actually the Replicators, were enemies and could not at all be tamed and used from the betterment of humanity. The liquid metal described by Kyle always resonated with me in the same way as the T-1000 terminator in T2.

Kyle Riggs

Within this story, Kyle Riggs is our protagonist. He’s the one we are supposed cheer on. In some cases, his actions are worth cheering. In other cases, his actions are questionable and his motives are not explained. In fact, there are many ideas left unexplained in the series and we’ll come to that section of this review a bit later.

Kyle Riggs begins this tale as a computer science teacher turned farmer and ends this tale as emperor over the known earth… who then steps down and goes back to farming with his new kid, Cody, in tow. Basically, the book ends where it begins. In many ways, it’s a contrived tale that comes full circle. What happens between book 1 and book 9 simply fills in Kyle’s gap between these two bookends. That’s not to say that everything that happens between book 1 and book 9 is uninteresting, but know that if you delve too deeply into its meanings, you’ll definitely come up short changed.

Kyle makes his way from school teacher, to nanoship pilot, to nanotized warrior to colonel of the Star Force fleet. It’s a somewhat slow-ish progression predicated by the fact that we have no other character tales unfolding in the background. We can accept this series of events because we are not told of many other characters seeking similar opportunities in the flying fleet. When such characters do present such as Crowe, Kerr or Miklos, they are summarily and rapidly sidelined by all-too-convenient plot lines. In the beginning of this tale, there were hundreds of nanoships. There had to have been at least one other nanoship pilot capable of performing as well or possibly better than Kyle Riggs. We must, therefore, simply accept what’s happening at face value and not question this series of events at all. That Kyle Riggs was the “smartest” and “brightest” of the bunch was something we simply have to accept to buy into this book series. If you can’t buy this concept, then the books won’t work.

Kyle also acts in all sorts of odd ways throughout the run of the novels. At first, he’s a school teacher trapped in a ship fending for his life. He’s steadfastly against what these ships are doing and pro-humanity (and protector of all “biotics”). Later, he converts into a commander over Star Force… which conveniently more or less disappears until they can rebuild. He then changes his tune a bit. He’s still more-or-less pro-human whenever it suits his fancy. He’s brash, impulsive and reckless. He likes to show us that he’s in charge and that he knows what he’s doing. In fact, he tells us that he doesn’t know what he’s doing over and over and over.

This part was a little overdone. We get it. He’s unsure of himself, but he does whatever thing that seems most logical to him at the moment in time, which usually turns out okay. He’s an okay protagonist with a bit of a streak of meanness built-in. Granted, he is sour over his loss when the story begins, but he seems to quickly forget all about that.

It’s really odd, too. He never properly grieves for his kids, yet he goes way over the top when Sandra dies.

The Blues

During the run of the novels, there comes a time when “The Blues” deliver Kyle a dire warning. The Blues claim that Kyle and his team violated some fundamental universal law that you don’t create or link anything to the existing “ring” system or if you do,  you’ll face the wrath of the “Ancients”. Yet, the entire series ends out Kyle’s saga without having this event occur. Why even bring up large such a story event and then not even follow through with the thread?

Worse, the warning from the Blues is entirely illogical. Why? Because the Ancients would go after “The Blues”, not the humans. Why would the Ancients do this? Because “The Blues” gave the technology to the humans that let them hook anything to the ring. The Blues gave humans nanotech and brain boxes. These fundamental tools allowed Kyle, in turn, to create Marvin… who, again in turn, then created technology to hook into the ring system. It is, therefore, the Blues who are at fault for allowing additional things to be hooked into the ring system, not the humans.

Without “The Blues”, none of what happened in any of these books would be possible, let alone hooking up to the rings. The Blues are entirely responsible for the mess that occurs after their own meddling with the universe. It is the Blues whom the ancients would wipe, not humanity.

As smart as the Blues are, I was entirely surprised they couldn’t logically deduce this outcome. Yet, it doesn’t much matter after Kyle’s second bombardment of The Blues home world. A bombardment, I might add, that while it might be satisfying for Kyle, there’s no confirmation it actually did anything to the Blues. The only way to wipe out the Blues would be to reduce the Blues home world to star dust. We never get confirmation that Kyle’s second bombardment did anything at all. It just all ends with Kyle’s retirement from Star Force.

Untold Tales

In among what is spun in these books, there are a number of un-closed threads. Let’s explore some of these now:

  1. Fate of the Nanoship swarm — When the nanoships leave Earth because they have decided it is no longer of interest to them, they take their captive pilots and disappear. Riggs, however, manages to escape this fate, along with Crowe. Though, we don’t find out about Crowe until a bit later. These, apparently, were the only two nanoships convinced to return to Earth? The rest disappeared into the void and we only hear of them again once more in passing and then they are no longer heard from again. We assume them to all be destroyed, but I got the impression that there were many more nanoships that we never learned of their fate. This thread is left hanging.
  2. Crowe — After Crowe becomes “emperor” on Earth by using his nano factories to outnumber and outgun the planet, we are left with only questions. How did this happen? Why did it happen? Yes, Crowe was basically a scoundrel, we never get the full details of how this coup was accomplished or even why. We get a minimal tale from Jasmine, whose own personal agenda isn’t really known even at the very end. Yes, Crowe was a money hungry person, but was he the kind of person who would do what he was alleged to do on Earth? I’m not so sure. I was never even much convinced that he had taken the nano injections as he always seemed a bit too skittish about doing that. Yet, he manages to become Emperor? Out of sight, out of mind. This is a story that should have been told properly.
  3. Crowe as a Cyborg — Eventually, Crowe must have become nanotized (or cyborgnized) because he was able to fight a nanotized Riggs and survive. Still, Crowe seemed goldigging, but timid. This isn’t the worst part of Crowe’s tale. When Riggs comes face to face with Crowe to sign the peace accord much later, it turns out that Crowe was a cyborg. Wait.. what? How do we go from mindless automaton robots with limited human portions which mindlessly attack the Riggs pigs ships to thinking, speaking, walking, talking, fighting, rational human looking cyborgs? I’ll let the cyborgs that attack Riggs’s ships slide. Sure, the nanos might be able to create such an abomination with a limited brain box. I can see that. But, replacing a human being entirely with a cyborg? That story line came out of nowhere with entirely no explanation.
  4. Crowe escapes? — Assuming Crowe is actually smart enough to invent walking, talking cyborg clones… any cyborg created that appears like Crowe is merely a facsimile of Crowe. Not the real thing. Crowe was way too chicken to actually fight Riggs for real. Yet, at the time when Riggs fights cyborg Crowe, not once does this thought cross the minds of Riggs or, more importantly, Jasmine or even Marvin (who can see many, many steps ahead). Probably one of the biggest oversights in the book series.
  5. Marvin’s Progression — Marvin was created by Riggs from a data stream that was transmitted to his ship. He thought this transmission originated from the Centaurs. Later, we come to find that that wasn’t entirely true. In fact, Marvin surmises his own reasons for his existence. You’ll need to read the novels to know who and why it was transmitted, even though it was never confirmed. Anyway, Marvin acts in increasingly odd ways as the story progresses. At first, Marvin acts mostly like a computer. In the end, Marvin acts contrary to a computer… making decisions that are, in fact, questionable and problematic. Though, many of Marvin’s actions are questionable and problematic. I’m not entirely sure why Riggs really kept him around.
  6. Sandra — Sandra was Riggs’s love interest for most of the series until B. V. Larson decided it was time to kill her off. I’m not entirely sure the actual reasoning behind her death as nothing was really accomplished, nor did Riggs really mourn her in any meaningful way… unless you count getting drunk for months on end mourning.
  7. Cyborgs — This is a story that didn’t get told and also needed to. First, we see the mindless half machine, half flesh cyborgs that come attack Riggs ship and Phobos (the Blues death star). Other than being a somewhat convenient plot device that keeps Tolerance (the Blue aboard Phobos) occupied, the story of these things is never explained. Where they nano constructions? Were they some other tech that Crowe managed to get hold of? Where they something not from Earth? Riggs made a lot of assumptions about these cyborg drones that never got explained. Additionally, when Crowe turns out to be a Cyborg, we have no way of knowing if the Crowe cyborg was the same as or entirely different from what Riggs encountered in space.
  8. Macros defeated? — Were the Macros truly defeated? Time and time again, the macros showed themselves to be a resilient robot species. Sure, they may have had a base located on the dead sun that Riggs destroyed. But, why was it assumed that that was the only base that the Macros had?

Cody Riggs

At the birth of Cody, the series summarily ends seeing Riggs gallivant off to his farm (where the series started) and become a farmer again… never to command a space fleet again. It’s an odd abrupt transition for a character who was methodical about contemplating all of his options. While this section probably should have been under Untold Tales, I found it questionable to bring Cody’s tales into this series as a successor. This tale was about Kyle. When Kyle ended his reign, to me the series was over. Bringing in Cody to carry the torch just doesn’t work… at least not in Outcast. The Outcast book is all over the place and bungling in all of the most inane and trite ways. It tries hard to rekindle what we liked about novels 1-9, but it fails pretty tremendously throughout. While I found each of books 1 through 9 very worthy, even though they are completely told from a single point of view, I found book 10 hard to get through.

Book 10 is disjointed. It starts off on the wrong foot by killing Cody’s girlfriend as the first major event… an entirely unnecessary random thing. Yes, it brings in some measure of action right out of the gate, but it’s the wrong action. The opening action in Swarm at least made sense for the circumstances. The opening of Outcast didn’t actually make any sense. While Cody is Kyle’s offspring, why would anyone have put a hit out on a kid who hasn’t yet done anything? If anything, they would want to hit Kyle, not Cody. That would have been a more suspenseful book opener. Let Cody rescue his dad from yet another assassination attempt.

There were many ways this Cody series opener could have gone and still involved Jasmine and Kyle in more important ways. Instead, Cody’s first book is all about Cody and his first command… not at all about his family.

Ancients

While I have discussed this above, I want to reiterate how much this part of the series relies on Stargate for its premise. The “rings” are almost identical in complexity and functionality to Stargate’s gate rings… right down to them having been built by “Ancients” (a term used in both Stargate and in Star Force).

In books 1-9, “The Blues” warn Kyle Riggs of impending doom from the “Ancients” which, unfortunately as I said above, never materializes within these books. This to me was a huge miss. If you’re going to tease such a power exists in the universe, you should at least show it to us before Kyle’s retirement. I don’t want to see Cody deal with these ancient aliens. I want to see Kyle do it. It was warned on Kyle’s watch, it should be Kyle who handles it.

I’m also generally okay with limited uses of copying from other science fiction as long as you give a nod (in the form of credit) to the material somewhere. Perhaps naming Kyle’s ship “Samantha”. Just give us a nod to the science fiction universe from where you stole your ideas so we both know what you did, can agree to it, smile at the nod and move on. Without a nod like this, it just looks like theft of ideas… and worse, without credit, it simply looks like you can’t come up with your own original ideas. Sure, the transport ring system used in Stargate was an excellent transport device. But, so was the matter transporter in Star Trek. Why didn’t you use that, too?

If the use of the word “Ancients” was supposed to be the nod to Stargate, it failed. Don’t use an obscure reference when giving a nod. Nod by giving us a tongue-in-cheek reference to a main character such as Samantha Carter, Daniel Jackson, Teal’c or Jack O’Neil. Don’t use “Ancients” which makes your theft look more like a theft than a nod. Make us understand that the reference is intended towards another pop culture icon series. The use of the word “Ancients” doesn’t read as a proper nod.

Overall

Books 1 through 9 are decent reads with the exception of a few eye rolling passages here and there, a few logic errors and a few oddities that were included but never followed through. I’d give the whole series a solid 4 out of 5 stars.

If you’re into science fiction which relies heavily on concepts introduced by Stargate, then you may like the Star Force book series. If you’re looking for more original and cerebral science fiction content, you’ll want to keep looking. This is not the book series for you. The books in no way blaze a new, distinct trail in the science fiction universe. Instead, it retreads many older formulas in sometimes new, but sometimes tired ways. The story is mostly fresh, but the technology concepts have already been introduced by the likes of Star Trek, Stargate and Terminator. In these series cases, many times it was done better.

With that said, I’d call the series quits at book 9. Book 10 effectively starts a brand new series set in the same universe, except with Cody (Kyle’s son) at the helm. Cody is okay, but the author tries way too hard to fit Cody into the same mold as Kyle… to the story’s detriment. The setups in book 10 are contrived, unoriginal and, in many ways, juvenile. As I said above, because Cody is so young, the story just doesn’t read as genuine or fresh. It reads as forced. It also reads as a genre change from mature science fiction to young adult. To me, this genre change almost seems like a slap in the face to the readers. Anyway, why is Cody so gung-ho to follow in Kyle’s footsteps? Why did he want to board a starship and head to the skies? What was the urgent urgency of this decision? This wasn’t set up at all.

It seems to me that Kyle and Jasmine would have brought up Cody with ideals of staying on the farm and helping out there… not gallivanting off into the universe on a starship. Cody’s whole premise simply comes out of nowhere with no explanation. One minute Cody is in a barn with Marvin setting stuff on fire and the next minute Cody is aboard a starship heading off to new adventures. It seems to me that Kyle, as headstrong as he is, would have had something to say about that… but where are dad and mom? No where really. Jasmine only makes an inconsequential appearance, long enough to nurse Cody to health. Kyle doesn’t even really make an appearance. Book 10 starts out so weird and progresses to nonsense in short order.

My advice is to read books 1 through 9 and call it quits. Leave book 10 and the rest unread. If you really want to know what happens to Cody, sure go ahead. But, know that Cody’s stories don’t in any way tie into Kyle’s stories. They’re all new adventures in all new universes with all new friends and foes. Basically, with these stories, they’ve thrown out the baby with the bathwater to start a new series starring Cody. Start and end with the “Kyle” books and you’re set. Only do the “Cody” books if you really want this additional post-story content.

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