Business: Does my company have a toxic culture?
Toxic work cultures aren’t always obvious, at least not when you’re first hired and not always to managers. As a new hire, these work cultures can become apparent over time, but many times it creeps up on you unaware. Sometimes it’s even ingrained as part of the culture. For managers, a toxic workplace is yours to manage, but too many managers fail to see it and fail to act on it. Let’s explore the business of a toxic workplace culture.
Business Culture
Founders and CEOs must cultivate not only their business ideas and breathe life into them, they must also breathe life into a thriving business that operates and implements those ideas. That means hiring staff. However, hiring qualified candidates and hiring honest, ethical and affable people are two entirely different things. Sometimes, hiring a qualified candidate brings with it toxic baggage under the guise of affable.
Hiring Practices
Businesses today hire primarily based on qualifications, not on interpersonal skills. What this means is that companies end up with all manner of people on the payroll. At least some of these people are likely to be toxic in many different ways. Simply because the hired person can do their job correctly doesn’t necessarily make that person the best choice for your business’s success. A toxic person can overwhelm an office with distrust, negativity, bad morale and seek to destroy the very business itself… all while performing their job perfectly and correctly.
Why? The above example person is toxic, through and through. They have no sense of moral compass and are willing to do anything to torpedo anything and anyone who stands in their way. This is the very type of person you really don’t want to hire. Yet, many companies unknowingly do.
Why does this happen? It happens because businesses don’t have a means to screen for this level of toxicity from any candidate. However, there are some ways to help determine toxicity levels, but very, very few companies employ such behavioral culling during an interview. Keep in mind, though, that even the best of behavioral tests to determine toxicity can be foiled by candidates who intentionally and knowingly practice toxic workplace behaviors. If a candidate seems too ideal even after taking a behavioral test, that person might become problematic when in the workplace.
Interview Questions
Many hiring managers naively believe you can ask simple questions and determine if someone is toxic. While this might work a small portion of the time, a large portion of the time it simply doesn’t work. Unless that toxic candidate is completely naïve about hiring practices (hint: they’re likely very knowledgeable), they’re not likely to intentionally (or accidentally) reveal their toxic nature during an interview. That’s not to say it can’t happen. However, for these naïve candidates, you don’t really have to go out of your way to find them. These candidates will out themselves just by their own stupidity. These naïve people are the exception, not the rule.
Far too many toxic people are the shrewd, cunning and know exactly what they are doing. They see your questions coming and answer them to impress, not reveal their own personal flaws. Any questions designed to elicit personal responses will be turned around into how their work skills have improved business operations.
For a hiring manager, these are the kinds of candidates who are the most difficult to weed out because they are, as I said, shrewd and cunning and seem the perfect candidate, on the surface. They know how to ace an interview and they’ll do it with flying colors. When a candidate seems too good to be true, this should be a red flag in and of itself. No one is that good.
Looks
Many people, particularly those who are overly attractive, can easily betray and feed into the toxic culture problem. That’s not to say that people who appear “perfect”, “flawless” and “beautiful” are all toxic, but as a hiring manager, you should always remain on your toes when considering hiring those who fall into the “perfection” bucket. What exactly is “perfection”?
It’s those men and women who look like they’ve stepped off of a runway, out of an advertisement or look like a model. These people are impeccably fit, immaculately coiffed, perfectly groomed, carry themselves in an overly confident way and both have overly engaging smiles and a personality to match. People who are genuine don’t tend to look or act like this. Everyone is beautiful in their own way, but these people who exude that “perfect model” appearance and who appear “perfectly flawless”, not just in appearance, but also when talking with them, should leave you skeptical as a hiring manager. Nobody is that “perfect”. The problem with many of these people is “ego”, which is one of the primary driving factors behind toxic workplace behavior.
The one job where such beautiful people can be hired, albeit with trepidation, is outside sales. These people can become the face of your sales team. Because sales jobs are grueling, tiring and relentless, hiring flawless and beautiful people to visit with clients can greatly help make a sale. You just have be aware that these people can sow seeds of discord while in the office, if allowed. However, they can just as easily land million dollar deals for the company. Ego has its place… and having overly beautiful people on a your sales team is typically the one and only one job role where ego works.
Yes, I do understand how tempting it is to hire that beautiful office assistant. I get it. They’re eye candy every single day. However, that eye candy for you can turn into a nightmare for everyone else. Be cautious when considering the “overly beautiful” people of the world for internal positions outside of sales.
Note, there is a significant difference between simple beautiful and glamorous beautiful. It’s these glamorous beautiful people who bare watching. “Simple beautiful” people are typically down-to-earth, aren’t overly made up, don’t have perfectly coiffed hair, don’t wear overly flattering clothing and are focused on the work at hand. The “glamorous beautiful” people are overly concerned about their appearance, smell and personality, yet still manage to get their work done. It’s these overly glamorous people who are more likely to fall into the toxic bucket due to ego.
Probation Period
Many companies hire new employees on a conditional basis. Basically, so long as the employee is able to perform properly for a period of time, usually 90 days, then the job becomes permanent thereafter.
Don’t think that a probationary period actually offers enough time to out a toxic employee. Toxic employees are patient. They are more than willing to wait through any probationary period while remaining on their best behavior. They’ll do their job well and everyone will praise that employee’s work efforts. This type of toxic employee is seething and ready to let lose their toxicity, but they’re more than willing to temper that toxicity until they know the job is fully theirs. As I said, this type of toxic employee is overly patient.
Once their “tenure” actually begins, that’s when the employee will slowly begin to unleash their toxicity. Small at first, then no holds barred after several months.
They do this for several reasons:
- By being patient allows slowly ingratiating themselves into the company. They can then make their skillset (in)valuable to the point that the company might have a hard time replacing them.
- Waiting through that waiting period, they get to know who they can “beat up” and who they must “kiss ass”. It gives them plenty of time to determine the “lay of the land”.
- Kissing up. This may start right away, but usually takes a few weeks because they don’t want to kiss up to the wrong person. This type of toxic employee will “kiss up” to their immediate superior to make them feel superior. They’ll accept lots of work from their manager and turn it all in perfectly. In effect, they become the perfect “Yes, man” and a model employee. They might even win a monthly employee award.
Kissing Up and Overly Friendly Attitudes
Someone who “kisses up” and who exhibits artificially friendly attitudes is someone to watch closely. This kind of behavior seems like the flip side of toxic behavior. In fact, these friendly attitudes are actually part of toxic behavior. It’s just that because this behavior seems friendly and nice, it’s difficult to see it as part of a toxic person. Toxicity comes in many forms, but most people tend to classify it with only negative behaviors. Positive behaviors tend not to be classed under toxicity simply because they are positive.
Most toxic people will exhibit a mix of both positive and negative behaviors, but that are both fully tied to their toxicity. They’ll start mostly with positive and then slowly work their way to the negative spectrum. Know that the reason behind the overly friendly attitudes and “kissing up” is tied to their toxicity. “Kissing up” usually only occurs with their direct manager or managers above them. The toxic person almost never uses these artificially friendly attitudes toward coworkers. In fact, most coworkers will typically see a toxic person as aloof and arrogant.
Lone Workers
However, don’t assume that a lone worker indicates toxicity. Lone workers can be some of the most productive people in your organization and that has nothing to do with toxicity. A lone worker may choose to work alone solely because the “team” around them may, in fact, be toxic and may be the ones holding that person or project back. Lone workers may, in fact, be a product of a toxic workplace culture. Toxic employees tend to want to sabotage the work of others, including that person who is seen as a lone worker. Because it’s nearly impossible to alert anyone in a company to one or more toxic employees without being seen as a “problem”, to avoid that scenario entirely, many employees instead turn to becoming a lone worker to avoid having to interact with toxic workers bent on sabotaging projects (and other employees).
Toxic employees then choose other “behind the back” strategies to discredit one or more lone worker employees. I’ll come back to this “snitching” topic shortly.
The only time a toxic person seemingly works well with others is if the manager explicitly asks the person to do so as part of their job duties… at which point, the toxic person will immediately ingratiate themselves into the “group” as if they were always the best of chummy buddies. For the rest of the group, it’s odd and offputting and they can see exactly what’s going on. For the manager, they see it as a person taking initiative and taking direction well. Managers don’t get to see what’s really going on behind that toxic curtain when they’re not in the room.
However, that group of workers definitely get to see it. They see the artificiality of the attitude. The taking on of extra work. The sometimes doing the work of others. It even can get to the point that the toxic employee will intentionally take work from another, do it intentionally wrong and then attempt to pin that “shoddy” work on the original owner. It’s all overkill, but it’s something the toxic person does to ensure they are accepted by the manager and to make sure their skills are seen as irreplaceable. They sow the seeds of being irreplaceable so that at the point they think that they are, they can fully unleash their toxicity.
Snitching
One behavior that should immediately shoot up red flags to a manager is “snitching” or “tattling”. These traits may seem like a good thing, but these behaviors are, in fact, a form of toxicity. When one employee goes behind the back of another to make disparaging remarks without them having attempted to resolve the issue first, this firmly indicates toxicity.
These types of “snitches” are the very definition of toxic. This behavior intentionally sows seeds of discord between the manager and staff. Effectively, this toxic person is a wedge attempting to drive a huge gap between the manager and the workers… to cast doubt and suspicion on a specific person or group of people.
When an employee steps into your office and attempts to convince you, as manager, that one or more people is/are a problem, red flags should appear instantly. Not about the people being mentioned, but about the person sitting in your office. This is why toxic people tend to like to win “lead” roles on teams. That title gives them more credibility and trust to step into a manager’s office to disparage others.
Unleashed
Once a toxic worker has been working long enough to feel irreplaceable, perhaps even being told so by a manager, the gloves come off. Sometimes they do so after waiting to be promoted to a “lead” position, cinching their toxicity. Becoming a “lead” allows a toxic person to unleash their toxicity in full. Usually, this type of person begins by latching onto the person they like least. In fact, they don’t really care who it is, just that there’s someone they can pour their toxicity onto. And, boy do they ever.
First, they start with subtle hints that the person is doing something untoward (snitching). Nothing specific, mind you, but they sow enough seeds of doubt with the manager that the manager must take a much closer look. These lies, of course, are usually just that. Lies. Yet, the manager now trusts the toxic person enough to begin to believe their lies. The lies usually start with a shred of truth, like claiming the person has been spending too much time on email and not enough working. When, in fact, the person has written the same amount of email they always have. Or, that the employee has been taking too many smoking breaks.
Second, the toxic person may even go so far as to not only lie, but plant “evidence” in the desk of the person they are now directing their toxicity to. Because most offices are fairly open and trusting, many employees leave their desk drawers unlocked while away from their desks. This facilitates the toxic person’s behaviors, particularly planting of evidence.
This leaves trusting employees open to abuse from toxic employees. Depending on the kind of “evidence” planted, it might even elicit probation for the employee or even termination. The toxic employee thinks, “One down, many to go”. This is the start of a huge morale problem which lasts until enough employees leave that there’s no one left to complain.
As employees begin to disappear one at a time, the manager won’t suspect the toxic employee, but instead will fail to understand why so many employees are leaving. Because the now trusted, but highly toxic employee, is now running the show, so to speak, they have full reign to do as they please.
Once they’ve cleaned house sufficiently, this is where they turn their ire onto their manager seeking that job role. At this point, they’ll both lie and plant evidence to implicate the manager in some kind of in-house scam. That manager’s manager might or might not fall for the bait. It depends on how loose or tight that relationship is. At this point, the toxic employee might be discovered, but possibly not.
These toxic employee scams are generally so subtle that it’s hard to trace it back to a specific employee.
Agenda Behind Toxicity
Sometimes there’s an agenda. I’ve seen the above toxic situation unfold before, in fact. Here’s the story.
Note that this didn’t occur in my office, but we got the details of it by all of the employees who fell into it. We had a new person hired. I’ll call her Jill. Jill was a fairly competent worker who did her job well… at least for a few months. After a few months, the manager promoted her to “lead”. At this point, she was still liked by most and did her job fairly well.
However, once promoted to lead. The entire workplace changed. Employees began seeing a side of her they hadn’t seen. Over the next couple of months, her behavior changed towards them. Yet, her manager saw none of this. In fact, her manager got caught up in a problem of his own, which kept his attention focused on that problem.
Within one to two months, her manager left the company and she was again promoted to manager. At once, she fired nearly every single person on the team and simultaneously hired a bunch of her “friends”. Only one or two “original” employees remained. This was her goal. To hire people she wanted and get rid of those she didn’t want.
At this point, the company was in a financially dire situation, not entirely of her making, but her shenanigans didn’t help and her ineptitude in managing was felt over our services being sold… leading would-be buyers to competitors. Over a month or two, her and her new “team” was unable to properly manage the equipment she was to tasked to manage, causing outages and she was forced to leave (not fired, but asked to resign). After that, many of her hires were also laid off, mostly because of the company’s financial situation. The few who managed to stay through her firing spree stayed on to manage the equipment after her departure, one of which became the new manager.
Unfortunately, the company only remained in business for ~9 more months before ultimately closing its doors for good.
This is a perfect example of a toxic workplace culture. It also impresses the importance of watching closely who is managing your company. Even managers can impact the bottom line. Even managers can cause toxicity. Oh, and her toxicity attempted to reach us in our remote office. However, our manager realized exactly what it was an completely ignored her. Since she had nothing to do with the services we managed in our office, her toxicity remained mostly confined to her office. Though, I firmly believe her toxicity was part of the reason the company ended up folding.
Workplace (mis)Trust
This is a fairly typical scenario above. Toxic employees tend to, at least over a period of time, cause large departures of other employees and generally sow mayhem by their toxicity. Many times it’s for a specific agenda, such as wanting to hire specific people they know. It is not only because the toxic employee is willing to lie, cheat and back stab, but also because no one wants to be around this type of toxicity every day. Toxicity is easily spotted by those on the ground and it grows over time to the point that employees must make a decision: stay or go. Managers typically stay insulated from this toxicity because that’s how a toxic employee wants it.
In fact, toxic employees typically sow seeds of doubt and distrust about all of the employees they intend to “stab” with the manager. Once they have these seeds of doubt planted, any one of those employees who attempts to have a conversation with the manager ends up finding that the manager no longer trusts them. Sometimes you don’t find out about that lack of trust until a performance review.
Losing trust in a workplace is tantamount to being fired. The point at which you have lost your manager’s trust, an employee should line up another job. Trust between manager and worker is paramount. Losing that trust means being unable to do your job correctly, even if you do it correctly.
Toxic employees intentionally seek to sow seeds of mistrust between manager and staff, with the exception of that toxic employee, who seeks to have the highest level of trust from the manager. Again, this is a huge red flag. Any new-ish employee who immediately tries to impress upon you, as the manager, how trustworthy they are and how untrustworthy everyone else is should be viewed as toxic.
Managers don’t need to be told whom to trust. Managers need to determine and establish trust level between their employees themselves. Unless an employee shows that they are untrustworthy, there is no reason to mistrust an employee based on another employee’s word.
There’s where a toxic employee can up their game by planting “evidence” of mistrust. If, as an employee, you’ve been framed by a co-worker over something that has been “planted”, you definitely need to find another job. Trying to win a “I said, they said” battle can be almost impossible over planted evidence. Worse, if another employee is willing to stoop so low as to actually plant evidence onto another employee, it’s time to leave. There is almost no way to convince a manager that the evidence was planted.
As a manager, having to evaluate alleged evidence found in or on someone’s desk can be exceedingly difficult. You’re a manager, not a detective. I get that. How do you manage this issue if it arises? It’s a difficult challenge, one where I can’t easily give you answers.
However, I an point you in this direction. Review who is he senior of the two employees. If the employee who “found” the evidence is claiming another more senior employee is untrustworthy, you need to better understand why that newer employee was rooting through another employee’s desk AND how they knew that “evidence” was even there. If the reporting employee is only a few months into the job, you should suspect more of that new employee than sincerity. If you’ve never had any issues with the more senior employee, then that new employee may be a toxic employee.
Employees who seek to pit manager against older employees should be immediately suspected as toxic. Once you suspect a toxic employee, you need to monitor them closely. You don’t need to alert your other employees, though. However, you also need to accept any of the toxic employee’s claims as insincere. You should make note of each and every one of them. Once you can confirm the toxic employee is sowing seeds of discontent around the office, you’ll need to take them aside and with the assistance of the HR team, place them onto a probationary period.
Know, however, that placing a toxic employee on probation won’t solve their toxicity. Once you identify a toxic employee, the only means to solve that problem is by firing them. The probationary period is simply a stepping stone to firing them. By placing them into probation and following through with standard procedures, you can then fire the employee without them having any legal recourse against you or the company.
Toxic employees are shrewd both in and out of the office. If they’re fired, expect a wrongful termination lawsuit. They won’t have any problems bringing legal action against a company for being terminated. That’s also part of their toxicity. As a manager, you must follow all procedures that allow you to fire the employee correctly.
Toxic employees know that their actions in the office cannot be easily covered by office etiquette or code of conduct rules. Meaning, toxic behaviors are almost impossible to enforce as a firing offense. Instead, you would need to fire them for not performing their work duties, which work performance is a reason to fire an employee. Playing psychological games, however, is not a reason to fire and is never written into code of conduct rules as part of the terms of employment.
The problem with probation, however, is that the employee can pass the probation requirements easily and still allow them to sow seeds of discontent. This is why probation exercises may be futile when you’re seeking to fire a toxic employee. You may simply have to rely on your company’s “at-will” hiring clause (you do have one of these, correct?) and simply fire them straight up.
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Should schools remain open amid Omicron surge?
I’ve watched a number of people appearing on large news networks who are proponents for schools to remain open amid the Omicron surge. Their primary reason behind this “remain open” argument is that kids are at low risk for dangers from Omicron. This is an entirely one sided argument and fails to take into account too many other risk factors. Let’s explore this fallacy.
COVID-19 Risks
While I may agree that kids may be at far lower risk from severe effects from Omicron if they acquire it, that argument largely holds no water and here are the relevant points:
- School administrators are adults, not children. These adults are those who must teach these children and it is these very adults who are susceptible and at risk from illness.
- It’s already proven that schools are germ factories for diseases. Meaning, children are well known for catching and passing around diseases among their school age peers. I can’t even count the number of colds I caught during my time in public schools. Yes, schools are a petri dish both in growing and spreading pathogens easily and, most importantly, rapidly.
- Children bring home pathogens to their household and spread it amongst family members and school friends.
While children may be more resilient to the effects of pathogens, they aren’t immune to spreading it amongst school faculty, staff and within their own households and to their friends. This is important to understand.
But, the psychological effects?
True, there may be psychological effects of children being unable to properly bond or have in-person friendships because of school closures. I get it, but we have to look at the importance levels of these factors. Does the child’s psychological effects from being in school trump the practical safety of those adults who may get seriously ill or die because one or more children spread COVID?
Clearly, these proponents are claiming that the psychological effects are far more damaging than people dying from COVID around these children. They’re not outright making this claim, but it’s the logical subtext that’s being unspoken with their arguments.
It’s also entirely wrong thinking. Children aren’t dying because they can’t sit in a classroom with classmates and learn. However, those around them are. What good does it do to open classrooms only to find more and more teachers either dying of COVID or becoming so seriously ill they can no longer work? How does that help the children or the school?
How many teachers must die to make this point? When do the mounting deaths in school become enough to warrant school closure? 1, 10, 50, 100 or more? Children cannot teach themselves. They require adults to impart that knowledge. However, when more and more adults around them continue to get sick and potentially die from COVID, then what?
Worse, children tend to blame themselves for such chaotic and serious situations even if it’s not true. However, with COVID, the child might actually be correct that their actions directly led to the death of their favorite teacher. How does a child psychologically cope with that? The psychological damage from knowing that child might have spread COVID to a teacher who died is way more damaging than a child lacking meaningful social interactions with their friends by learning at home, away from their classmates.
Learning Environments
Remote learning works. It does. Anyone who claims that it doesn’t work is only making excuses. The problem isn’t remote learning, it’s that these proponents typically have school age children themselves. The point, their motivation isn’t protecting the safety of the school system, but the inconvenience of having children at home. When a child is at home remote learning, a parent must remain home to watch that child. Inconvenient.
It’s this simple inconvenience that is motivating these “parent” proponents to pressure schools to remain open. It’s this inconvenience that motivates them to make statements stating psychological problems and ignoring all else. Again, their argument has nothing to do with protecting the safety of the school.
Variants and Safety
If anything, Omicron has pointed out that the variants are coming and they’re likely to get much, much worse than become weaker. What this means for schools is that eventually a variant will impact children negatively. In fact, Delta had already begun to show this. Many more children died due to Delta than any other variant before. With Omicron, these school “stay open” proponents are merely guessing that Omicron will play “nice” to children. We simply don’t know enough yet about Omicron to make this assertion.
Allowing children to spread Omicron might become a harsh lesson to parents… a lesson that shows us that children may no longer be spared from their “youngness”. Even if it’s not Omicron, it could be the next variant down the road.
Do we really want to congregate masses of children in places with little safety protections simply to teach them math and history? What good does it do if children begin succumbing to the variants and dying in masses? Then what? Will these “stay open” proponents take the blame for their callous disregard for safety? No.
Leave the Decision to the Schools
Ultimately, it’s the school district’s responsibility to protect its teachers, staff and, yes, even the students. The school districts should make the decision as to whether they remain open. Not the parents. Not the teachers. Not the children. Each school, in conjunction with the school board, should make the determination of the threat level any variant poses to each school’s safety.
The school is responsible for creating a safe and effective learning environment. You can’t have one without the other. Tossing safety over learning isn’t a road that leads to success. Just the opposite, in fact. It’s a road that leads to failure.
Parental Inconvenience
I’m sorry that parents feel inconvenienced after school closures. However, it’s your child. Your child is your responsibility. If you didn’t want to bear that burden, you shouldn’t have had children. The school system is not a free day care service. It’s a school. It has the responsibility to teach your child, not babysit them.
As a parent, you may view a school as an all-day babysitter. I guarantee you schools absolutely do not see it that way. Schools exist to “school” your child. Sure, schools take children off of your hands for 8 hours to teach them, thus giving you a reprieve from having a child for a portion of the day. However, that doesn’t mean the child is no longer your responsibility during those 8 hours away.
If a school feels that a closure is needed to ensure the safety of every student, teacher and staff member, then that’s an appropriate measure from the school. That also means it’s on you, the parent, to determine the best way to handle your child while the school remains closed, inconvenient or not.
Pandemic
A pandemic is most definitely a reason for schools to close and remain closed. After all, we know children are not responsible when handling and touching dirty items. Thus, it’s easy for a child to become exposed to colds and flu, and, yes, COVID while at school.
A pandemic means that a virus is spreading uncontrollably throughout the world. Children don’t fully grasp the concept of a pandemic. However, they do understand when they can’t visit friends or go to school or play football. These are things children do understand.
Yes, these may have psychological impact on a child’s well being. However, we’re all suffering during this pandemic. Are we trying to somehow “shield” our children from the effects of the pandemic by attempting to keep schools open in defiance of public safety?
Mass Spreading and Ending the Pandemic
Everyone becomes impacted once the spreading of COVID begins, regardless of where it begins, such as in a school or at a movie theater or even at a stadium full of people. Unnecessary spread is unnecessary spread. The more the virus spreads, the more likelihood this pandemic will never end. Worse, the more often the virus spreads, the more chances it has of creating a new variant. Variant creation is never a good thing.
By keeping children in school, regardless of the severity level on a specific child’s health if they contract COVID, the more chances COVID has of spreading both inside and outside of the school and creating a mass spreading event. As I said, we’ll never get out of the pandemic if we continue to do things that cause mass spreading. If we want to stop COVID, we need to halt mass spreading.
Halting the Pandemic
To stop this pandemic means halting large congregations of people coming together in the same location untested. There is no other way around this issue. We must halt untested mass congregations to halt the virus’s spread. The only way viruses spread is by large numbers of untested people congregating together in close proximity, such as in a plane. Because of lack of testing, this spawns mass spreading events.
Clearly, Omicron is now a mass spreading event. Could the spread of Omicron have been stopped? Not easily. Why? Because, at least in the U.S., we seem to have the poorest testing system of any nation. In fact, testing should have been our top priority from day one.
The only definitive way to halt mass spreading is to test everyone immediately prior to entry. However, our testing has been woefully inadequate all throughout this pandemic. Instead of focusing on testing, we have focused on vaccination. Vaccination has really only helped somewhat reduce spread in adults, not in children. It’s only recently that vaccines have been approved for children of certain ages. Even then, there’s some question as to how effective the vaccines are in children. This means that the dosage may not yet be correct to elicit a proper antibody response in children. This could still leave children vulnerable to contracting and spreading COVID, even though they have been vaccinated.
Testing and Tests
Testing is our #1 way out of this pandemic, which the United States has almost entirely ignored since the start of the pandemic. If the United States had focused on producing accurate mass amounts of home test kits in the first few months of the pandemic, we might have been able to halt the pandemic long before now.
Why? Because you can’t spread what you don’t have. If everyone is required to test negative to enter a store, stadium, restaurant, school or board a plane or train, we could have halted the spread within a few months. Mandating the use of instant tests at the entry to every mass public gathering area would have almost instantly halted the spread. A negative test means no one in that venue has COVID-19.
Sure, testing will inconvenience those who test positive, but inconveniencing a few who are carrying and spreading the virus is well worth the pain to halt the spread of this virus in its tracks. Testing is the answer, not vaccines alone. Vaccines help reduce death rates once infected, but they effectively do nothing to halt the spread. Testing combined with quarantine rules halts the spread and this should have been mandated from the very beginning. Testing is the holy grail to stopping this virus.
Instead, we ignored testing as a means to halt the spread and mistakenly put vaccines way out in front as the “Holy Grail”. We can see how well that has worked. Omicron is spreading like wildfire even though 60% of the U.S. population is now vaccinated.
I’ll even venture to guess that once we reach an 85% vaccination rate, we’ll still see COVID spread like wildfire among the vaccinated. The symptoms may be more mild, but spread is still possible among the vaccinated. Right now, the news media is playing the “unvaccinated” card as the reason for the spread. Eventually, they’ll no longer be able to play this card to explain away the latest surge after vaccination rates reach the suggested “herd immunity” minimum level.
Testing in Schools
Testing goes for schools, too. Each morning, a parent should be required to run a test kit on their child. The school nurse should then be required to review each student’s test for negative or positive results. If a child tests positive, they go home and stay home. Any child who has had immediate contact with that positive child also goes home to quarantine. No child will be allowed to attend a school if they test positive for the day or if they have had immediate contact with someone who has tested positive.
The same goes for teachers and staff. Every morning, these employees must also perform a test before they can report to work. If a teacher or staff tests positive, they’re sent home to quarantine.
As I said, the only way to halt the spread is to mandate testing at every single entry point to public spaces and reject those who test positive. If the person cannot or is unwilling to show a negative test result for that day, then they must be required to have a test performed immediately or be barred from entry. Refusing to test is the same to testing positive and the person will be refused entry.
We halt this virus through the use of policies including policies for testing, policies against belligerence and entry refusal policies. The more we do this, the faster we can burn this virus out. If the virus cannot propagate, it cannot survive. With mandated testing and strict entry controls, we can halt this virus in its tracks. There is ultimately no other way.
Schools Staying Open
If parents wish schools to stay open, then the only means by which this can be done is utilizing the testing method described above. That means test providers need to drastically ramp up production of instant test kits so that any school, restaurant, store or stadium can require that every person test negative immediately prior to entry. Testing applies to both the vaccinated and unvaccinated alike. No one is given a ‘pass’. A positive test = no entry… period. No discussion. You go home and stay home until your test shows negative.
This also follows for schools. Students who test positive go home. Students who test negative can remain in class. This is the only method by which schools can also remain open. We cannot rely on supposition that because students have fewer problems when infected that it’s somehow okay to keep the school open. Infection = spreading. Spreading = mass spreading. Mass spreading = pandemic continues and more deaths.
We all want this pandemic to end. We can’t have that if schools remain open without appropriate testing of students prior to entry. If schools wish to remain open, they must adopt a test-before-entry protocol to allow or deny entry based on immediately prior test results. While the vaccines help keep us out of the hospital after infection, testing is the key to ending this pandemic once and for all… not only in schools, but in every large public venue.
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How to poach an egg in the microwave?
There are a number of YouTube videos claiming to poach an egg in a microwave. Almost every one of them is wrong and, worse, exceedingly dangerous. So, how do you poach an egg in a microwave? Let’s explore.
The Art of Egg Poaching
Poaching an egg is a cooking style which “poaches” an egg in hot water. Let’s understand that like oil and water, microwaves and water don’t always mix well, specifically when the water is heated. Microwaves tend to heat water excessively hot, to the point that the water becomes superheated. Superheated water is water that has reached a temperature beyond the boiling point.
Whoa! Wait a minute! Hold on. “Beyond the boiling point”, you say? You ask, “So why doesn’t it boil?” Good question. Microwaves are exceedingly efficient at heating water molecules rapidly. In fact, this is exactly how microwaves work. Microwaves target water molecules and energize them into moving rapidly. Molecules moving rapidly release heat. However, because the speed at which the microwave can heat water, it can get the molecules moving beyond the boiling point, but the water remains entirely still (i.e., no movement).
This is a dangerous and very deceptive condition. It means that the first thing placed into the water will cause the water to instantly explode into a boiling frenzy and spray boiling hot water everywhere, including potentially all over you causing burns. The point is, you never want to submerge an egg (whole or cracked) into water, then attempt to cook / poach it using a microwave. This is not at all a recommended cooking method. It’s also exceedingly dangerous.
Proper Egg Poacher Cookware
As with anything cooked in the microwave, appropriate cookware is required. Not only is each microwave cookware designed for a specific purpose, it ensures the safety of the person using the cookware for that purpose.
For the microwave, there are a number of different egg poachers that you can find. The most common is a clam shell style cooker with two compartments, into which you can crack two eggs. For example, here’s one type of clamshell style egg poacher at Amazon. If you prefer to buy name brands, here’s a Nordic poacher at Amazon (see inset image). You can sometimes find these style poachers at dollar stores and clearance home shops, like Home Goods.
How to Poach an Egg in a Microwave?
This method assumes you have acquired one of the above microwave cookers. DO NOT use an uncovered bowl instead.
Before I get into the how to portion, let me say that eggs, particularly the yolk, cook exceedingly fast in a microwave regardless of wattage. What this means is that even the best microwave poached egg won’t have a texture like an egg poached in a pan of water over open heat. This further means that if you are set on the texture and style of an actual poached egg, you’ll want to prepare it using a pan of heated water on a stove top, not by a microwave… especially if you like your yolk runny. On the flip side, poaching an egg in a microwave is easy and fast. If speed is important, then this method is the preferred choice.
With that said, to poach in a microwave egg poacher, the instructions are as follows:
- Crack one or two eggs into the compartment(s)
- Place one teaspoon of water on top of each egg
- Close and lock the lid over the egg(s)
- Place the cooker into the microwave, being careful to keep the unit level to avoid spilling
- Cook the eggs in the microwave for 1 minute
- Open the lid and check for doneness (careful, as steam may release which will be hot)
- If the egg is still not done, close and heat again in 20-30 second increments until done, checking after each 20-30 seconds.
Note that when poaching, the yolk will likely cook completely. It’s almost impossible to prevent this in the microwave. Once done, the egg whites will have a similar texture to poached. Unfortunately, the yolk is likely to be fully cooked and have that crumbly fully cooked texture.
This is a super fast way to cook an egg, but it may not provide the exact “poached” texture you’re looking for in the stove top method. However, this method, when used in the recommended microwave cookware, has very little chance of causing scalding hot water burns.
Also, be cautious when piercing the yolk with a fork immediately after coming out of the microwave. The yolk has a tendency to build up steam pressure inside and explode upon being pierced. You’ll want to wait for the egg(s) to cool for a few minutes before piercing. Alternatively, cover the egg with a paper towel and gently pierce it with a fork underneath, keeping your hands clear or covered with an oven mitt. If it explodes, the paper towel will catch it.
Be Safe and Happy Cooking!
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Holiday Shopping Tip: GameStop Closures
Beware of shopping at GameStop during the 2019 holiday season. Like the Toys R Us closure shopping tips I wrote during the 2018 Toys R Us closure, this same set of rules now applies to GameStop. GameStop presently plans to close at least 200 stores this year alone, and who knows how many more stores will close in 2020? *shrug* They could end up closing all stores under bankruptcy. You should proceed with your holiday shopping as if GameStop is completely closing every store. After all, they very likely will completely close based on how quickly these closures have been coming. You also don’t know if they will close the store where you plan to purchase your items. As a consumer shopping tip, let this be a warning to not shop stores under imminent closure. Let’s explore.
Store Closures
GameStop is now proceeding with many store closures during this 2019 holiday season. Why is this important to you? Because if you’re a regular customer there, you will need to reconsider ANY holiday shopping at this chain. Let’s highlight a few problems with shopping at stores where threat of closure is imminent.
Even if your local GameStop doesn’t yet know about its own closure, that doesn’t mean that that store won’t be closed just a week or two later. Let’s understand the very real dangers of buying from a chain under imminent threat of closure… particularly during the ever important holiday shopping season. Don’t get duped by this company. There are also too many other stores where this holiday video game shopping problem doesn’t exist.
- Returns — Buying even a week before the store puts up a “Store Liquidation” banner may invalidate your ability to return a purchased item to that (or any) store if your item is defective. GameStop isn’t a store known for its ethical business practices already. Because you purchased that item from a store targeted for closure, any sales you made there may end up becoming “All Sales Final”. Will other stores honor that closed store’s receipt? That’s questionable. Again, GameStop isn’t the most ethical store chain out there. Corporate could tell all other stores which remain open to reject returns from stores which are in the process of closing or have already closed.
- Game Reserves — GameStop allows consumers to place “money down” as a deposit to hold a game (or other merchandise) until it finally arrives for sale. If you have any money reserved for any upcoming games or any other items, you will need to head over to the store and ask for a refund of that money as quickly as you possibly can. You should insist on having that money returned in the form of cash or as a refund to your credit card. Do not fall for allowing the staff to place the money onto a gift card. I’ll discuss the reasons why Gift Cards are a bad idea next. If you have any $5, $10 or $25 reserves left standing, you will lose that money when the store closes. They will not transfer that money to another store or refund it to you after closure. Even still, you DO NOT want to request a transfer of your reserves to another store as that other store could also close. Request your reserve deposits to be returned to you in cash, never on a store card.
- Store Gift Cards — Proceed here as if the whole GameStop chain is closing. DO NOT purchase any gift cards from GameStop at this time. When stores begin closing, they tend to no longer honor ANY locally purchased gift cards or indeed honor any money left on gift cards. Laws in some states may still require GameStop to honor cards as long as even 1 outlet remains open. However, that may mean you might need to travel hundreds of miles to redeem it. Though, you may or may not be able to redeem it on GameStop.com. If you have any remaining store gift card credit for GameStop, you need to run, don’t walk, to your nearest GameStop which is still open and use it up on purchasing anything in that store, assuming they haven’t yet invalidated gift cards. This is a situation of use-it-or-lose it. Note that store credit can also be placed onto GameStop’s PowerUp loyalty card. So be sure to double check that no credit remains on that card either. Again, proceed here as if the chain is closing. Don’t risk your money on GameStop store gift cards.
- Gift Purchases — Don’t consider purchasing any merchandise from GameStop which will be used as a gift unless you are absolutely certain that you fully understand that neither you nor the gift receiver WILL be able to return that item to GameStop once that local store closes (and it probably will). When purchasing a gift for someone else, you’ll want to ensure they can return that gift to a retailer for replacement or refund. Choose a retailer that still plans on being in business January 1 of next year.
- GameStop Rewards Points — As with any store that starts store closure proceedings (a precursor to bankruptcy), one of the first things that is dumped is loyalty cards and point programs. As of now, GameStop has not yet fully disbanded or dumped its loyalty card program, but they have recently reduced it. If you have any remaining points, you will need to use them up pronto by using the Rewards app to convert points into store credit and using that store credit as fast as you can. You can’t ask for rewards points be converted to cash, but you can use these points towards in-store merchandise. Again, this is a use-it-or-lose it situation. Proceed as if ALL of GameStop is closing and use up any remaining rewards points you have outstanding in your rewards account. It’s very likely this rewards program will be cancelled soon, so do this as fast as you read this article. As of this article, GameStop’s rewards system is still functioning (Dec 8, 2019).
- In-Store Warranties — Do not purchase ANY GameStop store warranties (or any other store chain’s store warranty) when under threat of closure. If you presently own an in-store warranty with GameStop, you may want to call your local GameStop to inquire how future service will be handled if your store closes. But, be fully prepared to have the manager not give you all the information you need. If the warranty you’ve purchased is through a third party, like SquareTrade, these warranties should remain in effect until they expire. However, any warranties sold and honored solely by GameStop are likely to become null-and-void after closure. You shouldn’t rely on what a manager tells you about its current store warranty programs as they may not have all information about GameStop’s full store closure plans.
- Disc Replacement Plan — This is GameStop’s own in-store disc warranty plan. They allow one replacement per plan. If you have any games under this plan, you should take advantage of this plan and replace your discs. This plan is very likely to not be honored after the store closes… not even by stores that remain open. You may also find that stores that remain open are too far away to take advantage. If you buy a game from GameStop and are offered this in-store plan, refuse it. It’s a waste of money for a store chain under threat of closure.
- Defective Items — If you have any purchases you’ve already made with GameStop and you intend to return defective items, do it now. Don’t wait. You should also call the store where you plan to return to make sure they are not already in liquidation closure. If they are already liquidating, they have likely suspended returns. You will then need to locate another store location that isn’t presently under closure to return your item. Be quick, though. That store might get the word to close down at any time.
Store Liquidations
In concert with the above, you may be able to pick up a marked-down deal or two in your local store if it is closing. However, proceed with caution here. Know that whatever you purchase is likely “All Sales Final”. It may even say that on the receipt. If it does, you WILL NOT be able to return any purchased items to this or any other store that remains open.
If you intend shopping for holiday gift giving during a liquidation sale, I strongly recommend not. Unless you know the person receiving the gift never returns items, it is never a smart choice to shop store liquidations for holiday gift giving. The person receiving the gift will likely not be able to return the item to the store. However, if it’s a video game system, you may be able to get warranty work performed through the manufacturer (or SquareTrade if you bought such a plan).
Clothing and apparel items, while also not returnable, are likely safe choices during a liquidation if these items are for your own personal use. However, again, when purchasing for gift giving, you need to make sure that the person you’re planning on gifting the item to understands that they cannot return the item to a store which has since closed. I’ve said this several times throughout this article, but it’s always worth saying again. Choose gift giving items carefully and from stores that plan to remain in business.
GameStop Closing
It is as yet unknown how many stores will ultimately close. It is also unknown if GameStop will honor returns in any stores that remain open on behalf of the closed stores that sold that merchandise. As I said, GameStop’s ethics and business practices have always been questionable at best. GameStop is not required to honor receipts for merchandise sold in now closed stores. Be cautious when doing business with GameStop throughout the holiday season for this reason alone.
You should proceed with your holiday purchases as if the entirety of GameStop is closing. Better, don’t even shop there. However, if you have store credit, gift cards or rewards coming to you, you will want to use that store credit up as fast as possible. Know, though, that anything you purchase may not be returnable.
If you want to give a gift card to someone that could be used at GameStop, you should buy a Visa, MasterCard or American Express branded card where that credit can be used at any store that accepts these credit cards. Do not buy a GameStop store gift card as the store may not exist by the time the person gets around to using the card and other stores may not honor that gift card’s credit.
GameStop Exclusive Items
Here’s the one and only one place where I recommend purchasing items from stores which are closing. GameStop has exclusive controllers and toys. Because these exclusives only exist at GameStop, you’ll want to quickly get there and buy those exclusives. Once this chain closes, it may be difficult to locate these exclusives again. You won’t be able to return these items, but you also won’t be able to find them after the stores are closed. GameStop exclusives are really the only investments that are worth the purchase during store liquidation sales.
Laws and Closures
While there are laws about how retail business must act while in business, once a business begins closing locations, some of these laws become murky. For example, one such murky situation is Gift Cards. When you buy a store gift card and a store goes bankrupt, you become an unsecured creditor to the company’s bankruptcy proceedings behind shareholders. This means that if any money is forthcoming from bankruptcy liquidation, it will be distributed to those ahead of unsecured creditors first. What that ultimately means is that gift card holders likely won’t see any money back.
Instead, if you have a gift card to a store in imminent danger of closure or bankruptcy, you should immediately head to the store and use that gift card while they still honor them. Don’t wait on this one.
GameStop hasn’t announced any bankruptcy proceedings as yet, but that could still be just a matter of time. Right now, GameStop is performing self-closures in hope of righting their financially listing ship. That doesn’t mean that closing these stores will ultimately succeed in this goal, but that’s their hope. Cutting out stores immediately cuts their losses, but may cost them money in paying out long term leases for stores which close. These lease payouts may push the chain over the top towards full bankruptcy.
Duping Holiday Shoppers
It is rumored that GameStop’s holiday store closure game plan is to rope in as many unsuspecting holiday sales while the remaining stores remain open. Yet, when January 1 rolls around, it seems this chain plans to have a massive set of store closures. This action alone will thwart holiday returns. This means that you may literally be left holding your holiday bag from GameStop. Once stores close for good on December 31st, it typically means that this chain was simply in it to dupe consumers out of their holiday money without any possibility for returns.
Don’t get suckered in by GameStop’s less than ethical business practices. Choose to shop for your gaming needs at stores without imminent closures, such as Walmart, Target, Best Buy and Amazon. At least with these latter stores, they will remain in business come January 1 allowing you to return any items that are defective or were simply awful holiday gifts.
Best Judgement
When a store chain begins closing down stores, it’s always worth using your best judgement. Most of what I have written above is pretty much shopping common sense, IF you know that stores are closing. For those oblivious to the woes of a chain not in the best of financial condition, this may be a wake-up call and warning.
When a store chain is under threat of closure, you should always heed this same exact advice as above. Avoid buying from the chain, if at all possible. During the holiday season, it can be tempting to visit any store because you may be having trouble finding a video gaming item. Don’t be temped. Choose Best Buy, Amazon, Target or Walmart before heading to a GameStop. Nothing is more disheartening than gifting an item to someone only to realize that it was the wrong item and it can’t be returned.
While heeding this consumer advice won’t help GameStop turn itself around, they brought this situation on themselves (which is a rant for another day). When stores begin to close, you lose your ability to exercise certain fundamental store rights (like store returns, gift cards, loyalty programs and so on). Once a chain begins to have financial troubles, it’s usually a downward spiral that doesn’t end. Not shopping there helps them fail faster, but it’s better to be safe with your holiday dollars than throw it away on a store where you have no recourse and no returns.
Good Luck and Happy and Safe Holiday Shopping!
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Online Gaming and Your Accounts
As gaming companies grow larger and offer more game selections, game libraries, digital stores other merchandise, online gaming can become a problem for you if you choose to play games in certain unacceptable ways. Let’s explore the dangers.
Online Gaming and Stores
Since the advent of stores like Steam, the Xbox store and even the independent stores, like Bethesda’s and Electronic Arts store and since the addition of multiple games that these stores sell, dangers to your account are present when you play any game.
What are those dangers? As more and more games become multiplayer online capable, along with those online features comes “Terms of Service” agreements. These are agreements to which you must agree before you can play the game. These agreements have legal clauses that let game companies do pretty much anything to your account if you “break the rules”.
Breaking The Rules
What exactly is breaking the rules? Sometimes the rules are not clearly defined. Sometime they are not defined at all. The difficulty with rules is that they don’t have to be defined for a company to call foul against you, to block you, to ban you, to delete your content, etc.
How do you know when you’re breaking the rules? This is a matter of common sense. Unfortunately, because many gamers are of age 9-14, common sense hasn’t yet kicked in. You don’t really begin to get an understanding of “common sense” until you reach your mid to late 20s. With kids aged 9-14, you get all sorts of behaviors, many of these behaviors are entirely unwanted and unacceptable.
Game developers need to be cognizant of this fact when they build their game platforms. Ignoring the 9-14 demographic when building your game is ripe for problems… which is exactly what Fallout 76 experiences regularly. Clearly, Bethesda developed a game and just “threw it out there” without thought to the demographics of those actually playing the game.
Demographics and Gaming
Know your audience. If you’re writing a novel, know the audience you are intending to gear your content towards. If it’s geared towards adults, write the novel with that audience demographic in mind. Don’t cater to children in your words when you’re writing to adults. That not only will insult your target demographic, it will turn them off of your writing. The same goes for video games. If you’re creating a video game, keep in mind your audience members who will be playing the game.
If you’re hoping to get audience from 9-50, then you might want to rethink your content, particularly online gaming content. The 50-something gamers are not likely to want to run around with a bunch of 10 year olds where common sense doesn’t prevail. Think through the demographic strategy carefully when designing an online world.
Duping, Glitches and Out of Bounds
Kids try out anything. In video games, this means they’ll actually try and break your game. They simply don’t care. They’re not in it for the rules, they’re in it for whatever fun they can have doing whatever they feel. If that means glitching their way through walls to get into off-limits areas, expect it. That’s what kids do. It’s in their nature. This even follows through to teens. If your game caters to teens, expect them to do similar things.
In fact, for online multiplayer games, I might even go so far as to only allow children on servers intended for children only. Place adults onto servers with adults only. This way, there’s no mixing of adults and children. Many reasons exist for this segregation, but the interactions between adults and children do not always go over well.
By ‘children’, I mean under 18 years of age, but preferably under 21. By allowing mixing of ages in online worlds, a game dev’s property can become liable for predatory tactics between unsuspecting children and not-so-well-meaning adults. Keeping children separate from adults keeps that unsavory door firmly closed. You don’t want your platform to facilitate this kind of interaction… AT ALL.
Accounts, Companies, Rules and Danger
As a result of digital goods stores now selling multiple games in their own store and because of stringent (and undefined) rules, if you run afoul of the “rules” even just once, you can lose your entire account at that store… including all purchases made through that store. That means that you could have had 10 (or more) different games you’ve purchased over the years. One infraction that bans your account from a single game means the loss of access to all of those other purchased games. This is the danger of running afoul of the rules.
For example in Fallout 76, the duping glitch wasn’t something that was built into the game intentionally. People (mostly kids) took advantage of this duping glitch to dupe and begin selling “rare” items. Expecting Bethesda not to do something about this is entirely naive. That the players thought that Bethesda couldn’t find “them” was even more naive. I spoke with many dupers who were so nonchalant about the whole duping thing, they never thought that Bethesda would ban their accounts. Yet, that’s exactly what happened. Not only did Bethesda ban the accounts, they also heavily reduced the damage output of the duped weapons. They also heavily reduced other parts of the game to get it “inline” with those other reduced parts. In reality, they ultimately damaged their game simply to “teach a lesson” to the dupers. This “punishment” actually hurt the Fallout 76 game property and lost a bunch of players in the process. If you’re trying to chase away paying customers, this is an awesome way to do it.
While I’m not trying condemn Bethesda for their choices, they did make questionable choices in handling the dupers and in dealing with Fallout 76.
What does this mean for you?
If you subscribe to Steam or PlayStation Network or Xbox Live or any type of similar digital game seller, you’re at the mercy of that seller’s rules. In the case of Steam, they are a third party seller not specifically selling their own created games (usually). This means that it is much less likely to run afoul of a game’s rule and see your Steam account banned. Unfortunately, if you’re buying from EA, Bethesda or similar direct digital stores, you won’t be so lucky. If you do something considered ban-worthy in an online game sold by the developer, it’s likely your account will disappear as a result.
In the case of Bethesda’s Fallout 76, it’s clear that duping wasn’t going to lead to anything wonderful. Bethesda was very disenchanted over the whole situation… enough to basically destroy the entire Fallout 76 game (as if it wasn’t already destroyed from the start). Anyway, Bethesda not only removed the ability to find Two Shot Explosive weapons, those that still exist saw their damage output heavily reduced (by at least 75%). That’s a major reduction in damage. Not only this, they increased the hit points needed to kill certain “hard” enemies in the game (Scorchbeasts and the Scorchbeast Queen). So not only were the weapons heavily reduced, the creatures are now even harder to kill.
These are the kinds of changes that Bethesda introduced in Fallout 76 in retaliation for the dupers. Not only did the nonchalant attitude break the game, it basically destroyed it. On top of that, the dupers who were the source of the problem were also summarily banned from the game. Bethesda has said these “bans” are temporary. However, a 2 month suspension is well longer than “temporary”. Temporary is a 1-4 day period. Permanent is anything longer than a week. A 2 month ban might as well be permanent.
In the online game world, a lot happens in two months. You also lose touch with the game and will eventually stop playing it. Yet, these players who were banned also paid $60 (or more) just like everyone else. If Bethesda bans accounts without explanation, Bethesda should be required to refund the banned player at least part of the cost of their game. If Bethesda wants to ban players, they need to do it with a reason and explanation that fits within the terms of service.
What this all means is that when you’re playing an online game, you need to be on your best behavior just like anywhere else. Stick to the confines of the world’s limits. Don’t egregiously go over the limits simply because the game lets you… even if you don’t like the way the game is designed. Trying to intentionally break the game is the quickest way to get your account banned. This is especially true in online games where what you do can affect everyone else on the server.
If you’re playing a single player campaign game on your own console or computer, go ahead and break it. That’s fine. If you’re in a shared online world where there are other players who paid to be there and you intentionally cause the server to crash, then you deserve what’s coming to you. If that’s a ban, so be it. You should never go out of your way to crash or otherwise disrupt online worlds with other players. That’s the quickest way to a ban.
Complaints from Banned Gamers
I’ve heard all sorts of complaints from gamers who have been banned. The primary complaint is that now all of the rest of their games are inaccessible because of the ban. Consider that a lesson learned. Now you know the ramifications of causing unnecessary havoc in online game worlds. This should teach you that all actions have consequences. Games are designed with game mechanisms in mind. So long as you work within the constraints of those designed mechanisms, you’ll be fine. When you decide to go out of those bounds and find holes to exploit, that’s when your account becomes flagged.
For example, players who entered the Bethesda dev room in Fallout 76. Anyone with common sense would know not to go into that room in an online game. It’s an online game and Bethesda has eyes in the online world. They will see that you entered and they will find you. Your activities that you do in an online world are not anonymous, they’re not private and the game developer will most certainly see what you are doing. Thinking you can “get away” with entering a dev room is most certainly naive and definitely stupid. It might be fun to see the room, but that fun will make way to no fun when the developer bans you from their game.
Basically, if you do something in an online world that is out of bounds, expect it to be found and expect your account to be penalized. You can’t just run willy nilly through an online game world and expect no consequences. As I said, in single player offline campaign games, break it as you see fit. Even the game devs don’t care. It’s only when it’s an online world where multiple paying players can be disrupted by what you are doing. Most terms of service have disruption clauses. For example, if you read your terms of service for your ISP, there’s likely a clause that says something similar to “If your account is found to disrupt the internet services of others, your account may be suspended or terminated”. They’re not kidding. If you start DDoSing other folks on the Internet, your Internet account could be closed. Then where are you?
Why mess around with these sort of shenanigans when you can much more easily play by the rules established? A game is meant to be enjoyed by what it was designed to do, not what it wasn’t designed to do.
Overall
Stick to the rules of the game world and you’ll be fine. Venture into unknown territory and expect consequences. In the case of Bethesda, they run the game service, they have every right to eject anyone from that service. However, because you also paid for the game, I believe Bethesda should be required to refund any players they choose to eject. That’s the least that any game dev should be required to do when considering bans on players.
Unfortunately, Bethesda may not be willing to refund you after they banned you, but you may have recourse by disputing the game’s cost with your credit card company. However, there are also two sides to a chargeback. If you dispute the charge of an Xbox Store digital purchase, Xbox Live’s terms of service may kick in and this may result in a ban from Xbox Live. You should be careful. The same problem exists for the PlayStation Store. Even the Steam store likely handles chargebacks seriously.
If you purchased a physical copy of the game, you can also dispute the credit card charge against the seller. If that’s Amazon, Target, Walmart or Gamestop and your dispute is successful, you may find you can no longer use that credit card at those retailers. Chargebacks, while appropriate in some cases, are treated very seriously by merchants. Many merchants see chargebacks as a bad faith transaction from that credit card. As a result, many merchants will blacklist cards from their establishment after even one chargeback. If you’re thinking of using a credit card dispute with your bank, you also need to consider the ramifications if the dispute is successful.
Before considering a chargeback, you should contact the seller and ask if they will refund the purchase price. Only if a seller refuses to refund should you consider raising a dispute with your credit card company. Even then, consider this action carefully as it can also get your online accounts banned.
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Update Review: Wild Appalachia – Fallout 76
Wild Appalachia is the newest DLC addition to Fallout 76. Let’s explore.
Fallout 76
Not to get into too much detail, I would be remiss by not discussing what Fallout 76 is. I’ve already written a fairly concise review of Fallout 76 and a Fallout 76 rant. If you’re interested in reading more, you might start with these. Anyway, Fallout 76 is basically an MMORPG similar to the Elder Scrolls online. It offers both multiplayer and single player aspects. I won’t get into too many specifics, but suffice it to say that when it was released in November 2018, it was (and still is) a completely rough game with many bugs, glitching, crashing and is still to this day, highly unstable.
If you’re thinking of investing in the purchase of this game, you must take the very bad with a little bit of good. The good being very limited in this game. There were many promises made for Fallout 76, many of which Bethesda has not yet delivered. Unfortunately, with this newest DLC, there’s not a whole lot here that improves Fallout 76 in useful ways. Yet, it adds some small new things which I will get into next.
Wild Appalachia
On March 13, Wild Appalachia dropped into the Fallout 76 world. Other than a few cosmetic improvements to the UI, the game is basically what it was prior to this release. The primary additions in this release include:
- Brewing Station — Craft your own Beer, Wine and Hard Liquor at your own base or workshop
- Two new map points: Tattoo Parlor and Fraternity Row in Morgantown
- A new quest that rewards you with the crafting station plans
- A new daily quest that rewards you with recipes for the distillery
- Increased base budget (to allow for building the distillery workbenches)
- A new drink called Nukashine (and other new recipes)
- Brahmin can be milked
- CAMP sites now remove all grass and vegetation around the area
- Radios are back. You can create a radio and tune it to Appalachia or Classical stations.
- A way to report “bad seed” players. It’s anyone’s guess what Bethesda will do with these reports.
Some negative additions include:
- Poor quality load-in. Where the prior release load-in was relatively smooth and worked well, we’ve taken a step backward. Now the load-in is slow, awkward and adds a new stuttery / jittery experience when the controls are being released to the client.
- Poor quality fast travel. When the last release had mostly fixed the fast travel lock up problems, the disparity between when you appear and when you get control still exists. In this latest release, it’s gotten worse again.
- Radios turn off when you fast travel away from your base and then return or when you load in new. You have to always turn them back on.
- Building camp mode drops frame rates to unacceptable levels (less than 15fps at times).
- Icons of people on the map get in the way of actually using the map.
- Mixing the same food items of differing conditions messes with the condition. Items that were added at 100% condition mixed with items that were at 20% condition yield all items at 20% condition in only a minute or two after mixing.
- Button presses on the Xbox controller are now indeterminate. Sometimes you can press and the button will react, sometimes you press and it doesn’t. You’ll sometimes have to press 2 or 3 times to get the game to react to the press.
- Food and Fusion cores now appear to expire faster with this update. Bethesda has even acknowledged the faster food spoilage problem. It seems they interfered with the food spoilage clock when crafting this DLC. It probably affected the rate at which Fusion Cores are used also.
Fasnacht Parade Event
As of March 19th, the Fasnacht Parade event was released in the town of Helvetia in the game. This is a limited seasonal event very similar in style to Distinguished Guests at Bolton Greens, where you need to first go find the robots, then do things for the robots. With Distinguished Guests, after finding all of the robots and getting them back to the house, you need to go find both place settings and table centerpieces. In the Fasnacht Parade, you must help each robot individually with things they want.
In this event, there are the following Robots:
- The Butcher
- The Baker
- The Candlestick Maker
- The Beekeeper
- The Historian
- The Decorator
- The Frog Egg Collector
- The Woodchopper
This is a seasonal event that will run for about 1 week, we assume. So, if you want to participate in this event and potentially win Fasnacht masks, you’ll want to do so quickly.
There is only a chance you’ll win a mask at the end of the event. If you want to be sure to win a mask, you’ll need to participate in this event as often as you can. You’ll probably get a bunch of duplicate masks doing this.
Anyway, the game randomly selects 5 of the above robots to participate in the parade. You’ll need to read the quest requirements along the way to know which robots have been selected. Once you perform the requirements for each robot, for example, collecting frog eggs for the Frog Egg robot or collect beeswax for the Candlestick maker, each robot will make its way to the road (slowly) and get in line.
Once you have all 5 robots in line, the Master of Ceremonies robot will head to the line and begin the parade.
Along the way these robots will be attacked by different creatures in 3 different waves. First frogs, then Supermutants than finally by wolves, Stingwings and a legendary Sloth. After killing all of the interruptions in the parade (and protecting the robots), the MC will officiate a bonfire and the event concludes. It usually takes about 10-15 minutes for the entire parade to make its rounds. Just gotta make sure to protect those robots. As of 3/26, this event has closed.
Lemonade Stand
I debated about even discussing this as it’s nearly inconsequential, but here it is. In separate addition to the distillery, Bethesda has added a lemonade stand to the game. It’s a randomly spawned vendor who sells only, get this, two recipes: Lemonade and Hard Lemonade. That’s it. That’s the sole reason for this vendor’s existence. This vendor spawns at various locations around Appalachia complete with wooden stand adorned with blue and yellow balloons. I’ve found him not far from the Charleston train station and not far from the big Teapot under one of the high tension towers. The recipes aren’t that expensive, but at the same time they’re not that useful. It’s not even really lemonade.
The ingredients for “lemonade” include acid and boiled water. Not exactly lemonade. Perhaps Bethesda should have included a lemon plant (or even lemon grass) into the game first? Then had us go pick this plant to make lemonade? I don’t know, maybe that would have worked better? Hard lemonade is made by mixing Vodka with Lemonade. Note that I discuss the effects of the Hard Lemonade below.
Survival Mode vs Adventure Mode
As of 3/26, Bethesda has introduced the somewhat anticipated new PVP area entitled ‘Survival Mode’. This new server has fewer restrictions on PVP. For example when you load in to a Survival mode server, you’re automatically in PVP with anyone who comes along. No longer do you need to initiate PVP through the old (and stupid) “shoot at someone, then they must shoot back” system. Additionally, here are a few more rules:
- Upon player death, you must respawn at train stations, friendly CAMPs or Vault 76.
- Cap rewards for player kills are doubled
- Drop all junk and some aid items on death
- Only “Wanted” players and the Top 3 are visible on the map
- All XP gained increased by 20% (possibly temporary)
As far as I can tell, the same rules on the Adventure Servers still apply and nothing has changed. If someone tries to initiate PVP, they can. If they want to grief or harass you or your base, they are still free to do so. No rules around PVP have apparently changed in the Adventure mode servers. You choose which environment you wish to enter at the load-in screen right after pressing “PLAY”.
What went wrong?
While it’s fine to add new things to Fallout 76, Bethesda has been entirely remiss with this game. Instead of trying to fix the MANY existing stability issues, they insist on adding new features to the game which don’t add a quality new experience. For example, the primary addition to this DLC is the Brewing Station.
The problem I have with adding a distillery is that liquor is already incredibly easy to obtain in Fallout 76. Sure, you can now brew your own at your camp, but for what purpose? You can still go find all of the free liquor sitting around on tables and all over Fallout 76 that readily and quickly spawns and that doesn’t require collecting a bunch of corn and razor grain. In just two days of roaming Fallout 76, I had amassed hundreds of bottles of beer, liquor and moonshine. Granted, I know where the spawn points are likely to be, but still I was able to amass a crap ton of beer, wine and spirits. Worse, to brew, you need boiled water and various ingredients like corn, razor grain and similar. This means you need to build out a farm if you intend to brew. If you roam the world looking for already brewed liquor, you don’t need to worry about maintaining a farm on your base or workshop.
Talking to Biv at his bar is as much fun as talking to Rose at Top of the World. This robot is not only as tedious as it comes, he’s just not at all a fun addition to the game. Worse, not only are the quests offered only once per day, you’re likely to get duplicate awards at the end of each quest (or nothing at all). I’m still waiting for Biv to give me the recipe for Lead Champagne. Like the Fasnacht festival drops below, they’re far too random to be of real use.
Additionally, what does liquor really do for you in Fallout 76? Unless you have invested in the three perks Professional Drinker, Happy-Go-Lucky and Party Boy/Girl, honestly not much. Some liquor adds limited points of strength and charisma, but not enough to run around hunting for liquor. It’s not until you invest and rank up the above perk cards that drinking liquor in Fallout 76 becomes useful. Even then, its limits are quite apparent. If Happy-Go-Lucky gave us up to 9 points of Luck instead of 3, it might be a more useful card. Worse, Party Boy doesn’t stack with Happy-Go-Lucky. This means that while the 1 strength of beer becomes 3 when Party Boy is on, it doesn’t impact the Happy-Go-Lucky card when it should.
Where did Bethesda go wrong? They went wrong by introducing this update at a time when it was half complete. Because these are new crafting tables, unfortunately there are no new perk cards to control them. For example, the chemistry table has perk cards that double the quantities produced. With other perk cards like Super Duper (Luck), you can quadruple your output. None of these perk cards apply to the Brewing Station. And worse, because there are no new Perk cards to control the Distillery, you’re limited to crafting them one at a time with full amounts of ingredients. No doubling or quadrupling here.
Even worse, the new liquors have very bad “hangover” effects. For example, Nukashine randomly fast travels you to some location in the world when the hangover starts. Rad Ant Lager gives you +50 carry weight for a limited period of time and then penalizes you with a -50 carry weight “hangover” for around 1 minute. The Hard Lemonade gives you super fast AP regeneration at the cost of the exact opposite effect during the 1 minute hangover. In fact, because AP regeneration comes to a halt and doesn’t regenerate, this leaves you with no AP at all when you run out. These effects are WAY overkill. No other “standard” liquors in Fallout 76 have such bad negative effects. Additionally, there are perk cards there to help out those liquors. Yet, with these new liquors, there are no perk cards at all to reduce or eliminate the negative effects of Rad Ant Lager or Nukashine or Hard Lemonade… making consuming these new liquors useless. Just stick with the “regular” beers and spirits with no such negative effects.
As for Fasnacht, it’s okay. Just okay. The parade is effectively a remake of Distinguished Guests at Bolton Greens. If Bethesda could have designed something new here, I might be a bit more kind. Unfortunately, redoing something that’s already been done in the game is, well, boring. Additionally, the mask drops at the end are tedious. So far, I’ve amassed nearly 4 duplicates of every common mask. I’ve yet to get any of the rare masks, like the Jester. Bethesda needs to award masks every single play through and while they are awarded randomly, they shouldn’t make some masks more rare than others. Make the weight of all mask drops equal. This way everyone gets a chance at every mask possible. Additionally, lose the extra stuff. It’s great that plans drop for festival decorations, but no one really wants these. Instead, just place these plans around the Fasnacht festival (and around the rest of the world) for people to find. No need to award these more-or-less useless items.
This is the example of how Bethesda continues to go wrong with this game. They only half think through these ideas and then they half-assed implement them. Worse, the Distillery may have seemed like a great idea on paper, it’s pretty much worthless in practice. If they had given us a new liquor that drastically increases damage output of weapons or drastically increase damage resistance against certain types of foes without the negative effects, that would be a useful addition. Because none of this exists, brewing liquor is pointless.
Mask Drop Rate Controversy
It has come to the attention of many gamers that certain “rare” masks never dropped during the Fasnacht event. These masks included the Skull, Goblin, Old Man Winter, Sun and Jester masks. The masks that dropped most frequently included Giant, Witch and Soldier. The masks which dropped a little less frequently are the Toothy Man and the Owl.
A gamer claims to have received the Sun mask, but it is unclear if the user actually got the mask at the completion of a Fasnacht event or through the Dev room. According to a poll on Reddit, no other masks dropped for anyone besides that one mask for that one user.
It has been estimated at a .03% chance of receiving the Sun, Skull, Jester, Old Man Winter or Goblin at the end of any given event. That means you’d need to play over 3000 events to actually have a chance at receiving one of these masks. Considering that only 24 events exist on any one server in a 24 hour period and considering this event only ran for 7 days, it was almost impossible to receive any masks other than those that did drop.
Why Bethesda decided to dropped these specific masks at that low of a rate is as yet unknown. It’s also very unlikely Bethesda’s devs would ever be forthcoming about their own failures. The reality is, the devs probably screwed up on the math and those masks just didn’t drop.
Bethesda could make it up to us by offering a limited time duplicate exchange. Let us exchange some of our duplicate Witch, Soldier, Toothy Man, Owl or Giant masks for the “rare” masks which we should have gotten had the drop percentages been programmed correctly. Bethesda, you made a mistake, just be straightforward with us and give us an even swap of our duplicates.
The difficulty I have with these masks isn’t the drop rate or the rarity level. It’s the fact that the event only ran for 7 days. For an indefinite and ongoing game, setting extremely low drop rates is fine because you have infinite amounts of time to quest for these items. For an event that runs for only 7 days, Bethesda should have increased the drop rate. The drop rate should have been increased commensurate with the limited length of the Fasnacht event. Instead, Bethesda kept the drop rates at the same levels as events that would operate continually throughout the year.
By prominently showing the masks in promo materials to rope users in to play the event and then promise the hope of obtaining one of the masks, this sets an expectation that these masks would drop with more frequency than zero (0) during those 7 days. If even 10 players got them, that would at least show some effort by Bethesda. Yet, with a .03% chance of obtaining one of those masks in those 7 days, Bethesda seems intent to defraud its users… particularly any gamer who bought the game with the intent of getting one of those masks. Bethesda needs to be more careful with these limited time events when considering the promo materials they are using. Promo materials promise things, but when those things don’t deliver, that’s when a legal problem exists. It’s called fraud.
Crafting Stations
There are two crafting stations for your distilling pleasure: A Brewing Station and a Fermenter. The Fermenter is not strictly even needed. The Brewing Station produces unfermented bottles. These bottles have a condition meter. As the condition deteriorates, it leads toward a completed bottle of liquor. All unfermented bottles of liquor will eventually become fermented. An ‘unfermented beer’ ticks down to become a ‘beer’. This is just the opposite of food spoiling. This means you don’t need to use a Fermenter. You can simply carry them around in your inventory and eventually they will ferment. It’s much faster to use a Fermenter, but you don’t need to use it if you have inventory space and you’re willing to wait. I’ll also point out that using the Fermenter requires space in your stash. As you place up to 10 bottles in the Fermenter, they weigh 1 each which means you’ll need a total of 10 weight of free space in your stash to ferment. For those of us always 1 or 2 points away from being full, that’s no bueno. Again, half-assed implementation. The Fermenter should have had its own 10 bottle space just for fermenting.
Whether or not these unfermented items are affected by the Good with Salt perk card that preserves food condition is unknown. However, knowing Bethesda, Good with Salt probably does slow down the fermentation process if you’re carrying around unfermented beer expecting it to ferment. I would suggest removing this perk card if you intend to let liquor ferment on your person. Of course, removing that card also means that any food items you are carrying will spoil much faster. This means you have to take the good with the bad… probably something Bethesda didn’t intentionally design. A separate and new perk card here would have been welcomed.
Recipes and Nukashine
Bethesda typically gives you a handful of recipes right off the bat with any workbench. The Brewing Station is no different. You get the crafting basics which include beer, wine, vodka, rum, bourbon, whiskey and the new Nukashine. If you want any other recipes, you have to go find them. Of course, you can’t make any specialty beers (without a recipe) like Old Possum, Pickaxe Pilsner or Old Holler Lager. You can only make ‘Beer’ once you get your station. Biv may award you recipes for these beers later. Still, some of these specialty beers will require more esoteric ingredients to be located and farmed… typically requiring ingredients you can’t grow at your base.
The new thing to make is ‘Nukashine’. Nukashine is a combination of a Nuka-Cola Quantum and various ingredients. You can ferment this one twice. Once to Nukashine and again to Vintage Nukashine.
Personally, I find Nukashine to be a pointless beverage. The Nuka Quantum grenades are much more useful uses of a Nuka Cola Quantum. Unlike Beer, Wine and Spirits which offer benefits when using Party Boy/Girl and Happy-Go-Lucky, Nukashine doesn’t extend these perk card benefits.
Worse, Nukashine only offers ‘Unarmed Damage’ benefits… as if anyone runs around in this world unarmed. On top of that, this drink is prone to having your character black out when it wears off. This means that your character will be randomly transported somewhere in the world. It could be some place innocuous like Flatwood or it could be in a Blast Zone with 3 Scorchbeasts and a bunch of high level Scorched. I would be fine with such a tactic IF the game weren’t so entirely problematic after fast travel. Because your character spawns into the game world up to a minute before the client’s visuals release controls to you, your character could be dead the instant the game releases controls. I don’t at all find this part of Fallout 76 challenging. In fact, I find it entirely frustrating… making the use of Nukashine even more pointless.
For this reason, this is why releasing something like Nukashine is an entirely premature addition to Fallout 76. The devs needed to have fixed these fundamental fast travel flaws long before releasing Nukashine. For example, they should have fixed the time it takes between when your character appears in the world and when the client releases controls to you. This time disparity allows the in-game enemies well enough time to kill your character many times over. For the unpredictability of Nukashine’s “blackouts”, this in no way makes this drink useful at all. It’s a novelty to try once, but for being actually useful all of the time, no way. In other words, no one is going to want Nukashine.
Rad Ant Lager and Biv’s Daily Quest
Yet another fail by Bethesda. They just seem to be racking them up. One of the first Atom Challenges in the new distillery world was to Fight a Rad Ant while under the influence of Rad Ant Lager. This would get you 10 Atom. To get the recipe to make Rad Ant Lager, you had to visit Biv at the Big Al’s Tattoo Parlor in Morgantown. He provides a ‘Daily’ quest that will get you that recipe. Unfortunately, because it’s a Daily quest, that means that once he’s issued this quest once in the day, he’s not likely to do it again until the next day.
Because this challenge was very specific and because it relied on a daily quest to get the recipe for Rad Ant Lager, it was almost impossible for MOST gamers to get this recipe to complete this challenge. This is, again, another fail by Bethesda.
Bethesda, if you’re reading, you need to provide more succinct ways to obtain recipes than being beholden to a bot to randomly give you a once-a-day quest. Instead, leave the recipe lying around somewhere easy to find. Have Rad Ants drop it occasionally. Additionally, Rad Ants are one of the harder enemies in the world to find. It just makes this quest all the more difficult. This challenge should never have been a daily challenge… especially not on the day of the release of the crafting stations. This should have been a weekly challenge. A total fail!
Overall
Bethesda is lost. Lost to their own weird ways and lost to what Fallout means as a franchise. It’s not about adding stupid things to the game, it’s about making the game challenging in ways that matter. Bethesda STILL needs to fix this game. There are so many instabilities, problems and crashes that these need to be tackled LONG BEFORE adding new features like brewing stations to the game. Yes, I’m thankful for the larger base budget, but not because I can craft brewing stations. I needed it to add more stuff to my base.
Bethesda, if you want us to buy into Atom and the Atom Store, you need to give us enough budget to craft the Atom Store items in our camps. Because my base has been at the hard edge of the budget for months, I couldn’t buy anything from the Atom Store that took budget. The only things I could buy were emotes, icons, skins and clothing items. That’s it. Statues and other budget consuming items have been pointless for months. That means I would need to delete items from my base to craft new items. Not doing that.
Even still, I am again at the edge of the budget even after the update. That budget addition didn’t go very far, though I was able to finally increase the size of my base… a much wanted facelift.
The distillery is interesting for about 5 minutes. However, adding vending machines, a bank, a way to transfer items between characters and decorating the camp via found world items is much more important to this longevity of this game. Please, stop with the time wasting additions and fix the problems that actually matter and add the features that are useful and that people actually want. When adding something new like the brewing stations, it’s also important to think through ALL of the supporting pieces, like perk cards. For example, should Super Duper apply? In this case, yes, it should. Yet, it doesn’t.
Wild Appalachia is a half-designed add-on added intended to recoup lost players. It’s a shallow and hollow add-on that overall adds little to the game. It’s also not likely to bring back lost players… at least, not for longer than for a day’s worth of play. DLC should keep players interested for weeks, not days. If the brewing station had been part of the game’s original release, it would have been useful for the questing. However, because many gamers are at Fallout 76’s endgame at this point, the brewing station adds little value to the game as the brews aren’t needed… even as hard as Bethesda is pushing players to use these new brews.
The Fasnacht event in Helvetia would have been a whole lot more fun with more variety. Because every play through is nearly identical, including where the enemies are likely to spawn, it makes playing this parade event boring after about the third time. Helvetia needs at least 3 different events that are randomly chosen and run at more frequent intervals. Doing the same event over and over is an exercise in tedium, particularly because you get duplicate rewards over and over… tedium much like talking to Biv at Big Al’s Tattoo Parlor. If you’re going to enforce a cool down timer when we can run another Biv quest, just show us this timer on the screen so we don’t waste our time (and caps) going over there trying to get Biv to give us a new quest. Even better, just have Biv issue the quest to us from afar.
Banned Users and Fallout 76
As a result of the object duping that occurred in several releases earlier, Bethesda created a bot to ‘detect’ possible duping on accounts. As a result, Bethesda banned a bunch of gamer accounts it suspected of having duped in-game items. For example, some of the ways in which it detected this was by seeing over 100,000 items amassed in a single account over a 30 day period. There were other markers it also used to make this determination.
Anyway, Bethesda had banned a number of gamers from Fallout 76 after its bot detected unusual activity on the account. As has been the case, Bethesda may or may not send out email to users it has banned from the game. When they do provide a message, it’s terse, generic and not always applicable to the gamer’s situation.
Here’s the rub. After the release of Wild Appalachia, many formerly banned gamers surprisingly found their accounts had been unbanned. Many took this as a sign that the ban was over. Yet, Bethesda had stated nothing of this situation. After 3-4 days of being able to enter and play Fallout 76 again, these same banned gamers found their accounts banned once again. Bethesda is entirely silent for why these accounts were both unbanned at the release of Wild Appalachia and why they were rebanned 3-4 days later. Bethesda is not forthcoming.
This company can’t really seem to get a break from all of these snafus, yet these problems are all of Bethesda’s own making. If their PR is tanking again, it’s simply because Bethesda doesn’t really seem to be a trustworthy company any longer. Personally, I think Bethesda should stick to offline single player worlds and give up this fantasy of producing MMORPGs which they are clearly ill prepared to manage.
Patch 9 — May 7
While I haven’t been updating this article for each individual patch, patch 9 needs to be discussed. While previous patches introduced one of the stupidest and most pointless items yet included in this game (the camera), patch 9 introduces an overly grindy new questline to obtain a simple and stupid item, the backpack. However, that’s not the reason I’m writing this update.
If you want to find all of the new stuff (which have, so far, all been very pointless), I suggest you play the game. But, before you run off to find the stupid that’s been included, please read on. The updated “new” stuff isn’t really even worth my time describing here, let alone finding it in the game. Yes, these updates are actually pointless and stupid, so there is no point writing about it here.
What is worth describing is exactly how broken Fallout 76, as a game, has become. We thought the Beta was bad, but now the game is entirely broken in so many more new ways. For example, VATs was questionable when the game launched, now it is entirely broken. At least 80-90% of the time, VATs won’t work on Melee weapons… AT ALL. When it does work. it doesn’t work as expected. When I say it doesn’t work, what I mean is… when you click to enable VATs, the percentage meter shows 0%, even when the enemy is standing an inch in front of you. Yes, well closer than needed for a melee weapon to connect and you STILL see 0%. As I said, entirely broken.
With ranged weapons, the VATs percent meter toggles between 0% and some random number between 0% and 90% every microsecond. This means that when you’re ready to release the trigger, it’s likely to be at a moment when the meter read 0% and you’ve wasted your ammo. This happens continuously in VATs. Even weapons that used to formerly offer extreme levels of accuracy (i.e., scoped weapons) can now show 35, 45 or 50% accuracy. Bethesda has ENTIRELY broken VATs in this release and the guns that rely on it.
AND… this is the bigger point I’m trying to make. With every single new patch, Bethesda makes Fallout 76 WORSE, never better. Sure, adding DLC might seem like a positive, but it is FAR overshadowed by all of the stupid fundamental bugs constantly being introduced into the required game engine features, like combat. Maybe Bethesda thinks this makes the game challenging, but in fact it makes the game absolute dogshit… to the point that there’s no point in playing Fallout 76.
All of these unpredictable changes and tweaks that Bethesda keeps introducing is turning this game into an unplayable turd of epic proportions. No, the game isn’t entirely unplayable yet, but it is fast becoming unplayable. With basic systems like VATs completely broken, you have to rely on hip-firing, which is also becoming fast problematic. Just like all other combat, hip firing has also become worse and worse with each new release. In fact, not VATs, not scoped and not hip-firing can you actually hit your target most of the time. I’ve wasted so much ammo to this problem, it just makes me want to scream.
If the point is to make Fallout 76 even more grindy than it already is, then well done Bethesda. But, I won’t be coming back to this game without some MAJOR improvements in the basic game engine. Right now, Fallout 76 is entirely in turd territory and fast becoming barf. Bethesda, stop with the unnecessary and stupid additions and FOCUS on the basics. Make them work. You can come back and add Sheepsquatches and Cameras and Backpacks when the engine actually works properly.
Combat Engine
One of the sorest points of Fallout 76 is its combat engine. In fact, it’s probably one of the worst combat engines I’ve experienced in a game to date. Not only does the game completely miss controller button presses entirely (a separate problem not related to combat), there are times when you can aim dead onto an enemy with a scope and the bullet doesn’t connect. It can do this several times in a row. Worse, some guns like Gauss rifles, entirely misfire. By misfire, I mean you press the trigger, release and the gun makes a sad noise and does nothing. You have to press the trigger and try again. It can even do this several times in a row. This makes the Gauss rifle currently THE WORST rifle in the game. It’s the only rifle in the game that has this misfire problem. No other weapon in the game does this… not even its sister, the Tesla rifle. I digress.
Let’s get back to the combat problems. In any other game, you can see what the enemy’s stats are. Perhaps not right away, but after leveling up and gaining a few perks, you get to see what you’re up against. Not in Fallout 76. The only stat information you are given about an enemy is its level. That’s it. You don’t get to see its HP, it’s attack types (i.e., poison, sonic, etc). You have to find out its attack type by entering combat, even then you don’t really know.
For example, the Sheepsquatch (a newly introduced enemy) has an attack that temporarily poisons you and slows your movement speed… by a LOT. In fact, it slows movement speed by WAY too much. Its attack is so overpowered, in fact, it’s way out of balance. But, that’s not the half of it. There is no counter to this movement speed attack. No perk cards to apply, no liquors to drink, no foods to consume, nothing. Bethesda introduced an enemy with an attack and NO player countermeasure. THIS is why this game is nearly unplayable.
Worse, and this problem has existed since day one, certain enemies can attack you once, but land 4 or 5 hits successively (you can hear your character grunt 4 or 5 times and the HP meter moves that many times)… an impossibility for a single enemy hit. For example, Molerats, Bloodbugs, and Stingwings have this attack. And then there’s robots. Level 52 Colonel Gutsy robots utilize 5.56 ammo weapons, which bypasses 100% of any armor you’re wearing (possibly more). Literally, a level 52 Colonel Gutsy or 68 level Supermutant can, while wielding a 5.56 ammo weapon and even at my character’s level of 152, eat all of my HP in probably 20-30 shots. There is no other weapon + ammo in the game capable of this feat except for the highly broken 5.56 wielding characters. This makes power armor, which is supposed to be some of the strongest armor in the game, actually some of the weakest armor. Even Sentinel armor (non-power armor) is stronger against this ammo type than the higher damage resistant Power Armor. Literally, the damage resistance in Fallout 76 means NOTHING.
Other stupidity is distance of attack. For example, I’ve had melee hits by many enemies from way too far a distance. Even though I can’t even strike an enemy when it’s inches from my character, the enemies can melee strike at distances nearing two or three car lengths away… literally impossible distances. Again, not at all a proper combat system.
Even worse, many of the enemies in the game can traverse vast distances in a fraction of a second. Player characters have no such capabilities at all, yet enemies can be a football field away and then right next to your character attacking in less than 2 seconds. I realize this is supposed to be a mutated wasteland, but that attack pattern is still entirely ridiculous.
When it comes to collision detection of bullets, I ask, “What collision detection?” Seriously, there’s practically none. This means that far too many bullets entirely miss their targets no matter how carefully you aim. Worse, with each new release, Bethesda keeps reducing the damage output of weapons making the weapons useless and the game less and less fun to play. It started with the two shot explosive weapons as a countermeasure to the duping. Since then, Bethesda has kept reducing weapon output damage on each new patch. Sometimes they do this by reducing perk card damage bonuses, sometimes they reduce the damage output of the weapon itself.
With each reduction, the game is fast becoming even more broken. Bethesda can’t even be bothered to fix some of the basic combat problems of VATs and collision detection, yet they’re more than willing to reduce weapon output damage? Bethesda, you need to get your priorities straight.
It’s not as if Fallout 76 wasn’t already one big grindy mess from the beginning, but now it’s just a grind. If you really like spending hours and hours with weapons that do 10 hit point damage against an enemy with thousands of hit points, then Fallout 76 might be your game. I don’t know about you, but I prefer to kill an enemy in some timely manner. I don’t want to spend 45 minutes or an hour entangled in a single enemy engagement for a literal crap loot drop. If you’re going to make me spend at least 45 minutes in combat with a single enemy, you better give me something WORTH spending that time. They’re not. Because the drops are entirely random, you might get nothing (yes, the entire drop could be empty), you might get a level 5 item or, very, very rarely, you might get something worth the time. Most of the time, the loot isn’t even worth picking up from the dead enemy.
At this point, this game should be getting better, not worse. Yet, it has gone from bad to worse. No, I’m not kidding. At this point, this game’s combat system is literally so bad, I actually classify it as “shit on a stick”. If you’re considering the purchase of Fallout 76, I would recommend you to think twice… especially considering how old this game is at this point. I literally cannot recommend this game to anyone.
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Should I beta test Fallout 76?
While I know that beta testing for Fallout 76 is already underway, let’s explore what it means to beta test a game and whether or not you should participate.
Fallout 76
Before I get into the nitty gritty details of beta testing, let’s talk about Fallout 76. Fallout 76, like The Elder Scrolls Online before it, is a massively multiplayer online role playing game (MMORPG). Like The Elder Scrolls Online which offered an Elder Scrolls themed universe, Fallout 76 will offer a Fallout themed universe in an online landscape.
How the game ultimately releases is yet to be determine, but a beta test gives you a solid taste of how it will all work. Personally, I didn’t like The Elder Scrolls Online much. While it had the flavor and flair of an Elder Scrolls game entry, the whole thing felt hollow and unconnected to the franchise. It also meant that Bethesda spent some very valuable time building this online game when they could have been building the next installment of the Elder Scrolls.
It is as yet undetermined how these online games play into the canon of The Elder Scrolls or, in Fallout 76’s case, in the Fallout universe. Personally, I see them as offshoots with only a distant connection. For example, The Elder Scrolls Online felt Elder Scrollsy, but without the deep solid connections and stories that go with building that universe. Instead, it was merely a multiplayer playground that felt like The Elder Scrolls in theme, but everything else was just fluff. I’m deeply concerned that we’ll get this same treatment from Fallout 76.
The Problem with Online Games
Online games have, in recent years, gotten a bad rap… and for good reason. The reason that this is so is because the game developers focus on the inclusion of silly things like character emoting and taking selfies. While these are fun little inclusions, they are by no means intrinsic to the fundamental game play of an actual game.
Games should be about the story that unfolds… about why your character is there and how your character is important in that universe. When the game expands to include an online component, now it’s perhaps tens of thousands of people all on the server at the same time. So, how can each of these characters be important to that universe? The answer is, they can’t.
Having many characters all running around doing the “same” things in the universe all being told by the game that they are “the most important thing” to the survival of that universe is just ludicrous.
This leads to the “importance syndrome” which is present in any MMORPG. As a developer, you either acknowledge the importance syndrome and avoid it by producing a shallow multiplayer experience that entirely avoids player importance (i.e., Fortnite, Overwatch, Destiny, etc) or you make everyone important each in their own game (i.e., The Elder Scrolls Online). Basically, the game is either a bunch of people running around doing nothing important at all and simply trying to survive whatever match battles have been set up (boring and repetitive) or the game treats each user as if they are individually important in their own single player game, except there are a bunch of other users online, all doing the same exact thing.
The Elder Scrolls Online fell into the latter camp which made the game weird and disconnected, to say the least. It also made the game feel less like an Elder Scrolls game and more like any cheap and cheesy iPad knockoff game you can download for free… except you’ve paid $60 + DLC + online fees for it.
I’ve played other MMORPG games similar to The Elder Scrolls Online including Defiance. In fact, Defiance played so much like The Elder Scrolls Online, I could swear that Bethesda simply took Defiance’s MMORPG engine and adapted it to The Elder Scrolls Online.
Environments and Users
The secondary problem is how to deal with online users. Both in the Elder Scrolls Online and Defiance, there were areas that included player versus environment (PvE). PvE environments mean that players cannot attack other players. Only NPCs can attack your player or your character can die by the environment (i.e., falling onto spikes). There were also some areas of the online map that were player versus player (PvP). PvP means any online player can attack any other online player in any way they wish.
In The Elder Scrolls Online, the PvP area was Cyrodiil, which was unfortunate for ESO. The PvP made this territory mostly a dead zone for the game. Even though there were a few caves in the area and some exploring you could do, you simply couldn’t go dungeon diving there because as soon as you tried, some player would show up and kill your player. Yes, the NPCs and AI enemies could also show up and kill your player, but so could online players.
The difficulty with Cyrodiil was that if another player killed your player in the PvP area, that player death was treated entirely differently than if they died by the environment. If another player killed your character, you had to respawn at a fort, which would force your character to respawn perhaps half a map away from where you presently were. If your character died by the environment or another NPC, you could respawn in the same location where your character died. This different treatment in handling the character death was frustrating, to say the least.
With Fallout 76, I’m unsure how all of this will work, but it’s likely that Bethesda will adopt a similar strategy from what they learned in building The Elder Scrolls Online. This likely means both PvE areas and PvP area(s). Note that ESO only had one PvP zone, but had many PvE zones. This made questing easier in the PvE zones, but also caused the “importance syndrome”. This syndrome doesn’t exist in single player offline games, but is omnipresent in MMORPGs.
MMORPGs and Characters
The difficulty with MMORPGs is that they’re primarily just clients of a server based environment. The client might be a heavier client that includes handling rendering character and environment graphics, but it is still nonetheless a client. This means that to use an MMORPG, you must log into the server to play. When you login, your character information, bank account, level ups, weapons, armor and so on are kept on the server.
This means that you can’t save off your character information. It also means you can’t mod your game or mod your character through game mods. Online games are strict about how you can change or manage your game and your character. In fact, these systems are so strict that if a new version of the game comes out, you must first download and install the game before they’ll let you back onto the server… unlike standalone games that let you play the game even if networking components are disabled. This means that you cannot play an MMORPG until your client is most current, which could mean 50GB and hours later.
This means that you’ll need an always on Internet connection to play Fallout 76 and you’ll need to be able to handle very large client downloads (even if you own the game disc).
Beta Testing
Many game producers like to offer, particularly if it’s a server based MMORPG, the chance for players to beta test their new game. Most online games allow for this.
However, I refuse to do this for game developers. They have a team they’ve hired to beta test their environments, quests and landscapes. I just don’t see any benefit for my player to get early access to their game environment. Sometimes, characters you build and grow in a beta won’t even carry over into the released game. This means that whatever loot you have found and leveling you may have done may be lost when release day comes. For that early access, the developer will also expect you to submit bug reports. I won’t do that for them. I also don’t want to feel obligated to do so.
Bethesda stands to make millions of dollars off of this game. Yet, they’re asking me to log into their game early, potentially endure huge bugs preventing quest progress, potentially lose my character and all of its progress and also spend time submitting bug reports? Then, spend $60 to buy the game when it arrives? Then, rebuild my character again from scratch?
No, I don’t think so. I’m not about to spend $60 for the privilege of spending my time running into bugs and submitting bug reports for that game. You, the game developer, stand to make millions from this game. So, hire people to beta test it for you. Or, give beta testers free copies of the game in compensation for the work they’re doing for you.
If you’re a gamer thinking of participating in beta testing, you should think twice. Not only are you helping Bethesda to make millions of dollars, you’re not going to see a dime of that money and you’re doing that work for free. In addition, you’re still going to be expected to spend $60 + DLC costs to participate in the final released game. No, I won’t do that. If I’m doing work for you, you should pay me as a contractor. How you pay me for that work is entirely up to you, but the minimum payment should consist of a free copy of the game. You can tie that payment to work efforts if you like.
For example, for each report submitted and verified as a new bug, the beta tester will get $5 in credit towards the cost of the game up to the full price of the game. This encourages beta testers to actually submit useful bug reports (i.e., duplicates or useless reports won’t count). This also means you earn your game as you report valid and useful bugs. It also means that you won’t have to pay for the game if you create enough useful, genuine reports.
Unfortunately, none of these game developers offer such incentive programs and they simply expect gamers to do it “generously” and “out of the kindness of their hearts”. No, I’m not doing that for you for free. Pay me or I’ll wait until the game is released.
Should I Participate in Beta Tests?
As a gamer, this is why you should not participate in beta tests. Just say no to them. If enough gamers say no and fail to participate in beta releases, this will force game developers to encourage gamers to participate with incentive programs such as what I suggest above.
Unfortunately, there are far too many unwitting gamers who are more than willing to see the environment early without thinking through the ramifications of what they are doing. For all of the above reasons, this is why you should NEVER participate (and this is why I do not participate) in any high dollar game beta tests.
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Rant Time: Bloomberg and Hacked Servers
Bloomberg has just released a story claiming SuperMicro motherboards destined for large corporations may have been hacked with a tiny “spy” chip. Let’s explore.
Bloomberg’s Claims
Supposedly the reporters for Bloomberg have been working on this story for months. Here’s a situation where Bloomberg’s reporters have just enough information in hand to be dangerous. Let’s understand how this tiny chip might or might not be able to do what Bloomberg’s alarmist view claims. Thanks Bloomberg for killing the stock market today with your alarmist reporting.
Data Compromise
If all of these alleged servers have been compromised by a Chinese hardware hack, someone would have noticed data streaming out of their server to Chinese IP addresses, or at least some consistent address. Security scans of network equipment require looking through inbound and outbound data logs for data patterns. If these motherboards had been compromised, the only way for the Chinese to have gotten that data back is through the network. This means data passing through network cards, switches and routers before ever hitting the Internet.
Even if such a tiny chip were embedded in the system, many internal only servers have no direct Internet access. This means that if these servers are used solely for internal purposes, they couldn’t have transmitted their data back to China. The firewalls would prevent that.
For servers that may have had direct access to the Internet, these servers could have sent payloads, but eventually these patterns would have been detected by systems administrators, network administrators and security administrators in performing standard security checks. It might take a while to find the hacks, but they would be found just strictly because of odd outbound data being sent to locations that don’t make sense.
Bloomberg’s Fantasy
While it is definitely not out of the realm of possibility that China could tamper with and deliver compromised PCB goods to the US, it’s doubtful that this took place in the numbers that Bloomberg has reported.
Worse, Bloomberg makes the claim that this so-called hacked hardware was earmarked for specific large companies. I don’t even see how that’s possible. How would a Chinese factory know the end destination of any specific SuperMicro motherboard? As far as I know, most cloud providers like AWS and Google buy fully assembled equipment, not loose motherboards. How could SuperMicro board builders possibly know it’s going to end up in a server at AWS or Google or Apple? If SuperMicro’s motherboard products have been hacked, they would be hacked randomly and everywhere, not just at AWS or Google or whatever fantasy Bloomberg dreams up.
The Dangers of Outsourcing
As China’s technical design skills grow, so will the plausibility of receiving hacked goods from that region. Everyone takes a risk ordering any electronics from China. China has no scruples about any other country than China. China protects China, but couldn’t give a crap about any other country outside of China. This is a dangerous situation for China. Building electronics for the world requires a level of trust that must exist or China won’t get the business.
Assuming this alleged “spy chip” is genuinely found on SuperMicro motherboards, then that throws a huge damper on buying motherboards and other PCBs made in China. China’s trust level is gone. If Chinese companies are truly willing to compromise equipment at that level, they’re willing to compromise any hardware built in China including cell phones, laptops and tablets.
This means that any company considering manufacturing their main logic boards in China might want to think twice. The consequences here are as serious as it can get for China. China has seen a huge resurgence of inbound money flow into China. If Bloomberg’s notion is true, this situation severely undermines China’s ability to continue at this prosperity level.
What this means ultimately is that these tiny chips could easily be attached to the main board of an iPhone or Android phone or any mobile device. These mobile devices can easily phone home with data from mobile devices. While the SuperMicro motherboard problem might or might not be real, adding such a circuit to a phone is much more undetectable and likely to provide a wealth more data than placing it onto servers behind corporate firewalls.
Rebuttal to Bloomberg
Statements like from this next reporter is why no one should take these media outlets seriously. Let’s listen. Bloomberg’s Jordan Robertson states, “Hardware hacking is the most effective type of hacking an organization can engineer… There are no security systems that can detect that kind of manipulation.” Wrong. There are several security systems that look for unusual data patterns including most intrusion detection systems. Let’s step back for a moment.
If the point in the hardware hacking is to corrupt data, then yes, it would be hard to detect that. You’d just assume the hardware is defective and replace it. However, if the point to the hardware hack is to phone data home, then that is easily detected via various security systems and is easily blocked by firewalls.
The assumption that Jordon is making is that we’re still in the 90s with minimal security. We are no longer in the 90s. Most large organizations today have very tight security around servers. Depending on the role of the server, it might or might not have direct trusted access to secured data. That server might have to ask an internal trusted server to get the data it needs.
For detection purposes, if the server is to be used as a web server, then the majority of the data should have a 1:1 relationship. Basically, one request inbound, some amount of data sent outbound from that request. Data originating from the server without an inbound request would be suspect and could be detected. For legitimate requests, you can see these 1:1 relationships in the logs and when watching the server traffic on a intrusion detection system. For one-sided transactions sending data outbound from the server, the IDS would easily see it and could block it. If you don’t think that most large organizations don’t have an IDS even simply in watch mode, you are mistaken.
If packets of data originate from the server without any prompting, that would eventually be noticed by a dedicated security team performing regular log monitoring and regular server security scans. The security team might not be able to pinpoint the reason (i.e. a hardware hack) for unprompted outbound data, but they will be able to see it.
I have no idea how smart such tiny chip could actually be. Such a tiny chip likely would not have enough memory to store any gathered payload data. Instead, it would have to store that payload either on the operating systems disks or in RAM. If the server was cut off from the Internet as most internal servers are, that disk or RAM would eventually fill its data stores up without transfer of that data to wherever it needed to go. Again, systems administrators would notice the spike in usage of /tmp or RAM due to the chip’s inability to send its payload.
If the hacking chip simply gives remote control access to the server without delivering data at all, then that would also be detected by an IDS system. Anyone attempting to access a port that is not open will be blocked. If the chip makes an outbound connection to a server in China and leaves it open would eventually be detected. Again, a dedicated security team would see the unusual data traffic from/to the server and investigate.
If the hacking chip wants to run code, it would need to compiled it first. That implies having a compiler in that tiny chip. Doubtful. If the system builder installs a compiler, the spy chip might be able to leverage it, assuming it has any level of knowledge about the current operating system installed. That means that chip would have to know about many different versions of Linux, BSD, MacOS X, Windows and so on, then have code ready to deploy for each of these systems. Unlikely.
Standards and Protocols
Bloomberg seems to think there’s some mystery box here that allows China to have access to these servers without bounds. The point to having multi-layer security is to prevent such access. Even if the motherboards were compromised, most of these servers would end up behind multiple firewalls in combination with continuous monitoring for security. Even more than this, many companies segregate servers by type. Servers performing services that need a high degree of security have very limited ability to do anything but their one task. Even getting into these servers can be challenge even for administrators.
For web servers in a DMZ which are open to the world, capturing data here might be easier. However, even if the hacker at SuperMicro did know which company placed an order for motherboards, they wouldn’t know how those servers would ultimately be deployed and used. This means that these chips could be placed into server roles behind enough security to render their ability to spy as worthless.
It’s clear, these reporters are journalists through and through. They really have no skill at being a systems administrator, network engineer or security administrator. Perhaps it’s now time to hire technical consultants at Bloomberg who can help you guide your articles when they involve technical matters? It’s clear, there was no guidance by any technical person who could steer Jordan away from some of the ludicrous statements he’s made.
Bloomberg, hire a technical consultant the next time you chase one of these “security” stories or give it up. At this point, I’m considering Bloomberg to be nothing more a troll looking for views.
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