Random Thoughts – Randocity!

Should TikTok be banned in the US?

Posted in botch, business, government, legislation by commorancy on March 26, 2023

smart phone displaying tiktok profile

Clearly, TikTok’s executives would have you believe that there is no risk when using TikTok. Is there a national security risk, though? Yes. Let’s explore.

Bytedance

TikTok is presently owned by Bytedance. Bytedance’s company headquarters are located at Room 10A Building 2 No. 48 Zhichun Road, Haidian District, Beijing China. We also need to understand that businesses operating in Beijing China operate under Chinese law (such that it is). What that means for TikTok is that in order for this company to operate within China, it must always abide by China’s rules and regulations including spurious Chinese government requirements and mandates both existing and instantaneously required by the government.

For example, if Xi Jinping decides that Bytedance must turn over all information it has acquired to the Chinese government, Bytedance must comply or face the possibility of China pulling its licenses to operate its business in mainland China.

On the one hand, you have the TikTok CEO Shou Chew claiming that TikTok’s user data is safe. On the other hand, you have China’s government which can instantly require (i.e., force) Bytedance (or any Chinese based company) to hand over its data or face the loss of operating a business in China. Because China is a communist government, whatever China wants, China gets. Meaning, TikTok can absolutely make no assurances that user data is truly safe while Bytedance remains under China’s overreaching communist government authority. The rule of law only applies in China when the Chinese government WANTS it to apply, a key takeaway here. Internationally, China’s government does whatever it wants under the guise of appearing to support the rule of law.

Oracle Cloud

TikTok’s CEO has assured congress that it could move its data to within the Oracle cloud environment. While moving TikTok’s data storage to a United States owned business might sound great on paper, in reality it means nothing. Data stored in the US can STILL be easily exported, backed up, copied and recovered to computer equipment which resides in China. In fact, it would be entirely surprising if TikTok didn’t keep live backup copies of all user data somewhere on Chinese servers.

In other words, the CEO’s statements about using data storage on US shores as a “protection scheme” rings hollow. It’s far too easy to create copies of data and put it anywhere you want. It’s also guaranteed that if the Chinese government were to mandate that Bytedance turn over all relevant data to the Chinese government, TikTok would be forced to comply with those orders or face China’s government retaliation. In this case, not only can Bytedance not protect user data, they would have to appear completely willing to hand it over to the government instantly. Why? Because of Bytedance’s allegiance to China and not the United States… and because if TikTok doesn’t, China will close them down.

Allegiance

This word denotes a whole lot of things all at once. However, the most important thing this word signifies is what happens if China requests something from Bytedance and they refuse? A US based company protects all data of its users under the laws of the United States. If there were a subpoena by law enforcement issued for that data, a US based company would either have to comply with the subpoena or file an objection to quash the subpoena under specific grounds. In China, such avenues of refusal don’t necessarily work.

Because the United States is, at least thus far, based on the rule of law, the government would be required to allow an objection to funnel through the court processes before requiring the company to turn over whatever data is required by that subpoena. Even then, it would only be required if the court upheld the subpoena instead of siding with the appeal.

On the flip side, because China is a communist operated government, businesses operate under the whims of the Chinese government, which is not always based on the rule of law. While China does put up appearances suggesting that rule of law exists, the realities within China don’t always match that “rule of law” narrative. Meaning, China’s rule of law facade is just that, a facade.

For this reason, Bytedance’s allegiance must remain with China and never with the United States. The only reason Bytedance can operate within the US borders is because the United States, at present, allows it. But, that may be changing…

Is My Data Safe with TikTok?

The short answer is, no. Why? Because Bytedance’s allegiance remains solely with China because that’s where its business is incorporated. Regardless of what the executives of Bytedance may claim, that Chinese allegiance means that if Xi Jingping requires Bytedance to turn over all user data to China’s government about TikTok users, Bytedance must comply… and with no questions asked.

It doesn’t work like this if Bytedance were a company owned and operated within the United States. Rule of law actually matters in the United States where in China it only appears to matter, but doesn’t actually matter when the Chinese government wants what it wants.

What’s Wrong with China Knowing About Me?

If you don’t live in China or plan to visit, it might not matter that much. However, if you were ever to visit China, what you post on TikTok might be considered a legal offense in China and could see you legally apprehended, detained and/or jailed.

In other words, if you intend to post on TikTok and you have said or done anything that China takes offense to, you could become wanted in China. That’s a fairly extreme outcome, but China takes offense easily to many things and it takes those offenses seriously… so why poke that bull if you don’t have to?

Worse, because China is all about the money, having critical data from your phone device could allow would-be Chinese hackers to infiltrate your device, steal your identity and steal your money.

Should I use TikTok? — Should I allow my kids to use TikTok?

If you value your family’s privacy, no. YouTube and Facebook both offer similar enough video sharing features to more than make up for TikTok’s functionality. Both YouTube and Facebook are US based companies not under the Chinese government’s thumb. Why risk potentially losing your (or your child’s) personal data to China needlessly when you don’t have to?

This author definitely recommends avoiding the use of TikTok entirely. There’s really no reason to risk losing your family’s personal data to China over the use of a silly video sharing platform… a platform that already exists on YouTube and via other US operated companies.

Creators

The argument on not banning TikTok seems to stem mainly from both the TikTok executives (naturally) and from TikTok’s creators. Ignoring TikTok’s weak executive arguments for the moment, let’s focus on TikTok creators. While I agree that many creators may not have understood the ramifications of investing their creative efforts and skills into a platform of questionable origin, unfortunately they have. What that means is that a ban on TikTok in the US means that these creators must lose the audiences they have worked to gain. I get it, but that’s not reason enough.

For creators, this is a problem. However, it’s relatively simple for creators to ask their audience to move with them to a new platform. If a creator’s audience is truly committed to that creator’s content, most (if not all) of that audience should will be willing to move to any other platform that that creator may choose to use. A simple video which requests fans to sign up for and move to a new platform shouldn’t be a big deal.

If you’re a TikTok creator considering that you may lose your ability to create on the TikTok platform, you should definitely consider a movement plan to another platform. Whether that be YouTube, Instagram, Snapchat or any other short video sharing platform, moving away from TikTok is the key. You shouldn’t remain complacent and simply assume a ban won’t happen. You should take action now and, yes, complain if you like, but you should also prepare to move your fans and content to another platform. Don’t wait, take action now!

Creator arguments about engagement or loss of revenue or any other such arguments are simply not strong enough arguments to sway regulators away from the above China data sharing problem. There are too many other platforms owned and operated by US companies for such creator arguments to hold any weight at all. Simply, they don’t. This is why creators need to be proactive and take steps to plan to move both your fanbase and content to another platform now. Don’t sit on your hands and think it won’t happen. Plan ahead.

TikTok Audience versus TikTok CEO

While creators make up a relatively small portion of TikTok users, they are the ones responsible for bringing in the viewers. Still, having an audience is not an argument to keep TikTok from being banned. It’s not whether TikTok offers a valuable video sharing service, it’s that a Chinese based company manages TikTok’s data and always remains at the whims of China.

The CEO has stated that TikTok is beholden to no country, but that’s simply not a true statement. That statement cannot possibly be true. Every company must go into business under some country. Every country has laws and requirements for businesses to remain in business within that country. Bytedance incorporated its business within China. That means that Bytedance is beholden to China’s laws and regulations, no matter how, when or why they might appear. Because China’s government only appears to abide by its written laws and regulations, it only does so when it is convenient to the Chinese government. When it’s not convenient, new laws instantly come into being to cover whatever “thing” China is trying to make happen.

Instant laws don’t occur in the United States. It takes time, effort and lots of congressional or state legislator bickering and months of wrangling before a new law can come to exist. Most new laws require ballot measures to be voted on by the population, something that China doesn’t offer to its citizens.

What this all means is that TikTok’s CEO can say whatever he wants, but the realities of the way China operates remains. If Mr. Chew is so willing to lie about Bytedance’s allegiance to China, what else is Mr. Chew lying about? Lying to congressional members really doesn’t say great things about Bytedance or TikTok.

Should TikTok be banned in the United States?

We’ve come full circle from the beginning of this article. After all the above arguments are considered, I’d say that it is most definitely worth banning TikTok (and any other Chinese based apps) from the app stores. This situation shouldn’t be limited to TikTok. TikTok is simply so visible because it’s now used by more people than, in some cases, YouTube. The shear audience sizes alone for some TikTok creators means ever more and more people are signing up to use the service. Many of these new users are children (aged 17 and younger).

Children are unable to comprehend what sharing of personal data to China really means. They just see silly videos, but have no idea what information TikTok may be collecting while these children use TikTok.

Additionally, because Bytedance is a Chinese operated company, it doesn’t have to abide by federal regulations like COPPA. TikTok might choose to voluntarily comply (or simply put up a facade of doing so) as a measure of apparent goodwill. However internally, it may not at all comply with COPPA because it doesn’t have to. Because the TikTok company exists and operates outside of the US’s borders, United States federal laws don’t apply and cannot be enforced upon TikTok. This aspect right here is the single biggest elephant in the room and the single biggest reason why TikTok should be banned.

Without the federal regulations to help protect US citizens from nefarious or malicious use of data collected, Bytedance can literally do almost anything to non-Chinese citizens without any legal ramifications by the United States. Even if the United States were to try and bring suit, China wouldn’t allow it. This situation alone is why TikTok (and other Chinese operated services) should not be allowed to operate within the United States. TikTok is literally one Chinese company among many taking advantage of its Chinese locale to avoid being held accountable to United States laws.

The United States has every right to protect its citizens from unlawful interference by other countries. TikTok is one among many companies where this reality now exists, not just companies located in China. The United States legislators need to take a step back and really think long and hard about (the lack of) legislation around companies operating in countries which are mostly unfriendly to the United States.

China only tolerates the United States at this point because of the buying power the United States offers. Other than buying power, that’s where China’s civility with the US ends. China (and a Chinese operated company) doesn’t care how many people in the United States die, get maimed or get injured as a result of products made in China. The same can be said of services like TikTok. Anyone who legitimately believes that the TikTok CEO legitimately cares about United States citizens, other than for their wallets and the almighty dollar, is clearly deluded.

Yes, TikTok should be banned, along with every other app-based service operated out of unfriendly territories around the globe.

First Amendment?

Some have claimed that the First Amendment will be violated by banning TikTok. Let’s definitively state here and now that there is no First Amendment problem at play. Because TikTok is a Chinese company wholly operating out of China, Constitutional laws don’t apply to TikTok. The executives who operate TikTok aren’t United States citizens.

Even though there are United States users using the service as creators and viewers, the service itself is not bound by the United States Constitution. In effect, by you as a user choosing to invest your time and effort into putting your videos onto a wholly owned Chinese entity, you’ve effectively forfeited your right to First Amendment protections.

While some First Amendment advocates might disagree with the above stance, one thing is certain, the United States Constitution does not apply to non-US citizens… which would include any and all executives and staff who were hired and operate out of Bejing China. While it is possible that Bytedance has hired some United States citizens to help operate its service globally, that doesn’t wholly, suddenly or automatically then make Bytedance as a company bound by the United States Constitution.

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Online Gaming and Your Accounts

Posted in best practices, video game, xbox by commorancy on March 24, 2019

As gaming companies grow larger and offer more game selections, game libraries, digital stores other merchandise, online gaming can become a problem for you if you choose to play games in certain unacceptable ways. Let’s explore the dangers.

Online Gaming and Stores

Since the advent of stores like Steam, the Xbox store and even the independent stores, like Bethesda’s and Electronic Arts store and since the addition of multiple games that these stores sell, dangers to your account are present when you play any game.

What are those dangers? As more and more games become multiplayer online capable, along with those online features comes “Terms of Service” agreements. These are agreements to which you must agree before you can play the game. These agreements have legal clauses that let game companies do pretty much anything to your account if you “break the rules”.

Breaking The Rules

What exactly is breaking the rules? Sometimes the rules are not clearly defined. Sometime they are not defined at all. The difficulty with rules is that they don’t have to be defined for a company to call foul against you, to block you, to ban you, to delete your content, etc.

How do you know when you’re breaking the rules? This is a matter of common sense. Unfortunately, because many gamers are of age 9-14, common sense hasn’t yet kicked in. You don’t really begin to get an understanding of “common sense” until you reach your mid to late 20s. With kids aged 9-14, you get all sorts of behaviors, many of these behaviors are entirely unwanted and unacceptable.

Game developers need to be cognizant of this fact when they build their game platforms. Ignoring the 9-14 demographic when building your game is ripe for problems… which is exactly what Fallout 76 experiences regularly. Clearly, Bethesda developed a game and just “threw it out there” without thought to the demographics of those actually playing the game.

Demographics and Gaming

Know your audience. If you’re writing a novel, know the audience you are intending to gear your content towards. If it’s geared towards adults, write the novel with that audience demographic in mind. Don’t cater to children in your words when you’re writing to adults. That not only will insult your target demographic, it will turn them off of your writing. The same goes for video games. If you’re creating a video game, keep in mind your audience members who will be playing the game.

If you’re hoping to get audience from 9-50, then you might want to rethink your content, particularly online gaming content. The 50-something gamers are not likely to want to run around with a bunch of 10 year olds where common sense doesn’t prevail. Think through the demographic strategy carefully when designing an online world.

Duping, Glitches and Out of Bounds

Kids try out anything. In video games, this means they’ll actually try and break your game. They simply don’t care. They’re not in it for the rules, they’re in it for whatever fun they can have doing whatever they feel. If that means glitching their way through walls to get into off-limits areas, expect it. That’s what kids do. It’s in their nature. This even follows through to teens. If your game caters to teens, expect them to do similar things.

In fact, for online multiplayer games, I might even go so far as to only allow children on servers intended for children only. Place adults onto servers with adults only. This way, there’s no mixing of adults and children. Many reasons exist for this segregation, but the interactions between adults and children do not always go over well.

By ‘children’, I mean under 18 years of age, but preferably under 21. By allowing mixing of ages in online worlds, a game dev’s property can become liable for predatory tactics between unsuspecting children and not-so-well-meaning adults. Keeping children separate from adults keeps that unsavory door firmly closed. You don’t want your platform to facilitate this kind of interaction… AT ALL.

Accounts, Companies, Rules and Danger

As a result of digital goods stores now selling multiple games in their own store and because of stringent (and undefined) rules, if you run afoul of the “rules” even just once, you can lose your entire account at that store… including all purchases made through that store. That means that you could have had 10 (or more) different games you’ve purchased over the years. One infraction that bans your account from a single game means the loss of access to all of those other purchased games. This is the danger of running afoul of the rules.

For example in Fallout 76, the duping glitch wasn’t something that was built into the game intentionally. People (mostly kids) took advantage of this duping glitch to dupe and begin selling “rare” items. Expecting Bethesda not to do something about this is entirely naive. That the players thought that Bethesda couldn’t find “them” was even more naive. I spoke with many dupers who were so nonchalant about the whole duping thing, they never thought that Bethesda would ban their accounts. Yet, that’s exactly what happened. Not only did Bethesda ban the accounts, they also heavily reduced the damage output of the duped weapons. They also heavily reduced other parts of the game to get it “inline” with those other reduced parts. In reality, they ultimately damaged their game simply to “teach a lesson” to the dupers. This “punishment” actually hurt the Fallout 76 game property and lost a bunch of players in the process. If you’re trying to chase away paying customers, this is an awesome way to do it.

While I’m not trying condemn Bethesda for their choices, they did make questionable choices in handling the dupers and in dealing with Fallout 76.

What does this mean for you?

If you subscribe to Steam or PlayStation Network or Xbox Live or any type of similar digital game seller, you’re at the mercy of that seller’s rules. In the case of Steam, they are a third party seller not specifically selling their own created games (usually). This means that it is much less likely to run afoul of a game’s rule and see your Steam account banned. Unfortunately, if you’re buying from EA, Bethesda or similar direct digital stores, you won’t be so lucky. If you do something considered ban-worthy in an online game sold by the developer, it’s likely your account will disappear as a result.

In the case of Bethesda’s Fallout 76, it’s clear that duping wasn’t going to lead to anything wonderful. Bethesda was very disenchanted over the whole situation… enough to basically destroy the entire Fallout 76 game (as if it wasn’t already destroyed from the start). Anyway, Bethesda not only removed the ability to find Two Shot Explosive weapons, those that still exist saw their damage output heavily reduced (by at least 75%). That’s a major reduction in damage. Not only this, they increased the hit points needed to kill certain “hard” enemies in the game (Scorchbeasts and the Scorchbeast Queen). So not only were the weapons heavily reduced, the creatures are now even harder to kill.

These are the kinds of changes that Bethesda introduced in Fallout 76 in retaliation for the dupers. Not only did the nonchalant attitude break the game, it basically destroyed it. On top of that, the dupers who were the source of the problem were also summarily banned from the game. Bethesda has said these “bans” are temporary. However, a 2 month suspension is well longer than “temporary”. Temporary is a 1-4 day period. Permanent is anything longer than a week. A 2 month ban might as well be permanent.

In the online game world, a lot happens in two months. You also lose touch with the game and will eventually stop playing it. Yet, these players who were banned also paid $60 (or more) just like everyone else. If Bethesda bans accounts without explanation, Bethesda should be required to refund the banned player at least part of the cost of their game. If Bethesda wants to ban players, they need to do it with a reason and explanation that fits within the terms of service.

What this all means is that when you’re playing an online game, you need to be on your best behavior just like anywhere else. Stick to the confines of the world’s limits. Don’t egregiously go over the limits simply because the game lets you… even if you don’t like the way the game is designed. Trying to intentionally break the game is the quickest way to get your account banned. This is especially true in online games where what you do can affect everyone else on the server.

If you’re playing a single player campaign game on your own console or computer, go ahead and break it. That’s fine. If you’re in a shared online world where there are other players who paid to be there and you intentionally cause the server to crash, then you deserve what’s coming to you. If that’s a ban, so be it. You should never go out of your way to crash or otherwise disrupt online worlds with other players. That’s the quickest way to a ban.

Complaints from Banned Gamers

I’ve heard all sorts of complaints from gamers who have been banned. The primary complaint is that now all of the rest of their games are inaccessible because of the ban. Consider that a lesson learned. Now you know the ramifications of causing unnecessary havoc in online game worlds. This should teach you that all actions have consequences. Games are designed with game mechanisms in mind. So long as you work within the constraints of those designed mechanisms, you’ll be fine. When you decide to go out of those bounds and find holes to exploit, that’s when your account becomes flagged.

For example, players who entered the Bethesda dev room in Fallout 76. Anyone with common sense would know not to go into that room in an online game. It’s an online game and Bethesda has eyes in the online world. They will see that you entered and they will find you. Your activities that you do in an online world are not anonymous, they’re not private and the game developer will most certainly see what you are doing. Thinking you can “get away” with entering a dev room is most certainly naive and definitely stupid. It might be fun to see the room, but that fun will make way to no fun when the developer bans you from their game.

Basically, if you do something in an online world that is out of bounds, expect it to be found and expect your account to be penalized. You can’t just run willy nilly through an online game world and expect no consequences. As I said, in single player offline campaign games, break it as you see fit. Even the game devs don’t care. It’s only when it’s an online world where multiple paying players can be disrupted by what you are doing. Most terms of service have disruption clauses. For example, if you read your terms of service for your ISP, there’s likely a clause that says something similar to “If your account is found to disrupt the internet services of others, your account may be suspended or terminated”. They’re not kidding. If you start DDoSing other folks on the Internet, your Internet account could be closed. Then where are you?

Why mess around with these sort of shenanigans when you can much more easily play by the rules established? A game is meant to be enjoyed by what it was designed to do, not what it wasn’t designed to do.

Overall

Stick to the rules of the game world and you’ll be fine. Venture into unknown territory and expect consequences. In the case of Bethesda, they run the game service, they have every right to eject anyone from that service. However, because you also paid for the game, I believe Bethesda should be required to refund any players they choose to eject. That’s the least that any game dev should be required to do when considering bans on players.

Unfortunately, Bethesda may not be willing to refund you after they banned you, but you may have recourse by disputing the game’s cost with your credit card company. However, there are also two sides to a chargeback. If you dispute the charge of an Xbox Store digital purchase, Xbox Live’s terms of service may kick in and this may result in a ban from Xbox Live. You should be careful. The same problem exists for the PlayStation Store. Even the Steam store likely handles chargebacks seriously.

If you purchased a physical copy of the game, you can also dispute the credit card charge against the seller. If that’s Amazon, Target, Walmart or Gamestop and your dispute is successful, you may find you can no longer use that credit card at those retailers. Chargebacks, while appropriate in some cases, are treated very seriously by merchants. Many merchants see chargebacks as a bad faith transaction from that credit card. As a result, many merchants will blacklist cards from their establishment after even one chargeback. If you’re thinking of using a credit card dispute with your bank, you also need to consider the ramifications if the dispute is successful.

Before considering a chargeback, you should contact the seller and ask if they will refund the purchase price. Only if a seller refuses to refund should you consider raising a dispute with your credit card company. Even then, consider this action carefully as it can also get your online accounts banned.

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