Dumb Commercials Series: Eargo
With this newest series, I will discuss the stupidity of various commercials and call out exactly why they are so stupid, even though it is the stupidity that also makes them somewhat humorous. I will also call out well written and clever commercials. Let’s explore.
This commercial has been recently playing heavily on some networks. I’ve seen it a LOT. Every time I see it, I also think how stupid it is.
American Pie
The commercial resorts to low-brow college humor to get its point across with oddly embarrassing results. The thing is, these two young people cannot possibly be this stupid!
First, why the hell would any couple begin talking about sex in such a blatant way right under their parent’s noses? The answer is, they wouldn’t. Without this, the commercial wouldn’t be nearly as funny. Unfortunately, the writers of this commercial thought that they needed to use this low-brow embarrassment as the basis for humor. There are many ways of crafting humor without resorting to such low-brow schadenfreude means to do it.
Second, who is the person with hearing problems in this commercial? Clearly, it isn’t the father.
To Whom Does This Apply?
The question regarding this commercial’s setup underscores yet another problem. Clearly, the father is wearing Eargo buds. However, her boyfriend/fiance/husband isn’t. If her boyfriend/fiance/husband at that age can’t hear her whispering the word ‘condom’, but her father can mere feet away, then her boyfriend desperately needs an ear exam. She would already know this. Also, if he can’t hear in a relatively quiet environment like that, he really does need a hearing exam. She would also compensate by knowing this fact about him.
In compensation for knowing her boyfriend/fiance/husband can’t hear well, why is she standing feet away trying to whisper-yell at him? It’s like she wants her parents to overhear how well her sex life is going. You’d think she’d walk around that counter, walk directly up to her boyfriend/fiance/husband and whisper it in his ear…. specifically knowing he can’t hear her. Better, wait until they are in the bedroom with the door closed. What’s the all fire hurry to know if he brought condoms right at that very moment? Was she planning on asking Dad for a few if boyfriend/fiance/husband didn’t have them? Ewww…
Unfortunately, this commercial doesn’t end properly by cutting back to the scene with her boyfriend/fiance/husband now wearing a set of Eargo with her whispering again, thus allowing him to hear every word. You know, to prove that Eargo’s technology actually solves that embarrassing problem.
The writers of this commercial lost their way even though it is professionally filmed. The only reason it gets more one more star than it should is solely because it is professionally filmed.
Rating: 3 out 5 (could have been a whole lot more funny and effective)
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WordPress Review: Gutenberg Editor

This will be a no hold’s barred review of using the “new” Gutenberg editor in WordPress.com (and WordPress of any install). Let’s explore.
Calypso
Several years ago, WordPress introduced the then “new” Calypso editor. It had a blue-ish color style and was a straight up type of no-frills editor. It had some flaws, to be sure, but it worked well.
About 2 years ago, along comes the newest new editor named Gutenberg. This editor was thought to be intended as a what-you-see-is-what-you-get (WYSIWYG) editing experience. Well, let me just say straight up and flat out, it isn’t. Yes, this review will be very critical of this editor. I generally refrain from reviewing my blogging platform, but in this instance I felt compelled and justified to review this editor and its massive set of usability and ergonomic flaws.
Gutenberg
Several years ago, the Gutenberg project started. This editor was intended to be the eventual replacement for Calypso. ‘Eventually’ has arrived and the hour for replacement is at hand. Yet, Gutenberg is still not yet prime time ready. It is so far from being prime time ready, I can’t even adequately justify how badly it isn’t ready. Where Calypso had some flaws, these were easily overcome with a small amount of fiddling.
With Gutenberg, fiddling takes minutes at a time (and many times way longer) and sometimes there aren’t even ways to address the problems inherent in this new editor.
Let me start by addressing Gutenberg’s positive features before I get down into the nitty gritty problems with it.
Gutenberg’s Benefits
I want to make sure to cover both the positive and negative sides of the Gutenberg editor so that I’m not called out for unfairly representing this editor. With that said, let’s get going. Gutenberg’s positives include:
- Block editing capabilities
- Some additional text styling options (superscript, subscript, etc)
- Not much else of note.
Block editing is pretty much where Gutenberg’s positives end. Block editing doesn’t greatly enhance the blog editing experience and, at the same time, Gutenberg adds an unnecessary layer of complexity to Calypso’s formerly simple editing design.
What does block editing do for the blogger exactly? It allows you to more easily move blocks around within an article. That’s pretty much its claim to fame. Though, I don’t see how that really buys much when most computers today offer copy and paste capabilities that allow this same functionality through drag, highlight, cut and paste. The fact that they spent gobs of time designing a new editor solely to solve a perceived copy-paste problem (that doesn’t really exist) speaks volumes of this editor’s design goals.
Gutenberg’s Drawbacks
There are many. First, the width of the editor is too narrow. Calypso had an editor width far greater than Gutenberg. This means that Gutenberg is not in any way a WYSIWIG design. Second, you must still preview your document… which in and of itself says that Gutenberg is NOT a WYSIWIG design.
Basically, Gutenberg’s team redesigned an editor for no reason at all. It was simply a new design to be a new design, but not to solve any actual editing problems. In fact, they’ve introduced new problems where in Calypso’s editor they didn’t exist.
For example, the bottom status bar in Calypso showed us the word count and other pertinent document information front and center. We didn’t have to click into or move our mouse to get to this information. Yet, in Gutenberg, this information is now hidden behind an icon that 1) makes no sense and 2) now requires active effort on the part of the blogger.
The block editing system also fairs just about as well (or not, depending on your point of view). There are a number of block types like paragraph, heading and image with an additional array of way lesser used block types like Star Rating, Highlighter, Quote and Pullquote.
As I said, the team has made this editor unnecessarily more complicated without the need to be this complicated. A text editor, in fact, should be much more simple, friendly, fast and easy. Many of these functions were handled in Calypso more elegantly, by highlighting text, then clicking to apply an attribute to that text. Basically, 1-2-3. In Gutenberg, you have to create a new block type by clicking many times, then placing that specific text into that block type.
Whoops! You chose the wrong block type? There’s almost never a way to convert from one to another. You must copy the content out, create a new block, and paste it in. Even then, sometimes copy and paste won’t work.
So, here’s where the block difficulties begin. Because blocks are now discrete elements within the body of the article… think of them as <div></div> sections, it’s difficult to get exact placement. In fact, trying to style any of these blocks using inline CSS is almost impossible. With Calypso, the text was straightforward and could be easily styled within the body of the article. In Gutenberg, if you want complex style options, you’re forced to use the Classic Block, which is effectively most of Calypso in a block. By being forced to use the Classic Block, you’ve pretty much negated the reason to even use Gutenberg in the first place.
That’s not to say you can’t style within Gutenberg, but it’s more about what happens after you do it. When you go into the HTML and muck about with styling of the paragraphs, Gutenberg’s parser typically fails to understand this HTML CSS addition and forces conversion of the entire block into HTML with no more instant preview available. Now you’re stuck viewing this individual block as ugly HTML forever. If you want to see what it will look like in the actual article, you must click ‘Preview’. Calypso happily and fully rendered in-line CSS and still allowed a preview. It never once balked at adding in-line CSS, though it might strip it out if it didn’t like what you did. This is one of Gutenberg’s biggest failures. Blogging is driven by HTML. Styling HTML with CSS is probably one of the simplest things you can do… yet Gutenberg can’t even understand simple CSS styling? Yeah, that’s a #fail.
For styling images and placing them in very specific locations within Gutenberg block articles, here’s where Gutenberg again fails. While you can create an image block and it auto-wraps text, there is no exact placement or altering margins of white space around the image block within Gutenberg. If you want exact placement or specific spacing for the text wrapping around your image, you must again revert to using the Classic Block. Again, another of Gutenberg’s failures.
If you’re going to spend time creating a complex block editing system, you’d think that exact placement of blocks in space within the document (i.e., drag and drop) would have been part of the design. Unfortunately, you’d have thought wrong because this aspect of Gutenberg simply doesn’t exist. There is no drag and drop or exact placement here.
What exactly is Gutenberg then?
That’s what I keep asking myself. Reinventing the wheel without actually offering us something new, improved and innovative is a questionable design choice. In fact, because of the overreaching complexity introduced by Gutenberg into a platform that should be all about simplicity is, again, questionable. WordPress has always been about making it easy and simple to blog. This convoluted, complex and difficult to manage editor only serves to make the blogging experience more difficult, not easier.
I’m not saying Calypso is a perfect editor by any stretch. Hardly. Calypso has a fair number of problems that also need to be addressed. Unfortunately, that editor’s updates had been abandoned about to the time the Gutenberg team started up. This left Calypso mostly unfinished, yet still reasonably simple to use and definitely easier to manage an article’s overall content.
Complexity
I keep talking about unnecessary complexity. Let me expound on that. Part of the complexity of Gutenberg stems from the block system itself. The fact that we now have to select a specific block type, not really knowing what each do in advance, means we now have to understand the block’s features and their usefulness. That means trial and error. That means a learning curve. That also means needing to understand the limitations of this new unfriendlier editing system.
Yes, it goes deeper than this. The blocks themselves, as I said, are discrete separate entities. You can’t embed one block within another. For example, you can’t make a block quote show up word wrapped next to basic text within your article. An example of a block quote block type is immediately below:
This is a block quote
forces a citation
Unfortunately, a block quote must sit in that position where it is. It can’t be moved into a wrapped position within another block (like an image). You’d think that this kind of innovation would be possible in a new editor. Unfortunately, no. Worse, as you’ll notice, this paragraph is too closely abutted next to the block quote. With Gutenberg, you can’t fix this horrible spacing issue. There’s no way without using inline CSS styling. If you attempt to use inline CSS styling, the entire block may be forced into HTML mode leaving no way to preview the block in the editor.
Now begins a Classic Block.
This is a block quote
The block quote in the classic block doesn’t force a citation footer, leaving much more white space without leaving this paragraph feeling so cramped. Remember, white space is your friend.
Let’s talk about images and placement
To place an image using Gutenberg, this is what you get. You can align left, center or right.

Here is a paragraph next to an image using blocks. You can word wrap next to an image, but you can’t change the spacing of the text around the image.
In a Classic Block, I can style the image to add margin-left and margin-right to change the spacing next to the words. I can’t do this in Gutenberg’s blocks.
Unfortunately, using Gutenberg to perform image wrapping has some unnecessary complexities. There’s no way to ensure that the block just below it is separate. Instead, it wants to pull up and wrap that block too. There’s no way to make sure that the block just below the image doesn’t wrap. Gutenberg attempts to wrap everything. With Calypso, this editor has more fine grained control over this problem because you can add HTML pieces that enforce this.
Here begins a Classic Block with some text and an image. I’m writing just enough text here so that I can insert an image and do word wrapping around the image. Keep in mind that a classic block is basically Calypso in a block.
As you can see, this image has more space to the right of it. I styled this image with a margin-right CSS tag which is impossible to achieve using a Gutenberg image block.
Importing Older Articles
If you’ve used Calypso to write articles in the past in WordPress, you may find that Gutenberg’s importing system to be questionable, if not downright problematic. If you attempt to convert a Calypso written article into Gutenberg blocks, expect failure and LOTS of re-editing. Yeah, it can be that bad. Though, it can import without problems too. It all depends on the article’s content. Importing a Calypso document into a Classic Block has much more likelihood of succeeding… after all, the Classic Block is pretty much compatible to Calypso.
There may be instances where importing an older article may not work in either the Classic Block or as Gutenberg blocks. Basically, you take your chances when attempting to edit older articles within Gutenberg. Most times it works, but it may mangle portions of your article’s spacing and other attributes that may see you spending time re-editing. You’ll want to be sure to scrub your article from top to bottom if you attempt to import an older article into Gutenberg. You may find your formatting has been stripped or other features become unavailable.
Gutenberg not Prime Time Ready
The problem with Gutenberg is that there are so many small nuances that are ergonomically incorrect, flat out wrong or of bad design that using it to blog can easily turn into a lengthy chore. While I did use Gutenberg to craft this article, it wasn’t by any means easy to achieve. I did run into quite a number of problems. For example, there’s a Gutenberg open bug report that prevents editing any block’s HTML without crashing the editor entirely. This means that once you edit HTML, the menu that allows you to convert back to visual editing disappears entirely.
You are then forced to quit entirely out of the editor back to the WordPress posts area, then re-edit the article again by relaunching the editor. The Gutenberg team is aware, but it is as yet unfixed.
The small floating menu that appears above the block when selected is problematic. Not only is it the same color as the editor itself (white) the imagery used on the icons is questionable, with none of the images looking professionally designed. In fact, it looks like someone hired their teen art student kid to design the images. They’re not only too simplistic and basic, many don’t read as to the function they perform. This whole area needs an overhaul… from the questionable floating menu to the coloring to the icon imagery. It’s awful and amateur.
If you blog with WordPress, please let me know your thoughts on this new Gutenberg editor. Yes, it does work to a degree, but that all ends fairly quickly if you decide you want to go deeper into the HTML to style things.
Otherwise, too many times you get the below (note, Classic Block used for the below image as the spacing needed to be styled):
Out of 5 stars, I give Gutenberg a solid 2.2 star rating. I give Calypso a 3.8 star rating. Calypso is simpler, easier to use and overall gets the job done faster. The lower rating for Gutenberg isn’t necessarily because of its failures, but mostly because its design goals didn’t seek to improve the overall WordPress blogging experience or help us making blogging faster. Complexity is a double edged sword and doesn’t always make things “better”. If anything, that’s the primary takeaway from this updated editor’s design.
There are even more usability and ergonomic problems that I simply can’t get into here. You’ll simply have to try it and compare. Though, I’m never a fan of designers who feel the need to place stuff behind increasing layers of menus. If it’s a function that can be front and center, it should be front and center. Placing that thing behind layers and more layers of menus only serves to waste my time.
Launch Speed Benchmarking
Here’s where Gutenberg fails again. The amount of time it takes to launch Gutenberg is excessive. Calypso takes slightly under 2 seconds to completely launch and be ready to edit your article. Unfortunately, it takes almost 10 seconds for Gutenberg to launch before you’re ready to edit. Yeah, that’s a big step backwards in performance. Time is important. Waiting almost 10 seconds for an editor to launch just to make a simple change is a severe waste of time. If you have to do this multiple times in a day, that wasted time adds up.
Gutenberg needs a MAJOR overhaul in the launch performance area.
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Why doesn’t Randocity write about celebrities?
While no one has specifically asked this question here on Randocity, I’d like to answer this one anyway. Let’s explore.
Celebrity and Fame
Both of these are fleeting things. Just ask any celebrity. Part of the reason I don’t write about specific celebrities or their antics is that there are already “professional” (whatever that means) gossip monger sites out there that perform this service to the extreme. There’s no reason for Randocity to jump into this boat and begin writing about celebrities and their shenanigans.
For example, why do I care if some lesser celeb decides to take a walk down Rodeo drive or to the grocery store for a day of shopping? I don’t care about that. We all have to go shopping. Seeing them out and about is as natural as seeing any non-celeb out and about. For me, that kind of article is a non-article. It’s non-news. It’s, in fact, filler. Perhaps the celebs like this sort of non-coverage coverage, but to me it’s simply fluff designed to fill space.
Randocity is here to write about, yes, random thoughts, but also provide useful information… but not about celebrities or what they choose to do or not do. If you’re really interested in following a specific celebrity, there’s Twitter, Instagram and Facebook for that. Head over there and you can find out their latest news. If you can’t find it there, I’m sure you can find all about the minutia of a celebrity’s life on sites like The National Enquirer, TMZ or even DailyMail. That’s what those sites specialize in. That information is not what Randocity is about or why Randocity exists.
Randocity and the lack of Celebs
This site isn’t designed to deal with celebrities or their “fabulous” lives. In fact, I find celebrities far less interesting to write about than standard everyday folks. Why? Because we already know about celebrities. We know what they look like. We know how they act. We know how they dress. We know what cars they drive. We know what their profession is. We also know who their lovers are. It’s all pretty much an open book. Randocity doesn’t care at all about that. There’s nothing unique in writing about something that’s already been written about many times over.
No, I’d rather write about unique people and topics that are not typically discussed. I prefer writing about ideas and folks that are interesting, but not widely discussed. It’s not that celebrities aren’t interesting, but any celebrity is already a celebrity. There’s no need for me to help their career along on Randocity. There are plenty of other sites for those promotional efforts. Randocity isn’t the place for celebrity promotion.
Instead, Randocity would rather write about the latest toy, movie, book or even just a random thought rolling around. There are plenty of “News” sites that can tell you what happened around your town. There are plenty of tabloid sites that will gossip you into oblivion. Randocity is not here for that.
I’d rather discuss a great recipe or a way to save money when shopping or even talk about a great video game. You might say, “Well there are already recipe sites or video game review sites!” Yes, there are. But, these sites are not always great at providing the necessary levels of details that I can provide here on Randocity. That’s what Randocity is about. This is why Randocity exists. It’s about telling you about something that you couldn’t find on any other site. It’s the value in getting better and more detailed information than you can find on other web sites. That’s why Randocity exists. That’s what I have hoped to achieve with Randocity in the past and going into the future.
Randocity through the years
This blog has been continuously operating since October of 2008. That’s over 12 years of content. Yet, you’ll find little of that content related to Hollywood celebrities. While I have ranted on and railed against Hollywood’s commercialism and written a few movie reviews here and there, that’s as close as the content has gotten to talking about celebs.
Looking forward, I will continue to provide this same kind of content this site has always provided going forward. I like writing articles. What I don’t like writing is fluff pieces. I don’t intend to bring out the fake boobs and large butts or talk about someone’s bad plastic surgery simply to get people interested in this site. You can see boobs, butts and bulges at other web sites, but not here on Randocity.
Yes, I do realize that “sex sells”. But, I also realize that intelligence is more important than the shape of someone’s ass or the size of someone’s bra. Randocity has not in the past nor has any future plans to begin catering to that level of content on this blog.
Random Thoughts from the Vault
Randocity intends to continue its current trend of writing about random thoughts, but not about celebs, fame or any portion of Hollywood. I will discuss and critique bad writing, bad video games and, in general, critical failures in the creative world. But, I won’t discuss someone’s butt or kids or any other portion of celebritydom or fame, unless I’m ranting against it.
I will also discuss topical health discussions, such as the current nCoV-2019 outbreak and ways of helping you stay safe and healthy. While there’s no surefire guarantee to protect yourself from getting sick, you can perform certain things to help prevent getting sick.
I might also discuss using Portals within the No Man’s Sky video game. I might even decide to talk about how much I dislike Robocalls. Then there are work-related discussions such as wearing fragrance to work. In the kitchen, I might discuss how to make cinnamon raisin bread in a bread machine or how to create perfect Sushi rice in the microwave.
I occasionally review movies, such as 2010’s Tron Legacy, 2017’s Alien Covenant or even 2013’s Man of Steel. While I don’t go see every movie that’s released, I do go see movies that pique my interest. Unfortunately, Disney has lost me as a viewer to any of Disney’s films going forward after the incredibly poorly handling of its Star Wars franchise. Even were another Tron to release, I won’t go see it. It’s not an official Disney boycott, but it most definitely is unofficial. I just don’t want to fill the coffers of anyone at Disney when I know their goal is solely about making money and not about producing quality products.
I’ve also reviewed video games like 2019’s The Outer Worlds, going back to such games as discussing the now-defunct studio Irrational Games’s poorly conceived 2013 video game Bioshock Infinite and Bioshock Infinite’s poor storytelling choices. I’ve even discussed Rockstar’s bomb of a game, Red Dead Redemption 2, which is nothing at all like its predecessor, Red Dead Redemption… an amazing older video game only hindered by having been released using the Xbox 360’s limited graphics capabilities. I’ve even discussed how to articles, such as how you can pair your PS4’s DualShock controller wirelessly.
I’ve even discussed CBS’s bad choices with Star Trek Discovery. I’ve even further written about the now-defunct Star Trek Experience, which was located in Las Vegas before being dismantled and closed.
Back to more real world issues, I’ve discussed trying to use WiFi while traveling by Amtrak train and Getting the most out of Black Friday. I’ve even discussed such niche products as How to reset Philips Illuminate Lights.
There’s lots to discover and uncover from past articles here on Randocity. Simply use the search panel in the upper right corner of your browser or search from the mobile app to see if there’s anything I’ve written in the last 12 years that you might enjoy reading.
Sure, some of my articles approach 10,000 words, though many are in the 2,000 – 5,000 word range. A few are shorter. Whatever length it is, I hope you enjoy reading these articles as much as I have enjoyed writing them.
Thank You
From here, I would like to give a heartfelt thank you to all my current readers and followers. I hope that Randocity will continue to be a site that you value and enjoy in the future. If you enjoy reading the articles I write, I’d like to hear from you in the comments. Please feel free to write your comments in the space provided below. If you have a specific question about an article or you have a suggestion for a topic, please feel free to comment below or use the contact page and send me a message.
Thanks for reading…
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What does “moving the plot forward” really mean?
This is a good question and it’s a question that many recent screenwriters and storytellers have lost sight of in their zeal to create blockbuster entertainment. Let’s explore the answer to this question.
Important Details
What is good storytelling? Good storytelling is the ability of the writer to keep the audience’s interest, develop interesting characters, tie story details together and all while keeping the story moving. How does this all work?
It means that if you introduce something into your story that’s important enough to call your audience’s attention to it, then it’s important enough to bring it around later and give it closure. It’s as simple as a character pulling a box of cereal from the cabinet, spilling it into a bowl and putting it away all in the span of a page or two. That’s a quick open and close to that box of cereal. Not only is it an important character detail… “the character likes cereal”, it can be used as metaphor for your character (spilling the beans or in other foreshadowing ways).
If it’s important enough to understand that the character likes cereal, then it’s important enough to bring that plot detail back later. It’s also important to use this plot device. If a character pours a bowl of cereal, have them at least take a bite. You don’t pour out food as a thing to do. You do it because you’re hungry.
It’s can also be as detailed as a character buying a car at the beginning of the story and driving it cross country to their destination. It’s the thing that helped the character get where they needed to go.
There’s lots of story reasons that make both that box of cereal or that car important in the larger story and to carry the story forward. It’s that realization later that, “Oh, now I understand why that [insert thing] was shown to me 30 minutes earlier.”
Character Motivation
Characters need motivation to do the things they do. If the movie is about a missing child, then the parent as a main character has a goal of getting the child back. Their motivation is then doing whatever it takes to make that happen. Motivation is a critical plot point that many fail to understand or use properly. Without proper character motivation that the audience can understand, the story doesn’t work.
Unimportant Plot Details
Recently, many stories are breaking the “moving the plot forward” rule and are writing and presenting details that don’t have any follow up or, indeed, any relevance to the story.
In murder mysteries, these “seemingly unimportant details” are important to throw the audience off and make the audience assume the wrong thing about who did it. Typically, murder mysteries either quash or validate all of those seemingly unimportant details in the end to explain how it was done. In a fantasy story, including these types of details only serves to slow (or stop) the plot and bore the audience. Worse, when the audience looks back over the story as a whole, they realize that they wasted 15 or 20 minutes of their lives on details that didn’t progress the story.
This is important, particularly when telling a story that needs to make sense (specifically if it’s part of a series of books or films). If you’re writing for a film, you need to treat each film is a standalone entity and as a whole, never as a part of a set. The only time a detail should be left open is at the very end to create a cliffhanger. Cliffhangers should only be introduced at the very end of a story, never in the middle of your story. However, foreshadowing is a form of a seemingly unimportant detail, but that can be easily overlooked because of its lack of context for the audience at the time.
A cliffhanger introduced in the middle of the story makes you look like an amateur author. That is, someone who can’t be bothered to close all ends of presented details. If you don’t close details, you better make it appear to be intentional. Otherwise, it’s an amateur move.
Introduction of Scenes
Many movies today introduce scenes into films that have no followup and no explanation. If you’re planning to have your characters do something in a scene, that scene must be important for something in the future.
For example, if your characters need to go to the grocery story to pick up something, then make the grocery store scene count in some way. The characters meet someone there who imparts an important story detail or item (even if hidden). Use the scene as important to the story. If showing the grocery store is important enough to describe in detail, then it should be important enough to advance the plot. Otherwise, cut the scene out. Simply explain the characters have left for the store at the end of one chapter and have the characters arrive back from the store at the beginning of the next chapter and skip the grocery store environment altogether.
The point is, if a scene is important enough to include and describe in detail, then the scene should impart important plot details that move the story forward.
Montage Scenes
There are many ways to show passage of time. On the pages of a novel, you can do it between chapters simply by explaining the date and time when appropriate. On screen, it’s simple enough to show passage of time through a montage of daily activities. Instead of deep diving into every activity, you simply show a quick succession of scenes that show details (shopping, driving, running, tennis, etc). Whatever the scenes are, they should impart character details that lead up to wherever the plot is heading. It isn’t important to show everything the character does, but it may be important to know some of the daily activities a character enjoys doing when developing a character.
Again, if it’s important enough to show the details, it’s important to use this information to advance the plot. When it’s important to show a bunch of details in quick succession, this can be done through montage scenes without character dialog. In fact, tension scenes and montage scenes without character dialog are a whole lot more effective than characters talking or arguing.
Write with Intention
The point to all of this is, as a writer, you need to write with intention. Make every word you write count towards the plot. If you write a scene that doesn’t make sense, doesn’t follow logic, is out of character or doesn’t impart any new or relevant information, cut it. Scenes that stagnate the story make the writer seem distracted and amateur. Write with relevance, write with detail, write with intention.
Sure, go ahead and write and get your story done. But, be prepared to edit and trim those sections and details that don’t affect the plot. If you’re writing an action story, then you want to keep the action going. Having your character stop and spend 30 minutes in a cemetery bereaving a loved one doesn’t move your story forward. Cut it. The only time you could use this is if your action character goes to the cemetery looking for bad guys. Setting this location up for an action scene is fine, but just going there not to do anything, that’s story death.
Always keep your story genre in your mind when writing. If you’re writing a murder mystery, then keep on that track. If you’re writing an action fantasy story, then make sure it stays true to that. If you’re writing a family drama, then stay true to that. Don’t hop around genres hoping to hit gold. The audience will not only end up confused, they won’t know what’s going on. Stick to your genre.
Closing Threads
If you bring up a story detail early, be sure to close it later. What that means is, when writing your story, keep a list of open story items and then find the best places to close them. If you can’t find a place to close a detail, get rid of it from the story as it’s an unimportant detail.
For example, if a character drops their car off at a mechanic at the beginning of the story, then make sure the character picks it up later. It could be at the very end of the story or it could be anywhere along the way. Just make sure it happens. If the audience gets to the end of the story and is still left wondering what happened to the car (or why the car detail was included), you’ve failed as a writer. If you leave two or three of these plot devices open, it makes you look amateur. Close all open threads in meaningful ways and at appropriate times.
Visual Storytelling versus The Written Word
In a novel, it’s important to describe very detailed descriptions of a scene, of the character’s dress, demeanor, looks and so on. When writing for the screen, let the visual elements do the talking. You don’t need to have characters describe what they are seeing or doing. It’s redundant and unimportant and can be seen by the audience. The only time this works is if a character is talking to another character on the phone or over a radio. Here it’s important because not only is the audience finding out what’s going on on the other end of the phone, more importantly, so is the character.
It’s more important to have the characters unfold their stories themselves rather than catering to the audience. In visual mediums like film and TV, let the camera describe the scene. Don’t have the character (or a narrator) do this unless the character is blind or in some other way handicapped and needs this information. It has to make sense for the character in the story. Never cater to the audience by describing in visual medium. In the written word, it’s required to describe all of the details because the audience won’t have any other way to get this information.
In a way, a novel is just the opposite for descriptions than visual medium. You almost have to be too verbose when composing for the written word. When composing for film, you want to be the least verbally descriptive as possible. Let the audiences see the wonder themselves.
Writing for the Characters
The story is always about the characters, never about the audience. Sure, you can have the character break the “fourth wall” if it’s an important story detail (i.e., a running gag). The problem is, breaking the “fourth wall” takes you out of the story and is firmly rooted in writing gags for the audience. If you take your story seriously, then don’t do this. For some stories and characters, it works fine. For anyone writing a story where the characters are the most important thing, then don’t write gags for the audience.
Humor is fine when it’s between the characters, but when it becomes the characters interacting with the audience, this stops the story and makes the audience realize the gag (and loss of suspension of disbelief).
Suspension of Disbelief
To rope an audience into your story, writing solid, believable characters is the key. It doesn’t matter what the characters are doing or where they are placed, it matters that the audience believes the characters can do those things in those places. This is a powerful concept that is also the key to good storytelling. Doing even one thing that ruins this suspension of disbelief ruins your story. It’s the thing that can make or break your writing efforts. This concept is the quintessential key. Having an audience suspend their disbelief and buy into your fanciful world is the magic of a successful story.
For example, using a fourth wall gag can make or break your story. It also requires a certain kind of story to succeed. In other words, adding such a fourth wall gag makes your life as a writer much more difficult. If you’re not accustomed to what goes along with such a gag, you should avoid it. I’d also recommend avoiding it because it really does nothing to progress the story and it does much to discredit your story up to that point.
Cliché Tropes
Let me say right now that nothing today is original. There is always something that can be found as derivative of something else. As a writer, you have to accept that notion going into your story. What makes your story original is not the setup, or the locations or even the plot, but how your characters deal with their situations. Characters are what drive stories. Yet, tropes are what make stories fanciful and, sometimes, fun to watch. Using them isn’t necessarily a bad thing. Overusing them, however, most certainly can be bad. Using a trope here and there can make the story familiar to the audience. Familiarity allows for the audience to latch onto your story faster and ‘get into it’.
There are lesser used and more frequently used tropes. You should avoid the frequently used tropes and focus on those that are lesser used. Having your characters doing something a little bit unexpected or unpredictable can make the story work better. Tropes add predictability to the story. This can be a good thing when you’re trying to lead the audience off the track of what the characters are really doing. This allows you to trick your audience into believing one thing, when the characters are actually doing something else. Some audience members will see right through that, though. You have to expect that.
I’m not saying not to use tropes, just use them sparingly and at appropriate times. Again, write with intention. Make every word and thought count. If you’re including it, make sure that it serves a purpose (even if it’s a cliché trope).
Character Development
This is probably the most important element to establishing suspension of disbelief. Grounding your characters in a reality that your audience can understand goes a long way towards getting your story off of the ground. Basically, you want to properly introduce your main characters at appropriate times. Your main characters should, unless the story warrants it, remain throughout the entire length of your tale. They may face adversity, trials and even risk life and limb, but they should survive the tale.
Killing off your established characters is not only a waste, but usually unnecessary. On the other hand, secondary characters can be treated with all of the careless abandon that you choose. If they live for a page, so be it. If they fall off of a cliff, so be it. If they disappear and reappear in the story, so be it. It’s entirely up to you how you handle secondary characters.
When building your main characters, it’s important to understand their motivations, wants, likes, dislikes, hobbies and desires. You can unfold these along the way, particularly when it’s important to move the story forward. With secondary characters, you don’t go nearly as deep. Secondary characters are, for all intents and purposes, scenery. They’re there to show that other people live in this same universe, but they don’t need to be fleshed out to exacting detail.
Identifying Plot Moving Details
If you intend to flesh out a secondary character with heavy detail, then you should make them a main character or avoid fleshing them out. The home life and kids of a cashier at the above grocery store is an unimportant detail. It slows down the plot and story pacing to learn more of this character when she serves no future purpose in the plot. If the cashier doesn’t swoop in to save the day at the end, then there’s no point in including heavy detail about that character.
This is how you identify useless versus useful plot points. If you introduce a plot point and it comes around later, then the point of introduction did move the story forward. If you introduce a plot point and it never comes around later, then it didn’t move the story forward. Anything that doesn’t serve to move the story forward should be cut from the story.
This is why you need to read and re-read your story several times front to back. Then, let other people read it and offer feedback on your story’s logic. If you’re a one-man team writing a story without getting outside feedback, then your story is likely nowhere near as good as you think it is. It takes other people to help you find the weak spots and fix them. Constructive criticism is always your friend. Use it to improve your stories. The final advice is, never take your first story draft as your final. Nothing is ever written perfectly the first draft. Not even this blog article.
Examples of Bad Storytelling
I didn’t include any real entertainment production examples in this article because I want it to remain as an objective guide to would-be storytellers rather than as a rant against any specific entertainment production, even though those productions well deserve the rants.
With that said, I do intend to write a follow-up article with examples identifying recent entertainment story failures and call out why and how they failed. I will also mention that this problem is not limited to film and novels. It also rears its ugly head in video games and in TV series. I will also mention that some bad storytelling isn’t always the direct fault of the writer. Though, the writer is somewhat culpable. Instead, it can be because of politics within the production (i.e., inclusion riders). Sometimes characters or specific actors are forced into a story, not because they were there, but because the producer wants it in the production. This forces the director to introduce something that shouldn’t be there and throws off the entire story’s logic. Note, I do classify this politically correct shoehorning as a failure in writing.
Basically, when writing your story’s setting, make sure to represent all ethnic groups and genders equally or face the consequences if your story is ever optioned for the big or small screen. Otherwise, expect your period piece’s story logic to fall apart when an ethnic cast is chosen to play a small white mostly male mid-America town set in the 70s.
Note, there is tons more that I could write about this topic. However, this guide is simply intended as an ‘Intro Guide’ on good storytelling. If you would like me to flesh out this article in more detail, please leave a comment below about what you would like to see included.
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