Star Force Book Series: A Review
While Audible and Amazon both allow you to review individual books separately, they don’t really offer a way to review a book series as a whole. Let’s explore B.V. Larson’s Star Force book series.
SPOILER ALERT: If you wish to read this book series, this review may contain spoilers.
Book Style
Let’s start by how these books are written. Unlike many books which might jump back and forth between several unfolding story arcs between different characters, this book series is written entirely linear with a single story thread told to us in first person by the protagonist. Unfortunately, this linear unfolding is a bit detrimental to this series of books because there are a number of characters who could have benefited from having their own separate story arc. Seeing these events unfold separately from the main character’s story would have given us deeper depth into this universe and its series of unfolding events.
Instead, the author chose to focus entirely on Kyle Riggs, our protagonist of this series, and his specific circumstances, always from Kyle’s point of view. In fact, the book series is almost written as a fictional memoir… as if Kyle is recounting these stories from some distant future rather than being told to us “in the now”. This aspect was neither confirmed nor denied by the author. It’s simply left open.
Swarm
The Book Swarm starts the series. Kyle’s kids are killed by an unknown UFO when they are summarily nabbed by, then ejected from the UFO. When Kyle himself is nabbed by the same UFO, he is able to solve the riddle and remain alive. This is where the entire series sets its foundation for what comes in every later book… sort of.
Unfortunately, there were many missteps in this series along the way. Well, maybe not exactly missteps, but definitely missed opportunities to delve deeper not only into the Kyle’s psyche, but into the psyche of the machines (and ultimately “The Blues”). “The Blues” being the creators of not only the “nano” tech used to create the nano ships that killed Kyle’s kids, but they also created the “macros”. This one race of beings created the entire series of circumstances that set this entire series in motion… and imparts important technology to humanity that allows it to become space faring.
Kyle meets most of his important contacts in this first book including Sandra and Crowe. Other characters would make appearances later on and remain throughout the series. Some characters are killed for various sometimes unexplained reasons. Swarm is the foundation book that lays the groundwork for all that comes in the remaining 8 other “Kyle” novels.
You might be thinking, “9 total novels? I thought there were 14?” Well, kind of. Beginning with the novel Outcast (book 10), this is the first collaborative novel between B. V. Larson and another author. Usually when I see an extra author name on the cover, the lion’s share of work is likely done by the co-author, not the original series author. This means that beginning at Outcast, I’d consider this the beginning of a new series even though it continues with the same numbering scheme and is under the Star Force label.
In fact, because Outcast begins with Cody Riggs, the offspring of Jasmine and Kyle, at a point in the future when he’s “coming of age”, I’d consider this no longer about Kyle Riggs. His story is done and ended at book 9. For me, I consider the series actually complete at book 9. All books after 9 are intended to carry on in this universe, but with an entirely different cast of characters and years later… even though Marvin, the ubiquitous robot, is still at play and so is Kwan.
Let’s Get Started
With the above story groundwork laid, I can begin this review in earnest. One thing that irks me is when authors abscond with pop culture references in works without really giving due credit to any of the original creators. For example, the transport “Rings” in this novel are almost ripped off entirely from Stargate… and in particular, the Stargate SG1 TV series. Most notably, B. V. Larson’s use of not only the ring itself, but absconding with the idea that ‘Ancients’ created the rings, the exact terms used in Stargate SG1. Whenever I run into such references, I have to shake my head.
While I can’t begrudge B. V. Larson being a fan of SG1… hey, I’m a fan of that series too… I can’t really agree with using such blatant copying of ideas right down to the use of the same names.
Other such references include Star Wars, with Phobos… a moon-like space station with a “gravity canon”, in similar form to the planet killer weapon of the Death Star. These references are quite immediately apparent. Another pop culture reference includes the nano technology used throughout the book series. While B. V. Larson uses these nanites in specific ways to improve humanity, the technology was actually again ripped from both Stargate SG1 and Terminator 2. However, in SG1, the “nanos”, actually the Replicators, were enemies and could not at all be tamed and used from the betterment of humanity. The liquid metal described by Kyle always resonated with me in the same way as the T-1000 terminator in T2.
Kyle Riggs
Within this story, Kyle Riggs is our protagonist. He’s the one we are supposed cheer on. In some cases, his actions are worth cheering. In other cases, his actions are questionable and his motives are not explained. In fact, there are many ideas left unexplained in the series and we’ll come to that section of this review a bit later.
Kyle Riggs begins this tale as a computer science teacher turned farmer and ends this tale as emperor over the known earth… who then steps down and goes back to farming with his new kid, Cody, in tow. Basically, the book ends where it begins. In many ways, it’s a contrived tale that comes full circle. What happens between book 1 and book 9 simply fills in Kyle’s gap between these two bookends. That’s not to say that everything that happens between book 1 and book 9 is uninteresting, but know that if you delve too deeply into its meanings, you’ll definitely come up short changed.
Kyle makes his way from school teacher, to nanoship pilot, to nanotized warrior to colonel of the Star Force fleet. It’s a somewhat slow-ish progression predicated by the fact that we have no other character tales unfolding in the background. We can accept this series of events because we are not told of many other characters seeking similar opportunities in the flying fleet. When such characters do present such as Crowe, Kerr or Miklos, they are summarily and rapidly sidelined by all-too-convenient plot lines. In the beginning of this tale, there were hundreds of nanoships. There had to have been at least one other nanoship pilot capable of performing as well or possibly better than Kyle Riggs. We must, therefore, simply accept what’s happening at face value and not question this series of events at all. That Kyle Riggs was the “smartest” and “brightest” of the bunch was something we simply have to accept to buy into this book series. If you can’t buy this concept, then the books won’t work.
Kyle also acts in all sorts of odd ways throughout the run of the novels. At first, he’s a school teacher trapped in a ship fending for his life. He’s steadfastly against what these ships are doing and pro-humanity (and protector of all “biotics”). Later, he converts into a commander over Star Force… which conveniently more or less disappears until they can rebuild. He then changes his tune a bit. He’s still more-or-less pro-human whenever it suits his fancy. He’s brash, impulsive and reckless. He likes to show us that he’s in charge and that he knows what he’s doing. In fact, he tells us that he doesn’t know what he’s doing over and over and over.
This part was a little overdone. We get it. He’s unsure of himself, but he does whatever thing that seems most logical to him at the moment in time, which usually turns out okay. He’s an okay protagonist with a bit of a streak of meanness built-in. Granted, he is sour over his loss when the story begins, but he seems to quickly forget all about that.
It’s really odd, too. He never properly grieves for his kids, yet he goes way over the top when Sandra dies.
The Blues
During the run of the novels, there comes a time when “The Blues” deliver Kyle a dire warning. The Blues claim that Kyle and his team violated some fundamental universal law that you don’t create or link anything to the existing “ring” system or if you do, you’ll face the wrath of the “Ancients”. Yet, the entire series ends out Kyle’s saga without having this event occur. Why even bring up large such a story event and then not even follow through with the thread?
Worse, the warning from the Blues is entirely illogical. Why? Because the Ancients would go after “The Blues”, not the humans. Why would the Ancients do this? Because “The Blues” gave the technology to the humans that let them hook anything to the ring. The Blues gave humans nanotech and brain boxes. These fundamental tools allowed Kyle, in turn, to create Marvin… who, again in turn, then created technology to hook into the ring system. It is, therefore, the Blues who are at fault for allowing additional things to be hooked into the ring system, not the humans.
Without “The Blues”, none of what happened in any of these books would be possible, let alone hooking up to the rings. The Blues are entirely responsible for the mess that occurs after their own meddling with the universe. It is the Blues whom the ancients would wipe, not humanity.
As smart as the Blues are, I was entirely surprised they couldn’t logically deduce this outcome. Yet, it doesn’t much matter after Kyle’s second bombardment of The Blues home world. A bombardment, I might add, that while it might be satisfying for Kyle, there’s no confirmation it actually did anything to the Blues. The only way to wipe out the Blues would be to reduce the Blues home world to star dust. We never get confirmation that Kyle’s second bombardment did anything at all. It just all ends with Kyle’s retirement from Star Force.
Untold Tales
In among what is spun in these books, there are a number of un-closed threads. Let’s explore some of these now:
- Fate of the Nanoship swarm — When the nanoships leave Earth because they have decided it is no longer of interest to them, they take their captive pilots and disappear. Riggs, however, manages to escape this fate, along with Crowe. Though, we don’t find out about Crowe until a bit later. These, apparently, were the only two nanoships convinced to return to Earth? The rest disappeared into the void and we only hear of them again once more in passing and then they are no longer heard from again. We assume them to all be destroyed, but I got the impression that there were many more nanoships that we never learned of their fate. This thread is left hanging.
- Crowe — After Crowe becomes “emperor” on Earth by using his nano factories to outnumber and outgun the planet, we are left with only questions. How did this happen? Why did it happen? Yes, Crowe was basically a scoundrel, we never get the full details of how this coup was accomplished or even why. We get a minimal tale from Jasmine, whose own personal agenda isn’t really known even at the very end. Yes, Crowe was a money hungry person, but was he the kind of person who would do what he was alleged to do on Earth? I’m not so sure. I was never even much convinced that he had taken the nano injections as he always seemed a bit too skittish about doing that. Yet, he manages to become Emperor? Out of sight, out of mind. This is a story that should have been told properly.
- Crowe as a Cyborg — Eventually, Crowe must have become nanotized (or cyborgnized) because he was able to fight a nanotized Riggs and survive. Still, Crowe seemed goldigging, but timid. This isn’t the worst part of Crowe’s tale. When Riggs comes face to face with Crowe to sign the peace accord much later, it turns out that Crowe was a cyborg. Wait.. what? How do we go from mindless automaton robots with limited human portions which mindlessly attack the Riggs pigs ships to thinking, speaking, walking, talking, fighting, rational human looking cyborgs? I’ll let the cyborgs that attack Riggs’s ships slide. Sure, the nanos might be able to create such an abomination with a limited brain box. I can see that. But, replacing a human being entirely with a cyborg? That story line came out of nowhere with entirely no explanation.
- Crowe escapes? — Assuming Crowe is actually smart enough to invent walking, talking cyborg clones… any cyborg created that appears like Crowe is merely a facsimile of Crowe. Not the real thing. Crowe was way too chicken to actually fight Riggs for real. Yet, at the time when Riggs fights cyborg Crowe, not once does this thought cross the minds of Riggs or, more importantly, Jasmine or even Marvin (who can see many, many steps ahead). Probably one of the biggest oversights in the book series.
- Marvin’s Progression — Marvin was created by Riggs from a data stream that was transmitted to his ship. He thought this transmission originated from the Centaurs. Later, we come to find that that wasn’t entirely true. In fact, Marvin surmises his own reasons for his existence. You’ll need to read the novels to know who and why it was transmitted, even though it was never confirmed. Anyway, Marvin acts in increasingly odd ways as the story progresses. At first, Marvin acts mostly like a computer. In the end, Marvin acts contrary to a computer… making decisions that are, in fact, questionable and problematic. Though, many of Marvin’s actions are questionable and problematic. I’m not entirely sure why Riggs really kept him around.
- Sandra — Sandra was Riggs’s love interest for most of the series until B. V. Larson decided it was time to kill her off. I’m not entirely sure the actual reasoning behind her death as nothing was really accomplished, nor did Riggs really mourn her in any meaningful way… unless you count getting drunk for months on end mourning.
- Cyborgs — This is a story that didn’t get told and also needed to. First, we see the mindless half machine, half flesh cyborgs that come attack Riggs ship and Phobos (the Blues death star). Other than being a somewhat convenient plot device that keeps Tolerance (the Blue aboard Phobos) occupied, the story of these things is never explained. Where they nano constructions? Were they some other tech that Crowe managed to get hold of? Where they something not from Earth? Riggs made a lot of assumptions about these cyborg drones that never got explained. Additionally, when Crowe turns out to be a Cyborg, we have no way of knowing if the Crowe cyborg was the same as or entirely different from what Riggs encountered in space.
- Macros defeated? — Were the Macros truly defeated? Time and time again, the macros showed themselves to be a resilient robot species. Sure, they may have had a base located on the dead sun that Riggs destroyed. But, why was it assumed that that was the only base that the Macros had?
Cody Riggs
At the birth of Cody, the series summarily ends seeing Riggs gallivant off to his farm (where the series started) and become a farmer again… never to command a space fleet again. It’s an odd abrupt transition for a character who was methodical about contemplating all of his options. While this section probably should have been under Untold Tales, I found it questionable to bring Cody’s tales into this series as a successor. This tale was about Kyle. When Kyle ended his reign, to me the series was over. Bringing in Cody to carry the torch just doesn’t work… at least not in Outcast. The Outcast book is all over the place and bungling in all of the most inane and trite ways. It tries hard to rekindle what we liked about novels 1-9, but it fails pretty tremendously throughout. While I found each of books 1 through 9 very worthy, even though they are completely told from a single point of view, I found book 10 hard to get through.
Book 10 is disjointed. It starts off on the wrong foot by killing Cody’s girlfriend as the first major event… an entirely unnecessary random thing. Yes, it brings in some measure of action right out of the gate, but it’s the wrong action. The opening action in Swarm at least made sense for the circumstances. The opening of Outcast didn’t actually make any sense. While Cody is Kyle’s offspring, why would anyone have put a hit out on a kid who hasn’t yet done anything? If anything, they would want to hit Kyle, not Cody. That would have been a more suspenseful book opener. Let Cody rescue his dad from yet another assassination attempt.
There were many ways this Cody series opener could have gone and still involved Jasmine and Kyle in more important ways. Instead, Cody’s first book is all about Cody and his first command… not at all about his family.
Ancients
While I have discussed this above, I want to reiterate how much this part of the series relies on Stargate for its premise. The “rings” are almost identical in complexity and functionality to Stargate’s gate rings… right down to them having been built by “Ancients” (a term used in both Stargate and in Star Force).
In books 1-9, “The Blues” warn Kyle Riggs of impending doom from the “Ancients” which, unfortunately as I said above, never materializes within these books. This to me was a huge miss. If you’re going to tease such a power exists in the universe, you should at least show it to us before Kyle’s retirement. I don’t want to see Cody deal with these ancient aliens. I want to see Kyle do it. It was warned on Kyle’s watch, it should be Kyle who handles it.
I’m also generally okay with limited uses of copying from other science fiction as long as you give a nod (in the form of credit) to the material somewhere. Perhaps naming Kyle’s ship “Samantha”. Just give us a nod to the science fiction universe from where you stole your ideas so we both know what you did, can agree to it, smile at the nod and move on. Without a nod like this, it just looks like theft of ideas… and worse, without credit, it simply looks like you can’t come up with your own original ideas. Sure, the transport ring system used in Stargate was an excellent transport device. But, so was the matter transporter in Star Trek. Why didn’t you use that, too?
If the use of the word “Ancients” was supposed to be the nod to Stargate, it failed. Don’t use an obscure reference when giving a nod. Nod by giving us a tongue-in-cheek reference to a main character such as Samantha Carter, Daniel Jackson, Teal’c or Jack O’Neil. Don’t use “Ancients” which makes your theft look more like a theft than a nod. Make us understand that the reference is intended towards another pop culture icon series. The use of the word “Ancients” doesn’t read as a proper nod.
Overall
Books 1 through 9 are decent reads with the exception of a few eye rolling passages here and there, a few logic errors and a few oddities that were included but never followed through. I’d give the whole series a solid 4 out of 5 stars.
If you’re into science fiction which relies heavily on concepts introduced by Stargate, then you may like the Star Force book series. If you’re looking for more original and cerebral science fiction content, you’ll want to keep looking. This is not the book series for you. The books in no way blaze a new, distinct trail in the science fiction universe. Instead, it retreads many older formulas in sometimes new, but sometimes tired ways. The story is mostly fresh, but the technology concepts have already been introduced by the likes of Star Trek, Stargate and Terminator. In these series cases, many times it was done better.
With that said, I’d call the series quits at book 9. Book 10 effectively starts a brand new series set in the same universe, except with Cody (Kyle’s son) at the helm. Cody is okay, but the author tries way too hard to fit Cody into the same mold as Kyle… to the story’s detriment. The setups in book 10 are contrived, unoriginal and, in many ways, juvenile. As I said above, because Cody is so young, the story just doesn’t read as genuine or fresh. It reads as forced. It also reads as a genre change from mature science fiction to young adult. To me, this genre change almost seems like a slap in the face to the readers. Anyway, why is Cody so gung-ho to follow in Kyle’s footsteps? Why did he want to board a starship and head to the skies? What was the urgent urgency of this decision? This wasn’t set up at all.
It seems to me that Kyle and Jasmine would have brought up Cody with ideals of staying on the farm and helping out there… not gallivanting off into the universe on a starship. Cody’s whole premise simply comes out of nowhere with no explanation. One minute Cody is in a barn with Marvin setting stuff on fire and the next minute Cody is aboard a starship heading off to new adventures. It seems to me that Kyle, as headstrong as he is, would have had something to say about that… but where are dad and mom? No where really. Jasmine only makes an inconsequential appearance, long enough to nurse Cody to health. Kyle doesn’t even really make an appearance. Book 10 starts out so weird and progresses to nonsense in short order.
My advice is to read books 1 through 9 and call it quits. Leave book 10 and the rest unread. If you really want to know what happens to Cody, sure go ahead. But, know that Cody’s stories don’t in any way tie into Kyle’s stories. They’re all new adventures in all new universes with all new friends and foes. Basically, with these stories, they’ve thrown out the baby with the bathwater to start a new series starring Cody. Start and end with the “Kyle” books and you’re set. Only do the “Cody” books if you really want this additional post-story content.
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What does “moving the plot forward” really mean?
This is a good question and it’s a question that many recent screenwriters and storytellers have lost sight of in their zeal to create blockbuster entertainment. Let’s explore the answer to this question.
Important Details
What is good storytelling? Good storytelling is the ability of the writer to keep the audience’s interest, develop interesting characters, tie story details together and all while keeping the story moving. How does this all work?
It means that if you introduce something into your story that’s important enough to call your audience’s attention to it, then it’s important enough to bring it around later and give it closure. It’s as simple as a character pulling a box of cereal from the cabinet, spilling it into a bowl and putting it away all in the span of a page or two. That’s a quick open and close to that box of cereal. Not only is it an important character detail… “the character likes cereal”, it can be used as metaphor for your character (spilling the beans or in other foreshadowing ways).
If it’s important enough to understand that the character likes cereal, then it’s important enough to bring that plot detail back later. It’s also important to use this plot device. If a character pours a bowl of cereal, have them at least take a bite. You don’t pour out food as a thing to do. You do it because you’re hungry.
It’s can also be as detailed as a character buying a car at the beginning of the story and driving it cross country to their destination. It’s the thing that helped the character get where they needed to go.
There’s lots of story reasons that make both that box of cereal or that car important in the larger story and to carry the story forward. It’s that realization later that, “Oh, now I understand why that [insert thing] was shown to me 30 minutes earlier.”
Character Motivation
Characters need motivation to do the things they do. If the movie is about a missing child, then the parent as a main character has a goal of getting the child back. Their motivation is then doing whatever it takes to make that happen. Motivation is a critical plot point that many fail to understand or use properly. Without proper character motivation that the audience can understand, the story doesn’t work.
Unimportant Plot Details
Recently, many stories are breaking the “moving the plot forward” rule and are writing and presenting details that don’t have any follow up or, indeed, any relevance to the story.
In murder mysteries, these “seemingly unimportant details” are important to throw the audience off and make the audience assume the wrong thing about who did it. Typically, murder mysteries either quash or validate all of those seemingly unimportant details in the end to explain how it was done. In a fantasy story, including these types of details only serves to slow (or stop) the plot and bore the audience. Worse, when the audience looks back over the story as a whole, they realize that they wasted 15 or 20 minutes of their lives on details that didn’t progress the story.
This is important, particularly when telling a story that needs to make sense (specifically if it’s part of a series of books or films). If you’re writing for a film, you need to treat each film is a standalone entity and as a whole, never as a part of a set. The only time a detail should be left open is at the very end to create a cliffhanger. Cliffhangers should only be introduced at the very end of a story, never in the middle of your story. However, foreshadowing is a form of a seemingly unimportant detail, but that can be easily overlooked because of its lack of context for the audience at the time.
A cliffhanger introduced in the middle of the story makes you look like an amateur author. That is, someone who can’t be bothered to close all ends of presented details. If you don’t close details, you better make it appear to be intentional. Otherwise, it’s an amateur move.
Introduction of Scenes
Many movies today introduce scenes into films that have no followup and no explanation. If you’re planning to have your characters do something in a scene, that scene must be important for something in the future.
For example, if your characters need to go to the grocery story to pick up something, then make the grocery store scene count in some way. The characters meet someone there who imparts an important story detail or item (even if hidden). Use the scene as important to the story. If showing the grocery store is important enough to describe in detail, then it should be important enough to advance the plot. Otherwise, cut the scene out. Simply explain the characters have left for the store at the end of one chapter and have the characters arrive back from the store at the beginning of the next chapter and skip the grocery store environment altogether.
The point is, if a scene is important enough to include and describe in detail, then the scene should impart important plot details that move the story forward.
Montage Scenes
There are many ways to show passage of time. On the pages of a novel, you can do it between chapters simply by explaining the date and time when appropriate. On screen, it’s simple enough to show passage of time through a montage of daily activities. Instead of deep diving into every activity, you simply show a quick succession of scenes that show details (shopping, driving, running, tennis, etc). Whatever the scenes are, they should impart character details that lead up to wherever the plot is heading. It isn’t important to show everything the character does, but it may be important to know some of the daily activities a character enjoys doing when developing a character.
Again, if it’s important enough to show the details, it’s important to use this information to advance the plot. When it’s important to show a bunch of details in quick succession, this can be done through montage scenes without character dialog. In fact, tension scenes and montage scenes without character dialog are a whole lot more effective than characters talking or arguing.
Write with Intention
The point to all of this is, as a writer, you need to write with intention. Make every word you write count towards the plot. If you write a scene that doesn’t make sense, doesn’t follow logic, is out of character or doesn’t impart any new or relevant information, cut it. Scenes that stagnate the story make the writer seem distracted and amateur. Write with relevance, write with detail, write with intention.
Sure, go ahead and write and get your story done. But, be prepared to edit and trim those sections and details that don’t affect the plot. If you’re writing an action story, then you want to keep the action going. Having your character stop and spend 30 minutes in a cemetery bereaving a loved one doesn’t move your story forward. Cut it. The only time you could use this is if your action character goes to the cemetery looking for bad guys. Setting this location up for an action scene is fine, but just going there not to do anything, that’s story death.
Always keep your story genre in your mind when writing. If you’re writing a murder mystery, then keep on that track. If you’re writing an action fantasy story, then make sure it stays true to that. If you’re writing a family drama, then stay true to that. Don’t hop around genres hoping to hit gold. The audience will not only end up confused, they won’t know what’s going on. Stick to your genre.
Closing Threads
If you bring up a story detail early, be sure to close it later. What that means is, when writing your story, keep a list of open story items and then find the best places to close them. If you can’t find a place to close a detail, get rid of it from the story as it’s an unimportant detail.
For example, if a character drops their car off at a mechanic at the beginning of the story, then make sure the character picks it up later. It could be at the very end of the story or it could be anywhere along the way. Just make sure it happens. If the audience gets to the end of the story and is still left wondering what happened to the car (or why the car detail was included), you’ve failed as a writer. If you leave two or three of these plot devices open, it makes you look amateur. Close all open threads in meaningful ways and at appropriate times.
Visual Storytelling versus The Written Word
In a novel, it’s important to describe very detailed descriptions of a scene, of the character’s dress, demeanor, looks and so on. When writing for the screen, let the visual elements do the talking. You don’t need to have characters describe what they are seeing or doing. It’s redundant and unimportant and can be seen by the audience. The only time this works is if a character is talking to another character on the phone or over a radio. Here it’s important because not only is the audience finding out what’s going on on the other end of the phone, more importantly, so is the character.
It’s more important to have the characters unfold their stories themselves rather than catering to the audience. In visual mediums like film and TV, let the camera describe the scene. Don’t have the character (or a narrator) do this unless the character is blind or in some other way handicapped and needs this information. It has to make sense for the character in the story. Never cater to the audience by describing in visual medium. In the written word, it’s required to describe all of the details because the audience won’t have any other way to get this information.
In a way, a novel is just the opposite for descriptions than visual medium. You almost have to be too verbose when composing for the written word. When composing for film, you want to be the least verbally descriptive as possible. Let the audiences see the wonder themselves.
Writing for the Characters
The story is always about the characters, never about the audience. Sure, you can have the character break the “fourth wall” if it’s an important story detail (i.e., a running gag). The problem is, breaking the “fourth wall” takes you out of the story and is firmly rooted in writing gags for the audience. If you take your story seriously, then don’t do this. For some stories and characters, it works fine. For anyone writing a story where the characters are the most important thing, then don’t write gags for the audience.
Humor is fine when it’s between the characters, but when it becomes the characters interacting with the audience, this stops the story and makes the audience realize the gag (and loss of suspension of disbelief).
Suspension of Disbelief
To rope an audience into your story, writing solid, believable characters is the key. It doesn’t matter what the characters are doing or where they are placed, it matters that the audience believes the characters can do those things in those places. This is a powerful concept that is also the key to good storytelling. Doing even one thing that ruins this suspension of disbelief ruins your story. It’s the thing that can make or break your writing efforts. This concept is the quintessential key. Having an audience suspend their disbelief and buy into your fanciful world is the magic of a successful story.
For example, using a fourth wall gag can make or break your story. It also requires a certain kind of story to succeed. In other words, adding such a fourth wall gag makes your life as a writer much more difficult. If you’re not accustomed to what goes along with such a gag, you should avoid it. I’d also recommend avoiding it because it really does nothing to progress the story and it does much to discredit your story up to that point.
Cliché Tropes
Let me say right now that nothing today is original. There is always something that can be found as derivative of something else. As a writer, you have to accept that notion going into your story. What makes your story original is not the setup, or the locations or even the plot, but how your characters deal with their situations. Characters are what drive stories. Yet, tropes are what make stories fanciful and, sometimes, fun to watch. Using them isn’t necessarily a bad thing. Overusing them, however, most certainly can be bad. Using a trope here and there can make the story familiar to the audience. Familiarity allows for the audience to latch onto your story faster and ‘get into it’.
There are lesser used and more frequently used tropes. You should avoid the frequently used tropes and focus on those that are lesser used. Having your characters doing something a little bit unexpected or unpredictable can make the story work better. Tropes add predictability to the story. This can be a good thing when you’re trying to lead the audience off the track of what the characters are really doing. This allows you to trick your audience into believing one thing, when the characters are actually doing something else. Some audience members will see right through that, though. You have to expect that.
I’m not saying not to use tropes, just use them sparingly and at appropriate times. Again, write with intention. Make every word and thought count. If you’re including it, make sure that it serves a purpose (even if it’s a cliché trope).
Character Development
This is probably the most important element to establishing suspension of disbelief. Grounding your characters in a reality that your audience can understand goes a long way towards getting your story off of the ground. Basically, you want to properly introduce your main characters at appropriate times. Your main characters should, unless the story warrants it, remain throughout the entire length of your tale. They may face adversity, trials and even risk life and limb, but they should survive the tale.
Killing off your established characters is not only a waste, but usually unnecessary. On the other hand, secondary characters can be treated with all of the careless abandon that you choose. If they live for a page, so be it. If they fall off of a cliff, so be it. If they disappear and reappear in the story, so be it. It’s entirely up to you how you handle secondary characters.
When building your main characters, it’s important to understand their motivations, wants, likes, dislikes, hobbies and desires. You can unfold these along the way, particularly when it’s important to move the story forward. With secondary characters, you don’t go nearly as deep. Secondary characters are, for all intents and purposes, scenery. They’re there to show that other people live in this same universe, but they don’t need to be fleshed out to exacting detail.
Identifying Plot Moving Details
If you intend to flesh out a secondary character with heavy detail, then you should make them a main character or avoid fleshing them out. The home life and kids of a cashier at the above grocery store is an unimportant detail. It slows down the plot and story pacing to learn more of this character when she serves no future purpose in the plot. If the cashier doesn’t swoop in to save the day at the end, then there’s no point in including heavy detail about that character.
This is how you identify useless versus useful plot points. If you introduce a plot point and it comes around later, then the point of introduction did move the story forward. If you introduce a plot point and it never comes around later, then it didn’t move the story forward. Anything that doesn’t serve to move the story forward should be cut from the story.
This is why you need to read and re-read your story several times front to back. Then, let other people read it and offer feedback on your story’s logic. If you’re a one-man team writing a story without getting outside feedback, then your story is likely nowhere near as good as you think it is. It takes other people to help you find the weak spots and fix them. Constructive criticism is always your friend. Use it to improve your stories. The final advice is, never take your first story draft as your final. Nothing is ever written perfectly the first draft. Not even this blog article.
Examples of Bad Storytelling
I didn’t include any real entertainment production examples in this article because I want it to remain as an objective guide to would-be storytellers rather than as a rant against any specific entertainment production, even though those productions well deserve the rants.
With that said, I do intend to write a follow-up article with examples identifying recent entertainment story failures and call out why and how they failed. I will also mention that this problem is not limited to film and novels. It also rears its ugly head in video games and in TV series. I will also mention that some bad storytelling isn’t always the direct fault of the writer. Though, the writer is somewhat culpable. Instead, it can be because of politics within the production (i.e., inclusion riders). Sometimes characters or specific actors are forced into a story, not because they were there, but because the producer wants it in the production. This forces the director to introduce something that shouldn’t be there and throws off the entire story’s logic. Note, I do classify this politically correct shoehorning as a failure in writing.
Basically, when writing your story’s setting, make sure to represent all ethnic groups and genders equally or face the consequences if your story is ever optioned for the big or small screen. Otherwise, expect your period piece’s story logic to fall apart when an ethnic cast is chosen to play a small white mostly male mid-America town set in the 70s.
Note, there is tons more that I could write about this topic. However, this guide is simply intended as an ‘Intro Guide’ on good storytelling. If you would like me to flesh out this article in more detail, please leave a comment below about what you would like to see included.
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