Should schools remain open amid Omicron surge?
I’ve watched a number of people appearing on large news networks who are proponents for schools to remain open amid the Omicron surge. Their primary reason behind this “remain open” argument is that kids are at low risk for dangers from Omicron. This is an entirely one sided argument and fails to take into account too many other risk factors. Let’s explore this fallacy.
COVID-19 Risks
While I may agree that kids may be at far lower risk from severe effects from Omicron if they acquire it, that argument largely holds no water and here are the relevant points:
- School administrators are adults, not children. These adults are those who must teach these children and it is these very adults who are susceptible and at risk from illness.
- It’s already proven that schools are germ factories for diseases. Meaning, children are well known for catching and passing around diseases among their school age peers. I can’t even count the number of colds I caught during my time in public schools. Yes, schools are a petri dish both in growing and spreading pathogens easily and, most importantly, rapidly.
- Children bring home pathogens to their household and spread it amongst family members and school friends.
While children may be more resilient to the effects of pathogens, they aren’t immune to spreading it amongst school faculty, staff and within their own households and to their friends. This is important to understand.
But, the psychological effects?
True, there may be psychological effects of children being unable to properly bond or have in-person friendships because of school closures. I get it, but we have to look at the importance levels of these factors. Does the child’s psychological effects from being in school trump the practical safety of those adults who may get seriously ill or die because one or more children spread COVID?
Clearly, these proponents are claiming that the psychological effects are far more damaging than people dying from COVID around these children. They’re not outright making this claim, but it’s the logical subtext that’s being unspoken with their arguments.
It’s also entirely wrong thinking. Children aren’t dying because they can’t sit in a classroom with classmates and learn. However, those around them are. What good does it do to open classrooms only to find more and more teachers either dying of COVID or becoming so seriously ill they can no longer work? How does that help the children or the school?
How many teachers must die to make this point? When do the mounting deaths in school become enough to warrant school closure? 1, 10, 50, 100 or more? Children cannot teach themselves. They require adults to impart that knowledge. However, when more and more adults around them continue to get sick and potentially die from COVID, then what?
Worse, children tend to blame themselves for such chaotic and serious situations even if it’s not true. However, with COVID, the child might actually be correct that their actions directly led to the death of their favorite teacher. How does a child psychologically cope with that? The psychological damage from knowing that child might have spread COVID to a teacher who died is way more damaging than a child lacking meaningful social interactions with their friends by learning at home, away from their classmates.
Learning Environments
Remote learning works. It does. Anyone who claims that it doesn’t work is only making excuses. The problem isn’t remote learning, it’s that these proponents typically have school age children themselves. The point, their motivation isn’t protecting the safety of the school system, but the inconvenience of having children at home. When a child is at home remote learning, a parent must remain home to watch that child. Inconvenient.
It’s this simple inconvenience that is motivating these “parent” proponents to pressure schools to remain open. It’s this inconvenience that motivates them to make statements stating psychological problems and ignoring all else. Again, their argument has nothing to do with protecting the safety of the school.
Variants and Safety
If anything, Omicron has pointed out that the variants are coming and they’re likely to get much, much worse than become weaker. What this means for schools is that eventually a variant will impact children negatively. In fact, Delta had already begun to show this. Many more children died due to Delta than any other variant before. With Omicron, these school “stay open” proponents are merely guessing that Omicron will play “nice” to children. We simply don’t know enough yet about Omicron to make this assertion.
Allowing children to spread Omicron might become a harsh lesson to parents… a lesson that shows us that children may no longer be spared from their “youngness”. Even if it’s not Omicron, it could be the next variant down the road.
Do we really want to congregate masses of children in places with little safety protections simply to teach them math and history? What good does it do if children begin succumbing to the variants and dying in masses? Then what? Will these “stay open” proponents take the blame for their callous disregard for safety? No.
Leave the Decision to the Schools
Ultimately, it’s the school district’s responsibility to protect its teachers, staff and, yes, even the students. The school districts should make the decision as to whether they remain open. Not the parents. Not the teachers. Not the children. Each school, in conjunction with the school board, should make the determination of the threat level any variant poses to each school’s safety.
The school is responsible for creating a safe and effective learning environment. You can’t have one without the other. Tossing safety over learning isn’t a road that leads to success. Just the opposite, in fact. It’s a road that leads to failure.
Parental Inconvenience
I’m sorry that parents feel inconvenienced after school closures. However, it’s your child. Your child is your responsibility. If you didn’t want to bear that burden, you shouldn’t have had children. The school system is not a free day care service. It’s a school. It has the responsibility to teach your child, not babysit them.
As a parent, you may view a school as an all-day babysitter. I guarantee you schools absolutely do not see it that way. Schools exist to “school” your child. Sure, schools take children off of your hands for 8 hours to teach them, thus giving you a reprieve from having a child for a portion of the day. However, that doesn’t mean the child is no longer your responsibility during those 8 hours away.
If a school feels that a closure is needed to ensure the safety of every student, teacher and staff member, then that’s an appropriate measure from the school. That also means it’s on you, the parent, to determine the best way to handle your child while the school remains closed, inconvenient or not.
Pandemic
A pandemic is most definitely a reason for schools to close and remain closed. After all, we know children are not responsible when handling and touching dirty items. Thus, it’s easy for a child to become exposed to colds and flu, and, yes, COVID while at school.
A pandemic means that a virus is spreading uncontrollably throughout the world. Children don’t fully grasp the concept of a pandemic. However, they do understand when they can’t visit friends or go to school or play football. These are things children do understand.
Yes, these may have psychological impact on a child’s well being. However, we’re all suffering during this pandemic. Are we trying to somehow “shield” our children from the effects of the pandemic by attempting to keep schools open in defiance of public safety?
Mass Spreading and Ending the Pandemic
Everyone becomes impacted once the spreading of COVID begins, regardless of where it begins, such as in a school or at a movie theater or even at a stadium full of people. Unnecessary spread is unnecessary spread. The more the virus spreads, the more likelihood this pandemic will never end. Worse, the more often the virus spreads, the more chances it has of creating a new variant. Variant creation is never a good thing.
By keeping children in school, regardless of the severity level on a specific child’s health if they contract COVID, the more chances COVID has of spreading both inside and outside of the school and creating a mass spreading event. As I said, we’ll never get out of the pandemic if we continue to do things that cause mass spreading. If we want to stop COVID, we need to halt mass spreading.
Halting the Pandemic
To stop this pandemic means halting large congregations of people coming together in the same location untested. There is no other way around this issue. We must halt untested mass congregations to halt the virus’s spread. The only way viruses spread is by large numbers of untested people congregating together in close proximity, such as in a plane. Because of lack of testing, this spawns mass spreading events.
Clearly, Omicron is now a mass spreading event. Could the spread of Omicron have been stopped? Not easily. Why? Because, at least in the U.S., we seem to have the poorest testing system of any nation. In fact, testing should have been our top priority from day one.
The only definitive way to halt mass spreading is to test everyone immediately prior to entry. However, our testing has been woefully inadequate all throughout this pandemic. Instead of focusing on testing, we have focused on vaccination. Vaccination has really only helped somewhat reduce spread in adults, not in children. It’s only recently that vaccines have been approved for children of certain ages. Even then, there’s some question as to how effective the vaccines are in children. This means that the dosage may not yet be correct to elicit a proper antibody response in children. This could still leave children vulnerable to contracting and spreading COVID, even though they have been vaccinated.
Testing and Tests
Testing is our #1 way out of this pandemic, which the United States has almost entirely ignored since the start of the pandemic. If the United States had focused on producing accurate mass amounts of home test kits in the first few months of the pandemic, we might have been able to halt the pandemic long before now.
Why? Because you can’t spread what you don’t have. If everyone is required to test negative to enter a store, stadium, restaurant, school or board a plane or train, we could have halted the spread within a few months. Mandating the use of instant tests at the entry to every mass public gathering area would have almost instantly halted the spread. A negative test means no one in that venue has COVID-19.
Sure, testing will inconvenience those who test positive, but inconveniencing a few who are carrying and spreading the virus is well worth the pain to halt the spread of this virus in its tracks. Testing is the answer, not vaccines alone. Vaccines help reduce death rates once infected, but they effectively do nothing to halt the spread. Testing combined with quarantine rules halts the spread and this should have been mandated from the very beginning. Testing is the holy grail to stopping this virus.
Instead, we ignored testing as a means to halt the spread and mistakenly put vaccines way out in front as the “Holy Grail”. We can see how well that has worked. Omicron is spreading like wildfire even though 60% of the U.S. population is now vaccinated.
I’ll even venture to guess that once we reach an 85% vaccination rate, we’ll still see COVID spread like wildfire among the vaccinated. The symptoms may be more mild, but spread is still possible among the vaccinated. Right now, the news media is playing the “unvaccinated” card as the reason for the spread. Eventually, they’ll no longer be able to play this card to explain away the latest surge after vaccination rates reach the suggested “herd immunity” minimum level.
Testing in Schools
Testing goes for schools, too. Each morning, a parent should be required to run a test kit on their child. The school nurse should then be required to review each student’s test for negative or positive results. If a child tests positive, they go home and stay home. Any child who has had immediate contact with that positive child also goes home to quarantine. No child will be allowed to attend a school if they test positive for the day or if they have had immediate contact with someone who has tested positive.
The same goes for teachers and staff. Every morning, these employees must also perform a test before they can report to work. If a teacher or staff tests positive, they’re sent home to quarantine.
As I said, the only way to halt the spread is to mandate testing at every single entry point to public spaces and reject those who test positive. If the person cannot or is unwilling to show a negative test result for that day, then they must be required to have a test performed immediately or be barred from entry. Refusing to test is the same to testing positive and the person will be refused entry.
We halt this virus through the use of policies including policies for testing, policies against belligerence and entry refusal policies. The more we do this, the faster we can burn this virus out. If the virus cannot propagate, it cannot survive. With mandated testing and strict entry controls, we can halt this virus in its tracks. There is ultimately no other way.
Schools Staying Open
If parents wish schools to stay open, then the only means by which this can be done is utilizing the testing method described above. That means test providers need to drastically ramp up production of instant test kits so that any school, restaurant, store or stadium can require that every person test negative immediately prior to entry. Testing applies to both the vaccinated and unvaccinated alike. No one is given a ‘pass’. A positive test = no entry… period. No discussion. You go home and stay home until your test shows negative.
This also follows for schools. Students who test positive go home. Students who test negative can remain in class. This is the only method by which schools can also remain open. We cannot rely on supposition that because students have fewer problems when infected that it’s somehow okay to keep the school open. Infection = spreading. Spreading = mass spreading. Mass spreading = pandemic continues and more deaths.
We all want this pandemic to end. We can’t have that if schools remain open without appropriate testing of students prior to entry. If schools wish to remain open, they must adopt a test-before-entry protocol to allow or deny entry based on immediately prior test results. While the vaccines help keep us out of the hospital after infection, testing is the key to ending this pandemic once and for all… not only in schools, but in every large public venue.
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Should I beta test Fallout 76?
While I know that beta testing for Fallout 76 is already underway, let’s explore what it means to beta test a game and whether or not you should participate.
Fallout 76
Before I get into the nitty gritty details of beta testing, let’s talk about Fallout 76. Fallout 76, like The Elder Scrolls Online before it, is a massively multiplayer online role playing game (MMORPG). Like The Elder Scrolls Online which offered an Elder Scrolls themed universe, Fallout 76 will offer a Fallout themed universe in an online landscape.
How the game ultimately releases is yet to be determine, but a beta test gives you a solid taste of how it will all work. Personally, I didn’t like The Elder Scrolls Online much. While it had the flavor and flair of an Elder Scrolls game entry, the whole thing felt hollow and unconnected to the franchise. It also meant that Bethesda spent some very valuable time building this online game when they could have been building the next installment of the Elder Scrolls.
It is as yet undetermined how these online games play into the canon of The Elder Scrolls or, in Fallout 76’s case, in the Fallout universe. Personally, I see them as offshoots with only a distant connection. For example, The Elder Scrolls Online felt Elder Scrollsy, but without the deep solid connections and stories that go with building that universe. Instead, it was merely a multiplayer playground that felt like The Elder Scrolls in theme, but everything else was just fluff. I’m deeply concerned that we’ll get this same treatment from Fallout 76.
The Problem with Online Games
Online games have, in recent years, gotten a bad rap… and for good reason. The reason that this is so is because the game developers focus on the inclusion of silly things like character emoting and taking selfies. While these are fun little inclusions, they are by no means intrinsic to the fundamental game play of an actual game.
Games should be about the story that unfolds… about why your character is there and how your character is important in that universe. When the game expands to include an online component, now it’s perhaps tens of thousands of people all on the server at the same time. So, how can each of these characters be important to that universe? The answer is, they can’t.
Having many characters all running around doing the “same” things in the universe all being told by the game that they are “the most important thing” to the survival of that universe is just ludicrous.
This leads to the “importance syndrome” which is present in any MMORPG. As a developer, you either acknowledge the importance syndrome and avoid it by producing a shallow multiplayer experience that entirely avoids player importance (i.e., Fortnite, Overwatch, Destiny, etc) or you make everyone important each in their own game (i.e., The Elder Scrolls Online). Basically, the game is either a bunch of people running around doing nothing important at all and simply trying to survive whatever match battles have been set up (boring and repetitive) or the game treats each user as if they are individually important in their own single player game, except there are a bunch of other users online, all doing the same exact thing.
The Elder Scrolls Online fell into the latter camp which made the game weird and disconnected, to say the least. It also made the game feel less like an Elder Scrolls game and more like any cheap and cheesy iPad knockoff game you can download for free… except you’ve paid $60 + DLC + online fees for it.
I’ve played other MMORPG games similar to The Elder Scrolls Online including Defiance. In fact, Defiance played so much like The Elder Scrolls Online, I could swear that Bethesda simply took Defiance’s MMORPG engine and adapted it to The Elder Scrolls Online.
Environments and Users
The secondary problem is how to deal with online users. Both in the Elder Scrolls Online and Defiance, there were areas that included player versus environment (PvE). PvE environments mean that players cannot attack other players. Only NPCs can attack your player or your character can die by the environment (i.e., falling onto spikes). There were also some areas of the online map that were player versus player (PvP). PvP means any online player can attack any other online player in any way they wish.
In The Elder Scrolls Online, the PvP area was Cyrodiil, which was unfortunate for ESO. The PvP made this territory mostly a dead zone for the game. Even though there were a few caves in the area and some exploring you could do, you simply couldn’t go dungeon diving there because as soon as you tried, some player would show up and kill your player. Yes, the NPCs and AI enemies could also show up and kill your player, but so could online players.
The difficulty with Cyrodiil was that if another player killed your player in the PvP area, that player death was treated entirely differently than if they died by the environment. If another player killed your character, you had to respawn at a fort, which would force your character to respawn perhaps half a map away from where you presently were. If your character died by the environment or another NPC, you could respawn in the same location where your character died. This different treatment in handling the character death was frustrating, to say the least.
With Fallout 76, I’m unsure how all of this will work, but it’s likely that Bethesda will adopt a similar strategy from what they learned in building The Elder Scrolls Online. This likely means both PvE areas and PvP area(s). Note that ESO only had one PvP zone, but had many PvE zones. This made questing easier in the PvE zones, but also caused the “importance syndrome”. This syndrome doesn’t exist in single player offline games, but is omnipresent in MMORPGs.
MMORPGs and Characters
The difficulty with MMORPGs is that they’re primarily just clients of a server based environment. The client might be a heavier client that includes handling rendering character and environment graphics, but it is still nonetheless a client. This means that to use an MMORPG, you must log into the server to play. When you login, your character information, bank account, level ups, weapons, armor and so on are kept on the server.
This means that you can’t save off your character information. It also means you can’t mod your game or mod your character through game mods. Online games are strict about how you can change or manage your game and your character. In fact, these systems are so strict that if a new version of the game comes out, you must first download and install the game before they’ll let you back onto the server… unlike standalone games that let you play the game even if networking components are disabled. This means that you cannot play an MMORPG until your client is most current, which could mean 50GB and hours later.
This means that you’ll need an always on Internet connection to play Fallout 76 and you’ll need to be able to handle very large client downloads (even if you own the game disc).
Beta Testing
Many game producers like to offer, particularly if it’s a server based MMORPG, the chance for players to beta test their new game. Most online games allow for this.
However, I refuse to do this for game developers. They have a team they’ve hired to beta test their environments, quests and landscapes. I just don’t see any benefit for my player to get early access to their game environment. Sometimes, characters you build and grow in a beta won’t even carry over into the released game. This means that whatever loot you have found and leveling you may have done may be lost when release day comes. For that early access, the developer will also expect you to submit bug reports. I won’t do that for them. I also don’t want to feel obligated to do so.
Bethesda stands to make millions of dollars off of this game. Yet, they’re asking me to log into their game early, potentially endure huge bugs preventing quest progress, potentially lose my character and all of its progress and also spend time submitting bug reports? Then, spend $60 to buy the game when it arrives? Then, rebuild my character again from scratch?
No, I don’t think so. I’m not about to spend $60 for the privilege of spending my time running into bugs and submitting bug reports for that game. You, the game developer, stand to make millions from this game. So, hire people to beta test it for you. Or, give beta testers free copies of the game in compensation for the work they’re doing for you.
If you’re a gamer thinking of participating in beta testing, you should think twice. Not only are you helping Bethesda to make millions of dollars, you’re not going to see a dime of that money and you’re doing that work for free. In addition, you’re still going to be expected to spend $60 + DLC costs to participate in the final released game. No, I won’t do that. If I’m doing work for you, you should pay me as a contractor. How you pay me for that work is entirely up to you, but the minimum payment should consist of a free copy of the game. You can tie that payment to work efforts if you like.
For example, for each report submitted and verified as a new bug, the beta tester will get $5 in credit towards the cost of the game up to the full price of the game. This encourages beta testers to actually submit useful bug reports (i.e., duplicates or useless reports won’t count). This also means you earn your game as you report valid and useful bugs. It also means that you won’t have to pay for the game if you create enough useful, genuine reports.
Unfortunately, none of these game developers offer such incentive programs and they simply expect gamers to do it “generously” and “out of the kindness of their hearts”. No, I’m not doing that for you for free. Pay me or I’ll wait until the game is released.
Should I Participate in Beta Tests?
As a gamer, this is why you should not participate in beta tests. Just say no to them. If enough gamers say no and fail to participate in beta releases, this will force game developers to encourage gamers to participate with incentive programs such as what I suggest above.
Unfortunately, there are far too many unwitting gamers who are more than willing to see the environment early without thinking through the ramifications of what they are doing. For all of the above reasons, this is why you should NEVER participate (and this is why I do not participate) in any high dollar game beta tests.
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