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10 Best Ways to Make Money in GTA Online

Posted in howto, tips, video gaming by commorancy on July 19, 2021

Unlike Grand Theft Auto V, where lots of money is thrown the player’s way all the way to the end of the game, Grand Theft Auto Online isn’t at all like this. Let’s explore the top ways to make money in GTA Online. Before we get started, let’s clarify several issues.

Daily versus In-Game Day

There is some confusion with GTAO using the word, “daily”. The game world has a day that lasts around an hour of real world play time. Then, there’s an actual in-real-life (IRL) day.

The use of the word ‘Daily’ below in the Type area means 24 real world hours must pass before that challenge or event resets in the game world. The challenges do not reset based on the in-game day, but instead reset based on waiting a full 24 clock-on-the-wall hours from the last time you played it.

You can specifically see this timer when you visit the Lucky Wheel at the Casino. However, other events which also require a 24 hour waiting period do not have visible timers. Instead, you must remember the last time you completed that specific event to know when you can play it again.

Costly Purchases

Unfortunately, too many activities in Grand Theft Auto Online require spending significant amounts of GTA$ to unlock access to those missions and areas (i.e., Cayo Perico Island). Once unlocked, you can then run those missions and make whatever money is given. However, the game is severely lopsided with too many of these missions and areas, such as Heists, falling into this category. What this all means? It means that Rockstar requires that you spend millions in GTA$ to gain back only a fraction of that money after completing the missions. This article intends to focus on the easiest ways to make money including ways that are entirely free (no costs involved), which don’t cost too much and/or ways that return a significant or passive amount of GTA$ for any money spent.

Any mission or activity which requires you to become a VIP, CEO or Motorcycle Club President (MCP) means you’ll need to purchase at least one of a VIP organization, an Executive Office (CEO) or a Motorcycle Clubhouse (MCP). All of these require at least GTA$1,000,000, with the VIP option being the worst deal in the game as you get no property out of the deal. If you’re going to pay at least GTA$1 million, you might as well get property out of the deal.

For activities in GTAO which primarily seek to take your GTA$, these are mentioned at the bottom of this article. Though, these activities aren’t worth playing simply to make money and should be avoided for that purpose. These up-front cost missions should only be played for their entertainment value… and only if you have the spare millions of GTA$ needed to unlock them. However, you don’t need to pay to unlock these expensive missions. There are plenty of activities which will yield GTA$ without paying anything.

Update for June 2022

Rockstar has permanently upped the ante for the Nightclub daily payout. Instead of the pittance of GTA$10,000 per in-game day, the game is now paying a whopping GTA$50,000 per day with a maximum safe capacity now at GTA$210,000. Normally, we would only see this kind of bonus as a short term weekly promotion. It seems that Rockstar has upped this payout permanently (or at least as permanently as Rockstar’s payouts can be… which probably means that it was a mistake and once Rockstar notices it, it will go back to GTA$10,000 per day). For now, gain from this while it lasts. So far, it’s lasted quite a while.

Is this update worth buying a Nightclub? Yes. In fact, I definitely recommend this purchase as the first property after purchasing an MC, VIP or CEO property. At GTA$50,000 per in-game day, you could see your Nightclub purchase refunded in around 30 in-game days assuming the Nightclub costs around GTA$1.5 million. In real world time and at 48 minutes IRL per in-game day, that would mean ~24 real life hours to see a GTA$1.5 million payout. If you play 4 hours a day, that’s around 6 days to recoup the cost of the Nightclub. After that, all money is bonus.

Tuners UpdateReduced Payouts

After the Tuners update rolled on July 20th, 2021, many payouts (including the nightclub missions) seem to have been reduced. This article is intended as reference, but know that with every update that Rockstar rolls, Rockstar can reduce payouts on any of what’s documented below without warning, as is the case with Simeon’s request and Nightclub missions. Simeon’s car request formerly offered up GTA$20,000 per car prior to Tuners, but has since been reduced on some cars to GTA$15,000 after this update. Rockstar just can’t seem to get enough of continually screwing us over.

Legend

The legend includes a Difficulty Level that ranges from 1 (Easy) to 5 (Medium) to 10 (Hard). The rest that appear in the legend are self-explanatory.

With these problems clarified, let’s start making some entirely free GTA$ starting with the best first …

1. Spin the Lucky Wheel

Lucky Wheel

The first way to earn money in GTA online is by spinning the Lucky Wheel every day in the Diamond Casino. This activity costs nothing.

Landing on the GTA$50,000 spot each day for 7 days will net you a cool GTA$350,000 a week. Performing this activity for a full 31 days will net you GTA$1,550,000. How do you land this spot every day? The simplest way is to close the application before the wheel stops spinning. Once you know the wheel is not landing on GTA$50,000 (easy to see), close out, then reload into the game and try spinning again. There are also other money spots on the wheel such as 25,000 casino chips (which can be converted to GTA$), GTA$30,000, GTA$40,000 and others. While the highest is GTA$50,000, landing on any of these money spots is free money. Take advantage.

The best thing about this activity is that you don’t have to spend any money or perform any silly activities to get this free money, but you do have to sometimes restart the app several times before you can land on the exact spot, which takes a bit of time.

Cost: Free
Type: Free Money, Daily, Recurring
Reward: up to GTA$50,000 max depending on which space you land
Difficulty Level: 1 (Easy)

2. Simeon

This free activity appears once per day. Simeon will send you a text to locate one of several cars from his list. It can take about 30-45 minutes real play time before Simeon’s text pops up. If you’ve waited that long without a text, this likely means it hasn’t been a full 24 hours since the last time you performed this activity. These cars range in cost and only one of those listed cars will reward a maximum of ~GTA$20,000 (some cars reduced to $15k after Tuners update July 20th, 2021). Locate the highest cost car in the list, lose the 2 wanted stars, take it to Los Santos Customs and paint it for free. Then, drop it off at Simeon’s dock warehouse garage to pick up your free ~GTA$20,000 (or whatever you find your car is worth). This one only appears every 24 hours, like spinning the wheel.

Enus Super Diamond parked at The Diamond Casino

If you do Simeon’s text mission every day, in 31 days you’ll have made GTA$620,000. The challenge with this mission is in finding the car Simeon wants. The biggest hint I can give is try looking at the Diamond Casino parking lot. At least 2 times out of 5, you’ll find his highest priced car parked there, just waiting to steal.

Note, this one can be tricky. The game’s car spawning mechanic doesn’t sync up with this quest and won’t always spawn the cars Simeon wants. This means you can literally spend hours waiting on specific cars to spawn. Sometimes, the cars are readily available at a parking lot, sometimes you can drive around for hours looking. If after driving around for about 5-10 minutes without success, I recommend logging out and logging into a new server and waiting for Simeon to text you his newest list again. Moving to a new server can sometimes make this quest easier and faster. It’s worth noting that whatever it costs to repair the car at Los Santos Customs, after being chased by the cops, will be reimbursed to you upon turning the vehicle in. You don’t need to treat the car with kid gloves when heading over to Los Santos Customs. Once you’ve repaired and painted the car, then yes, you’ll want to be careful when driving over to Simeon’s warehouse at the docks.

Cost: Free
Type: Active Income, Daily, Recurring
Reward: Max GTA$20,000 + repair costs reimbursed per day, depends on which car you drop off.
Difficulty Level: 3 (Medium… depends on whether cars spawn + must get rid of a 2 star wanted status + must drive car safely to the docks without damage)

Correction: I have since found that even though some cars have had their take reduced to GTA$15,000, some have not. The maximum is still GTA$20,000 + repair costs if you choose the correct car.

3. Stealing Cars

This is a free activity that can be had once per day. As in the game’s name as Grand Theft Auto, stealing random cars off of the street and driving them to Los Santos Customs can net you between GTA$3,000 to GTA$9,000 per car, depending on the car model you sell. You can only sell one car per day. While this isn’t a whole lot of money each time, it’s still enough that it’s worth doing for some quick cash.

Cost: Free
Type: Active Income, Daily, Recurring
Reward: Up to GTA$9,000 per day depending on which car you drop off
Difficulty Level: 1 (Easy)

4. Robbing Convenience Marts

This is a free activity. While this activity can be a bit more on the fun side, it isn’t without its downsides. The difficulty isn’t so much with holding up the store, but that the maximum money you’ll get from each store is maxed at around GTA$1,000. That amount of money almost seems not worth the hassle, except there are 19 stores that you can hit up around the map to net somewhere close to GTA$19,000 per day. Not the best haul in this list, but it’s decent.

Cost: Free
Type: Active Income, Daily, Recurring
Reward: Up to GTA$1,000 per store with 19 stores
Difficulty Level: 3 (Mostly easy, but will need a decent getaway car)

5. Gang Attacks

Gang attacks appear as a large red circular area on the mini map and full sized map. These activities have you take down a bunch of thugs in that area. Upon successful gang attack completion, you receive 500 RP. Where you make your payout here is looting all of the gang bodies and the weapon crates. Gang members may drop between GTA$20-50 each. Each weapon crate drops GTA$500. Most areas have around 5 crates or more. The crates can total at least GTA$2,500 + whatever money you can loot off of the gang members.

Cost: Free
Type: Active, Daily, Recurring, Multiple map areas, Time Suck
Reward: ~GTA$2,500 + loot + 500 RP * ~36 Gang areas on the map >= GTA$90,000 per day
Difficulty Level: 6-8 (Medium hard, requires ammo, decent shooting skills and persistence)

6. Visit the Casino Cashier

This one offers free money every day. Visiting the casino cashier allows you to pick up 1000 visitor bonus casino chips every single day. You can cash these chips out to GTA$ at any time. This one is down the list because it doesn’t offer a lot per day, but it is free money with no catch. Like the Lucky Wheel, this one also takes a full 24 hours before it resets. If you do this one just after spinning the wheel, the Lucky Wheel timer can be used to cover both activities.

Cost: Free
Type: Recurring, Daily
Reward: 1000 chips daily or GTA$70,000 every 7 days or GTA$300,000 every 30 days
Difficulty Level: 1 (Easy)

7. Freemode Events

To participate in Freemode events, you’ll need to play in public servers. Private servers of any type do not spawn Freemode events. These events are random in type and require specific things, like opening a parachute closest to the ground. Whomever does this the best gets first place and the highest prize.

Cost: Free
Type: Multiplayer, Recurring, Random throughout the day
Reward: GTA$18,000+ to a little more than GTA$20,000
Difficulty Level: Depends on the event
and how many participate

8. Hidden Caches

Kosatka

Here’s another treasure hunt that was introduced as part of Cayo Perico. This is similar to the treasure hunt that’s also available on Cayo Perico Island (see below), except this hunt is much, much better for GTA$ and doesn’t require purchasing the expensive Kosatka Submarine. In this case, there are 10 hidden caches to find and because there are so many and because these caches can be found daily, it’s makes the list at spot 8. However, there are 100 locations from which those 10 caches can spawn, making it a medium difficulty event. This means you’ll need to check a lot of different locations to find all 10. The caches can be picked up inside or outside of a vehicle. This means you can use an underwater vehicle, like the Toreador, if you have one or you can use a scuba diving suit, your choice. If your vehicle has a sonar (i.e., you have bought the Kosatka), the sonar will make it somewhat faster to find all 10.

This one rewards GTA$7,500 and 500 RP for each cache found. Finding all 10, you will net GTA$75,000 and 5,000 RP. The caches reset daily, allowing you to pick up that GTA$75,000 each day. In 7 days, that’s GTA$525,000. In 28 days, that’s GTA$2.1 million. That’s a lot of GTA$ to get if you do it every day for a month. In fact this one is far easier than doing the Daily Objectives and awards more GTA$ in 28 days, though less RP at 140,000.

Cost: Free
Type: Daily, Recurring
Difficulty Level: 5 (Medium — must be tenacious)
Reward: GTA$7,500 + 500 RP per cache (10x = $75,000 + 5,000 RP per day)

Income which requires a purchase….

Here are the final two of our top 10, but these require buying properties to gain a daily income. These final two are included in this top 10 list because these are the only properties you can own in GTA Online that produce truly passive income.

Update: There has been one new property added that also adds passive income, although very little per day at around $500. This new property is the Agency. This is the Franklin Clinton and Partner property. It isn’t included in the top 10 because these two below are still the highest paying for passive income in the game. The Agency’s passive income is too low to be of any real value. The game claims that if you do Security missions that the daily income increases. Unfortunately, I’ve not found that to be the case. I’ve done at least 20-30 of the Security missions and the daily income remains at a low $500 per day.

9. Nightclub Promotion

As of June 2022, the daily nightclub payout has been increased to GTA$50,000 per day. The safe capacity has also been increased to GTA$210,000. Nightclub ownership activities have now moved into the top spot for residual income from a property purchase.

Because this activity still requires investment, it has moved up one place to 9. However, because of the GTA$50,000 per day income, owning a nightclub is now the #1 activity to do once you can afford this property purchase. In other words, this is the recommended first property to purchase (after buying an executive suite to be CEO) and to milk for cash once you have grinded enough GTA$ from the top free list above. With this new increased in-game daily payout, in 4 hours of play, you can earn GTA$200,000 for mostly doing nothing.

Owning a nightclub is a property type that you must purchase before you can reap the passive monetary rewards. However, this property comes with a catch. To make the maximum money per day (GTA$10,000 now raised to GTA$50,000), you’ll need to complete various Nightclub management missions. These activities promote the nightclub and keep the club full. So long as the nightclub remains full of people and the popularity progress-bar is filled, the nightclub will earn you GTA$50,000 per day doing next to nothing. As the club popularity decreases and the popularity bar dips, so does the income. However, you will also need to invest in the nightclub security to drastically slow down the loss of income each in-game day.

Like arcades, nightclubs cost around GTA$1.5 million depending on the property. However, once you own it, it is guaranteed to generate some amount of passive income. If you do nothing and choose not to promote the club, the club still produces a minimum amount of passive daily income, maybe GTA$1,000 per day or possibly higher.

You’ll also net various amounts of GTA$ from 2,500 to 5,000 for each successful promotion activity completed, such as putting up posters yields GTA$5,000 and a small amount of RP on completion.

Note that to run nightclub missions, you need to become CEO, which also costs GTA$. To become CEO, you’ll need to buy an Executive Office or pick one up in the Criminal Enterprise Starter Pack. Becoming VIP or MC might also work, but these also cost GTA$ to buy into.

Cost: GTA$1-2 million depending on property + GTA$1-2 million for Executive Office to be CEO
Type: Active or Passive Income, Daily, Recurring
Passive Income: GTA$50,000 per day down to GTA$1,000 per day depending on popularity.
Mission Reward: GTA$2,500 to GTA$5,000 + RP depending on promotional activity

Safe Capacity: GTA$210,000
Difficulty Level: 1 (Easy) to 3 (Medium) depending on activity

10. Arcade

Owning an arcade requires buying it with GTA$. The cost to buy an Arcade is around GTA$1,300,000. However, Rockstar regularly puts properties on heavy discount throughout the game. At a 40-50% discount, you might spend as little as GTA$500,000 to get a property.

Sometimes you can even get some properties included in a bundle or possibly free from Rockstar promotions. Bundles such as in the Criminal Enterprise Starter Pack (CESP), which costs somewhere between USD$10-$20, includes a bunch of properties, weapons, vehicles, outfits and tattoos… including a bonus of GTA$1,000,000. This bundle might also be included with the purchase of certain game versions. Take advantage of freebies included with such bundles if you can afford them.

For example, the CESP bundle includes the following properties:

  • Maze Bank West Executive Office — No Garage w/o GTA$
  • Paleto Forest Gunrunning Bunker — 1 Car Garage
  • Senora Desert Counterfeit Cash Factory (must be a motorclub president)
  • Great Chaparral Biker Clubhouse — 17 Bike Garage (10 for you, 1 each for 7 members)
  • 1561 San Vitas Street Apartment — 2 Car Garage
  • 1337 Exceptionalists Way — 10 Car Garage

However, CESP doesn’t include an Arcade property. Take advantage of the property discounts when they roll around each week, which may include discounts for an Arcade, a Hangar and Nightclub properties.

Keep in mind that owning properties isn’t without cost. Every property you buy has a daily payment that is subtracted at the end of each game world day from your GTA$ (about every hour of play). This means that you won’t make exactly GTA$5,000 per day… it’ll be more like GTA$4,500 after daily expenses are subtracted for that specific property. You will see the full GTA$5,000 deposited into the safe and the daily expenses are subtracted separately.

However, you don’t have to do anything to get that income. It rolls in without even being there and I’m not even sure you have to buy arcade machines either. Just be sure to stop by and pick the money up before the safe fills up. Yes, you must stop by the arcade to pick it up. You also have to remain online for a full in-game day for the money to show up.

Finally, it’s worth noting that unlike GTA V, you cannot own multiple businesses like arcades or nightclubs as you might expect. In GTA Online, you can own one of each type of business property including the executive office, arcade, nightclub, hangar and motorcycle clubhouse. Garages and apartments are the exception which you are allowed to own up to 6, excluding garages attached to businesses like the executive office, casino penthouse, arcades, nightclubs, bunkers and facilities. For completion’s sake, you can also only own one each of these vehicles including the Super Yacht, Kosatka, Mobile Operations Center, Terrorbyte and Avenger.

If you attempt to buy a second “one-only” property or you’ve used up your 6 slots, the game will apply credit from your old property towards your new purchase so that you only pay the diffence in price between the first and second. If the new property is less costly than the old one, you’ll get money back. Note that freebie properties might not offer a trade-in allowance towards a new property.

Cost: Minimum GTA$1,300,000 for Arcade (may be able to get one free)
Type: Passive Income, Daily, Recurring
Passive Income: GTA$5,000 per day

Active Income: None
Difficulty Level: 1 (Easy)

Runners Up

Here are some other runner up events and activities that didn’t make the top 10 but are well worth considering. Note, the Payphone hit payouts have been reduced from GTA$85,000 per hit to GTA$50,000 per hit after the 2022 Summer update. Rockstar has seen the error of their ways and reinstated the GTA$85,000 per hit reward.

Franklin’s Quests (First Runner Up)

[Updated 7/26/2022] After the 2022 summer update (July), Rockstar has lowered payouts for Payphone hits to GTA$50,000. The GTA$85,000 reward recently reinstated for payphone hits. This means payphone hits are back to being an excellent money making opportunity in the GTA Online.

I’ve been thinking a lot about this recent addition and I’ve come to the conclusion that this Agency addition is way better than I had originally thought and is pretty much better than any other update for money making purposes. In fact, it’s so great, I would bump The Agency update into the number 10 position if not for one thing (well, a couple). It costs a LOT of cash to buy an Agency plus it costs to buy an Executive Suite and it offers very little passive income in return per day. The passive income isn’t where you make money.

It’s the Payphone Hits which can definitely net a crap ton of GTA$ in very little time. In fact, Payphone Hits can make you so much money so rapidly, that it will pay for the cost of the Agency property in ~30 Payphone Hits (less when they boost the return). After that payback time, it’s all profit. With Payphone Hits, you can make around 6 hits per hour. Meaning, in about 5 hours of doing nothing but Payphone hits all returning $85,000 per pop, these will completely pay for the Agency.

[Updated: 3/11/2022] I’ve been remiss in updating this article, but here’s the 2022 update including Franklin’s new quests. Franklin’s quests cost around GTA$2.2 million because you have to buy into the new Agency property. Like the Auto Shop addition just before this one, you must pay to unlock the Franklin quests by buying a property. For that money and property, however, you will also unlock 20 new garage spaces. If you’re like me, forever running out of new car spaces, getting a new 20 car garage is a pretty sweet deal. However, it also means shelling out around GTA$2 million… a lot of grinding.

The biggest deal unlocked with Franklin’s quests, besides the property, is Dr. Dre’s quests. Though, Dre’s quests aren’t the best way to make money from this update. No, it’s the Payphone Hits!

Dr. Dre

I’m including the Dr. Dre quests here because it’s technically part of Franklin’s quests. Dr. Dre’s quests only unlock after you run at least one Security mission, which requires being a CEO, MC or VIP.

However, know that Dr. Dre’s quest line is like the Heists… effectively one time, but restartable. Yes, you can do them over again, but must start from the beginning. The haul for these quests is decent, but I don’t at all recommend these for ongoing money making opportunities due to the complexities of Dre’s quests. For each mission, you’ll earn GTA$100k. For completing the entire Dr. Dre quests, you’ll earn GTA$1 million. It’s a decent haul, but the missions are not simple and may require trying multiple times if you’re doing it alone. These quests are also easy to fail.

Cost: GTA$2.2 million to buy an Agency PLUS Buying a VIP, CEO or MC property
Type: Not Free, Restartable One-Off
Reward: GTA$100,000 per mission + GTA$1,000,000 for completing them all

Agency Security Quests

These missions require that you to become a CEO, VIP or MC to complete them. This means you will need to purchase a VIP pass, a Motorcycle Club (MC) or an Executive Suite (CEO) before you can run these. One of these costs around GTA$1 million to GTA$1.5 million depending, but you only need one. This is in addition to cost of purchasing the Agency to get access to Franklin.

Franklin offers your character multiple types of agency Security Missions from protecting supplies, to stealing items, to protecting a person, to stealing vehicles. Each of these missions earns you a random amount of GTA$ decided by the computer system on your Agency desk. Whatever the computer says the mission will earn, that’s what it earns. It typically ranges from about GTA$33k to GTA$64k. It depends on the mission and what the game decides that mission is worth.

The Agency Security Missions are decent hauls, but the missions can sometimes go south easily. If you fail a mission, that mission disappears from the computer and cannot be repeated. It will be replaced with a new mission, usually offering a much smaller haul. Because of the randomness with these agency quests, the complexity of them combined with the ease for which they can fail, I don’t recommend these for ongoing cash grabs in the game. There’s also a cooldown timer between each quest.

You can do them, but know that they aren’t always worth the time and effort for the money return involved. Do them for fun, not for profit.

Cost: GTA$2.2 million to buy an Agency PLUS Buying a VIP, CEO or MC property
Type: Not Free, Recurring
Reward: GTA$33k to GTA$64k

Payphone Hits

These quests are where the GTA$ are. Not only do Payphone hits not require being a CEO, MC or VIP to run them, when you complete the Bonus, you will get an extra GTA$70,000 for a total of GTA$85,000 for each successful hit completed. You can even run these in Invite Only Sessions to avoid interaction with other players. Because there’s no limit in how many you can do of these in a day, doing 10 will net you GTA$850,000. Doing 12 will earn you, GTA$1,020,000. Keep in mind that it takes a minimum of about 10 minutes per hit, that means it will take you about 120 minutes (2 hours) to earn GTA$1 million. There is a cooldown timer on these hits, but this can be avoided if you save immediately after receiving your cash by changing your outfit, then killing and restarting the game. However, doing this means you have to wait through the very long game restart process (around 4 minutes to load and another 2 minutes to get online). After that, it takes another 4 minutes to complete a hit. That totals right around 10 minutes per restart and Payphone Hit. This means you can complete about 6 per hour netting you $510,000 per hour of play.

Occasionally, Rockstar increases this bonus by 50% earning you GTA$105,000 as Bonus and GTA$22,500 for base fee, for a total of GTA$127,500 per successful hit. This will net you GTA$1 million a whole lot faster (in about an hour).

Hits consists of 5 types:

  • The Cofounder — This type of hit requires you visit a motel, wait for him to check out, then perform the action required to take him out such as a sticky bomb on the car or using a scoped weapon to blow the engine.
  • The Tech Entrepreneur — This type of hit requires a taxi cab. You pick up a cab at the designated location, then drive the Tech Entrepreneur to the location required and do the deed by drowning or the scrapyard.
  • The Judge — This type of hit requires visiting the golf course. You will do away with her by golf club, running her over with a cart or blowing her up with a sticky bomb.
  • The Popstar — This type of hit requires you to chase the popstar in the car and take them out with a specific method, like chasing them in a cop car to intimidate them, taking them out Vagos style with a driveby or using a truck cab to ram them into submission.
  • The Trolls — The Trolls are 4 hits. You must visit all 4 locations and take out the trolls with various criteria, such as in 7 minutes, using headshots or running them over in a vehicle.
  • The CEO — This mission requires taking out a CEO playing construction worker. The mission will require you to use various construction equipment to take him out, like blowing up a gas tank, dropping a container on him or triggering a dozer to run him over.

Two additional missions exists, but only if you are logged in as a CEO or MC and have two people. All of these missions are most easily launched by calling Franklin from the contact on your phone. Though, you can also wait until Franklin randomly launches one. Using the phone makes these missions the fastest to get started, because you don’t need to visit the Agency computer at the office.

Note, for missions that require you to pick up a taxi or police cruiser, you don’t need to wait for the message. Go to the taxi location near the Casino or to the Chili restaurant or similar. For the police cruisers, they will spawn sometimes at a location closest to the Popstar’s car. Though, not always. Once you locate a cruiser, you may find yourself driving all over Los Santos go get to where the Popstar is.

Bugs exist here. If you are using a Deluxo, any Trolls Bonus will fail if you accidentally run them over in that specific car. Meaning, if you are given the criteria to run the Trolls over in a Vehicle, don’t do it in a Deluxo. Choose another car. However, even if you’re running a different Bonus requirement and accidentally run a Troll over in the Deluxo, that bonus will also fail even if unrelated. This bug has been reported. Note, this issue may affect all types of special weapons vehicles like the Toreador and the Stromberg.

Bugs in the GPS leading to the Scrapyard (The Tech Entrepreneur) and the door of the Von Crastenberg Richman (also The Tech Entrepreneur) is inaccurate. If you follow the GPS, it will lead you incorrectly. You will need to find these two locations on your own and remember how to get there when these mission requirements appear.

A bug exists with The Judge missions. All of The Judge missions occur at the golf course. If you fail to change into the Golf Outfit and Golf Club, the mission bonus will automatically fail even if you successfully do what the bonus requires.

A bug exists with The CEO. If you accidentally wander too close to the construction site, this will disrupt The CEO’s walking path. Once this occurs, there’s no way to recover to receive the bonus. He simply won’t resume his walking path once disrupted. In fact, any targets that follow a walking path will fail to recover that walking path if they are disrupted. However, some targets that lose their walking path can still see a successful bonus, it’ll just be a whole lot more difficult. However, The CEO will fail the bonus because he won’t line up with the requirements.

One last thing about these Payphone Hits is that they’re not all equal in time and effort. Some hits are way more complex than others. For example, one of the Popstar hits requires taking him out in drive-by style using a Vagos wagon. Shooting while driving in this game is, at best, a miss affair. While it is possible to do it, it’s not easy nor is it accurate. Another more complicated hit is The Judge hit that requires taking her out with a sticky bomb planted somewhere close to her on the golf course. That’s next to impossible to do. Anytime you get close to her and take out any kind of weapon, her goons start firing on you. That spooks her and she runs away, failing the “sticky bomb” Bonus. If she runs away with either of the other requirements, it is possible to get the bonus. When these overly complex missions appear, I kill the game instantly and try again. There’s no reason to do these complex missions when most of the rest of the missions are straightforward and relatively easy.

Complicated Hit Example

As an example of a complicated and time consuming hit, one of the The Judge hits requires you do it with a sticky bomb at a specific hole on the golf course. This one is so specific about where and how you must do it, you are required to know the golf course like the back of your hand. The one thing Rockstar forgets is that even if you play the golf course through, the game takes control over which hole you’re on and automatically transports you to the next one after completion.

You don’t get the benefit of actually walking from hole to hole yourself. This means that even if you play the golf course, you still don’t get to know the course. You get to know the holes specifically, but not where they are located on the property. To run this specific sticky bomb mission, that means you’ll need to spend time at the golf course learning exactly where each of the holes are, how they are laid out and how to get to each one of them. That’s something you must do on your own, wasting a lot of time in the process. Oh, and once you get onto the property, knowing which hole is which is not terribly easy to determine. As I said above, some hits are way more complicated and time consume than others. I don’t even get why Rockstar would think people could actually perform this hit. Yet, it’s included in the batch of hits. I always drop from this one when it appears. I don’t have the time to scour the golf course to find exactly where hole 3 is or hole 6 or any other hole.

Cost: GTA$2.2 million to buy an Agency (may require VIP, MC or CEO first time to unlock)
Type: Not Free, Recurring
Reward: GTA$22,500 to GTA$85,000 each hit depending on bonus success

The best of all of the above are most definitely the Payphone hits. However, I can’t remember if the game requires completion of at least one Security contract and/or Dr. Dre’s missions to unlock the Payphone Hits. If so, that means you will need to invest in CEO, MC or VIP to unlock these Payphone Hit missions. I’m assuming it does. These expensive investments is why the Franklin missions failed to make the top 10, even though the Payphone Hits net a lot of GTA$ quickly.

For the Payphone Hits alone, however, this is the reason the Franklin section has been placed immediately below #10 as the first runner up.

Auto Repair Shop + Los Santos Car Meetup

This brand new addition arrived as of July 20th, 2021. Two new features have been introduced into GTAO. The first is the Los Santos Car Meetup. This is a large warehouse building where players can meet and show off their cars, but unfortunately only one car at a time. As you show off and mod your car, your Meetup reputation points will increase. These reputation points are separate from standard RP. There are 32 parking spaces in the warehouse where cars can be parked. There’s also an indoor track that can be raced. The second is the Auto Repair shop, which you have to buy.

To begin this whole deal, once you get inside of the meetup building, you’ll meet with Mimi (the organizer) who introduces you to Sessanta and KDJ. Sessanta and KDJ want to open an auto repair and modification shop with you. However, Rockstar leaves it up to you to buy this new business location in the game. To buy an auto repair shop, you’ll need to visit Maze Bank Foreclosures. Here, you’ll find several locations which you can purchase. As of now and with Prime Gaming, one of the locations (Strawberry) is free to obtain, the rest cost around GTA$1.5 to 1.9 million. If you have Prime Gaming, grab the freebie now before Rockstar kills the promotion. Without Prime Gaming, you’ll have to pay.

Once you own an auto repair shop, like most other Heist operations, there’s a contract job board. To access it, you’ll need to become a CEO. Here’s the expensive catch.

To become CEO, you’ll need to own an Executive Office Suite (~GTA$1,000,000, see below OR ~USD$20 to buy the Criminal Enterprise Starter Pack, see Arcade above). See, I told you that Rockstar gets you to spend massive amounts of GTA$ all over the place in this game.

The first job given by Sessanta is to rescue Sessanta’s car from the impound lot at the police station, the same car you first saw her in at the meetup. This is a fairly difficult mission because you have to mow down a bunch of cops at the impound lot. However, as soon as you arrive there, you get a 3 star wanted rating causing even more cops to swarm. Suffice it to say, you’ll need to grab the car as fast as possible and attempt to lose the wanted status quickly. Once you do this, bring it back to the auto repair shop and the actual jobs begin on the job board.

There are three ways to make money with the auto repair shop. The first is to perform the job board contract jobs. The second is to wait for customers to arrive to have their cars repaired and modded. The third way is to complete one contract to unlock specific wanted cars to jack and return for GTA$, like Simeon’s request above. Here’s where the second way gets convoluted.

Repairing and modding cars forces you to pay out some amount of GTA$ from your own pocket which will get reimbursed by the customer plus their service fee on top. I’ve done two of these. The first one was -GTA$50,000 to repair and +GTA$30,000 as the car repair payment, for a total of +GTA$80,000 once the car is delivered. The second car was -GTA$20,000 to repair and +GTA$20,000 as payment, for a total of +GTA$40,000 once delivered. If the car is delivered damaged, the game reduces the amount you get paid. You’ll need to have at least GTA$100,000 in your account if you intend to run these repair jobs.

However, Rockstar failed us with this new feature because I’d like to have an Open sign that I can turn on and off. If I don’t want the jobs to appear at all, I’d like to turn off the Open sign and prevent Sessanta from calling me with new jobs.

As for the contract jobs, KDJ takes a 10% cut of whatever payment amount is offered. Note that all of the contract jobs are reasonably complicated and difficult to complete when playing solo. However, they can be completed solo, but you’ll have to play them multiple times learning strategies via trial and error. The three jobs that appear for me are as high as GTA$185,000 and as low as GTA$170,000. I have personally confirmed that KDJ’s cut is, in fact, 10%. You definitely will not get the amount listed on the job board. For a GTA$178,000 job, I got GTA$160,200 + another $75,000 about one minute later for some odd reason. Maybe Rockstar is offering up a bonus for the first contract completed? *shrug*

For car repairs and mods, you do get the full amount listed on the job order. You just have to be sure to follow the instructions on the bottom of the screen to do exactly what the customer requests. If you choose to place random mods on the car, the customer likely won’t pay you for them. Also, if you choose not to hire a tech, you’ll have to deliver the cars yourself. If you hire a tech, you’re going to see a higher daily fee to pay the staff at the auto repair garage. These jobs appear several times in the same day. These are not limited to one repair per 24 IRL hours… yet. If you buy a second lift (GTA$650,000), you can repair two cars at the same time and double your income.

Note that the auto repair shop doubles as a new 10 car garage. Getting a new 10 car garage for free (with Prime Gaming) is a pretty sweet deal. Also note that if you buy any add-on decorations for the auto repair shop, they will not show up until you complete Sessanta’s first mission to rescue Sessanta’s ride from the impound lot (assuming everyone gets this same mission as the first mission).

There’s also one more way to make additional GTA$ from the auto repair shop:

Once you have completed at least one contract from the board, the game unlocks a list of wanted vehicles that can be searched for, jacked and sold in similar form to Simeon. I’m not yet certain what the payouts for these are, but since you’re delivering to the docks, it is likely the same payout (max GTA$20,000 per car) as it is for Simeon… and this is probably the reason Simeon’s payout dropped. In fact, it is the same payout amount (GTA$20,000) as you get from Simeon’s car request. It does say you get a bonus if you deliver all on the board, but this is almost impossible to do. This also illustrates why it’s important to read the loading screens.

Difficulty

Attempting to locate each of the 10 cars each day is about as easy as completing the Daily Objectives for 31 days. Some cars are highlighted with a blue dot on the minimap. Cars that are “standard spawn” must be found and jacked in the normal way. Because of this harem-scarem means to locate the cars, you can’t rely on any one specific method. It also means you have to be super great a spotting specific cars by make, which is tricky enough in itself. Waiting for the blue dots for the ‘special’ cars to show up is near impossible. In fact, because other blue dots show up which aren’t related to this, you can literally spin your wheels doing unrelated tasks. Rockstar has made this task as difficult as possible and only 24 hours in which to complete it.

It’s great that this chalkboard car search is daily in that you the chance to get up to GTA$200,000 (plus bonus if you get all 10) per day doing this, but you can spend many, many hours looking for those 10 cars. Worse, the chalkboard can change out from under you when those 24 hours are up without you knowing… all while searching for a car that’s no longer on the board.

Note also that Simeon’s car quest and the Auto Shop car quest can conflict, requesting the same vehicle. This means you’ll need to make a choice to whom you intend to deliver. It also means that you’ll need to find that same car a second time for whichever one you didn’t fulfill. This is frustrating. Sometimes you find cars for both Simeon and the Auto Shop at the same lot. Again, you’ll have to choose which car to jack and deliver. The problem is, when you come back, the game will have despawned those other cars and respawned something else. That means you’ll have to go looking again. Also frustrating.

Tricks

One trick that sometimes works in finding one of the 10 cars is going in and out of the garage at the casino. When you enter the garage and then exit, the parking lot will respawn with all new cars. Occasionally, a blue dot will spawn there in the parking lot. The blue dot sometimes spawns in a space to the right of the the exit across from Downtown Cab, Co. This is probably the fastest way to get the parking lot to respawn with new cars. That doesn’t mean you’ll get a blue dot, but occasionally you might.

Bugs

There are a number of bugs with the auto repair shop. If you drive a car into the garage, you will be unable to repair a waiting car or even repair your own cars. The controller option never appears. You’ll need to exit the shop by walking out, then reenter to fix this problem. Another bug has just surfaced today, July 24th, 2021. If you attempt to deliver a car and enter the yellow ring, the ending does not complete. With this one, I thought that killing and restarting the game might help. It doesn’t. When I did that, the car was back at the repair shop awaiting delivery again. I tried delivery for a second time that took me to a new location, but the car still wouldn’t deliver. It seems that the game progress gets stuck when you can’t deliver the car.

Not getting jobs? Don’t stay inside of your Auto Repair shop or Sessanta can’t text you to give you car repair jobs. The game seems intent on avoiding refreshing the Auto Repair shop (required to put a car on the lift) with you in it. If you’ve been wondering why you haven’t been called for repair jobs and you’ve been working in the repair shop, that’s why. Also, you can’t cancel contract jobs while inside of the Auto Repair shop. To cancel a contract job, you need exit to call Sessanta. You can only call her outside of the repair shop. If you try to call Sessanta inside of the shop, you’ll get a busy signal.

There’s also some dumb logic when performing repairs… for example, the customer might request Secondary color bumpers or Secondary hood options, yet there’s no way to paint the car with a secondary paint job. All cars currently paint all surfaces the same color even if the car supports primary and secondary paint colors. What’s the point in requesting ‘secondary’ anything if you can’t paint the car with a secondary paint?

Blue dots and chalkboard cars bug. I’ve had this bug happen to me almost every single time I’ve played. I’ve found up to 6 cars on the chalkboard, but as few as one. Yet, after traversing the entire map from top to bottom, the game will not reveal any further cars via blue dots from the board. Even if the remaining cars are specialty cars that require a blue dot, no blue dot ever spawns anywhere on the map. This bug makes it impossible to complete collecting all 10 of the cars on the chalkboard.

Cost: Property is Free (with Prime Gaming) + cost of whatever decorations added to Repair Shop
Type: Mission Based + Intraday Recurring car repair jobs,
Passive Income: None
Active Income: Job based (around GTA$100,000 or so), Car repair (GTA$20,000 to GTA$30,000) per car
Difficulty Level: 3 (Somewhat difficult)

Daily Cost: Minimum GTA$250, more with staff

Rockstar Newswire and Loading Screens

Each week beginning on Thursday, a new Rockstar Newswire is released offering all of that week’s newest promotions and activities. Many of these activities also appear as messages on the loading screen.

Be sure to read each of these loading screens carefully. For example, the week this article is written, Rockstar is offering 2X GTA$ and RP on new survival map challenges. Participating in these new survival events during this week will earn you 2X GTA$ and RP plus a bonus of GTA$100,000 simply for participating in a Survival. Reading these screens closely can help you nab $100,000 or more simply by doing whatever Rockstar is requesting. Usually, it’s not hard to do what they’re asking you to do.

However, sometimes Rockstar might require the purchase of a Mobile Operations Center, a Terrorbyte or an Avenger, which can negate the GTA$ bonus. If you know you don’t have the vehicles needed to get the bonus, then skip it. By simply being required to participate, such as the Survival Challenge above, its easy to nab that GTA$100,000.

Type: Free
Difficulty Level: Depends, usually easy
Reward: Depends

Daily Objectives

This free activity is just barely a runner up because while the payout is big, it is incredibly difficult and you need to be level 15 or higher. However, you can make some serious bank if you’re tenacious. This one requires performing 3 Daily Objectives for 28 consecutive days. Some of the objectives can be extremely obscure, difficult to do, take a lot of time, dependent on challenges that may not appear and/or require loads of cash to complete (like Complete a Heist Setup). For these complicated reasons, it’s not included in the top 10. If you’re tenacious and willing to attempt the objectives each day, you can earn some serious bank after 28 days. If you miss a day or cannot perform one of the objectives, you lose the streak and must start over. To perform each daily objective, you’ll need to read the objectives closely.

Note that you can effectively change two of your three daily objectives by launching into GTAO, then immediately checking your current objectives in the character menu. The bottom two are not set in stone if it’s a new day. If you don’t like the bottom two objectives, kill the game and restart.

Keep restarting the game until you get two objectives you can perform, like Visit the Casino OR Relax in a hot tub OR Mod a car. Once you’ve got two objectives you like, modify your character’s appearance by wearing glasses. This will force a cloud save and lock the objectives in. Make sure to read the Daily Objectives closely, otherwise you might be stuck with objectives you cannot complete. Don’t hesitate long. You’ll only get a few minutes before the game automatically performs a cloud save and then those objectives are locked in for that day.

The topmost objective is always set in stone for the day by Rockstar. You’ll have to perform this one whether you want to or not. Examples. If you don’t own a hangar, you can’t perform an objective like Modify an aircraft at your hangar. Rockstar might also set the objective as Complete a Heist Setup. If you’re already past all of your setups, the only way to complete that objective is to join another player who hasn’t yet done it.

Progressive Rewards

  • 1 day of objectives will earn you GTA$30,000 and 5,000 RP (28x = GTA$840,000 + 140,000 RP)
  • 7 days (week) worth will earn you GTA$150,000 and 20,000 RP (4x = GTA$600,000 + 80,000 RP)
  • 28 days (month) worth will earn you GTA$500,000 and 50,000 RP

In 28 days, you earn (D) GTA$840,000 + (W) GTA$600,000 + (M) GTA$500,000 = GTA$1.94 million + 270,000 RP

As implied above, some objectives can appear that are impossible to complete either because you can’t afford to buy something or because you’re past that part of the heist. This can cause failure when attempting to do this for 28 days, thus making this challenge quite difficult.

Cost: Free
Reward: GTA$30,000 to GTA$1.94 million depending on how many you perform daily + 5000+ RP
Difficulty Level: 10 (Hard) — requires performing challenges for 28 days straight, though you can still get the daily challenge reward even if you miss a day in between.

Level to Complete: Rank 15 or higher

Cayo Perico Treasure Hunt Challenge

This is a runner up because it requires significant cash outlay and is not super easy to do. However, it offers okay payout. This means that even though it will cost you a lot to unlock, you can keep doing these treasure hunts daily until you’ve recovered whatever it’s worth to you. Before I get into the hunt, let me explain the costs.

To unlock Cayo Perico Island, you’ll need to buy the Kosatka submarine from Warstock Cache and Carry to launch the mission to take you to this new island. This sub costs GTA$2,200,000 base price. If you wait for Rockstar to slash the price, you can get it for around GTA$1 million, which is what I paid when I bought it on sale. Because of the daily treasure hunt, it’s worth the GTA$1 million (on sale) investment to buy the Kosatka. Buying it for the Heist? Not so much.

Now, onto the treasure hunt. There are 10 possible treasure chest locations across Cayo Perico Island. There are 5 locations on land and 5 underwater, all dotted around the island. You’ll need to check many of the locations until you find the two available treasure chests. You can only open two per day. Opening up both treasure chests yields GTA$15,000 per chest for a maximum of GTA$30,000 per day. That’s a reasonable amount of GTA$ income, which is why it is included here.

Rockstar has even been known to 2X these daily challenges, doubling the GTA$ to 60,000 per day for up to 7 days.

Cost: Kosatka costs around GTA$2.2 million
Type: Active Income, Daily, Recurring, Time Suck Activity
Reward: Up to GTA$30,000 per day or GTA$210,000 every 7 days or GTA$900,000 every 30 days
Difficulty Level: 5 (Medium — must scout many locations to find two) … must be tenacious

Character Bounties

These are separate from the Bounty Missions described below. This activity costs nothing to the player and is somewhat easy to get. A character bounty is had when you steal a car and someone unknown puts a bounty on you. These are easy money and may be worth trying to get, but they don’t pay much and can be slightly difficult to find…. which is the reason it didn’t make the top 10. A bounty reward can range from GTA$1,000 to GTA$3,000. If you end up with a bounty and want that money, you’ll need to move to a private server so other players don’t try to collect on it. Then wait out one full in-game day on that private server (about an hour of play time). At the end of that day, you’ll be paid the amount of the bounty. You’ll need to play on a private server or with trusted friends until the bounty pays out.

Typically, these bounties will appear when you steal expensive cars parked on the side of a road. One vehicle that always gives up a bounty is the Sprunk Extreme van, which you can’t keep or own. This van is a trap and always issues a bounty. If you see this van, steal it, get the bounty and hide out on a private server for one full in-game day to collect the bounty. Though, there are plenty of other expensive cars which can also turn a bounty. The more expensive the vehicle is, the more likely the owner will put a high bounty on you.

Note that bounties hang around on your character until either another player collects on it in a public server or one full in-game day passes and you get the money. Also note that only one bounty can be active at a time. Can’t get greedy with this one.

Cost: Free
Type: Active, Recurring
Reward: GTA$1,000 to GTA$3,000
Difficulty Level: 1 (Easy, so long as you hang out on a private server until you get paid)

Good Sport

Here’s another runner up that didn’t make the grade, but is worth realizing that it exists. This one is a periodic GTA$2,000 that is given to the player for keeping up Good Behavior. I’m not completely certain what all triggers ‘bad behavior’ and prevents this award, but I believe it is related to the character’s mental state. If you start mowing down civilians on the sidewalk with your car, for example, this raises the character’s mental state and may forfeit the Good Behavior award. This one doesn’t seem to award once per day. It seems to award the player this money at random times while playing.

Cost: Free
Type: Active, Recurring, Unpredictable
Reward: GTA$2,000
Difficulty Level: depends on how you play GTAO

Sleeping Bums

Sleeping Bum

This runner up is one that likely only shows up after you have visited Cayo Perico island. This, in turn, means you will need to own the Kosatka Submarine (see above).

How it works. Occasionally, the game will tell you that you have found a small key which is useful on Cayo Perico island. When you see this message, that means there’s a blue dot somewhere near you. Once you find the blue dot on the minimap, go to it and there will be a sleeping drunk bum. Loot the bum and you’ll get some GTA$. I’ve gotten up to GTA$7007 from looting, but the amount varies.

Cost: Requires Kosatka and visiting Cayo Perico island
Type: Random, Recurring
Reward: Varies, but can be up to GTA$8000 or possibly higher
Difficulty Level: 1 (Easy)

Amazon Prime Gaming

Owning this type of membership offers freebies each and every month. However, to gain this freebie, you’ll need to subscribe to Amazon Prime. If you own this membership, you’ll link your Rockstar account to your Amazon Prime Gaming account once and each month Rockstar will offer various freebies and discounts for this linkage.

For a while, Rockstar was offering up GTA$1,000,000 each month at GTA$200,000 each week with the fourth week culminating in a payment of GTA$400,000. Recently, this has been reduced to GTA$100,000 a week for a total of GTA$400,000 each month. I don’t know if the last week culminates in an extra $100,000 as there has been no mention of this by Rockstar. In fact, there was no mention of the reduction of this Prime Gaming benefit.

Cost: Amazon Prime membership (USD$12.99 a month or USD$119 a year)
Type: Passive only
Reward: Up to GTA$400,000 a month
Difficulty level: N/A
Caveat: This benefit can be discontinued or altered at any time by Rockstar without warning

Additional ways

These didn’t make the cut for reasons listed below. However, they are still valid for making at least some money in the game. These events are free to participate, but may require the use of weapons, armor or the purchase of expensive cars (racing), specific ammo or expensive weapons to win.

Survival Events

I hesitate to include these events because they require crap tons of ammo (which you have to buy) and, in the end, net very little in the way of cash. In other words, you may spend more on ammo to win the event than you’ll get back from surviving it. However, I’ve included it because these jobs are open and available all of the time. You can join a survival job at any time. The longer you last, the more money you’ll make, but only to a point. Keep in mind that surviving a long time doesn’t necessarily net you more GTA$ in the way you might think. You’ll get whatever you get from the survival event, which includes both RP and limited GTA$, maybe around GTA$3,500 or so max.

Cost: Free
Type: Multiplayer Active, Recurring, Available all of the time
Reward: Depends on many factors, but usually no more than GTA$3,500 on average.

Racing

Racing events can net you some GTA$, but typically you’ll need a decently fast car if you hope to win and win max bank. This means either buying an expensive Supercar from Legendary Motorsports or being lucky enough to win one from the Lucky Wheel podium. Racing is included because occasionally Rockstar will introduce a new racing type into the game and to promote it, they will award GTA$100,000 or more simply by participating.

Cost: Dependent on car needed
Reward: Limited GTA$ depending on placing, but probably no more than GTA$5,000
Notes: Sometimes newly introduced events will offer a large award for participating.

PlayStation 4 Promotion

While Rockstar readies GTA Online for play on the PS5, they are giving GTA$1,000,000 each month to PS4 members who also have PlayStation Plus. In order to play GTA Online, you need PlayStation Plus for the network access. The way to obtain this money changed in April, now requiring each player to head to the PlayStation store to claim the GTA$1,000,000 on the first of each month until the PS5 version of GTAO becomes available.

GTAO on the PS5 may release as soon as August or September 2021, so this promotion may end very soon. This one is only included here now because it’s still active for a limited time. Note, if you’re logged into GTAO when you head to the store and claim it, you’ll have to log out and back in to see your GTA$ update.

Cost: Requires PlayStation Plus subscription and a PS4
Reward: GTA$1,000,000 monthly

Gambling at the Casino

This one is not included in the top 10 because casino gambling is too risky for several reasons. I didn’t include this one in the ‘avoid’ area below because it is possible to win. It also takes GTA$ converted to Chips to make a bet and you can easily lose it all.

The problem with winning in the casino is that Rockstar monitors large wins coming out of the casino. If Rockstar determines you cheated to win, they can take all of your money away or outright ban you from the game. Be careful when attempting to win large bets in the casino. For this reason, I don’t recommend trying to gamble at the casino other than with the smallest bets (i.e., less than 100 chips). Even then, play only a little, win only a little and walk away. If you press your luck and win a large pot, Rockstar may flag your account for cheating.

Cost: Chips to bet
Type: Recurring
Reward: Whatever you win
Risks: Can be suspected of cheating and lose all money or be banned from the game

One Off Activities

Rockstar includes a few one-off activities which are worth doing because you can net a decent amount of cash from each of them. These are not included in the top 10 above because they cannot be performed more than once.

Bounty Missions

A random NPC named Maude will ask you to help her with some bounties. As a result, you will receive GTA$300,000 and the Stone Hatchet for returning the bounties to Maude alive. Returning them dead yields less. There are 5 bounties to be had.

Cost: Free
Type: One off
Reward: GTA$300,000 + Stone Hatchet

Rampage

Stone Hatchet

This next activity requires using the Stone Hatchet that you got from Maude’s quests. Once you kill 25 NPCs while in Rampage mode using the Stone Hatchet, you will receive GTA$250,000. You must do this rampage specifically with the Stone Hatchet. There are other hatchets in the game, but only the Stone Hatchet unlocks this reward. Make sure you have the correct hatchet equipped.

Cost: Free
Type: One off
Reward: GTA$250,000

Golden Revolver

Golden Revolver

This is a cross promotion for Red Dead Online. To receive the Golden Revolver, you’ll need to start with a treasure hunt email. This will lead you to 4 different clues which, if correctly decoded, will reveal a chest containing the Golden Revolver.

Once obtained, you can then jump right into the Golden Revolver headshot kills challenge. Once you have killed 25 NPCs with headshots using the Golden Revolver, you’ll receive GTA$250,000.

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Cost: Free
Type: One off
Reward: Golden Revolver + GTA$250,000

Radio Signal Jammer

There are 50 radio jammers placed on various tall radio towers and buildings. This is part of the Casino Heist. These look like small black boxes with a red light and an antenna on top. These also beep so you can hear them at a distance. Once you destroy all 50 radio jammers, the game unlocks a person useful to the Casino Heist. That’s not really the money reason to do this challenge. By destroying all jammers you’ll net GTA$150,000 and 50,000 RP.

Cost: Free
Type: One off
Reward: GTA$150,000 + 50,000 RP

Avoid these activities….

Most of what’s listed below are one-time and/or overly-complex activities. This means that once you complete those specific missions, you either can’t do them again or you must start over from the very beginning and do all steps again. You can also participate as a team member in a friend’s unfinished heist or mission if you need to do a specific step quickly. This top 10 list was designed to include easy and quick money making opportunities that can be repeated every day, which these below most certainly are not. This section isn’t meant to imply that you can’t enjoy these activities for the entertainment value, just don’t do them in hopes of making money in the game.

Heists

Heists are some of the most expensive and complex ways to make income in the game. Why? Because Rockstar requires that you buy very, very expensive real estate, boats, equipment, personnel and trucks to support the heist. All told, you’ll end up spending GTA$3-5 million (or more) in buying random in-game junk, just to net GTA$300,000 – GTA$500,000 back from the heist. You won’t make back even a fraction of what you spent to buy that boat, truck, warehouse, safecracker tools AND bunker. However, you can do it all again, but you’ll likely have to spend for at least tools, people and random junk running the heist for a second or third time.

Heists, while they may be fun when played in groups, are the worst ways to make money in the game.

Cost: Depends on Heist, but no less than GTA$3-5 million
Passive Income: None
Heist Reward: A paltry GTA$300,000 to GTA$500,000 max.

Galaxy Super Yacht

The Super Yacht is a waste of money. Sure, the captain of the yacht offers up some missions, but like Heists above, you must sink at least GTA$6,000,000 into the thing to get a couple hundred thousand out of it. Don’t buy this thing for the mission reward money. However, there are six missions which can be performed only once.

Cost: The Super Yacht begins at GTA$6,000,000 and is rarely ever discounted more than 10%
Passive Income: None
Active Income: Around GTA$30,000 per mission

Reward: Captain’s Outfit after completing all 6 missions
Daily Cost: GTA$1,000

Bunker Missions

Like Heists, you have to first invest in a bunker property, which is costly. Once you do this, you have to keep resupplying the bunker with more and more materials until you max out the products storage area. Then, you can take those products, load them into a crap vehicle and drive them across the map to the delivery location.

The problem is, bunker missions can only be performed in public servers. This means you’ll need to endure other players who are told you are moving goods and basically where you are on the map. Other players can come screw with you and those goods.

Once sold, you’ll get a fraction of the value because, in typical Rockstar fashion, they always skim GTA$ right off the top to keep you from getting as much as it says the goods are worth. Honestly, this one is too much of a hassle and costs too much money simply to net GTA$100,000 (or less). There are easier ways to get that amount of GTA$… see above.

Cost: Bunker cost begins at GTA$2 million, but you may be able to get it included in some bundles
Type: Recurring
Passive Income: None
Active Income: Requires carrying good across the map on a public server.
Reward: Some percentage of the value of the goods, if successful

Daily Cost: GTA$7,800

Note, the maintenance cost for owning a bunker is whopping GTA$7,800 per in-game day, but only if you’re actively CEO. Make sure to ‘retire’ as CEO before the day ends to avoid paying this stupid fee. This is the only maintenance fee you can avoid paying in this way. Also note, moving Bunker goods across the map requires at least two people to drive two separate delivery cars… it cannot be done solo.

Nightclub Goods

For the same reason as Bunker Missions, moving these goods has the same problem… public server, public announcement and players can screw with you. On top of that, your nightclub manager takes a cut leaving you with 10% less than what the goods are worth.

Cost: Nightclub costs around GTA$2,000,000 to own, plus maintenance costs.
Type: Active, Recurring
Passive Club Income: GTA$10,000 down to GTA$1,000 depending on whether the club is promoted
Reward: Depends on amount of goods sold, less 10% to Tony

Daily Cost: GTA$800 to GTA$2,250

Simeon Premium Deluxe Repo Cars

These missions are entirely multiplayer missions. If you can get a team of only your friends, it might be fun. If you are matched with randoms, likely there will be one who will torpedo the whole mission.

Cost: Requires multiplayer session with randoms. I’ve tried playing several times and each time the mission fails due to some random torpedoing it.
Type: Multiplayer, Recurring
Reward: Depends, but not as much as you’d hope.

Casino Penthouse

To own the Casino Penthouse, it costs GTA$1.5 million to GTA$6.5 million depending on which features you choose to buy. However, along with owning the casino penthouse, you’ll unlock missions from Agatha Baker, the casino manager. There are 6 casino missions that, when completed, will reward you with $GTA100,000 and the Enus Paragon R Armored version, which you pick up at the docks.

Cost: GTA$1.5 million to GTA$6.5 million
Type: Once Only
Reward: GTA$100,000 and Enus Paragon R Armored

Daily Cost: GTA$500 to GTA$1,350

Executive Suite Cargo Missions

Like most money making activities in the GTA Online world, for these you’ll need to invest in an Executive Office Suite, a cargo storage warehouse and probably several other things. All told, you’ll spend at least GTA$3-5 million (probably more) to net maybe GTA$100,000 every week or so. For example, the high value car cargo missions allow you to steal expensive cars, then store in them in the cargo warehouse. You can sell them immediately. The thing is, even though the car may be worth GTA$1.5 million, the maximum you’ll get by selling the best of them is GTA$80,000. In fact, it’s so little money and because it’s a real hassle, it’s not really worth the effort.

Cost: Executive Office (~GTA$1,000,000 or USD$20 for CESP) and Cargo and Crate Warehouse … ~GTA$5-7 million total
Passive Income: None
Active Income: Limited by Rockstar’s stupidity

Daily Cost: GTA$800 to GTA$950

50 Stunt Jumps

Don’t bother with this activity if you’re looking for GTA$. The only reason to do this one is if you’re trying for the Collectibles trophy. There are 50 stunt jumps all over the map. However, completing each jump only earns a tiny amount of RP. At 1, 5 and 25 jumps, these will unlock paint jobs at Los Santos Customs. This activity rewards no GTA$ at all.

Type: Free
Cost: None
Rewards: Only RP and Unlocked paint jobs

Stretching your GTA$ farther

As has been hinted all throughout this article, it’s better to wait for Rockstar to put vehicles, properties, weapons, armor and even outfits on sale. Each week, Rockstar chooses various items to discount. Some discounts are given straight up to all players. Extra discounts are given by linking your Amazon Prime account to Rockstar. These discounts never overlap, but do run concurrently with one another. For example, Rockstar typically puts properties or property features on sale regularly and then simultaneously discounts vehicles via the Prime Gaming benefits. However, when Rockstar puts properties on sale, they typically do not discount a property’s sub-features, which is a little frustrating.

For example, when Executive Offices are discounted, the Executive Office garages and the Cargo Warehouses are not discounted. This means, you’ll need to wait for the garages and warehouses to go on sale separately. This means you’ll need to wait until Rockstar puts those specific properties and features on sale, which might occur months apart.

For vehicles such as the Kosatka, Avenger, Terrorbyte and Mobile Operations Center, you’ll also find only one of these on sale at a time. Typically when a vehicle is discounted, its renovation features are not, though rarely they might discount both. You have to check.

When you find one of these vehicles heavily discounted, such as the Kosatka priced around $GTA1 million, you gotta jump on the deal quickly because it won’t come around again for at least 6-12 months.

Reviewing this article, you might notice I have a lot of these very expensive items in the game. I didn’t pay full price for any of them. I’ve been buying all of these items slowly on discount when the discounts occur. Some of the vehicles, I’ve won off of the podium, such as the Toreador, though I paid for the Stromberg, but on sale. However, I have been waiting for some vehicles to go on sale for several years, such as the Vigilante and the Oppressor. This is the only downside to waiting. However, waiting for discounts means you can stretch your GTA$ much, much farther and you get way more for less money.

That’s also how I afforded the Penthouse suite at the Casino. I first waited for the property to go on sale and spent about GTA$1 million. Then, I waited for each of the renovation features to discount and purchased those while also discounted. All told, I spent just over GTA$3 million to unlock all Penthouse features.

I’ve also specifically waited for many of the Super Cars to show up on the Lucky Wheel podium to win rather than spending GTA$2-4 million on each vehicle. Though, when I have occasionally purchased Super Cars, they have also been close to 50% off.

I know it can be difficult to wait, but waiting is far better than spending twice as much for in-game stuff that may never even be used. For example, the Avenger, Terrorbyte and Mobile Operation Center and even the Kosatka vehicles are a major waste of money. It’s a good thing I bought all of them when heavily discounted. In fact, I’ve never even used the Avenger, Terrorbyte or Mobile Operations Center. I also have a lot of vehicles I rarely ever use. My most used vehicle is the Deluxo, which I also won off of the podium.

Winning cars and using Rockstar’s discounts is the best way to stretch your GTA$ much farther. Also, take full advantage of any freebies Rockstar gives, particularly money giveaways for event participation.

Overall

There are other activities not mentioned above which can yield various amounts of GTA$, like the impossibly stupid flying missions at Los Santos Airport flying school, which yield insulting amounts of GTA$ once each impossibly hard and useless test is completed. Unfortunately, the rest in the game are not really worth mentioning, like RC car races.

One thing Rockstar needed to add to GTAO was way more passive income features from purchasing and owning properties. For example, every owned property should offer some level of passive income… at least enough to cover the daily expenses.

Overall, Rockstar pretty much failed us with Grand Theft Auto Online. While GTA V’s in-game money balance was decent, all of that was removed from GTA Online. What’s left is a basic shell that teases the player by handing out a pittance of money each day here and there. Even the Heists in GTA V offered up a decent sized reward. In GTAO, the Heist rewards are entirely insulting after spending millions buying all of the garbage needed to complete it. The best use of money in GTA Online is buying the cars. However, if you wait long enough you can win most of them off of the Lucky Wheel at the Casino, not pay anything for them… the best way to get most expensive cars in this game.

What you can’t win off of the Lucky Wheel podium are vehicles like the Kosatka, the Mobile Operations Center, the Super Yacht, the Avenger and the Terrorbyte. What’s worse is that the MOC, the Avenger and the Terrorbyte are all effectively the same vehicle, each in a different class. It’s such a waste of GTA$ buying the same thing multiple times.

Worse, these mobile weapon-and-vehicle workshops only work on weaponized vehicles. Even though these mobile workshops allow similar customization features as Los Santos Customs, these mobile workshops can’t modify regular vehicles… thus rendering the convenience of paying for these mobile workshops pointless. Rockstar just doesn’t seem to get that the usefulness of these mobile ‘Los Santos Customs’ workshops is the fact that you can modify your cars anywhere you choose rather than spending time driving the car over to an LSC. As expensive as these mobile workshops are, why wouldn’t you allow us to modify any vehicle in that mobile vehicle workshop?

What difference does it make if we modify our car in our Avenger or at Los Santos Customs? We’re still going to pay the price for each mod.

↩︎

Fallout 76: A Guide to a Bloodied Build

Posted in howto, video game by commorancy on March 3, 2021

It seems a lot of people don’t really understand how to manage a Bloodied character build in Fallout 76. It’s not terribly hard once you understand the details. Let’s explore.

[UPDATE: 3/17/2022] “Invaders from Beyond” brought with it a new alien event, but also nerfed VATS critical shots. VATS critical shots formerly never missed. This “never miss” critical made sense. It takes about 5-10 standard shots to fill the critical bar, affording one critical shot about every 5-10 shots, a few less if you have VATS critical luck cards on. VATS criticals are already heavily nerfed from this inability to use VATS crits frequently. Yet, with this latest update, VATS critical shots now miss with the same frequency and sometimes more often than standard VATS shots. If you rely on VATS critical shots, expect your gun to miss often, wasting your precious VATS critical bar. This issue now builds upon my previous update just below.

With all of these nerfs to VATS, Bethesda is slowly and silently gutting VATS. In fact, hip-fire shots are way now more useful in this game than VATS… which is the wrong direction for Fallout. This forces people to build “tank” builds rather than sneaky snipers. Sneaky sniper builds have almost always been the strongest builds in Fallout, yet Bethesda devs have taken it upon themselves to effectively nerf the sneaky sniper to offer half or less the damage of a “tank” build. Bethesda is only serving to chase off more and more of its core gamers.

While this bug isn’t specific to a Bloodied build, it directly affects it. VATS has recently been updated to be far less accurate. In a recent change to Fallout 76, Bethesda has made an update (one of many) that drastically reduces the accuracy of shots made through VATS. Originally, VATS was designed as a sure shot method of fire. Meaning, VATS was intended as a form of aim assist that simply just worked and landed shots every time. No longer. Since the game’s launch, Bethesda has seen the need to muck about with the VATS system and has broken it many times since 2018. With some weapons, VATS is still entirely broken.

In fact, with the Flamer, VATS is still fully broken. Using hip-fire shots at close range, the flamer weapon is 100% accurate. Using VATS at that same close range, the Flamer is 0% accurate (missing the target completely) even though the flame has clearly engulfed the enemy. This is the kind of broken that I describe.

With the Lever Action Rifle, a rifle known to have high accuracy levels even at great distances, Bethesda has decided to screw with VATS again. While you can sniper scope shots with 100% accuracy, performing the same shot with VATS offers maybe a 10-40% chance of a hit. That’s a drastic reduction in accuracy for the Lever Action using VATS. It gets worse.

The change that Bethesda recently made is that the accuracy of the shot is directly related to the position of the head / body part (facing towards you or away from you). It doesn’t matter whether the body part is obscured, it matters the position in space. This change in accuracy is questionable. A head sticking out there is just as accessible facing towards as it is away. Yet, VATS now reflects a drastic reduction in accuracy under this condition. Facing towards, the accuracy shows 95%. Facing away, the head shot shows an accuracy of as low as 40-60%. Because the NPC is constantly moving, this VATS value is recalculated in microseconds. Meaning, what you see on the screen isn’t the accuracy that applies when you fire. Thus, you can see miss-miss-miss-miss with each bullet striking above or to the side or somewhere else, but not hitting the target at all.

What this translates into within Fallout 76 is a lot of wasted ammo and missed shots. It’s also exceedingly frustrating that even facing forward, shots can now literally miss multiple times in a row. I’m standing within the rifle’s distance of an enemy. I could bash them as close as they are, yet VATS misses multiple times in a row at a distance that shows a 95% hit chance. It’s also frustrating and annoying that it’s recently come down to the fact that the creature can now land a blow AFTER I’ve shot them and killed them.

However, that’s an entirely separate and long standing bug from VATS. Some creatures and robots can now land melee blows from yards away. For example, I hear the melee swatting noise from a Mr. Handy, yet the closest one is at least 10 yards away. I’ve also had this bug show with both Mutant Hounds and Liberators. Worse, enemies are now allowed to instantly warp to your position and land blows. There is literally no mechanism given to the player to avoid enemy teleportation. Typically, when enemies warp, they appear outside of the play field view, so you have no idea a creature has warped behind you. In fact, there’s no sound when it occurs. Yet, swat-swat-swat forcing you to turn around.

Bethesda has literally found ways to cheat against the player in Fallout 76. If the combat in Fallout 4 was fair, Fallout 76 now offers combat that’s anything but fair.

[UPDATED: 10/30/2021] As of early Sept. 2021, Bethesda has rolled an update to Fallout 76 that disabled interaction and collection of Toxic Goo at West Tek Research Center. However, as of October 29th, this issue has now been resolved and Toxic Goo is now, once again, collectible from the vat pools.

New Legendary Effects

In a previous update (but not necessarily the one above), Bethesda introduced a number of new legendary effects into the game (along with the ability to now roll legendary effects directly onto armor and weapons and now even power armor). These new legendary effects include Aristocrat’s, Gourmand’s and Juggernaut’s. Why is this important? Because these are brand new effects, it seems that Bethesda’s devs have given these effects higher priority over older effects, making these legendary effects more likely to drop as loot than the older effects.

This means that you’ll need to read the below knowing that when I said, “rare” in relation to Bloodied, it’s now even more rare and less likely to get a Bloodied weapon as a loot drop because of these new “higher priority” effects. The same goes for Unyielding armor, which was a rare roll anyway, but now it’s way more rare… especially on power armor pieces. The plus is that legendary enemies are dropping crap tons of power armor legendary pieces, mostly one star. They’re heavy, yes, but legendary PA pieces also offer more Scrip per piece when sold than standard legendary armor.

And now back to our regularly scheduled programming….

Bloodied Weapons

There are many different types of legendary weapons and armor in Fallout 76, but none really more rare than Bloodied weapons. In fact, there are a number of relatively rare spawning legendary items in the game including Unyielding Armor and Bloodied weapons. Just visit Purveyor Murmrgh at the Rusty Pick and roll your chances to find out. You’ll find that it’s quite rare to roll a Bloodied weapon or get a piece of Unyielding armor. The most common armor received from the Purveyor are Assassin’s, Bolstering and Zealot’s, with the most common ranged weapons being the Zealot’s Gatling Laser and Zealot’s Laser Pistol.

What exactly is a Bloodied weapon? This legendary weapon effect increases damage of the weapon as the player’s health decreases. To get the most out of this legendary weapon effect, you must keep your character’s health as low as possible. Unfortunately, Fallout 76’s developers didn’t offer the player a way to manage the character’s health directly. Instead, the player must find substances in the world to keep the player’s health low.

Combat?

One might initially think that combat is the way to do this, but no. Well, it is one way, but it’s not the most optimal way. There are easier ways to do this, but it will take just a little effort to find the necessary items to manage a low-health character situation.

Toxic Goo

⬆️ See update note above. ⬆️ There are few items within Fallout 76 that confer a substantial amount of health reduction on the player. One of these mechanisms is radiation. As radiation increases, health points (HP) decrease. By keeping radiation of the character high, the HP always remains low no matter what foods or medicines are consumed. In fact, this game mechanic is really the only mechanic that functionally works to keep your character’s health at a specified level. By keeping rads high and health low, you can take advantage of both of these conditions using different Perk cards.

One foodstuff item that can impart a boatload of radiation onto the player rapidly is Toxic Goo. This consumable is found primarily at one location in Fallout 76. That location is WestTek Research Center in the Savage Divide. This consumable adds 125 radiation points per vial consumed (more if you suffer from Radworms). It also does it even with the Lead Belly card in place, which means you can leave the Lead Belly card on while still consuming and taking 125 rads per vial. It takes about 3-5 vials (depending on your HP bar length), to get HP under 60. Don’t take too much or else your character will die.

As a side note, I’ve recently found that having the Aquaboy/Aquagirl card on prevents Toxic Goo from working. I don’t quite understand why. The Aquaboy card has nothing to do with consuming food items at all. In fact, drinking dirty water imparts radiation damage even with Aquaboy on. Why this perk card prevents Toxic Goo from working is anyone’s guess. My guess is yet another Bethesda bug. Bottom line is, always remove the Aquaboy / Aquagirl card when needing to consume Toxic Goo.

To obtain Toxic Goo, head to the WestTek Research Center (not far from Foundation), which houses a lot of super mutants. You’ll want to enter through the back door of the building. Going in through the front is pointless unless you really like mowing down lots of super mutants to get to the large cylindrical vats of goo in the back. If you enter through the rear of the building, the vats are right there. On the outside of the rear of the building, there are about 5 super mutants, a turret and a dog. Once inside, you only have to clear out one or two dogs and about 5 super mutants to get to the vats. If you have the Sneak card, you might even be able to get away with only one or two kills and then sneak your way up to the vat and grab a bunch of goo and fast travel out of there.

You’re also going to need the perk card Traveling Pharmacy or the backpack equivalent perk to reduce the weight of aid items. This will reduce Toxic Goo weight so you can carry a bunch with you. I usually stock up and carry about 150 of them at a time. When I get down to about 20, I head over and fill up again.

Under 60 HP?

Keeping your character’s health under 60 is the magic number for a Bloodied build. Over 60 and you don’t reap the rewards of a Bloodied weapon or Unyielding armor. Though, you can still reduce your health more and gain a few more damage points. This number exists for several reasons. A Bloodied build is a bit more complicated than simply drinking Toxic Goo and grabbing a Bloodied Gatling Gun. While that will work, you’ll want to also outfit your character with some damage and radiation resistance to avoid mucking with this build. This number is also optimal for keeping most creatures from one-shotting you instantly. Though, recently, Bethesda has given a major buff to too many enemies in the game and too many enemies can one-shot your player, regardless of either’s level, depending on their attack method.

Armoring up for a Bloodied Build

Note, there is no Bloodied legendary effect on armor. This effect only exists for weapons. There are several armor effects which work well with a Bloodied build, including Unyielding and Bolstering armor. Sentinel armor formerly existed in Fallout 76, but was removed and replaced with a crappy equivalent.

Sentinel armor formerly afforded 100% protection while standing still (effectively god mode armor), but this legendary armor effect was removed from the game. Sentinel armor was a fan favorite for a Bloodied build for the first 12 months of the game’s existence until Bethesda did away with Sentinel as a primary effect. Bethesda’s developers replaced and updated a tertiary Sentinel effect equivalent, which is literally worthless (75% chance to reduce damage by 15% while standing still). Not only does it reduce damage resistance down to a max of 15%, it will only offer that protection 75% of the time… which with Fallout 76’s developer math will actually occur less than 10% of the time. Worse, you won’t even know if the effect is working or not. There’s no notification to the player if the legendary armor’s effect has actually worked. Worthless.

Unyielding and Bolstering are the armor legendary effects of choice for a Bloodied build. These effects operate 100% of the time as you would expect of any legendary effect. How can you call something a legendary effect when it only works no more than 75% of the time? Why even add something that crappy to the game? Simply just get rid of it from the game entirely. I digress.

Unyielding works not only by having damage resistance (limited to the armor piece worn), but by increasing all SPECIAL stats (except Endurance) by up to +3 for each piece of armor worn. This means that you can gain up to +15 to every SPECIAL stat if you wear a full set of Unyielding (two arms, two legs and chest piece). Why is this important? Because you’ll get a permanent +15 buff to strength, perception, charisma, intelligence, agility and luck so long as you maintain low health. You can raise up Endurance in other ways, but not with Unyielding armor. If you happen to find 5 pieces of Unyielding Marine armor, you can really get your damage resistance up there.

Bolstering armor, on the other hand, doesn’t buff any SPECIAL stats, but it does increase damage resistance the lower your health. By keeping your health low, whatever armor type you are wearing will see a buff to damage resistance and hopefully keep your character alive even up against large foes. In this case, you won’t necessarily need to wear Marine armor to get a higher amount of damage resistance. Though, wearing Bolstering Marine armor wouldn’t hurt.

Personally, I prefer Unyielding armor because of the +15 extra charisma points means I don’t need to worry about putting on the Hard Bargain card to get the best buy and sell prices at vendors. Adding +15 to luck also means better drops at the end of quests and from dead enemies, especially from enemies like the Scorchbest Queen. Unfortunately, any extra points cannot be used to place more perk cards on the stack. Only applying a Legendary SPECIAL card and ranking this card up will afford extra points for card use, but that means you’ll need your character to be at least level 200 to have enough spare slots and enough perk coins to spend. As for armor itself, mix and match Bolstering and Unyielding in whatever proportions work best for your character.

Damage Resistance

Because a Bloodied build requires keeping health low, that means your character is constantly vulnerable to certain types of attacks, like Suicider Super Mutants whose mini nuke can easily kill your character in one hit. Additionally, being hit by the Scorchbeast Queen or Wendigo Colossus or even just a plain old Wendigo can probably take your character out with one hit. For this reason, Bloodied builds will want to combine with Sneak and other sneaky features to remain hidden while attacking. Not only does this keep you at distance from your enemies, it affords you 2x or more bonus damage from attacking while hidden.

Brahmin Milk

One trick to maintaining to a Bloodied build at just the right amount of health is Brahmin Milk. Before this consumable came along, there was no way to tweak your health in small amounts easily. This consumable is the only foodstuff in the game that not only increases health, it simultaneously removes a small amount of radiation. This means you can nudge your health up by a tiny amount while reducing rads. I believe each Brahmin Milk adds about 8 HP and removes an equivalent amount of radiation. Best of all, drinking Brahmin Milk has no chance of removing mutations from your character. This means you can combine Toxic Goo and Brahmin Milk even with characters below 30 and run a Bloodied build.

Unlike Radaway which affords a chance to remove a mutation without having a maxed Starched Genes card in place, drinking Brahmin Milk doesn’t do this. Though, without a maxed Starched Genes card, you can still gain more mutations.

This next part is where wearing Unyielding armor becomes a major benefit. Milking a Brahmin is entirely dependent on your character’s luck. With the +15 buff to luck while wearing Unyielding armor, you are guaranteed to get at least one milk every time. Typically, you’ll get 3 or more. Wearing Unyielding armor, I have occasionally received 5 milks from all 9 of the Brahmin in Flatwood… that’s 45 milks! With the additional 3 Brahmins now at the Wayward, that adds a possibility of 15 more milks for a possible total of 60.

If you’re willing to adventure a little, both Big Bend East and West tunnel entrances, the very long tunnel which links the Ash Heap to the Cranberry Bog, have Brahmin which can be milked: two Brahmin on one side, three on the other, adding a possible 25 milks. Between all of these locations, I pick up no less than 30 milks, and with Unyielding + Low Health, there’s zero chance of seeing that kicking behavior from the Brahmin, that you failed to milk it.

To carry this much milk around, you’ll need to have the Good with Salt perk card. This card reduces food spoilage by 90%. This means you can carry around a lot of Brahmin milk for a long time, though Toxic Goo doesn’t expire.

Note that Chally’s milk is special and not the same as standard Brahmin milk. If you run into Grahm, you can milk Chally, but it has special benefits. Recently, I’ve recently also run into a number of wandering caravans with multiple Brahmin which can also be milked, but these are random encounters.

If you’re really wanting even more milk, assuming you haven’t found enough already, you can start the Riding Shotgun event at the East side of the Big Bend tunnel, by talking to Vinny Costa. This event spawns 2 Brahmin which can be milked, but you’ll have to enter the tunnel to milk them. Of course, you can always server hop and usually get more milk each time from each location listed above. If you have Fallout 1st, you can load into that server and collect even more.

Finally, it’s worth noting that even with the Good With Salt perk card, Brahmin milk spoils rapidly. It’s one of the fastest spoiling foods in the game. Don’t rely on using a fridge or a fridge backpack mod, which only reduces spoilage by 50%. Instead, you’ll need to rely on a maxed out Good With Salt card (90% reduction of spoilage) to maximally slow spoilage of Brahmin Milk and offer the longest carry time.

Other things to do with Brahmin Milk

One recipe that Brahmin milk is useful for is Pepperoni Rolls. These rolls confer 30 carry weight for ~30 minutes when consumed. You can purchase this recipe from Molly at The Crater. You’ll need Gulper Innards x2, Pepper x2, Brahmin Milk x2, Razorgrain x2 and Wood x1 to craft. Pepper may seem a difficult ingredient to find, but check every kitchen, diner or restaurant you happen upon. You’ll usually find at least one pepper at each of these locations. You can amass a lot of pepper quickly. Gulper Innards can be had at Gulper Lagoon and from two gulpers near Crevasse Dam in the water. Be sure to use Butcher’s Bounty to get the most innards possible.

This recipe is an excellent way to use up Brahmin milk before it spoils.

Perk Cards

As mentioned above, there are a number of perk cards you’ll want to consider while keeping rads high and health low.

Low Health + Unyielding:

  1. (I) Nerd Rage — While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen (3 star)
  2. (A) Dead Man Sprinting — Sprint 20% faster at increased AP cost when your health is below 50% (3 star)
  3. (L) Serendipity — While below 35% health, gain a 45% chance to avoid damage (3 star)
  4. (E) Lifegiver — Gain a total of +45 to your maximum Health. (4 star)
  5. (L) Last Laugh — You drop a live grenade from your inventory when you die. (1 star)
  6. (A) Evasive — Each AGI point adds +3 Damage and Energy Resist (Max 45). [No Power Armor] (3 star)

High Radiation:

  1. (E) Radicool — The greater your rads, the greater your strength! (+5 Max) (1 star)
  2. (E) Ghoulish — Radiation now regenerates even more of your lost Health! (3 star) (only somewhat effective)

More Damage:

  1. (A) Adrenaline
  2. (I) Nerd Rage
  3. (P) Rifle, (A) Pistol, (S) Melee, (S) Heavy Gun and/or (S) Shotgun damage multiplier cards
  4. (L) Better Criticals
  5. (L) Bloody Mess
  6. (I) Demolition Expert
  7. (C) Tenderizer

Damage Evasion:

  1. (E) Rad Resistant — +40 Radiation Resistance (4 star)
  2. (E) Nocturnal Fortitude — Gain +40 to Max Health between the hours of 6 p.m. and 6 a.m (2 star)
  3. (E) Ironclad — Gain 50 Damage and Energy Resistance while not wearing Power Armor (5 star)
  4. (E) Fireproof — Take 45% less damage from explosions and flame attacks (3 star)

Sneaky + Bloodied + Unyielding:

  1. (A) Sneak — You are 75% harder to detect while sneaking.
  2. (A) Covert Operative or (A) Ninja — Ranged or Melee sneak attacks do 2.5x normal damage (3 star)
  3. With Unyielding, take advantage of ALL luck cards to gain better chances to repair armor, weapons, better VATS chances and better critical damage. Too many Luck cards to list here, but take advantage when wearing Unyielding.

Cards and Armor to avoid:

  1. (A) Born Survivor — Falling below 40% health will automatically use a Stimpak, once every 20s. (wastes Stimpaks)
  2. (E) Sun Kissed — Slowly / Quickly regen radiation damage between the hours of 6 a.m. and 6 p.m. (ensure teammates DO NOT share this one).
  3. (Legendary Perk Card) What Rads? — X Rad Resist, restore X Rads per second. (like Sun Kissed, avoid)
  4. (Legendary Armor) Life Saving armor — This armor, like its sister card Born Survivor above, wastes Stimpaks.

What are some other useful legendary armor effects?

Of course, there are other useful legendary armor effects, but none more useful to a low health, high rads build than Bolstering or Unyielding. These are the two best primary effects to wear. However, if you wish combine your Bloodied build with the Chameleon mutation, then you can’t use Bolstering or Unyielding and still have the Chameleon mutation work. To have Chameleon work, the only armor that’s useful to wear is Weightless. In fact, the Chameleon mutation requires that you are limited to Weightless armor if you wish to combine a Bloodied character with a functional Chameleon mutation AND still have functional armor.

Other secondary effects that are useful to a Bloodied + Chameleon (and, in general, a sneaky Bloodied sniper) is the “Increases action point refresh speed” secondary legendary armor effect. This effect stacks with each piece of armor worn and drastically (and constantly) increases action point refresh speed. This legendary effect is quite useful if you intend to use V.A.T.S. It is also great at being able to run extremely long distances without stopping… great at getting away from persistent enemies and remaining at a distance. You’ll only find these secondary effects on 2 and 3 star armor… with 3 star armor being the best to find.

However, because V.A.T.S. is fairly broken in the most recent builds of Fallout 76 (spring 2021), your V.A.T.S. mileage may vary depending on your weapon and amount of action points (AP). Regardless, having a lot of AP and regenerating it rapidly is exceedingly important for anyone who depends on V.A.T.S. for getting hits on enemies. You don’t want to be standing around waiting for AP to regenerate at a snail’s pace. You’ll need to consume AP enhancer foods (i.e., Corn Soup or Company Tea), wear Action Boy/Girl, or, better, wear the “Increases action point refresh speed” legendary effect on armor. Though, it’s exceedingly rare to find (or roll) this effect on legendary armor.

Other effects that can help a Bloodied build, but that aren’t super important are +1 to a specific SPECIAL. This secondary effect can be found on both legendary armor and weapons. If you’re planning on being a sneaky Bloodied melee build, having +1 to Strength on weapons and armor is important to add damage to the melee weapon. Keep in mind that the +1 to a SPECIAL doesn’t allow you to add more perk cards. Only the Legendary perk SPECIAL cards do this, up to a maximum of 5 points and even then you have to be above level 50 to even get one legendary perk card slot. However, having one character above level 50, allows all secondary characters to have the same number of slots as the high level character. For example, a character who is above level 300, will see all 6 Legendary perk card slots opened, allowing all other characters (of any level) in that account to also have 6 slots. At least, this is currently how it works as of 2021. Bethesda is constantly changing the rules of this game, so this rule could change in the future.

One other effect that is also useful to a sneaky sniper is “become harder to detect while sneaking”. This effect is equally rare to the action point refresh speed perk. It’s doubly rare to find it on Unyielding or Bolstering.

Most other legendary armor effects, while they can be nice, don’t offer that much benefit to a sneaky Bloodied build.

Rolling for Legendary Effects

Some useful effects can come attached to Legendary weapons that you can get from Purveyor Murmrgh. However, these effects are only active while you actively wield that weapon. If you put the weapon away or switch weapons, the effect is gone. If you rely on a specific effect on a weapon, you’ll need to keep that weapon out 100% of the time.

I prefer not to let my character become dependent on effects attached to weapons and, instead, prefer to find the effects attached to armor pieces which can be worn. This is why I’m constantly using Scrip to roll new 3 star Legendary armor pieces and hope that I get one decent piece every 20-30 rolls. However, I’ve been recently getting one Unyielding piece about every 30-50 rolls at Murmrgh. Unfortunately, those 3 star Unyielding pieces that I roll tend to have useless secondary effects… effectively making it a one-star Unyielding. I don’t keep these.

I’m specifically wanting Unyielding with “Increases action point refresh speed”. So far, I’ve gotten zip from Murmrgh in the last 100-200 rolls. When I top out at 1000 5000 Scrip (cap raised to 5000, fall 2021), I will roll about 6 pieces and see what I get. Then, Scrip those that are useless. Repeat until the machine runs out of Scrip for the day. Yes, I lose Scrip in this process, but it’s the only way to get exactly what I’m wanting. Though, it’s kind pointless that this is the process Bethesda has saddled us with in this game. I don’t know why we can’t choose the effects we want rather than having to roll the dice and waste excessive amounts of time and Scrip. After the cap raise to 5000 Scrip, Beth didn’t raise the Legendary Scrip machine payout cap.

It’s great we can now carry 5000 Scrip, but the max you can buy, then Scrip in one day is still limited to ~500 Scrip… unless Beth offers a double Scrip weekend on Legendary Scrip machines. It’s too bad we can’t buy stuff from the Legendary Scrip machine directly to replenish Scrip in the machine, like we can replenish Caps at vendors by buying things.

Other Legendary Effects

Another legendary weapon effect that’s extremely useful in low health situations is Vampire’s. This legendary effect gains a brief amount of health regeneration per bullet. This effect is particularly pronounced with high fire rate weapons.

Weapons such as the Minigun, Gatling Laser, Gatling Gun, Flamer and most other automatic weapons work exceedingly well with Vampire’s. It also works reasonably well with fast melee weapons, such as small knives and a Vampire’s Mr. Handy Buzz Blade. The best weapons, however, for the Vampire’s effect are shotguns. Because shotguns spew out up to 30 pieces of shot at a time, each piece of shot offers a regeneration effect, with up to 30 pieces acting like consuming a Stimpak. With a high fire rate shotgun, you can maintain your health even while being struck by gun fire or by melee attacks even from larger creatures like the Mirelurk Queen’s acid spray. Some consider these high fire rate Vampire’s weapons god mode weapons. However, you have to be cautious because while it does keep your health high, you can still be staggered which can then open you up to attacks. Also, some enemies can one shot a Bloodied player at around 60 health.

Note, there is some discussion that the Vampire’s Legendary effect might be removed from Fallout 76. If you’re wanting Vampire’s weapons, you might want to go searching now (Spring 2021). Unfortunately, if the effect is removed from the game, it is also likely that Bethesda will drastically nerf by reducing the effectiveness of the Vampire’s effect, effectively negating it, like its sister Two Shot Explosive weapons before it. While Bethesda can’t remove already owned Vampire’s weapons from people’s inventories, they can reduce the Vampire’s effect to being effectively useless.

Bethesda can even completely change how Vampire’s works. For example, instead of transferring health to the player, it could change to only confer health 10% of the time. The Bethesda developers can also make it so that players can no longer sell, drop or transfer Vampire’s weapons via vending or trading, thus making these weapons entirely useless and worthless. Be cautious if you are making your character reliant on this weapon. You might want to also consider trying other weapons instead, like Bloodied.

If Bethesda does get rid of it as a primary effect, it’s likely that Bethesda will turn Vampire’s into a secondary legendary effect that only operates some percentage of the time. A secondary effect could even turn into something stupid like 75% chance to add 1 point of health over 3 seconds as a secondary effect. Not only would that limit how fast the health is transferred, it only offers a maximum of +3 HP over 3 seconds and reduces the chances of actually getting it by 25%. Not only would each bullet strike roll the dice on whether you even see the effect, if you do get the effect, it’s limited in how much health you get out of the deal. Whatever Bethesda does in this area, it will make Vampire’s weapons effectively useless. If you’ve got Vampire’s weapons, use them now while they still work as they were originally designed.

Nuke Zones and High Radiation Areas

If you’re in a Nuke Zone, you’ll need to wear Starched Genes at max level and wear some form of high radiation resist armor (Chinese, HazMat, Power Armor or Diving Suit). If you don’t rely on Speed Demon (see bugs below), you can wear Power Armor. However, you’ll want to drink a radaway to keep your rads at a lower level, but also leave your health low. Don’t drink food or take stimpaks, though. Eating or drinking any HP increasing foods, will halt your bloodied build. If you lose any health, drink water only. This will increase health by only a little and allow you to maintain a Bloodied build. Also, remove any cards like Dromedary, Good Doggy and Slow Metabolizer that yield more HP for food eaten while in a radiation zone.

Putting It All Together

Toxic Goo increases radiation by +125 for each vial consumed regardless of Lead Belly. Each Brahmin milk decreases radiation and increases health by 8. These two together allow you to maintain your character’s health just below 60. You can keep it lower than this if you prefer, but this combination of foodstuffs is the only way I’ve found to achieve and maintain consistently high rads and low health at a specific level.

Weapons that boost your abilities at this low health include Vampire’s and, of course, Bloodied. Armor like Unyielding and Bolstering enhance the Bloodied build to allow this build to be maintained without constantly dying, particularly in combination with the above listed perk cards and properly configured legendary armor.

Secondary armor effects that can enhance your build include “Increases action points refresh speed” and “Become harder to detect while sneaking”.

Finally, a low health Bloodied build works best as a sneaky sniper build which doubles the damage level of the weapon and maintains a distance from the enemy.

Bugs

This article wouldn’t be complete without mentioning various bugs in Fallout 76 when maintaining a Bloodied build.

  1. When your character falls in battle and respawns, your character’s health resets to a default value of between 70 and 80 HP. This is frustrating if you’re trying to keep your health at or below 60. The game forces this reset upon respawn… which leads to the next bug…
  2. Toxic Goo fails to work for approximately 1 to 3 minutes after respawning OR logging into a server. This means that if you were in a heated battle and you want to get back to it quickly, you can’t lower your health until Toxic Goo begins working. This can be particularly problematic if your character has become overencumbered as a result of respawning with higher HP when combined with losing strength buffs from wearing Unyielding armor.
  3. Some world servers load your character in with HP and Rads different (and higher) from how you last logged out. This is similar to bug #1 above. You may need to wait for Toxic Goo to work to apply the +125 rads to lower your health and begin playing.
  4. I’m happy to report that this next bug appears to have been fixed in the September 2021 update. Entering and exiting power armor no longer seems to trigger this mutation bug. Please keep this in mind while reading. While not exactly related to this build, it can affect your Bloodied build. Many players rely on the Speed Demon mutation to increase reload speed and to run faster. Wearing Power Armor breaks this mutation. If you enter any Power Armor set, Speed Demon’s faster reload stops working while in it and for a time after exiting. The game will eventually correct itself after a couple of fast travels. The takeaway is, don’t use Power Armor if you rely on Speed Demon for faster weapon reloads. Instead, opt for the Cave Diving suit, Chinese Armor or a HazMat suit to avoid radiation damage in nuke zones and avoid broken mutations… and rely on being a sneaky sniper to remain far away from enemies and still do maximum damage.

One possible workaround for a broken health situation when combined with the Toxic Goo failure is to drink Brahmin Milk first. This can force a change to HP and rads and sometimes allows the Toxic Goo to begin working faster. Sometimes this workaround doesn’t work. Dirty water may also work. Carrying around dirty water isn’t as optimal for this purpose as Toxic Goo, but it may avoid the Toxic Goo failure-to-work after respawn bug, but it also means carrying and drinking a crap ton of Dirty Water to match the 125 rads you get from drinking one Toxic Goo.

Annoyances

Suffice it to say that Fallout 76 has a lot of annoying little problems. With a Bloodied build, there are plenty to find. One in particular is the new ally by the name of Solomon Hardy. He’s a former medic from the Brotherhood of Steel. While it’s nice that he’s a medic and a merchant, his dialog is particularly annoying if you choose to carry a Bloodied build. Several of his dialog pieces contain annoying bits about “bleeding all over the floor” or that the player “shouldn’t be bleeding like that”. Solomon makes incessant comments about bleeding everywhere and being injured, constantly offering to treat the injuries. That’s pretty much what makes up his dialog every time you pass him.

Unfortunately, there’s no way to get him to stop with his incessant badgering and complaints for medical assistance. I got so annoyed by this constant unnecessary dialog that I ended up removing him from my CAMP and replacing him with another ally. I know that I’m carrying a Bloodied build. I don’t need to be reminded about it every few minutes by Solomon. Be warned that if you choose to add Solomon to your CAMP and you carry a Bloodied build, you’ll be forced to listen to his incessant complaints about your character’s low health condition.

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Randocity Tech Holiday Shopping Guide

Posted in giving, holiday, video game by commorancy on November 23, 2018

GiftBoxIn the spirit of the upcoming holidays, I offer the Randocity Tech Holiday Shopping Guide otherwise known as the How-to-avoid-technology-pitfalls Guide. Let’s explore.

Purpose

The purpose of this guide is two-fold. First, it’s designed to help you choose various electronics and video game gifts. Second, it’s design to keep you from falling into pitfalls with said gift purchases, to help minimize returns / exchanges by selecting an incompatible item and to help avoid making you look like you don’t know what you’re buying.

Let’s get started…

Xbox One Wired Microphone + Headset

Here’s one gift where you might think it would be easy to locate a functional item. Thanks to Microsoft, you would be incorrect.

🛑 Pitfall: Even though the Xbox One does have a 3.5mm jack on the controller, it only accepts certain compatible chat headphone accessories. If you’re planning on buying a chat headset for someone with an Xbox One, you should check the box for the words Universal, Xbox One and/or Samsung / Android compatibility. The problem… The Xbox One is only compatible with headsets wired for use on Samsung / Android devices or devices specifically labeled compatible with the Xbox one.

👎 This means you cannot buy any Apple compatible headphones with a 3.5mm jack and have the microphone work. The stereo output will work, but the microphone will not. If you’re unsure of the compatibility of the headset, ask the store, search the manufacturer’s web site or find another brand.

✅ Instead, look for and purchase wired headsets that list Samsung, Android, Xbox One or Universal on the box only.

🔥 Note that it is getting more difficult to find boxes labeled for Android or Samsung as most Android devices understand this incompatibility and have built their latest devices to support either headphone type. This has caused more confusion rather than helping solve the problem.

👍 Gaming headsets change yearly and offering a specific recommendation means this advice will be out of date by this time next year. I will say, Turtle Beach quality isn’t great so steer clear of this brand. If you stick with Sony branded headsets for the PS4, you should be good there. Microsoft doesn’t make high quality headsets, so you’ll have to buy from third parties for the Xbox One. I personally have a Plantronics RIG 500 Pro HC and can recommend this as a good basic quality headset. The fidelity is decent, but not perfect. Some reviewers of this headset have complained of the microphone breaking quickly.

PS4 or Xbox One Wireless Chat Headsets

Here’s another gift idea like the above, but it too has a big pitfall. I’ll break it out by console version.

🛑PS4 Pitfall: While the PS4 does have Bluetooth capabilities, it doesn’t support the AVRCP or A2DP profiles. Instead, the PS4 only supports the HSP (HeadSet Profile). This profile is a lesser used profile throughout the industry and it doesn’t support the same quality stereo output as AVRCP and A2DP. For this reason, you can’t go and buy just any Bluetooth chat headset and assume it will work. For example, the Apple Airpods do not work on the PS4. Randocity recommends not even looking at Bluetooth headphones for the PS4 as greater than 97% of them won’t work.

✅ Instead, you’ll need to buy headphones specifically designed for the PS4, and these typically come with a dongle for Wireless. For example, Sony’s Gold Wireless headphones. There are other brands from which to choose, but be sure that the box is labeled with either PS4 or Universal console compatibility.

🛑Xbox One Pitfall: The Xbox One doesn’t support Bluetooth at all. This makes it a little bit easier when gift shopping in that you can entirely avoid looking at Bluetooth headphones at all.

✅ Instead, you’ll want to look for wireless chat headphone boxes that have either Universal and/or Xbox One printed on it. As long as you make sure to look for this printing on the box, then this headphone will work.

🔥 Many places don’t allow you to listen to a gaming headset’s sound quality. You’ll have to buy the headset untried. Whether any specific headphone sounds good, that’s a personal preference. You can’t take into account your gift recipient’s personal tastes in how they like their headphones to sound. However, if you avoid buying headphones priced below $40, the headphones should provide fair to good sound quality. Below the $100 price point, don’t expect those deep rich bass drivers, though. Though, headphone drivers have drastically improved in recent years and the sub $100 price point tends to be much better quality than what you would have found in the early 00s and 90s.

👍 Randocity recommends a visit your local Best Buy or Gamestop or even Amazon and see which wireless gaming headphones are on sale. I might suggest a gift card which avoids the situation and lets the gamer pick their own brand.

Video Game Controller for iPad or iPhone

Here’s another area that would seem easy, but it isn’t. Apple requires a specific hardware certification for all game controllers called MFi. This makes it a little more tricky to find a controller that works.

🛑 Pitfall: There are many game controllers on the market including Microsoft’s Xbox One controller, PlayStation 4’s DualShock controller and even Nintendo’s Pro controller. Don’t be fooled into thinking you can get these to work. Even though all of the aforementioned controllers are Bluetooth, that doesn’t mean they’ll work on the iPad. None of them have the MFi certification. Avoid buying one of these “other” controllers as you cannot get it to work.

✅ Instead, look for and buy only MFi certified controllers, such as the SteelSeries Nimbus controller. Not only does this controller charge using a Lightning cable, it is fully compatible with all Apple devices including the iPhone, iPad, Apple TV and even MacOS.

👍 Randocity recommends the SteelSeries Nimbus controller for Apple devices as it feels the most like a PS4 or Xbox Controller.

Newest iPad and Headphones

With the introduction of the latest iPad using USB-C, this throws yet another dilemma into the works for gift purchasing. This problem also underscores why Apple should never have removed the headphone jack from its devices.

🛑 Pitfall: With the introduction of the current home-buttonless iPad, you’ll also find the unwelcome surprise of a USB-C charging port. This means that any Apple headphones (other than the Airpods) won’t work on this newest iPad. To use either a pair of Lightning or 3.5mm jack headphones, you’ll need an adapter.

✅ Instead, pick up a pair of Bluetooth headphones which will remain compatible with all Apple devices going forward.

🔥 Apple insists on changing its port standards regularly. As a result, you should not buy into any specialty jack wired Apple headphones. If you want to buy any wired headphones, buy the 3.5mm jack version and eventually Apple will create an adapter to its newest port. Since every other device on the planet still supports a 3.5mm jack, you can use these headphones on every other device. Buying Lightning or USB-C headphones means you’ll be extremely limited on where those can be used… and when Apple decides to change its port again, those USB-C or Lightning headphones will be useless.

👍 Randocity recommends gifting Apple Airpods for Apple devices. Not only do they sound great, they’re easy to use (mostly) and they’ll remain compatible with future Apple devices… unless, of course, Bluetooth is replaced with a wireless protocol of Apple’s design. The Bluetooth Airpods are also fully compatible with many other Bluetooth devices, including the Amazon Echo. Skip the wires, the hassle and the expensive dongles and go wireless with Apple devices.

DVD, Blu-ray and UltraHD 4K Blu-ray

I find it funny that we still have so many optical disc entertainment formats. DVD as a format was introduced in the late 90s and has survived for so many years. Yet, we also now have Blu-ray and UltraHD Blu-ray.

🛑 Pitfall: Be sure to read the disk case carefully. Even though DVD is typically sold in a different sized case, packaging standards in movie entertainment are loose at best. Be sure to read the package carefully so you are getting the disc you think you are getting. For example, both UltraHD 4K Blu-ray case packages and DVD use black plastic cases. If you’re eyeing the case strictly by color, you could accidentally pick up an UltraHD version of the movie when you wanted the DVD version.

✅ Choose the best format that can be played by your gift receiver’s equipment.

🔥 During the Holiday season, particularly on Black Friday weekend, you’ll find all sorts of content on Doorbusters. Take advantage, but be careful to read the packaging. You don’t want your gift receiver to be surprised that you bough them a Blu-ray when they only have DVD or that you bought them an UltraHD 4K Blu-ray when they only have Blu-ray. Be a careful shopper and read the box and also know what your gift receiver has.

It’s likewise just as bad if you buy a DVD for someone who has an UltraHD 4K TV and Blu-ray player. They won’t want to watch your DVD and will return it for credit towards something else.

Additionally, if you give a DVD or Blu-ray, you may find that they have access to Amazon Prime, Hulu or Netflix. They might already have access to the film or have already watched. So, be cautious.

👍 I’d recommend a gift card intended towards the purchase of a movie. This allows the recipient to buy whatever film they want in whatever format they have. Though, you’ll want to go look up the film and determine its price, then give a gift card that covers that purchase price.

Video Games

Here’s another one you might think can be an easy gift. Unfortunately, it isn’t.

🛑 Pitfall: Video games are very much personal to the gamer. Because there are so many genres and types of games, it can be impossible to choose a game that not only does the gamer not already have, but impossible to choose a game they might actually like.

✅ Instead, because most games are $60, you’ll be safe to give a gift card in the amount of $60 to cover the purchase of the game.

🔥 If your recipient is an adult, the purchase of any game shouldn’t be a problem. However, if your recipient is a minor, then you’ll want to give a gift card to avoid any ESRB rating or content issues that a parent might not want within the game. Avoid becoming “that aunt” or “that uncle” by buying an inappropriate game for a minor. Because video games are a personal taste situation, buying any game blind could end up with a return. I do realize that gift cards are an impersonal gift, but in some situations like video games, it is well worth it to play it safe.

👍 Randocity recommends buying gift cards over buying physical game copies, particularly for minors. If you happen to have a specific game request by the receiver and the parent has approved the game, then by all means buy it. If you’re simply shopping blind, then a gift card is Randocity’s recommendation to avoid this pitfall.

Giving the Gift of Music

Here’s another one that should be easy, but it isn’t. If you’re thinking of buying CDs for your tech savvy friend, you might want to ask some questions first.

🛑 Pitfall: Because of music services like Apple Music and Amazon Unlimited where you get access to nearly Amazon and Apple’s full music catalog, subscribers no longer need to buy CDs. As long as they remain subscribers of these music services, they now have instant access to the most recent music the day of its release.

✅ Instead, it might be wise to avoid this type of content purchase, particularly if you know the person is affluent and a music buff.

🔥 Be careful and ask questions if you’re thinking of gifting a CD. If they have access to Apple Music, Spotify or Amazon Unlimited, buying them a CD may result in a return.

👍 Randocity recommends giving gift cards to iTunes or Amazon instead of buying a specific CD. If you give a gift card, they can apply the amount towards their membership or whatever other merchandise or music they wish. This avoids the awkward look you might get once you find out they already subscribe to Apple Music.

Giving the Gift of an Apple Watch

Thinking of giving someone an Apple Watch for the the holidays? You need to understand the pitfall here.

🛑 Pitfall: An Apple Watch is entirely dependent on an iPhone to function. In order to even get the Apple Watch setup and working as a watch, it must be configured using an iPhone. Further, because the Apple watch only pairs with an iPhone, don’t give it to someone who only has an iPad, iPod touch or iPhone 4 or below. It won’t work. It also won’t work for someone who owns an Android phone.

✅ Instead, if you’re not sure if your gift recipient has an iPhone that will work, I’d suggest getting them a different watch. If the person owns an Android, you’ll want to choose one of the Android watches instead. The Apple Watch doesn’t work at all with Android.

🔥 If you do decide to chance that they own an iPhone, be sure to give them a gift receipt as they may need to return it if they don’t have one.

👎 Randocity recommends avoiding the purchase of an Apple Watch as a gift, particularly if you know the person doesn’t have an iPhone or has an Android phone. This is a particularly tricky gift item and is likely to end up returned if the person doesn’t have an iPhone. If you know the person doesn’t have an iPhone, then you’ll need to gift them both an iPhone and an Apple Watch… which is a whole lot more expensive of a gift than you might have expected to give. For this reason, I thumbs down 👎 giving the Apple Watch as a blind gift. If you are absolutely 100% certain the person you are giving the Apple Watch to has an iPhone, then go for it.

Gift Receipts

👍 Randocity always recommends asking the store for a gift receipt. Then, include it with any gift you give. This allows the recipient to trade it in should they happen to get two copies of the same item.

Happy Holidays!

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Hottest Video Games for 2018

Posted in video gaming by commorancy on August 31, 2018

The fall of the year is always the time when the majority of video games release. After all, kids are back in school and the holidays are right around the corner. The game industry waits until August to begin trickling out their biggest games, building momentum until the end of the year. As always, there are a number of games this year to consider. Let’s explore.

Video Game Inclusion Criteria

The games selected for Randocity’s top games list for 2018 only include games that I feel will be of high quality, will be fun and will offer the best play value for your money. Nothing is implied about any game that didn’t make this list. The lack of inclusion simply means that the game isn’t likely to offer the best play value for your money. Those other games are also usually for gamers who specifically look for those kinds of games. This is especially true if you’re considering using this as a gift guide. With pretty much any of these games you cannot go wrong giving them as a gift, with the exception of Fallout 76 due to its MMORPG nature. Without further adieu…

Randocity’s Top Video Game Picks for Fall 2018

PS4, Xbox One and Multiplatform Games

Game Platform(s) Release Date Rating Publisher
Destiny 2 PS4, Xbox One September 4th Bungie
Spider-Man PS4 Exclusive September 7th Sony Interactive Entertainment
Life Is Strange 2 PS4, Xbox One September 27th Rating Square Enix
Assassin’s Creed Odyssey PS4, Xbox One October 2nd Rating Ubisoft
Mega Man 11 PS4, Xbox One, Switch October 2nd Rating Ubisoft
Call of Duty: Black Ops IV PS4, Xbox One October 12th Rating Activision / Treyarch
Red Dead Redemption 2 PS4, Xbox One October 26th Rating Rockstar Games
Hitman 2 PS4, Xbox One November 9th Rating Warner Bros. Interactive Ent.
Fallout 76 (requires Internet)
PS4, Xbox One November 14th Rating Bethesda / Zenimax
Battlefield V PS4, Xbox One November 20th Rating Electronic Arts
Darksiders III PS4, Xbox One November 27th Rating THQ
Just Cause 4 PS4, Xbox One December 4th Rating Square Enix

Nintendo Switch Games

Game Platform Release Date Rating Publisher
Lifeless Planet: Premiere Edition Nintendo Switch September 5h Stage 2 Studios
Wasteland 2: Director’s Cut Nintendo Switch September 13th Rating InXile Entertainment
Super Mario Party Nintendo Switch Exclusive October 5th Rating Nintendo
Child of Light Nintendo Switch October 11th Rating Ubisoft
Dark Souls Remastered Nintendo Switch October 19th Rating Namco Bandai Games
Project Highrise: Architect’s Edition Nintendo Switch October 23rd Rating Kalypso
Pokémon: Let’s Go, Eevee! Nintendo Switch Exclusive November 16th Rating Nintendo
Pokémon: Let’s Go, Pikachu! Nintendo Switch Exclusive November 16th Rating Nintendo
Super Smash Bros. Ultimate Nintendo Switch Exclusive December 7th Rating Nintendo

The games listed above are not all of the games that will release this year, but they are on this list because they will work well as gifts for just about any gamer. Note, some of the games on the Switch may have previously released on other console platforms. This particular year there’s not a whole lot of games that really stand out as must play games. But, there are a few… specifically Pokémon, Super Smash Brothers, Fallout 76 and Red Dead Redemption 2. These are the only true must play games on this list.

The rest of the games will likely be fun, but they’re not games that I feel must be owned day one. Though, they do make great gift ideas. Note that Fallout 76 is an MMORPG in similar form to The Elder Scrolls Online. It requires an internet connection and Xbox Live if playing on an Xbox One. Be careful when considering this game as a gift item if you don’t know whether the recipient has always-on Internet or Xbox Live. If you’re not sure whether your recipient meets these game requirements, you might should consider other games on this list. All of the other games should be safe without Internet, but always read the back of the box to be absolutely sure.

Enjoy!

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Consumer Tips: How to navigate the Toys R Us liquidation

Posted in best practices, business by commorancy on April 1, 2018

[UPDATED: 12/17/2018] TRU officially closed all remaining US stores as of mid-summer. This article is here simply for legacy reasons. Buh-Bye TRU and thanks for all the fun. We’ll miss you this holiday season.

If you’re thinking of visiting Toys R Us to take advantage of the store closing liquidation sales, this is your safety guide. Don’t throw your money away at Toys R Us, make every dollar count. Let’s explore.

Giving Gifts

Toys R Us’s liquidation is All Sales Final. The first tip is pretty straightforward. If you’re looking to buy a gift for a child, you are trying to stock up for the holidays or for any other rainy day reason, keep in mind that you cannot return, exchange or refund anything you purchase at this time. For gifts, this can be critical, particularly with children. You should always make sure that the person who receives that gift can return or exchange it if they don’t like it. Purchasing from Toys R Us on liquidation, you forfeit the return option.

Even if the gift is to be given while Toys R Us is still open, there are no refunds or exchanges. So, be aware that whatever gift item you choose is theirs to keep forever. You might want to be prepared to perform an exchange with your own money. Note that this can become an uncomfortable situation.

If you know there’s a possibility that your gift might be returned, you should buy from Amazon, Target or Walmart instead which leaves that option open for the recipient.

No Returns, Refunds or Exchanges

This goes hand-in-hand with All Sales Final. If you purchase items from Toys R Us during liquidation, you may get a great deal, but at the cost of no refunds, returns or exchanges. Make absolutely certain that what you buy is absolutely something you intend to keep.

Whether or not you intend to give the item as a gift, you should open the item and check it thoroughly. Do it in the store if at all possible. If it has batteries, make sure to test the item for functionality. You may not be able to test a battery powered item in the store, however. They may not allow you to remove the item from its packaging in the store to perform this test. You may have to take it home and check it there. By that time, you’ve already purchased and it’s too late if it’s defective. If you’re in doubt, leave it at the store.

If you do find a dead or defective item, you will need to contact the toy manufacturer directly and work your exchange through the manufacturer. Keep your receipt. This exchange process could take a whole lot more time than if you bought at a store still accepting exchanges.

Consider your purchases during a liquidation carefully. Do not purchase Toys R Us gift cards… but this should go without saying.

Extended Warranties

If you decide to buy an expensive item that could break easily, you should ask of Toys R Us to offer you a SquareTrade warranty plan. This will ensure you can get a replacement after Toys R Us closes. In preparation for this article, I spoke with a representative at SquareTrade who confirmed that they will continue to honor all SquareTrade warranties purchased at Toys R Us. If you do decide to invest in an expensive item that is prone to defects or breakage, you should also consider purchasing a SquareTrade warranty during liquidation.

Video Games and Video Game Consoles

Purchased video game content is a reasonably safe investment during the Toys R Us liquidation. It’s rare that a disc or a cartridge is defective.

On the other hand, purchasing a video game console or other video game hardware is a bad idea. If you must purchase one, purchase a SquareTrade warranty at Toys R Us to go with it (assuming they are still selling these warranty plans). If it’s not SquareTrade, then you should call the plan service provider before you check out at the store to ensure that insurance plan will continue to cover your purchase after Toys R Us closes for good.

Without an extended service plan, you have no replacement policy if it’s defective or gets broken. Be very cautious of buying video game hardware from Toys R Us during liquidation without a warranty. Though, you can try to work through the manufacturer warranty, it’s sometimes only 90s days. During liquidation, this is the one time where you should consider the purchase of a third party warranty, at least for purchases like video game consoles… particularly the Nintendo Switch which is portable and prone to being dropped.

However, certain types of lesser expensive video game hardware, like controllers, wires, Amiibo, cases, pens and other similar $30-$50 items are safer to buy, particularly when they are marked down 50% or more. However, consoles themselves, like the Nintendo Switch, Xbox One X and PlayStation 4 are not considered good investments from a liquidation sale.

I’d also suggest to avoid buying these devices from eBay as well because many will flood eBay listings from sellers who went to Toys R Us just to cash in on these low prices. If you’re thinking of buying a console from eBay, ask where it was purchased. Be wary if it’s from Toys R Us.

Dolls, Action Figures and Non-Battery Toys

Toys that don’t require batteries and don’t have complex moving pieces are some of the safer items to buy. They offer less defects and are more likely to last the test of time than RC vehicles, video game consoles, battery powered electric child cars, electric skate boards and other custom battery items.

Consumer Safety and Toy Recalls

Toys R Us was very good at keeping up with safety recalls. Unfortunately, they are going out of business. This also means that any toys you purchase during the liquidation that later fall under a recall, you can no longer return to Toys R Us. Like the All Sales Final discussion above, consider that items like cribs, baby items and other possible dangerous infant and toddler toys won’t have any place to go if they are recalled, especially if your baby gets hurt. Though, the manufacturer might honor a return or exchange, you will not be able to do so at Toys R Us. You will also not be able to make any legal claims of injury to Toys R Us once they have closed.

Safe or Unsafe Investment?

Here is a list (not exhaustive) of items that I consider safe, somewhat safe and not safe for a liquidation purchase so long as you fully understand that you cannot return or exchange them at TRU.

Note, safe, somewhat safe and not safe represent what I consider as a “safe purchase” (i.e., getting value for your money vs. throwing your money away), these labels do not describe whether the toy or item itself is safe for use by a child. You will have to determine toy safety yourself.

Toy Type Liquidation Safe Purchase? Contains Battery? Reason
Dolls Safe No
Motorized Dolls Not Safe Yes Prone to defects and can be unsafe
No store warranty
Bicycles Somewhat Unsafe Depends If you’re buying for a gift, unsafe.
If you’re buying to use now, perhaps.
If it has a battery, unsafe.
TRU may or may not offer assembly.
Use your best judgement.
Motorized Electric Kid Cars Not Safe Yes Batteries can be defective
May not be able to find replacement battery
No store warranty
Action Figures Safe No
Plush Animals Somewhat Safe No Depending on what it’s made from,
it may be safe or unsafe. Choose carefully.
Vinyl Figures Safe No
Hot Wheels Safe No So long as the Hot Wheels contain no batteries
Lego Safe No So long as the Legos contain no batteries
Motorized Toys Not Safe Yes Avoid motorized or electronic toys
Video Games Safe No Games themselves are rarely defective
Video Game Consoles Not Safe Maybe Could be defective
No way to exchange
No store warranty
Choose 3rd party insurance plan if you must buy
Video Game Controllers Somewhat Safe Yes Typically okay along with certain accessories.
Barbie Safe Depends If the Barbie doesn’t contain a battery,
this should be safe. If it contains a battery,
make sure the doll is working before
leaving the store.
Baby Toys Depends Depends For safety reasons, I do not recommend buying
baby toys and items via liquidation sales.
Diapers Safe No
Cribs Not Safe No Cribs can be dangerous for infants.
Purchase at a store where you can return.
Car Seats Not Safe No Car Seats can be dangerous for infants.
Purchase at a store where you can return.
Skateboards Safe No
Electric Skateboards Not Safe Yes  Avoid because of custom battery (replacement)
RC Vehicles Not Safe Yes  Avoid because of custom battery (replacement)
Tablets Somewhat Safe Yes  If Apple, you can rely on Apple. If another brand, avoid.
Wrapping Paper / Party Safe No
DVDs and Blu-ray Safe No
Toys To Life (Amiibo) Safe No
Headphones Not Safe Depends  High chances for problems
Toys R Us Exclusives Somewhat Safe Depends Avoid with custom batteries
Wooden Toys Somewhat Safe Depends

Use Your Best Judgement

The above is not an exhaustive list, so always use your best judgement if it’s not listed here. If the toy contains no battery at all, it should be fine. If the toy contains or uses standard AA, AAA, C, D or button cell batteries, you’re fine. If the toy contains a lithium ion and/or custom battery, you should avoid purchase. Any toy that contains a custom battery may have been custom made for Toys R Us. This means you may find it difficult or impossible to find batteries later. House brand or Toys R Us exclusive toys requiring refill packs should be avoided. Toys and products for infants should be avoided for safety reasons. The only product I would suggest is safe for an infant is diapers and possibly formula as long as it’s a name brand, not a house brand.

Tablets and electronics should be avoided if not from Apple or another recognized brand. If it’s a house branded electronic item, avoid.

Toys R Us Exclusives

Toys R Us Exclusives are now considered rare. However, that doesn’t mean they’re a good investment. Pop figures are fine, exclusive Barbies are fine and exclusive Hot Wheels are fine (see the list above). However, any exclusives that require something that you can only get at Toys R Us (like batteries or refills), you should avoid purchase.

Toys R Us Geoffrey toys

These are likely to be some of the rarest toys available. If you want a piece of memorabilia to commemorate Toys R Us, you should head over fast and pickup whatever Geoffrey items you can find. If you’re looking for plush, you might have to ask at the service desk.

Happy Deals and good luck!

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