No Man’s Sky: Guide to Galaxy Collecting
There are 255 galaxies in No Man’s Sky as of this article. Hello Games, however, could unlock more galaxies in the future. There are various ways to unlock each of the current 255 galaxies within No Man’s Sky. Let’s explore all of the ways and see which one is best.
Galaxy Center
The primary way that has been designed by Hello Games to unlock new galaxies within No Man’s Sky is to reach the center of each galaxy using a series of quests. Once you reach the center, your ship will be catapulted to the next galaxy in numerical order. From 1 through 255. If you’re in galaxy 1, then the next galaxy unlocked should be galaxy 2, then galaxy 3 and so on.
To unlock each galaxy, you will need to follow a very long, convoluted and involved Atlas quest line along with using black holes to hyperjump ever closer to the galaxy center. Performing this method to reach the galaxy center could take literal months to unlock just one galaxy. Attempting to get through all 255 galaxies in this way could take you years, assuming you follow Hello Games’s designed path.
Once your ship reaches the new galaxy, some of your ship’s technology will be broken and in need of resources to repair along with some of the technology in your Multitool. If you’re planning to use this (as designed) approach to unlock galaxies, it is strongly recommended to pick up a throw-away ship right before reaching the center. It also recommend to equip a throw-away Multitool. Then, when in the new galaxy on the other side, switch ships and then sell that broken ship and free up that slot. Then, switch back to your primary unbroken Multitool. This means you don’t have to worry about repairing any of that broken ship junk or a broken Multitool.
If you know you’re going to be doing this often to unlock many galaxies, then you’ll need to buy a super low priced functional ship each time and also equip that broken Multitool before proceeding to each galaxy center. You just need to make sure the ship you buy has enough hyperdrive distance to get to the center, which might mean buying and equipping distance mods.
However, thankfully there are much easier and faster methods to unlock galaxies that avoid this whole long tail quest and broken technology problem, but these involved using multiplayer.
Friends
After multiplayer was added to the game, Hello Games allowed you to follow your friends or a group out of the Anomaly station and into their system. This allows you to follow a friend into their system and their galaxy.
If you have a friend who has already unlocked a number of galaxies, you can unlock each of those same galaxies by using the Anomaly to follow a friend into them.
This method requires friends who already have galaxies unlocked. If you don’t have any friends like this, there is the another method below.
To use the friend method, you will need to have Internet and, if using a console, access to PlayStation Plus or Xbox Live to connect with your friends using multiplayer. The Nintendo Switch version of No Man’s Sky does not currently offer multiplayer, so this method is presently not available for those playing on the Nintendo Switch.
Anomaly Terminus
This is the fastest and recommended method to unlock galaxies, but again this doesn’t work on the Nintendo Switch. It also doesn’t require broken ships or spending months traveling to the galaxy center. However, it does takes time to collect the galaxies, but when you do, it’s way faster, easier and doesn’t require having any friends online. In fact, this method doesn’t involve friends at all. It does, however, require multiplayer, so you will need to have multiplayer and crossplay enabled to unlock this method and offer you the best chances at finding galaxies to unlock.
As stated, if you’re playing on the Switch, this method is unavailable. This means when playing on the Switch, you’ll need to rely on the first method (galaxy center) described above to unlock galaxies. It is presently the only method for those playing on the Switch or for others who are playing the game in offline mode. If you are playing on a platform that supports multiplayer, then the Anomaly Terminus method works exceptionally well.
On the second floor of the Anomaly station is a giant Terminus that allows you to warp to your bases, other space stations and even to bases of people who are currently visiting the Anomaly at that moment. It is this latter part that is how you find galaxies to unlock.
Method
- After visiting the Anomaly station, head up to the giant Terminus
- On the Terminus, select ‘Space Anomaly’. This isolates the screen to only bases by other players actively visiting the Anomaly at that moment.
- Click on each base listing to see if the base is in a galaxy other than Euclid (or whatever galaxy you are presently in). Note that bases that don’t list a galaxy in the base information means that it is in the same galaxy where you presently are. If you’re in Euclid, it means that that base is also in Euclid. If you’re in Eissentam, then it means the base is also in Eissentam.
- If the base information doesn’t list a galaxy name, then move onto the next. Keep clicking on each base listing until you find one that contains a galaxy other than the one you’re in. If you don’t see any bases with a new galaxy, jump to step 8.
- Once you find a base that is in a different galaxy, you may be forced to wait while it downloads. If it fails to download, back out and click on the base name again. It sometimes takes 2 or even 3 attempts to load before it allows you to warp to that base.
- When ‘Warp to [Base Name]’ appears, click it and warp to that base.
- Now you’re in that new galaxy. All you need to do is establish a base in that galaxy and you can visit it at any time. If you’re really lazy, you can visit the space station in that system and that will allow you to return to that galaxy through the space station. I don’t recommend the space station collection as a method because space stations have chances of dropping off of the list. Built bases never disappear from your list.
- If you fail to find any galaxies in the Anomaly Terminus list, don’t fret. You have two options: 1) wait for more players to show up (could take a while) or 2) (faster method) Go to your ship, fly out of the Anomaly, turn around and fly back in. Flying out and back in will put you into a brand new lobby with brand new players. At this point, rinse and repeat beginning at step 1. It could take as many as 3 fly-out-and-in attempts to find a player with a base in a new galaxy. If you try more than 5 times without success, take a break and try later.
There are some tricks here. There are times where in step 5 the game simply refuses to download the base. This either means the player has left the game entirely for that session or there’s a connectivity problem. You’ll simply need to skip that base and try to find a different base to that same (or a different) galaxy. I’ve lost several possible galaxy collects as a result of failing to download the base. Don’t be discouraged as there are plenty of players and plenty of chances to find it again or even new galaxies to add to your collection. After all, there are 255 of them.
You’ll also need a relatively good memory to see and recognize galaxies you have already collected. Once you collect about 20 or more, you may not recall all of the galaxies you presently have collected. If you see a base in a galaxy you don’t recognize, warp to that base anyway. It’s better to be there and not need it, than skip and and find that you do. Once you reach the new galaxy, you can spend the time to dig through your own bases in a Terminus to find out if you already have base there. If you already have it, then fly into space and call the Anomaly and start over at Step 1.
Mix and Match [Updated: 5/30/2023]
I’ve decided to add a few more thoughts about galaxy collecting. There’s no need to constrain yourself to one type of collecting. If you like the idea of using the galaxy center at times, then by all means use that. If you like the thought of being able to find galaxies using other player bases, then use that.
One thing I didn’t mention is that you can use glyphs as a shortcut to reach the galaxy center of each universe, assuming that you want to use the galaxy center approach. This will help players on systems without multiplayer, like the Nintendo Switch. If you’re constrained to using the galaxy center approach, then you’ll need to search Google to find shortcut glyphs that will lead you to the galaxy’s center.
You’ll first need to know all of the names of the galaxies to search Google for the galaxy center glyphs. Know that there are a few legacy galaxies that appear to not be collectable using the galaxy center approach. These are galaxies 256 (Odyalutai) and 257 (Yilsrussimil). Once you reach the center of galaxy 255 (Iousongola), you will be taken back to galaxy 1 (Euclid).
If you are using the galaxy center approach and after reaching a brand new galaxy, you’ll further need to find a portal in that new galaxy with which to use glyphs. This will take some time to locate a portal. For this reason, the Anomaly approach can be faster, assuming you have access to multiplayer.
Future Expansion?
Note that there is at least one special numbered galaxy named Hacolulusu. It is numbered both +MAX32INT+1 and -MAX32INT+1 at the same time… or, in number, +2147483648 AND -2147483648 simultaneously. It is likely that Hello Games reserved this galaxy endcap placeholder to prevent accidentally assigning it. The bigger tell with using this 32 bit sized integer is that it suggests that 255 isn’t the maximum number of galaxies possible. In fact, it seems Hello Games may have reserved the possibility of at least 2,147,483,647 (2.1 billion) galaxies (unsigned) or up to 4,294,967,294 (4.2 billion) galaxies (signed), while artificially constraining the number to 255 at this moment.
The fact that the galaxies Odyalutai (256), Yilsrussimil (257) and Hacolulusu (+/-MAX32INT+1) exist strongly suggests the possibility of offering more galaxies than 255. Further, it suggests the game is artificially constraining itself into using an 8 bit integer value when No Man’s Sky is very likely using a 32 bit signed integer to store the galaxy ID values.
What this all means is that Hello Games could open up more galaxies in the future, possibly expanding it to 512 or 1024 or some similarly lower and more manageable value. It’s unlikely Hello Games would open up the full 4.2 billion galaxies, though.
Etiquette Suggestion
If performing the Anomaly Terminus method (using strangers) for collecting galaxies, I recommend leaving the system to finding your own system for setting up your first base in that new galaxy. However, if you find a planet that is so overwhelmingly good in that player’s system that you can’t pass it up, then by all means establish a base there. For example, were I to find a spot on a planet with 20 Mold Balls, I’d have no problem establishing a base around that.
However, as a matter of etiquette and courtesy, I recommend establishing bases in systems that you have unlocked yourself rather than encroaching onto that person’s system that you leeched from the Anomaly.
If you happen to land in a galaxy and system with hundreds of bases already, then it won’t matter if you establish a base there. There are a number of these out there that have been used for both Expeditions and for Weekend events.
Good Luck and Happy Galaxy Hunting!
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No Man’s Sky: How to get a Sentinel Ship
Unlike the very long tail quest line to obtain a Living Ship, the Sentinel Ship is easy to obtain by comparison. There is no long multi-day process to obtain this one, thankfully. Obtaining the Sentinel ship is fairly straightforward and easy to obtain in one game session, about an hour worth of effort, after getting the quest. Let’s explore how to get this newest ship.
Pre-Requisites
The items you’ll need to make this quest successful are:
- A well outfitted starship, for battling Sentinels successfully
- Living Glass (supplied)
- Pugneum (supplied)
- A well outfitted Multitool, for battling ground corrupted Sentinels successfully
- A hyperdrive and enough fuel to jump
- A pulse drive with enough fuel
- An Advanced Mining Laser on the Multitool (for Radiant Shards)
- One free ship slot or, alternatively, a ship that you’re willing to trade
[Update 4/14/2023] After trying for several hours across multiple saves (other than the first save, which worked), I’ve been unable to reproduce Step 1 on any save other than my very first save. The very first save actually had the pulse drive interaction occur the very first time I pulsed. I believe I have an answer.
I suspect that Hello Games may have introduced a bug in this process. It seems that Hello Games may have made this pulse interaction available one-time-only on ONLY ONE SAVE. This means that if you wish to obtain a Sentinel Ship on a second, third or any later saves, you’ll need to use the 5 Star wanted approach to get an Echo Locator OR a Dreadnought AI Fragment (via blowing up a Sentinel Freighter). I don’t know why Hello Games would have done this, but I do know that there are global variables which can be set and which are visible to across all saves (e.g., Preference Settings). It seems Hello Games may have set a global variable to indicate that the Sentinel pulse drive interaction has already occurred, thus preventing this interaction from occurring again on any other save… since every save has visibility to this variable.
What does this mean for you? If you have several saves that you regularly play, this bug means that you’ll need to choose which save where you wish to have your first Sentinel ship. Otherwise, once you’ve had this interaction on one save, on the rest of your saves, you’ll need to perform the 5 Star wanted steps for an Echo Locator device OR destroy a Sentinel Freighter for a Dreadnought AI Fragment which will lead you to a crashed Sentinel ship. [Update Complete]
Step 1 — Pulse Drive
This first step in obtaining your Sentinel ship is to grab whatever starship you have that fits the above requirements and head into space. Then, trigger the pulse drive. Remain in pulse until a distressed Sentinel ship appears in front of you. This should hopefully happen relatively quickly, but it may not. You may have to do this for a while to get it to happen. Once you get the right interaction, drop out of pulse, then a new Sentinel ship will appear and seem to be in distress. You will not be able to do anything for or to this ship, but the game will pretend to give you options. Whichever option you choose, the ship will disappear. If this pulse interaction occurs for you quickly, skip down to Step 2. If it doesn’t, please continue reading Step 1 for alternative means to get a Sentinel ship.
Alternative Ways to Begin The Salvage Quest
I had the pulse drive interaction appear almost instantly in my first attempted save. In a second save after having already had this pulse interaction previously, I tried for several hours to get it to occur and it didn’t (see more details in Update area above). Meaning, using the pulse drive to launch into this Sentinel salvage quest seems to only work one time and with one save only. Choose your save carefully.
If you wish to obtain more Sentinel ships after the first, you cannot use the pulse drive process. To begin at this point, you’ll need to fight Corrupted Sentinels (on a Corrupted Sentinel World) to a wanted level of 5 and then complete all ground kills or destroy a Sentinel Capital ship in space, which also requires a 5 star wanted level before it appears.
At the end of all ground based kills, your character will be awarded with a Sentinel crash site detector called an Echo Locator. There is also the possibility of getting an Echo Locator from destroying Dissonance Resonators (the same drill structure that gives you Inverted Mirrors). Alternatively, you can destroy a Sentinel Freighter in a space battle and receive a Dreadnought AI Fragment. Each of these items will lead you to a new Sentinel ship crash site. Reaching that crash site, the below steps should remain the same.
To be fair, it may be easier to destroy a Sentinel capital ship in space than it is to perform ground combat with most of the crappy Multitool weapons they’ve hobbled us with… in combination with the fact that all corrupted Sentinels can heal each other at will. It simply takes a bit of time to destroy a Sentinel Capital ship, first by targeting the weapons and then by targeting the freighter itself.
For your second, third or further ships, it is strongly recommended that you leave the system where you found your first ship. If you use an Echo Locator or Dreadnought AI Fragment in that system, the game may locate a crash site to a ship model you already own. The game’s code is not intelligent enough to realize you already own a ship from your local system and will likely choose to send you there again. Don’t waste your Echo Locators or Dreadnought AI Fragments by using them in a system you’ve already visited. Hyperdrive somewhere else far away and then let the game use that new location to locate another ship.
If you’re really, really lazy and don’t want to fight Sentinels AND you have a full 30 fleet of Class-S 5 Star frigates, you can send your frigates on missions with the possibility of an expedition returning with a Dreadnought AI Fragment. I didn’t realize that these devices had been added as possible loot from frigate expeditions, but they have been included.
Note that Echo Locators may lead you to a Sentinel ground encampment which will give you a new Sentinel Multitool. You will have to dig around that encampment to find a way to reveal the crashed Sentinel Interceptor.
Note: You may have to complete the quest line “Under a Rebel Star” before the game allows this interaction to occur in pulse. The reason isn’t because the “Under a Rebel Star” quest is part of or even related to this Distressed Sentinel Pilot interaction, but because this quest line appears to take precedence over all Pulse Drive interactions until the quest is completed. Meaning, if you haven’t started or completed this quest line, your pulse drive interactions will be geared towards getting you to complete “Under a Rebel Star.” I recommend getting this quest out of the way.
Step 2 — Obtain the Salvage Quest
After the Sentinel ship disappears, the game will give you a Sentinel Salvage quest line. This quest will lead you to a Sentinel Salvage Site located on a Corrupted Sentinel planet (a new planet type). The game will either put a marker to a local planet in your current system or it will put a map marker onto the galaxy map for a different system. Most likely it will be the latter of the two options, requiring you to hyperjump into a new system. This is why you’ll need to have a Hyperdrive and the required amount of fuel.
Step 3 — HUD Marker
Once you have jumped into that new system, a HUD marker will appear on a planet. Head to the planet’s location, which will be an approximate location on the surface. When you get close to the marker, I suggest flying around the general vicinity of the marker to look for a crashed starship site. If you can’t find it, you’ll need to land and use the scanner to locate the general direction and head there on foot. For me, the crash site was quite visible and easy to spot from the starship.
Step 4 — Crash Site
Once you arrive at the crashed ship, there are many steps you’ll need to take to fully repair the ship. Though, as I said above, the steps are relatively simple with no long waiting periods in between. However, unlike other crashed starships, repairing this Sentinel ship is a bit different.
When you click-hold to open the ship the first time, you’ll see some components that, at first, you might think you need to repair. Don’t be fooled. You don’t repair these. Instead, Hello Games has added the questionable mechanic of requiring you to take those items out of the ship by grabbing them and dropping them into your inventory. It’s an odd play. I was a little confused at first because it’s the first time this mechanic has been used on a crashed ship. The items supplied by the ship are Living Glass, Pugneum and Hyaline Brain.
Once you have taken the items from the ship (including the Hyaline Brain), a new slot will appear that you need to repair called Pilot Interface. To repair the “Pilot Interface” slot, you’ll actually need 3 items that you likely won’t have:
- 3 x Radiant Shard
- 1 x Inverted Mirror
- 1 x Harmonic Brain
Since you might not already have Living Glass or Pugneum needed for this process, remember to take the items from the ship as supplied. If you don’t take ALL of the supplied items, the process may fail to work. Take everything the game gives you. I actually had everything I needed from past Sentinel battles (in addition to the items supplied) including having already scavenged the new crystals. The only exception was that I didn’t have the Harmonic Brain.
One of the three items you’ll receive from the ship is a Hyaline Brain. This object, like a Emergency Broadcast Receiver or a Sentinel Boundary Map, allows you to activate it (“Probe”) and find a location to visit. This location will help you in repairing the Pilot Interface in Step 8.
Step 5 — Gathering Resources
Because this quest line leads you to a new “Corrupted Sentinel” world, you’re going to need to spend some quality time with your Multitool gathering both Atlantadeum from Living Fragments via the smaller purple crystals and the Radiant Shards via the bigger purple crystals (using the Advanced Mining Laser) and, of course, obtaining the Inverted Mirror (see Step 7).
Step 6 — Getting a Radiant Shard
This is the easiest and quickest of the 3 steps required to repair the Pilot Interface. Simply head out and find a pile of large purple crystals. Once you aim your reticle at the crystal, it should say ‘Radiant Shard‘. You’ll need to have an Advanced Mining Laser to obtain 3 of these, but it’s easy and quick with the mining tool. I’d suggest mining for more than you need, just in case.
Step 7 — Getting the Inverted Mirror
To get an Inverted Mirror, you’ll need to destroy a Dissonance Resonator. This is another new Sentinel creature type which looks like a moving crystal shard, but also kind of like a drill. Once you begin shooting this creature, Corrupted Sentinels will appear making you wanted. I’d suggest simply keeping up your barrage (ignoring the Sentinels) until you get the Inverted Mirror, then dive into the ground using the Terrain Manipulator and hide to get rid of the wanted stars.
If you hop into your starship and take off, your wanted status will be carried into a space battle with the Sentinels. It’s easiest to dive into the ground and wait it out.
Step 8 — Getting the Harmonic Brain
To obtain the Harmonic Brain, you’ll need to have a Hyaline Brain. The Hyaline Brain is given to you from the crashed Sentinel starship as one of three components given to you which includes Salvaged Glass, Pugneum and the Hyaline Brain. If, for some reason, you didn’t get a Hyaline Brain from the ship, you’ll need to go back and get it or, if you destroyed it, restore from a save before destroying it (the easiest way). Once you “Probe” the Hyaline Brain, it will give you coordinates and place a map marker on your HUD to an Ancient Monolith. Head there.
Once you arrive at the Monolith, you will hand over the Hyaline Brain in exchange for a Harmonic Brain.
Note, as stated above, you will need to take ALL of the components from the ship for the Hyaline Brain to activate. If you do not have any Pugneum and/or Living Glass and you fail to take these items from the crashed Sentinel Ship, the Hyaline Brain probably won’t activate. This includes having put these components into your Starship inventory and then having your Starship out of range. There is no warning why it fails to activate, it just won’t. Make sure to have ALL of the necessary components in your inventory before attempting activate the Hyaline Brain.
Step 9 — Head Back and Claim Your Starship
As the title says, it’s pretty straight forward. From the monolith and after receiving the Harmonic Brain, head back to the crash site, fix the Pilot Interface and claim your starship. Much, much simpler than the Living Starship.
Once again note, you’ll need to have at least one open starship slot or be willing to trade one of your starships for the Sentinel ship. I’d suggest salvaging a starship at the space station so you get all of the materials out of the ship and to free up the slot. Getting the materials from the ship is the far better option than giving over a starship in trade.
Step 10 — Build A Base
While this step is not required in getting your first Sentinel Ship, it is a step you should do to help you get more of these ships. Since this is a new world type and since you’re likely wanting to look for more of these ships, you’re going to need the resources available on this planet, since future crashed ships may not hand you all of the things you need like this first quest does. Since the game sent my character to a Paradise planet with otherwise no sentinels at all, it was the perfect place to establish a base to obtain these new resources.
Obviously, if your world is a charred, volcanic, radioactive or otherwise a rather inhospitable world, you might want to find a better world to establish a Corrupted Sentinel base. If the game sends you to a Paradise world, then it’s well worth establishing a base as there’s no way to know how these resources might be required in future updates.
Is the Sentinel Ship Worth It?
I’ll leave this up to you to decide. I find the ships to be rather blocky and odd shaped. There are a few sleeker design types, but many look like big tanks. When you’re going through this process, you don’t really get to pick and choose your ship’s design. The only way to sort-of pick is to go through this process multiple times, trading in the ships as you find better looking ones. You never really know what you’ll find, though. I was hoping for sleeker designs, like the Exotics. The Sentinel interceptors that fight us in combat actually look better. I was hoping to be able to get these.
Additionally, the Sentinel ship itself has some odd qualities. When you enter the ship, the entire ceiling of the ship becomes transparent to show the outside. The transparent effect is cool, but it also pulses an odd red circuitry pattern way too frequently while flying, which is highly distracting. I cannot guarantee all Sentinel ships have this cockpit behavior, but they probably do.
It’s not so much that the red pattern appears at all. It’s that this red pattern appears in a repeating pattern about 6 times in a row in various dimmer and brighter shades, then stops. Then the pattern repeats about every 10-20 seconds. The pattern repeats far too frequently. It would be fine if it pulsed perhaps in relation to the acceleration and/or deceleration OR with certain combat elements, like being fired upon or at most every 3-5 minutes, but it doesn’t work like this. It’s just a pattern that rotates in and out on a timer far too frequently as you fly the ship. It’s really distracting when in combat.
All-in-all, it’s an okay ship to add to your fleet, though it’s not more maneuverable than a fighter or better armored than any other class ship. Even though the slots are named oddly and the technology itself has its own special naming, it supports all of the standard technology modules, unlike the Living Ship. With that said, the Sentinel class ships don’t really have a reason to exist over other ships in the game. This is ultimately the real disappointing thing about the Sentinel ships specifically and No Man’s Sky in general… a point that Hello Games keeps missing.
Ships of various classes need to hold specific unique qualities to that class. For example, these Sentinel class ships should be better armored and better suited when used against Sentinel fleet attacks, but perhaps weaker against Korvax attacks. Focusing on these kinds of ship specialities, as a player you must plan your ship battles more thoughtfully. Instead, Hello Games keeps giving us ships that are more or less the same any other ship in the game. Even the Living Ship, which has weird technology naming and features, is really the same as every other ship. The only real differences between each of the ship classes and types are the shape of it, the size of it, the paint job and the ship’s max maneuverability. All of the ships can be modified using modules to basically become identical for use in No Man’s Sky as a Starship.
It would be great if Hello Games would get past this “sameness” and expand starships by giving us ships that both specialize in and are designed to specifically excel in certain activities, but are weak in other activities. For examples, fighters are intended to be for fighting, but they shouldn’t be at all good at anything other than fighting. Haulers are good for hauling, but not necessarily great at fighting. Shuttles should be for smuggling. Sentinel ships should be great at fighting sentinel fleets. Part of the reason for this unfortunate starship genericism is that the game makes it impossible to switch ships when in space. Only when you’re on the ground or in your freighter can you switch ships. Even then, if you’re in the middle of combat, Hello Games has made it so certain activities are impossible until the battle is over, making switching ships even more of a problem.
Know then that while the Sentinel ship may look somewhat cool, it doesn’t buy you anything more than what you already have in other ships you already own, at least not at this point in time. Here are some snaps of my ship.
Sentinel Ship Models and Availability
After having read more about this update, I thought it would be a good idea to explain how many different model Sentinel ships there are. Because there are a myriad of different parts (wings, fins, colors, etc) that can be attached to any specific Sentinel ship, the variation in ships is probably on the order of millions. With that said, there are some basic model shapes that get created from all of that variety; basic shapes which range from large tank sized ships to flat triangular style ships. Thus, there are effectively about 6-10 basic model shapes. After seeing about 6 different ships, the remaining variations are mostly minor and won’t change the overall shape of the ship. Effectively, there are only a handful of parts that affect the overall ship’s shape with the remainder of the parts changing only minor cosmetic aspects of the ship.
As for where to find any specific model ship in NMS, it’s still way too early in the release to yet have that answer. However, Reddit is a good place to start. There are subreddits dedicated to cataloging locations of specific ships in the NMS universe. If you’re looking for a specific style Sentinel ship, heading over to Reddit is probably your best answer. Such subreddits are adding new content every day. Finding a specific model Sentinel Interceptor ship is best found in one of those subreddits. With that said, I always find it much more satisfying when I can find my own ships on my own. Locating another solar system with the help of Reddit isn’t quite as satisfying knowing that you didn’t discover that system or that ship. It’s much more satisfying to be the one to discover something new.
As for how Sentinel Interceptors spawn in the game, it goes like this. Only one model Sentinel ship is available in each solar system. Meaning, if you land in a specific system, find a ship and add it to your collection, don’t bother looking for any more ships in that system if you’re looking for a different model. You’re wasting time doing this because when you do find another, it will be identical to the one you’ve already have, with the exception of its class. The only reason to go looking in the same system for another crashed Sentinel ship is when you’re looking for that same ship you already have, but in higher class (and you don’t want to pay Nanites to upgrade it).
It’s worth noting that abandoned systems as well as dead worlds and exotic / anomaly worlds do not spawn crashed Sentinel ships, even if the world is “Corrupted”. What this means is that if you’re using an Echo Locator or a Dreadnought AI Fragment to locate a ship, be prepared to reload your game quickly if the probe doesn’t find anything.
Sentinel Bug Analysis
Hello Games’s No Man’s Sky is not a bug free experience by any stretch. A question arises then, can this bug described in the update above be fixed? Not easily. Hello Games seems to have inadvertently (or possibly intentionally) used a global variable. To fix this, attempting to turn that global variable into a local variable for each save would mean every existing save would then be converted to and marked as having had the interaction if you’ve already had this interaction on one save.
That further means that only newly created saves after the bug is fixed would be able to have this interaction, but that also means starting over from scratch on a brand new save. It also means your other saves would still be required to go through the 5 Star Wanted process to get a Sentinel ship.
The better approach to fixing this bug is to have Hello Games unset the variable entirely, convert to using a save-local-variable and allow all of our saves to again get this interaction. However, that means that one of the saves could end up with two Sentinel ships using the pulse interaction. I personally don’t see this as a problem, but Hello Games probably will. If Hello Games decides to fix this bug, they’ll likely take the first approach, meaning all existing saves won’t benefit from that fix.
And Yet More Bugs
After having dived deep into Reddit around the Interceptor update, I’ve come to realize that there are many, many MORE bugs around obtaining Sentinel ships. Some of the bugs may depend on the platform you play on. For example, PC players seem to have the most problems with this update, but that doesn’t preclude problems for console players.
Here’s a short list of problems that you may encounter when playing the No Man’s Sky Interceptor update while attempting to get a Sentinel ship:
- Bug 1: The Hyaline Brain may not work correctly. Instead of leading you to a Monolith to exchange the Hyaline Brain for a Harmonic Brain, activating the Hyaline Brain instead acts like an Echo Locator, which will lead you to another crashed Sentinel ship instead of to a Monolith.
Workaround: None. - Bug 2: Arriving at the crashed Sentinel ship goes fine, but then after returning from the Monolith, the ship has disappeared.
Workaround: Disable Multiplayer while completing the quest. Because these ships are very popular, leaving multiplayer enabled allows another player to come take the ship and leave the crash site empty. - Bug 3: Arriving at the crashed Sentinel site after the Monolith, the ship flies away on its own.
Workaround: Immediately enter the ship and fix it. Don’t dawdle when you get back from the monolith. If you idle outside of the ship for longer than a few minutes, the ship may fly up and away on its own. If this happens, reload your game from the last save point and try again. - Bug 4: The Hyaline Brain doesn’t work at all.
Workaround: Ensure that you have the necessary amounts of Pugneum and Salvaged Glass in your inventory. Without this, the Hyaline Brain may not activate. If it still doesn’t activate, there may be another bug present. - Bug 5: Locator to the crashed ship doesn’t appear. This bug is actually a bigger problem within the Interceptor update than just with Sentinel crash sites. HUD markers sometimes don’t show up on planet surfaces (and in other locations) for quests. This prevents you from finding the site where you need to be.
Workaround: None known. We’ll have to wait until Hello Games finds and fixes this problem. - Bug 6: The game locks up hard even though the sound still works.
Workaround: None. You’ll need to restart the game and hope it doesn’t lock up again. We’ll have to wait until Hello Games finds and fixes this problem.
Good luck and happy hunting!
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How to get the Living Starship in No Man’s Sky
You’ve recently updated No Man’s Sky and you’re wondering how to get the new Living Starship? Let’s explore.
[Update for 2023]
If you’re interested in getting a new Sentinel Ship, please check out Randocity’s newest NMS article, How to get a Sentinel Ship. Let’s continue onward. You may be wondering if you can expand a Living Starship. Yes, you can. You’ll want to read Randocity’s Benefits of Organic Frigates article for complete details on how to obtain the items needed to expand your Living Ship’s slots and technology using Organic Frigates.
[Update for 2022]
Since this article was written, new things have been introduced into No Man’s Sky by Hello Games that increases the efficiency of this quest. One change has majorly improved the speed at acquiring all of the pieces. A new Target Sweep scanner has been introduced into the game. It is also integrated as part of the basic scanner functionality. No need to add anything new.
Formerly, you used the old Analysis Scanner to locate coordinates. It was clumsy and very slow. In 2021, Hello Games required finding specific X-Y coordinates using this hackneyed clumsy scanner. However, the newly added Target Sweep scanner simplifies pinpointing locations. No longer do you need to skim in and out of the atmosphere looking for specific X-Y coordinates. Hello Games now offers up a “general vicinity” HUD marker. You can then target and fly right to that marker easily. This marker is only “near” the intended location. It might be over 1,000u away. Once you land, pull out the Target Sweep scanner to determine the general direction to head and how far away it is.
Note that while it might be possible to locate the intended destination in your starship, it’s easier to do this locating on foot. I also don’t recommend using an exocraft for this part because you’ll be jumping out and in often simply so you can whip out the new scanner.
This change makes finding each of the monoliths (which gives you your individual living starship components), much much faster. Though, you’ll still need to wait between 19-22 real clock-on-the-wall hours for each of the items to “mature” or “harden”. You still can’t progress further on the Starbirth quest until each of the items has matured/hardened. However, because the new Target Sweep scanner is available, it’s so much faster than mucking about with coordinates.
Additionally, the 5 starship limit has now been increased to nine (9), now twelve (12) total ships (increased again to 12 as part of Expedition #9 – Utopia for the Speeder reward). This means there’s less pressure on players to delete or trade ships quickly.
Expeditions
In an effort to bring players back, a new Expedition system has been added. We’re on number 6 as of this article’s publish date. You can think of this new mode as a kind of campaign. The Expedition is to No Man’s Sky as the SCOREBOARD is to Fallout 76. It’s kind of a “seasons” addition that runs for several weeks. The good side is that it offers up unique rewards to the player for completing each milestone. The bad side is that you must start a brand new game from scratch to play this new mode. This means obtaining new ships and bases all over again. Unfortunately, base building is disabled in the Expedition until Phase 5, meaning no base building until the Expedition is over.
However, one of the milestones in this 2022 Expedition (Blighted) gives you a Void Egg as a reward. This makes obtaining the Living Ship much, much quicker (and cheaper). Though, there’s no guarantee to get a Void Egg with each Expedition, it’s always worth checking to see if it’s one of the rewards before getting it the old-fashioned way, through the Quicksilver store.
[END UPDATE]
Now, back to our regularly scheduled article…
Instructions
It all starts with a Void Egg. There may be several ways to obtain the Void Egg, but let’s discuss the most straightforward way to get one. Before you start, make sure you have the prerequisites.
Prerequisites
- 3,200 Quicksilver
- Literal days of time to kill
- One free Starship slot
A Starship that shows you planet coordinates on the HUD screen.The multi-tool’s new Target Sweep scanner replaces this older, slower, clumsier requirement.
If your starship obscures the coordinates off screen, much of this questline will be even more of a pain in the ass. Choose a ship that has the coordinates front and center and fully visible.
Further, if you don’t have a free available Starship slot, you may not be able to accept the Living Starship once it’s available for pick up. If your slots are full, you will need to free up a slot by salvaging one of your Starships. I’d highly recommend doing this step WAY BEFORE the game allows you to pick up the ship.
Obtaining a Void Egg — Overview
- Head into space and call the Space Anomaly station
- Enter the Space Anomaly station and land
- Open your inventory and see how much Quicksilver you have
- If you have 3,200 or more Quicksilver, you’re all set and you can skip Step 6
- If you don’t have enough Quicksilver, you’ll need to head to the Nexus and complete Quicksilver missions until you reach 3,200 Quicksilver. Note, weekend events can award anywhere between 1,000 and 1,200 Quicksilver. These start on Fridays. Complete these missions to get you to 3,200 Quicksilver faster. Otherwise, you’re limited to ~250 per day. Though, the game will gang up QS missions if you play the game daily, but don’t perform the QS missions daily… thus allowing you to do several QS mission in a day.
- With 3,200 Quicksilver in hand, head over to the Quicksilver store and shop. Inside this shop, you’ll find the Void Egg for sale. Buy it.
Once you own a Void Egg, you’ll perform a new set of actions to unlock its secrets.
Unlocking the Void Egg
To begin unlocking the Void Egg, follow these steps. There may be many ways to get this to work, but these are the easiest steps. Though, I’m not going to say that the steps are in any way “easy” or “fast”. In fact, it literally takes days to complete most of the steps.
Before you begin this process, you might want to jump down to the bottom of this article under “Living Starship” to get a better understanding of what you’ll be getting out of this deal. That way, you can determine if you think this process is worth the time for you.
Step 1 — Getting the Egg to Sing
- To begin the process and with the egg in your inventory, hop in your ship and head to space.
- Once in space, use the Pulse Drive between any two points in a solar system. Eventually, you’ll get a notification to drop out of pulse for an Anomaly. Once you do, any of a number of things may happen. You may see a living ship just in front of you. If you get this one, then your Void Egg will begin singing. If you get anything else, admire it if you wish, but that isn’t what you want. You’ll want to keep using pulse drive between points until you get a Living Ship anomaly. This one happened really quick for me once I had a Void Egg.
- Once you see the Living Ship anomaly, it will either give you a set of coordinates to a new solar system or it will have the egg send you to visit one of the planets in your current system.
- If it has to jump to a new system, once there is where the “hurry up and wait” starts.
Step 2 — Visit 4 worlds and find 4 Monuments
These steps are tedious because this portion of the Starbirth quest vaguely leads you to various worlds. Once on the world, it will give you a set of two coordinates to a monument on the planet. This is the pain in the ass portion of unlocking an egg. In the past, they would mark a point on your map and you could simply fast travel there. With this questline, Hello Games has you pilot your ship manually to a set of coordinates. It’s a pain in the ass because it’s entirely slow, manual and requires a lot of mucking about with flying the ship in and out of the atmosphere to speed up and slow down.
- Once the egg is singing, open your inventory and hover the cursor over the egg. The egg will reveal a “type” of planet to visit. Read the “type” carefully and then find world that matches where you presently are… or jump to the system where it wants you to search and look there.
Once you land on the world it is wanting, the quest will switch to a set of coordinates on the current world that will look something like +45.??? -170.??? Sometimes the coordinates are static and sometimes they hop around. They will stabilize as you get closer to the monument.The newly introduced Target Sweep scanner makes this process much faster and no longer requires using the silly (and insanely slow) X-Y coordinates.- To locate the monument, hop out of the ship and locate it on foot. You will need to use the Target Sweep device to lead you in the correct direction.
Step 3 — Final World
Once you have received and matured / hardened all 4 components needed for the living ship, you are led to the final world. To reach this world, the Void Egg will sing one last time. Continue reading down to “Final Wait” to see what you need to do.
Step 4 — Assemble and Pick up your ship
Inhospitable Worlds
Many of the planets that the egg leads you to are inhospitable worlds with frequent storms. This can make locating a monument even more difficult. This is why it’s recommended to do the last locating portion on foot or in an Exocraft.
Once you reach the monument, it will have you supply it with one of the newly crafted items listed immediately after this section. In fact, it will ask you to supply it with something that you won’t, at the time, know how to make. You will need to “Leave” the monument menu and then it will teach you the recipe. After that, you may need Hexite (or other unique resources) to make the recipe. If you need something like Hexite, it will lead you to a location to pick up the Hexite. This part is easy, but you’ll still need to go get it, craft the item and head back to the monument.
Once you have found a monument, it does put a marker onto the HUD so you can get back there easily. Otherwise, you’d be forced to drop a Save Beacon to easily find your way back. Thankfully, you don’t need to place a Save Beacon as a game marker is set up. It’s always worth keeping enough resources handy to create a Save Beacon so you can easily mark and then head back to a unique planet feature without having to build an entire base.
Once you’ve crafted the required item from the recipe the monument has given you, head back to the monument and supply it with the item you’ve just crafted. The monument will give you a new component. This is where the “hurry up and wait” part begins. The item it gives you will be something like an Immature Neural Stem or a Fragile Heart. These items require maturation of between 22 and 27 clock-on-the-wall real world hours. Yes, that means you can’t make any progress on this quest for at least 22 hours.
You can’t do anything else with this quest until these items have “matured”. You might as well put the game down and go do something else while that timer ticks down. You can do other things in the game, but you cannot progress the Starbirth quest until that timer has expired. Note that the timer ticks down regardless of whether you are playing the game.
Four Items to Craft
You will need to craft 4 different items for the Living Ship, each with unique components required to craft the recipes:
- Consciousness Bridge
- 250 Hexite
- 80 Pugneum
- 1 Korvax Casing
- Pulsating Core
- 250 Liquid Sun
- 100 Gold
- 80 Mordite
- Impossible Membrane
- 100 Chromatic Metal
- 1 Hypnotic Eye
- 150 Living Water
- Seeds of Glass
- 100 Magnetized Ferrite
- 100 Fragmented Qualia
To locate the items which are “unique” like Liquid Sun, Living Water, Hexite or Fragmented Qualia, the game will lead you to a deposit. For standard items like Gold or Ferrite, you’ll be expected to locate or have these yourself.
Once the items are crafted, you will give each to a monument and that monument will give you an immature ship component in return. You will then wait, again, for the item to mature before you can make any further progress on this quest line.
Rinse and Repeat
After you have received your first ship component, likely the Immature Neural Stem, it will take a fair amount of time (22 hours or more) to mature into a Mature Neural Stem. Once you’ve waited for it to mature, the item is closed with nothing else to do with that item until you assemble the ship. From here, it’s simply rinse and repeat.
- Hop in your ship and fly into space
- Pulse drive between any two locations and wait for a Living Ship anomaly to appear
- Once it appears, the egg will again sing and tell you which type of world it wants (hover over the egg in the inventory).
- Search the local worlds, then head to the HUD marker, locate the monument, get the recipe, source its unusual requirements, craft it, give it to the monument and get a new item that needs to mature.
All told, you’ll need to repeat this 4 times to assemble the ship with its Neural Stem, Shell, Singularity Core, Membrane and so on. It takes 4 times, and each one is at least 1 day apart. All told, it takes at least 5 real days to finally get to the point where you can assemble and pick up the ship. Most of that time is spent waiting for something to “mature” or “harden” or whatever. This ship is easiest to obtain with Creative Mode and more difficult when using Normal mode or harder.
Hello Games would have done this quest much better to allow us to continue to find the rest of the components without waiting on the previous components to “mature”. Let us pick all of the items up and wait the time it takes for the longest component to “mature”. This would have meant waiting up to 2 days rather than 5.
Note, some players have stated you need to hyperdrive travel to trigger singing. I haven’t found that to be the case. Simply pulse drive between two points and wait for an anomaly “Living Ship” to appear after dropping out of pulse drive. Finding a living ship anomaly is all you need to trigger the egg to sing.
Final Wait
With the final “Cracking Void Egg” step, the egg will again sing once more. However, this time instead of giving you a vague description of a world to locate in your local system, it will give you a set of portal coordinates in the form of words. In my case above, the “lyrics” are:
- The Hunter
- The Reflection
- The Hunter
- The Spiral of Reality
- The Star Over Water
- The Ascending Orb
- The Obscured Companion
- The Hunter
- The Lowly Insect
- The Anomaly
- The Sailor
- The Ocean King
If you’re looking for how to translate these words into symbols, you can either guess based on the symbols or the easier method is to visit this page. The three “Euclid” means that it’s in the Euclid Galaxy somewhere. The Starbirth quest also states that you’ll need to use unconventional travel, indicating travel by Portal. The above also implies that you need to know where a portal is so that you can use it to travel to the final world to, again, locate a monument and complete the final steps.
Once you reach the final world by portal, you will be required to locate four sets of different coordinates on this portal planet. The final three coordinates may take you some time to reach as you have to locate the coordinates manually by flying to them. The first set of coordinates (the only to have a planet marker) will lead you to an abandoned building. Here you will obtain a Soul Chamber, which you are given by accessing a terminal at the abandoned building. Once you receive the Soul Chamber, you will then need to locate three gravestones each at separate specific coordinates given to you in a small panel on the screen. You will then interact with each gravestone, which will fill the chamber by 33.3%. Once you have filled the Soul Chamber with 3 souls (channeling The Elder Scrolls here much?), you will then be asked to head back through the portal to your origin world.
Once you are back at your origin world, you will then fly into space and use the pulse drive to make contact one final time with the living ship anomaly. It will sing one last time then the egg will crack open, disappear from your inventory and give you a set of coordinates to your new starship shell on a planet. Head to that planet marker to claim your new ship.
It is here where you’ll need to make sure you have a free Starship slot available. Once you reach the Living Starship coordinates, you will drop in all of the “matured” or “hardened” components you have received over the previous 4-5 days or so, including the Soul Chamber. This will then outfit your Living Starship to be fully functional. Once it’s functional, you can then claim it (assuming you have a free slot), enter and fly away in it. Just be aware that it has limited functionality due to its small Hyperdrive capacity and low gun damage levels. Don’t expect a hugely overpowered ship here. Don’t expect that you can upgrade it quickly, either. I’ll talk about those limitations next.
Note, since the introduction of even more galaxies into the game, ensure that when you portal to the final destination that the Cracking Void Egg requires that you enter the glyphs into a Euclid portal. The glyphs only lead to the correct world when using a Euclid portal. If you are in the Umirpaiya galaxy, for example, entering the Euclid glyphs into a Umirpaiya portal will lead you to the wrong world. In other words, make sure you have a Euclid portal world handy and known if you go into an Expedition that begins in one of the many other galaxies in the game and you want to obtain a Living Starship.
Living Starship
Note that Hello Games has added what is effectively a “Cargo” area, called “Inflated Sacs” to the Living Starship since this article was written. This means that it can now hold cargo, like all other ships. Additionally, the modification station in Space Stations will also now modify the living ship.
Is the ship worth it? I’ll leave that up to you to decide. The “Living Starship” is a new class of Starship. However, there are definitely drawbacks. Specifically, notice that the ship’s areas are called “Storage Sacs” and “Organ Chamber” unlike standard ships where you have “General” and “Technology” areas. Here are the drawbacks around this new class of starship:
- Cannot use existing “Technology” from “regular” ships for this new living ship.
- Cannot expand the ship using the Starship upgrade tool at a space station
- Cannot use storage augmentation to increase slots
- Cannot extend base Hyperdrive range because “regular” technology doesn’t work
- Cannot pay to increase slots like a standard starship
- Cannot scrap the ship, but you may or may not be able to trade it for another
Basically, the ship you get is all that you get quickly. However, you can get new components by using the pulse drive between two points. If an egg appears, crack it open to reveal a new starship component to install. It will be a random component with a random class. You can then install it. After installation of the component, it takes Nanites to upgrade the level of the component. You can find components for the hyperdrive, weapons systems and shields. However, getting these is a very slow process. You can’t get these items in any other way than by using pulse drive between two points and it can sometimes literally take an hour or more to find one component.
It’s possible that Hello Games may introduce a new living starship upgrade system and merchant some time in the future. Hello Games may eventually open up more details about the Living Ship such as the world where the eggs come from, where the ships are likely to be found and so on. This means that we may be able to enter star systems where the living ships are easily found and can be augmented. There might even be star systems that may only be entered by the living ships.
For now, though, you can’t add on a Positron gun or any other “standard” Starship weapons to a Living Ship… even though this new “Living” technology type is basically the same as the old technology, just with a new name and new description. The weapon type it has is all it has. Same for the Hyperdrive with its base drive range at 164.9 (at least on mine), but can be extended by finding components. Considering I’ve gotten some ships to around 1,800+ Hyperdrive range, the base Living Ship’s range is next to nothing.
Even though it is a living ship, it doesn’t really need to be “fed”… you know, like an actual living creature. I guess Hello Games thought that might be taking things a bit too far. Though, considering it is a type of living creature, it should need to be fed.
Why this ship now?
I’m not entirely sure the reason for the introduction of this new class of starship. It’s interesting, yes, but what’s the point? As bare bones as this new ship is, there’s very little it’s actually useful for, other than being a novelty item in the game. Until Hello Games decides to introduce vendors that sell Living Ship technology upgrades, it’s not very useful.
Regular ships are still way, way better options than this Living Ship for functionality, combat, upgradeability, support and travel distance.
Is it worth having? Perhaps it is… as a novel collectible simply so you can say you’ve gotten it. But, it’s not a very useful starship at this point. Until or unless Hello Games decides to add more quests and features into the game that only activate or become useful when you’re using a living starship, the ship doesn’t really have a point to exist.
The point to adding any new feature to a game is that you have also have planned a whole wider set of other features around that item and which are “unlocked” by obtaining access to the ship. Until Hello Games introduces those additional pieces to support the usefulness of a this living starship class, as I’ve already stated several times, it’s simply not very useful addition.
I was actually hoping that this new ship class would offer a completely new and different faster than light (FTL) drive technology, such a technology that could go twice or three times the distance of travel using new ways that standard ships can’t. Or, perhaps, a better class of weapon. But, no. No such luck. Effectively, the Living Starship is basically the same as any other “standard” bare bones basic ship that you can find. Except that now you have to jump through about 5 days of hoops to get it. In fact, standard ships can be outfitted much, much better than the Living Ship can. This ship needs a whole lot more game support and effort by Hello Games than it presently has. Here’s what the interior looks like:
The interior looks much the same as a regular ship, wouldn’t you say? If Hello Games is going to make us spend all of this time and effort to build this ship, they should have at least had the decency to give us something improved over regular Starships. Yet, Hello Games doesn’t offer us something better here. I’m not calling this exactly a fail, but it leans heavily in this direction.
Should I Get A Living Ship?
That’s up to you. I’d suggest reading above if you’re unsure if it’s worth your time. Perhaps in time Hello Games will make it more useful, but for now it’s mostly a novelty ship. Hello Games is going to be required to do a whole lot more quest building work to create a game that better supports the Living Ship and that gives us reasons to want to use this ship over regular ships.
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