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Game Review: Red Dead Redemption 2

Posted in botch, video gaming by commorancy on October 27, 2018

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I was so wanting to like Red Dead Redemption 2 right out of the gate. For Rockstar, this game’s lengthy intro and dragging pace is a total misfire. Let’s explore.

A Horrible, Horrible Intro

The whole slow snow covered mountain terrain opening is an incredible fail for a game series like Red Dead Redemption. It’s so slow and rail based that I just want to toss the disc in the trash. This insipid opening doesn’t inspire me to want to “wait it out” for the “rest” of this game. All I desperately want to do is skip this opening and get through it as fast as possible. Unfortunately, not only is it unskippable, it’s ….

Slow, Slow, Slow

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When following the rail based opening “stories”, even when you do manage to follow the correct path (a feat in and of itself), it’s entirely far too slow of a pace. I could run to the kitchen and make a sandwich in the time it takes to get from point A to B in this game.

The horses run like they’re drugged. Even worse is the forced stamina meter on horses. This isn’t a simulation, it’s an RPG style “Old West” game. We don’t want to water and feed our horses so they can run fast. Then, have to stop and feed them again when they run out of “energy”. That’s akin to making us fill our GTA5 cars up with gas at in-game gas stations. Thankfully, they didn’t make us endure that stupidity in GTA5. Unfortunately, that stupidity is included in RDR2. We also don’t want our horses to run out of energy while running at full gallop. A stupid concept made stupider by the mere inclusion of it in this game.

The game seems like it’s running in slow motion. I’m not sure what’s going on here or why R thought this opening play style would be okay, but it isn’t. At least with GTA, when you got in a car, it was fast. Here, everything moves at a snail’s pace and the rail based gang quests are sheer torture. I just want this part to be over so I can finally get to the meat of the game.

R, let us skip these insanely boring, long and insipid intros. I don’t want to endure this crap. This opening is a horrible misfire for a game in a franchise like Red Dead Redemption. It’s fine if a tutorial opening takes 15-20 minutes. But, when an opening takes 2 hours or more to get past, it’s entirely WAY TOO LONG. Cut it down… seriously.

Failed Intro Setup

I understand what Rockstar was trying to do with this opening. Unfortunately, it just doesn’t work. It’s fine to see the gang camaraderie being built, but it doesn’t take 2+ hours and snail’s pacing to do it. This dragged-out opening is a horribly unnecessary.

I realize the opening of any game is typically tutorial city, but let me skip most of it. I don’t want to be told how to open a cabinet or how to sit down. I can figure this out on my own. Just show me the screen icon and let me do the rest. I don’t need little black boxes appearing in the corner telling me how to do the most simplistic things. It’s like Rockstar thinks we’ve never ever played a video game in our entire lives. Shit, it’s RDR 2 for crisake. It’s a sequel. We’ve likely already played RDR. I have.

Condescending treatment to gamers by hand-holding even the most basic of actions is as torturous as this far-too-slow-paced intro. Whoever greenlit this intro should be removed from producing future video games. Just get to the game already, Rockstar!


Camera

Batter Batter Batter… swing and miss. And, what a miss this one is for R! Let me start this section by saying there is no “photo mode” at all in this game. Instead, you have to obtain an “old timey” camera from some hack who’s in a bar. Then, you have to equip it from your satchel. Only after you obtain and equip this camera can you actually take pictures in-game. Uh, no. I realize this is supposed to be some kind of immersion tactic, but having characters take photos for quests with an in-game camera should be entirely separate from having a photo mode built into the game for player use and sharing. A photo mode should be available from the moment the first gameplay begins. It shouldn’t be something that’s “found or earned” later in the game.

Rockstar again swung and missed on this one. Rockstar, next time, just add a photo mode into the game as part of the UI for the player to use from the start. If the player character needs a camera to take pictures for a quest, just make it disposable and disappear after the quest is completed.

The reason for having a photo mode is so you can add features like exposure, filters and get bird’s-eye views of the environment. Limiting the photos to the perspective of the character holding the camera is stupid and wasteful. We want to use an actual photo mode, not a character acquired and limited camera.

Lighting and Graphics

I was actually expecting a whole lot more from the RAGE engine here. While Grand Theft Auto wasn’t perfect in rendering realism and didn’t always offer the most realistic results, the lighting did offer realistic moments, particularly with certain cars and with certain building structures under certain daylight lighting conditions. With Red Dead Redemption 2, I was actually expecting at least some improvement in the RAGE engine for 4K rendering. Nope. It seems that Rockstar simply grabbed the same engine used in GTA and plopped it right into Red Dead Redemption 2.

So far with Red Dead Redemption 2, I’m entirely underwhelmed with the indoor lighting model being used. “Wow” is all I can say, and that’s not “wow” in a good way. I am not only underwhelmed by the realism of the character models themselves, but of how the lighting falls on the character models. When a character opens his/her mouth, the teeth read as a child’s attempt at a drawing. It’s bad. B.A.D! Let’s take a look at RAGE’s poor quality indoor lighting:

The wood looks flat and dull. The clothing looks flat and dull. Metal doesn’t look like metal. Glass doesn’t look like glass. The faces just don’t read as skin. The skin on the characters looks shiny and plastic and, at the same time, flat and dull. The teeth look like a child’s drawing. Part of this is poor quality lighting, but part of it is poor quality models and textures. The three main character models in GTA5 (Michael de Santa, Trevor Philips and Franklin Clinton) looked way better than this, likely using the same RAGE engine. The RAGE engine is not aging well at all. Even the “sunlight rays” here look forced and unrealistic. This game looks like something I would have expected to see in 2004, not 2018. Let’s compare this to Ubisoft’s AnvilNext engine which is night and day different:

Wow! What a difference… (click to read Randocity’s Assassin’s Creed Odyssey review)

Screenshots vs Camera

And speaking of teeth… trying to get these Red Dead Redemption 2 screenshots is like pulling teeth. I have to attempt to position the gameplay camera just so. I can’t use the “Old Timey” camera for the above in-game shots as there’s no way to get that “Camera” into the proper position using the player character. Using the actual gameplay camera is always hit or miss. If the camera moves a little bit too far or too close to a figure, it pops over the character and you can’t see them.

The point to adding a photo mode is positioning the camera exactly where you want it, to get the best shot. It also allows you to use depth of field. I can’t do that in Red Dead 2 and I’m limited to playing tricks with the camera placement and hope it turns up with a shot using the PS4’s share button. Not to mention, I have to spend time running to the menu to turn off HUD elements (the reason the map and the money is visible in one of the RDR2 screenshots).

R⭑ , get with the program. It’s time to add a real photo mode to RAGE… a photo mode that offers so much more than the player character holding and using an “old timey” camera. It’s fine if the character needs an in-game camera for quest reasons, but it’s time for a real photo mode… which is how I captured all of these Assassin’s Creed Odyssey screenshots above. I should also point out the reason for having photo mode in a game is for the game player, not for the benefit of the in-game character. Adding a photo mode means you’re thinking of the gamer and how they want to use the game to capture and share their gameplay. By not including a photo mode and having such poor quality graphics, it shows that R‘s interest is more in making money and not in advancing their RAGE technology to provide a next gen quality experience.

Red Dead Redemption 2 is a huge step backwards for realism in video games.


Meat of the Game

I’m finally past the torturous intro and I’m sad to say that the game itself is absolutely nothing like Red Dead Redemption. Red Dead Redemption was open prairies, tumbleweed and Arizona-like environments. These environments worked tremendously well for “The Old West”. This game is lush green valleys with trees, forests and streams. It’s not so great to set an “Old West” kind of ambiance. Ignoring the wrong environmental settings in which to place an “Old West” kind of game, the game’s pacing is sheer torture to endure. The pacing in Red Dead Redemption was near perfect.

Here, the leisurely slow pace in how the player character moves and walks and how slow the horse runs is totally wrong for this game and is *yawn* b.o.r.i.n.g. Again, this is nothing like Red Dead Redemption. I’m not looking for Lamborghini speeds, here. But, I am looking for a much quicker pace than the la-la-la leisurely pace of this game. In fact, this game’s pacing is so arduous, it makes you want to pop the game out and go do something else at a faster pace. Again, another total Rockstar misfire.

Town Bounties and Game Interference

Just for the sheer heck of it while trying to relieve the boredom with the game’s slow pacing and lame story activities, I decided to have a shoot out in Valentine, the first town you’re supposed to reach in this game. As you progress in dying and getting a higher and higher bounty, the game stupidly pushes your character farther and farther away from the town with each respawn. Game, if you don’t want the character doing this in a town, then just prevent it. Don’t respawn my player character farther away from the town each time. Respawn the character where he fell and let me choose whether to leave or stay. This intentional interference is not only an asinine game design mechanic, it makes me want to break the game disc in half.

I’m merely trying to make the game at least somewhat more interesting and tolerable than the forced slow pacing… but then the game feels the need to frustrate and interfere with my efforts by sending my character farther and farther away from town. On top of that, once you get a bounty, the NPCs that come after you are practically unkillable. I’ve hit them with perhaps 5-10 shots of a shotgun (many times in the head) and they’re still getting up and shooting at me. There is absolutely no way that’s possible. I realize this is a game, but that’s taking the unrealistic nature of this game way too far. It’s not like they’re wearing Kevlar. If I shoot an NPC twice, they need to die. This includes any character, deputy or otherwise. These are not SWAT characters in Los Santos wearing police armor. It’s asinine how the game works this bounty mechanic by protecting the town residents.

If this game is truly supposed to offer RPG style open world play, then I should be able to go into any town and have a gunfight with the entire town if I so choose… and the characters in the town need to die with a realistic amount of bullets. It might make my character wanted, put a bounty on his head, turn him to the “dark side” or whatever, but I should be able to play this game on my own terms without the game interfering with my choice of play. By interfering with my choice of play, the game is specifically telling me that this isn’t what I’m supposed to be doing and that I should be following the story path laid out by the game developers. That’s the very definition of a rail based game. That’s NOT an open world make-my-own-choices game.

Now, I do realize this interference is intended, but this interference takes away an important gamer choice… to play the game in any way the gamer chooses. If you’re going to offer guns and bullets, you need to make them count in the game. Bullets can’t act deadly in some situations and act as mere bee stings to other NPCs. Bullet damage must remain consistent against ALL NPCs under ALL conditions unless you implement a visible character level system.

Because of the boring slow pace, the lame story elements (Really? A tavern brawl is the best you can do?), the absolute crap hand-to-hand combat mechanic, the unkillable-NPC-bounty situation, the lackluster lighting, the game’s meddling interference in my choice of play, the poorly created character models and textures, the lack of photo mode and the broken Social Club site, my 2 out of 10 stars firmly stands for this game.

An Utter Disaster

This game is a disaster for Rockstar. I guess every game studio is entitled to a dud. Most times I can give some creative advice on how to improve a game. I’m at such a loss for improving this game’s disastrous design, I can’t even begin to tell Rockstar how to get this hot mess back on track. I think it needed to go back to the drawing board. Oh well, my high hopes for this game have been utterly dashed. It’d be nice to get my money back. This game is crap. Avoid.


Graphics: 5 out of 10
Sound: 7 out of 10
Voice Acting: 2 out of 10
Brawling: 2 out of 10
Gunfights: 5 out of 10
Pacing and Stories: 1 out of 10
Stability: N/A

Overall Rating: 2 out of 10
Recommendation: Don’t buy. Avoid. If you must try it, rent only.

I’d actually rate it lower, but I’m giving it 2 stars for sheer effort. Let’s just forget all about this game and remember the fun we had with Red Dead Redemption.


Agree or disagree? Please leave a comment below and let me know what you think about Red Dead Redemption 2.

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Fallout 5: This time, it’s not a game.

Posted in nuclear disaster by commorancy on September 4, 2011

As Fukushima Daichi continues to spew radiation non-stop, that radiation continues to blanket the world with many different types of radioactive elements including Strontium, Plutonium and Cesium. While the news media has been quite silent on this issue, Fukushima is far from silent.  In fact, its melted reactor cores are just as potently spewing radiation as the day the tsunami hit and knocked out the power to containment causing the cores to begin melting.

As of today, three of the cores have now fully melted down and have melted through their protective casings and/or were damaged by the quake.  In effect, they are now polluting the environment with their toxic radiation. The Japanese (and corresponding US) media outlets have been releasing reports with blinders on.  That is, their tunnel vision reporting has attempted to keep the rest of the world from panicking, but at what price?  So, both we and our children and our children’s children can end up slowly dying from radiation poisoning?  Yes, this is a very real possibility.  Why?

Radiation Plumes

Following the exposure of the cores at Fukushima, these cores are no longer safely contained.  That is, these materials are now open to the air and environment.  They are now continually spewing radiation into the atmosphere, water and soil.   These plumes began blanketing the US (and the rest of the world) within days of the accident.  At the same time, the Japanese decided to use seawater to attempt to cool down the cores.  It didn’t work.  But, what it did do is throw off additional plumes of radioactive sulphur (and other radioactive contaminants) into the air pushing even more radioactive material into the air currents.  At the same time, that seawater had to go somewhere, so back into the soil (and ocean)  it went.  This action alone ensured an environmental disaster of epic proportions.  Although, considering lack of containment, it likely would have been equally as bad without the seawater dispersal.  So, while they thought they were attempting to cool the core with the seawater, they were simply creating an even more devastating ecological disaster.

Since then, both the ocean currents and the jetstream have moved plumes of radiation around the globe sending radiation over all parts of the globe (starting with the US and Canada) and contaminating sea animals and land animals alike (including people).  This further means that our food and water supplies are now contaminated with these radioactive elements.  Perhaps minutely, but radiation exposure is cumulative.  Once it’s in the human body, it doesn’t come back out.

Not a game

Some have postulated that the Cesium fallout from this event is equivalent to 168 Hiroshima bombs (or more).  This is a serious and devastating ecological event. Yet, where is government and the news media discussion?  The fallout from this event is likely to kill millions around the globe from tainted food, water and soil.  There is no where anyone can go on this Earth to get away from the radiation as it enters the food chain.  Contamination is now everywhere (and will continue to build) as the air and water currents ensure the movement of the radiation throughout every part of the food chain (and globe).  Even if the cores were to become contained today, the fallout from Fukushima is still enough to contaminate the world for years to come.  Some of the isotopes have decay rates for thousands of years, some for millions.  Worse, Japanese authorities seem to think it may take 1-3 years to fully contain the melted cores in reactors 1, 2 and 3.  That means, the radiation will continue to spew for at least 1-3 years from these melted reactor cores.

What can be done?

Clearly, this shows exactly why deriving electricity from nuclear materials is not a good idea.  Well, it is a good idea, but that’s where it should have ended.. as an idea.  In practicality, humans cannot be trusted to manage these materials safely as Japan so clearly demonstrates.  Lax behaviors patterns, unwillingness to touch, modify or upgrade aging facilities coupled with devastating earthquakes solidify that argument.  Humans just cannot be trusted with these levels of radioactive materials.  They are, in effect, ticking time bombs waiting for a mistake (Chernobyl) and/or disaster (Fukushima).

Dismantling aging nuclear infrastructures

It’s quite clear that aging nuclear reactors must be turned off and dismantled.  Nuclear fuel rods must be safely removed and contained separately.  The world can ill afford yet another nuclear disaster.  We cannot even afford this one, but here we are.  Simply viewing the Radiation Network, it’s quite clear how many radioactive sites may need to be dismantled.

Human nature is unavoidable

Unfortunately, “Out of sight, out of mind” is the optimal phrase here.  People do not see what they don’t want to see.  Yet, we have many extremely old reactor facilities in operation in the US (and around the world).  These sites have been in continuous operation for many many years.  Too many, in fact.  Unfortunately, these sites were built at a time when construction techniques were less evolved.  Now, we’re paying the price for that with these aging nuclear infrastructures.  As I said, these old infrastructures are now ticking time bombs.  It’s not a matter of if it will happen, it’s now a matter of when.

If companies like PG&E can’t even properly maintain underground gas pipelines, what makes anyone think these companies can properly maintain a nuclear power reactor? It’s clear, they can’t.  Some of these aging reactors were built around the same time as the Fukushima reactors.  In fact, they may be the same exact reactor at work from the same manufacturer. These Fukushima reactors may have, in fact, already begun decaying long before the quake or the tsunami.  It just took those events to push the aging reactors over the edge. So, what will it take to push reactors in the US over the edge?  Do we wait for companies like PG&E to conveniently siphon funds away to pay bonuses to their executive staff instead of putting money into maintaining these critical pieces of equipment?

The power of greed

Greed is a factor that invades every part of our lives. From the news media’s lack of reporting on this disaster to what happens with healthcare reforms to Wall Street monetary meltdowns.  All of that we can live through.  What humanity can’t live through is when greed causes toxic consequences.  Did greed cause Japan’s nuclear meltdown?  That’s debatable, but it probably played at least some part in this.  If Japan had kept these reactors current by either building newer to replace the old or upgrading its current facilities, this might have been avoided.  Yes, it takes money, but that’s the issue.  We’re so preoccupied with giving the money to the executives that we don’t think twice of trying to avert disasters.

Fundamental thinking of money, money supply and how the world works must change.  We cannot continue down the road we are on and expect humanity to survive.  Then, people wonder why some civilizations rise and fall.  Here’s a prime example of why.  Greed drives society to do the wrong things and, in many cases, ignore doing the right things (when it’s too costly even when human life is at stake).

Fukushima: Lessons Learned?

This ongoing nuclear disaster is continuing, yet the US media is conveniently ignoring it.  In fact, this is exactly what the US does best. Ignore things it doesn’t want to know about. Fukushima won’t stop spewing radiation merely by ignoring it.  It will still continue to silently kill millions for years go come even if we take action today to contain it.  In fact, those in Japan are to be the first casualties of this.  The rest of the world won’t be far behind thanks to the jetstream and the Pacific and Atlantic currents coupled with our global food supply chain.  In fact, you may have already exposed yourself to radiation from Fukushima and not even know it… in that glass of milk you drank or that piece of sushi you ate or that hamburger.  Do we need to carry Geiger counters? Perhaps we need an app for that.  We definitely need to prevent this from happening again if for no other reason than to save ourselves.

Apple’s iPad: 10 inch iPod Touch or iDisaster?

Posted in Apple, ipod, itunes by commorancy on January 28, 2010

Recently, I wrote the article “What is it about tablets?”.  In that article, I discussed what Apple must do to make the newly announced iPad (tablet computer) successful.  Apple needs a paradigm shifting technology embedded in the iPad that would make the usability of such a tablet go leaps ahead of previous tablet attempts.  Unfortunately, that did not happen.

Failure to launch (and type!)

The iPad may look like a pad, but it functions nothing like a pad.  In fact, this device looks and acts like an iPod touch on steroids.  But, Apple failed this device on so many levels.  First, let’s start with the design.  The iPad back is not flat (which is just like the newest thin iPod touch).  The back is curved. So, laying the iPad on a flat surface leads to wobbly typing or surfing.  This forces you to put it on a soft surface or hold it in your hand.  Not an optimal or convenient design.

Typing input

On the touch, however, it was small enough to hold in one hand and type with the other.  In fact, you could hold it with two hands and thumb type.  With a 10 inch sized device, one hand typing isn’t really an option.  But, this whole typing issue just goes back to the fundamental input problem with tablets.  How do you reliably get input into a tablet computer?  The options are voice, handwriting recognition and touch typing.  None of these input styles make for a truly usable computer experience.  So, on this level, Apple has failed.  Funny too, because Apple is usually the leader when it comes to innovative ways to improve user interface experience.

Finger Friendly?

I’d like to point out another possible problem.  On the iPod Touch, the touch screen surface only works with an actual finger touch.  It doesn’t work with gloves on or by using your fingernail.  As a result, this makes the touch surface a problem in the winter or for women with long nails.  I do not presently know that the iPad uses this same touch screen technology, but it’s very probable.  Therefore, this could make the iPad not friendly for glove wearers or women with long nails.

Lack of ports

Most computers today need to support the latest in port technology.  More and more, however, Apple seems to shun standards and try for their own proprietary connectors.  Sometimes it works.  More often than not, it fails.  In this case with this device, it adds to the design failure.  With the iPad, Apple should have added standard ports like HDMI and a Secure Digital slot.  Unfortunately, they didn’t do this and this device suffers as a result.  This is especially bad considering most Netbooks offer most of these ports.  Yes, some Netbooks even offer HDMI ports.

iPod Touch Clone

Unfortunately for the iPad, it appears to be a 10 inch iPod touch.  The interface is, of course, 10 inches.  This means it uses the same interface that’s on the iPhone and iPod touch.  On a small handheld device, that interface works well.  On a 10 inch screen, the oddness of it all is quite apparent.  The resolution is higher on the 10 inch screen and, thus, the iPad scales up most apps to accommodate.  The problem is the scaling.  Some apps look fine scaled.  Some can actually take advantage of the larger screen (mapping softwares).  With low res apps, the iPad scales up the app window to fill the 10 inch screen which looks quite lame.  Granted, all of this can be fixed by developers reworking their apps.  But, for now, it makes this device all the more clumsy.

App Store Tie-In

This is yet another in a series of devices that Apple is requiring the user to use solely with iTunes and the App store.  Inevitably, the iPad will be jailbroken.  Until then, the audience is captive to the Apple store.  So, if you want apps or media, that’s where you must go.  Of course, you can import media into iTunes app and sync that, but you cannot load any apps other than those that come from Apple’s app store until it is jailbroken (probably the day after it gets released).

This also means that tried and tested apps you’ve come to know on Windows or even Mac OS X may never become available on the iPad due to iTunes App Store restrictions.

A must have? No.  Not yet anyway.

Apple has yet to convince me (and many others) of the necessity of this device.  There’s no wow-factor here or anything compelling to make the iPad stand out as must have.  There’s nothing here to say that it is even useful for anything beyond what a Netbook can accomplish for less money.  The iPod touch is still much more useful due to its size.  The iPad is sitting in a cost space near Netbook pricing (the iPad is more costly), but Netbooks still have much more functionality due to a real keyboard and better use of the screen (not to mention, full fledged apps).

At the entry level pricing of $499, which will mean a bare bones model, you’re sure to get as little as possible.   To get all the bells and whistles, you’re likely to pay well over $1000 for the equivalent of a large iPod touch.

In other words, Apple did not provide a paradigm shifting technology necessary to make the iPad absolutely compelling.  In fact, the whole big clumsy nature of this tablet is quite apparent even from the image of Steve Jobs holding it.

This is a 1.0 device that feels like a 0.5 device with poorly thought out software.  The iPod/iPhone interface and its apps were designed to be used on handheld small screen devices.  Putting this interface onto a 10 inch sized display and expecting full fledged computing out of portable apps is stretching this device to its limits.  Granted, Apple can generally get the kinks out of new devices.  But, the tablet has such a long history of failure going back to Grid Computers in the early 90s that Apple has a steep bank to climb to get out of this trench they’ve dug themselves into.

Overall, I’m still underwhelmed and I’ve seen nothing yet that screams, must have.  An iPod touch screams that due to its sheer size and portability.  The iPad definitely does not!

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