Fallout 76: Vault 94 to close
Vault 94 was to be one of the first “group dungeons” (i.e., vault raid) to come to Fallout 76’s Wasteland. Vault 94 is scheduled to close when Wastelanders opens. Let’s explore.
Group Raid Areas
With every online game that Bethesda has produced, at some point during the game’s online lifecycle, Bethesda introduces higher level group dungeons. These dungeons usually entail the need to be at least level 50 or higher and you’ll need pretty decent weapons and armor to survive. So, with that, Bethesda introduced Vault 94 as a group raid area within Fallout 76 sometime around August 20th of 2019. No, it hasn’t been open for every long at all. When something is bad, though… *shrug*
Hodge Podge
After having visited Vault 94 myself, I can conclusively say, “It’s a mess.” Oh, and what a mess it is… in more ways than one. Not only is the plant life overgrowth abundant throughout the vault, finding anything in the disaster of a vault is an absolute chore… and that’s even if there weren’t a single enemy down there. What’s worse is the reward, but we’ll come to that topic soon enough.
Throw on top of the fact that the entire interior is an unmitigated disaster of a design, you have a never ending smorgasbord of enemies thrown at you continually. From Ghouls to Mirelirks to Mirelirk Kings to pretty much you name it and it’s in down there. I’m surprised they didn’t throw a Yao Guai, Mothman and a Scorchbeast in, too.
Lag City
It’s not so much that there shouldn’t be enemies there, it’s that the enemies are so densely packed in that space that, when combined with the overly detailed plant overgrowth 3D environment, the game’s engine simply can’t keep up. It gets so laggy, you can barely even run and shoot. I can’t even imagine taking a team of 4 people down there with miniguns. The entire run would come to a crawl. It would become so laggy, it would be pointless to try. It’s bad enough with two people down there.
Bethesda way overcompensated with this vault and pushed the engine way beyond its limits. It’s also quite clear that Bethesda didn’t even bother to run any performance or gamer tests to determine how badly this challenge ultimately failed. Yes, if you’re really diligent and patient (and can wade through the myriad of problems), you can complete the dungeon and get your ending reward. The problem is, that end reward so very much sucks. It’s honestly one of the worst reward drops I’ve seen from Bethesda.
The point is, this raid is ultimately pointless. It’s overly difficult with the number of enemies thrown at you, but it’s made much more difficult by the fact that the interior frame rate lags so badly that you sometimes have to give up and leave. It’s just that bad.
Reward?
The biggest part of the problem with Vault 94 is actually its final reward. A great reward is the only reason to even consider going into Vault 94. Sadly, the weak reward and laggy play actually gives us no reason to go there. Without a reason to go down there, it’s a pointless exercise. Let’s get to it, then. The rewarded power armor skin is absolutely hideous. It’s not even the slightest bit “cool looking”. It’s so ugly, in fact, that that’s the sole reason no one wants to make this vault run. The armor set looks just like the interior of Vault 94, covered with overgrown plants. It’s not something that most people would want to wear, unless you want to look like an armor covered Poison Ivy from various comic books.
Why spend all of that time and effort fighting with the crap ton of enemies in a badly designed vault under HEAVY lag only to receive a hideously ugly PA skin as a result? It is a crappy skin worth less than 500 Atoms. You’ve spent a crap ton of your ammo and stimpaks to make that run and then you get an ugly worthless skin? Really? Clearly, no gamer wants to spend their time and resources doing this, just as Bethesda’s stats support. Bethesda needs to rethink its reward system. If you can’t make the reward worthy of spending the time, effort, ammo and stimpaks, no one will make the run. That’s exactly what’s happening with Vault 94.
It’s not even like power armor is actually very useful in Fallout 76. Bethesda has nerfed the usefulness and strength of power armor so much that you can actually do better out of power armor than you can in it. It also costs way too much to keep power armor repaired and then there’s the fact that you burn through Fusion Cores every few minutes now… when early in 2019 a Fusion Core could last you several days. Yeah, making the Vault 94 run is so not worth it. Locating 100% topped up Fusion Cores is nearly impossible unless you’re willing to take on the challenge of a possible PVP activity by taking over the Poseidon, Thunder Mountain or Monongah power plant workshops. This on top of Vault 94’s crapfest reward? Yeah, no. Even then, Bethesda could cause these workshops to begin dropping Fusion Cores of random lower charged amounts even from a Fusion Core Processor in the future, thus making Power Armor even more worthless than it already is.
In fact, not only is Bethesda continually nerfing every part of Fallout 76, making it worse and worse and requiring longer and longer grinding efforts, they’re also nerfing quest end rewards giving us less and less value at the end of each new quest. Instead, they choose to put those “great looking” things in the Atomic shop where you have to pay for them… instead of placing the items into the game as reward drops. Come on, Bethesda. You can seriously do better. If you can’t give us a reason to want to make a vault run, we’re not going to run it and you will simply have wasted months worth of programming efforts on nothing. You must make the end reward drop worth our time and effort and worthy of draining us of our ammo, thus giving us solid reasons to make that run!
Closure
From Bethesda’s January 16th’s Inside the Vault:
Through community feedback we’ve received and our own monitoring since that time, we’ve decided that Vault 94 and its Missions are not delivering the quality of experience that we had hoped to provide. As a result, we are currently planning to shut down Vault 94 alongside the release of the Wastelanders update.
It’s no wonder then that Bethesda’s recent stats show that Vault 94 barely has any visitors. Vault 94 is a crapfest extraordinaire. Not only is the reward incredibly bad, the dungeon itself is a horrid laggy mess. Bethesda would actually have to try harder to actually make a worse group dungeon than Vault 94.
Sometimes you just have to say, “Good riddance to bad rubbish” and with Vault 94, it’s far too long in coming. This dungeon needed a redesign the day it arrived. Yet, Bethesda entirely ignored gamer complaints. Unfortunately, we don’t know the exact release date of Wastelanders, so we don’t know the exact date of Vault 94’s closure.
Oh, and Bethesda states they will move that sucky power armor skin reward to some other location so we can get it in some other way after Vault 94 closes. Yeah, like we all want that ugly power armor skin? I don’t think so. Here’s what Bethesda states:
When the Vault is disabled, we are planning to make all of its rewards, including the exclusive Power Armor sets and Vault Steel, achievable through other means.
As if we’re going to be anywhere close to excited for that power armor skin or vault steel when it becomes available “through other means”. Don’t think so.
If you really, really personally love this lagfest of a vault, then you’ll want to make sure to run it a few times before it disappears. Personally, the last time I was in that vault is the last time I’ll ever be in that vault. Yes, it really IS that bad.
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Apple and Law Enforcement
Apple always seems to refuse law enforcement requests. Let’s understand why this is bad for Apple… and for Silicon Valley as a whole. Let’s see how this can be resolved.
Stubbornness
While Apple and other “Silicon Valley” companies may be stubborn in reducing encryption strength on phones, reduction of encryption strength isn’t strictly necessary for law enforcement to get what they need out of a phone device. In fact, it doesn’t really make sense to reduce encryption across all phone devices simply so law enforcement can gain access to a small number of computer devices in a small set of criminal cases.
That’s like using a sledgehammer to open a pea. Sure, it works, but not very well. Worse, these legal cases might not even be impacted by what’s found on the device. Making all phones vulnerable to potentially even worse crimes, such as identity theft and stealing money in order to prosecute a smaller number of crimes which might not be impacted by unlocking a phone doesn’t make sense.
There Are Solutions
Apple (and other phone manufacturers) should be required to partner with law enforcement to create a one-use unlocking system for law enforcement use. Federal law could even mandate that any non-law enforcement personnel who attempts to access the law enforcement mode of a phone would be in violation of federal law. Though, policing this might be somewhat difficult. It should be relatively easy to build and implement such one-use system. Such a system will be relatively easy to use (with the correct information) and be equally difficult to hack (without the correct information).
How this enforcement system would work is that Apple (or any phone vendor) would be required to build both law enforcement support web site and a law enforcement mode on the phone for law enforcement use only. This LE support server is naturally authentication protected. A verified law enforcement agent logs into Apple’s LE system and enters key information from/about a specific device along with their own Apple issued law enforcement ID number. Apple could even require law enforcement officers to have access to an iPhone themselves to use FaceID to verify their identity before access.
The device information from an evidence phone may include the iPhone’s IMEI (available on the SIMM tray), ICCID (if available), SEID (if available), serial number, phone number (if available) and then finally a valid federally issued warrant number. Apple’s validation system would then log in to a federal system and validate the warrant number. Once the warrant is validated and provided the required input data specific to the phone all match to the device (along with the Apple’s law enforcement ID), Apple will issue a one-time use unlocking code to the law enforcement agent. This code can then be used one time to unlock the device in Law Enforcement Mode (LEM).
To unlock an evidence device, the agent then boots the phone into LEM (needs to be built by Apple) and then manually enters an Apple-generated code into the phone’s interface along with their law enforcement ID. The law enforcement mode then allows setup and connection to a local WiFi network (if no data network is available), but only after entering a valid code. The code will then be verified by Apple’s servers and then the phone will be temporarily unlocked. Valid entry of a law enforcement code unlocks the device for a period of 24 hours for law enforcement use. There is no “lock out” when entering the wrong code when the phone is in “law enforcement mode” because these codes are far too complex to implement such a system. Though, the phone can reboot out of LEM after a number of wrong attempts. You simply can’t randomly guess these codes by trial and error. They are too complex and lengthy for this.
This specific one-use code allows unlocking the device one time only and only for a period of 24 hours. This means that phone will accept that specific code only once and never accept that specific code again. If law enforcement needs to unlock the phone again, they will have to go through the law enforcement process of having Apple generate a new code using the same input data which would then generate a new code, again, valid for only 24 hours.
A successfully used LE code will suspend all phone screen lock security for a period of 24 hours. This means that the only action need to get into a phone for up to 24 hours (even after having been powered off and back on) is by pressing the home key or swiping up. No touch ID or Face ID is needed when the phone is unlocked during this 24 hour period. This allows for use of this phone by multiple people for gathering evidence, downloading information or as needed by law enforcement. This mode also suspends all security around connecting and trusting iTunes. iTunes will also allow downloading data from the phone without going through its “trust” security. After 24 hours, the phone reboots, deletes LE configuration parameters (such as WiFi networks) and reverts back to its original locked and secured state.
The iPhone will also leave a notification for the owner of the phone that the phone has been unlocked and accessed by law enforcement (much the same as the note left in luggage by the TSA after it has been searched). If the phone still has Internet access, it will contact Apple and inform the Apple ID that the phone has been unlocked and accessed by law enforcement. This Internet notification can be suspended for up to 30 days to allow law enforcement time enough to get what they need before the system notifies the Apple ID owner of access to that device. Though, I’d recommend that Apple notify the owner right away of any access by law enforcement.
How to use the code
When a valid generated Apple law enforcement code is entered into the phone in LEM, the phone calculates the validity of the code based on an internal process that runs on the phone continuously. While the phone is validly being used by its owner, this process will periodically sync with Apple’s LE servers to ensure that an iPhone’s LEM process will work properly should the phone fall into the possession of law enforcement. This information will have to be spelled out and agreed to in Apple’s terms and conditions. Apple’s servers and the phone remain synchronized in the same way as RSA one-time keys remain synchronized (within a small calculable margin of error). Thus, it won’t need to synchronize often.
How to use Law Enforcement Mode
This mode can be brought up by anyone, but to unlock this mode fully, a valid Apple issued law enforcement ID and one-use code must be entered into an iPhone for the mode to unlock and allow setup of a WiFi network. Without entry of an Apple issued law enforcement ID number or because of successive incorrect entries, the phone will reboot out of LEM after a short period time.
Law Enforcement ID
A law enforcement ID must be generated by Apple and these IDs will synchronize to all Apple devices prior to falling under law enforcement possession. To keep this list small, it will remain compressed on the device until LEM successfully activates, at which time the file is decompressed for offline validation use. This means that a nefarious someone can’t simply get into this mode and start mucking about easily to gain entry to a random phone. It also means someone can’t request Apple issue a brand new ID on the spot. Even if Apple were to create a new ID, the phone would take up to 24 hours to synchronize… and that assumes that the phone still has data service (which it probably doesn’t). Without data service, the phone cannot synchronize new IDs. This is the importance of creating these IDs in advance.
Apple will also need to go through a validation process to ensure the law enforcement officer requesting an ID is a valid officer working for a legitimate law enforcement organization. This in-advance validation may require a PDF of the officer’s badge and number, an agency issued ID card and any other agency relevant information to ensure the officer is a valid LE officer or an officer of the court. This requires some effort on the part of Apple.
To get an Apple law enforcement ID, the department needing access must apply for such access with Apple under its law enforcement support site (to be created). Once an Apple law enforcement ID has been issued, within 24 hours the ID will sync to phones, thus activating the use of this ID with the phone’s LEM. These IDs should not be shared outside of any law enforcement department. IDs must be renewed periodically through a simple validation process, otherwise they will expire and fall off of the list. Manufacturers shouldn’t have to manage this list manually.
Such a system is relatively simple to build, but may take time to implement. Apple, however, may not be cool with developing such a law enforcement system on its own time and dime. This is where the government may need to step in and mandate such a law enforcement support system be built by phone manufacturers who insist on using overly strong encryption. While government(s) can legislate that companies reduce their encryption strength on their devices to avoid building a law enforcement system as described, instead I’d strongly recommend that companies be required to build a law enforcement support and unlocking system into their devices should they wish to continue using ever stronger encryption. Why compromise the security of all devices simply for a small number of law enforcement cases? Apple must meet law enforcement somewhere in the middle via technological means.
There is also no reason why Apple and other device manufacturers are denying access to law enforcement agents for phone devices when there are software and technical solutions that can see Apple and other manufacturers cooperate with law enforcement, but yet not “give away the farm”.
I don’t even work for Apple and I designed this functional system in under 30 minutes. There may be other considerations of which I am not aware within iOS or Android, but none of these considerations are insurmountable in this design. Every device that Apple has built can support such a mode. Google should also be required to build a similar system for its Android phones and devices.
Apple is simply not trying.
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Rant Time: Google’s Lie
I’ve already written an article or two about YouTube giving content creators the finger. I didn’t really put that information into this article’s context so that everyone can really understand what’s actually going on at YouTube, with the FTC and with Google. Let’s explore.
Lies and Fiction
Google has asserted and maintained, since at least 2000 when COPPA came into effect, that it didn’t allow children under age 13 on its platforms. Well, Google was caught with its proverbial pants down and suffered a $170 million fine at the hand of the FTC based on COPPA. Clearly, Google lied. To maintain that lie, it has had to do a number of things:
- For YouTube content creators, YouTube has hidden its metrics for anyone under the age of 13 from viewer stats on YouTube. What that means to creators is that the viewer metrics you see on your stats page is completely inaccurate for those under the age of 13. If Google had disclosed the under 13 age group of stats on this page, Google’s lie would have unraveled far faster than it did. For Google to maintain its lie, it had to hide any possible trail that could lead to uncovering this lie.
- For other Google platforms (Stadia, Chromebook, Android phones, etc), they likely also kept these statistics secret for the same reasons. Disclosure that the 12 and under age group existed on Google meant disclosing to the FTC that they had lied about this age group using its services all along.
- For Android phones, we’ll let’s just say that many a kid 12 and under have owned Android phones. Parents have bought them and handed them over to their children. For the FTC to remain so oblivious to this fact for years is a testament to how badly operated this portion of the government is.
- Google / YouTube had to instruct engineers to design software systems around this “we don’t display under age 13 metrics” lie.
Anyway, so lie Google did. They lied from 2000 all of the way to 2019. That’s almost 20 years of lying to the government… and to the public.
YouTube’s Lie
Considering that even just one COPPA infraction found to be “valid” could leave a YouTube channel owner destitute. After all, Google’s fine was $170 million. Because a single violation could cost a whopping $42,530, it’s a major risk simply to maintain a YouTube channel.
Because of the problem of Google perpetuating its lie about 12 and under for so long, this lie has become ingrained in Google’s corporate culture (and software systems). What this means is that for Google to maintain this lie, it had to direct its engineers to write software to avoid showing any statistic information anywhere that could disclose to anyone that Google allows 12 and under onto any of its platforms, let alone YouTube.
This also means that YouTube content creators are entirely left in the dark when it comes to viewer statistics of ages 12 and under. Because Google had intended to continue maintaining its “we don’t serve 12 and under here” lie, it meant that its systems were designed around this lie. This meant that any place where 12 and under could have been disclosed, this data was specifically culled and redacted from view. No one, specifically not YouTube content creators, could see viewer metrics for anyone 12 and under. By intentionally redacting this information from its statistics interfaces, no one could see that 12 and under were actually viewing YouTube videos or even buying products. As a creator, you really have no idea how many 12 and under viewers you have. The FTC will have access into YouTube’s systems to see this information, even if you as a content creator do not.
This means that content creators are actually in the dark for this viewer age group. There’s no way to really know if this age group is being accurately counted. Actually, Google is likely collecting this information, but they’re simply not disclosing it over public interfaces. Though, to be fully safe and to fully protect Google’s lie, they might have been purging this data more often than 13 and older data. If they don’t have the data on the system, they can’t be easily caught with it. Still, that didn’t help when Google finally did get caught and were fined $170 million.
Unfortunately, because Google’s systems were intentionally designed around a lie and because they are now already in place, undoing that intentional design lie could be a challenge for Google. They’ve had 19 years worth of engineering effort build code upon code avoiding disclosure of 12 and under using Google’s platforms. Undoing 19 years of coding might be a problem.
Swinging back around to that huge fine, this leaves YouTube in a quandary. It means that content creators have no way to know if the metrics that are being served to content creators are in any way accurate. After all, Google has been maintaining this lie for 19 years. They’ve built and maintained their systems around this lie. But now, Google must undo 19 years of lies built into their systems to allow content creators to see what we already knew… that 12 and under have been using the platform probably since 2000.
For content creators, you need to think twice when considering setting up a channel on YouTube. It doesn’t matter what your content is. If that content attracts children under 13, you’re at risk. The only type of channel content that cannot at all be seen as “for kids” is content that kids would never watch. There is really only a handful of content type I can name that wouldn’t appeal to children (not an exhaustive list):
- Legal advice from lawyers
- Court room video
- Horror programs
- Political programs
- Frank sex topics
It would probably be easier to state those types of programs that do appeal to children:
- Pretty much everything else
What that means is topics like music videos, video game footage, cartoons, pet videos, singing competitions, beauty channels, fashion channels, technology channels and toy reviews could appeal to children… and the list goes on. You name it and pretty much every other content type has the possibility of attracting children 12 and under… some content more than others. There’s literally very little that a child 12 and under might not consider watching.
The thing is, when someone decides to create a channel on YouTube, you must now consider if the content you intend to create might appeal to children 12 and under. If it’s generalized information without the use of explicit information, children could potentially tune in. Though, YouTube doesn’t allow true adult content on its platform.
Google’s lie has really put would-be channel creators into a huge bind with YouTube, plummeting the value of YouTube as a platform. For monetization, not only is there now the 1,000 subscriber hurdle you must get past and you must also have 14,000 views in a month, but now you must also be cognizant of the audience your content might attract. Even seemingly child-unfriendly content might draw in children unintentionally. If you interview the wrong person on your channel, you might find that you now have a huge child audience. Operating a YouTube Channel is a huge risk.
YouTube’s Value as a Platform
With this recent Google change, compounded by Google’s lie, the value of YouTube as a video sharing platform has significantly dropped. Not only did Google drop a bomb on its content creators, it has lied to not only the government, but to the public for years. With the FTC’s hand watching what you’re doing on YouTube, YouTube really IS moving towards “big government watching” as described in George Orwell’s book 1984. Why Google would allow such a deep level of governmental interference over its platform is a major problem, not just for Google, but for the computer industry as a whole. It’s incredibly chilling.
$42,530 per COPPA violation is not just small change you can pull out of your pocket. That’s significant bank. So much bank, in fact, that a single violation could bankrupt nearly any less than 100,000 subscriber channel on YouTube.
Not only do you have to overcome YouTube’s silly monetization hurdles, you must attempt to stay far away from the COPPA hurdle that YouTube has now foisted on you.
Google’s Mistake
Google did have a way to rectify and remediate this situation early. It’s called honesty. They could have simply fixed their platform to accurately protect and steer 12 and under away from its properties where they don’t belong. It could have stated that it did (and does) allow 12 and under to sign up.
If Google had simply been honest about 12 and under and allowed 12 and under to sign up, Google could have set up the correct processes from the beginning that would have allowed not only Google to become COPPA compliant, but by extension allow YouTube creators to remain compliant through Google’s tools. Google should have always remained in the business of protecting its creators from governmental interference. Yet, here we are.
In fact, the COPPA legislation allows for parental permission and consent and it’s not actually that hard to set up, particularly for a large organization like Google. For Google, in fact, it already has mechanisms it could leverage to attempt to obtain verifiable parental consent. If Google had chosen to setup and maintain a 12 and under verifiable parental consent program all along, YouTube content creators could have been left off of the hook. Instead, YouTube has given content creators the finger.
If YouTube content creators must share in Google’s lack of COPPA compliance, then content creators should equally share in a Google created parental consent system. Parental consent isn’t that hard to implement. Google could have spent its time building such a system instead of lying.
Trust and Lies
When companies as big as Google participate in lies of this magnitude, you should seriously question any business you do with such a company. Companies are supposed to be ethically bound to do the right thing. When companies don’t do the right ethical thing and perpetuate lies for years, everyone must consider how much you trust that company.
What else are they lying about? It’s difficult to trust someone who lies. Why is it any different when a company chooses to lie?
When that lie can cost you $42,530 per violation, that’s what comes out of lying. Google not only didn’t protect its content creators, it perpetuated a lie that has now left its content creators hanging out to dry.
This is why YouTube as a content creator platform is about as worthless as it can possibly be… not only for the lie and COPPA, but also the monetization clampdown from 2017-2018. Every year has brought another downside to YouTube and for 2019, it’s Google’s lie.
For large creators who have an entrenched large audience and who are making ad revenue bank from their audience (at least for the moment), I understand the dilemma to ditch YouTube. But, for those content creators who make maybe $5 a month, is it worth that $5 a month to risk $42,530 every time you upload a video? Worse, the FTC can go back through your back video catalog and fine you for every single video they find! That’s a lot of $42,530 fines, potentially at least one per video. Now that’s risky!
Solutions
There are solutions. The biggest solution, ditch YouTube for other video platforms such as Facebook, SnapChat, Vimeo or DailyMotion. If you’re live streaming, there’s YouNow, Twitch and Mixer. You’re not beholden to YouTube to gain an audience and following. In fact, with the huge black COPPA cloud now permanently hanging over YouTube, it’s only a matter of time before the FTC starts its tirade and cements what I’m saying here in this article. For small and medium sized creators, particularly brand new creators, it’s officially time to give YouTube the (just as Google has given us the
). It’s long past time to ditch YouTube and to find an alternative video sharing platform. You might as well make that one a 2020 New Year’s resolution. Let’s all agree that YouTube is officially dead and move on.
Just be sure to read the fine print of whatever service you are considering using. For example, Twitch’s terms and conditions are very explicit with regards to age… no one under 13 is permitted on Twitch. If only Google had been able to actually maintain that reality instead of lying about it for nearly 20 years.
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Netflix: Lost in Space Season 2
On the whole, I enjoyed season 1 of Lost in Space on Netflix. The premise stayed fairly true to the original Irwin Allen idea. The actors chosen are not bad for a TV series. However, by Season 2, the series veers way off course. Let’s explore.
Spoilers
This review contains spoilers. If you wish to watch this series for yourself, I’d suggest that you stop reading here. The spoilers won’t be huge, but this review must reveal certain plot elements to critically discuss how this series goes so off course.
Additionally, because Netflix has dumped their ability to leave reviews directly on its site, I feel that it is important that someone reviews Netflix original series somewhere. I’ll begin this one as a new series of reviews as I watch various Netflix efforts. The posts will always be prefixed with ‘Netflix:’ when it is a review of a Netflix original series.
Lost, Lost and more Lost
The original premise of Lost in Space is that the Jupiter 2 gets, you guessed it, lost on its maiden voyage. The original 60s series starring June Lockhart and Bill Mumy kept to this premise all throughout the run of the series, changing format only to move the Robinsons around, but not disband the “alone” premise.
However, this Netflix original series sticks to the original plot only for the first season. The second season sees only one episode that holds true to that original plot. In fact, after inexplicably resolving their “stranded” predicament in pretty much “Lost in Space” form, the whole series takes a turn for the worse and it goes downhill from there. Let’s get into it.
Robot Lost
The first problem is that the Robot has disappeared and is lost. This is supposed to be about the family lost, not the robot. However, in an attempt to escape the planet they find themselves on, one with inexplicable lightning events that traverse across the planet at a specific location and in flashing sequence no less…(a location they can see from shore), they shrug it all off as a natural event. Before they can leave, they first need to understand that there’s absolutely nothing natural about that lightning event. Yet, Maureen, the “mother with a head on her shoulders” shrugs it off as “part of the planet”. There’s nothing at all natural about a clock work lightning event on a planet. She, of course, gives some nonsensical explanation citing a location somewhere on Earth that seems to have a similar kind of storm activity. A lame justification at best.
Worse, Maureen then concocts a plan to turn the Jupiter 2 into a sailboat to “sail” out to the lightning storm to recharge the Jupiter 2’s batteries. I guess that’s one way. Yeah, lightning is, at best, unpredictable. Predictable lightning events are even more unpredictable. At worse, it could fry every electrical system on the Jupiter 2. Yet, Maureen mentions nothing of that danger. Instead, she goads John into turning the Jupiter 2 into a sailboat by attaching rigging and a mast. Yeah, its fairly far fetched.
After doing all of this modding to the J2, they push the J2 into the sea and head out to where the lightning occurs. After a few mishaps on the ocean (to be expected), they find the need to let Dr. Smith out of her confinement to help the sailing process. It seems that Dr. Smith is some sort of a jack of all trades. She can do everything and she always does it exceptionally well, even though she also happens to be a ruthless, conniving, cold psychopathic killer. We all must shrug her behavior off and let her become “friends” every time the family needs her. This whole story premise is so badly concocted, I’d have stopped right here. But, I decide to press on and boy does this series go from bad to worse.
The Resolute
After finding an inexplicable structure that rings the planet creating a huge waterfall in the middle of the ocean (yeah, how is that supposed to work exactly?), they find writing on the bottom of this trough and some huge spikes that “they don’t know what they do”. Um, Maureen, are you all right there? Clearly, the spikes attract the lightning. For what reason the builders want to attract lighting isn’t exactly made clear. But, use some logic here, hon.
One thing is clear, the spikes are likely collecting electrical storm energy for capture. More specifically, if the trough is man made to capture the lightning, then it’s crystal clear that someone or something is harnessing that lightning for energy use purposes. Yet, Maureen’s head is clearly not in the game here. It’s like she’s taken a dumb pill or something.
The short of it is, after a few struggles and silly setups, lightning strikes “The Chariot”. That lightning is then miraculously captured by the J2 which then gives it all the power it needs to lift off and fly away immediately. No waiting on charging up couplers or anything.
After getting into space, they locate and land on the Resolute, a floating ring station that allows docking of multiple Jupiter crafts. After a few moments on the Resolute, they find an abandoned child with the rest of the station not having been inhabited for seemingly weeks or months (it’s never made clear). It also seems that those who formerly lived on the Resolute left in a hurry as food is all still sitting out in the mess hall.
While Maureen, John and the rest of the Robinson family wander the empty halls of the Resolute, Dr. Smith does her own nefarious thing of managing to hack her way into the Resolute’s security computers. She then changes her identity to Dr. Smith, implants her wrist with a new RFID sensor that she’s conveniently ripped out of the real Dr. Smith, whom she happens to find on board in suspended sleep (convenient!), which allows her to gain access to higher classified areas. Oh, so she’s implausibly good at medical implantation too? Yeah, so…. let’s skip the rest of the Dr. Smith stuff here. This part is incredibly badly written. Eventually, the family simply uses Smith as a tool to get what they need from the now returning Resolute crew. I can’t even believe that such a conniving person as Dr. Smith would allow themselves to be so easily manipulated by the Robinson family, after having gone to the trouble of “becoming legitimate”. Let’s move on.
Robot Found
Here is where the series takes it biggest sour turn. Inexplicably the abandoned Resolute crew “hear a signal” coming from the Resolute and fly their Jupiter back up to the Resolute to find out what’s going on. In doing so, they find the newly minted Dr. Smith and the Robinson family wandering its halls.
In fact, there’s apparently a rogue robot of some form wandering the halls loose on the Resolute. After a few moments, Maureen concocts a plan to capture the loose robot and she does it so quickly and efficiently that you’d think Maureen is some kind of miracle worker! After her lapse in judgement on how capturing lightning works, I guess she’s trying to make up for that here?
Inexplicably, the rest of the Resolute staff decides its time to return to the Resolute (with no explanation). Now that Jupiter 2 is back, I guess that means “everything is okay” and they can all return to the abandoned Resolute station. Oh, but there’s one catch. The Resolute’s jump engine has been taken by a robot. Sad face. Maureen again concocts a plan to take the jump drive from the Jupiter 2 and place it back into the Resolute so they can get to Alpha Centauri. The only problem is, no Robot as it’s still lost… somewhere.
Without Robot, they can’t use the jump drive. Suffice it to say that after some toiling and a lot of fill time, they discover Robot (and other similar, but hostile, Robots) on the planet just below the Resolute (convenient). They bring Robot back, but he refuses to help because of “family” issues. After doing things for Robot, he decides to help but not before…
Hastings Interferes
Hastings is a security officer over the Resolute, but clearly seems to be in command over the whole thing. Even the captain seems to take orders from Hastings. Additionally, Hastings seems to also be psychotic… willing to strand the vast majority of the “colonists” on the planet below simply to get the Resolute to Alpha Centauri.
Let’s just stop here to understand exactly how badly written this is as a story concept. If this is supposed to be the best and the brightest sent into space, how does a man like Hastings, with clear psychological problems, get a job aboard a critical mission like the Resolute? Wouldn’t mission protocols enforce subduing potentially psychotic individuals to prevent further damage to the mission? How is a person like Hastings left to roam free on the ship to do whatever he pleases?
The captain of the Resolute should have seen to Hastings removal the moment his intentions to abandon 500 people became known. That’s not the mission. Anyone with a brain could easily see Hastings mental faculties have been compromised. Whether that’s from a pathogen or from space sickness, it’s clear that Hastings is not in his right mind. Yet, no one even questions this man’s mental state.
Any organization putting together a space mission would have not only clear mission objectives, but also personnel sanity protocols in place. If a person gets beyond their ability to lead, then someone else needs to assume command of that role. Hastings was clearly compromised. Both he (and anyone loyal to him) should have been relieved and brigged. Yet, Hastings remains free to not only abandon 500 colonists, but also endanger with intent to kill Maureen and John and anyone else who stands in his way. Hastings is not rational. Yet, even after that, no one sees it. No one acts on it. No one even mentions it. The biggest danger to the Resolute is not John and Maureen, it’s Hastings. While Maureen’s stunt to capture ammonia from a gas giant to clear out the water supply of a foreign contaminant borders on insanity, at least her idea was born out of good intent to save ALL colonists. Hastings has no good intentions. Hastings isn’t at all rational and shows all of the signs of space sickness. Being in a position of security, that should have immediately thrown up red flags throughout not only the rest of the Resolute’s crew, but also to John and Maureen. Yet, everyone seems to blindly overlook Hastings’s delusional behavior.
Gone Astray
This season’s story flaws and woes go way deeper than the above. Lost in Space is a show about the Space Family Robinson who, through no fault of their own, become lost and on their own. This show is not about finding other backstabbing humans. They have already enough of a backstabber in their midst with Dr. Smith. They don’t need another one in Hastings. Hastings was an unnecessary antagonist. In fact, everything that transpires between the Robinson family and Hastings could have been handled by Dr. Smith. In fact, all of that story should have been given to Dr. Smith. We’re still trying to come to terms with our trust levels of Smith. Keeping not only the Robinson family on their toes with her treachery (along with the audience), giving this arc to Smith would have cemented her two-faced personality.
That this arc was given to an extraneous character, Hastings, who is effectively wasted and a throw-away, is in fact a pointless exercise. We as an audience learned nothing. The Robinsons also learned nothing. Dr. Smith gained nothing. It’s better to give these kinds of story arcs to characters who will remain with the show season upon season, building their character arc. Giving such deep story arcs to effectively throw-away characters shows just how amateur this show’s writers really are. Think, writers, think. Give important story arcs to the recurring characters, not to characters we don’t know and don’t care about.
If all of what Hastings had done had been given to Dr. Smith, this would have nailed down Smith’s treacherous nature. Instead, we are treated to John and Smith colluding to determine what the Resolute staff is actually planning. Why? What point did this serve? It showed us that Dr. Smith wasn’t beyond manipulation by John Robinson. John also didn’t need to really know the Resolute’s details. However, if John can manipulate a character like Dr. Smith, then John Robinson is way beyond the amateur status of Dr. Smith. Instead, by giving Hastings’s arc to Dr. Smith, this would have shown us that while Dr. Smith appears to be nice and good on the outside, she’s as treacherous as they come… something that the show dearly needs to prove to us.
Instead, we get a watered down Dr. Smith who is about as strong willed as a turtle.
Overall
Season 2 is definitely a sophomore effort in all senses of the word. The writing is convoluted, logically bad and in places asinine. The music is top notch, but that’s not enough to carry the weak and silly plot lines. Molly Parker, as an actress, needs to let go of using her smirk at the wrong times. It seems to clog up the character and makes her seem silly and less serious than she should appear.
Overall, the show was decently okay, but there were plenty of times where I wanted to tune out and go watch something else. Unfortunately, it’s 20 far too long episodes. If you’re really a die-hard Lost in Space fan, then you might like parts of season 2. I was hoping for far better with season 2, but it delivered much, much less than it should have.
In fact, the writers need to ditch the Resolute quick in season 3 and go back to the Robinsons on their own flying around in the Jupiter 2. Let the story focus on the Jupiter 2 rather than a ship we care nothing about. If the Resolute must make a reappearance, it should only be one or, at most, two episodes in length and then move on. Oh, and let’s not lose Robot again, m’kay?
Overall Rating: 2.2 stars out of 5 (with music being the best part of this season)
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