Crafting Medicines in Fallout 76
If you’re interested in crafting medicines within Fallout 76, this guide should hopefully help get the most out of your crafting. Let’s explore.
Crafting Perks
If you’re interested in crafting anything in Fallout 76, it’s worthwhile to consider all of the perks you’re going to need to get the most out of your ingredients. For crafting medicines and chems, you’ll want to invest in the following perks:
- Green Thumb — Doubles what you pick from plants. (Perception)
- Super Duper — A chance to double what you craft. (Luck)
- Chemist — Doubles all items crafted on a chemistry table. (Intelligence)
- Aquaboy/Aquagirl — Lets you walk in water without taking radiation damage (Endurance)
- Butcher’s Bounty — When crafting items that require meat, you’ll also want to invest in this card to get more meat from your kills. (Perception)
- Good With Salt — While this one is not strictly that necessary, it’s a great option for carting around ingredients for longer periods without spoiling. (Luck)
- Sunkissed — Removes radiation damage from 6AM to 6PM in-game time. (Endurance)
Green Thumb, Aquaboy/Aquagirl and Chemist are 1 star cards. However, Super Duper and Butcher’s Bounty are 3 star cards and increases your chances with each star. Super Duper offers a chance to double your creations with all crafting station types with the exception of the Brewing Station (at the moment) and when bulking items. You’ll want to max out Super Duper to get the most out of your crafting.
Good With Salt is also a 3 star card and it is well worth ranking this card up to the max if you intend to carry around foods and drinks that spoil. This card is great for keeping ingredients from spoiling before you get back to a chemistry station to craft.
Crafting Medicines
The two most important items in the game to keeping your character alive and healthy are Radaway and Stimpaks. The Recipe for Stimpaks can be found at the Enclave bunker MODUS medical wing seller. You’ll need to join and get access to the Enclave bunker to obtain this recipe. Unfortunately, the recipe for Radaway isn’t quite so easy to obtain. You’ll need to play various events and you may eventually be awarded this recipe at concluding the event. The Radaway recipe will most probably require a wee bit of grinding.
Another recipe that you find early on in the game is Healing Salve. This recipe is about half of the strength of a Stimpak and is a great option if you can’t get the Stimpak recipe. This is also easy to craft from readily available ingredients.
Because Bethesda’s Fallout 76 is a dynamic changing online game experience, patches and server updates can change the amounts and types of ingredients required for recipes. This means the recipes listed below are correct at the time of this article. However, Bethesda could change the requirements at any time. Always check at the crafting table to be sure you are collecting the correct ingredients for any specific recipe.
Recipes
For Stimpaks, you’ll need the following:
- 2 Antiseptic
- 1 Bloodpack
- 1 Steel
To make a Bloodpack, you’ll need:
- 1 Antiseptic
- 2 Tick Blood (use Butcher’s Bounty)
For Radaway, you’ll need:
- 2 Antiseptic
- 3 Glowing Fungus (use Green Thumb)
- 1 Plastic
- 1 Purified Water
For Healing Salve (Forest), you’ll need:
- 1 Bloodleaf (Green Thumb)
- 1 Boiled Water
- 1 Soot Flower (Green Thumb)
For Disease Cure (Forest), you’ll need:
- 1 Bloodleaf
- 1 Boiled Water
- 1 Firecap (Green Thumb)
- 1 Snaptail Reed (Green Thumb)
To make Sugar, you’ll need
- 2 Snaptail Reed
- 1 Wood
While Sugar isn’t used in healing recipes, it’s great for foods, particularly Sweet Rolls and Lemonade. You’ll probably have some Snaptail Reed left over after crafting, which is why the Sugar recipe is listed.
Locations for Ingredients
To make all of these ingredients using forest recipes, you can find what you need starting at slightly north on the hill of Gauley Mine down to the red railroad bridge, then walking the creek all the way down the just past Vault-Tec Agricultural center in Flatwood. Near Gauley Mine, you’ll find Firecaps on logs. At the bridge across the creek across from the Overseer’s camp, the Firecaps stop and this begins the area with Bloodleaf, Snaptail Reed and Glowing Fungus. Between Gauley Mine and the Bridge, you’ll find Firecaps (not far from the water) and Snaptail Reed.
The forested regions will also contain Starlight Creeper, Firecracker Berry, Soot Flower and Wood.
There are other recipes you can find for other regions like Toxic Valley, The Mire, The Cranberry Bog and so on. However, because of the relative closeness to the Vault 76 fast travel point, it’s easiest to focus on the Forest recipes as these are the ones you are likely to come across first… and they also have the easiest locations to reach and easiest ingredients to obtain.
Sources for Antiseptic
In some of these recipes, you may need antiseptic. This can be had easily by killing ticks and picking up their Blood Sacs. Unfortunately, you can only use Butcher’s Bounty on ticks for Tick Blood, not their Blood Sacs. If they don’t drop a sac, you’ll need to locate and kill a different tick.
Two good spots for killing about 6-8 ticks is Moonshiner’s Shack just below Vault 76 and Gilman Lumber Mill immediately south of Moonshiner’s Shack. These are great for harvesting when you’ll need to produce Stimpaks. You can sometimes find ticks in the wooded area of Camden Park near the Railroad.
Abraxo Cleaner is also another source of Antiseptic. You can usually find boxes of this sitting around kitchens and other facilities. Toothpaste and Turpentine are other sources.
Why Perk Cards?
With Green Thumb, Chemist and Super Duper, you can effectively double what you get at each step. Green Thumb doubles what you pick. Chemist Doubles what you make. Super Duper doubles that. You can easily end up with half to double more than what you expect. It’s well worth using these cards if you need larger quantities of Stimpaks or Radaway. With these cards, you can make hundreds easily… instead of relying on finding 1, 2 or 3 in a container.
Tips Before Crafting
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- Always remember to place your perk cards on before crafting.
- You don’t need these cards to be on all of the time, only when crafting.
- Don’t waste card slots with these cards if you are not crafting.
- Remember your Green Thumb card when picking flora. This will always double what you pick.
Remember your Aquaboy/girl card when wading through water looking for ingredients. Collect considering multiple recipes at a time. For example, when collecting for Disease Cure, you only need to pick Soot Flower to make Healing Salve after you’ve run out of Firecaps for Disease Cures. Don’t take off Good With Salt (if you need the card space) until just right before you begin to craft. After you’re done crafting, immediately put Good With Salt back on. You can make teas, sugar and other foodstuffs from the remaining unused ingredients.
It’s easy to forget your perk card setup when crafting… so, always check before picking flowers or flora or before crafting. It would be great if we had some kind of quick view reminder of our perk cards through a hot key, but no such luck in this game. You’ll just have to stop whatever it is you’re doing and go look and rearrange before you pick or craft.
Happy Crafting!
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Online Gaming and Your Accounts
As gaming companies grow larger and offer more game selections, game libraries, digital stores other merchandise, online gaming can become a problem for you if you choose to play games in certain unacceptable ways. Let’s explore the dangers.
Online Gaming and Stores
Since the advent of stores like Steam, the Xbox store and even the independent stores, like Bethesda’s and Electronic Arts store and since the addition of multiple games that these stores sell, dangers to your account are present when you play any game.
What are those dangers? As more and more games become multiplayer online capable, along with those online features comes “Terms of Service” agreements. These are agreements to which you must agree before you can play the game. These agreements have legal clauses that let game companies do pretty much anything to your account if you “break the rules”.
Breaking The Rules
What exactly is breaking the rules? Sometimes the rules are not clearly defined. Sometime they are not defined at all. The difficulty with rules is that they don’t have to be defined for a company to call foul against you, to block you, to ban you, to delete your content, etc.
How do you know when you’re breaking the rules? This is a matter of common sense. Unfortunately, because many gamers are of age 9-14, common sense hasn’t yet kicked in. You don’t really begin to get an understanding of “common sense” until you reach your mid to late 20s. With kids aged 9-14, you get all sorts of behaviors, many of these behaviors are entirely unwanted and unacceptable.
Game developers need to be cognizant of this fact when they build their game platforms. Ignoring the 9-14 demographic when building your game is ripe for problems… which is exactly what Fallout 76 experiences regularly. Clearly, Bethesda developed a game and just “threw it out there” without thought to the demographics of those actually playing the game.
Demographics and Gaming
Know your audience. If you’re writing a novel, know the audience you are intending to gear your content towards. If it’s geared towards adults, write the novel with that audience demographic in mind. Don’t cater to children in your words when you’re writing to adults. That not only will insult your target demographic, it will turn them off of your writing. The same goes for video games. If you’re creating a video game, keep in mind your audience members who will be playing the game.
If you’re hoping to get audience from 9-50, then you might want to rethink your content, particularly online gaming content. The 50-something gamers are not likely to want to run around with a bunch of 10 year olds where common sense doesn’t prevail. Think through the demographic strategy carefully when designing an online world.
Duping, Glitches and Out of Bounds
Kids try out anything. In video games, this means they’ll actually try and break your game. They simply don’t care. They’re not in it for the rules, they’re in it for whatever fun they can have doing whatever they feel. If that means glitching their way through walls to get into off-limits areas, expect it. That’s what kids do. It’s in their nature. This even follows through to teens. If your game caters to teens, expect them to do similar things.
In fact, for online multiplayer games, I might even go so far as to only allow children on servers intended for children only. Place adults onto servers with adults only. This way, there’s no mixing of adults and children. Many reasons exist for this segregation, but the interactions between adults and children do not always go over well.
By ‘children’, I mean under 18 years of age, but preferably under 21. By allowing mixing of ages in online worlds, a game dev’s property can become liable for predatory tactics between unsuspecting children and not-so-well-meaning adults. Keeping children separate from adults keeps that unsavory door firmly closed. You don’t want your platform to facilitate this kind of interaction… AT ALL.
Accounts, Companies, Rules and Danger
As a result of digital goods stores now selling multiple games in their own store and because of stringent (and undefined) rules, if you run afoul of the “rules” even just once, you can lose your entire account at that store… including all purchases made through that store. That means that you could have had 10 (or more) different games you’ve purchased over the years. One infraction that bans your account from a single game means the loss of access to all of those other purchased games. This is the danger of running afoul of the rules.
For example in Fallout 76, the duping glitch wasn’t something that was built into the game intentionally. People (mostly kids) took advantage of this duping glitch to dupe and begin selling “rare” items. Expecting Bethesda not to do something about this is entirely naive. That the players thought that Bethesda couldn’t find “them” was even more naive. I spoke with many dupers who were so nonchalant about the whole duping thing, they never thought that Bethesda would ban their accounts. Yet, that’s exactly what happened. Not only did Bethesda ban the accounts, they also heavily reduced the damage output of the duped weapons. They also heavily reduced other parts of the game to get it “inline” with those other reduced parts. In reality, they ultimately damaged their game simply to “teach a lesson” to the dupers. This “punishment” actually hurt the Fallout 76 game property and lost a bunch of players in the process. If you’re trying to chase away paying customers, this is an awesome way to do it.
While I’m not trying condemn Bethesda for their choices, they did make questionable choices in handling the dupers and in dealing with Fallout 76.
What does this mean for you?
If you subscribe to Steam or PlayStation Network or Xbox Live or any type of similar digital game seller, you’re at the mercy of that seller’s rules. In the case of Steam, they are a third party seller not specifically selling their own created games (usually). This means that it is much less likely to run afoul of a game’s rule and see your Steam account banned. Unfortunately, if you’re buying from EA, Bethesda or similar direct digital stores, you won’t be so lucky. If you do something considered ban-worthy in an online game sold by the developer, it’s likely your account will disappear as a result.
In the case of Bethesda’s Fallout 76, it’s clear that duping wasn’t going to lead to anything wonderful. Bethesda was very disenchanted over the whole situation… enough to basically destroy the entire Fallout 76 game (as if it wasn’t already destroyed from the start). Anyway, Bethesda not only removed the ability to find Two Shot Explosive weapons, those that still exist saw their damage output heavily reduced (by at least 75%). That’s a major reduction in damage. Not only this, they increased the hit points needed to kill certain “hard” enemies in the game (Scorchbeasts and the Scorchbeast Queen). So not only were the weapons heavily reduced, the creatures are now even harder to kill.
These are the kinds of changes that Bethesda introduced in Fallout 76 in retaliation for the dupers. Not only did the nonchalant attitude break the game, it basically destroyed it. On top of that, the dupers who were the source of the problem were also summarily banned from the game. Bethesda has said these “bans” are temporary. However, a 2 month suspension is well longer than “temporary”. Temporary is a 1-4 day period. Permanent is anything longer than a week. A 2 month ban might as well be permanent.
In the online game world, a lot happens in two months. You also lose touch with the game and will eventually stop playing it. Yet, these players who were banned also paid $60 (or more) just like everyone else. If Bethesda bans accounts without explanation, Bethesda should be required to refund the banned player at least part of the cost of their game. If Bethesda wants to ban players, they need to do it with a reason and explanation that fits within the terms of service.
What this all means is that when you’re playing an online game, you need to be on your best behavior just like anywhere else. Stick to the confines of the world’s limits. Don’t egregiously go over the limits simply because the game lets you… even if you don’t like the way the game is designed. Trying to intentionally break the game is the quickest way to get your account banned. This is especially true in online games where what you do can affect everyone else on the server.
If you’re playing a single player campaign game on your own console or computer, go ahead and break it. That’s fine. If you’re in a shared online world where there are other players who paid to be there and you intentionally cause the server to crash, then you deserve what’s coming to you. If that’s a ban, so be it. You should never go out of your way to crash or otherwise disrupt online worlds with other players. That’s the quickest way to a ban.
Complaints from Banned Gamers
I’ve heard all sorts of complaints from gamers who have been banned. The primary complaint is that now all of the rest of their games are inaccessible because of the ban. Consider that a lesson learned. Now you know the ramifications of causing unnecessary havoc in online game worlds. This should teach you that all actions have consequences. Games are designed with game mechanisms in mind. So long as you work within the constraints of those designed mechanisms, you’ll be fine. When you decide to go out of those bounds and find holes to exploit, that’s when your account becomes flagged.
For example, players who entered the Bethesda dev room in Fallout 76. Anyone with common sense would know not to go into that room in an online game. It’s an online game and Bethesda has eyes in the online world. They will see that you entered and they will find you. Your activities that you do in an online world are not anonymous, they’re not private and the game developer will most certainly see what you are doing. Thinking you can “get away” with entering a dev room is most certainly naive and definitely stupid. It might be fun to see the room, but that fun will make way to no fun when the developer bans you from their game.
Basically, if you do something in an online world that is out of bounds, expect it to be found and expect your account to be penalized. You can’t just run willy nilly through an online game world and expect no consequences. As I said, in single player offline campaign games, break it as you see fit. Even the game devs don’t care. It’s only when it’s an online world where multiple paying players can be disrupted by what you are doing. Most terms of service have disruption clauses. For example, if you read your terms of service for your ISP, there’s likely a clause that says something similar to “If your account is found to disrupt the internet services of others, your account may be suspended or terminated”. They’re not kidding. If you start DDoSing other folks on the Internet, your Internet account could be closed. Then where are you?
Why mess around with these sort of shenanigans when you can much more easily play by the rules established? A game is meant to be enjoyed by what it was designed to do, not what it wasn’t designed to do.
Overall
Stick to the rules of the game world and you’ll be fine. Venture into unknown territory and expect consequences. In the case of Bethesda, they run the game service, they have every right to eject anyone from that service. However, because you also paid for the game, I believe Bethesda should be required to refund any players they choose to eject. That’s the least that any game dev should be required to do when considering bans on players.
Unfortunately, Bethesda may not be willing to refund you after they banned you, but you may have recourse by disputing the game’s cost with your credit card company. However, there are also two sides to a chargeback. If you dispute the charge of an Xbox Store digital purchase, Xbox Live’s terms of service may kick in and this may result in a ban from Xbox Live. You should be careful. The same problem exists for the PlayStation Store. Even the Steam store likely handles chargebacks seriously.
If you purchased a physical copy of the game, you can also dispute the credit card charge against the seller. If that’s Amazon, Target, Walmart or Gamestop and your dispute is successful, you may find you can no longer use that credit card at those retailers. Chargebacks, while appropriate in some cases, are treated very seriously by merchants. Many merchants see chargebacks as a bad faith transaction from that credit card. As a result, many merchants will blacklist cards from their establishment after even one chargeback. If you’re thinking of using a credit card dispute with your bank, you also need to consider the ramifications if the dispute is successful.
Before considering a chargeback, you should contact the seller and ask if they will refund the purchase price. Only if a seller refuses to refund should you consider raising a dispute with your credit card company. Even then, consider this action carefully as it can also get your online accounts banned.
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Update Review: Wild Appalachia – Fallout 76
Wild Appalachia is the newest DLC addition to Fallout 76. Let’s explore.
Fallout 76
Not to get into too much detail, I would be remiss by not discussing what Fallout 76 is. I’ve already written a fairly concise review of Fallout 76 and a Fallout 76 rant. If you’re interested in reading more, you might start with these. Anyway, Fallout 76 is basically an MMORPG similar to the Elder Scrolls online. It offers both multiplayer and single player aspects. I won’t get into too many specifics, but suffice it to say that when it was released in November 2018, it was (and still is) a completely rough game with many bugs, glitching, crashing and is still to this day, highly unstable.
If you’re thinking of investing in the purchase of this game, you must take the very bad with a little bit of good. The good being very limited in this game. There were many promises made for Fallout 76, many of which Bethesda has not yet delivered. Unfortunately, with this newest DLC, there’s not a whole lot here that improves Fallout 76 in useful ways. Yet, it adds some small new things which I will get into next.
Wild Appalachia
On March 13, Wild Appalachia dropped into the Fallout 76 world. Other than a few cosmetic improvements to the UI, the game is basically what it was prior to this release. The primary additions in this release include:
- Brewing Station — Craft your own Beer, Wine and Hard Liquor at your own base or workshop
- Two new map points: Tattoo Parlor and Fraternity Row in Morgantown
- A new quest that rewards you with the crafting station plans
- A new daily quest that rewards you with recipes for the distillery
- Increased base budget (to allow for building the distillery workbenches)
- A new drink called Nukashine (and other new recipes)
- Brahmin can be milked
- CAMP sites now remove all grass and vegetation around the area
- Radios are back. You can create a radio and tune it to Appalachia or Classical stations.
- A way to report “bad seed” players. It’s anyone’s guess what Bethesda will do with these reports.
Some negative additions include:
- Poor quality load-in. Where the prior release load-in was relatively smooth and worked well, we’ve taken a step backward. Now the load-in is slow, awkward and adds a new stuttery / jittery experience when the controls are being released to the client.
- Poor quality fast travel. When the last release had mostly fixed the fast travel lock up problems, the disparity between when you appear and when you get control still exists. In this latest release, it’s gotten worse again.
- Radios turn off when you fast travel away from your base and then return or when you load in new. You have to always turn them back on.
- Building camp mode drops frame rates to unacceptable levels (less than 15fps at times).
- Icons of people on the map get in the way of actually using the map.
- Mixing the same food items of differing conditions messes with the condition. Items that were added at 100% condition mixed with items that were at 20% condition yield all items at 20% condition in only a minute or two after mixing.
- Button presses on the Xbox controller are now indeterminate. Sometimes you can press and the button will react, sometimes you press and it doesn’t. You’ll sometimes have to press 2 or 3 times to get the game to react to the press.
- Food and Fusion cores now appear to expire faster with this update. Bethesda has even acknowledged the faster food spoilage problem. It seems they interfered with the food spoilage clock when crafting this DLC. It probably affected the rate at which Fusion Cores are used also.
Fasnacht Parade Event
As of March 19th, the Fasnacht Parade event was released in the town of Helvetia in the game. This is a limited seasonal event very similar in style to Distinguished Guests at Bolton Greens, where you need to first go find the robots, then do things for the robots. With Distinguished Guests, after finding all of the robots and getting them back to the house, you need to go find both place settings and table centerpieces. In the Fasnacht Parade, you must help each robot individually with things they want.
In this event, there are the following Robots:
- The Butcher
- The Baker
- The Candlestick Maker
- The Beekeeper
- The Historian
- The Decorator
- The Frog Egg Collector
- The Woodchopper
This is a seasonal event that will run for about 1 week, we assume. So, if you want to participate in this event and potentially win Fasnacht masks, you’ll want to do so quickly.
There is only a chance you’ll win a mask at the end of the event. If you want to be sure to win a mask, you’ll need to participate in this event as often as you can. You’ll probably get a bunch of duplicate masks doing this.
Anyway, the game randomly selects 5 of the above robots to participate in the parade. You’ll need to read the quest requirements along the way to know which robots have been selected. Once you perform the requirements for each robot, for example, collecting frog eggs for the Frog Egg robot or collect beeswax for the Candlestick maker, each robot will make its way to the road (slowly) and get in line.
Once you have all 5 robots in line, the Master of Ceremonies robot will head to the line and begin the parade.
Along the way these robots will be attacked by different creatures in 3 different waves. First frogs, then Supermutants than finally by wolves, Stingwings and a legendary Sloth. After killing all of the interruptions in the parade (and protecting the robots), the MC will officiate a bonfire and the event concludes. It usually takes about 10-15 minutes for the entire parade to make its rounds. Just gotta make sure to protect those robots. As of 3/26, this event has closed.
Lemonade Stand
I debated about even discussing this as it’s nearly inconsequential, but here it is. In separate addition to the distillery, Bethesda has added a lemonade stand to the game. It’s a randomly spawned vendor who sells only, get this, two recipes: Lemonade and Hard Lemonade. That’s it. That’s the sole reason for this vendor’s existence. This vendor spawns at various locations around Appalachia complete with wooden stand adorned with blue and yellow balloons. I’ve found him not far from the Charleston train station and not far from the big Teapot under one of the high tension towers. The recipes aren’t that expensive, but at the same time they’re not that useful. It’s not even really lemonade.
The ingredients for “lemonade” include acid and boiled water. Not exactly lemonade. Perhaps Bethesda should have included a lemon plant (or even lemon grass) into the game first? Then had us go pick this plant to make lemonade? I don’t know, maybe that would have worked better? Hard lemonade is made by mixing Vodka with Lemonade. Note that I discuss the effects of the Hard Lemonade below.
Survival Mode vs Adventure Mode
As of 3/26, Bethesda has introduced the somewhat anticipated new PVP area entitled ‘Survival Mode’. This new server has fewer restrictions on PVP. For example when you load in to a Survival mode server, you’re automatically in PVP with anyone who comes along. No longer do you need to initiate PVP through the old (and stupid) “shoot at someone, then they must shoot back” system. Additionally, here are a few more rules:
- Upon player death, you must respawn at train stations, friendly CAMPs or Vault 76.
- Cap rewards for player kills are doubled
- Drop all junk and some aid items on death
- Only “Wanted” players and the Top 3 are visible on the map
- All XP gained increased by 20% (possibly temporary)
As far as I can tell, the same rules on the Adventure Servers still apply and nothing has changed. If someone tries to initiate PVP, they can. If they want to grief or harass you or your base, they are still free to do so. No rules around PVP have apparently changed in the Adventure mode servers. You choose which environment you wish to enter at the load-in screen right after pressing “PLAY”.
What went wrong?
While it’s fine to add new things to Fallout 76, Bethesda has been entirely remiss with this game. Instead of trying to fix the MANY existing stability issues, they insist on adding new features to the game which don’t add a quality new experience. For example, the primary addition to this DLC is the Brewing Station.
The problem I have with adding a distillery is that liquor is already incredibly easy to obtain in Fallout 76. Sure, you can now brew your own at your camp, but for what purpose? You can still go find all of the free liquor sitting around on tables and all over Fallout 76 that readily and quickly spawns and that doesn’t require collecting a bunch of corn and razor grain. In just two days of roaming Fallout 76, I had amassed hundreds of bottles of beer, liquor and moonshine. Granted, I know where the spawn points are likely to be, but still I was able to amass a crap ton of beer, wine and spirits. Worse, to brew, you need boiled water and various ingredients like corn, razor grain and similar. This means you need to build out a farm if you intend to brew. If you roam the world looking for already brewed liquor, you don’t need to worry about maintaining a farm on your base or workshop.
Talking to Biv at his bar is as much fun as talking to Rose at Top of the World. This robot is not only as tedious as it comes, he’s just not at all a fun addition to the game. Worse, not only are the quests offered only once per day, you’re likely to get duplicate awards at the end of each quest (or nothing at all). I’m still waiting for Biv to give me the recipe for Lead Champagne. Like the Fasnacht festival drops below, they’re far too random to be of real use.
Additionally, what does liquor really do for you in Fallout 76? Unless you have invested in the three perks Professional Drinker, Happy-Go-Lucky and Party Boy/Girl, honestly not much. Some liquor adds limited points of strength and charisma, but not enough to run around hunting for liquor. It’s not until you invest and rank up the above perk cards that drinking liquor in Fallout 76 becomes useful. Even then, its limits are quite apparent. If Happy-Go-Lucky gave us up to 9 points of Luck instead of 3, it might be a more useful card. Worse, Party Boy doesn’t stack with Happy-Go-Lucky. This means that while the 1 strength of beer becomes 3 when Party Boy is on, it doesn’t impact the Happy-Go-Lucky card when it should.
Where did Bethesda go wrong? They went wrong by introducing this update at a time when it was half complete. Because these are new crafting tables, unfortunately there are no new perk cards to control them. For example, the chemistry table has perk cards that double the quantities produced. With other perk cards like Super Duper (Luck), you can quadruple your output. None of these perk cards apply to the Brewing Station. And worse, because there are no new Perk cards to control the Distillery, you’re limited to crafting them one at a time with full amounts of ingredients. No doubling or quadrupling here.
Even worse, the new liquors have very bad “hangover” effects. For example, Nukashine randomly fast travels you to some location in the world when the hangover starts. Rad Ant Lager gives you +50 carry weight for a limited period of time and then penalizes you with a -50 carry weight “hangover” for around 1 minute. The Hard Lemonade gives you super fast AP regeneration at the cost of the exact opposite effect during the 1 minute hangover. In fact, because AP regeneration comes to a halt and doesn’t regenerate, this leaves you with no AP at all when you run out. These effects are WAY overkill. No other “standard” liquors in Fallout 76 have such bad negative effects. Additionally, there are perk cards there to help out those liquors. Yet, with these new liquors, there are no perk cards at all to reduce or eliminate the negative effects of Rad Ant Lager or Nukashine or Hard Lemonade… making consuming these new liquors useless. Just stick with the “regular” beers and spirits with no such negative effects.
As for Fasnacht, it’s okay. Just okay. The parade is effectively a remake of Distinguished Guests at Bolton Greens. If Bethesda could have designed something new here, I might be a bit more kind. Unfortunately, redoing something that’s already been done in the game is, well, boring. Additionally, the mask drops at the end are tedious. So far, I’ve amassed nearly 4 duplicates of every common mask. I’ve yet to get any of the rare masks, like the Jester. Bethesda needs to award masks every single play through and while they are awarded randomly, they shouldn’t make some masks more rare than others. Make the weight of all mask drops equal. This way everyone gets a chance at every mask possible. Additionally, lose the extra stuff. It’s great that plans drop for festival decorations, but no one really wants these. Instead, just place these plans around the Fasnacht festival (and around the rest of the world) for people to find. No need to award these more-or-less useless items.
This is the example of how Bethesda continues to go wrong with this game. They only half think through these ideas and then they half-assed implement them. Worse, the Distillery may have seemed like a great idea on paper, it’s pretty much worthless in practice. If they had given us a new liquor that drastically increases damage output of weapons or drastically increase damage resistance against certain types of foes without the negative effects, that would be a useful addition. Because none of this exists, brewing liquor is pointless.
Mask Drop Rate Controversy
It has come to the attention of many gamers that certain “rare” masks never dropped during the Fasnacht event. These masks included the Skull, Goblin, Old Man Winter, Sun and Jester masks. The masks that dropped most frequently included Giant, Witch and Soldier. The masks which dropped a little less frequently are the Toothy Man and the Owl.
A gamer claims to have received the Sun mask, but it is unclear if the user actually got the mask at the completion of a Fasnacht event or through the Dev room. According to a poll on Reddit, no other masks dropped for anyone besides that one mask for that one user.
It has been estimated at a .03% chance of receiving the Sun, Skull, Jester, Old Man Winter or Goblin at the end of any given event. That means you’d need to play over 3000 events to actually have a chance at receiving one of these masks. Considering that only 24 events exist on any one server in a 24 hour period and considering this event only ran for 7 days, it was almost impossible to receive any masks other than those that did drop.
Why Bethesda decided to dropped these specific masks at that low of a rate is as yet unknown. It’s also very unlikely Bethesda’s devs would ever be forthcoming about their own failures. The reality is, the devs probably screwed up on the math and those masks just didn’t drop.
Bethesda could make it up to us by offering a limited time duplicate exchange. Let us exchange some of our duplicate Witch, Soldier, Toothy Man, Owl or Giant masks for the “rare” masks which we should have gotten had the drop percentages been programmed correctly. Bethesda, you made a mistake, just be straightforward with us and give us an even swap of our duplicates.
The difficulty I have with these masks isn’t the drop rate or the rarity level. It’s the fact that the event only ran for 7 days. For an indefinite and ongoing game, setting extremely low drop rates is fine because you have infinite amounts of time to quest for these items. For an event that runs for only 7 days, Bethesda should have increased the drop rate. The drop rate should have been increased commensurate with the limited length of the Fasnacht event. Instead, Bethesda kept the drop rates at the same levels as events that would operate continually throughout the year.
By prominently showing the masks in promo materials to rope users in to play the event and then promise the hope of obtaining one of the masks, this sets an expectation that these masks would drop with more frequency than zero (0) during those 7 days. If even 10 players got them, that would at least show some effort by Bethesda. Yet, with a .03% chance of obtaining one of those masks in those 7 days, Bethesda seems intent to defraud its users… particularly any gamer who bought the game with the intent of getting one of those masks. Bethesda needs to be more careful with these limited time events when considering the promo materials they are using. Promo materials promise things, but when those things don’t deliver, that’s when a legal problem exists. It’s called fraud.
Crafting Stations
There are two crafting stations for your distilling pleasure: A Brewing Station and a Fermenter. The Fermenter is not strictly even needed. The Brewing Station produces unfermented bottles. These bottles have a condition meter. As the condition deteriorates, it leads toward a completed bottle of liquor. All unfermented bottles of liquor will eventually become fermented. An ‘unfermented beer’ ticks down to become a ‘beer’. This is just the opposite of food spoiling. This means you don’t need to use a Fermenter. You can simply carry them around in your inventory and eventually they will ferment. It’s much faster to use a Fermenter, but you don’t need to use it if you have inventory space and you’re willing to wait. I’ll also point out that using the Fermenter requires space in your stash. As you place up to 10 bottles in the Fermenter, they weigh 1 each which means you’ll need a total of 10 weight of free space in your stash to ferment. For those of us always 1 or 2 points away from being full, that’s no bueno. Again, half-assed implementation. The Fermenter should have had its own 10 bottle space just for fermenting.
Whether or not these unfermented items are affected by the Good with Salt perk card that preserves food condition is unknown. However, knowing Bethesda, Good with Salt probably does slow down the fermentation process if you’re carrying around unfermented beer expecting it to ferment. I would suggest removing this perk card if you intend to let liquor ferment on your person. Of course, removing that card also means that any food items you are carrying will spoil much faster. This means you have to take the good with the bad… probably something Bethesda didn’t intentionally design. A separate and new perk card here would have been welcomed.
Recipes and Nukashine
Bethesda typically gives you a handful of recipes right off the bat with any workbench. The Brewing Station is no different. You get the crafting basics which include beer, wine, vodka, rum, bourbon, whiskey and the new Nukashine. If you want any other recipes, you have to go find them. Of course, you can’t make any specialty beers (without a recipe) like Old Possum, Pickaxe Pilsner or Old Holler Lager. You can only make ‘Beer’ once you get your station. Biv may award you recipes for these beers later. Still, some of these specialty beers will require more esoteric ingredients to be located and farmed… typically requiring ingredients you can’t grow at your base.
The new thing to make is ‘Nukashine’. Nukashine is a combination of a Nuka-Cola Quantum and various ingredients. You can ferment this one twice. Once to Nukashine and again to Vintage Nukashine.
Personally, I find Nukashine to be a pointless beverage. The Nuka Quantum grenades are much more useful uses of a Nuka Cola Quantum. Unlike Beer, Wine and Spirits which offer benefits when using Party Boy/Girl and Happy-Go-Lucky, Nukashine doesn’t extend these perk card benefits.
Worse, Nukashine only offers ‘Unarmed Damage’ benefits… as if anyone runs around in this world unarmed. On top of that, this drink is prone to having your character black out when it wears off. This means that your character will be randomly transported somewhere in the world. It could be some place innocuous like Flatwood or it could be in a Blast Zone with 3 Scorchbeasts and a bunch of high level Scorched. I would be fine with such a tactic IF the game weren’t so entirely problematic after fast travel. Because your character spawns into the game world up to a minute before the client’s visuals release controls to you, your character could be dead the instant the game releases controls. I don’t at all find this part of Fallout 76 challenging. In fact, I find it entirely frustrating… making the use of Nukashine even more pointless.
For this reason, this is why releasing something like Nukashine is an entirely premature addition to Fallout 76. The devs needed to have fixed these fundamental fast travel flaws long before releasing Nukashine. For example, they should have fixed the time it takes between when your character appears in the world and when the client releases controls to you. This time disparity allows the in-game enemies well enough time to kill your character many times over. For the unpredictability of Nukashine’s “blackouts”, this in no way makes this drink useful at all. It’s a novelty to try once, but for being actually useful all of the time, no way. In other words, no one is going to want Nukashine.
Rad Ant Lager and Biv’s Daily Quest
Yet another fail by Bethesda. They just seem to be racking them up. One of the first Atom Challenges in the new distillery world was to Fight a Rad Ant while under the influence of Rad Ant Lager. This would get you 10 Atom. To get the recipe to make Rad Ant Lager, you had to visit Biv at the Big Al’s Tattoo Parlor in Morgantown. He provides a ‘Daily’ quest that will get you that recipe. Unfortunately, because it’s a Daily quest, that means that once he’s issued this quest once in the day, he’s not likely to do it again until the next day.
Because this challenge was very specific and because it relied on a daily quest to get the recipe for Rad Ant Lager, it was almost impossible for MOST gamers to get this recipe to complete this challenge. This is, again, another fail by Bethesda.
Bethesda, if you’re reading, you need to provide more succinct ways to obtain recipes than being beholden to a bot to randomly give you a once-a-day quest. Instead, leave the recipe lying around somewhere easy to find. Have Rad Ants drop it occasionally. Additionally, Rad Ants are one of the harder enemies in the world to find. It just makes this quest all the more difficult. This challenge should never have been a daily challenge… especially not on the day of the release of the crafting stations. This should have been a weekly challenge. A total fail!
Overall
Bethesda is lost. Lost to their own weird ways and lost to what Fallout means as a franchise. It’s not about adding stupid things to the game, it’s about making the game challenging in ways that matter. Bethesda STILL needs to fix this game. There are so many instabilities, problems and crashes that these need to be tackled LONG BEFORE adding new features like brewing stations to the game. Yes, I’m thankful for the larger base budget, but not because I can craft brewing stations. I needed it to add more stuff to my base.
Bethesda, if you want us to buy into Atom and the Atom Store, you need to give us enough budget to craft the Atom Store items in our camps. Because my base has been at the hard edge of the budget for months, I couldn’t buy anything from the Atom Store that took budget. The only things I could buy were emotes, icons, skins and clothing items. That’s it. Statues and other budget consuming items have been pointless for months. That means I would need to delete items from my base to craft new items. Not doing that.
Even still, I am again at the edge of the budget even after the update. That budget addition didn’t go very far, though I was able to finally increase the size of my base… a much wanted facelift.
The distillery is interesting for about 5 minutes. However, adding vending machines, a bank, a way to transfer items between characters and decorating the camp via found world items is much more important to this longevity of this game. Please, stop with the time wasting additions and fix the problems that actually matter and add the features that are useful and that people actually want. When adding something new like the brewing stations, it’s also important to think through ALL of the supporting pieces, like perk cards. For example, should Super Duper apply? In this case, yes, it should. Yet, it doesn’t.
Wild Appalachia is a half-designed add-on added intended to recoup lost players. It’s a shallow and hollow add-on that overall adds little to the game. It’s also not likely to bring back lost players… at least, not for longer than for a day’s worth of play. DLC should keep players interested for weeks, not days. If the brewing station had been part of the game’s original release, it would have been useful for the questing. However, because many gamers are at Fallout 76’s endgame at this point, the brewing station adds little value to the game as the brews aren’t needed… even as hard as Bethesda is pushing players to use these new brews.
The Fasnacht event in Helvetia would have been a whole lot more fun with more variety. Because every play through is nearly identical, including where the enemies are likely to spawn, it makes playing this parade event boring after about the third time. Helvetia needs at least 3 different events that are randomly chosen and run at more frequent intervals. Doing the same event over and over is an exercise in tedium, particularly because you get duplicate rewards over and over… tedium much like talking to Biv at Big Al’s Tattoo Parlor. If you’re going to enforce a cool down timer when we can run another Biv quest, just show us this timer on the screen so we don’t waste our time (and caps) going over there trying to get Biv to give us a new quest. Even better, just have Biv issue the quest to us from afar.
Banned Users and Fallout 76
As a result of the object duping that occurred in several releases earlier, Bethesda created a bot to ‘detect’ possible duping on accounts. As a result, Bethesda banned a bunch of gamer accounts it suspected of having duped in-game items. For example, some of the ways in which it detected this was by seeing over 100,000 items amassed in a single account over a 30 day period. There were other markers it also used to make this determination.
Anyway, Bethesda had banned a number of gamers from Fallout 76 after its bot detected unusual activity on the account. As has been the case, Bethesda may or may not send out email to users it has banned from the game. When they do provide a message, it’s terse, generic and not always applicable to the gamer’s situation.
Here’s the rub. After the release of Wild Appalachia, many formerly banned gamers surprisingly found their accounts had been unbanned. Many took this as a sign that the ban was over. Yet, Bethesda had stated nothing of this situation. After 3-4 days of being able to enter and play Fallout 76 again, these same banned gamers found their accounts banned once again. Bethesda is entirely silent for why these accounts were both unbanned at the release of Wild Appalachia and why they were rebanned 3-4 days later. Bethesda is not forthcoming.
This company can’t really seem to get a break from all of these snafus, yet these problems are all of Bethesda’s own making. If their PR is tanking again, it’s simply because Bethesda doesn’t really seem to be a trustworthy company any longer. Personally, I think Bethesda should stick to offline single player worlds and give up this fantasy of producing MMORPGs which they are clearly ill prepared to manage.
Patch 9 — May 7
While I haven’t been updating this article for each individual patch, patch 9 needs to be discussed. While previous patches introduced one of the stupidest and most pointless items yet included in this game (the camera), patch 9 introduces an overly grindy new questline to obtain a simple and stupid item, the backpack. However, that’s not the reason I’m writing this update.
If you want to find all of the new stuff (which have, so far, all been very pointless), I suggest you play the game. But, before you run off to find the stupid that’s been included, please read on. The updated “new” stuff isn’t really even worth my time describing here, let alone finding it in the game. Yes, these updates are actually pointless and stupid, so there is no point writing about it here.
What is worth describing is exactly how broken Fallout 76, as a game, has become. We thought the Beta was bad, but now the game is entirely broken in so many more new ways. For example, VATs was questionable when the game launched, now it is entirely broken. At least 80-90% of the time, VATs won’t work on Melee weapons… AT ALL. When it does work. it doesn’t work as expected. When I say it doesn’t work, what I mean is… when you click to enable VATs, the percentage meter shows 0%, even when the enemy is standing an inch in front of you. Yes, well closer than needed for a melee weapon to connect and you STILL see 0%. As I said, entirely broken.
With ranged weapons, the VATs percent meter toggles between 0% and some random number between 0% and 90% every microsecond. This means that when you’re ready to release the trigger, it’s likely to be at a moment when the meter read 0% and you’ve wasted your ammo. This happens continuously in VATs. Even weapons that used to formerly offer extreme levels of accuracy (i.e., scoped weapons) can now show 35, 45 or 50% accuracy. Bethesda has ENTIRELY broken VATs in this release and the guns that rely on it.
AND… this is the bigger point I’m trying to make. With every single new patch, Bethesda makes Fallout 76 WORSE, never better. Sure, adding DLC might seem like a positive, but it is FAR overshadowed by all of the stupid fundamental bugs constantly being introduced into the required game engine features, like combat. Maybe Bethesda thinks this makes the game challenging, but in fact it makes the game absolute dogshit… to the point that there’s no point in playing Fallout 76.
All of these unpredictable changes and tweaks that Bethesda keeps introducing is turning this game into an unplayable turd of epic proportions. No, the game isn’t entirely unplayable yet, but it is fast becoming unplayable. With basic systems like VATs completely broken, you have to rely on hip-firing, which is also becoming fast problematic. Just like all other combat, hip firing has also become worse and worse with each new release. In fact, not VATs, not scoped and not hip-firing can you actually hit your target most of the time. I’ve wasted so much ammo to this problem, it just makes me want to scream.
If the point is to make Fallout 76 even more grindy than it already is, then well done Bethesda. But, I won’t be coming back to this game without some MAJOR improvements in the basic game engine. Right now, Fallout 76 is entirely in turd territory and fast becoming barf. Bethesda, stop with the unnecessary and stupid additions and FOCUS on the basics. Make them work. You can come back and add Sheepsquatches and Cameras and Backpacks when the engine actually works properly.
Combat Engine
One of the sorest points of Fallout 76 is its combat engine. In fact, it’s probably one of the worst combat engines I’ve experienced in a game to date. Not only does the game completely miss controller button presses entirely (a separate problem not related to combat), there are times when you can aim dead onto an enemy with a scope and the bullet doesn’t connect. It can do this several times in a row. Worse, some guns like Gauss rifles, entirely misfire. By misfire, I mean you press the trigger, release and the gun makes a sad noise and does nothing. You have to press the trigger and try again. It can even do this several times in a row. This makes the Gauss rifle currently THE WORST rifle in the game. It’s the only rifle in the game that has this misfire problem. No other weapon in the game does this… not even its sister, the Tesla rifle. I digress.
Let’s get back to the combat problems. In any other game, you can see what the enemy’s stats are. Perhaps not right away, but after leveling up and gaining a few perks, you get to see what you’re up against. Not in Fallout 76. The only stat information you are given about an enemy is its level. That’s it. You don’t get to see its HP, it’s attack types (i.e., poison, sonic, etc). You have to find out its attack type by entering combat, even then you don’t really know.
For example, the Sheepsquatch (a newly introduced enemy) has an attack that temporarily poisons you and slows your movement speed… by a LOT. In fact, it slows movement speed by WAY too much. Its attack is so overpowered, in fact, it’s way out of balance. But, that’s not the half of it. There is no counter to this movement speed attack. No perk cards to apply, no liquors to drink, no foods to consume, nothing. Bethesda introduced an enemy with an attack and NO player countermeasure. THIS is why this game is nearly unplayable.
Worse, and this problem has existed since day one, certain enemies can attack you once, but land 4 or 5 hits successively (you can hear your character grunt 4 or 5 times and the HP meter moves that many times)… an impossibility for a single enemy hit. For example, Molerats, Bloodbugs, and Stingwings have this attack. And then there’s robots. Level 52 Colonel Gutsy robots utilize 5.56 ammo weapons, which bypasses 100% of any armor you’re wearing (possibly more). Literally, a level 52 Colonel Gutsy or 68 level Supermutant can, while wielding a 5.56 ammo weapon and even at my character’s level of 152, eat all of my HP in probably 20-30 shots. There is no other weapon + ammo in the game capable of this feat except for the highly broken 5.56 wielding characters. This makes power armor, which is supposed to be some of the strongest armor in the game, actually some of the weakest armor. Even Sentinel armor (non-power armor) is stronger against this ammo type than the higher damage resistant Power Armor. Literally, the damage resistance in Fallout 76 means NOTHING.
Other stupidity is distance of attack. For example, I’ve had melee hits by many enemies from way too far a distance. Even though I can’t even strike an enemy when it’s inches from my character, the enemies can melee strike at distances nearing two or three car lengths away… literally impossible distances. Again, not at all a proper combat system.
Even worse, many of the enemies in the game can traverse vast distances in a fraction of a second. Player characters have no such capabilities at all, yet enemies can be a football field away and then right next to your character attacking in less than 2 seconds. I realize this is supposed to be a mutated wasteland, but that attack pattern is still entirely ridiculous.
When it comes to collision detection of bullets, I ask, “What collision detection?” Seriously, there’s practically none. This means that far too many bullets entirely miss their targets no matter how carefully you aim. Worse, with each new release, Bethesda keeps reducing the damage output of weapons making the weapons useless and the game less and less fun to play. It started with the two shot explosive weapons as a countermeasure to the duping. Since then, Bethesda has kept reducing weapon output damage on each new patch. Sometimes they do this by reducing perk card damage bonuses, sometimes they reduce the damage output of the weapon itself.
With each reduction, the game is fast becoming even more broken. Bethesda can’t even be bothered to fix some of the basic combat problems of VATs and collision detection, yet they’re more than willing to reduce weapon output damage? Bethesda, you need to get your priorities straight.
It’s not as if Fallout 76 wasn’t already one big grindy mess from the beginning, but now it’s just a grind. If you really like spending hours and hours with weapons that do 10 hit point damage against an enemy with thousands of hit points, then Fallout 76 might be your game. I don’t know about you, but I prefer to kill an enemy in some timely manner. I don’t want to spend 45 minutes or an hour entangled in a single enemy engagement for a literal crap loot drop. If you’re going to make me spend at least 45 minutes in combat with a single enemy, you better give me something WORTH spending that time. They’re not. Because the drops are entirely random, you might get nothing (yes, the entire drop could be empty), you might get a level 5 item or, very, very rarely, you might get something worth the time. Most of the time, the loot isn’t even worth picking up from the dead enemy.
At this point, this game should be getting better, not worse. Yet, it has gone from bad to worse. No, I’m not kidding. At this point, this game’s combat system is literally so bad, I actually classify it as “shit on a stick”. If you’re considering the purchase of Fallout 76, I would recommend you to think twice… especially considering how old this game is at this point. I literally cannot recommend this game to anyone.
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What is Freedom of Speech?
Many folks consider that Colin Kaepernick’s kneeling is a form of “Freedom of Speech”. Let’s understand why it isn’t.
First Amendment
The first amendment reads:
Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances.
The first word is “Congress”. It’s important. I’ll come back to this shortly. Let’s understand that kneeling doesn’t actually fall under this clause for several reasons. First, it’s an act. Freedom of speech covers speech (verbal or written). Kneeling is not speech in any way. The act may represent or be symbolic of some other context or idea, but without that context, it’s just kneeling. Second, by a single person doing it, it doesn’t fall under peaceable assembly. It takes more than one person for it to be considered an “assembly”. Third, it was performed on private property (in football stadiums). Fourth, it was performed while Colin was “on the clock” (meaning, while he was performing his for-pay job).
Congress Shall Make No Law…
That statement means that no federal or state laws can exist that abridge these fundamental rights of the citizens of the US. However, these rights only extend to (and this is the key point) public lands. Private property is not at all subject to any rights afforded by the constitution. Private land owners are not subject to constitutional interference. If you own land, you can deem any person on that land as trespassing and, subject to that determination, deal with the trespasser as you see fit (call the cops, chase them off, etc) no matter what they are doing. The constitution holds no bearing on private property. If you hop a fence and begin kneeling on private property, a land owner is free to chase you off of that land with a rifle under trespassing laws. It’s their land and you were trespassing.
Private property owners, regardless of whether owned an individual or a corporation, is not subject to First Amendment Rights. However, they are subject to the individual laws of the jurisdiction where that land is.
This is the distinction. The First Amendment, and indeed, the constitution as a whole, only applies to government institutions and when on public property. For example, you can go to the steps of a federal building (on public land) and kneel in front for as long as you wish. As long as it remains a peaceful demonstration and you’re not breaking any other laws, you can remain there. Doing this same act during the National Anthem on private property has no place. It not only disrespects the National Anthem, it disrespects the NFL (his employer), the fans and the U.S. alike. It verges on being unpatriotic… probably not the intended affect.
Regardless of what it IS, what it isn’t is “Freedom of Speech”. Not only is there no speech involved, private property owners don’t have to respect “Freedom of Speech” on their property even if it were speech (which it isn’t). Kneeling is an act. As an act, it might be considered a form of protest.
Protests and the First Amendment
Protesting is, contrary to popular belief, not protected by the First Amendment. What is protected by the First Amendment is “Freedom of Speech”, “Freedom of Assembly”, “Freedom of the Press” and “Freedom to Petition”. None of these include “protesting”. Assembly is as close as it comes. Peaceable Assembly might be considered a form of “protesting” by some, but it isn’t always. Some people tend to conflate protesting with assembly when both mean two different things.
When and Where Can You Assemble?
Let’s also understand that “assembly” is intended to be performed on public lands. You can do it on the public sidewalk. You can do it on any public land you choose. As soon as you step foot on private land, you’re subject to trespassing laws.
When Colin Kaepernick chose to kneel during the National Anthem, that act didn’t fall under any portion of the First Amendment. He wasn’t assembling on public land. At first, it wasn’t even an assembly. It takes more than one to assemble.
Kneeling is an act and not subject to “Freedom of Speech” and it has nothing to do with “Freedom of the Press” or “Freedom to Petition”. Kaepernick’s act was simply bad judgement exercised at the worst possible time on private land and on his employer’s dime.
You can’t exercise “Freedom of Speech” when you don’t fundamentally understand what “Freedom of Speech” is. Colin’s actions do have a time and place, but not at an NFL game in a packed stadium on private property. That is not the place for that activity.
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