Random Thoughts – Randocity!

Rant Time: Is Apple protecting our devices better than Google?

Posted in Apple, botch, business, Google, mobile devices, security by commorancy on August 20, 2020

While many people believe that Google’s App store is a far inferior store to Apple’s app store, there is also a misplaced belief that Apple’s store offers more propriety than Google’s Play store. We need to understand more about both ecosystems to better understand the answer to this article’s question. Let’s explore.

App Protection

Certainly, iOS appears to be more resilient to malware on the surface, but is it? Google’s Android also appears way more prone to malware on its surface, but is it? We need to understand more about both of these operating systems and each OS’s overall ecosystems.

Let’s understand better how and why Apple has garnered its appearance of propriety, with “appearance” being the operative word. The first reason that Apple appears to have a better system in place is primarily because iOS doesn’t allow side loading of apps. What is side loading? Side loading is the ability for the user to load apps outside of the Android app store, for example using a USB cable or, more importantly, by downloading an ‘APK‘ file directly to your device from any web site.

While there are means and methods of side loading apps on iOS, it can only be done through Apple’s developer toolkit. You cannot perform this process directly on a phone in the wild. You can’t even do it with iTunes. If you had even wanted to side load an app, you’d have to jump through some fairly complicated hoops to make that happen on iOS. Because of this one thing, this forces you to download ALL apps from the App store.

On Android, you can not only use the App store to download apps, but more importantly, you can side load them. Side loading an app on Android does require some security setting changes, but this change is easily done in about 3 simple steps.

Does side-loading account for all of Google’s malware?

No, it doesn’t. After all, there are many who likely haven’t changed the necessary side-loading parameters and have still been hit by malware. So then, how did the malware get onto their phone? Likely, through the App store directly.

One App Store

Here we come to the second reason why propriety seems to prevail at Apple. With Apple, there is one and only one app store. With Google, there are many, too many. Google not only runs Google Play, but there are many other App stores including:

  • Amazon
  • Samsung Galaxy Apps
  • Aptoid
  • Sony Apps
  • Huawei App Store
  • F-Droid
  • GetJar
  • AppBrain
  • SlideMe
  • 1Mobile
  • Opera Mobile Store
  • Appolicious
  • NexVa
  • Kongregate
  • Appland
  • Itch.io

These stores are all independently owned and operated. This is not a complete Android app store list, but it gives you an example of how many different app stores are available for Android. This is significantly different from Apple’s iOS, which only supports one app store and that store is operated by Apple and Apple alone.

There is no such thing as a third party app store for iOS. It simply doesn’t exist.

Multiple App Stores

Because of Google’s insane choice to allow many app stores to operate simultaneously by different companies, Android users are at the mercy of each of those app store’s propriety. The difficulty is, there’s no rhyme or reason or protection afforded by many of these app stores, let alone Google Play. The secondary problem is that some of these app stores come preloaded as the primary download store on some Android devices.

Clearly, Google branded devices come shipped with Google Play set up. Amazon devices some shipped to use the Amazon app store. However, no-named brand Android devices likely come shipped with one of the above non-Google stores installed. In fact, it could even be set up to a store not in the above list… a store operated by the manufacturer of the device.

Careful with that App

The difficulty with multiple app stores is one of, you guessed it, propriety. What I mean by using this specific word ‘propriety’ is the app store’s ability to police its content for completeness, functionality and, yes, malware. In short, propriety is a company’s ability to protect its download users from malware or dangerous software.

The difficulty is that while Google might have enough money to throw at App vetting to ensure higher quality apps reach its stores, not every store in that list has the money to afford that level of commitment.

What this means for consumers is, when you use a random app store, you take your chances with malware. Multiple stores combined with side loading is nearly the sole reason why Android gets a bad rap for malware. These two things are something Apple doesn’t do in its ecosystem. For Android, it’s worse still. As a consumer of a device, you don’t really know which app store is the default on your device. Most app store manufacturers properly label their apps, but cheaper devices made by random Chinese manufacturers tend to play games with naming and might name their app store app Goggle Play or Gooogle Play or even simply Play Store. There are many ways that manufacturers of cheap phone devices can trick you into thinking that you’re getting your apps from Google’s store… when, in fact, you’re not.

Not only are there too many app stores that can provide questionable apps, Android has been licensed by so many random Chinese manufacturers (okay, so perhaps licensed isn’t necessarily the correct word here… it’s more like, ripped off). Anyway, if you buy into any of these super cheap Chinese phone brands, you have no idea where your apps are really coming from. Although, because it’s Android, you should be able to load Google’s Play store (the real thing) and use those apps instead… with should being the operative word. The device manufacturer could have instituted a block to prevent the use of the Google Play store.

However, replacing a crap store with Google Play typically takes effort on the part of the consumer… that and knowledge that they must take this step. Most consumers are oblivious to this aspect of their phone’s use and naturally assume the included app store is looking out for their phone’s well-being and their own best interest. You should never assume this, not even with Apple devices.

Apple’s App Store

Here we circle back around to Apple. We are beginning to see why Android is in the state that it’s in, but how much better is Apple’s ecosystem of devices?

A lot of people believe that because there’s only one iOS app store and because Apple is the sole operator of that store that this somehow makes Apple devices safer to use.

Security through Obscurity

This is a phrase tossed around in the security communities. What it means is that because a platform is more obscure (more exclusive and closed), that that somehow makes the platform safer to use. Security through obscurity works maybe 10% of the time. Maybe. The other 90% of the time it’s less about obscurity and more about best practices.

For example, you should never load random apps from any store. It doesn’t matter if it’s Android or Apple. If you don’t know anything about the developer, you shouldn’t trust them. Why?

App Store Approval Process

Apple’s app store approves apps for release into the store based on specific usability criteria. For example, that the developer is not including terms-of-service restricted content or features. Restricted content being whatever Apple or Google or that specific app store deems off limits within an application.

The developer must verbally or on a written form affirm that their app does not contain such restricted content when submitting it for approval. Even then, Apple may or may not be able to verify such an affirmation. Basically, developers can lie and say their app doesn’t do something that it does, in fact, do. Apple and/or Google may not be able to see the app doing it until that specific set of code in the app is triggered. In other words, the app may appear totally genuine enough to pass Apple’s and Google’s store submission criteria.

We have seen some apps which have been released into the app store as a result of such affirmations only to be pulled from the store when it is found that the developer lied about what was affirmed and stated to have not been included in the app. Apple doesn’t take kindly to lying about app features, particularly when you can see the app doing things it shouldn’t be doing.

Apple is relatively quick on removals of offending content from its app store. Google Play and other Android stores may not be quite so nimble in this process. In fact, many of the third party stores may not even police their apps at all. Once it’s in the their store, it may be there more-or-less permanently. Apple is much more active and selective with maintaining that their apps are upholding developer agreements. However, there is a limit to even Apple’s propriety.

Epic Games

This is a recent fight between Apple and Epic Games. Epic Games apparently decided to change the way it utilized in-game purchases, which has since culminated in Apple rescinding Epic Games’s license to use Apple’s developer tools. Both Apple and Google have since removed Fortnite from their respective app stores citing violation of the store’s terms.

In-app payments require that developers hand over a portion of their profits to Apple and Google. However, there are ways of circumventing that by including outside payment systems in apps. I don’t know exactly what was included by Fortnite that triggered this specific problem, but apparently Epic wasn’t satisfied by Apple’s greedy in-app payment system and decided to take a stand.

Some may think this is about consumer protection. It’s not. It’s about Apple profiteering protection. Apple cites its terms that apply equally to all developers, but in fact, this specific condition is intended to maintain Apple’s profits. Yes, it does apply to all developers (well, almost all developers… see Amazon below), but it is also a condition that is unfavorable to developers and extremely favorable to Apple’s bottom line.

Ramifications

Apple picked a fight with the wrong company in this “epic” (ahem) fight. Epic Games also happens to be the developer of the Unreal game engine. This is a very widely used game engine throughout the gaming industry. It’s probably one of THE most commonly used engines, particularly on gaming consoles.

Without access to Apple’s iOS developer tools, this engine is effectively dead on iOS (and MacOS) devices. Worse, developers who rely on Unreal to drive their own iOS games may soon find that they have to find another game engine. These Unreal engine users may wake up to find their Unreal-based game removed from Apple’s app store as a side effect of Epic Games’s removal.

If Unreal can’t be supported, then neither can the games that utilize this engine. This Epic Games fight has deep reaching ramifications for not only Apple, but also impacts every iOS device owner and every developer that uses Unreal to drive their game. If that game you love was built around Unreal, you may find that app no longer available in just a few weeks.

If you have the app downloaded onto your device, you can still use it. Bought a new Apple device? Well, don’t expect to cloud download that app again if it’s been removed. You’ll need to rely on iTunes backup and restore instead of Apple’s cloud storage… which relies on downloading the app again from the app store. If it’s been removed, the app will be unavailable. Only backing up and restoring through iTunes will recover apps you presently have on your phone device and which are no longer in Apple’s app store. Didn’t do this? Oh, well. That app is gone.

Apple’s Ramifications

Apple’s once burgeoning gaming section may soon become a ghost town. Maybe this is an exaggeration, but maybe not? Let me explain. The loss of the Unreal engine from the iOS platform is a huge blow to iOS game developers worldwide. It means game developers must either now build their own engine instead (to avoid such engine removals in the future) or rely on another gaming engine that supports iOS (at the peril of it being removed in the future).

Apple is effectively “Cutting off its nose to spite its face”. In other words, Apple has most likely done more long term damage to its own brand and products than it has done in short term damage to Epic Games. Sure, Epic’s loss of Fortnite on iOS is a big loss to Epic, but Apple’s loss of the Unreal engine is a much, much bigger problem for Apple.

If developers can no longer turn to the Unreal engine for use on iOS, then that means fewer games will be developed for iOS… at a time when iOS doesn’t need this gaming speed bump. Fewer games developed means fewer game apps in the app store. Fewer game apps means less revenue for Apple. Basically, Apple’s loss of revenue from cutting off developer access to the Unreal engine will come back to bite Apple hard in the ass.

Apple relies on that in-app revenue for its continued operation of the App store. If that revenue dries up, well so too will iOS devices while also undercutting MacOS notebook sales. It’s not just about Fortnite here. It’s about every iOS game using Unreal that also uses in-app payments legitimately. People won’t buy into a mobile platform when they can no longer find and play their favorite games, particularly if those games are on other platforms. The loss of the Unreal game engine is a big deal to Apple. Considering Apple’s paltry 10-13% mobile device market share as of 2019 (and shrinking), killing off development tools that bring revenue to the platform should be a big deal to Apple, one would think.

However, there are still other game engines that developers can use, such as Unity, BuildBox and AppGameKit. With the loss of the Unreal engine, of which many, many games are built on consoles, that means straight ports of well recognized and popular console games to iOS will become almost impossible. Very few console developers choose Unity and none use BuildBox or AppGameKit.

If Apple was hoping to pull over the bigger console titles onto iOS, they’ve just lost that opportunity by kicking Epic Games off of their platform. No console developer will spend several years porting their Unreal based game to Unity or one of the other game development kits. Without Unreal on iOS, the much larger money making console games will forever be locked out of iOS, simply because of Apple’s stupidity.

Instead of trying to work through a compromise with Epic Games over this issue, they simply pulled the plug. They’ve “thrown the baby out with the bathwater”. They’ve as I said above, “Cut off their nose to spite their face.”

Apple’s Stupidity

This is a huge blow to iOS devices and to consumers alike. Within the next year or so without Epic Games support on iOS, Apple’s gaming community is likely to dry up. Games like Fortnite can no longer come to exist on Apple’s platform because of the loss of the Unreal engine.

There is a bigger danger to using a third party game engines for iOS games. If you, as a developer, settle on a third party game engine and that engine developer has a fight with Apple thus causing their developer licenses to be rescinded, just like Epic Games, you could see your game pulled from the store or, more importantly, obsolete by the next yearly iOS release. This whole Epic fight has some serious ramifications to the gaming industry.

I guarantee that with Epic Games being pulled from the Apple platform and if this is allowed to stand going forward, Apple’s usefulness as a gaming platform will greatly diminish. Not instantly, but definitely over time. It will definitely erode confidence in iOS and MacOS as a gaming platform.

Lest you think I’m being overly dramatic, I suggest you look at this very long Wikipedia page and see the list of games produced using Unreal for consoles, specifically Unreal Engine 4. Every single one of these games had the potential of making their way to iOS or even MacOS. This hope is now lost. The loss of the Unreal engine on Apple’s ecosystem is a loss to the entirety of Apple’s devices.

If Apple had designs of getting into gaming, they summarily lost that hope in one fell swoop. What’s worse is that other game developers may follow suit and voluntarily pull their engines from Apple’s devices as well, leaving only the smallest and crappiest of game development engines available for iOS devices… firmly dragging Apple’s devices back into the stone age for gaming. The best you can hope are the silly finger swipe games that leave you bored in less than 15 minutes.

Sure, Bethesda, Ubisoft and Activision may continue to maintain their proprietary engines on iOS and MacOS for their specific games, but up-and-coming and existing Unreal console developers alike have lost any iOS portability inroads they might have seen on the horizon.

Though, I suppose this situation is a win for Sony’s PlayStation and Microsoft’s Xbox consoles… and consoles in general.

Epic Games Ramifications

I would be remiss without discussing the ramifications to Epic Games, also. Certainly, Epic Games has lost a huge platform for both Fortnite and the Unreal engine … well, two with the additional loss of Google’s Play store. Though, I don’t think that Google has yet rescinded Epic’s developer license for Android. As a result, would-be game developers considering which engine to choose will not choose Unreal if they have eyes on iOS, MacOS or possibly Android (depending on how far Google takes this). For game developers who’ve already chosen Unreal, it’s probably too late to undo that choice. Game developers in the planning stages can reconsider which engine to choose.

Epic Games Unreal engine may not fall out of favor with the game development community. It was formerly an engine developers could rely on, more specifically for a wide range of platform support. With the loss of iOS and Android, that leaves a big hole for the Unreal engine, and Epic Games. That’s basically the loss of every mobile platform! Epic Games chose this battle by not wanting to follow Apple’s greedy rules.

Honestly, I don’t blame Epic. Amazon fought with Apple over these very same rules a long while back. Amazon chose to remove all ability to buy anything via their apps. Though, the Amazon app seems to have regained its ability to purchase junk, but I’ve no idea how they’ve worked this with Apple. Epic should cite Amazon app’s ability to purchase products using a third party payment processor. If Amazon can do this, Epic should be able to as well. It seems that even Apple isn’t following its own “all developers are equal” rules.

Tim Sweeney, Epic Games CEO, should call out this incongruity in Apple’s “equal” application its app store terms and conditions. If Epic Games is violating Apple’s purchasing rules, then so is Amazon… and so is any other company who is able to offer purchases using their own third party payment processor.

However, that doesn’t leave Epic Games without problems. Without iOS and Android for not only Fortnite, that leaves a huge revenue stream hole for Epic Games. That’s the downside for Epic. That and the loss of being able to license the Unreal engine to would-be iOS and potentially, depending on how far Google takes this, Android developers.

TikTok and WeChat

Beyond Epic, there are other problems brewing at Apple. The problem with Apple’s app store is that it will accept and publish apps from any developer from any part of the world. Yes, even communist bloc countries like China and Russia.

What does this mean for you as a consumer? It could mean spying, malware and theft of your data. Apps like WeChat and TikTok originated in China. These are apps that were intentionally designed and released by Chinese people who live in China and who have no ties to the U.S. and who don’t care about data privacy, your data or anything else about you. They don’t even have to follow United States laws. They want your money and they’ll do whatever they can to get it. They don’t care if they have to step on your toes (or turn on your camera and microphone at inappropriate times) to do it.

Apple has been entirely remiss in this area of vetting apps. Can we trust apps developed and produced entirely in China or Russia? Yet, Apple has published these apps to the App store and still allows them to remain in the store. But… Epic Games, a U.S. based game developer, can’t keep their app in the store because of silly in-app purchases? It’s perfectly okay to allow apps to spy and steal data for communist bloc countries, but it’s not okay for a U.S. developer to want to use a third-party payment processor. Yeah, Apple’s priorities are entirely effed up.

Apple’s values at this point are entirely suspect. What Apple has done to Epic is retaliation. It has nothing to do with propriety or consumer safety. It has to do with ensuring Apple’s revenue remains intact. If it were about consumer safety, Apple would have not only re-reviewed WeChat and TikTok for appropriateness the moment the President called them out, they would have been removed from the store.

This is where we learn Apple is not about propriety, it’s about making money. Losing the ability to make money from Fortnite (and by extension the Unreal engine) is way bigger of a deal than allowing Tencent and ByteDance to use their respective apps to potentially spy on U.S. consumers.

Here’s where consumers get lost in the mire and murk of it all. Apple’s silly hide-everything-from-everyone ideals allow this sort of behavior from developers to fester. Developers get to hide behind Apple’s veil of secrecy and “wall of friendliness” so that apps like WeChat and TikTok can flourish without consumers being the wiser.

Yet, here we are. Chinese and Russian apps are infiltrating Apple’s store with careless abandon, some of these are taking the Internet by storm, like TikTok. ByteDance rolled the big one with TikTok and now they can roll out spying measures if they wish, assuming they haven’t already.

I look on anything coming out of China as suspect. Most products coming out of China are third rate products that fall apart as soon as you sneeze on them. Many are counterfeit or are a stolen designs from an original product created outside of China. Clearly, China’s ability to innovate is limited. Instead, Chinese engineers must reverse engineer an existing design that originated outside of China only then to build their thing based on that existing design. Copying is said to be the highest form of flattery, but in this case it’s intellectual property theft.

With products that don’t need the Internet, such as a toaster oven or a microwave or a fridge, other than their possibility of falling apart or harming you physically, they can’t steal personal data or spy on you. Like physically harming you with junk appliances from China, downloading apps from an app store can be equally harming to you. They can steal keyboard input, turn on microphones and cameras at inappropriate times, grab your photos… they can even monitor which apps you use and watch your movement around the city via GPS on your phone. There’s so much data they can collect about you, including the contacts in your phone book.

By installing one of these communist bloc apps, there’s literally a mountain of data they can learn about you from your device. Spying? That’s literally an understatement.

Apple has given the communist bloc countries carte blanche access to U.S. owned devices through iOS. Google has done the same with Android. Worse, both Apple and Google are doing absolutely NOTHING about this. Treason by U.S. companies? That’s an understatement. They not only allow these apps to be published, they’re endorsing them… and some of Apple’s and Google’s own developers may even be using these apps personally. Talk about inception.

Spying

Spying was formerly thought to be about covert operatives running around gathering intel with crude and rudimentary devices in black garb. Today, it can be done in broad daylight using every person’s very own cell phone right in their hand.

Need access to listen in on a conversation at a specific GPS point… I can just hear someone say, “Let’s see which of our apps are on devices close to that location.” Yeah, this is a real thing. Simply enable the microphone and possibly even the outward camera and BOOM, you’ve got access to immediate intel relayed instantly back to you in real-time.

Yeah, that’s the danger of social apps like TikTok and WeChat. They can be used to eavesdrop on anyone anywhere. You only need to give access to the camera and microphone and boom, they’ve got access anywhere the app owners wish.

Apple can thwart this possibility potentially, but only if they add some heavy restrictions for when and how these devices may be used. Like, for example, these devices can only be enabled when the app is the front most active app and the screen is on (i.e., the user is accessing the screen). Even then, access to these devices should always require positive confirmation to use them every single time. Without positive confirmation, these devices cannot be enabled remotely.

Otherwise, spying is already here. Nefarious apps can listen in on what you are doing without your knowledge. They may even be able to switch on the camera and stream video data back to whomever. Yeah, bad news here.

Malware

Many people think malware means software that intends to cause malicious harm to your device. It doesn’t only mean that. Malware covers a lot of territory including spyware, malicious software, ransomware and many, many other types.

Any type of software designed to subvert your device for someone else’s use is considered malware. Don’t limit your thoughts to only software that intends to erase or destroy data. It doesn’t end there. It begins there. It ends with any software of malicious intent, including any software that is designed to spy on you, steal your data, copy data from your device or attempt to get you to do things that might compromise not only your phone, but also your personal finances.

However, the days of overt malware are firmly over. Now we’re seeing a new wave of software that makes itself appear legitimate by offering seeming legitimate services, but which have malware belying that happy-go-lucky façade. It’s the software version of social engineering. They trick you in believing you’re getting a real legitimate app, but underneath, these apps are doing things they shouldn’t be doing.

This is a new wave of bad news rolled into one app. No one can know the ultimate intentions of an app producer. Hopefully and trustingly, we put our faith into the developers hands to “do the right thing”, to be upstanding and give us an app that does only what it claims.

Unfortunately, we’ve moved into an era that’s now firmly gone beyond this. If you’re getting an app from a U.S. developer, you can pretty much be assured that what the app says that it does, it actually does do… and nothing beyond that. That’s a given because U.S. companies must follow U.S. laws. With apps coming from China or Russia or Cuba or Vietnam or even North Korea (don’t kid yourselves here), you have no idea what their ultimate motives for producing that app are. Worse, they are not required to follow United States laws. Yeah, and that’s the problem in a nutshell.

Apple and Google’s trusting nature

These communist countries not only see the dollar potential wrapped up in these apps, but they also see the spying potential above the dollars. Not only can they divert U.S. dollars outside of the country to fund who-knows-what, they can steal your data and spy on you, too.

Why? Because Apple and Google are far too trusting and let them do it. They believe that developers will be good neighbors and not do untrustworthy things. Apple and Google are both trapped into believing that everyone will follow United States laws. Naïve! Unfortunately, that trusting nature is now being used against both Apple and Google… though, Google more than Apple by these communist countries. Google devices way outpace Apple’s devices in market share. In 2019, Apple’s devices made up just ~13% of the market, where Google’s Android devices made up a whopping 87%! Together, Apple and Google make up close to 100% of the market, with the small remaining percent running other mobile operating systems (yes, there are a few).

For Google’s saturation reason, it’s no wonder why malware authors are targeting Google over Apple. It’s a simple matter of low-hanging fruit. Google’s fractured stores and litany of device problems has led to where we are. Malware authors can have a field day with Google’s devices because they can take advantage of these tinier stores with much reduced release restrictions. It’s easy, then, for small indie developers to release malware onto Android… far too easy. It’s much more difficult to do this same thing on Apple devices. That is, until you realize exactly how developers are outwitting Apple’s far-too-trusting nature.

Once not-so-upstanding developers understand they can disguise malware underneath a legitimate service, they can then push that service out to app stores (with Apple’s blessing) and get people to use it, in similar form to TikTok. In fact, perhaps the app was even released without the malware to have the appearance of propriety (and to pass Apple’s initial scrutiny). Then, after enough momentum has been reached, the app developer can then slowly release updates containing bits of malware at a time. As far as I know, Apple doesn’t put the same level of scrutiny into app updates as it puts into new app listings. Apple’s hands off approach to updates means the author can slip bad features into updates under Apple’s and our noses and none will be the wiser.

Security Considerations

You always have to really think 🤔 about what apps you have installed and why you’ve installed them. More than that, you need to find out who specifically is developing your apps and where they are in the world. You might be surprised to find that the author doesn’t live in the country where you reside. If the author isn’t in your country of residence, they don’t have to follow your country’s laws for, well, anything.

Of course, you never know what an app author intends by writing and releasing an app. Even the money making aspect on the surface may not be the actual agenda. Hopefully, the app’s purported use case (making money) is the only reason the app exists. Unfortunately, subversion seems to be becoming more and more common in apps, particularly those that may not be developed in the same country where you reside.

For example, someone who develops an app in China doesn’t have to follow the laws of any other country than China. Meaning, if the app developer decides to include spyware, no laws will apply to that developer other than Chinese law. Even then, since they weren’t spying on Chinese citizens, they likely won’t be seen as having violated any Chinese laws… even when spying on citizens in other countries. Because the U.S. can’t apply laws to Chinese citizens, any spying that may have taken place is damage already done. The only action that can be taken is banning the app entirely from the U.S., just as Trump had wanted to do with TikTok.

Every mobile device user must remain on their toes. You can’t assume that Apple’s closed store nature will protect you from spying or data theft (all forms of malware). Apple is way too naïve for that. Instead, you must do the research yourself. Determine who develops an app you intend to install. Find out where they live in the world. If they live in a country where you do not, your local laws will not apply if the developer includes illegal activities in your place of residence. This means they can do a lot of nefarious things and never be caught at it, particularly if they live in a country like China.

If you want to safeguard your own data, don’t install apps without knowing where the author lives. No, not Android and not even on iOS devices. No, not even on… and especially not on company owned devices.

In this day and age of anyone and everyone who can design and build an app basdd anywhere in the world, we’ve firmly come to a time where our devices can be used to spy on us and those around us simply because we’ve installed a random app.

It’s now only a matter of time before government policies catch up with this technology trend and new laws begin emerging which intend to hold device owners responsible for treason when an app spies on and funnels data outside of your country of residence.

In answer to the article’s primary question. No, neither Google nor Apple is better at protecting our devices from malware. However, while the overt malware may be less common on Apple devices, Apple’s and Google’s trusting nature is now firmly subverting our devices for foreign spying activities… particularly when these apps are designed to intentionally use the camera and microphone.

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Are folding smartphones practical?

Posted in computers, ipad, mobile devices by commorancy on April 30, 2019

Today, let’s explore folding smartphones. Are they practical? Do they have a place in the market? Will they last? Are they innovative? Let’s explore.

Tablets vs. Folding Smartphone

Looking at the Huawei Mate X and the Samsung Galaxy Fold folding devices, two things become abundantly clear, First, they fold open into the form factor of a tablet. Second, they command a price that’s way, way higher than an actual tablet.

There are also additional problems with these phones. When the phone is folded open, you can’t hold it to your ear and use it as you would a phone. You must fold it closed to regain the phone form factor. Because the larger screen is the primary reason to buy this device, this makes the folding aspect of this device less about being a phone and more about being a tablet. Or, let me put that another way, it’s a gimmick. Why is it a gimmick? Because in addition to the tablet size, you also add creases and marks to the plastic surface each time you fold and unfold the phone. Ultimately, it becomes less about being a tablet and more about the novelty of the folding screen.

For a product that’s supposed to be a premium, top-tier device, I don’t know about you, but I want my surface to be (and remain) pristine. I don’t want to feel surface bumps or lines running down the center of the fold area. I certainly don’t want this stretching and bending plastic to get worse over time. Yet, that’s where these phones clash with…

Materials Science

In other words, this is where these phones meet reality (or physics). To fold any type of material, that material will become marred and marked by the folding action. As the folding continues, the problems will increase with the surface becoming more and more marred. It’s simply the nature of folding something. It’s a limitation of the way physical objects operate when folded. It’s nature.

When applied to a phone’s case design, you will continue to see see the fold area gain marks, bumps and imperfections due to the folding action. To me, this doesn’t say “premium”. It says “cheap”. Plastics see to that “cheapness”. After all, plastics are some of the cheapest materials around today… and plastics are the only substances capable of holding up to any level of folding with a minimum of problems. However, a minimum of problems doesn’t mean zero problems.

The only way this could change is if materials could be made out of a polymer that can heal itself under these folding stresses and stretch and relax appropriately during the fold. To date, no one has been able to produce such a material. This means that folding screen surfaces will inevitably become marked and marred with each fold and unfold action. Over time, it will eventually become a sheer mess of marks… which also assumes the folding action of the OLED screen itself will survive that many folds. Just consider how a paperback book’s spine looks after you’re done reading it. That same effect happens to plastic, even the most resilient of plastics.

OLED Screens and Electronics

I’m not a materials scientist. With that said, I’m also unaware of any specific clear plastic sheet materials that can survive being folded and unfolded many times. Silicone might work, but even then silicone might degrade or break over time. Considering how many times people might utilize a folding screen per day, it could be folded and unfolded perhaps hundreds of times in a single day. If you unfolded the screen just once per day, in 1 year you’d have unfolded the screen 365 times. If you multiply that times 100, that’s likely over 36,500 folds per year… probably more.

While notebook manufacturers have more or less worked out the folding problem with LCD screens (they use flexible ribbon cables), notebooks hinges and components do eventually wear out from regular opening and closing.

In a phone, the problem will be ten times greater. Not only will the phone wear out faster than a non-folding model, the phone will be worth far, far less at the end of your use. No one is going to want to buy a used folding phone that looks like a used paper back book.

Since the hinges on these devices have to be uniquely designed for a smaller phone form factor and to avoid getting in the way of the screen surface, these designs are likely ripe for defects… particularly the first generation phones. And all for what?

A Tablet?

The single unique benefit of the folding phone is to turn the screen into the size of a tablet. While single body phablets worked great when they arrived, this idea of making the screen even bigger in a phone doesn’t make much sense. Yes, it’s unique. Yes, it’s probably a way to make more sales. But, is it really a good idea? Not really.

Tablets already do what they need to do and they do it well. Arguably, the best tablet I’ve seen created by Samsung is the Galaxy Tab S. It had the perfect form factor for watching movies. It fit in the hand nicely. It had a perfect weight. It also had that amazing OLED screen. It had everything you could want in a tablet.

Now, with folding screens comes a whole new paradigm of software to drive the folding action. When unfolded, it’s basically a tablet. When folded, it becomes a phone form factor. To move between the small folded screen and the larger unfolded screen seamlessly between apps, app support must be built. This requires whole new set of OS libraries and software to support that action.

Unfortunately, neither Android nor IOS supports this folding screen usability. Instead, Samsung has cobbled together some early drivers and software for its Galaxy Fold. With the Huawei’s Mate X, it’s not even that far along. If you buy into one of these convertibles, you’re going to be sorely disappointed when moving between the small and large screens within the same app. Some apps might update properly, many more will not.

That doesn’t mean the OSes won’t catch up, but it will take some time. It also means growing pains until the OS technology catches up.

Phone and Tablet Together

Tablets and phones should be married. I’ve said that for quite some time. There’s no reason to carry around two devices when you can carry around one. However, it doesn’t need to fold. Carrying around a tablet as both a tablet and a phone is perfectly fine. Simply marry the innards of a phone into a Tablet and voila, a new device. I’d be perfectly fine carrying around a tablet the size of the iPad Mini as my primary phone. It’s small enough to be portable and large enough to do what I need to do on a tablet. There’s no need to fold it in half.

Gimmicks

Unfortunately, technology has moved away from producing useful new features and has moved firmly into adding gimmicks to sell new devices. From FaceID to the ever growing number of unnecessary cameras to now this folding action. For cameras, one camera is fine. Two borders on a gimmick. Adding three or more cameras is most definitely a gimmick to part you from your money. You don’t need multiple cameras on a phone. One is enough.

Folding is also a gimmick. The idea of folding isn’t new. We’ve had folding books, folding paper and folding binders… heck, there are even “folders” so named to hold paper in filing cabinets.

Folding a phone? Not necessary. Gimmick? Definitely. It’s particularly a gimmick because of the problem with materials science. If you know your phone is going to end up looking like trash at the end of one year’s use, then why bother? I know phones are designed to last one year before buying another, but that purchase cycle is insane. I’ve never fallen into that manufacturing and purchasing trap. I expect my phones to last at least 3 years, sometimes before even needing a battery change.

I’ve always held onto my phone for at least 1-2 new phone release cycles before buying a new one. Lately, it’s been 2-3 cycles because I’m currently invested in the Apple universe and I vehemently dislike the iPhone X’s design. I have an iPhone 7 Plus. I abhor the notched screen. I dislike that Apple invested in a costly OLED screen not only include that notch, but also reduce the color rendition to mimic an LCD screen. If you’re planning on degrading an OLED screen’s rendition, then use the cheaper LCD screen technology. An OLED screen offers a very intense saturated look. Some people don’t like it, but many do. The point to offering a screen capable of that level of color saturation is to make use of it, not hide it.

With the iPhone X, I dislike that there’s no TouchID button. I also dislike that the screen isn’t flush to the full edge of the case. There’s still a small black bezel around the entire screen except near that ugly, ugly notch. I also don’t like the introduction of the rounded display corners. It worked on the Mac back in the day, but not on a phone. Keep the corners firmly square.

Worse, at the time the iPhone X arrived, my iPhone 7 Plus’s screen was still larger than the iPhone X. It wasn’t until the iPhone X Max arrived that we got a comparable screen size to the 7 Plus. I digress.

Gimmicks are now firmly driving the phone industry rather than outstanding design and usability features. The last outstanding iPhone design that Apple produced was arguably the iPhone 7. It solved all of the glass design problems around the iPhone 4, the small screen of the iPhone 5 and the bendgate problems of the iPhone 6. It is arguably, indeed, the best phone Apple has yet designed. Then, they introduced the abomination known as the iPhone X.

At the same time as the iPhone X, Apple introduced the iPhone 8. The iPhone 8 seems much like an extension of the iPhone 7, but with wireless charging. Yes, wireless charging would have been great IF Apple hadn’t cancelled the AirPower charger base they had promised. Now that that product is non-existent, the point to wireless charging an iPhone has more or less evaporated. Sure, you can wireless charge an iPhone with a Qi charger, but at such a slow rate it’s not worth considering.

The AirPower’s whole reason to exist was to charged the phone (and other devices) supposedly faster than a Lightning cable. Perhaps Apple will finally release their fast charging specs to the industry so that Qi chargers can finally build in this faster charging feature and offer similar charging times as the aforementioned, but now defunct AirPower base. But, we know Apple, they’ve just shot themselves in the foot and they won’t do anything about it. Now that the AirPower is dead, so likely too is the hope of super fast wireless charging.

AirPods 2

This whole situation with the AirPower (and really this is more about Apple’s failure to deliver a workable product) is made far, far worse with the release of the the AirPods 2. It’s like Apple has some big sadistic streak towards its customers by cancelling a completely necessary product in one breath, then announce the AirPods 2 “with wireless charging case” in the next.

One of the primary reasons the AirPods 2 exist is for the wireless charging case. Unfortunately, even with Lightning, the charging speed of the AirPods is still incredibly slow. Considering how much slower Qi chargers operate, it will take infinitely more time to charge the case of the AirPods 2. You don’t want this if you’re trying to get out the door to your destination. This means that those who had banked on the wireless charging capability for purchase of the AirPods 2 with the wireless charging (a case that costs $80 separately or adds $40 to the price of standard AirPods) because of the AirPower’s faster performance has now been misled by Apple. Thus, this makes the primary selling point of the AirPods 2 now worthless.

If anything, the cancellation of the AirPower wireless charging pad clearly shows Apple’s failure as a company. Not only did the engineers fail to design and deliver a seemingly simplistic device, Apple as a company failed the consumer by not carrying through with their ecosystem continuity plans. Plans that, if they had come to fruition, could have seen to the existence of a much wider array of wireless devices aided by the AirPower.

The AirPods are pretty much a case of “you-can’t-have-one-without-the-other”. Failing the delivery of the AirPower means you’ve failed the delivery of the AirPods 2 by extension. It’s this double whammy failure that will hit Apple hard.

In fact, it’s even worse than a double-whammy for the future of Apple. It impacts future iPhone sales, future iPad sales, future Apple Watch sales and, in general, any other wireless charging device Apple might have had in its design queue. The failure to deliver the AirPower base is a major blow to Apple’s innovation and the Apple ecosystem as a whole.

Apple’s Apathy

The management team at Apple appears to be apathetic to this wider problem. I can hear them now, “Let’s just cancel AirPower”. Another person says, “But, it’s going to be needed for many future devices”. Another person says, “Don’t worry about that. Just cancel it.”

Apathy is the antithesis of Innovation. These two concepts have no symbiotic relationship. There was a time when Apple (or more specifically, Steve Jobs) would push his teams to deliver amazing designed products with features 5-10 years ahead of their time. Now Apple can’t even deliver a similar product that already exists in the marketplace by other manufacturers.

You can’t run a business on apathy. You can only run a business on doing. If Apple is smart, they’ll announce the cancellation of AirPower, but quickly announce an even better wireless charging alternative that’s even faster than the AirPower. Without a solid, reliable and performant wireless charging system, devices like the now-wireless charging AirPods 2 are left hanging. The Apple Watch is left hanging. And… Apple’s flagship product, the iPhone X is also being left hanging without a net.

Innovation and Gimmicks

While I know I got off on an Apple tangent, it was to prove a point. That point being that gimmicks like wireless charging cases, must have functional sister products to bring that product to life. Without such symbiotic sister products, a half-product is very much simply an on-paper gimmick to sell more product.

Clearly, Apple is now firmly in gimmick territory in its attempts to make money. So is Samsung, Huawei and even LG. It’s more about innovating and making truly new and exciting products we’ve never seen, than it is about adding more cameras, or bigger batteries or making it thinner or adding a pencil or even, yes, folding. These featires are the “accessories” that add value to an innovative product, but these are not primary driving factors.

If you want to wow the industry, you make a product no one has ever seen before. We’ve seen both the Huawei Mate X and the Galaxy Fold before, in tablets and in phones. Marrying the two together doesn’t make innovation, it makes iteration. There’s a substantial difference between iteration and innovation. Iteration is taking two existing concepts and marrying them together. Innovation is producing a product that has never before existed like that ever. Tablets already exist even if they don’t fold.

The iPad as Innovation

The iPad is a game changing, innovative device. The only even close product would have been in the early 90’s with Grid’s GRiDPad. The only similarity between the iPad and the GRiDPad is the fact that they were both tablets by function. Both have completely different philosophies on what a tablet is, how it works and how it looks. The GRiDPad failed because it didn’t know what to be at a time when it needed a clear reason to exist. This is particularly true when such a form factor had never before existed. People need to be able to wrap their head around why a tablet needs to exist. With Grid, they couldn’t.

The reason Apple’s iPad succeeded was not only because of the form factor, but because Apple also put an amazing amount of time and thought into how a tablet form factor works, feels in the hand and how the touch interface works. They gave people the understanding of how and why a tablet is useful… something Grid failed to do with the GRiDPad. It also didn’t hurt that Apple had a solid, robust operating system in MacOS X that they could tweak and use as a base to drive the user interface. Grid, on the other hand, didn’t. They didn’t build an ecosystem, they didn’t have an app store, they didn’t have a proper operating system, they didn’t really even have apps. There was the tablet, but on the other side of the equals sign there was nothing.

Apple’s design thought of nearly everything from top to bottom and from form to function to ecosystem. Apple offered the consumer the total package. Grid got the form down, but not the function. Apple nailed nearly everything about the iPad from the start.

In fact, Apple nailed so much about the iPad from the beginning, Apple has not actually been able to improve upon that design substantially. Everything that Apple has added to iOS has been created not to improve upon the touch UI, but to add missing features, like cut and paste and Siri. In fact, Siri is as equally important innovation to the iPad, but it’s not truly needed for the iPad. It’s much more important innovation for the iPhone, because of the hands free nature that a phone needs while driving. Siri is, in fact, the single most important achievement to create a safer driving experience… something you won’t be doing on an iPad, but you will be doing on an iPhone or Apple Watch.

Steve Jobs

The Apple achievements I mention wouldn’t have been possible without Steve Jobs. Steve was not only a truly masterful marketer, he was also a visionary. He may not have personally designed the product, but he knew exactly what he wanted in the device. He was definitely visionary when it came to simplicity of design, when combined with everyday life.

You definitely want simplicity. You want easy to access software systems. You want intuitive touch interfaces. You want to be able to get in and out of interfaces in one or two touches. You don’t want to dig ever deeper in menu after menu after menu simply to get to a single function. Steve Jobs very much endorsed Keep-It-Simple-Stupid (or the KISS) philosophy. For example, the creation of single button mice. The placing of a single button on the front of the iPad. These are all very much the KISS design philosophy. It’s what makes people’s lives easier rather than more complicated.

Unfortunately, after Steve Jobs’s death in 2011, that left a huge KISS gap at Apple, which as only widened since. Even iOS and MacOS X have succumbed to this change in design philosophy. Instead of adopting KISS, Apple has abandoned that design goal and, instead, replaced it with deeper and deeper menus, with more complicated UI interfaces, with less simplistic user experiences and with buggier releases. The bugs being simply an outcome of dropping the KISS design idea. More complicated software means more bugs. Less complicated software means less bugs.

Some might argue FaceID makes your life simpler. Yes, it might… when it works, at the added cost of privacy problems. Problems that were solved just as simply with TouchID, adding none of those nasty privacy issues.

Samsung and Apple

While Samsung played catch-up with Apple for quite a while, Samsung got ahead by buying into component manufacturing, including the manufacture of OLED screens. In fact, Samsung became one of the leaders in OLED screen fabrication. If there’s an OLED screen in a product, there’s a high likelihood it was made by Samsung.

This meant that most OLED Android smart phones contain a Samsung part even if the phone was designed and produce by LG or Huawei or Google. This component level aspect of Samsung’s technology strategy has helped Samsung produce some of the best looking and functioning Android smart phones. For this same reason and because of the Apple and Samsung rivalry, Apple shunned using OLED for far too long. Because of the ever continual Samsung vs. Apple argument, Apple refused to add OLED screens into their devices… thus stunting Apple’s ability to innovate in the iPhone space for many years.

The OLED screen also allowed Samsung to produce the first “phablet” (combination phone and tablet). Bigger than most smart phones, smaller than a tablet. It offered users a larger phone screen to better surf Twitter, Facebook and Instagram. It was an iterative improvement to be sure, definitely not innovative in the truest sense. However, it definitely leapfrogged Samsung way ahead of Apple in screen quality and size. This is where Samsung leaped over Apple and made a serious niche for themselves… and it is also what propelled Android phones front and center. The “phablet” is what firmly propelled Samsung ahead of Apple and it is what has firmly kept them there.

In fact, Apple is now so far behind Samsung that it is now playing continual catch-up with it screen technologies, with wireless charging, with smart watches and with pretty much every other “innovation” Samsung has offered in since 2015.

One might argue that the AirPods were something new an innovative. Sure, but they were simply an iterative improvement over the EarPods (the wired version). The part of the AirPods that are, in fact, innovative is not the ear buds themselves, but the magnetic charging case. This case design is, in fact, the thing that sets these earbuds apart from every other set of wireless earbuds. This case, in fact, is one of the last few KISS design bastions I’ve seen come out of Apple. Unfortunately, as sleek as the case design is, the software behind it is equally as clumsy and not at all KISS in design.

The AirPods pair fast and easy using an instant recognizing system, but actually using the AirPods can be a chore. Sometimes the AirPods fail to connect at all. Sometimes one of them fails to connect. When a phone call comes in and you place an earbud in your ear, the phone still answers on the internal speaker even though the earbud is connected. When you try to move the audio to the earbud, the option is not even available. Sometimes you hear dropouts and stuttering while listening to music just inches away from the phone. Yes, the software is entirely clumsy. It’s so clumsy, in fact, it’s really something I would have expected to see from Android instead of iOS.

Commitment to Excellence

When Jobs was operating the innovation arm at Apple, the commitment to excellence was palpable. Since Jobs’s has left us, Apple’s commitment to excellence has entirely vanished. Not only are their products no longer being produced with the Jobs level of expected excellence, it’s not even up to a standard level of industry excellence. It’s now what one might expect to get from McDonald’s, not a three star Michelin rated restaurant. Apple, at one point, was effectively a three star Michelin-rated restaurant. Today, Apple is the Wendy’s of the computer world. Wendy’s is better than most and they make a good hamburger, but it is in no way gourmet. This is what Apple has become.

Samsung fares even worse. Samsung has never been known for its commitment to excellence. In fact, for a long time, I’ve been aware that Samsung’s products, while pretty and have great screens, are not at all built to last. They have small parts that wear out quickly and eventually break. Sometimes the units just outright fall apart. For the longest time I steered clear of Samsung products simply because their commitment to excellence was so far below Apple (even at where Apple is today), I simply couldn’t trust Samsung to produce a lasting product.

Recently, Samsung has mostly proven me wrong, at least for the Galaxy S5 and the Galaxy Tab S. This smart phone and tablet have held up amazingly well. The OLED screens still look tantalizingly sharp and crisp. The processors are still fast enough to handle most of what’s being pushed out today… which is still much better than the speed of an iPhone 4S or iPhone 5 released around the same time. Apple’s products simply don’t stand up to the test of time. However, Samsung’s older products have. That’s a testament to the improved build quality of Samsung devices.

However, commitment to excellence is not a commitment to innovation. The two, while related, are not the same. I’d really like to see Apple and Samsung both commit to excellence in innovation instead of creating devices based on gimmicks.

Full Circle

We’ve explored a lot of different aspects of technology within this article. Let’s bring it all home. The point is that innovation, true innovation, is what drives technology forward. Iterative innovation does not. It improves a device slightly, but it waters down the device in the process. You don’t want to water down devices, you want to build new, innovative devices that improve our lives, make our homes better, faster, safer, easier… and make access to information quicker and, overall, help improve our daily lives.

We don’t want to fight with devices to hear our voices over a fan. We don’t want to have to guess the phrase to use with Siri through iterative trial-and-error to make it give us specific information. We don’t want to have to flash the phone in front of our faces several times before FaceID recognizes us. We don’t want to dig through menu, after menu, after menu simply to enable or disable a function. That’s not easy access, that’s complication. Complications belong on smart watches, not on phones.

In short, we need to get back to the KISS design philosophy. We need to declutter, simplify, make devices less obtuse and more straightforward. Lose the menus and give us back quick access to device functions. We need to make buttons bigger, rather than smaller on touch screens. Teeny-tiny buttons have no place on a touch screen. We’ve gone backwards rather than forwards with touch interfaces on tablets and phones… yes, even on iOS devices.

Folding phones are not simple. In fact, they are the opposite of simple. Simple is making phone usability easier, not more tricky. Adding a folding screen adds more complication to the phone, not less. Lose the folding. We need to shorten, simplify and reduce. We need to make mobile devices, once again, Steve Jobs simple.

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