Rant Time: News Networks are Failing Us!

This rant is a long, long time coming. News network media has been in serious decay for going on at least a decade. Recently, however, news networks are now a danger to the United States and, specifically, to the world… just as the GOP is decaying democracy itself. The whole country is in a state of decay… entropy, if you will. News media is not an exception to this state of decay. In fact, news media is ONE cause of it.
Let’s rant!
Cable News Networks
The vast majority of news is now obtained by viewers using one of the 3 main cable news networks, CNN, MSNBC and Fox News, with broadcast news sources like ABC News and CBS News leaning into this same exact problem. Even audio podcast sources like NPR, Reuters and the Associated Press are also throwing their hat into this same overkill ring.
You might be asking, “But aren’t there now 4 cable news networks?” Yes, the newest addition to cable news, [NEWSNATION] (formerly WGN), is also making a play for a slice of the cable news audience. However, [NEWSNATION] is still still too new to be considered fully. Yet this up-and-coming new channel is making all of the same mistakes as the incumbent news channels. Nothing news to see here, move along.
[NEWSNATION]
Let’s discuss this newest addition to cable news, [NEWSNATION]. This news company, which was born out of WGN in the long past, is now trying to resurrect an older WGN national news idea into NewsNation (note, the caps, formatting and brackets will be dropped for the remainder of this article).
NewsNation claims to offer a more fair and balanced approach to news reporting. Yet, NewsNation is falling into the same exact unbalanced and nonsensical news traps as every other cable news network. One only needs to watch NewsNation to understand its imbalance and unfairness in its reporting. If NewsNation cannot get itself on the right track when the rest of the news networks are doing these same exact wrong things, then 24 hour news networks cannot and will not survive.
I had hopes that NewsNation would take a different tack from CNN, MSNBC and Fox News. Unfortunately, NewsNation management has decided to adopt all of the same wrong postures and same failing strategies that the rest of the so-called news channels have adopted. Come on guys, try something different!
National Politics vs War
All of these news networks get so deep in the weeds with tunnel vision, that they cannot understand how unbalanced and unfair their news reporting actually is. These channels all seem to think their reporting is fair and balanced. How balanced can news reporting be when EVERY SINGLE NEWS CHANNEL focuses solely on one story 24 by 7 to the exclusion of all else?
It would be one thing if only one of these news channels chose to delve deep into a topic. When every single one of these channels simultaneously choose to dive deep and focus their entire 24 hour news cycle to a single topic, that’s called myopia or tunnel vision.
What’s worse is that this Israeli conflict is a regional conflict that has existed for decades. There is absolutely nothing new about this conflict. This conflict had been in hiatus most recently, but that doesn’t make this conflict new. It is different in how it began this time, yes, but it’s the same old religious arguments rehashed all over again. And yet, CNN, MSNBC and the rest are reporting this conflict as though it’s never existed before (said in total surprise). There’s nothing surprising or new about any of this conflict.
This specific Israeli clash also isn’t the problem behind this national news reporting crisis. It’s simply a victim of and catalyst for just how crappy, inane, unintelligent and one-tracked our national news cycles have become.
Gaza Strip Reporting
As of this article, Israel is now at war with Hamas over, once again, the Gaza Strip. The Gaza Strip is a contentious bit of “holy” land that both the Palestinians and the Jewish claim for their respective religions. This small bit of land, which is approximately twice the size of Washington D.C., has always been claimed by both religious sects as “holy land” under their religious doctrines. As a result of these two separate religions claiming this same small piece of land, tensions erupt, tempers flare and eventually missiles get launched. Any person who chooses to live on this contentious bit of land must choose to live with the consequences of that decision. You could choose to live anywhere else safer, but CHOOSING to live on the Gaza strip comes with it the very real possibility of death and destruction for you, your family and your loved ones. This most recent Israeli and Hamas clash proves this point out.
Each side believes the other shouldn’t be entitled to live on or inhabit this piece of land. That the land exists to serve only one of the two religions. Because both sides tend to wholly believe in this claptrap, this war will never truly end… a war over a silly little piece of real estate that, may or may not at some point in the past been used by any specific religion. Any holy nature of that land is long, long past. Yet, both the Palestinians and the Israelis feel the need to continually lob missiles at one another, killing and wounding many… all over this smallish piece of real estate.
Why is this historical backdrop important? Because the war over the Gaza strip has never, ever ended. It may have gone into a brief (in historical terms) remission, but it has never firmly ended. More than this, it can never truly end so long as both factions remain.
Tunnel Vision Reporting
News networks are treating this Israeli vs Hamas war as though it’s brand new, like it’s never ever existed before. Anyone with half a brain knows the insincerity of this reporting. Additionally, someone (stupid) at each one of these news networks mistakenly believes that the Gaza strip conflict is something that America needs to know about and watch 24 by 7 around the clock for days on end. Hint: we don’t need or want this.
Instead, what we as viewers are being treated to (no, being tortured with) is a tunnel vision news reporting. Worse, every single news outlet is doing this same exact thing. Instead of reporting (f)actual news around the United States, news which is way more important to United States viewers; instead we’re getting play-by-play, missile-by-missile, Israeli-by-Palestinian reporting with boots on the ground in Israel. This is reporting that doesn’t directly impact most Americans, except for Israeli-American or Palestinian-American compatriots or for those few military enthusiasts. If you’re that much of a military aficionado, go hop a plane and head over to the Gaza strip. Enjoy your up close and personal view. No one is stopping you. For that matter, if you’re that much of a military enthusiast, go hop another plane and head to the Ukraine front lines.
The entirety of the Jewish population is a demographic that accounts for just 4.5% of the entire United States Population. Israeli-American immigrants might account for as few as 140,000 in total (0.0424% of the entire US population). The Palestinian population numbers around 170,000 (0.05152% of the entire US population). Who knows how many are military enthusiasts there are… but news networks shouldn’t ever cater their news reporting to this small group of macabre viewers.
Why are these numbers important? They’re important to identify the total possible number of people who might be interested in watching news on this topic AND who live IN the United States. MSNBC, CNN and Fox News are primarily news networks targeting United States viewers, a total population of around 330 million, with a much smaller number watching. CNN additionally offers a broader and separate CNN International news channel designed specifically to showcase international news across the globe. CNN, if you want to broadcast international 24 by 7 coverage, use your CNN International channel instead.
However, every last one of these news networks has decided to devote 100% of their 24 by 7 coverage to this age old Israeli + Palestinian conflict, choosing to ignore all other important news reporting (save the occasional political snippet). It doesn’t matter what time of the day or night you tune in, you can be guaranteed that within 5 minutes or less, the news host will speak or the chyron will display the word “Hamas”, “Israel” or “Gaza”.
THIS is tunnel vision news reporting. There is also nothing fair or balanced about operating tunnel vision reporting, especially when EVERY SINGLE NEWS CHANNEL is doing this. When you can tune into a news network and hear about Hamas at 8am, 12pm, 7pm, 11pm or 5am, news reporting is in tunnel vision mode; a mode that is to the detriment of the United States and its viewers. It might even be considered a national safety problem.
Demographics and Viewership
When the biggest audience you can expect over this conflict is perhaps 5% of your total viewers, including both Palestinian-American immigrants, Israeli-American immigrants and the broader Jewish population (a sub-population who might or might not hold interest in that area’s conflict), you’re barking up the wrong tree by devoting 24 by 7 tunnel vision reporting to Israel. Even then, America has ~330 million total population, but only a small portion of those viewers are actually watching 24 by 7 cable news.
Fox News claims to have the biggest audience share at 1.57 million simultaneous viewers. Unfortunately, we also know that Fox News lies like a cheap rug. Any viewership numbers that Fox News claims are likely falsified, either because the Murdochs have paid off the statistic gathering company or they own that company allowing them to fabricate any numbers they wish. The point is, Fox News very likely has way fewer than its purported 1.57 million viewers claimed. Fox News has proven itself to be untrustworthy. Yes, that would also include fabricating its viewership numbers.
The point here is that even if 1.57 million viewers is anywhere close to real (and we know that it isn’t), 5% of that is 78,000 simultaneous viewers.
This means that any news network that chooses to devote 24 by 7 news coverage to Israel, does so to appeal to, at most, 78,000 Americans. Even then, that number is likely drastically lower… perhaps even as low as 10,000 – 20,000 people. Seriously, 24 hour coverage solely to interest around 20k viewers? Are news producers really this insane? I guess so.
And yet, these news networks wonder why we are seeing…
News Reporter Hostages and Deaths?
Hello! You’ve devoted your entire 24 hours of news cycle coverage into an age old, no-holds-barred, Geneva-convention-breaking set of warring factions… all for the benefit of less than 50,000 viewers? These factions have been warring for as long as everyone today on this planet has been alive… longer even. This is a Jihad, a holy war, a religious conflict. Do you think that either of these two sides legitimately believe in such things as the Geneva convention? While many of these spokespersons state that they uphold this convention, what they say and what they do are two drastically different things.
It’s easy to state that a given nation state upholds the Geneva convention, it’s an entirely separate thing to actually do it. You need to look at their actions, not at their words. Words are easily empty platitudes, especially from that area of the world. When ages old religious wars recur, specifically in that specific area of the world, the war, devastation and death toll to the other side is what’s important, not upholding some arbitrary convention that neither side agreed to when the war originally began.
When reporter hostages are taken and when some of these reporters are summarily executed, you can’t then wonder why it happens. You can blame them. You can point fingers at them. You can even yell at them. However, the fault here is on the news network management team for insinuating THEIR staff into a dangerous age old conflict. Your news network chose to insert people into a very dangerous situation and then you wonder why some reporters die? Get with the program.
Should News Networks Report on the Israel conflict?
Yes, but do so with an appropriate amount of designated time based sanely on the demographics who might show interest in watching. 24 by 7 coverage of ANY event needs to be considered carefully. Yet, it’s entirely clear that no producer or management team member at these organizations is questioning this decision.
Let’s understand why it’s important to temper coverage. First and foremost, this is NOT an American conflict. The United States has no stake in the Israeli “war”. While America is an ally to Israel, that ally status doesn’t include the United States immediately jumping into this age old conflict nor should we become directly involved in that nation state’s religious conflicts.
America has no interest or stake in Israel other than our ally status. While the American military can help Israel in small ways, it is up to Israel to fully manage its own conflicts, in the same way as Ukraine must manage its own conflict with Russia. We can give aid and support (whatever hands-off form that takes) to Israel as an ally, that doesn’t and shouldn’t include American military boots-on-the-ground or planes-in-the-air support against Hamas. That conflict is all on Israel.
News Networks and Ukraine
News networks have long given up 24 by 7 coverage of the Ukraine war. It started out with 24 by 7 play by play coverage, but soon (within a month or so) gave way to United States news coverage. The Ukraine war coverage is now placed where it should be… with maybe 5-10 minutes of coverage every one to two hours.
This is the amount of coverage Israel should be given right now. In other words, the news networks are giving too much coverage to the Israeli conflict. It’s not like this conflict started just recently. This conflict has been in progress for years and years and years. Sure, it’s once again erupted recently, but it’s a conflict that’s been ongoing for many years.
TOO MUCH COVERAGE!
Here we have finally arrived at the entire point of this article. News channels are now beating a dead horse with the unnecessary and improper choice of sweeping 24 by 7 coverage over situations that honestly warrant at most 10 minutes of coverage once an hour… and they’ve been playing this over-reporting game for several years. Not only are they beating this specific story to death, they’re bludgeoning every single story like this into dust. News coverage must be tempered. Tempered with good taste. Tempered against the demographics watching. Tempered against the interest by viewers (i.e., ratings). It must be given the seriousness of coverage that all news is given. BUT… news coverage must not preempt all other news for days on end, especially when that coverage is over a situation that is not in the United States AND a situation that is an ongoing conflict that has roots in years long past.
While all of us in America grieve for those affected in this unfortunate Israeli-Hamas situation, there’s a substantial difference between grieving and spending so much time in a news cycle that news networks beat their news coverage to death.
News producers need to take a long hard look, not only at themselves, but at their news networks. By having tunnel vision reporting over events like this one; events which ARE serious, but are also not alone worthy of 24 by 7 news coverage, news networks are now failing America hard.
By preempting news stories of equal import within the United States solely to cover a situation outside of the United States with excessive coverage, Americans are being left in the dark as to what’s happening in their own states. That’s not news reporting. That’s neglect. That’s wilful abandonment of each news network’s responsibilities to cover ALL news equally and fairly.
There can be no equal and fair when news networks willfully abandon coverage of domestic news in favor of Israel… a country that has almost nothing to do with America.
NewsNation, MNSBC, CNN and Fox News are all negligent in their willful abandonment of America, and American News. It’s actually been this way for a long time, but this story illustrates just how quick and wilful news services are to abandon their jobs of reporting ALL news… and worse, arbitrarily elevating minor news stories by self-labeling them as “major”.
Political Coverage
Prior to the Israeli coverage, these news networks have long had tunnel vision over all things Washington D.C. Again, instead of covering important news around the United States, these 4 networks have willfully abandoned this coverage in lieu of Donald Trump, MAGA and Joe Biden. Almost every word that has come out out of any of these network’s news anchors mouths in the last 12 months has been to do with one of those 3 topics: Trump, MAGA or Biden… until Hamas diverted them and Ukraine for a short time before that.
American news coverage doesn’t revolve around Washington D.C or politics or Israel or Ukraine. When the Israeli situation hit, all of these networks full-bore moved their political reporting firehose to the Israeli conflict and away from politics. What that now means is that D.C. politics might see 10 minutes of coverage in a day compared to the remainder of the 1430 minutes devoted to Israel (less their excessive commercial breaks).
Turning the News Off
When I tune into a news channel and within the first 5 minutes see the word “Hamas”, I tune out and go do something else. How many times can a news network say the same thing or reiterate the same point? At this moment, these news networks are now repeating the same diatribe over and over and over and over summed up to the following… “Israel good, Hamas BAD.”
Once you, as a news producer, can condense 24 hours worth of news into 4 small words, you’ve got a major problem to resolve. How many ways and times can a news network say the same 4 words?
Human Interest
Here’s one sickening turn of events in news reporting. A turn of events where news networks are also now failing us hard. When news networks can no longer figure out a way to say those same four words, they decide to vomit up some tear-jerker family story about the death of a loved one. We get it, people died in the conflict. We also grieve for their loss.
Instead, news networks feel the need to consume a large swath of their 24 hour OVER coverage with incidental and mostly irrelevant human interest stories. Oh yes, let’s pick a family and focus on THEIR story. Let’s understand how the mother and father became a shield to block gunfire for their children. It’s a terrible story, we get it. It’s human interest. Unfortunately, it exploits these family situations for ratings BY that news network. What the news network is doing to and with this family is far, far worse than anything else these news networks do. It exploits these unfortunate situations and those people involved to further a news network’s ratings, not help out the family. Human interest stories involving death should NEVER be considered news and should never be part of the news cycle.
Human interest stories have a place, but only when strictly labeled as human interest. Human interest stories should never be inserted in replacement of news coverage, especially in times of conflict reporting.
24 Hours In A Day
There are approximately 17 hours available for a news reporting day (subtracting the approximate 7 hours of commercials). Each of these news networks break their reporting up into blocks of hours using specific news hosts. You’d think that at least ONE of these hour blocks could give us a break from the Hamas cycle and report on (f)actual news around the nation. Instead, you’d be wrong. Every single block with every single news host CHOOSES to report on Israel and Hamas or Washington DC or Ukraine. Insanity!
When these channels go into tunnel vision mode, every single news program and news host rehashes the same exact information that the previous news host has already stated. It’s a vicious cycle that never ends. Until a news manager or producer decides to finally kill this news cycle entirely, we must suffer through this insufferable, constant barrage of the repetitive information, hour after hour after hour, day after day after day, maybe even week after week.
As a viewer, you could tune in and within 5 minutes get all of the information you need about that situation. You’d also be good for the remainder of that 24 hour period.
What this news over-coverage problem ultimately causes is viewers tuning out because of this repetition problem. It further means that real breaking news gets lost because fewer and fewer people are tuning in regularly. It also means that news viewers must turn to radio news or other alternative sources of news to avoid watching this homogeneous liquefied and over blended news coverage.
Will news channels ever get back to sensible coverage?
I can’t predict this. At some point, the pendulum may swing back. When it comes to commercial news networks like these, it’s sink or swim. The ratings will need to drop so low that the news producers have no choice but to begin making drastic programming decisions; decisions that will need to run counter to the news programming cycle being regurgitated on the other news networks.
Just because another news network chooses to do something stupid, that doesn’t mean every news network needs to do the exact same stupid thing and/or run the same exact amount of coverage. In fact, it’s better if not all news networks are doing the same thing. Let some of the channels deep dive into specific coverage, let others remain on a normal news cycle, reporting on ALL stories around the nation, interspersed with international news occasionally.
Fair and balanced reporting means reporting on all stories of interest, not latching onto one single story and tying it to your network 100% of the time. It seems incredibly stupid for every single news network to jump into tunnel vision reporting on one single topic. Yet, here we are.
News producers need to rethink this tunnel vision strategy going forward and grow a backbone. Producers need to stop torpedoing their own news channel’s ratings (and jeopardizing their own career) over this insane tunnel-vision single-news-topic round-the-clock stupidity.
PLEASE, finally get this memo.
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Rant Time: Fallout 76

This is my final review of and rant for Fallout 76. As of the recent Fall update for Fallout 76 (Wastelanders Season 2), Bethesda has taken it upon themselves to make some very questionable and disingenuous changes to the “balance” of the game. Let’s explore just how cringeworthy this game has become.
Level above 200
If you have a character with a level above 200, you’ll probably have noticed a number of “balance” changes to the game. Formerly, the game spawned a maximum of around level 68 for most humanoid enemy characters in Fallout 76. After the most recent update, the enemy level cap has been raised to 100. Not only has this update to the enemy level changed the balance of the game for the worse, it has reduced the effectiveness of the biggest guns in Fallout 76.
In effect, Bethesda has heavily nerfed every weapon in the game so that they are incredibly ineffective against these newly updated enemies whose levels have been majorly increased for no reason.
This is not just an inconvenience, it’s sloppy and makes the game unnecessarily harder to play without a way to disable this increase in hardness. Effectively, Bethesda has broken the game. There’s no other way to say it.
Level 50 weapons
The maximum level of any weapon in Fallout 76 is 50. You simply can’t find a weapon with a higher level than 50. Some top out at level 45. Yet, Bethesda has increased most enemy levels to well over 100 in many cases (assuming the player is over level 100), thus making these level 50 weapons even more ineffective than they already were. Yes, this applies to Legendary weapons as well.
What I mean is that before this update, I could one shot most level 68 enemies in the game with a level 50 Legendary rifle. The maximum level you’d find on most enemies would be level 68. After this update, most humanoid enemies spawn at 100 which takes two, three or more shots to kill on a level 100 enemy.
By changing the max levels of spawned enemies, Bethesda has inadvertently (or maybe intentionally) nerfed every weapon in the game. These weapons are, in fact, nerfed so hard as to be almost as useful as a level 1 rifle of the same class. Many weapons can take 5-6 shots for a kill which formerly took one or two shots. This allows enemies to swarm you, thus making the game even harder for characters above level 100.
Level 200+ characters revisited
With all of the above said, let’s circle back around to a player character that’s level 200 or above. Rant on. Player character levels in Fallout 76 are effectively useless. In any other RPG, levels add strength, power and perks. In Fallout 76, it’s just a number.
The player character is actually only as powerful as the weapon level they wield. If the weapon is level 50, then the player character’s power to play the game is entirely tied to that weak ass weapon. The player’s level 250 or 300 number means nothing. It’s just a number and doesn’t at all play into the strength and power of the character. It’s a pointless number. The only number that matters is the weapon’s level.
Since the max weapon level in Fallout 76 is level 50, that means that any increase in enemy strength, enemy level and enemy HP means making the already weak level 50 weapons even weaker.
In Fallout 76, it’s the weapon’s level that matters. Because Bethesda has raised the spawn level of enemies for high level characters, it has effectively made having high level characters useless and pointless. The level 250 player character is entirely limited by those weak ass level 50 weapons, now even more than ever.
Penalizing High Level Players
Some of us have spent months (or years) leveling our characters to 200, then 250 and higher. Yet, the best that Bethesda can reward our time and effort is to weaken our weapons and turn our 250 character into a level 20 character again? Stupid.
Bethesda’s handling of the Fallout 76 franchise is not only stupid, it’s probably one of the absolute worst installments in the Fallout franchise bar none. Not only is Bethesda penalizing those of us who have spent months grinding our characters to higher levels, but it goes way beyond this.
Fallout 76 is supposed to be a prequel to Fallout 1, 2, 3, 4, New Vegas and likely 5 and the rest. Yet, so much swag has been introduced into Fallout 76 that has never appeared in the sequels, it doesn’t make any sense to be in Fallout 76. How can we have Nuka-Cola Scorched that has never appeared in Fallout 3 or 4 or any other installment?
It gets even worse. Fallout 76 ultimately doesn’t make any sense as to why it even exists in the Fallout franchise. It doesn’t add anything to the series. The Scorched don’t make any sense as they have never appeared in any sequel games. The only carryovers are the Ghouls, Super Mutants and the factions. Even the Blood Eagles don’t make sense as they have never been in any of the sequels.
Cartoonish
With every step Bethesda takes, they seem to fumble the ball every single time. Fallout 76 is a weak installment. Not only does it make no sense to even exist in the Fallout universe, its reason to exist is so shallow and laughable, this entire game is a cartoon.
It’s what someone might think a Fallout game is if they didn’t know anything and asked someone to explain it in one sentence. The premise in Fallout 76 is so weak, it’s a caricature of Fallout.
The premise of Fallout 4 was tied to a serious tone and kept the idea behind the nuclear apocalypse somber and in-check. Yet, in Fallout 76, it’s all happy-go-lucky as if the bombs dropping were a mere inconvenience.
The 24
The premise of Fallout 76 was to insert 24 real live players into a multiplayer Fallout world. Unfortunately, Bethesda’s shortsightedness got in the way of making this into a great game.
The multiplayer point to Fallout 76 is that each of the 24 people will exit the vault and begin rebuilding Appalachia. Unfortunately, there isn’t any rebuilding that is actually allowed. Sure, each of those 24 people could build a super tiny little cabin on a super tiny piece of land. As a result of this overly tiny constrained land, you can’t actually rebuild anything in Appalachia.
All other buildings remain busted, broken and dilapidated. There’s no way to fix them. Instead, the best each of those 24 players can do is build a me-camp. The only thing these me-camps do is clutter up the landscape. Worse, you can’t even build your camp near most structures as the game prevents that. This means that while the point is to rebuild, you can’t actually do it.
Worse, even if you manage to follow the main quest line through to completion and “get rid of” the Scorched virus, nothing in the landscape changes. All of the burnt, destroyed buildings and structures remain. Building a me-camp doesn’t fix or solve anything. Even then, these camps are only visible and useful so long as the user remains actively online playing. When the player logs out, so too do any structures disappear from the game.
Pointless
Ultimately, Fallout 76 is a pointless, vapid, hollow game with absolutely no reason to exist in the franchise and also has no redeeming merit, especially after this latest update. It doesn’t further the franchise in any useful, or more importantly, functional way. Any lore built is inserted in such a way as to be pointless in the end. None of the lore solves anything. In fact, we don’t learn anything in Fallout 76 that we didn’t already learn in Fallout 4.
The entire Fallout 76 game is money-grubbing exercise in futility.
Standalone Game
Bethesda needs to package up a standalone version of Fallout 76 that doesn’t require the Internet. Then, let us download our characters onto this standalone version so we can at least save all of the progress we have made with our characters. Otherwise, when Bethesda shuts down the Fallout 76 servers (and they will), any characters we have built will be lost.
Done with Fallout 76
Because Bethesda’s continually keeps screwing us players with every release, I’ve given up playing Fallout 76. This latest update is actually the last straw. I’ve tried to be patient with Bethesda. I’ve really tried… but my patience has completely worn down. Not only is the game exceedingly old (coming up on 2 years), Bethesda has honestly done nothing of note to make the game actually better or more playable. Even Fallout 1st, Bethesda’s expensive monthly for-pay subscription service, has done almost nothing to further the playablity of the game.
In fact, the only thing they’ve done is make the game worse with each and every release. Case in point, Wastelanders. The name itself tells you that it’s a waste… and it is.
Wastelanders added nothing new to the story of the game. The only thing that was added were a bunch of pointless NPCs that serve entirely as newbie tutorials… as if Fallout 76 was complex enough to even need newbie tutorials. The game is so simplistic and easy to learn that adding NPC tutorials to the engine is about as useful as teaching a driving teacher how to drive. Yeah, pointless.
The rest of the NPCs that weren’t tutorials ended up being daily quest givers asking us to do the same thing every single day over and over and over and over…. the very definition of grinding. Yet, there’s a hard-set and overly long cooldown timer that forces us to wait many, many hours to grind again.
War Never Changes, and Bethesda Doesn’t Either
Bethesda just doesn’t get its gamers or its franchise fans. Bethesda also doesn’t get why this game should exist. It also certainly doesn’t reward its long standing players for playing. Oh, no no no. Instead, it chooses to slap us in the face with each and every new release. I’m tired of dealing with those shenanigans. Gamers who’ve been playing the game for months then log in only to find that their best weapons are now only mediocre trash and have been rendered entirely pointless. Have I mentioned just how pointless this game is?
Worse, Bethesda couldn’t be bothered to actually add a compensating control by adding newer, more powerful weapons into the game. No, they couldn’t be bothered to do that. Instead, they screw our level 250 characters over and then expect us to be happy about it? Well, I’m not… hence this article.
If Fallout 76 was a great game once, it is no longer a great game today. Arguably, it never was a good game. In fact, it is probably one of the worst games to consider getting anyone as a gift. It’s not a particularly great multiplayer game, but even more than that, it’s a piss poor entry into the Fallout universe.
If anything, Fallout 76 shows us just how disconnected from the original Fallout franchise source material as a Bethesda can get. The creators of Fallout 76 really have no idea what a Fallout game is. Fallout 76 is now officially and literally the worst Fallout game in the Fallout franchise bar none. Bethesda would do well to sack Todd Howard and find someone who can actually come up with game ideas that people actually want to play and that are befitting of Fallout’s original apocalyptic premise. Perhaps with Microsoft’s 2020 acquisition of Zenimax, Todd may finally find himself on the outs. As for what Microsoft’s acquisition means to the Fallout franchise or the Elder Scrolls, look for an upcoming Randocity article.
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Game Review: Assassin’s Creed Origins
Assassin’s Creed Origins is an attempt by Ubisoft to milk this tired franchise for more money. With each new iteration, they are making more and more mistakes and the games make less and less sense. This game’s sole purpose to exist seems to be a money grab. Let’s explore.
Bayek and Aya
In Assassin’s Creed Origins, you play as the Medjay (pronounced madge-eye) hero Bayek. He’s a nobody really, but the game makes you think he’s somebody. Unlike Altair and Ezio, who were at least well respected for who they were in their respective communities, Bayek is a small-town-kid… kind of like Connor in Assassin’s Creed 3. Unfortunately, this plot device has already worn thin by this franchise. At least come up with something different.
Bayek’s wife is Aya. She only appears in the game in tiny sections and you do get to play as her (sort of) during a boat mission and a handful of other smaller end missions. In fact, Aya takes on a crucial role in one of the final assassinations taking away that pleasure from Bayek unnecessarily. However, you don’t get to do something truly unique and switch between (or choose to play as) either of the characters. Come on Ubisoft, get with the program.

Bayek is conflicted all throughout the game because his kid was killed by who really knows for whatever unnecessary reason. This is intended to give Bayek motivation to become an assassin and kill for revenge (among other reasons).
Storylines
This is as good a time as any to talk about the stories presented. Bayek must find and kill 8 (or so) different individuals along the main quest. Most of them are temple priests who’ve done wrong… or at least, so the game tells us. Aya kills one of the primary baddies as well.
The side quests consist of fetch quests as well as a few side assassination quests, occasionally taking the time out to do racing or fighting. Unlike the original Assassin’s Creed, there is no run-climb racing. The stories are average and uninspired for an Assassin’s Creed title. The ending is forced and really explains nothing. The stories can be fun the first few times doing a task, but ultimately it’s the same things over and over… especially if you’ve already played the Desmond versions. It would be great if Ubisoft could figure out a way to make the stories more dynamic, fresh, less fetch-questy or fighty and do something different. Yes, it does have assassin in the name of the game, but that doesn’t mean everything in the game needs to be a fight. The majority of the stories have nothing to do with assassinations or being stealthy. The ones that do are so weakly written, they might as well just tell you who to kill and put a map pointer. Why bother with the crap setup? Let’s just get to the activity and be done with it.
Taking it to the Next Level
To revitalize this Assassin’s Creed, Ubisoft needs to take this franchise to the next level by extending Assassin’s Creed into a full blown RPG. It’s nearly there, but it needs so much more. First, it needs to abandon the idea of a specific character’s look. Instead, let us choose our character’s look through various presets (head, body, body shape, height, facial features, etc). Second, let the player choose a class and focus on it (fighter, seer, magic user, etc).
While the main quest can be primarily about assassinations and then seeing the bad guys one last time in the Duat (the place between life and death) to give them their final send off, the second part of the primary quest should be about present day and the importance of the animus experience to the present day (something lost in this version). The rest of the time the stories should focus on assassinations. It can be side quests or it can be quests that are required to give you an item that let you finish the main quest. There are so many ways to improve the game into a full blown RPG.
After this, they will need to add auto-generating / regenerating dungeons to dive into with random loot. This gives the possibility of finding some really great weapons and armor during the game.
The game would need functional armor, not just costumes that look pretty when worn. In Origins, you can effectively wear nothing or steel armor and it doesn’t reduce your ability to take damage. Armor needs to protect the player character from damage in increasing amounts when worn.
Armor needs to be broken into pieces (chest, legs, arms, head, feet, etc). You should also be able to find or forge armor for your steed. This not only lets you increase your armor in levels, you can mix and match armor to create your own unique costumes. Right now, it’s a look-pretty situation. The costumes look great, but they’re not functional in the game. Also, whatever happened to dying the costumes? Where did that feature go? There is a dye shop in the game, but it can’t be used.
Weapons do have individual strength, but are leveled. That’s fine for the first pass. This method can be carried over. But, I’d like to see a way to craft and improve weapons from in-game materials (brass, copper, etc). The raw materials are in the game, but you can’t really do anything with them. Crafting is only in ACO in a tiny little way. It needs to be fully expanded. Also, having weapons break and wear out allows you to overpower an enemy and wear their weapons, shields and armor out, thus disarming them and gaining the advantage.
The side quests are fine, but lose the fetch quest idea as much as possible. I really tire of having to “go get” something for an NPC. They have legs and can get access to a horse, let them go get it. If it’s a fetch quest type that ends as the item in payment for my service, then I’m okay with that.. particularly if the item is a worthy weapon or piece of armor. But, I don’t want to have to carry it all the way back only to get a piece of food or some silly trinket. Let me keep the stuff I find or let me get it back in some way.
Co-op and group dungeons should be added. Let’s get back to the idea of multiplayer in an RPG. This means I can find and assemble a team to go into a group dungeon to take on a swarm of enemies that can’t be taken alone. This encourages team play.
Item and building interactions must be more complete. Instead of these facades that sit on the ground and do nothing (other than as obstacles to climb), the buildings need to allow for entry into new dungeons to master. Items on the ground should offer much more interactivity. There are so many containers that can’t be opened or checked. Instead, let the game choose which container types to fill with random loot.
This is by no means to be taken as an exhaustive list of ideas for turning Assassin’s Creed into an RPG. It’s nearly there already, it just needs to take the next step. This is exactly what the AC series needs take it to the next level and let it rival that of Bethesda RPG games. However, it’s going to need an entirely new exact game save system by abandoning the current checkpoint save system in Origins.
Random NPC Banter
This just needs to go away. The NPCs have, at most, 3-5 phrases they can say when you pass by them and using the same voices over and over. Don’t do this. Unless you plan to spend the time to create hundreds of different audio clips that can be randomly said by NPCs, just leave them silent. Hearing the same phrases over and over is just plain annoying and unnecessary.
Fighting
Unfortunately, this is probably the worst part of the game. While Assassin’s Creed 2 practically got the fighting aspect 100% right, Assassin’s Creed Origin gets it almost 100% wrong. The fights are not in any way fun. Let me just make this clear. Fighting should be extremely fun in a game like this, but no. There are two tactics the enemies use that just drive me absolutely crazy. It doesn’t matter if it’s an animal or an NPC, they both use this tactic.
Backing Up as an AI combat strategy
While I realize walking backward could be used occasionally by an enemy, it is entirely overused in this game. This tactic always has the enemy moving just out of reach of even your longest weapon. There’s absolutely no point in this AI tactic. It wasn’t in any other AC game, why is it here? It just wastes time and serves to frustrate. This crap tactic is at the top of my least favorite AI fighting tactics in a video game. I’ve never played any other game where this tactic is used by enemy AI. I don’t even know how to rant enough on this particular tactic, but it drives me bat shit crazy.
Note, I’ve seen this tactic employed with human NPCs, lions, tigers, hyenas and practically any other ground combat. Ubisoft, get rid of this tactic. It doesn’t make the game fun, it only makes the combat incredible shite.
Shields
While I realize some NPC’s have shields, the only tactic to get around the bigger shields is try and flank the enemy (almost impossible because they turn around instantaneously) or try to press and hold with a large sword (power attack). The problem I have with these two suggested combat tactics is that they rarely ever work. Yes, the game gives them to you, but by the time you attempt a power attack, the enemy has either stabbed you repeatedly several times or knocked you on the ground and stabbed you. Press and hold attacks are worthless.
Worse, it’s almost impossible to break through a shield on an enemy. The strategy I end up using is climbing and performing a top down assassination over trying to do a break on a shield. Again, Ubisoft got this part totally wrong. Let me at least pull that stupid shield out of their hands and disarm them. Nope, no such feature in the game. Disarming an NPC is just a basic maneuver in any fighting simulator, why is it not here Ubisoft? How about letting me me break their shield in half? Nope, not here either. Shields don’t take damage.
Worse, when I try to use a shield, it’s not nearly as strong as when an NPC uses it. This is the dreaded one-sided fighting behavior that I absolutely abhor in games. If you’re going to make a fighting game, at least have the decency to make it a fair fight. When you tilt the fighting towards the NPC and away from the player, that’s just a shit tactic, Ubisoft.
Finally, shields should eventually break. If I keep hammering on it with my sword, the NPC shield should eventually disintegrate. Nope, these NPC shields are entirely invincible. I shake my head at this crap design.
Combat Mode
In this game, it’s way too easy to trigger combat mode and almost impossible to shut it down short of running far, far away… and even then that doesn’t work if the enemy is on a horse or in a chariot. For whatever reason, an enemy’s horse is always about 25% faster than yours. This is yet another unfair cheat tactic on the part of the game. Horses should either be of equal speed or … what the hell Ubisoft? … let us upgrade our horses to be faster than theirs. Yet another craptacular design failure.
Can’t break out of animations
This should be self-explanatory, but I’ll go ahead and explain it anyway. When you’re in the middle of combat, if you attempt to do certain moves, you can’t do anything else until the animation plays out in full. I’ve had enemies desync the game because I inadvertently triggered a long combat animation sequence that you cannot stop. Because there is no way to break out of an animation sequence, you always have to let it play out in full, enemies can come in and stab or hammer or poke you.
This is even more commonly frustrating because sometimes if you’ve got two or three enemies, they can gang up on you and prevent you from getting out of their fighting tactics. If they hit you in just the right order, even dodging is impossible because the taking wounds animations have to completely play out and cannot be broken out of.
This is crap game design. The player character should always be able to regain control over the situation without waiting for a long-ish animation to complete. All animations need to be broken out of and stopped.
Leveled Characters
So I get that Ubisoft finally added numbers and character levels to the NPC’s in the game. It’s been a long time coming. But, the way this is implemented is entirely and complete garbage… especially for an assassin.
Some enemies are, for all intents and purposes, invincible. These appear with a skull in a red shield above their head. I shake my head at this crap. To simulate real people, the hero should be able to assassinate anyone at any level. Knives don’t discriminate based on level. Assassination is assassination. Level doesn’t matter to a knife. Levels should only matter for melee combat where skill is involved. A stealth assassination from behind or above should always kill the enemy regardless of level. I should rain down from above, knock them down then assassinate any NPC in the game regardless of level. This is how a knife works, Ubisoft. Unfortunately, Ubisoft sets it up so that whenever an enemy is ‘too strong’ (or too high a level), they are invincible from either weapon’s attacks or knife assassination. In fact, a sword that might kill someone at your same level, an invincible enemy might take at most 90 damage.
Again, this crap drives me absolutely bat shit crazy. It’s such a crap design. Ubisoft, stop, learn and listen… and STOP playing these stupid games with your franchises. If you can’t do leveled characters right, then don’t do them at all.
Worse, there’s a preference that allows you to set NPCs to fight at or around your level. Yet, when you turn this setting on, it does absolutely nothing. Characters who were weaker are always weaker. Characters who are leveled way above you stay leveled way above you. If you’re going to add this setting to the menu, Ubisoft can you at least make it work?
Can’t Kill Citizens
In past games, you could kill civilians, but if you killed more than 5, the game would desync. In this game, you can rarely do this. They are simply unkillable in many cases. He’s an assassin. Blades should work equally well on enemies and on civilians alike. Go back to desyncing if you don’t want us doing it. Don’t just prevent the blades from working at all. Though I have found places in the game where civilians can be killed, I’ve also found places where they cannot. This was an unnecessary addition to the game engine.
Horrible combat button placement
For whatever reason, Ubisoft has decided to muck with all of the previous combat button placement. In past games, attack was always on the ABXY or X⃝△▢ buttons in some manner. In Origins, Ubisoft decided to move them to the trigger buttons by default. Wait… what crap is this? Who ever designs games with attack on shoulder or trigger buttons? Thankfully, they offer an alternative mapping that at least puts them on X and Y. No, it’s not optimal placement, but it’s at least it’s on these buttons. Why would you put combat on X and Y over A and B? These combat moves should always be on A and B buttons (Xbox) or X and O buttons (PS4)… like every other game on the planet.
This is always called messing with a good thing and Ubisoft is now firmly guilty of screwing with this game just to screw with it and for no other reason. Bad design.
Smoke Bombs
In past games, you had the ability to get and drop smoke bombs at will. In this game, smoke bombs are tied to combat. To drop a smoke bomb in this game, you now have to perform some kind of combat maneuver, then following that maneuver, press the A button quickly to drop a smoke bomb. No No No NO NO! Dropping a smoke bomb should be a button on its own. Never tie it to a combat move. If I just want to drop a smoke bomb for no reason, that’s my choice. Stupid design.
Perfect Aim
This is one of those complaints I’ve had for a very long time and it keeps coming back time and time again. Every enemy has perfect aim and infinite line of sight. No one ever misses hitting you unless you’re overly good at dodging. Even then, arrows still seem to make their target even after dodging. Yes, you can use your shield to protect yourself, but if that works 50% of the time, you’re lucky. Some enemy is always knocking you back and typically enemies swarm making it impossible to use the shield effectively.
Swarming and moving out of range
Enemies in this game always want to come in swarms. When you climb to avoid the swarms, the NPCs (animals or humans) move just out of range of your ranged weapons if they can’t reach you. This means you can’t shoot arrows at them. This is plain out cheating by the developers. Don’t move NPCs just out of range because they can’t get to you. I’ve seen this tactic in other games and it is entirely unnecessary. Once again, stupid design.
Boat Battles
This is easily the weakest and most unnecessary parts of this game. Several times you’re on board a ship with Aya and random NPC schmoes who don’t make a difference to the story (other than Cleopatra in one battle). You’re tasked to sink ever increasing sized warships. These activities are stupid, unnecessary and overly hard to control. I didn’t find this part of the game at all fun. In fact, I would have preferred skipping this entire section of the game and have the game take me to the final destination. In fact, I almost abandoned the game entirely at this point. I managed to get through this lame, unskippable section of the game through some unnecessary tactics. If you can’t do boat battles right, don’t do them at all… or, at least let us skip the entire activity.
Seriously, what does a boat battle have to do with being an assassin?
Climbing Activities
As with other Assassin’s Creed games, climbing was the gimmick that made Assassin’s Creed work. It’s still in this game as well, but not explained as to how this character does it. He just does. As with other AC titles, climbing sometimes works, but sometimes doesn’t. It depends on what you’re trying to do.
In most cases, the camera gets in the way. Because climbing direction is heavily dependent on which way the camera is facing, when the camera randomly moves, you’ll end up careening off in the wrong direction and setting off a bunch of guards in the process. This is, in fact, one of THE most frustrating aspects of this game (and really, any AC game).
For utilitarian purposes, climbing works fine. For stealthy assassinations, I could swear that the game cheats and sends me careening right in the middle of a load of guards simply to alert them. I’ve learned never to use climbing as an assassination strategy unless there’s plenty of room to maneuver. Even then, it can all go horribly wrong.
Ignoring all of the combat problems, this is one of the games top problems. Though, I’ve had this complaint with just about every Assassin’s Creed game ever made. Though, this game seems to be worse about it than others.
Senu
In lieu of the previous semi-magical “Eagle Vision” that simply just existed, they replaced it with, you know, a pun. They give you “Senu”, a flying Eagle with ‘Vision’. It circles overhead like a vulture. When you activate Senu, you can control him to fly around and over various encampments to identify enemies, loot chests and various other identifiers.
Senu was an unnecessary addition to the game and does nothing to explain the other version of “Eagle Vision”. Instead, they should have simply used the tried-and-true Eagle Vision that had been long established in every prior game. It needed no explaining. Adding this eagle served no purpose other than to make a pun, which wasn’t funny. Senu could have been a great help if it could have not only stunned enemies, but actually damaged them by dive bombing them and/or pecking / scratching them. If you’re going to give us a companion (and since you’re already making this world completely unrealistic anyway), then while you’re at it, let us use Senu as a weapon against enemies right from the start. Such a waste.
Leveling Up
Yes, there is the ability to level up, but it’s so limited as to really not be helpful. You get enough experience points to level up timely enough, but it really doesn’t help make you stronger or better or faster most of the time. The majority of the perks are worthless. There are a few that help (poison darts, smoke bombs), but most don’t do anything to help make Bayek stronger, better or faster. In other words, the majority of the perks do nothing, with only a few having any real purpose. The few that do have purpose are so buried behind the ones that do nothing, you waste a ton perk points just to get to them.
Photo Mode
The photo mode in this game is nice enough, but doesn’t have near enough filters to make it worthwhile with depth of field being the best of the effects. Overall, it’s a nice enough feature, but it’s not worth playing this game just to use it.
Frame Rates, Audio Problems, Crashing, Lost Quests
Frame Rate Problems
One of the things I’ll say about the Xbox 360 versions of this game is that the frame rates were always consistent, particularly with climbing a synchronization point. When you get to the top, the camera circles the player character. This has always been a particularly smooth animation. Not in Assassin’s Creed Origins. Every single synchronization point animation is herky jerky and choppy… and this is at 1080p. I’m not even trying to run this game at 4K. I can’t even imagine what this animation looks like in 4K.
I only recently started playing this game because of a backlog of games I wanted to play first. I also thought that waiting would give Ubisoft enough time to patch stupid bugs. Well, they haven’t. This game is chock full of bugs and problems.
Lost Quests
This is a problem that also drives me insane. I’m playing along, select a quest and I’m on the way there to pick it up or finish it. There are two ways quests are lost here. The first way is I’m traveling a road and an invincible enemy appears and immediately spots me. Invincible enemies are an entirely stupid concept (see above), but they are also on horses that run far faster than mine does… which doesn’t make sense. So, they inevitably catch Bayek and desync. BTW, a single arrow shot or sword swing from an invincible enemy is nearly enough to desync. A second swing or shot and the game always desyncs. Upon respawning, the quest is gone. No where to be found. You can’t find it and you don’t know where it went.
The second place where quests get lost is when the game locks up and/or crashes. Upon restarting the game, the quest is gone. This one is just insanely stupid. It’s not like the game doesn’t have autosaves turned on all throughout. Even if the game just saved seconds before, the quest is gone. Worse, when you respawn, you can end up a long ways away from where you were.
I don’t know how many quests I’ve lost as a result of either of these two problems. Probably 15 to 20. This problem stems from the way this game chooses to save games (see below).
Audio Problems
This is a known problem. Ubisoft has had many reports of this problem going to late 2017. Yet, Ubisoft still hasn’t fixed this issue. I’ve run into it several times. After I’m done playing the game, I then sleep the Xbox One for a period of time. When I wake up the console, there’s no sound at all. When I attempt to change any audio settings in the game to bring it back, I only get an audio chirp about every 5 seconds. Note, the console itself has no problems producing sound as I get that from the Home screen and Cortana and other apps. This problem is entirely a bug in Assassin’s Creed Origins.
Crashing
Most games today crash occasionally. However, this game is well more buggy, crashing way more frequently than average. I’ve had hangs that turn into crashes. I’ve had hangs that recover. I’ve had random crashes with no hang. Since I’ve started playing, I’ve had at least one crash every 1-2 days. This game is not at all stable. Thankfully, the game saves frequently enough that you don’t lose what you’ve already collected. But, you may lose your active quest.
Game Saves
This game chooses to checkpoint save randomly. It makes a noise whenever it saves. I could really do without that noise. If you want to save a game, leave the noises off. Just save the game and put a visual notification. That’s all that’s needed.
You’d think that the game saves would do you a favor. In fact, they don’t. If you desync for any reason, you have to start whatever it was you are doing over from the beginning. The only thing that seems to be saved is chests you may have looted. These seem to remain looted after a desync. Other than that, your character respawns usually far away from the location where you were. This is annoyingly frustrating.
What is the point in a game save if not to recover exactly where you left off? Ubisoft, checkpoint saves are stupid. Get rid of them. Let us save exactly where we are and let us save at will. Let us start right back where we left off… in the middle of battle if necessary. Don’t throw us a long distance away and make us start that activity completely over. Stupid design
Graphics and Sound
While the cities and NPCs are ironically unrealistic in their actions, the visual world itself, particularly the sand dunes, the deserts and the oases are look reasonably realistic. Bayek’s character model is particularly well done. The same for the anime character seen in “Gift from the Gods” quest. I’m not even sure what that quest was about, but the character was straight out of a game like Final Fantasy. For less than 5 minutes on the screen, someone spent an inordinate amount of time modeling that character for the game.
The underwater action is well done and the water movement is better than most games of this type. As with most games today, these hyper-realistic game engines fall down in many small ways… specifically, low res models. While the lighting is well done, the statues and other models are just too low poly. Worse, the flags at the top of the temples are downright horrid. They fly and flap fine, but the edges of the flags look like something out of an 8-bit SuperMario game.
There is one sound thing that drives me insane in this game. It’s when Bayek has to constantly prompt the gamer to go do whatever urgent task is at hand. I don’t need or want that prompting. At least let me turn it off from the settings menu. Additionally, the enemies constantly taunt that the player’s imminent demise. I don’t want to hear this either. Let me shut off those taunting remarks from the enemies. These audio comments are entirely worthless. Either that or turnabout is fair play. If they NPCs can taunt, then let me taunt back with Bayek. Either that, or shut that stupid and repetitive taunting off.
DLC and Season Passes
As if I haven’t railed enough on this game already. Well, let me rail just a little bit more. The season pass costs $40, in addition to the $60 you’ve already paid. Yes, the Season Pass offers the following:
- The Hidden Ones (Land add-on)
- The Curse of the Pharaohs (Land add-on)
- The worthless Calamity blade
- The Horus Pack (outfit)
- The Roman Centurion Pack (outfit)
- 500 Helix credits
Questionably, Ubisoft has excluded certain DLC from this season pass (see below). This is where I begin my rant. What the hell, Ubisoft? First, you add critical game features (levels 41-45) as add-on content instead of actually, you know, patching the game where we already paid $60. I argue features such as increasing character level caps of the original game a critical game patch… not a DLC add-on. At least raise the level cap for everyone in any game version as prep for DLC add-ons. Tying this patch to a DLC is just asinine.
Second, you exclude certain DLC (e.g., the Deluxe Pack) from the season pass entirely? Why is this? All DLC world add-ons should be part of the season pass eventually, including whatever is in release day Deluxe Packs. Excluding these is just an unnecessary money grab. Sure, you can make a deluxe pack be exclusive for a month or two, but they should eventually make their way into season pass holder content. Shit, that’s an extra $10 on top of the $30 we’re expected to spend? Season passes are already questionable enough investments considering it’s possible that no further content will release for that $40 season pass price. Season passes are already a gamble for the gamer as there’s no guarantee of content quality, availability or indeed anything purchasing a season pass on game release day.
Present Day
As with most Assassin’s Creed games, Ubisoft throws in the animus portion as an afterthought. In fact, the story line almost identically follows the Lucy story line in the Desmond stories. Can you guys not think up anything original? The first time through it was fine, but a second time is pointless.
Perhaps it’s finally time to switch the roles around? Make the in-animus games as the afterthought and the out-of-animus present day the actual assassination area. I’d like to see an assassin scale a 50 story building and jump off into a dumpster below or use a parachute. I’d like to see then use the present day as a means to an end. It is fun to see these time period pieces, but let’s not lose sight of the story goal here. If you’re trying to tell a story about Abstergo, then let’s do that.
The in-game ancient temples were almost entirely worthless quest lines in the game as they never come full circle back to the present with Layla. Ubisoft, you guys have a lot of work ahead to actually turn Origins into something better than it currently is.
Overall
The game play mechanics are average. When the mechanics work, they work okay, but occasionally the collision detection is intensely bad. I can see the weapon connect with the enemy, yet nothing. This means extra work just to kill an enemy because the game didn’t detect it. Sometimes it means desync and forced restarting. The enemies who use the back up tactic just drive me absolutely insane. This tactic needs to be removed from the NPC combat AI. It doesn’t serve any purpose other than to frustrate. It doesn’t make the combat harder, it’s just plain stupid.
The stories are twice told tales that don’t really lead anywhere of any specific nature. The only story that ties it all in is when you exit the animus with Layla… Layla being a cheap knockoff of Lucy from Assassin’s Creed. However, what is she really doing there in the first place? We’ve already established the animus as a commercial thing that people can buy and use at home. Why are we going back to these coffin shaped devices? The only storyline that seems to tie it all in are the too few and far between temples were Bayek enables a pedestal which talks of Desmond and the imminent world destruction… not that Bayek will understand any of that… nor does he ever make any comments under his breath afterwards.
Worse, all of that modern day gibberish was inserted into the genetic code replay by the animus as a bug/feature rather than being an actual genetic memory from Bayek’s original story. Yet, Ubisoft completely ignored this leaving the gamer to assume that Bayek actually encountered that information. Sure, I believe he may have visited those temples, but I don’t believe he actually encountered that information during the reign of the Pharaohs. Why should I believe this? The story gives me more reason to believe the animus added that story element than Bayek actually having encountered it for real.
As for multiplayer, what multiplayer? Past AC games have had multiplayer elements, but this game has no direct multiplayer aspects. The only hint of multiplayer are the revenge quests which have you examine a body of a multiplayer in your world. Then, take on a revenge against the in-game enemies who killed that other player in their game. This is of very little consolation for the lack of multiplayer. It’s not like Ubisoft hasn’t offered multiplayer in past AC games. So, I’m befuddled why it was not in Origins.
This game could have been much, much better.
Graphics: 8.9 out of 10
Sound: 6 out of 10
Game Saves: 1 out of 10
Gameplay: 4 out of 10
Controls: 4 out of 10
Combat: 3 out of 10
Stories: 5 out of 10
Multiplayer: 0 out of 10 (there is no direct multiplayer or co-op).
Stability: 2 out of 10
Final Rating: 4.5 stars out of 10
Buy this game at $20 or less from the bargain bin or, if possible, rent it.
Rant Time: Google Wallet Verification
So, I know how much everyone love my rants. Well, here’s another one. This falls under personal security and internet security common sense. Today, let’s explore the safety of Google Wallet and it’s so-called verification system.
What is Google Wallet?
Basically, it’s another type of payment system like Paypal or Amazon checkout. Effectively, it’s a way to pay for things or send money on the Internet using Google. That’s about as simple as it gets. Who uses it? I certainly don’t nor will I ever if Google doesn’t change its ways.
Verification of Identity
Like most other payment systems, they want to know who you are. Or, at least, that the person who is wanting to use the payment system owns the card or bank accounts added into their system. However, each one of these payment systems usually does verification in similar ways. For example, Paypal verifies you by requiring you to add a checking account (i.e., routing and account info) and then adding a small amount of money to your checking account. Later, you enter those two tiny amounts of money into their verification panel and you’re all set. That’s pretty much it for Paypal. This is similar to other financial institutions like E-Trade.
Google’s Verification = Stupid
And I thought Paypal’s verification was stupid. Leave it to Google to diverge and make it even more difficult. In the verification form, Google requires you to enter your social security number, your birth date, your home address, your phone number and various other information that could easily lead to identity theft. Then they require that you submit it. Information, I might incidentally add, that is not required for you to use an established credit card or bank account for payment. After all, banks are already required to identify you before opening an account. This is the whole reason why Paypal’s verification system is enough. Paypal merely hangs onto the coattails of the bank that has already previously verified your identity when you opened the account. I digress.
When their entry form doesn’t work, they require you to attach a PDF document of a government issued identification card. Not only is that stupidly manual, who the hell know what Google is going to do with that PDF file once you send it to them? Why would you want to do this anyway? Seriously, you’re not opening a bank account with Google. You’re not getting anything out of it by sending this to Google. And, you’re opening yourself up to huge personal risk by leaving PDF documents of your identification cards floating around on the Internet for hackers to find. Seriously, what is Google thinking here?
For me, that’s a big red flag and a BIG FAT NO to Google. I have no intention of providing any physical paperwork to a private corporation. If you can’t figure out proper method to identify the user electronically, that’s not my problem.
Legal Compliance?
I know that Google claims that this is all in the name of Federal compliance, but I’m quite sure the compliance laws don’t require you to verify a user using any specific implementation techniques. Clearly, Paypal is able to comply with these laws without requiring a PDF version of physical government issued identification. The reality is that Google also does not need a copy of this. That they claim that this is required to fulfill legal obligations is smoke and mirrors.
No, it’s quite clear, Google’s verification system is broken and completely unnecessary. They can certainly comply with all identity verification laws without resorting to asking for a copy of your identification be submitted to them in PDF or any other format.
Merchant Requirements
In fact, while credit card issuers like Visa and Mastercard don’t forbid asking for identification when using a credit card, the merchant must still accept the card for payment as long as it’s properly signed without seeing an ID. Because Google wallet requires actually seeing your identification before using some services with your credit card, this violates card issuer rules regarding the requirement for seeing identification before purchases. On the other hand, unlike a retailer who has the physical card in hand, Google cannot see your card and whether it’s signed. But, the spirit of this rule remains. Using a method of charging a small charge to the card and asking you to check the statement, then supply that dollar amount should be enough to verify that you own that card and that you have access to statements… just like Paypal and E-Trade.
Because a lot of statements have now become e-statements online, the small charge method doesn’t necessarily verify your physical address. Though, if they need to verify your physical address, they can simply send a postcard with a code. Then, have you enter that code into a verification panel once you receive it. In fact, this is really the only method that will verify your physical address is valid.
Google Wallet’s Usefulness?
With all of that said, Google has failed to make any traction towards becoming a defacto wallet. In fact, there are so few merchants that actually use Google Wallet, it’s probably safer not to verify with Google. Being as unused as it is around the Internet and seeing as Paypal is the primary method of paying for things today, it’s too much of a personal risk to submit PDFs of your passport or drivers license to a random corporation. You have no idea where that PDF might end up. Though, it will likely end up on Google drive because Google likely requires its employees to eat Google’s own dogfood (i.e., uses its own services).
And since the risk of using Google drive is as yet unknown with all of the Facebook-like features that Google has added (and continues to add), it wouldn’t surprise me to find Google internal documents accidentally shared through a Google employee’s personal account via Google+. This would obviously be bad for Google, but it wouldn’t surprise me. That’s why you don’t upload PDF files to corporations like Google. In fact, I wouldn’t share PDF files of that type on any network drive unless it’s encrypted and passworded. Better, don’t put it there in the first place.
Companies requiring copy of a personal ID
Personally, I won’t do this type of ‘give me a copy’ verification for any company unless I’m opening a bank account, credit card or need to provide it for some specific financial transaction. Even then, I will only transact that business in person and allow the person long enough time to see the documents to get what they need from it. And no, they are not allowed to photocopy it unless there’s some specific requirement.
I especially won’t do this with companies as big as Google or Microsoft when no transaction is involved. As companies grow larger and larger, employees get more and more careless in document handling. Asking for photocopies of identification cards, social security cards, credit card faces or any other issued card is not cool and I have no intention of ever providing that to a company for any identification purposes unless I’m actually performing a transaction. I won’t do it for ‘just in case’ services that I may never use. Doing so stupidly leaves a financial time bomb out there ready to be exploited.
The most they need is the number off of the face. If a company cannot make do with what’s printed on the face of the card (by being typed in), they get nothing. Just like giving your check routing information to a company such as Paypal is like writing a blank check, giving copies of physical documents to corporations is tantamount to identity theft. I simply don’t trust corporations with access to copies of my physical documents.
Though, were Google to set up a storefront and I could walk in and hand my card to someone to visually inspect and then maybe have them swipe it (although, I’d prefer not), I’d be somewhat okay with that. But, knowing a PDF file is floating around on the internet somewhere with a copy of my physical card, that’s not in any way cool. I will never do that for any corporation sight unseen no matter who they are. Since there’s no way to transact business with Google in person, there’s no way I’ll ever verify my identity for Google Wallet.
Pinterest is an image sharing platform using image ‘pins’, which should be interesting. After all, the word “interest” is in its name. You would think that before releasing a platform designed around relevance, the Pinterest team could actually design an engine capable of producing relevant and interesting images. NOT! Pinterest is one of the worst, if not THE worst platform, at displaying relevant ‘pins’ in your feed, not that Tumblr and Instagram are much better at this. Let’s explore.





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