Random Thoughts – Randocity!

Elder Scrolls Online: What were they thinking?

Posted in botch, gaming, reviews by commorancy on May 12, 2014

Elder Scrolls Online[Updated: 8/30/2018 to cover Fallout 76]
[Previous update: 7/4/2014 to cover Cyrodiil and Craglorn]

I’m done playing the Elder Scrolls Online. What is it? It’s the newest installment to the Elder Scrolls video game series as a massive multiplayer online game (MMO). Though, my first question that comes to mind is, “What were they thinking?” This game is a huge step backwards for the Elder Scrolls Franchise in so many ways. I know a lot of players ‘like‘ the game (which is all subjective), but in this article we’ll try to understand why this game is not the caliber of a game that it should have been for an Elder Scrolls installment. Let’s explore.

Console Version — Delayed

The Elder Scrolls Online game was available on the PC first and eventually made its way to consoles such as the PS4 and the Xbox One. For the PC, the game was released on April 4th, 2014. For the consoles, the game had planned to release on June 15, 2015 . Zenimax originally announced a six month delay for the release of the console versions, but it took much longer. In lieu of that release, they have made an offer to let you play sooner. If you bought the PC version before the end of June, you were able to transfer your leveled character over to your console. This, of course, assumes everyone has a PC to play it on. Zenimax attempted to build a unified ESO universe where all players from all platforms are using the same world. It didn’t work. This explains the six month extension required to attempt a unified MMO across all platforms has never been attempted by any game developer to date. That Zenimax attempted this unified world was both ambitious and risky. It also meant trying to get Sony and Microsoft to allow this. It didn’t work. It was ultimately wasted time and effort.

It’s also worth noting that if you’re buy the Xbox One version, you will be required to buy an Xbox Live subscription ($59 for 12 months).  If you’re playing on a PS4, you don’t pay anything extra. The PC game formerly required a credit card to enroll in a subscription to unlock that included 30 days. As the game has aged, Bethesda has changed its policies. Also note that many players whose time has expired have lost the ability to play when their credit card declined for unknown reasons. On consoles, it’s free to play.

Console vs PC

After having played this game nearly to completion, I definitely had second thoughts about marrying the console release and the PC release players together. In fact, the more I think about it, the more I realize it’s a really bad idea and a recipe for disaster. Why is that?

Consider that it takes at most 2 months to complete the game and obtain veteran rank 1 (level 50). Yes, it’s a relatively short Elder Scrolls by comparison to previous installations. To obtain further veteran ranks, you simply have to grind, grind, grind. Most of this grinding is done by hanging around with groups of other people and doing laps. This means you’ll go from one battle to another (maybe 3 or 4 total) in a loop. This loop battling is, well, boring. It does level your player up, but it’s not really much fun after you’ve done it for a while.

If they had married the environments, it would mean that by the time the console players are eligible to get to Cyrodiil, all of the VR12 players will be picking off these ‘newbie’ console players one by one in PvP mode. It’s going to be quite a bit unfair to all of these new console players. In fact, I believe that it would be better at this time to completely isolate the console players into their own servers separately from the Mac/PC edition. Let the Mac/PC players continue in their own world but without the console players. It already is unfair when newbies try to even enter Cyrodiil if you try to play after the game had already existed for 2 months..

In fact, it would be a whole lot more fair to weed out the veteran ranked players from being able to see or interact with non-veterans.

Released too early?

The PC version? Yes, unfortunately. In fact, I played it on a quad core Mac mini (which has its own set of problems.. some related to the game, some not). That said, the game has lots of bugs, glitches and problems. Some quests have characters speaking German when the dialog printed to the screen is in English. There are times where parts of the environments don’t render correctly. The quests are sometimes haphazard and don’t appear to be in any way linked. Gaining skills and experience is random, though somewhat structured around these random quests. The game lag can get quite annoying at times. The script kiddies are already at it mining for gold, loot and experience.

Immersive Experience? Not quite.

In Skyrim, the environments had been working towards full interactivity and more realism. It wasn’t quite there yet, but you could pick up apples, heads of cabbage, weapons and armor. You could carry them around in your inventory, wear items or even move them around in the environment. It was a fully interactive and immersive experience. While some of this carried over to the Elder Scrolls Online (like crafting) far too many things didn’t (list below).

In Elder Scrolls Online, too much of that interactivity is missing. Sure there are containers to open, but you can’t kick the containers around, knock them over, break them, pick up apples or cabbages or weapons and move them around or even place things into the containers. In fact, far too much of the interactivity that was beginning to show in Skyrim was completely abandoned in the Elder Scrolls Online. So, what’s up with that?

Defiance

What does Defiance have to do with the Elder Scrolls Online? ESO seems to use the same MMO engine. Granted, Zenimax tailored the engine to its own purposes (within limits), but the underlying basics (things that cannot be easily changed) are still there. So, while this MMO engine provides relatively pretty environments, they’re static. You can’t do anything to the environments. The plants are fixed, the boxes are fixed, everything is fixed. There is nothing that the player can do to move anything around. The only thing that’s movable in the game is the player and a horse (and enemies).

One of the things I always enjoyed about Oblivion, and to a lesser degree in Skyrim, is that there are wandering enemies and friends. In fact, you don’t know which is which until you come upon them. One of the things I had been hoping for is a less ‘enemy’ based game.  Meaning, no one should be an enemy until you make them so. Which means, nothing should attack you until you pick a side or provoke them. Alas, not here.

Based on Zenimax’s questionable choice of choosing the same engine that Defiance uses, that leaves the Elder Scrolls Online with less than satisfying in-game play. In fact, for some of the same reasons I abandoned playing Defiance, I abandoned playing the Elder Scrolls Online.

Game Mechanics

While the combat mechanics are similar enough between ESO and Skyrim, they are also different because multiple network players can jump in and help. Though, as I said, in some dungeons, multiplayer is not possible.

On the flip side of that, though, the multiplayer experience is weak and uninspired. The whole running around without collision is way less than realistic. Network players don’t collide and simply walk through one another like ghosts. I’d prefer a much more realistic collision detection. I’d also like an experience where people can participate in commerce, like owning shops and running them at a fixed location. I would also like to see network players be able to create quests, dungeons and bosses. Yes, player created content should be clearly labeled and excludable via preferences. But, it should be part of the universe.

Voice acting and the like

I’m not terribly impressed by this installment of the Elder Scrolls series. In fact, the choice of Michael Gambon (or a very close soundalike) was not a good one. His lines are inconsistent even between the same dialog in the same paragraph of spoken dialog. It sounds amateur and rushed. This is something I would never have expected from Zenimax/Bethesda.

Graphics

It’s funny. This game looks great in some places, and really bad in others. The landscapes, for the most part look spectacular with the sun shining. In the dark, however, it’s just flat and dull. There’s almost no lighting in most places when there’s no sunshine. Interiors are dull and lifeless. The lighting model used in this engine is, at best, fair. Again, this is what you get when you buy into an off-the-shelf engine. Instead, I would have preferred them modify a Crytek engine which has about the most realistic lighting model I’ve ever seen in a game. Unfortunately, this game suffers from the lack of quality lighting in far too many places.

For example, armor on knights looks great when in direct light or in sunlight, but in the dark there’s nothing to make it look volumetric. It just looks flat and dull.

Multiplayer Gaming

Because this is an MMO game, there are plenty of network players. Unfortunately, much of the game is focused on single player questing. Sure, your comrades can join you in defeating some monsters, but there are also plenty of dungeons where this is not possible. This is the same as Defiance and this is the single reason I stopped playing Defiance. You can easily wander into an unbeatable boss dungeon and simply have to abandon that quest leaving it unfinished. If that quest is part of a chain of quests, that whole quest-line is also dead. This is entirely frustrating and I won’t deal with games that do this.

More than this, the single most frustrating thing is that people leave their characters logged in all of the time and clutter up the environment. You’ll find hordes of network players hanging around banks, clothing creation tables, armor creation tables and other similar workbenches. Sometimes there are so many people that you can’t even get to the table to use it. Sure, you can walk through the players, but if you can’t get visible view of the table with the camera, you can’t target the table to work on it.

One of the other frustrating network player problems is that you’ll tend to find network players hovering around key quest giving NPCs trying to do the same thing you’re doing. The problem that falls out of this is trying to determine what character is actually the quest giver. Having hordes of people around something also gives away where that thing is. Also, it’s really stupid to hear a quest giver NPC saying something like “You’re the first person I’ve seen in ages.” Really? Like how many other network players are logged in right now playing this exact quest in this same dungeon? Stupid dialog such as this amazes me in a network multiplayer player game. Who at Zenimax didn’t get the memo that this is a network multiplayer game?

Which leads to one more problem… shared resources. Some items in the environment are basically ‘one player at a time’. That means if you find a Water Hyacinth and someone grabs it ahead of you, they get first dibs and it’s gone. This means you have to go find it somewhere else. This problem has happened far too many times during quests leading me off on scavenging tangents. In fact, a similar issue is when I’ve just started a quest and a minute later, the quest ends saying the quest is completed. I’m like, what the hell? Then I realize, someone else just finished that quest and it gave me the completion notice also. This is bad. You should always be required to finish whatever quests you start on your own unless that quest is explicitly labeled a multiplayer quest.

Cyrodiil

At the original time of writing this article, I hadn’t yet ventured into Cyrodiil. However, I now have. Unfortunately, the gameplay doesn’t get any better in Cyrodiil. In fact, it really takes a turn for the worst. While all of the non-Cyrodiil zones are standard questing and dungeon crawler types, Cyrodiil is the antithesis of what Elder Scrolls has always been.

Yes, Cyrodiil offers a huge map that encompasses all of the cities we’ve come to know from Oblivion, but instead of being thriving quest giving communities, it’s a barren landscape of forts and castles, few and far between. In between these military installations is a whole-lotta-nothin’. Really. There is nothing there. While there are quests that are placed onto your area quest map, the quests are all campaign related. Things like, taking over a fort, capture the Elder Scroll, etc etc.

ZeniMax degrades Cyrodiil into yet another version of Hasbro’s board game Risk, only in MMO video game format. I’d liken it to another game like Civilization, but it’s less like Civilization and more like Risk. There are 3 factions: Red, Yellow and Blue. Depending on which faction you join, you’re responsible for making sure your ‘team’ captures the most stuff during any campaign.. with the idea being to capture the entire game area, just like Risk.

No, I’m not avert to playing a game like Risk, it’s just that I’ve already played Risk many many many times over the years. Risk is not what the Elder Scrolls series should become. Yet, here we are. The Elder Scrolls games should always be about questing and dungeon crawling, first. There are so many better multiplayer ideas that could have been used on the Cyrodiil land, but unfortunately we get Risk instead. This Risk game is not bad for what it is, but it’s just not creative nor in keeping with what I would expect from an Elder Scrolls title. It’s also far less than impressive than what I would expect from Bethesda.

Castles and Rebuilding

The worst part of Cyrodiil’s Risk is its castles. The other teams can build catapults and other weapons to use against your castles. As the castles get bombarded, they break and fall down. If the castle falls down enough, the other team can capture it. To keep this from happening, all of the players must not only continually rebuild the castles, they must also use their own ‘money’ to rebuild it. If you want to rebuild a wall, you have to pay for it out of your own stash of money. No money? Can’t rebuild. Personally, I found this minutiae to be just too over the top and unnecessary.

Winning

Yes, while it’s important that your ‘team’ wins Cyrodiil during the campaign, there are a lot of sub-game types also embedded in the area like capture-the-flag and death-match all wrapped into this single area. It’s also worth noting that Cyrodiil is almost entirely PVP (Player vs Player). There is very little PVE (Player vs Environment) in Cyrodiil.

The problem with Cyrodiil is that it is far too sprawling with literally devoid of anything other than PVP gameplay. Seriously, this land is so big, trying to find enemy players in it can be as challenging as fighting the battles when you finally find them. The sore point when your player dies is that the spawn points are so few and far between, you’ll end up spending literally 10 minutes just trotting back to where you were on a horse simply to try that battle again. Because there are so few spawn points, it makes Cyrodiil a truly painful experience when battling. Definitely not a battle-friendly environment. This is a pretty huge fail on ZeniMax part. The spawn point is also entirely dependent on who kills you. If you’re killed by an environment NPC, then you spawn like you normally do. If you’re killed by another player, you’re forced to respawn at very selective spawn points owned by your faction… which could be on the other side of the map.

Worse, they’ve turned the Elder Scrolls themselves (the actual Elder Scrolls) into a game of capture-the-flag. Instead of being useful as scrolls, now they’re just tokens to carry around. It’s now the job of other teams to grab your team’s ‘Elder Scroll’ and take it back to their own land. It’s then your responsibility to go get that scroll and put it back into its home area. Yes, it’s degraded the Elder Scrolls into Capture The Flag. I mean, I don’t know how much more degrading it is to see the actual Elder Scrolls, which are supposed to be some of the most coveted and sacred of magical artifacts in Tamriel, treated like play toys.

If the Elder Scrolls themselves are such prized artifacts, why are they floating on an alter sitting out in the open under a dome? Shouldn’t they be in a library or underground protected? Who thought this would be a good idea?

On top of the derivative problems present in the Risk-like strategy aspect, it’s just far too sprawling to really make this area of any real value. The campaigns in Cyrodiil literally last 90 days. That’s 3 months. And it would take every bit that 3 months just to even try and take over the entirety of Cyrodiil. I guess if the only thing you’re trying to do is level your character up to Veteran Rank, then it’s worth it. Oh, and the only way to get Veteran Rank is to have taken part in Cyrodiil actively. Yes, that means rebuilding castles, as boring as that activity is.

Unfortunately, Cyrodill literally doesn’t thrill me. First, it trivializes the Elder Scrolls. Second, because the area is so sprawling with nothing else to do there but focus on taking buildings over, it’s really way outside of what I consider an Elder Scrolls game. I mean, the idea behind the battles is interesting. However, using a board game derivative to build your implementation is far less than impressive, Bethesda. It seems like the game developers just didn’t have any better ideas than ripping off the Risk board game.

Instead, I would have preferred to see several types of campaigns. Instead of 3 factions all working against one another (PVP), that they all work together towards a common goal… like taking the area back from the Daedra. I don’t mind PVP and I’m glad there’s an area here, but ZeniMax should at least offer up other methods of conquering Cyrodiil than simple-minded and derivative PVP gaming. If you really want to do PVP, I’d rather just have an arena somewhere. I mean, a small location with limited map sizes where gamers can simply go in and battle in an arena. In fact, Arena was one of the early Elder Scrolls titles. Why not offer an area as an homage to the earlier Arena battles? With multiplayer, it makes perfect sense. Yet, they give us the Risk-derived Cyrodiil. I continually find myself venturing back to the questing areas over being in Cyrodiil.  I find myself bored to tears after spending even 15 minutes in Cyrodiil. Just give me the standard quests and don’t force me to rely on Cyrodiil to advance my player character.

Faction Lands

When you begin the Elder Scrolls Online, you will become part of a faction such as the Daggerfall Covenant, the Ebonheart Pact or the Aldmeri Dominion. Depending on which faction you end up in, certain parts of Tamriel will open and others remain locked. However, once you complete Cyrodiil as a veteran, you will be able to go through all of the rest of the closed lands. Personally, I think this is rather stupid. If, as a designer, you’re going to create a world with many lands, let all players go through all of the lands. Don’t selectively exclude gamers based on a faction. This is stupid. Of course, we can create and level up other player characters who end up on those other factions, but that’s means you have to manage 3 players all leveling up together. This is something I don’t want to do. I play a game no more than once, never three times.

Craglorn

After having recently reached Veteran Rank 1 (VR) — AKA Level 50, I was ‘invited’ to be transported to Craglorn (the recently released Veteran Rank area). Don’t expect Craglorn to be like any other land you’ve visited. Oh, no no no. Zenimax has once again changed the rules of the game. When you reach VR1, you might think you’re now reasonably strong. Again, no no no. Reaching Craglorn is like starting ESO all over again at Level 1 with no armor or weapons. In Craglorn, ALL of the enemies and I mean ALL of them are VR 11 or higher. Oh, but there’s one more change to this area. ALL of the enemies in Craglorn swarm. There is no way to get a single enemy alone to grind and rank up. Nope. If you hit one enemy, at least 4, 5 or more VR11 enemies come charging at you. Think about this for about 30 seconds and you’ll realize the problem… I’ll wait….

So, having thought through the problem, you quickly realize there is absolutely no place to grind here. None. The only way to grind here is to group with others and grind together. Even then, grouping VR1s together probably won’t be that successful. Effectively, you cannot quest solo in Craglorn until you’ve reached at least VR 12. Worse, the first quest given in the area has you fighting VR11 bosses… which are, in fact, VR20-somethings. Even worse then that, it takes killing a shit ton of enemies just to move the VR experience bar even a nudge. So, yeah. It’s unlikely a VR1 character is going to step into this area and win at anything let alone rank up fast. Expect to spend some gold on new VR ranked weapons before entering this area.

Craglorn is probably one of the worst ZeniMax fails around the entire ESO game. Though, I have to admit that ripping off the board game Risk is right up there with Craglorn’s design. But, setting your character up as VR1 in a primarily VR11 area is just simply insane. Again I must ask, “What were they thinking?” This is not challenging. It’s just an exercise in frustration. I’d have to say that Craglorn is probably game designing at its worst. Every other gaming area, they’ve had general enemies no more than 1-2 ranks higher than where you are. But, throwing a VR1 ranked character into a VR11 territory is just stupid.

About the only thing I have found to do is loot treasure in this area and join in on some world battles whenever I can find them. This way I can at least try to rank my character up very slowly. But, finding world battles around the area is fairly difficult because there aren’t that many people here questing and world battles are few. Even dolmens aren’t in Craglorn. Oh, there are dolmen’s marked, but they don’t work like the regular dolmens. Again, Zenimax changed the way this area works. Inconsistent to say the least.

Craglorn is really designed for grinding, pure and simple. If you go in there, expect to grind, grind, grind.

Gameplay Differences

Let’s understand some of what I consider broken between the Elder Scrolls Online compared to Skyrim. Some of you might like some of the changes listed below, but I preferred where Skyrim was heading. That is, moving towards making everything interactive and more like our reality with real physics. Taking a step back in gaming is never a good idea. Here’s my list (note this is not comprehensive):

ESO: Horses appear out of thin air and disappear into thin air
SKY: Horses are stabled, must be found, can die

ESO: Horse animation is stilted and cartoony
SKY: Horse animation looks at least more realistic than ESO

ESO: Containers are fixed and contain gold 1 max or food (not necessary)
SKY: Containers can contain jewels, gold > 20 or potions.

ESO: Food is unnecessary because magicka, health and stamina regenerate almost immediately after combat ends
SKY: Food is necessary until you get armor or enchantments that increase health regeneration which is typically very slow.

ESO: Objects are fixed and cannot be moved
SKY: Objects are movable in the environment: Apples, weapons, ingredients, etc

ESO: Defeating an enemy yields 1 gold and possibly a glyph or quest item (rarely armor and never armor the NPC was wearing)
SKY: Defeating an enemy yields gold sometimes and whatever armor and weapons they had. Their armor and weapons can be stripped.

ESO: Bows automatically come equipped with arrows. The bow holds the damage.
SKY: Bows and arrows are separate and have separate damage levels. Couldn’t craft arrows. They were always found.

ESO: Unknown if you can own a house
SKY: You can not only own houses, with Hearthfire you could build one from scratch.

ESO: 60 max slots for items and every item (including each ingredient) requires 1 slot (excluding some quest items). If you run out of slots, you have to use the bank which gives you only 60 more. Then you have to buy more with gold.
SKY: Expandable slots for items and unlimited items can be stored in containers in owned houses. Granted, houses cost at minimum 5000g, but once you buy a house the storage space is unlimited. You could get more slots by finding the Horse stone, scrolls, casting a spell or by wearing enchanted items (which can be found or created).

ESO: Soul Gems are very very scarce. Basically only available from sellers.
SKY: Soul Gems are easy to find. Specifically, they are usually found in dungeons with mages or necromancers.

ESO: Once in battle mode, there’s no way to sneak. The game simply won’t let you. If you do manage to hide in battle mode, the game takes you out of battle mode as though you had run away. The enemy’s health resets requiring you to start the battle over from the beginning. This includes bosses.
SKY: Once in battle mode, if you hide behind a rock or container you can usually hide. If you crouch and hide in battle mode, the game does not reset the enemy’s health unless they have regenerative capabilities or you leave the area.

ESO: An arrow’s range is a 5-6 feet. If you’re out of range, an arrow does nothing.
SKY: An arrow’s range is at least 50-100 feet. If you can see the enemy and you can aim, you can hit them.

ESO: If you’re in sneak and attack an enemy, you’re immediately taken out of sneak and the enemy knows exactly where you are and begins attacking you. The best you get is 1 sneak attack.
SKY: If you’re in sneak and attack an enemy, the enemy will come search for you, but you can move and avoid being found. You can continue to sneak attack as long as you remain undetected.

ESO: Equipping a new weapon is cumbersome.
SKY: Equipping a new weapon is through the weapon wheel (as long as it’s set up in advance).

ESO: Entering a menu to switch weapons or consume a potion doesn’t pause the action. Enemies continue to attack while trying to switch weapons or consume potions. You need to have them on hot keys.
SKY: Entering a menu during battle pauses the battle to allow switching or consumption of a potion.

ESO: Dying reduces durability of all equipped items.
SKY: Dying ends the game and you have to reload. Durability of items is determined by its use, not by player death.

ESO: Boss battles inside a dungeon trap you in the dungeon until the battle is done, you quit out of the game or you die. There is no way to flee an interior battle as exit doors aren’t usable.
SKY: You can always exit a dungeon even when in battle.. excluding certain bosses which lock you into an area (i.e., arena battles).

ESO: Swimming yields no skill improvement.
SKY: Swimming improves strength

ESO: Diving in water not possible.
SKY: Diving not only possible, but required to reach some quests.

ESO: Mouth movements with dialogue are simple open close like a puppet
SKY: Mouth movements with dialogue use mouth phoneme animation to seem like they’re actually talking

ESO: Sneaking costs stamina, does not level up
SKY: Sneaking levels up as you use it near enemies, costs no stamina

ESO: Repairing armor is at least 5x more costly in comparison with the gold you obtain. Repairing all items might be 200G-300G and you might have 500-800G or so.
SKY: Gold is plentiful and repairs are 10G or so per item. It might cost 200-300G for all items, but you probably have 2000-5000G

ESO: Bots and script kiddies => a side effect of multiple players
SKY: No bots => no online play

ESO: Some dungeons don’t allow network players in. You’re left alone to complete the boss which can be challenging because you cannot sneak or hide in battle. Basically, you need to be a mage or warrior for these dungeons. Rangers and Thieves won’t easily work.
SKY: N/A.. but you can use alternative tactics like sneaking and sneak attacks which are not available in ESO once battle starts.

ESO: Map is tiny (about a quarter of the screen) and looks like a cartoon.
SKY: Map is full screen, makes it much easier to find things.
Though neither have a search feature which would make finding places on the map a whole lot easier.

ESO: Custom waypoints not available on map
SKY: Custom way points possible

ESO: No stealing, no pickpocketing
SKY: An intrinsic part of every other ES game since at least Morrowind

ESO: Fast traveling costs gold (costs more as game progresses)
SKY: Fast traveling is free

ESO: Books cannot be taken or stored. Though, Lorebooks disappear after reading them and end up in a ‘library’ on your character.
SKY: Books can always be taken (unless it’s specifically stuck to an area).

ESO: Can’t sit in chairs
SKY: Could sit in any chair

ESO: Can’t kill any NPCs
SKY: Can’t kill some NPCs (critical characters, kids, etc), but can kill most.

ESO: Items cannot be dropped and picked up later. They can only be destroyed.
SKY: Items cannot be destroyed, but can be dropped or sold to free up slots.

ESO: Travel only to waypoints at any time. Traveling not from a waypoint costs gold. All territories are infested with large numbers of constantly spawning enemies. Dungeons are not always set to the player level and are frequently set higher to encourage network co-op, otherwise it can be impossible with a single player.
SKY: Travel to any city at any time. Occasional enemies can be easily avoided. Dungeons were set at or close to the level of the player making some levels too easy to play. Though, some dungeons aren’t.

Frequent Updates

While I do realize this is a multiplayer game, some of the updates can be especially big and have long download times. For example, some updates are as large as 8GB (nearly the same size as the full game). Download updates are frequent at intervals usually once a week. So, expect to wait to play while the updates are downloading and installing.

If they’re planning on this many updates this frequently, then the game should come with a background updater to automatically download updates during idle times.

Overall

The Elder Scrolls online is, at best, a mediocre game. The choice of the Defiance MMO engine to drive ESO leaves a lot to be desired. I was actually hoping Zenimax wouldn’t use that engine as there are many problems with it. While Zenimax was able to customize some pieces better than Defiance was able to, there are simply some pieces that still don’t fit with the concept of an Elder Scrolls game. In fact, using this engine is far and away a step backward for an Elder Scrolls technology advance. It’s unfortunate too because I was actually liking where Skyrim was heading. And, taking what Skyrim was to a Next Gen console would have made the next installment spectacular. Instead, with the Elder Scrolls Online, what we’re getting is not the next step, but a lateral move that’s about as compelling to play as Morrowind.

Though, at the time Morrowind released, it was very compelling. Today, Morrowind seems antiquated, as does the Elder Scrolls Online. Unfortunately, Zenimax tried using something off-the-shelf and the result is less than stellar. It’s unfortunate too, because I was just getting into the Elder Scrolls series. If this is what we can look forward to in Elder Scrolls games, Zenimax, you can count me out.

As for Cyrodiil, it is basically boring empty space with mostly nothing to do. There is effectively no standard questing in Cyrodiil. All quests are military quests such as grabbing the Elder Scroll and moving it somewhere else or spying. Unfortunately, Cyrodiil is basically such an uninspired area, I find myself bored often and frequently leaving to find quests in other lands. Unfortunately, at level 46, I find myself actually running out of standard quests and no way to get to the other unopened territories. So, I’m actually kind of stuck for more stuff to do in the Elder Scrolls Online.

In fact, what I’ve been doing as of late is just finding resources and putting them up for sale in guild stores. At least there’s pretty much a never ending supply of resources, except on Cyrodiil where, again, there’s literally nothing but a huge and a big game of Risk.

Fallout 76

This section has been added here to discuss Bethesda’s newest MMO, Fallout 76. It’s highly likely that Bethesda/Zenimax has simply taken the ESO engine and used it to build Fallout 76. I haven’t played or seen any play of Fallout 76, but I’m not holding out hope that FO76 will be substantially better than ESO.

I’m certainly hoping that they have abandoned the Risk board game PVP mode. It was totally unnecessary and out of character even for an Elder Scrolls game. It will definitely be out of character in a Fallout game.

I will have to reserve my judgement of Fallout 76 until its release later in 2018.

↩︎

Adobe Creative Cloud: Adobe’s Stupid Mistake

Posted in botch, business, california, cloud computing by commorancy on April 27, 2014

CreativeNoCloudIn the process of upgrading to Adobe’s Creative Suite 6 (CS6) software package, I spoke with an Adobe representative who then tried to up-sell me into their monthly software plan labeled Adobe Creative Cloud. The representative also told me there would not be a CS7 or CS8 version released ever with the introduction of Adobe Creative Cloud. Let’s explore why offering only Adobe’s Cloud will ultimately become a huge blunder.

Adobe’s software has always been purchased!

The business model for Adobe software has always been to purchase the software and upgrade later by paying an upgrade fee. It’s a model that has fully worked for all of their versions up to CS6. This has been the software purchase model for years and years (not even just from Adobe). Yes, while it is how we have always purchased Adobe software packages, it is also how we have purchased software from every other software developer. In fact, for sellers other than Adobe, it’s still how we buy software. Basically, nearly every other software package out there is a one-time payment to own the version you are buying. So, what’s changed?

Adobe’s Clouded Mind

Adobe has now made the decision that they are no longer ‘selling’ software. They are now ‘renting’ it to you in exchange for a monthly or yearly fee. Clearly, this is an entirely different business model from their original purchasing model. This is not the software purchasing model we have come to know, understand and agree to. But, someone who thinks they are brilliant at Adobe has decided the old model is no longer valid and they are now wanting us to buy this purchase model. Because they have done away with purchased software, they are now forcing YOU to ‘rent’ their software through the cloud. No longer can you just ‘buy’ it.

The pricing model is currently $600 yearly or $50 monthly for their service. But, you have no guarantees that they won’t double or triple these prices in two or three years. Once your plan ends, they can charge you whatever they want and your software is invalidated if you don’t agree. You don’t get to keep your software that you’ve purchased during the plan. The money you’ve spent is entirely lost. However, when you previously bought the software, you own that software to use forever no matter what pricing they use later. When purchased outright, the software is on your system and can be used forever without further involvement of Adobe.  This permanency in ownership is just as it should be with software.

The Mistake

Whomever at Adobe that made this decision must have done so without consulting us, the software buyers, because why would anyone want to rent software forever? Software that you cannot keep or use after you shut the plan off. It’s an entirely different business model and an entirely different way to manage software. I don’t want to use cloud based Adobe software. I want the software installed on my system to use for as long as I want. I want to be able to move around and not be dependent on a 24/7 always-on Internet connection. If I’m offline, I still want to be able to edit and create work.

If you’re already using this service, you know that the software requires checking in every 30 days for monthly subscriptions and every 99 days for yearly subscriptions. This is not what I want. I want software that works infinitely offline. I don’t want anything ‘checking home to mothership’ ever. If I need to get a new version, just notify me of it and, if there’s a fee I’ll pay and download it. This is the tried-and-true model. Why abandon it?

Throwing out the baby with the bathwater?

Seriously, why would any top level executive dump a fully functional business model that has sustained an entire company for years in exchange for an extremely risky new business model that may not be adopted by buyers? Why wouldn’t you want to carry both models? Clearly, there are those of us out here who still want to ‘buy’ software, not ‘rent’.

For example, renting a car for a day is fine, but the market still is a big enough place where you can also ‘buy’ cars. Why would you, as Adobe, decide to close down the entire ‘buy’ market in lieu of a ‘rent’ only market? Think about it, the cloud rental software is fully downloadable but hobbled to check in every 30 days. It’s like paying to use a never ending trial version. To carry both business models, it’s just semantics to set up the software to check in every 30 days, 99 days (as it does right now) or NEVER (to buy it outright.. which doesn’t exist). If I want to pay full price up front for a package, that’s my choice and I should have that choice available to me. If I choose not to rent, then that’s your loss when I choose not to rent. And believe, I won’t rent ANY software from any business.

But, Adobe has decided to throw the baby out with the bathwater. The model that they formerly and successfully used to sell their software they have entirely abandoned for this new ‘rental’ world. A world that is likely to not only backfire badly on Adobe, but likely to force them to completely rethink this idea. Some ideas need to die and rental software like this is one of those ideas that needs to go away as fast as possible. That someone thought it would be a great idea needs to be slapped sane.

Renting is not Acceptable

Rentable software is both a creepy ‘big brother’ privacy invading tactic (no thanks Adobe) and a crappy business model that, as I have already said, needs to die a horrific and fiery death. I understand why it exists (companies want residual income and to collect all sorts of creepy privacy metrics), but it’s not a model that I will ever endorse or use. Therefore, I do not accept this business model and thusly CS6 will be my LAST purchase from Adobe until this company comes to its senses.

If you agree with me on this, please leave a comment below. Adobe, if you’re reading, you need to wake up and realize that there are some of us out here who want to actually buy software, not rent it. We want to be able to use purchased software without having to check home to mothership ever (except for updates when I request it to check).

It always amazes me just how stupid some company executives can be. So long Adobe, it was nice knowing you. Don’t let the door hit you on the way out.

Tagged with: , , ,

The H1-B dilemma

Posted in best practices, botch, business by commorancy on April 9, 2014

I have recently heard that a common question among Silicon Valley CEOs towards government is, when is the H1-B allotment going to increase? Let’s explore exactly what this question ultimately means.

Foreign vs US Workers

The H1-B visa is a type of work visa granted to a foreign national to work within the United States for a specified period of time, that eventually expires and will need to be renewed. Asking to have more of these granted per year says only one thing: These Silicon Valley CEOs believe they cannot find domestic US talent to fill positions. Either that, or they mistakenly believe it’s for cost cutting purposes.

My problem with this situation is that someone in each of those organizations is telling the CEO that they cannot hire locally. This is a load of rubbish and the current limit on the issuance of H1-B visas is in place for a reason. If you are a company doing business in the US, the point is to …

Hire Domestically

The foreign visa limits are there to prevent hiring foreign workers over local US citizens (and thus, keep those wages inside the US to help the economy). That’s the entire point. If the US government were okay with letting companies hire foreign workers willy nilly, then there would be no limits on H1-B visas nor would this visa likely even exist. Instead, it is there for a purpose and that purpose is to limit foreign workers to force hiring of US citizens. This is exactly as it should be.

If you think you need to hire foreign workers, feel free open a foreign office and hire all of the foreign workers there. Just keep them there and do not bring them onto US soil.

H1-B Workers

One of the other problems that I have with hiring H1-B workers is that most of these worker’s wages get sent back to the country where that worker calls home. Most of the money is not spent in the US. So, in general, H1-B workers do not, for the most part, help improve the US economy. But, they do help out their own country’s economy by sending much of their paycheck there. This is, if for no other reason, a big reason to hire US workers over any other type of worker. This all assumes that you value your US based business along with the US economy.

Again, if you really need to hire cheap labor, open an office in that region and hire to your heart’s content. As a CEO, nothing is stopping you (other than perhaps the board of directors) from making that decision. Asking the government to grant more allotment of H1-B’s is not the answer and never will be.

Lack of Talent

If anyone on your hiring team is telling you that there is lack of talent, the real lack of talent is actually in your hiring team. Meaning, when they’re not finding people it’s because they’re simply not trying. There are people all over the US who are talented and willing to work. Yes, you might have to pay them more in some cases, but if you want good talent, you pay for it.

Is hiring an H1-B worker actually cheaper? Not necessarily. If your company is choosing to sponsor a foreign worker (whether or not they plan to get a green card), your company is in for a large number of fairly pricey and somewhat time consuming legal proceedings at regular intervals. In other words, expect legal fees and lawyers to manage this process. So, what you’re not spending on that worker’s wage goes to your lawyer to keep that person legally in this country (and your business in compliance with the law). Worse, if that H1-B worker chooses to leave the country before your sponsorship is over, the legal fees you’ve spent are lost. If nothing else, the proceedings can interrupt both yours and that worker’s schedule to meet legal deadlines. Even worse, an H1-B holder can work at your company just up to the point of becoming a citizen, making your company foot all of the bills and then they jump ship leaving you without a worker and a set of legal bills you still need to pay. It happens. It’s not pretty. You can simply avoid this by hiring domestic US citizens.

Silly Valley

It’s called this for a reason. If Silicon Valley CEOs are claiming they need more H1-B visas, I call hogwash. There are plenty of talented US workers. The problem is not in the talent pool, it’s in the talent acquisition process. Either the job role is too overreaching, in which case you still won’t find someone or the job role is overly tiny, neither of which a foreign worker would turn down even when they’re not qualified. Considering the unemployment rate today, your hiring managers are not even trying. Meaning, because most hiring processes are severely broken, its difficult to find talent because it’s hard to spot talent. That’s why you have a 90 day new hire grace period. Put it to use. Hire people, take chances, let those go early who don’t work out. Many job description postings are looking for the swiss-army-knife of talent. For example, a guru in networking, databases, systems administration and software development all rolled into one. If your company is a startup, you might need someone like this because your staff is so small, but chances are you’re not able to hire H1-B staff that early in the company’s life.

Still, a swiss-army-knife of talent is hard to come by no matter the size of your business. Pick the role that you really need most and train the staff for the rest. Focus on the skills you find in your candidate rather than those that are not there. If you can find a database administrator separately from the systems administrator, hire two people. You still need to have the backup. If you place all of your eggs in one job role basket, when that person leaves (and they will because they’re in demand) you have a huge hole that’s, once again, hard to replace. Choose smaller more easily replaceable roles. You’ll also end up paying a high wage to the swiss-army-knife talent versus much less for the limited role talent.

Hiring Processes Broken?

Hiring managers can sometimes create some of the most difficult interview processes leaving would-be candidates unable to show they have talent because the hiring manager asked the wrong questions. Yet, given a chance, many people would not only do well, but they would excel at the job. Hiring managers don’t see the talent and then claim they can’t find talent. The HR people pass that feedback blindly along to the CEO who wholeheartedly believes he/she needs H1-B workers for all to be right with the world.

Nope. I completely advocate that you need to exhaust all of the talent pool in the US before you jump on the H1-B bandwagon. And no, hiring one Indian worker does not mean you need to hire more Indian workers no matter how convincing that first H1-B worker may have been. However, if you promote an H1-B worker to a managerial position, you need to expect them to reach out to their friends living in India and then want to hire their friends who will also require an H1-B. Your hiring handbook should be very clear on this point. You should only hire H1-B workers after you have exhausted all domestic US workers and this is as it should be.

The point is, your company doesn’t need H1-B workers. It just needs better processes to find citizens living in the US who are willing and able to work the role. If you still think you need H1-B workers, please re-read this article again and then comment on why you think so.

Game Review: Titanfall (taking gaming a step back)

Posted in botch, gaming by commorancy on March 28, 2014

It seems that many gamers, for whatever reason, have gone gaga over Titanfall. But, Titanfall represents everything that’s wrong with gaming in one single game and why it’s more aptly named Titanfail. Let’s explore what’s wrong with this game.

Gaming Industry Rags

The thing that really ruins gaming for me is the game industry review rags. I’m tired of their constant high marks for bad games. I’m tired of these rags getting paid by developers to write reviews and give them high marks knowing the game isn’t worth it. In general, I’m just tired of how the whole game rating system works. Yes, it needs a drastic overhaul. Worse, no one is discussing this issue. Unfortunately, it is just one in a big long line of problems that Titanfall brings to the table. That the review mags have given such high marks to this otherwise poor quality game says volumes about the state of the industry. An industry that is now officially very broken.

Titanfail

All of the Call of Duty fans seem to be going gaga over this game, but why? Is it because Respawn created it (the same developers who write Call of Duty)? Clearly, this game is not worth $60. By comparison, let’s understand what ‘worth’ means in the context of Titanfall. For example, for that same $60 when new, you could buy Halo 3 or Halo 4 (or any number of other similar FPS titles), take your pick. Inside these titles, you get the following:

  • Single player campaign mode (at least 10 hours of play)
  • Co-op campaign mode (another 10 hours of play)
  • A level up system (customize your armor)
  • Multiplayer including
    • Death Match
    • Team Death Match
    • Capture The Flag
    • King of the Hill
  • Theater mode (watch clips, capture clips, sharing, etc)

Even Call of Duty offers many of the above modes.

For that same $60, Titanfail provides us with exactly one of the above gaming modes:

  • Team Death Match

That’s it, one single game play mode. No campaign mode. No coop mode. No missions. Just full on 100% death match 100% of the time. A game with one single multiplayer mode is not even considered 1/5 of your average FPS title. Even Valve’s Team Fortress offered us more than Titanfail and it was included in The Orange Box which also included 3 Half Life campaign games, Portal along with Team Fortress for that same $60 when new.

Next Gen Gaming?

If this is any indication of the next gen level of gaming, the gaming industry can count me out. I have no intention of shelling out $60 for a game that’s clearly a failure. Oh, it’s probably making Respawn and EA a mint.  For me, once bitten, twice shy. Won’t do this again. Respawn is clearly skating on thin ice. And, thin it is indeed.

Graphics

The one and only one saving grace of Titanfall is its graphics engine.  The graphics on the Xbox One are stunning. But, that’s not enough to save this game title. When it finally comes to the Xbox 360, the benefit of those graphics will be lost. The only thing left is this one-tracked game.

Audio

For the most part, the sound is serviceable within the context of the game. Yes, it helps the tutorial, but the actual gameplay it can be annoying and only serves to add to the repetitive nature of the game. The voice work is average, but not outstanding. There are definitely better voice artists that could have been used.

Controls

In fact, the screen movement is way too sensitive. Even on the lowest sensitivity setting, you can still move the aiming reticle in unrealistic ways. In fact, moving the camera around on the highest sensitivity could actually make some people sick. As I said, it’s just too sensitive. The sensitivity needs to be dialed back a whole lot more. It’s almost impossible to aim precisely as fast as the screen moves with each small stick press.

Gameplay

As I’ve stated, Titanfall a one-tracked game. As someone else so eloquently stated,

Respawn is a one-trick pony

In fact, this game is far less than a one-trick pony. Titanfall only offers team death match for your $60. It’s even less of a game than what Call of Duty offers. Every new level is effectively the same game play except with different maps. Sure, there is supposed to be some agenda that the teams are to accomplish, but in fact, the agenda makes no difference. What it comes down to is how many other player characters can you kill. The so-called objectives of the level are moot. That ‘campaign’ stuff is just added as subtext to make you think you’re getting some extended gaming experience. In reality, you’re not.

Instead, what you’re really getting is a subpar one-tracked multiplayer death match game wrapped in a pretty bow that at best deserves a $15-20 download price tag on Xbox Arcade. Yes, this game is no better than your average Xbox Arcade title. In fact, some Xbox Arcade titles are actually better than Titanfall (i.e., Contrast).

Oh, the game developers claimed to add in a ‘campaign’ mode, but there’s no campaign here. There are very loose objectives during the death match play. In reality, it’s all about how many other player characters you can kill.

Tutorial

Even more insulting than offering death match for $60 is the opening tutorial. For the first 15 minutes, you are asked to walk through a combat tutorial. The tutorial isn’t really the problem. In fact, the tutorial is actually kind of cool showing you how to use the Titan armor in cool and creative ways.

What’s insulting is that they make you walk through this tutorial with the understanding that you will be able to use each and every one of the cool creative features. No. It’s team death match. As soon as you’re thrown onto the play field, only about 3-4 of the tutorials actually apply. You can use some of the moves regularly. Like, catching and launching projectile ammo back at your opponent. In fact, you would never find yourself hopping out of your mech, then walk through a series of gates, opening the gate for your mech and then getting back into your armor. Nope, not even close. As I said, insulting. By the time you could even get halfway through that gate maneuver, someone would have picked you off or your armor would be destroyed and you’ll be waiting again for your armor to show up.

The tutorial definitely leads you into a false sense that this game might actually be something good. Instead, once you begin the game play, you realize that the tutorial was merely a joke.

Titan Armor

So, this is the biggest gimmick in this game and also its biggest failure. It’s clear that this gimmick just doesn’t hold up. Let’s consider just how long it takes to actually spawn the armor once you’re on the level (minutes). At best, your armor spawns twice per level. Once it spawns, you’ll have on average 5 minutes of game play before your shields are gone or someone assassinates your character. The armor is as weak in it as you are on foot. Seriously, we’re expected to believe that if we had a mech like that, it could only withstand a few hits before being destroyed?

Though, if this game had a single player campaign mode where you could actually use all of the cool things taught during the tutorial, you might actually be able to use the armor for a purpose. Instead, against 13 or so other opponents whose sole intent is death match and who also have similar armor as you, there’s no point in having the armor. Once you’re in the armor, the other armored opponents just find you and find ways of getting you out of the armor as fast as possible leaving you firmly running around on the ground so they can stomp on you.

Once you’re on the ground out of the armor, which you are the majority of game play time, then it’s just about seeing how many other team members you can kill as it all comes down to being team death match. Note that there are many other multiplayer games, like Halo,  that offer better ground combat experiences than Titanfall. Hanging out waiting for armor to spawn is just pointless.

Pairing System

When you’re sitting in the lobby waiting for a game to start, you’ll see the game pairing you up with other opponents. There are two teams, red and blue (sound familiar?). Anyway, the ‘red’ and ‘blue’ teams pair up on the playing field to begin team death match. Before that happens, though, you’ll notice that the game will pair level 2 players with level 40 players (and all levels in between). Clearly, there is also a huge disparity here. Again, another Respawn design failure.

And this is the single reason why many players are going gaga over this title. There is nothing better than leveling your player up for hours and hours and then having all of the weapons and armor to run around the playing field picking off level 2 and level 3 players. Not only is this no fun for the low level players, it’s completely unfair to those who just bought the game and are simply trying to figure out how to play it. There’s nothing fun about constantly having to respawn your character because some 13 year old sniper keeps picking you off from a hill.

Multiplayer gaming is clearly headed in the wrong direction. I’m not even sure what Respawn was thinking here. I can certainly see why some players love having this ‘advantage’. There are always people looking to game the game so they can play the game on their terms (and outside of what the developers had intended). Clearly, Respawn has given that type of exploitative gamer the perfect vehicle in Titanfall. For the rest of us, the game is a disaster.

Multiplayer gaming

MMO games have been around for quite some time. For example, World of Warcraft. Some MMO titles have even made it to the console like Defiance. I’m not here to say that MMO titles are in any way perfect. But, for a multiplayer experience, games like WOW and Defiance did a whole lot more right than wrong. For example and for that same $60, Defiance offers us a full campaign mode built into the multiplayer experience. So, if you want to run off and do your own solo thing, the single player campaigns are there. You can team up with multiple people and help others complete their campaign quests. There are even some side 4 player co-op games built-right in. Again, Defiance offered much much more than Titanfall. On top of all of that, Defiance offered regularly scheduled group events that everyone in the game could participate in.

Defiance was glitchy, the graphics were rudimentary and clearly didn’t offer up the perfect gaming experience. But, I believe that problem to be more naivety on the part of the developers than on being intentionally stupid. The developers seemed to cut some corners in producing Defiance and the in-game world suffered.  Above all of that, though, Defiance still shines as an example of how multiplayer campaign can be done right and still give us value at $60. Now that the price on Defiance has dropped, it’s well worth the money to give it a play before the servers are taken down.

Team Death Match Mode

This is one of the oldest multiplayer modes ever conceived. It dates as far back as Doom. And believe me, Doom’s multiplayer death match is a whole lot more fun than Titanfall. The problem is, death match gets boring fast. Unless you’re hosting a lan party at your house and you have a bunch of systems strung together, death match is as boring as the day is long after an hour. Sure, it’s fun for about the first 30 minutes, but after that I want to do something different. Titanfall doesn’t offer that. It’s the same repetitive task over and over. For those people who have a touch of OCD, this is probably the perfect game. For those of us who don’t have that, repetitive gaming gets boring really fast.

The Problem with Next Gen

I hope that Titanfall is an anomaly on the Next Gen landscape. If this is the level of gaming that we have to look forward to, the Xbox One may find itself completely out of the running in the console wars. Clearly, paying $60 dollars for a game that’s worth at most $10-15 and that also belongs as an Xbox Arcade title is completely insulting to seasoned gamers looking for gaming value.

If you’re a gamer reading this and you’re feeling incensed over this review (and for whatever reason you absolutely love Titanfail), your anger is clearly misdirected. You need vent your frustrations at the gaming companies who keep finding ever more clever ways of ripping us off. Clearly, this game stands as the gaming industry’s crowning achievement in ripping the gamer off. Titanfall is the shining example of how not to produce a $60 game.

Thankfully, I invested in the $249 collector’s version that includes a large sized statue and art book. While I don’t necessarily want to show my support for this game on my desk, I can easily recoup my investment in this game by selling the statue on eBay as a collectible. This statue will likely easily increase in value unlike most games which only ever decrease. With Titanfall, I fully expect this game to decrease in used pricing faster than most (probably $20 by mid summer .. the price it really should have been).

Recommendation

If you absolutely must try game, rent. The only gamer type to whom I recommend this game is anyone who dearly loves multiplayer death match. If you’re looking for any other gaming experience, you won’t find it in Titanfall.

Rating

  • Gameplay: 2/10 (Titans take too long to spawn, game controls are overly sensitive, death match only)
  • Graphics: 9/10 (eye candy, but not perfect)
  • Audio: 8/10 (voiceover work average, music reasonable)
  • Overall Rating: 2/10 (not enough gaming value for the money)
  • Overall Recommendation: Rental only. Save your $60 for real games.

Note: there is some discussion that Respawn is already contemplating DLC to add other modes like King of the Hill or Capture the Flag. But, it’s also likely you’ll have to buy a season pass to get these features that should have already been included in that initial $60. 

Rant Time: Google Wallet Verification

Posted in best practices, botch, business, california, personal security by commorancy on March 22, 2014

So, I know how much everyone love my rants. Well, here’s another one. This falls under personal security and internet security common sense. Today, let’s explore the safety of Google Wallet and it’s so-called verification system.

What is Google Wallet?

Basically, it’s another type of payment system like Paypal or Amazon checkout. Effectively, it’s a way to pay for things or send money on the Internet using Google. That’s about as simple as it gets. Who uses it? I certainly don’t nor will I ever if Google doesn’t change its ways.

Verification of Identity

Like most other payment systems, they want to know who you are. Or, at least, that the person who is wanting to use the payment system owns the card or bank accounts added into their system. However, each one of these payment systems usually does verification in similar ways. For example, Paypal verifies you by requiring you to add a checking account (i.e., routing and account info) and then adding a small amount of money to your checking account. Later, you enter those two tiny amounts of money into their verification panel and you’re all set. That’s pretty much it for Paypal. This is similar to other financial institutions like E-Trade.

Google’s Verification = Stupid

And I thought Paypal’s verification was stupid. Leave it to Google to diverge and make it even more difficult. In the verification form, Google requires you to enter your social security number, your birth date, your home address, your phone number and various other information that could easily lead to identity theft. Then they require that you submit it. Information, I might incidentally add, that is not required for you to use an established credit card or bank account for payment. After all, banks are already required to identify you before opening an account. This is the whole reason why Paypal’s verification system is enough. Paypal merely hangs onto the coattails of the bank that has already previously verified your identity when you opened the account. I digress.

When their entry form doesn’t work, they require you to attach a PDF document of a government issued identification card. Not only is that stupidly manual, who the hell know what Google is going to do with that PDF file once you send it to them? Why would you want to do this anyway? Seriously, you’re not opening a bank account with Google. You’re not getting anything out of it by sending this to Google. And, you’re opening yourself up to huge personal risk by leaving PDF documents of your identification cards floating around on the Internet for hackers to find. Seriously, what is Google thinking here?

For me, that’s a big red flag and a BIG FAT NO to Google. I have no intention of providing any physical paperwork to a private corporation. If you can’t figure out proper method to identify the user electronically, that’s not my problem.

Legal Compliance?

I know that Google claims that this is all in the name of Federal compliance, but I’m quite sure the compliance laws don’t require you to verify a user using any specific implementation techniques. Clearly, Paypal is able to comply with these laws without requiring a PDF version of physical government issued identification. The reality is that Google also does not need a copy of this. That they claim that this is required to fulfill legal obligations is smoke and mirrors.

No, it’s quite clear, Google’s verification system is broken and completely unnecessary. They can certainly comply with all identity verification laws without resorting to asking for a copy of your identification be submitted to them in PDF or any other format.

Merchant Requirements

In fact, while credit card issuers like Visa and Mastercard don’t forbid asking for identification when using a credit card, the merchant must still accept the card for payment as long as it’s properly signed without seeing an ID. Because Google wallet requires actually seeing your identification before using some services with your credit card, this violates card issuer rules regarding the requirement for seeing identification before purchases. On the other hand, unlike a retailer who has the physical card in hand, Google cannot see your card and whether it’s signed. But, the spirit of this rule remains. Using a method of charging a small charge to the card and asking you to check the statement, then supply that dollar amount should be enough to verify that you own that card and that you have access to statements… just like Paypal and E-Trade.

Because a lot of statements have now become e-statements online, the small charge method doesn’t necessarily verify your physical address. Though, if they need to verify your physical address, they can simply send a postcard with a code. Then, have you enter that code into a verification panel once you receive it. In fact, this is really the only method that will verify your physical address is valid.

Google Wallet’s Usefulness?

With all of that said, Google has failed to make any traction towards becoming a defacto wallet. In fact, there are so few merchants that actually use Google Wallet, it’s probably safer not to verify with Google. Being as unused as it is around the Internet and seeing as Paypal is the primary method of paying for things today, it’s too much of a personal risk to submit PDFs of your passport or drivers license to a random corporation. You have no idea where that PDF might end up. Though, it will likely end up on Google drive because Google likely requires its employees to eat Google’s own dogfood (i.e., uses its own services).

And since the risk of using Google drive is as yet unknown with all of the Facebook-like features that Google has added (and continues to add), it wouldn’t surprise me to find Google internal documents accidentally shared through a Google employee’s personal account via Google+. This would obviously be bad for Google, but it wouldn’t surprise me. That’s why you don’t upload PDF files to corporations like Google. In fact, I wouldn’t share PDF files of that type on any network drive unless it’s encrypted and passworded. Better, don’t put it there in the first place.

Companies requiring copy of a personal ID

Personally, I won’t do this type of ‘give me a copy’ verification for any company unless I’m opening a bank account, credit card or need to provide it for some specific financial transaction. Even then, I will only transact that business in person and allow the person long enough time to see the documents to get what they need from it. And no, they are not allowed to photocopy it unless there’s some specific requirement.

I especially won’t do this with companies as big as Google or Microsoft when no transaction is involved. As companies grow larger and larger, employees get more and more careless in document handling. Asking for photocopies of identification cards, social security cards, credit card faces or any other issued card is not cool and I have no intention of ever providing that to a company for any identification purposes unless I’m actually performing a transaction. I won’t do it for ‘just in case’ services that I may never use. Doing so stupidly leaves a financial time bomb out there ready to be exploited.

The most they need is the number off of the face. If a company cannot make do with what’s printed on the face of the card (by being typed in), they get nothing. Just like giving your check routing information to a company such as Paypal is like writing a blank check, giving copies of physical documents to corporations is tantamount to identity theft. I simply don’t trust corporations with access to copies of my physical documents.

Though, were Google to set up a storefront and I could walk in and hand my card to someone to visually inspect and then maybe have them swipe it (although, I’d prefer not), I’d be somewhat okay with that. But, knowing a PDF file is floating around on the internet somewhere with a copy of my physical card, that’s not in any way cool. I will never do that for any corporation sight unseen no matter who they are. Since there’s no way to transact business with Google in person, there’s no way I’ll ever verify my identity for Google Wallet.

Tagged with: , , , ,

Cinavia: Annoying? Yes. What is it?

Posted in botch, business, california by commorancy on February 23, 2014

If you’re into playing back movies on your PS3, you might have run into an annoying problem where your movie plays for about 20 minutes, then the audio suddenly drops out entirely with a warning message on the screen. This is Cinavia. Let’s explore.

What is Cinavia and how does it work?

Cinavia is an audio watermarking technology created by the company Verance where an audio subcode is embedded within digital audio soundtracks at humanly imperceptible levels, but at a level where a DSP or other included hardware chip can read and decode its presence. Don’t be fooled by the ad with smiling children on the Verance site, this has nothing to do with helping make audio better for the consumer. No, it is solely created for industry media protection.

This Cinavia watermark audio subcode seems to be embedded at a phase and frequency that can be easily isolated and extracted from an audio soundtrack, then processed and determined if it’s valid for the movie title being played back. Likely, it’s also an analog audio-based digital carrier subcode (like a modem tone) that contains data about the title being played.

How is Cinavia used in the film industry?

There are two types of known uses of Cinavia watermarking. The first use is to protect theatrical releases from being pirated. Because the audio watermarking is audible, but imperceptible, it will be picked up by microphones (strictly because of the Hz range where the subcode is embedded). Keep in mind that just because the subcode cannot be heard by human ears, it doesn’t mean it can’t be heard and decoded by a specialty hardware chip. So, if a theatrical release is CAMed (i.e. recorded from the screen), the Cinavia watermarking will also be recorded in the audio. After all, what is a movie without audio?

The second use is to protect Blu-ray copies of films from being pirated. For the same reason as theatrical releases, Blu-ray films are also embedded with a subcode. But, that subcode is different from theatrical films. For this reason, films destined for theatrical releases will never play in a consumer Blu-ray player ever (including players such as the PS3, PS4 or Xbox One). Commercial Blu-ray disks play because the audio track uses AACS with a key likely embedded within the subcode watermark. If the AACS key matches the value from the watermark, the check passes and the audio continues to play.

I have also read there is a third use emerging… to protect DVD releases. But, I have yet to confirm any DVDs currently using this technology. If you have run into any such releases, please leave a comment.

How would I be affected by this?

All consumer Blu-ray players manufactured after 2012-2013 are required to support Cinavia. If the Cinavia subcode is present, the player will blank the audio track if the AACS key is mismatched. This means hardware Blu-ray players from pretty much any manufacturer will be affected by Cinavia protection if the title supports it. CAM copies of theatrical releases will never play because the audio subcode is entirely different for theatrical films and the Blu-ray player will recognize that theatrical subcode and stop audio playback.

Not all movie titles use Cinavia to protect their content. Not all players support the Cinavia protections from all media types. For example, some Blu-ray players can play media from a variety of sources beside BD disks (e.g., USB drives, Network servers, etc). These alternative sources are not always under Cinavia protection even if the specific movie has an embedded subcode.

Since Sony is the biggest proponent and user of this technology, all Sony players, including the PS3 and PS4 along with their standalone Blu-ray players will not play back Cinavia protected material if it doesn’t continue to pass the subcode tests. For example, if you rip a Blu-ray disk protected by Cinavia and then burn it to a BD-rom disk, the movie will stop playing audio at around the 20 minute mark and display a warning. If you attempt to stop and start the movie, it will play audio again for a few seconds and then stop playing with a warning.

How can you remove Cinavia protection?

In short, it’s not as easy as that may sound. Once the Cinavia protection is detected on the media, the hardware activates and continues to look for the information it needs to make sure the content is ‘legitimate’.

With that said, there are ways of getting around this on certain devices. As I explained, some players don’t check for Cinavia for certain types of media (i.e., USB or Network streaming). Sony, however, does check for all media types. The PS3, though, doesn’t seem to check for Cinavia if the playback is through the optical output port (i.e., when playing back through an optical receiver). That would make sense, though, as it would be left up to the receiver to blank the audio based on Cinavia. Since most receivers probably don’t support Cinavia, there should be no issue with playback.

Other technical methods include garbling the audio somewhat or using variable speed on the audio. Neither of these two methods are really acceptable to the ears when watching a movie. We all want our movies to both look and sound correct.

How can I avoid this problem?

You can easily avoid this issue by using a a player that doesn’t support Cinavia protection. For example, Windows Media Player, VLC, etc. Most PC media players do not support Cinavia. Though, if you get a PC from Sony, expect the media player on any Sony product to support Cinavia (yes, even Windows Media Player might as Sony may have loaded a system-wide Cinavia plugin). If you buy a PC from any manufacturer other than Sony, you likely won’t be affected by Cinavia.

This problem almost solely exists on Blu-ray standalone players. So, if you avoid playing movies on such consumer hardware players, you can usually avoid the Cinavia issue entirely. Though, there are some commercial PC media players that do support Cinavia.

A possible real solution?

Another method which I have not seen explored, I have decided to propose here. With a film protected by Cinavia, the Cinavia subcode should exist both within silence as well as noisy portions likely at the same volume. First, extract a length of silence (that contains Cinavia subcode). Now, garble, stretch, warp and generally distort this subcode so that it cannot be recognized by a Cinavia decoder. Then duplicate the garbled ‘silence’ subcode to fill the length of the entire film. Extract the film’s audio soundtrack, mix in the new garbled full length subcode throughout the entire film. Note that remixing 7.1 or 5.1 track is a bit tricky, but it can be done. I would suggest inserting it on the subwoofer track or the center track, though it may be present on all of the tracks by design. After the audio track is remixed and remuxed into a resulting MP4 (or other format), the new garbled subcode should hopefully interfere just enough with the existing already-embedded subcode to prevent the Cinavia protection from getting a lock on the film’s original subcode.

The outcome of the garbled subcode could cause one of two things to happen. 1) The Cinavia detection is rendered useless and the Cinavia hardware ignores the subcode entirely or 2) The Cinavia detection realizes such tampering and shuts down the audio track immediately. While erroring on the side of fail is really a bad move in an industry already fraught with bad press around failed past media protection schemes, I would more likely suspect scenario number 1. But, it’s probably worth a test. No, I have not yet had time to test my theory.

While this doesn’t exactly remove Cinavia, it should hopefully render it useless. But, it won’t recover the lost audio portions being used by the Cinavia subcode.

How would I go about doing this?

I wouldn’t attempt doing the above suggestion manually on films as it takes a fair amount of time demuxing audio, creating the garbled audio subcode, remixing the new track and remuxing it into the video. But an application capable of ripping could easily handle this task during the rip and conversion process if provided with a length of garbled subcode.

[Updated: 2018-01-06]

Apparently, DVDFab seems to have a way to rip and disable Cinavia protections according to their literature. They have released the DVDFab DVD and Blu-ray Cinavia Removal tool. If you’re still having difficulties with Cinavia while watching your movies, it might be worth checking out this tool. Note, I have not personally used this tool, so I can’t vouch for its effectiveness. I am also not being sponsored by DVDFab in this article. I’m only pointing out this tool because I recently found it and because it seems to have a high rating. On the other hand, I do see some complaints that it doesn’t always recognize and remove Cinavia on some movies. So, caveat emptor. Even though it’s not an inexpensive product, it is on sale at the time of this update for whatever that’s worth.

It seems that someone finally may have implemented my idea above. Good on them if they did… it only took around 4 years.

Tagged with: , ,

The Grammy Awards: What were they thinking?

Posted in awards, botch, entertainment by commorancy on February 2, 2014

GrammySo, I’m all for mutual-admiration-societies. You know, where you’re recognized by your peers with a gaudy gold award for producing something that’s entirely your job. Though, I suppose the point is to recognize that some creative works are better than others, but no one goes around pinning awards in most professions. No, this is a phenomena pretty much strictly involving the entertainment industry, and almost exclusively limited to Hollywood. I say ‘almost’ because the Tony awards recognize outstanding theater performers (which is pretty much exclusive to New York). And yes, there are the Saturn awards for novels, but again this is still considered entertainment.

Good Work or A** Kissing? You decide.

So, I’m all for recognizing good musical work. After all, that’s what the radio is for. Listeners vote by asking for music to be played and by purchasing it. Of course, we all know that’s not exactly true. Radio stations put music into heavy rotation mostly because of things other than popular requests. Sure, sometimes it is, but most times it’s because the producer wants it played and pays for that. And you might think that consumer music purchases are what drives the ‘Gold’ and ‘Platinum’ certifications. Nope. These certifications are assigned based solely on how many copies SHIPPED to retailers. Not how many were ultimately purchased. So, if 1 million copies are shipped to retailers, that’s considered ‘Platinum’. If 500,000 copies ship to retailers, that’s considered ‘Gold’. I’m not even sure how or if digital purchases factor into these certification programs.

The assumption is that the certification implies that there is a correlation between sales and shipments, but that doesn’t explain cut-outs. Let’s just say that this certification program is a bit of a scam. It doesn’t really say anything about the quality of the music or whether the music actually sold. The sales are merely implied. If someone has deep enough pockets to print 1 million copies of an album and get them shipped to retailers (whether or not a single copy sells), that would still be certified as a platinum album.

Music is subjective

Yes, it is. But, music is also derivative of other works. Sometimes it’s outright copying. Sometimes it’s rehashing tired themes and genres that have already been tread. Let’s take the 2014 Grammy Album of the Year: Daft Punk’s Random Access Memories as an example. What’s wrong with this album? Well, it’s good, but it’s not the best album I’ve ever heard. The music on RAM is mostly derivative, tired and somewhat cliche not to mention retro. It’s not that it’s not well performed, but it’s well under the level of skills I’ve heard from Daft Punk. The 2010 Tron Legacy Daft Punk soundtrack is a much stronger work musically than Random Access Memories by far. So what does that say?

It says that of all of the albums released in 2013, Daft Punk’s was the best. In fact, I found a large number of tracks on Random Access Memories unlistenable. Not because the tracks weren’t produced or performed well, but because they are just musically weak. They just don’t hold up to repeated listens. Yet, here we have the Grammy judges selecting it as the best album of 2013.

Personally, the best album of 2013 in my eyes would have to be OneRepublic’s Native. But, this album wasn’t really even recognized, for the most part. Only a single OneRepublic track was even nominated, ‘I Lose Myself’ and it didn’t win. The album wasn’t even nominated for best album. Yet Daft Punk’s mediocre album was nominated and won… so…

What’s up with that?

So what’s up with that is that it isn’t about the best music. It’s about the notoriety of the artist. Daft Punk has been recently riding the wave of publicity. The Grammy judges are only riding that same wave along with the artists. Winning has little to do with the music and has everything to do with trying to pull in as many viewers as possible. That’s crystal clear.

Daft Punk will drag in tons of viewers. OneRepublic won’t. But, OneRepublic’s Native is a completely outstanding and consistent album of mostly fresh tracks. I will state that they do sound a little like U2, but with a much needed sound update. However, the songs are mostly original, fresh and stand up to repeated listens especially when placed into a pop playlist of other tracks.

On the other hand, the Daft Punk RAM tracks are too long, sound too dated, are chock full of interruptions & weird intros and just drone on far too long in a pop playlist. Basically, they’re not something that I want to listen to often in a playlist. On the other hand, when I get into the mood for OneRepublic, I want listen to the whole album over and over. The songs are melodic, have catchy hooks, are mixed solidly, have solid musical themes and just overall work well as pop tracks. But, it’s just not individual tracks. It’s a whole album of them. They’re all consistent, catchy and fresh from start to finish of the album. There’s really not a bad track or performance on OneRepublic’s Native and this is, if no other reason, why this album is actually better than Daft Punk’s Random Access Memories. Of course, if you don’t like bands like U2 or The Script, you may not find the music to your taste, but that doesn’t make this album any less strong production-wise or musically.

The Grammy Snub

So, not seeing a musical artist like OneRepublic recognized for their outstanding work on an album like Native is a fairly major snub. The Grammy awards simply snubbed this artist for no real reason. It also says the Grammy awards are in it for the viewers and the money, not for actually recognizing the best music released during a year. This is the reason I generally avoid watching award shows. I just don’t trust the judges to pick the best works for that year. I’d rather find the best entertainment myself. As for Bruno Mars’s win, I’m on the fence. Unorthodox Jukebox had some strengths, but his vocals were really not that strong.  He’s a reasonably good vocalist, but not the best I’ve heard. Unfortunately, I found the songs on Unorthodox Jukebox themselves to be less than impressive than OneRepublic’s Native. I’m not even sure why Unorthodox Jukebox was even considered for the 2014 Grammy awards as the album was released in December of 2012. Mutual admiration societies are really not good at actually picking the most outstanding of their bunch.

Tagged with: ,

Stung by the Target data breach? Here are some tips.

Posted in botch, business by commorancy on December 22, 2013

Target LogoUnless you’ve been living in a cave, Target stores recently disclosed that it had potentially lost up to 40 million credit and debit card numbers when their point of sale systems became infected with malicious software. Let’s explore how to protect yourself from these situations.

Knee-jerk Reactions

A lot of people who are not very tech savvy immediately jump the gun and presume all credit card systems are vulnerable and that carrying and using cash is safer. Unfortunately, this is an incorrect assumption to make. Cash, while useful, is not always safer to carry around. If you are carrying, for example, thousands of dollars on your person, when you get robbed or mugged, your money is gone and is not replaceable on top of whatever injuries you may have sustained when they robbed you.

You’re probably thinking, “How is anyone going to know I’m carrying it?” You have to open your wallet to buy things. People can easily peer in and see how many bills you have tucked in there. It’s very simple. They’re not going to mug you immediately following seeing the money. No, they’ll wait and do it a much more opportune time for them, but when you are most vulnerable (alone in a garage or someplace else similarly alone and dark). So, carrying loads of cash is not the answer. Money is also not replaceable when it’s stolen.

When and what happened in the breach?

Target confirmed that cards swiped through its terminals between November 27th and December 15th were likely exposed in the breach. However, Target hasn’t been forthcoming describing exactly how the breach was accomplished. But, what has been said is that the point of sale terminals appear to have become infected with malicious software. This would likely include both the customer card terminal reader and the register itself since both are connected together. It has also been stated that the hackers only received data contained on magnetic card stripe, which indicates that the malicious software only infected the actual card swiping hardware device.

However, if the entire register and card-reader terminal was infected with malicious code, it’s possible they also captured all input from these terminals which would include PIN codes and signature digital data. So, I’d suggest proceeding on the assumption that they did potentially obtain keyed-in data including PIN codes.

To be the absolute safest in your response to any breach announcement, always assume the worst to take the most appropriate action in anything dealing with credit or debit cards.

Who is Most Vulnerable?

Mastercard, Visa and Amex card holders or debit card holders which contain Visa or Mastercard logos are the most vulnerable card holder types in this breach. These cards can be used anywhere, especially at online sellers without signatures. So, it’s easiest to use these cards all over the Internet.

The least vulnerable cards are Target RED cards without Visa logos. These cards would actually protect you against use. Since these cards are only usable at Target and must be presented at the register to be swiped, they cannot be used at Target without creating a physical card. Because these cards do not look or feel like regular credit cards, they would be a bit harder to duplicate. Though, it’s not impossible. Because the non-Visa RED cards only work at Target, this means that the perpetrators would likely use the ‘low hanging fruit’ first. That is, the perpetrators would opt to use card numbers that can be used anywhere and can be used online without needing to print a card. Or, more specifically, Visa, Mastercard or Amex branded cards. Cards without logos, like Target’s RED cards can only be used at Target which limits where the card can be used.

The RED card can be used, however, at Target.com. This means they could use your RED card on a Target.com account.

What should I do?

If you have a credit or debit card bearing the Mastercard, Visa or Amex logos, you should flip the card over, call the number on the back and ask to have the card replaced. Don’t try to contact Target, don’t ask questions at Target, just have the card replaced immediately. Yes, I know this is the height of the holiday shopping season and may make it inconvenient for you, but just consider how much more inconvenient if the perpetrators max out your card and you have to clean up that mess in addition to not being able to shop? It’s always better to err on the side of caution and replace your card.

If you have a RED debit card, log into Target’s RED card management site and change your PIN. You can get to it from the main Target.com web site. Go ahead right now and do it. I’ll wait. You can finish reading the article when you get back.

So, now that you’re all done changing your PIN to your RED card, that’s really all you need to do. If the perpetrators obtained your RED debit card number, it cannot be used without the PIN code. By changing your PIN, you have now just protected your RED debit account from unauthorized use.

If you have a RED credit card without a Visa logo, assuming this card only requires a signature to purchase, then you are also vulnerable to easy purchases online at Target.com. Even with a non-logo Target credit card, there’s much less that can be done with it as it only works at Target. Still, I suggest you also visit the RED card management portal and choose to replace your RED credit card. There’s a link in the management site to do this. I suggest doing this online rather than trying to call the number on the back and waiting on hold. Due to the extremely high volume of calls that Target is experiencing at the moment, it’s really a whole lot faster to use their web management site. However, before you run off and request a replacement card, I suggest reading the rest of this article first.

If you own a Target Visa card, you should replace it immediately just as you would any Visa branded card.

Should I cancel my RED card?

The answer to this question is not as simple. If you use no other card than the RED debit card to make purchases at Target, you are actually more protected than any other card you can use. So, I wouldn’t recommending closing out your RED debit card if you want to continue shopping at Target. However, if you no longer wish to shop at Target after this breach, then I would suggest you close out all of your RED cards as you don’t want these cards hanging around unused.

If you own a Target Credit card and especially a Target Visa card, you might want to consider closing these cards and replacing them with a RED debit card instead. Debit cards are protected by PIN codes. Without the PIN, the card is useless. With a credit card, only a signature is required in-store. For web purchases, no verification is really required other than the security code on the back (and not always even at that). With debit cards, your PIN code protects you. With a credit card, very little protects you other than fraud liability coverage and even then you can still be held liable.

The Best Card To Use

The RED debit card is the safest card to carry into Target to shop. It’s safer than a Visa, Mastercard or Amex branded card because it can only be used at Target. It’s safer than carrying loads of cash. It also gives you a 5% discount off of purchases. You won’t even get that discount with cash. It requires a PIN code to use the card and PIN codes are relatively easy to change on the Target management site by the authorized user. It’s not so easy to change by a hacker. The one downside to using the Target RED debit card is that it requires giving Target ACH access to your bank account. But, if you set up a separate account strictly for shopping purposes as suggested in Randosity’s Don’t Trust Paypal article, you can even protect your bank account from unauthorized ACH access by Target.

How do I protect myself?

There are limits to what you can do to protect yourself against technology. We are all vulnerable to attacks every day when using our phones, our computers, at work, in our cars. Technology is everywhere and malicious code is being developed as you read this article. There is no protection against malicious code technologies. Most technologies are written for the greater good, such as checking you out at the store, helping run your phone, helping run bank ATMs, etc. These are all good uses of technologies. However, there are people who’s goal it is to disrupt these technologies for their own pleasure, for political reasons, for terror reasons or simply to disrupt the flow of society.

Basically, sh*t happens. You can’t predict it, you can’t manage it, you can’t really do much about it. This is why your bank cards have limited liabilities and why they allow you to change PIN codes and ask for replacement cards. The banks are well aware problems happen and they have safeguards in place to help prevent these problems.

However, only you can protect you. If you want to be the safest you can be, then monitor your transactions in your accounts closely. Also, choose technologies and technology strategies that help you safeguard your accounts. Don’t expect the banks to do this for you. However, some banks do offer limited monitoring services and will contact you when suspicious activities appear. But, it is up to you to make sure your account information is safe. Basically, if you don’t trust in the current payment technologies, you’ll be left behind. If you do trust the technologies, you have to take the good with the bad. Cash paper money won’t last forever. Eventually, it will be replaced with something else. But, these new payment technologies will continue onward.

For now, cash is one way to handle the technology issue, but it is not the best way. Of course, you could go back to using paper checks, but even checks are vulnerable to electronic attacks. While the paper check is an older concept, it still suffers from technology attacks because checks are scanned by computers and from there they become digitally vulnerable. It can also be difficult to buy things with cash or checks at online retailers unless they accept Paypal. The bottom line, if you choose not to participate in the new payment technologies, you will find it difficult and inconvenient to buy things, especially online. If you choose to embrace the newest payment technologies, you will need to also embrace the new security paradigm that goes along with these new technologies. Target has just unwittingly become a poster-child for these new paradigms.

Tagged with: ,

The State of Gaming

Posted in botch, business, video game design, video gaming by commorancy on December 11, 2013

I’ve been an ardent gamer since the Atari 2600 broke onto the scene. Before that, I was an avid pinball and arcade attendee. Suffice it to say, I’m a gamer. So, let’s explore what’s changed about gaming.

Early Days

In the earliest stages of gaming, experimentation was commonplace. This is not as much true in early pinball games as the physics were pretty much set, but in video games the bounds are endless. Though, the pinball technologists would definitely surprise me over what they could do with a table and with digital displays. I digress. In the beginning, games like Pong (1972) set the stage as to what could be done. A simple table tennis game seemed a good first step. It was a game everyone already recognized, but now it’s on a screen with no need to carry around real rackets. Now you just moved your finger and the paddle moved. No more physical exertion. What was born was couch entertainment.

However, you couldn’t take the arcade home with you. At least, not for a while yet. We wouldn’t see video games become true couch entertainment until after the Atari 2600 is born in 1977, five years after Pong’s release into the arcades .

Arcades

I loved visiting the arcades during the early 70s. The ambience, the music and the machines (oh so many to choose) all beckoned for that quarter. One quarter, the fuel that drove your gaming satisfaction. Of course, at the time, I was too young to have a job, so I was at the mercy of my parents to give me some money. When we visited the mall, my mother would always give us (my brother and I) a couple of bucks and off to the arcade we’d run. For her the cost was a shopping experience without a couple annoying kids constantly making trouble. For us, we got to explore the latest video games in the arcade like Atari’s Pong or US Billiard’s Shark (where you play as the shark eating the swimmer) or some of those old-style pinball games with the wheels for numbers. No digital numbers on these pinball games. Digital displays would come later.

This particular arcade (my first) was always fun and had unique games. It sat right across from a five and dime store. Some of the games even had some quirky behaviors born from carpet static. One of the pinball games would add a free game just by rubbing your feet on the carpet and zapping the coin slot. Unfortunately, living in humid Texas meant you could only do this at certain times of the year. The way-too-humid rest of the time you had to pay. That is, until the arcade owners figured out the trick.

Throughout the 70s and early 80s, I’ve visited many different arcades in malls, strip malls, at bowling alleys, at batting cages, amusement parks, convenience marts, standalone arcades, at mini-golf and at Malibu racing tracks. They all had their own ambiance and games that made each experience unique and left a lasting impression on each visit. I never tire of visiting a new arcade.

One of the arcades I would occasionally visit had a mammoth pinball machine that used what looked like a white cue ball as the pinball. This pinball game was ginormous. Though it was big, it really wasn’t one of the most exciting pinball games. Its uniqueness was in its size, not in its game board mechanics. I always thought that it played like everything was in slow motion. I always preferred the smaller pinball games. This particular arcade had a cave-like quality that made it seem like you were the only one in there.

Video Game Experimentation

During the early years of video games, many different companies experimented with video game ideas. There were even hybrid pinball and video games combined, though none of these really successfully married the two technologies.

The earliest games were flat single color games. The earliest video games also used black and white CRT screens. When color was needed, flat gel color panels were applied to top of the black and white screen. It wouldn’t been until later that color CRTs would be added to video games.

This was a great time to watch as video games progressed from being simple flat shapes on black and white screens to more complex pixel drawn characters in later games like Mortal Kombat and Gauntlet.

Arcade Video Games

As we moved into the era of video gaming, games became increasingly more complex graphically and sonically, but the games themselves remained relatively simple. Games like Pong, Space Invaders, Asteroids and Shark moved into games like Donkey Kong, Centipede, Venture, Burgertime, Dig-Dug, Mr. Do and Galaxian. All of these games had a simple level based premise. Do something to ‘win’ the level and move onto the next level. The win-the-level premise really had its roots back to pinball and simply carried over into video games. However with pinball, it was less about winning the level and more about keeping the ball in play as long as possible. With pinball, you were typically given 5 turns or balls to play. Once you used up all 5 turns, the game was over.

With video games, the premise changed from ‘playing as long as possible’ to ‘playing as short as possible’ so that arcades could maximize their profits. You really didn’t want the same kid playing the game on the same quarter for hours on end. This could easily happen with certain pinball games, but with video games that was not a goal. As we moved into video gaming, it became less about skill and more about defeating the ‘enemies’ (whatever they happened to be). Video game creators quickly learned that ‘enemies’ were the motivator for play. At the same time, the enemies got more and more complex, ingenious and harder to beat. In centipede, it happened to be a big segmented centipede squirming its way down the screen towards your ‘gun’. If you managed to destroy all of its parts of the centipede, the level was over.

Many games adopted the ‘Centipede’ approach to levels and began building more and more complex ‘waves’ of enemies, such as Galaga. So, from where did Galaga descend? From Galaxian, of course. And, Galaxian descended from Space Invaders. Space Invaders was an early somewhat higher res game depicting ‘ufo invaders’ at the top of the screen that you had to shoot until you destroyed them all. From this game alone descended a bunch of other games, some direct clones like Galaxian, Galaga and Gorf, some indirect clones like Defender (a side scroller). From Defender came some sonically similar games like Joust. Note, there are plenty of games I could reminisce over games from this time period, but I’ll move on to get to my point.

Game Innovation

As we progressed, game designers continued to push the boundaries with newer and more interesting ideas with higher res and more compelling gameplay like Paperboy, Marble Madness and Pole Position. There were also a number of vector based games like Battlezone, Tempest and Star Wars which also pushed the boundaries using vector graphics which would ultimately die as a technology. At the time, though, vector games were some of the first games to depict objects in 3D space (even though they were just wireframe drawings). The vector technology did offer, at least for me, more compelling gameplay due to the pseudo-3D experience. Unfortunately, the vector drawing method would only become a stop-gap technology to getting us to the 3D shooters of today. Though, the games that utilized vector technology were definitely one-of-a-kind and would also see produced a home arcade cartridge driven version named Vectrex in 1982. I always wanted one of these.

In among all of the flat 2D sprite based games, I applaud Atari for pushing the vector boundaries at that time. Without these innovative arcade games to keep us interested in plopping more quarters into the machines, we wouldn’t have kept playing.

Moving on, innovation continued with games like Gauntlet which took the arcades by storm. The Tron games didn’t do so bad either. Even Journey (the rock band) got in on the gaming action with the mostly horrible Journey arcade game set to Journey music from the Frontiers album. An earlier Atari 2600 console game was also released based on the Escape album. We would even see video game innovation in the form of laserdisc based games such as Don Bluth’s animated Dragon’s Lair and Space Ace titles. I have no idea how many quarters I plopped into these machines. There were even controversial video games based on movies, like Exidy’s Deathrace 2000 (1976) where you ran people over which turned into a grave.

All during this period, game designers were pushing the envelope on game ideas without much thought to the idea of game genres. That would come later. So while there were fighting games like Mortal Kombat and Street fighter and racing games like Manaco GP and Pole Position, these games would become a staple at most arcades. There would also be a few sports titles like Punch-Out! and these would introduce the idea of sports games, but the Maddens and FIFAs of the world would have to wait until consoles improved. Specifically, the later linked racing games where 4-8 players were linked and could race in unison in sit-down driving arcade cabinets. Other than racing, no other arcade games braved linking their cabinets for multiuser play. That wouldn’t happen until the dawn of home networking and later Xbox Live.

Arcade Gaming End

So, while arcade gaming has never really ended specifically, it is greatly diminished as a result of the introduction of the Atari 2600 and later the Nintendo NES and the Sega Genesis. It’s funny, Atari, Nintendo and Sega were all huge builders of arcade games. Yet they all introduced home gaming consoles that would ultimately more-or-less kill the arcade as the place to game. I guess you might say that it was inevitable looking back now, but it is interesting to consider this fact.

Keep in mind that all during the later home console period (mid 90s), home gaming on the PC would become stronger and stronger with games like Doom, Quake and Wolfenstein. Thanks to iD software, Doom would actually usher in the era of first and third person shooters and, thus, bring this genre front and center. It would be a bit later that consoles would steal the PC thunder and introduce games like Halo.

Anyway, as home gaming consoles improved from the Atari 2600 through the to Atari 5200 and then later from the Sega Genesis to the Sega Dreamcast, from the Nintendo NES to the Nintendo Gamecube and to Sony Playstation 1, this ensured that home gaming would continue to prosper and that arcades would lose ground. However, even up until the Sega Dreamcast, we continued to see innovative titles arriving at home from games like Blue Stinger to Yu Suzuki’s Shenmue series. With Shenmue being one of the first open-world free roaming games that allowed you to interact with much of the world including real-time season changes.

The Era of Home Gaming

With the introduction of the Xbox and PS2, the whole course of gaming changed. Once these consoles were introduced, the gaming landscape began to be shaped primarily by Microsoft and Sony. At this point, we began losing a lot of innovative titles. Sure, we might see one every now and then like Rez, but these were an anomaly and not the norm. Still, with the Xbox and PS2, the genres were solidified into basically a handful of names like ‘shooter’ or ‘racing’ or ‘fighting’ or ‘multiplayer’ or you get the picture. With these new branded titles, it was easy for developers to create and drop games into the slots and people would understand exactly what they meant.

Still, while the genres were pretty much set by the Xbox and PS2, there were still a few developers willing to go outside of these and produce something new and different, but rarely.

As we move forward to the introduction of the Xbox 360 and the PS3, we see undefinable genre titles diminish further and the standard genre become defined. Basically, if your game didn’t fall inside a genre, it likely wouldn’t be released. Or, it would be released as a low priced digital download game. The only real exception to this was Valve who seemed to be able to get a games like Portal released onto consoles. Still, Portal could be considered a first person shooter even though that wasn’t the primary objective of the game.

With games like Halo 3 and Gears of War on the Xbox 360 and God of War on the PS3, this era saw primarily genre based titles released. Few developers ventured outside of these tried-and-true genres, but the rule was that they could if the developer chose to and these still might happen occasionally. In fact, by the Xbox 360 and PS3, there were effectively no titles that fell outside of the genre labels.

Era of the Home Console

With the 2013 introduction of the PS4 and the Xbox One, the era of home gaming is likely coming to an end. With what I consider to be an incremental update to these consoles (Moore’s law no longer applies), these hardware updates are only minimal updates to their predecessors. There was a much bigger leap in quality from the Xbox to the Xbox 360 (moving from 480p 4:3 aspect and component video to 16:9 1080p HDMI output). Changing the video standard between the Xbox and Xbox 360 and between the PS2 ad PS3 was a huge leap. Not to mention, the cell multiprocessor system that Sony put into the PS3. At this point, the 2013 consoles are at the point of diminishing returns.

Both the PS4 and the Xbox One are simply mid-priced PCs with standard Intel processors and standard ATI graphics cards. They’re effectively mid-grade PCs running proprietary operating systems. In fact, I’d actually say the Xbox One is likely running a modified form of Windows 8 with greatly reduced features from the Xbox 360. The PS4, however, is running Sony’s own proprietary operating system similar in looks to was on the PS3, but also with greatly reduced features. Though, the Ustream/Twitch live streaming features of the PS4 are a much welcomed improvement.

Yet for the cost factor of the units, the games haven’t dramatically improved. Let’s observe the problems. With the new consoles, the genres are pretty well set in stone. At this point, no developer would be willing to stray outside of the standard defined genres: shooter, fighting, sports, real-time RPG (which is slowly being combined with shooter), turn-based RPG, puzzle, simulation, strategy, party (encapsulates dance and other party games) and creative. While there may be some sub-genres such as ‘horror’ or ‘mystery’ or ‘period’ which can apply to each of the genres, these are the top genres that are used. Sports encapsulates all forms of sports including baseball, football, racing, skiing, skateboarding, etc.

In fact, most games fall into one of the following: shooter, fighting, sports or RPG. The rest of the genres are lesser used.

The End of the Console?

As the PS4 and the Xbox One are now available, it’s becoming more and more clear. It’s expensive to create a game title on these consoles. To create a game that looks like Ryse, you need to outlay a hefty sum of cash to license the Crytek game engine. And that’s just to get the engine you need to drive the hardware. Still, once you’ve spent your wad obtaining a CryEngine license, you still need to hire a slew of programmers, artists and writers to develop a compelling story and then work to make that into some kind of a compelling play.

From concept to completion, you’re likely talking at least 3-5 years depending on the size of your staff. Of course, the more people you throw at the problem, the faster you can get it done. But, speed isn’t your only enemy here. For the example I mentioned earlier, Ryse, this game is absolutely gorgeous. The environments are amazing, the characters and armor are outstanding. So then what’s the problem?

The gameplay in Ryse is absolute trash. They could have taken the game mechanics straight from a 1990s Mortal Kombat game and plopped into to Ryse for all I know. The characters move in unrealistic ways, the game forces pauses at the most inopportune times and the gameplay is just overall bad. So, this issue is firmly the enemy of the PS4 and the Xbox One. A developer spends years and loads of cash creating a title only to produce something that plays like Ryse. In fact, Ryse is a firm example of what NOT to do on a next generation console. It is the low bar by which to make sure your game is above. Sure, it’s pretty, but that’s where Ryse all ends.

Limited Games, Longer Create Cycle

This will be the continual battle of the PS4 and the Xbox One throughout their console lifespan. Consider that the Xbox 360 and the PS3 have both been on the market for at least 8 years now. That’s 8 years of back catalog of games. Now, go look at these titles. Many of these games took less than 2 years to produce. And, of course, some of them show it (i.e., Two Worlds).

With these new console generations, the bar has now been raised again. Specifically for the graphics. To produce the graphics needed to look great at 1080p, this is not just a small amount of work. Not only does it require high res textures, it requires high res models. Producing such models and textures is not a quick process. Where the textures may have been half the size on the Xbox 360, they are now twice the size on the Xbox One. That simply takes longer time to produce.

This means that instead of the 2 year time it took for the Xbox 360, it might take 3-4 years to produce a title on the PS4 and the Xbox One. So, that means in 8 years, we’re likely to have half the number of big name titles we have on the Xbox 360. That also means it will take perhaps twice as long to produce titles for the Xbox One and the PS4. Further, this means there will also be a lot of engine reuse with new graphics dropped under the hood. In fact, I expect a lot of texture reuse across many games.

For the game studios that can afford the time it takes, these will continue. For those that can’t afford the time it takes to produce that level of a title, they will likely fold, stop producing or move to a different market.

The State of Games

Unfortunately, today we are seeing a convergence of genres. No longer do we see the new innovative titles, other than in digital downloads as small diversions. Occasionally a Japanese developer will produce a title geared toward the Asian market that will cross-over to the US market. But, that’s rare. Most titles produced today fall into one of the predetermined genres. It’s just too risky for game studios to gamble on an experiment. Game studios want to know their title is a guaranteed success. The only way that can happen is by making sure they stay within the trappings of the genres.

When games were like Pong or Shark might take a few people a several months up to a year to produce the game, it now takes many years to produce something like Halo 4. It’s too risky and expensive to gamble on experimentation. Game studios, therefore, won’t risk this. This is why we are firmly seeing more and more repetitive, trite and cliche games. Basically, we are effectively seeing games that you’ve already played at least twice already. Game studios believes having that level of familiarity with the subject matter will make it more likely to succeed. If it’s similar to a game you’ve already played, they assume, that familiarity will keep the gamers happy.

Unfortunately, the only thing this does is make the game crappy and annoying. Game studios don’t want to see or know this, but it is most definitely true. If you make your game feel like some other game or a game that you’ve played before, then it is that other game. It’s then not new or innovative and becomes an exercise in futility.

Predictions and Mobile Devices

I expect we will continue to see the smaller game studios close or be bought out. The larger game studios may continue to weather the longer cycle, but not forever. They have to see a return on their investment or they will also stop producing.

Overall, I expect that we will see less and less studios producing games for consoles. I also see this as the likely end of the ‘epic’ game. Game developers will begin go move back into smaller more easily built titles like ‘Farmville’ and move away from the epic titles like ‘Call of Duty’ and ‘Halo’. The only game studios producing such titles will be those that are subsidized by Sony, Microsoft and Nintendo.

Those game studios not being subsidized to produce such ambitious titles will move away from the consoles and begin developing titles for mobile devices. Since mobile computing is pretty much taking over, there’s really no need to own a living room console. It’s easier to play games on devices you are already carrying. Eventually, game studios will realize that it’s far more lucrative to produce games to play on what’s in your pocket than what’s in your living room. Especially considering how many devices are sitting in people’s pockets untapped.

Just a few compelling titles on iOS or Android, like Angry Birds, and you’re pretty well set. Angry Birds has already paved the way, it’s just a matter of time before studios wake up and realize what they are missing.

Why Google’s search engine secretly sucks

Posted in Android, botch by commorancy on October 24, 2013

While Google touts its speed in returning results, and indeed the speed is impressive, it’s not the speed that matters. What matters is quality of the results and this is why Google’s search secretly sucks.  Let’s explore.

Google circa 1998

When Google first began in the late 90s, it fumbled to make a significant impact in search. It couldn’t quite figure out how to make searching that much better than what was already in place. From those early days until about 2005 and through many man hours of work, Google’s speed and results have improved. But, those improvements pretty much abruptly ended approximately 2005-2007. You know, right around the time that Android was a twinkle in someone’s eye.  Since then, all we have pretty much seen is stagnation in search technology. Search hasn’t improved in recent years, and even Google acknowledges this because instead of spending time improving search, now Google spends its copious free time creating Android, Gmail, Google Apps, Google Chrome, ChromeOS, Chrome tablets, Google Play, Google Docs, Google Maps, YouTube and the list goes on.  These are diversionary tactics to keep you from seeing just how bad Google search quality really is.

Searching Google Today

While Google’s search technology is still the fastest available and is still better than most other engines, it’s really become stagnant.  So stagnant, in fact, that the quality of the search results really matter very little to Google. For example, I would say that at least 1-2 links out of every search I have performed in the last year is dead.  Basically, it displays results for sites that are either down, sites that lead to placeholder pages or sites that lead to 404 or other unusable content.

I mean, what’s the point in that? I don’t want to look back in time at links that may have had revelance in 1998 or even 2003, I want to find links that are relevant to me today. It’s clear that while Google says they are doing quality optimizations, what they claim and what’s actually coming up in the search results is entirely different. Something about this situation isn’t working.

Dead Links

Really? I mean, come on Google. What’s the point in placing a completely dead link in the top 3 search results? What purpose does that really serve? What this says is that Google has so much cruft and garbage inside their database that’s now becoming dominant during search results. If that’s where we are today, it’s only going to get progressively worse, not better. Note, I’m finding it’s not just one link that’s bad, but several on the same set of results.

This issue is completely preventable. But, it’s going to take automation to fix this. Google needs to scour its indexed links and validate whether or not a site is actually providing the data it’s supposed to be providing. Instead, it appears Google found a page there some years ago, indexed it and that’s the way it has stayed. In reality, this cruft needs to be regularly cleaned out.  If search results had index dates stamped near the results stating when the information was originally indexed, I could simply avoid clicking a link that was last indexed 5 years ago. In fact, with the right UI, I could even request it to include only results that have been indexed in the last 12 months, perhaps even in the last 3 months. Maybe this is there in the ‘advanced search area’? It’s certainly not there in the basic search results.

Fresh Content

By knowing when an indexed link was created in Google and by allowing exclusion of old links, I can then tailor my search results to the most recent and freshest content. Granted, Google should automatically be doing this on my behalf, but they aren’t. Instead, it’s just all manner of random old garbage that gets thrown up in search results… and this is exactly the reason Google’s search secretly sucks.

Can it be fixed? Yes. Will Google ever really fix this? Probably not. It’s not really worth their time at this point. They’re too interested in screwing over SEO, invading privacy in Android and doing other projects unrelated to search.  All of those projects are far more attractive and cool to ever consider spending time doing ugly old janitorial work to clean up the mess they created in the first place. No one likes having to clean up a mess. Cleanup work never involves using cool new technologies, but yet it still has to get done. Unfortunately, this is the very real, very ugly secret why Google’s search sucks. It’s also the secret that Google doesn’t want you to know.

Tagged with: , ,