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Fallout 76: Map locations of Wood Piles

Posted in advice, howto, video game by commorancy on January 18, 2023

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Many players are wondering where to find Wood Resource Piles (aka Wood Piles) throughout Fallout 76. While there are websites showing map locations leading the way to gold, concrete, steel, lead, waste oil and acid deposits, none yet show where to find wood resource piles for your camp. Yes, there are a number of these wood piles in Appalachia. Let’s explore.

Wood Pile Sites

Starter List
Wood Pile Update #1
Wood Pile Update #2
Wood Pile Update #3
Wood Pile Update #4
Legacy Removals and Wood Piles Update #5

The links above lead to the list of wood piles that have been found. Unfortunately, as many others have found, there are no maps to find these resources easily via Google. Well, now there is. The research for this article is time consuming as it requires searching all over the map for these wood piles. That’s where this article comes in. I’ve done this work for you and now the article is closed.

For ease of writing this article, I will abbreviate C.A.M.P. to simply the word ‘camp’ except when I’m referring to the device itself. There are a number of workshops that have wood resource piles. This article does not include wood resource piles located in workshops. If you wish to know which workshops have wood piles… then from the Fallout 76 map, hover over the workshop icon and the game will display resources available at each workshop.

Wood Resource Deposits

What are these deposits and why are they special? Like iron deposits that produce steel scrap and crystal deposits that produce crystal scrap, wood deposits produce wood scrap when equipped with a proper resource extractor in your camp. Some of these deposits exist inside of workshops, but you cannot build a camp in a workshop. Many players want to build their camp on top of a wood resource deposit so they can extract wood scraps at their camp.

Yes, these deposits do exist separately throughout the Forest and even into the Cranberry Bog. Wherever there are forests and wood, these wood pile deposits exist. That I’ve also discovered while scouting, these wood deposits seem to exist near, but outside of workshops and usually aren’t far off of a road. Though, they don’t always appear near workshops and they are not always near a road. These wood piles can be claimed using your C.A.M.P. device and used within your own camp with a wood resource extractor.

Wood resource piles have a distinctive look and shape from regular logs of wood in the landscape. Here’s an example:

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Note that the cones on this pile are only for this specific pile. All other wood piles I’ve found do not have these orange cones. Additionally, note the four posts that constrain the wood pile. These wood resource piles always look like this (with the exception of the cones).

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If you see one of these wood piles in the wild AND which is not located in a workshop, you can use it in your camp to extract wood by placing down a wood resource extractor. The extractor will produce wood scraps for you. The above is how a wood pile looks when a resource extractor is placed down. Resource extractors require power to operate, hence the reason for the two solar panels to power it. While you can use any generator of sufficient power, I prefer using two solar panels which can be placed right on top.

Settlers and Wood

Since the introduction of Wastelanders, the game now offers random NPC settlers living in the wasteland. These settlers can sometimes point the way to finding such wood pile resources. For example, if you hear the sound of wood being chopped, there’s a high probability that locating the sound will lead you to a settler and a wood pile. Settlers don’t spawn all of the time, but they do occur the vast majority of the time. This means that some wood piles must be found by stumbling onto them. By following the sound of wood being chopped, it is likely to lead you to a wood pile.

Again, these wood pile deposits are available to use as resources in your camp, just like ground copper, silver or iron deposits.

Wood Resource Deposit Locations

Let’s get right to the heart of this article and the reason why you are here. These are all of the wood pile resources I’ve found. Every single resource I’ve scouted is available for use in a camp, allowing for a wood extractor resource to be placed. The vast majority of these piles are located in The Forest. However, a few do exist in the Cranberry Bog and other locations around the map. As I find more, this article will be updated.

I’ve also tested all of these locations to ensure that a C.A.M.P. device can be placed which will include the wood pile. Though, placement on some may not work if placed directly in front of the pile. These piles may require you to walk around a little to find a suitable location where the device turns green and allows placement while still including the wood pile.

Let’s start with this first set of wood pile locations …

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Location #1 — Gilman Lumber Mill (Forest)

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This wood resource deposit is located near the Gilman Lumber Mill just below Vault 76. The arrow marker points to the spot. This location actually contains two wood deposits. Unfortunately, the deposit closest to Gilman (next to a fence) cannot be claimed for use in a camp. This second one which is farther away and not sitting against a fence (see the arrow marker) is usable in your camp. It looks like so…

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This wood pile below, unfortunately, is NOT usable in a camp. It is shown to prevent confusion from the above pile, which can be used in a camp. Again, this pile just below placed next to the chain link fence cannot be used as a camp resource, but it can be harvested for wood by your character. Yes, it would be nice to have two wood extractors in the same camp, but alas it’s not to be. Thanks Bethesda.

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Location #2 — Back end of Wixon Homestead (Forest)

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This wood deposit exists not far from the Wayward, but sits at the very back end of the Wixon Homestead’s farmland, not far off the nearby road leading to the Wayward.

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Location #3 — Hunter’s Ridge (Forest)

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This wood deposit is near Hunter’s ridge along the road where the marker shows. This pile has two orange cones.

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Location #4 — Pylon V13 & Drop Site C2 (Cranberry Bog)

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This wood deposit is somewhat near the Abandoned Bog Town workshop, but is not part of it. It’s fairly far off of the road and you can hear a settler chopping wood all the way from the road if they are there.

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Location #5 — North of Twin Pines Cabin (Forest)

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Near where the road forks into two, you’ll find a wood deposit which is not far from Twin Pines Cabin (the Blood Eagle symbol on the map).

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Location #6 — Deathclaw Island (Forest)

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Slightly off of and north, just up the road from the spawn point for Deathclaw Island (pine tree marker on the map), here’s another wood resource which can be used at your camp. See the arrow marker. The wood pile looks like this.

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Note that the building seen in the background is the small red shed which is part of the Tyler County Dirt Track workshop. However, this wood pile is not part of that workshop and can be used in your camp.

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Location #7 —  Point Pleasant (Forest)

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This wood pile is very close to Point Pleasant. However, the spawn point for Point Pleasant leads you to the south entrance. This pile is near the north entrance of the city with no fast travel point close. You’ll want to fast travel to Black Mountain Ordnance Works and walk down the road towards the north entrance of Point Pleasant. Immediately after you pass a red colored large hauler truck, it’ll be on your left. Careful of a possible Blood Eagle camp nearby.

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Location #8 — Silva Homestead (Forest)

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This wood pile is located a little bit south of Silva Homestead and is also a little bit off of the road near and sorta behind a red tractor. This location is a little bit tricky to place the C.A.M.P. device. However, if you are creative with your C.A.M.P. device placement, you might be able to include both water and wood as resources in your camp. Note that you only need to cover about half of a ground resource with the green perimeter circle for that resource to be usable. Placement of water resources are a bit more finicky.

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Location #9 — Billings Homestead (Forest)

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This wood pile is located just up the road a little from the Silva Homestead pile. This pile is close to, but not part of the workshop. Like Silva Homestead, this one also requires creative placement of the C.A.M.P. device to be able to use this pile as a resource.

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See the placement of the C.A.M.P. device below. Any closer to the pile and it turns red due to the workshop proximity.

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Location #10 — Grafton Steel (Toxic Valley)

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This wood pile is near Grafton Steel, but is on the north side. Similar to Point Pleasant, the fast travel point for Grafton Steel is on the south side. You’ll need to trek up the road to the point where the marker is. It’s just a little bit off the road, but you can still see the pile from the road.

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Location #11 — Near Black Mountain Ordnance Works (Forest)

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From the fast travel point at Black Mountain, travel down the road to the point you see. There’s a small gravel road that leads into an unmarked junkyard which looks like this…

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At the back of this makeshift and unmarked junkyard resides a wood pile…

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I didn’t scout this area carefully to see if there were any other resources present, such as a junk resource. You’ll need to visit to determine this. It looks like there might be a junk resource available off to the right as shown in the wider picture of this makeshift junkyard.

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Location #12 — Alpine River Cabins (Forest)

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Just above Alpine River Cabins there’s another wood pile. Seems like there’s a lot of these in the Forest area. Makes sense, though. It looks like this…

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New Piles Update #1

Location #13 — Mosstown (Mire)

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Very near Mosstown, but just outside of it is a wood resource pile. This resource pile is usable in your camp even though it’s very close to Mosstown.

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Location #14 — WV Lumber Co. (Forest)

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This wood pile is so close to the water line, you can likely claim both water and this wood pile in your camp.

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Location #15 — Groves Family Cabin (Forest)

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This one is closer to Groves Family Cabin than Darling Sister’s Lab. The trouble with this map image is that when the Groves marker is selected, the text obscures the arrow. I selected the Darling Sister’s Lab marker to give you a better idea of the map location.

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Location #16 — Miner’s Monument (Forest)

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This wood pile is just across from Miner’s Monument.

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Location #17 — Southern Belle Motel (Mire)

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Next to the Southern Belle Motel is, you guessed it, a wood pile ripe for claiming in a camp. This one is directly next to water. With this one, you can definitely claim both water and the wood pile in your camp. You can probably even put up a bunch of water purifiers along side your wood extractor.

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New Piles Update #2 — Cranberry Bog

There are apparently a number of wood piles strewn around the Cranberry Bog, but not close to roads. Some of these wood piles reside fairly close to various Firebase sites, but not always. Here are the four newest wood piles I’ve found. Thanks go to a game friend who knew about two of these piles and helped me locate them with markers near the sites. That also spurred me to traipse around the Cranberry Bog looking for the two others included.

This player also told me he was unable to place a wood extractor at the wood pile located near Drop Site V9 when he had his base there. I have tested this location by placing an extractor and have experienced no difficulties (see below). Please let me know in the comments if you experience any problems with any of these sites listed.

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Location #18 — The Thorn (Cranberry Bog)

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Not far from The Thorn (see marker) is another wood pile. Sometimes a settler is not there.

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Location #19 — Bootlegger’s Shack (Cranberry Bog)

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And another near a grove of Sundew Trees.

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Location #20 — Drop Site V9 (Cranberry Bog)

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A small trek north of Drop Site V9, you’ll find another wood pile. This one is far enough north that it shouldn’t be inside of a blast zone very often, if ever… unless it’s a newbie player who doesn’t know exactly where to nuke.

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This is the wood pile I was told wouldn’t place an extractor by someone who had a camp here previously. I have tested this site and I was able to place down a wood resource extractor without any difficulties, like so…

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Location #21 — Firebase LT (Cranberry Bog)

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Halfway between Firebase LT and that fissure site, you’ll find another wood pile. It looks like so…

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New Piles Update #3

Location #22 — Sunrise Field #1 (Cranberry Bog)

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This wood pile is the first in three wood piles located near Sunrise Field. You’ll need to take a close look at each marker location and correlate that with each image. Note that one of the locations that would seem natural to have a wood pile instead has a uranium deposit (see below). The third wood pile is farther away and in a different area than one might expect.

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Location #23 — Sunrise Field #2 (Cranberry Bog)

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This is the second wood pile located near Sunrise Field. It exists next to this small red shack.

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Location #24 — Sunrise Field #3 (Cranberry Bog)

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This third wood pile is located halfway between Sunrise Field and Sparse Sundew Grove. I’m connecting this one to Sunrise Field due to its close proximity.

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Sunrise Field — Uranium Deposit (Cranberry Bog)

For completeness, I roamed to an area near Sunrise Field (to the right and below) where I thought another wood pile might be located. Instead of a wood pile, I see a uranium deposit. Here’s the location of this uranium deposit in case you’re curious.

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The reason this uranium deposit is included here to keep you from wasting time roaming over to this area thinking there might be another wood pile there. There isn’t. It’s a uranium deposit.

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New Pile Update #4

For this update, I’ve finally found the location that I remember seeing months back and it’s actually in the Savage Divide! I originally thought this wood pile site was much closer to The Whitespring than it is. It’s actually very close to the Garrahan area of the Savage Divide right where it meets the Ash Heap. These wood piles, though, are considered in the Savage Divide.

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Location #25 — Bastion Park (Savage Divide)

From Bastion Park, travel down the road and you’ll find this wood pile just off of the road near a semi truck with logs on the back.

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At this location, you’ll see this semi truck with logs on the back right next to the wood pile.

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Location #26 — Monongah Power SS MZ-03 (Savage Divide)

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From site #25, trek just a little ways down the road and you’ll find this wood pile which is close to the substation fast travel point. This wood pile is the pile I thought was very close to The Whitespring. Instead, it’s much farther down near Monongah Power Substation MZ-03 and not far from the Garrahan Mining HQ. I was also surprised to find that there are actually a number of wood piles in close proximity in this area.

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Location #27 — Garrahan Mining HQ (Savage Divide)

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Even further down this same road near the Garrahan Mining Headquarters, you’ll find another wood pile to use. It looks like so…

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This wood pile is located near a small unmarked village of houses.

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Location #28 — Braxson’s Quality Medical Supplies (Mire)

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This one is in The Mire. From Braxson’s Quality Medical Supplies (the icon looks like a factory), trek to the below location and you’ll find this wood pile…

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Location #29 — Crimson Prospect (Cranberry Bog)

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We’re back in the Cranberry Bog for yet another wood pile. Halfway between Crimson Prospect and the Ranger District Office, you’ll find another wood pile ready and waiting for a camp to be placed.

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Legacy Removals and Wood Piles

As a result of Tuesday January 24th’s removal of Legacy weapons (aka Black Tuesday), I have made the decision to no longer search for any more wood piles. There are now 29 Wood Piles in this list, well enough to satisfy anyone who wishes to base their camp around one. While I was unable to find any of these wood piles in the Ash Heap, Toxic Valley or the vast majority of the Savage Divide, you’ll need to search in these areas yourself if you want your camp in a specific area not listed near a wood pile.

If you’re simply wanting a wood pile to base your camp around, there are plenty of sites listed in this article from which to choose. If you’re specifically wanting one in a region where none is listed above, I’ll leave it to you to go find one close.

My reasoning for closing this article at this time is that Fallout 76’s player base is actively under siege by Bethesda, which I further foresee many players leaving this game over the course of the next 30-90 days as a result. Without Legacy weapons, the game is likely to become “boring” and “no longer fun to play” by many. That reduction in players leaves fewer and fewer players playing Fallout 76 on all platforms. That further means that information articles like this one will see fewer and fewer searches from a dwindling set of players who need this information.

With the 29 sites already discovered above in combination with the likely significant reduction in player base, there’s no reason to continue searching. If Bethesda changes their stance on legacies or finds a way to entice a whole lot more players back into the game, then I may revive this article and continue to update it. As of now, this article is officially closed with the 29 sites listed. I am no longer actively searching out any more wood piles.

Ending Notes…

I haven’t tested placing extractors down on each of these wood piles in this list. Some of these locations may or may not allow for placement of an extractor. You’ll need to test this. The only test I have performed is to see whether it’s possible to place a C.A.M.P. device at or near the wood pile. Every wood pile in this list turns green when testing a C.A.M.P. device placement, but that test doesn’t guarantee that a wood extractor will place once a camp is established.

For map reference, the arrow marker not only denotes the location of the wood pile, the arrow’s direction also points directly towards that wood pile.

If you happen to locate a wood pile not listed or find that one of these wood piles above doesn’t work to extract, please leave a comment below. If you find a pile that is missing from this list, please tell me where it is located is in a comment below and I’ll credit you for having found it. Even though this article is closed for updates, I am still actively accepting comments from people who may find a wood pile not in the above list. You will be duly credited for having found any wood pile not in this list.

Enjoy and happy camping!

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Fallout 76: Best location to farm XP?

Posted in howto, video game by commorancy on October 5, 2021

11-25-2018_4-47-46_PM-3khkfghcMany people playing Fallout 76 are asking this specific question, specifically because nerfing has become so commonplace not just with weapons, but also spawning creatures and the reduction of XP received from creatures. Let’s explore.

The Whitespring

One of the staples for farming Experience Points (XP) in Fallout 76 has always been the Ghoul Run at The Whitespring (and the larger events like the Scorchbeast Queen). The plus with the Ghoul Run is that you’ll get a fair amount of XP out of the deal. The minus is that once you run it, it takes ages for the ghouls to respawn on the same server. This means you cannot continue to farm XP indefinitely. This slow respawn rate was intentionally changed to prevent players from farming this area constantly. However, you can mostly avoid this issue by server hopping. The other downside is that Bethesda has consistently and continually nerfed the XP received from killing high level ghouls. The amount of XP that can be had at The Whitespring Ghoul Run isn’t slouchy, but it’s nowhere near the levels that were formerly available when the game was new. You might have been able to level up once fully by a single Ghoul Run the first year the game was around. Today, it would take probably 10 runs to get the same amount of XP to level up.

This is why the Ghoul Run is still a decent run to do, but you can’t rely on it to take your character up to the next level quickly. Instead, there are other locations more suitable for high XP farming.

West Tek Research Center

With the addition of Steel Reign (part of the Steel Dawn series), a new location was opened at West Tek Research Center. This area is available via an elevator in the research wing of the facility. The area is named ‘FEV Production Facility’. Here’s the magic of this location. With the add on of this sublevel area, the interior of the entirety of West Tek Research Center is now farmable for XP infinitely.

Not only are the Super Mutants spawning at level 100 (mostly), they offer at least 300+ XP with every kill (as a base). The XP only goes up from here. This is at least twice the amount of XP you’ll receive from killing a high level ghoul at the Whitespring.

The important thing here is that once you’ve cleared out the upper level area of West Tek Research Center, you can then visit the FEV Production area and kill all the Supermutants down there. Be careful, though. The FEV area also spawns Supermutant Suiciders. Once you’ve cleared that area out, return to the upper floors and all of the Supermutants will have respawned yet again and you can clear the upper area out all over again.

Then, rinse and repeat. You can move between the lower FEV area and the upper research area then back. Every time you do this, each interior respawns all of the Supermutants again.

Better, each time I’ve done this, at least one Supermutant and/or Hound is a 2 or 3 star legendary. It’s not a lot of Legendary enemies, but they’re high level and multi-star. What this also means there’s no cooldown on the area at all. Just move back and forth between each of the areas and keep the kills going for as long as you want.

Effectively, West Tek Research center is the new XP run. You can farm XP here indefinitely when moving between these two interior spaces. This allows you to grind, grind, grind your way to leveling up quickly. This also quite useful when you’re wanting to complete the ‘Level Up’ challenges to gain S.C.O.R.E. points.

Increasing the XP bonus?

While 300 XP per kill isn’t too bad, you can really do much, much better at WestTek Research Center per Super Mutant kill. In fact, I’ve been able to achieve just over 1900 XP per kill for each level 100 Super Mutant! Because this area is instantly farmable non-stop, you can level up even your highest level character(s) around every 30-45 minutes. You’ll need a one or two shot per kill weapon, though, to achieve this level up speed. That’s a crap ton of XP in one or two shots. To achieve that ~1900, you’ll need to stack several XP boosters, combined with a Double XP weekend.

Basically, the XP bonus stack goes as follows:

Item Duration Bonus
Public Team XP Bonus
None Casual: +1 Intelligence (+4 for a fully bonded team)
Events:
+25% XP for Events (100% XP with 4 full bonds)
Hunting
: +25% XP for Legendary Kills (100% XP with 4 full bonds)
Roleplay: +1 Charisma (+4 for a fully bonded team)
Exploration: +1 Endurance (+4 for a fully bonded team)
Daily Ops: +25% XP for completing Daily Ops (100% XP with 4 full bonds)
ALL team types afford an XP bonus up to ~+2% XP with 4 bonds
Team required
Kindred Spirit (3h)
Lover’s Embrace (3h)
Well Rested (2h)
Rested (1h)
1, 2 or 3 hours +5% Extra XP for sleeping
Leader Bobblehead 1 hour +5% XP
Magazine Live and Love #8 1 hour +5% XP
Team required
Cranberry Relish
Tasty Squirrel Stew
1 hour +10% XP
Inspirational perk card None +5% XP for 1 star
+10% XP for 2 star
+15% XP for 3 star
Team required
4 Lunchboxes 1 hour / each +25% XP per Lunchbox. Max of 100% XP opening 4 Lunchboxes
Double XP Weekend Several Days +100% XP

Adding all of this up, that’s 2 + 5 + 5 + 5 + 10 + 15 + 100 + 100 ~= +242% XP. Unfortunately, this stacking math and Bethesda stacking math don’t always align in Fallout 76. Bethesda always math stacks to offer the least amount of bonus possible. Meaning, the stacking math I describe here might not be exactly what Bethesda uses to calculate the perk stack. Knowing Bethesda, it probably doesn’t work out perfectly like the math above. Regardless, this XP bonus stack shown above raises those base 300 XP Super Mutants to greater than 1900 XP per kill.

Without a Double XP Weekend, this halves the XP amount to around ~960 XP per kill. That’s still an excellent amount of XP per kill and can level almost any character up reasonably quickly, not to mention adding up all of those 100 extra S.C.O.R.E. points quickly.

Note that these are not the only foodstuffs in the game that offer bonus XP, but these above are the ones that offer the best bonus XP. This is the XP stack you’ll want to setup. Other foodstuffs offering bonus XP include Canned Meat Stew (+5% XP) and Cranberry Cobbler (+5% XP). Unfortunately, these only offer 5% bonus, so it’s better to craft Cranberry Relish or Tasty Squirrel Stew for the 10% XP it offers instead.

Fasnacht

When Fasnacht is active, there are lots of squirrels around. Take advantage of all of the extra squirrels and create Tasty Squirrel Stew for that 10% extra boost. Just remember, though, Tasty Squirrel Stew requires salt. You’ll need to hit up many diners, restaurants and kitchens to locate the amount of salt needed to craft all of that Tasty Squirrel Stew. In general, it’s a lot easier to source ingredients for crafting Cranberry Relish than it is for Tasty Squirrel Stew.

Cranberry Relish, for example, uses sugar. It’s very easy to craft sugar by picking a bunch of Snaptail Reed. Unfortunately, neither salt nor pepper cannot be crafted in Fallout 76. To find salt and pepper, this means lots and lots of scavenging places like the Whitespring Golf Club, all of the diners throughout Appalachia, every house with a kitchen, The General’s Steakhouse and even kitchens inside of bunkers, within the Enclave bunker, within the missile silo lunch rooms and even on picnic tables at Foundation. There are lots of kitchen locations all over the map where both salt and pepper spawn. Specifically, you want the salt and pepper shakers that are white and black, respectively. You don’t want the green salt and pepper shakers that are classed as “junk” and which can only be scrapped.

Additionally, salt and pepper containers only spawn once per 24 IRL hours. Once you’ve picked up salt and pepper containers at a location, you must wait a full 24 hours before the containers respawn.

Teams and Stacking

Keep in mind that Inspirational relies being on a public team and may or may not require 4 team members. It doesn’t matter which kind of team you create. You simply need to be on a public or private team.

Team Bonuses: There is an XP boost by joining any type of public team and establishing 4 bonds. Public team XP bonuses apply separately from the team goal. By joining a public team, such as a Casual team, in addition to the Intelligence boost, you’ll also receive an up to ~+2% XP boost for establishing 4 bonds. As I said above, this XP boost is separate from the team’s defined perk bonus such as Intelligence (Casual), Charisma (Roleplay) or XP boosts from Legendary Kills (Hunting). It’s definitely worthwhile joining public teams to gain this continuous small boost to your XP bonus. Note that this XP boost isn’t documented well and the amount of total bonus isn’t large, but a bonus is a bonus and every little bit adds up.

Also while you’re on a public team, take advantage of the Magazine and Bobblehead team bonuses. Stacking of shared Inspirational cards by multiple players while on a team may or may not work.

A note about foodstuffs. Only one foodstuff can be stacked at a time. If you eat Cranberry Relish, for example, you can’t add more XP by eating more foods, like Cranberry Cobbler (+5%) or Canned Meat Stew (+5% from Feed the People event). Eating any other foodstuff will replace the previous bonus with that new bonus. For example, if you eat Cranberry Relish and gain 10% XP, then eat Cranberry Cobbler, that 10% bonus will be replaced with a 5% bonus.

Yet, different classes of XP bonus items CAN be stacked like Bobbleheads can be stacked with Magazines, can be stacked with Foods and can be stacked with Lunchboxes. As long as each bonus item is of a different class, you can stack the XP up for a lot of bonus XP. Simply look at your character’s EFFECTS area to see how the stacking works.

With Magazines and Bobbleheads, you can extend the duration of these bonuses by using the Curator card. This perk card doubles the duration. If a Magazine normally lasts 1 hour, it will last for 2 hours with the Curator card. Unfortunately, there are no perk cards that increase the duration of Lunchboxes, Kindred Spirit or Food and Drink bonuses.

Finally, keep in mind that environmentally gained bonuses from sleeping, the bench press, the slot machine, the fortune teller, the punching bag or similar all disappear from your character should your character be forced to respawn. You’ll have to spend time reacquiring these environmental bonuses each time you respawn. This highly annoying issue is similar in frustration to dropped loot. Bethesda seems intent on making this game as frustrating as possible.

Dropped Loot

A caution is in order for this area. If one of the Super Mutants kills your character and you respawn, be sure to pick up your dropped loot instantly. If you fail to do this and transition to the other area using the elevator, the previous interior will be wiped and reset, which includes wiping and losing your dropped loot. Don’t expect your dropped loot to hang around after an interior resets.

Intelligence + Chems Debate

Some sites have debated that having higher intelligence offers better XP returned from killed creatures. I’ve personally not found this to be the case. I wear a full set of Unyielding armor which raises intelligence by +15 points and yet there’s no difference in XP on a kill with or without the armor.

Some have claimed that consuming Berry Mentats or other Intelligence boosting chems may offer better XP returned from kills. I’ve not tested using chems for this purpose, but it may be possible that the use of chems does offer some kind of random bonus to XP as either a bug or a misfeature in these game substances. Your mileage with using chems to boost XP may vary.

The Clock’s Ticking

Bethesda is very skittish when it comes to information like this. Therefore, the clock is ticking on the relevance of this information dated as of Oct 2021. Use this information while you can. Bethesda will ‘fix’ this area in a future update to prevent the above farming situation. As I said, use and enjoy the West Tek Research Center to farm loads of XP while you can. It won’t last.

In answer to the above question, if you’re looking for a reasonable place to continually farm high level enemies, legendaries and a decently high amount of XP per kill, West Tek Research Center is the place.

Good Luck

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Where are the Vault-Tec Cross Promotional Bobbleheads in Fallout 4?

Posted in howto, tips, video game, video gaming by commorancy on November 20, 2019

If you own the Nuka-Cola Collector Creation Club item, you may or may not know that 5 new Bobbleheads were introduced into the game by this add-on. Let’s explore where they are.

Vault-Tec Cross Promotional Bobbleheads

In the vanilla Fallout 4, there are 20 Bobbleheads. These offer various perks when you pick them up, such as Luck or Small Guns. However, if you have visited the Creation Club store and purchased the Nuka-Cola Collector add-on, 5 new Bobbleheads were introduced into Fallout 4. They don’t have names specifically or special qualities, other than being named the very creative “Vault-Tec Cross Promotional Item #1”. There are 5 of them spread throughout the world.

As I had been looking for where these Bobbleheads are, there is no good resource on the Internet for this. Even Google is of no help. I finally did manage to find the Bobbleheads, though. I thought I’d write this article to describe exactly where each Bobblehead is located within Fallout 4. Thankfully, these Bobbleheads respawn. If you pick them up, you can go back to each location later and get another set.

So what good are they if they don’t offer any perks? They are simply introduced into the world as an Easter egg for the owners of this Creation Club item (and for decoration purposes). They can be used to decorate your settlement. I believe you can also create a version of them via the Workshop menu. But, these created ones are static and can’t be picked up or dropped. The ones you locate in the world can be used for decoration in the Bobblehead displays just as any other bobblehead. So, there’s that.

Let’s jump right into this one, shall we?

Locations

  1. “Vault-Tec Cross Promotional Item #1” is located at DB Technical High School. As you enter the main building doors, head down to the basement. This one is located on table across from a long ramp leading to the back. You will have to clear the Raiders and the boss before you can get to the table where it sits.
  2. “Vault-Tec Cross Promotional Item #2” is located at Fallon’s Department Store on the top floor in an office on a desk. You’ll have to walk up two different disconnected sets of escalators to get to the top floor. Watch out for the Super Mutants.
  3. “Vault-Tec Cross Promotional Item #3” is located in Prost Bar. To get to Prost Bar, you’ll need to travel to Swan’s Pond and cross the park straight back and to the left. Across the street there is a staircase leading down to a cellar with a blue door. This is Prost Bar. Note, if you have any Prost Bar cleanup mods enabled, you will need to disable them to ensure that the Bobblehead is there. As you walk into the door, walk straight by the bar and and look for the manager’s office on the left. The Bobblehead will be sitting on top of a filing cabinet.
  4. “Vault-Tec Cross Promotional Item #4” is located at Greenetech Genetics. Enter the main door, then find the stairs upward. This building is kind of confusing inside, so work your way up until you find the elevator. Take this elevator to the top of this tall building. At the top, you’ll need to work your way up again until you find a small table sitting on a balcony overlook. This bobblehead will be sitting next to a broken terminal.
  5. “Vault-Tec Cross Promotional Item #5” is located at Vault-Tec Regional Headquarters. In this building, it’s about two floors up. Find the stairs that lead you up to a pool table breaking through the floor. Go around the right side of this pool table to the back wall, then turn right into an office. It will be sitting next to a Mr. Davidson’s Terminal.

That’s all 5 bobbleheads. These Bobbleheads all wear a red Nuka-Cola shirt and have either a Nuka-Cola, a Nuka Cherry or a Nuka-Cola Quantum bottle as part of the Bobblehead.

These bobbleheads are for decoration purposes only. They offer no function or perks. Though, I will say they are fun addition and look pretty cool.

Happy Hunting!

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Where can I find Delbert’s Traditional Chitlins in Fallout 76?

Posted in howto, tips, video game by commorancy on November 8, 2019

12-7-2018_5-54-58_AM-ma4zjmynThis is a question with few answers on the Internet. Let’s me answer it here.

Fallout 76 and Bugs

[Updated: 1/30/2022] Good news! Happy to now report this recipe is finally available in the game. After 4 years of reporting this bug both on this blog (and to Bethesda), Bethesda has finally decided to fix it. Delbert’s Traditional Chitlins is FINALLY learnable. I do not know which release actually fixed it, but it was a release sometime between September 2021 and January 2022. The last time I attempted to retrieve this recipe was in the summer of 2021 and it was still broken even then.

With that said, let’s talk about where this recipe is located.

Delbert’s Traditional Chitlins

This recipe spawns at the Spruce Knob Campgrounds located at Spruce Knob Lake and which actually gets you closest to this table via the Spruce Knob Lake fast travel point. If you have played through “The Order of the Tadpole” quest line, you have probably attempted to obtain the Swimmer’s badge. If you have, then you know this lake.

Fallout 76_20210217163215

The recipe paper is located on a picnic table right next to a blue cooler. The picnic table is next to the shore of Spruce Knob Lake. Again, use the Spruce Knob Lake fast travel marker to get here, but be sure to bring enough ammo to avoid the two Mirelurks and the Mirelurk King that skulk around the shore line.

In case you’re wondering, the issue with this Recipe is that it was formerly bugged, for 4 years running! When Bethesda released this recipe into the game, this piece of paper had no interaction (see the screenshot). However, 4 years later and this bug has now been fixed! It took 4 years for Bethesda to fix a relatively simple bug! This means you can now retrieve this recipe and learn it. However, the placement of the recipe has been moved from next to the cooler (pictured) to the left lower edge of the table.

Bug Fixes

Yay, it’s finally fixed!

All 13 Delbert’s recipes are finally available in Fallout 76. All of these recipes look like a piece of 3 hole school paper. They do not have the same appearance as standard recipes. In fact, let me explain where each of Delbert’s Recipes spawn.

Note that early in the game’s life, Delbert’s Sunshine Oil, Mountain Hocks and Appalachili all existed in Flatwoods. After the Steel Dawn update, two moved to new locations. The recipe locations are as follows:

  • Delbert’s Appalachili recipe is still located next to the armor bench on the porch of a house just across from the Flatwoods Tavern.
  • Delbert’s Bunless Cramburger recipe is located at The General’s Steakhouse in the Cranberry Bog. It is located downstairs in the basement kitchen at the end of the counter to the right just as you come down the stairs. This is NOT the same recipe as “Cramburger”. Bring ammo or don your 3 star Sneak Card, because you’ll need to take care of a number of Super Mutants and two hounds downstairs or sneak past all of them.
  • Delbert’s Company Tea recipe is located at Superior Sunset Farm in a half-open basement of this farmhouse in the Cranberry Bog. It is pinned to a cork bulletin board.
  • Delbert’s Corn Pone recipe is located in a small funnel cake stand at Tyler County Fairgrounds. This kitchen spawns a Scorched inside.
  • Delbert’s Delicious Deerskins recipe is located behind a Level 2 locked door to a candy shop at Wavy Willard’s. Be sure to equip your lock picking cards.
  • Delbert’s Granny’s Sweet Tea recipe is located at Mac’s Farm on a small table to the right of the front door entrance. Watch out for the Mirelurk Queen and two Mirelurks around the house.
  • Delbert’s Mountain Hocks recipe is located next to a skeleton in the Red Rocket just outside of Flatwoods. This recipe is currently located at Beckwith Farm (Savage Divide) on top of a stone of a burned out campfire.
  • Delbert’s Mud Cookie recipe is located on the kitchen counter of the blue house at Aaronholt Homestead.
  • Delbert’s Pothole Potpie recipe is located in the center of Treehouse Village in the Mire. It is on a shelving unit across from Lorne’s terminal. This recipe can now be found at The Retreat (formerly named Treehouse Village). The recipe sits immediately to the right of Lorne’s terminal which was moved onto a small desk in a new area. From the spawn point, run straight ahead towards a power armor repair station, run up the stairs and into the red door.
  • Delbert’s Sweet Labrador Tea recipe is located inside of Raleigh Clay’s Bunker in the mire. It is on the dining room table in the kitchen. You will need to begin the quest at Abbie’s Bunker to get the password to gain access to Raleigh Clay’s bunker.
  • Delbert’s Sunshine Oil recipe was located in Delbert’s trailer on the nightstand next to the bed. It can currently be found inside the right most of two adjoining houses in Welch on the kitchen counter.
  • Delbert’s Tato Salad Surprise recipe is located on the kitchen counter at Silva Homestead.
  • Delbert’s Traditional Chitlins recipe is located at the Spruce Knob Lake Campground Area (Savage Divide). It is located on a picnic table near a blue cooler next to the edge of the table. This recipe unlocks Chitlins Con Carne.

Updated Note as of 2/2021: As of a recent update (perhaps Steel Dawn), Bethesda removed two of the recipes from Flatwoods and located them elsewhere. Delbert’s Sunshine Oil recipe can no longer be found next to the bed in Delbert’s trailer. Delbert’s Mountain Hocks recipe no longer spawns next to the skeleton in the Flatwoods Red Rocket. Of the three, only Delbert’s Appalachili recipe remains in its original location in Flatwoods.

Here are pictures of each of these recipes in Fallout 76:

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Recipe Notes

Delbert’s Company Tea requires using a serving of Delbert’s Sweet Labrador Tea to make. This means you’ll need to have both recipes to make Delbert’s Company Tea. To make Sweet Labrador Tea, you’ll need honeycomb… a very hard ingredient to find in the game. As for where to find honeycomb, I’ll have to leave you to locate that in Fallout 76 for yourself.

Also note that you are allowed to pick up all of these recipes more than once, as of now. However, the recipes may also only be acquired once per 24 hour period of time (real 24 hours, not in game hours). This means you must wait for the recipe to respawn over a full 24 hour day of play time. Note, Bethesda can always change this or any game mechanic. If the recipe hasn’t respawned and it seems like a long time, you must play a full 24 hours of real clock hours in Fallout 76 before the recipes will respawn. Basically, give it plenty of time.

Alternatively, here’s a faster way. If you have multiple characters and subscribe to Fallout 1st, while waiting for them to respawn for your primary character, have your alt characters go get the recipes and hand them over to your primary character. Each character has a separate 24 hour clock for these recipes.

Good Luck!

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