Random Thoughts – Randocity!

Fallout 76: Best location to farm XP?

Posted in howto, video game by commorancy on October 5, 2021

11-25-2018_4-47-46_PM-3khkfghcMany people playing Fallout 76 are asking this specific question, specifically because nerfing has become so commonplace not just with weapons, but also spawning creatures and the reduction of XP received from creatures. Let’s explore.

The Whitespring

One of the staples for farming Experience Points (XP) in Fallout 76 has always been the Ghoul Run at The Whitespring (and the larger events like the Scorchbeast Queen). The plus with the Ghoul Run is that you’ll get a fair amount of XP out of the deal. The minus is that once you run it, it takes ages for the ghouls to respawn on the same server. This means you cannot continue to farm XP indefinitely. This slow respawn rate was intentionally changed to prevent players from farming this area constantly. However, you can mostly avoid this issue by server hopping. The other downside is that Bethesda has consistently and continually nerfed the XP received from killing high level ghouls. The amount of XP that can be had at The Whitespring Ghoul Run isn’t slouchy, but it’s nowhere near the levels that were formerly available when the game was new. You might have been able to level up once fully by a single Ghoul Run the first year the game was around. Today, it would take probably 10 runs to get the same amount of XP to level up.

This is why the Ghoul Run is still a decent run to do, but you can’t rely on it to take your character up to the next level quickly. Instead, there are other locations more suitable for high XP farming.

West Tek Research Center

With the addition of Steel Reign (part of the Steel Dawn series), a new location was opened at West Tek Research Center. This area is available via an elevator in the research wing of the facility. The area is named ‘FEV Production Facility’. Here’s the magic of this location. With the add on of this sublevel area, the interior of the entirety of West Tek Research Center is now farmable for XP infinitely.

Not only are the Super Mutants spawning at level 100 (mostly), they offer at least 300+ XP with every kill (as a base). The XP only goes up from here. This is at least twice the amount of XP you’ll receive from killing a high level ghoul at the Whitespring.

The important thing here is that once you’ve cleared out the upper level area of West Tek Research Center, you can then visit the FEV Production area and kill all the Supermutants down there. Be careful, though. The FEV area also spawns Supermutant Suiciders. Once you’ve cleared that area out, return to the upper floors and all of the Supermutants will have respawned yet again and you can clear the upper area out all over again.

Then, rinse and repeat. You can move between the lower FEV area and the upper research area then back. Every time you do this, each interior respawns all of the Supermutants again.

Better, each time I’ve done this, at least one Supermutant and/or Hound is a 2 or 3 star legendary. It’s not a lot of Legendary enemies, but they’re high level and multi-star. What this also means there’s no cooldown on the area at all. Just move back and forth between each of the areas and keep the kills going for as long as you want.

Effectively, West Tek Research center is the new XP run. You can farm XP here indefinitely when moving between these two interior spaces. This allows you to grind, grind, grind your way to leveling up quickly. This also quite useful when you’re wanting to complete the ‘Level Up’ challenges to gain S.C.O.R.E. points.

Increasing the XP bonus?

While 300 XP per kill isn’t too bad, you can really do much, much better at WestTek Research Center per Super Mutant kill. In fact, I’ve been able to achieve just over 1900 XP per kill for each level 100 Super Mutant! Because this area is instantly farmable non-stop, you can level up even your highest level character(s) around every 30-45 minutes. You’ll need a one or two shot per kill weapon, though, to achieve this level up speed. That’s a crap ton of XP in one or two shots. To achieve that ~1900, you’ll need to stack several XP boosters, combined with a Double XP weekend.

Basically, the XP bonus stack goes as follows:

Item Duration Bonus
Public Team XP Bonus
None Casual: +1 Intelligence (+4 for a fully bonded team)
Events:
+25% XP for Events (100% XP with 4 full bonds)
Hunting
: +25% XP for Legendary Kills (100% XP with 4 full bonds)
Roleplay: +1 Charisma (+4 for a fully bonded team)
Exploration: +1 Endurance (+4 for a fully bonded team)
Daily Ops: +25% XP for completing Daily Ops (100% XP with 4 full bonds)
ALL team types afford an XP bonus up to ~+2% XP with 4 bonds
Team required
Kindred Spirit (3h)
Lover’s Embrace (3h)
Well Rested (2h)
Rested (1h)
1, 2 or 3 hours +5% Extra XP for sleeping
Leader Bobblehead 1 hour +5% XP
Magazine Live and Love #8 1 hour +5% XP
Team required
Cranberry Relish
Tasty Squirrel Stew
1 hour +10% XP
Inspirational perk card None +5% XP for 1 star
+10% XP for 2 star
+15% XP for 3 star
Team required
4 Lunchboxes 1 hour / each +25% XP per Lunchbox. Max of 100% XP opening 4 Lunchboxes
Double XP Weekend Several Days +100% XP

Adding all of this up, that’s 2 + 5 + 5 + 5 + 10 + 15 + 100 + 100 ~= +242% XP. Unfortunately, this stacking math and Bethesda stacking math don’t always align in Fallout 76. Bethesda always math stacks to offer the least amount of bonus possible. Meaning, the stacking math I describe here might not be exactly what Bethesda uses to calculate the perk stack. Knowing Bethesda, it probably doesn’t work out perfectly like the math above. Regardless, this XP bonus stack shown above raises those base 300 XP Super Mutants to greater than 1900 XP per kill.

Without a Double XP Weekend, this halves the XP amount to around ~960 XP per kill. That’s still an excellent amount of XP per kill and can level almost any character up reasonably quickly, not to mention adding up all of those 100 extra S.C.O.R.E. points quickly.

Note that these are not the only foodstuffs in the game that offer bonus XP, but these above are the ones that offer the best bonus XP. This is the XP stack you’ll want to setup. Other foodstuffs offering bonus XP include Canned Meat Stew (+5% XP) and Cranberry Cobbler (+5% XP). Unfortunately, these only offer 5% bonus, so it’s better to craft Cranberry Relish or Tasty Squirrel Stew for the 10% XP it offers instead.

Fasnacht

When Fasnacht is active, there are lots of squirrels around. Take advantage of all of the extra squirrels and create Tasty Squirrel Stew for that 10% extra boost. Just remember, though, Tasty Squirrel Stew requires salt. You’ll need to hit up many diners, restaurants and kitchens to locate the amount of salt needed to craft all of that Tasty Squirrel Stew. In general, it’s a lot easier to source ingredients for crafting Cranberry Relish than it is for Tasty Squirrel Stew.

Cranberry Relish, for example, uses sugar. It’s very easy to craft sugar by picking a bunch of Snaptail Reed. Unfortunately, neither salt nor pepper cannot be crafted in Fallout 76. To find salt and pepper, this means lots and lots of scavenging places like the Whitespring Golf Club, all of the diners throughout Appalachia, every house with a kitchen, The General’s Steakhouse and even kitchens inside of bunkers, within the Enclave bunker, within the missile silo lunch rooms and even on picnic tables at Foundation. There are lots of kitchen locations all over the map where both salt and pepper spawn. Specifically, you want the salt and pepper shakers that are white and black, respectively. You don’t want the green salt and pepper shakers that are classed as “junk” and which can only be scrapped.

Additionally, salt and pepper containers only spawn once per 24 IRL hours. Once you’ve picked up salt and pepper containers at a location, you must wait a full 24 hours before the containers respawn.

Teams and Stacking

Keep in mind that Inspirational relies being on a public team and may or may not require 4 team members. It doesn’t matter which kind of team you create. You simply need to be on a public or private team.

Team Bonuses: There is an XP boost by joining any type of public team and establishing 4 bonds. Public team XP bonuses apply separately from the team goal. By joining a public team, such as a Casual team, in addition to the Intelligence boost, you’ll also receive an up to ~+2% XP boost for establishing 4 bonds. As I said above, this XP boost is separate from the team’s defined perk bonus such as Intelligence (Casual), Charisma (Roleplay) or XP boosts from Legendary Kills (Hunting). It’s definitely worthwhile joining public teams to gain this continuous small boost to your XP bonus. Note that this XP boost isn’t documented well and the amount of total bonus isn’t large, but a bonus is a bonus and every little bit adds up.

Also while you’re on a public team, take advantage of the Magazine and Bobblehead team bonuses. Stacking of shared Inspirational cards by multiple players while on a team may or may not work.

A note about foodstuffs. Only one foodstuff can be stacked at a time. If you eat Cranberry Relish, for example, you can’t add more XP by eating more foods, like Cranberry Cobbler (+5%) or Canned Meat Stew (+5% from Feed the People event). Eating any other foodstuff will replace the previous bonus with that new bonus. For example, if you eat Cranberry Relish and gain 10% XP, then eat Cranberry Cobbler, that 10% bonus will be replaced with a 5% bonus.

Yet, different classes of XP bonus items CAN be stacked like Bobbleheads can be stacked with Magazines, can be stacked with Foods and can be stacked with Lunchboxes. As long as each bonus item is of a different class, you can stack the XP up for a lot of bonus XP. Simply look at your character’s EFFECTS area to see how the stacking works.

With Magazines and Bobbleheads, you can extend the duration of these bonuses by using the Curator card. This perk card doubles the duration. If a Magazine normally lasts 1 hour, it will last for 2 hours with the Curator card. Unfortunately, there are no perk cards that increase the duration of Lunchboxes, Kindred Spirit or Food and Drink bonuses.

Finally, keep in mind that environmentally gained bonuses from sleeping, the bench press, the slot machine, the fortune teller, the punching bag or similar all disappear from your character should your character be forced to respawn. You’ll have to spend time reacquiring these environmental bonuses each time you respawn. This highly annoying issue is similar in frustration to dropped loot. Bethesda seems intent on making this game as frustrating as possible.

Dropped Loot

A caution is in order for this area. If one of the Super Mutants kills your character and you respawn, be sure to pick up your dropped loot instantly. If you fail to do this and transition to the other area using the elevator, the previous interior will be wiped and reset, which includes wiping and losing your dropped loot. Don’t expect your dropped loot to hang around after an interior resets.

Intelligence + Chems Debate

Some sites have debated that having higher intelligence offers better XP returned from killed creatures. I’ve personally not found this to be the case. I wear a full set of Unyielding armor which raises intelligence by +15 points and yet there’s no difference in XP on a kill with or without the armor.

Some have claimed that consuming Berry Mentats or other Intelligence boosting chems may offer better XP returned from kills. I’ve not tested using chems for this purpose, but it may be possible that the use of chems does offer some kind of random bonus to XP as either a bug or a misfeature in these game substances. Your mileage with using chems to boost XP may vary.

The Clock’s Ticking

Bethesda is very skittish when it comes to information like this. Therefore, the clock is ticking on the relevance of this information dated as of Oct 2021. Use this information while you can. Bethesda will ‘fix’ this area in a future update to prevent the above farming situation. As I said, use and enjoy the West Tek Research Center to farm loads of XP while you can. It won’t last.

In answer to the above question, if you’re looking for a reasonable place to continually farm high level enemies, legendaries and a decently high amount of XP per kill, West Tek Research Center is the place.

Good Luck

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Clickity Click – The Microsoft Dilemma

Posted in computers, microsoft, windows by commorancy on April 30, 2010

Once upon a time, the mouse didn’t exist. So, the keyboard drove the interface. Later, Xerox came along and changed all of that (with the help of Steve Jobs and Apple). Of course, as it always does, Microsoft absconded with the mouse functionality and built that into Windows… not that there was really much choice with this decision.

We flash a decade forward or so and we’re at Windows XP. A reasonably streamlined Windows operating system from Microsoft. In fact, this is probably and arguably the most streamlined that Microsoft’s Windows has ever been (and will likely ever be). Granted, security was a bit weak, but the user interface experience was about as good as it can get. With only a few clicks you could get to just about anything you needed.

Flash forward nearly another decade to see the release of the dog that was Windows Vista. Actually, Windows Vista’s look was not too bad. But, that’s pretty much where it ends. Microsoft must not have done much usability testing with Vista because what used to take one or two clicks of the mouse now adds 1-3 extra clicks. The reason, Microsoft has decided to open useless windows as launchpads to get to underlying components. Added layers that are pointless and unnecessary. For example, you used to be able to right click ‘My Network Places’, release on properties and get right to the lan adapters to set them up. No more. Now this same properties panel opens a launchpad interface that requires clicking ‘Change Adapter Settings’ just to get the adapters. Pointless. Why was this added layer necessary? And this is the best of the worst.

More than this, though, is that sometimes the labeling of the links to get to the underlying components is obscure or misleading. So, you’re not really sure what link to click to get to the thing you need. That means you end up clicking several things just to find the thing you need. Yes, you can use the help to find things, but that then means opening even more windows and clicking through even more time wasting events just to locate something that should have been one-click anyway.

Server Operating Systems

This issue is not limited to the desktop OS world. In the server world, such as Windows 2008 R2, these launch pads are now excessive and in-your-face. For example, when you first install Windows 2008 R2, two of these panels open as the first thing after you log in. So now, I’m already starting out having to click closed two windows that I didn’t even need to see at that point just so I can get to the desktop. Likely, if you’re installing a server operating system, you’re planning on hooking it into a domain controller. So, setting up anything on the local administrative user is pointless. That means I have to close out of these useless panels in order to get to the panel where I can import this machine into the domain. It would have been far more helpful to have the first thing open be the join-the-domain panel. I don’t need to set up anything else on that newly installed machine until it’s in the domain.

Desktop Systems

Most people are much more familiar with the desktop operating systems than the server versions. But, these added clicks are all throughout not only Vista, but now Windows 7. Because Windows 7 is effectively a refresh of Vista with added compatibility features, these extra clicks are still there and still annoying. Why Microsoft had to take a streamlined interface and make it less efficient for users, I’ll never know. But, these added clicks to get to standard operating system tools is a waste of time and productivity. It also requires a higher learning curve to teach people the new method.

“If it ain’t broke, don’t fix it”

This motto needs to be ingrained into the engineering team at Microsoft because they clearly do not understand this. Added extra layers of windows does not make the OS more efficient. It makes it bloated, cumbersome and extremely inefficient. That extra click might only take an extra second, but those seconds add up when you’re doing a repetitive task that involves dealing with those windows as part of your job.

As another example, opening the default setup for control panel in XP shows the control panels themselves. In Vista / Windows 7, it now brings up a launch pad of abstract tasks. Tasks like ‘System and Security’ and ‘User accounts and family safety’. Clicking these leads to more sub concept tasks. So, instead of just showing the actual control panels, you have to click through a series of abstract task pages that ultimately lead you to a tool. No no no. Pointless and inefficient. Let’s go back to opening up the actual control panel view. I want to see the actual control panels. The abstract task idea is great for beginners. For advanced users, we want to turn this crap off. It’s pointless, slow and unnecessary. Power users do not need this.

Windows for beginners

Microsoft Bob is dead. Let’s not go there again. So, why is it that Microsoft insists on trying to spoon feed us an interface this dumbed down and with excessively clicky features? This interface would have been a great first step in 1990. But, not today. Taking this step today is a step backward in OS design. Anyone who has used Windows for more than 6 months doesn’t need these added inconveniences and inefficiencies. In fact, most average computer users don’t need this level of basics. Only the very beginner beginners need this level of spoon feeding.

Microsoft needs a to create new version (or, alternatively, a preference to turn ‘Newbie mode’ off). Simply put, they need Windows for the Power User. A stripped down design that gets back to basics. A design that eliminates these cumbersome beginner features and brings back the single click features that let us navigate the operating system fast and using the mouse efficiently (read, as few clicks as possible). Obviously, if you’re running ANY server edition, this automatically implies the power user interface. Let’s get rid of these helper panels on startup, mkay?

Microsoft, can we make this a priority for Windows 8?

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