Random Thoughts – Randocity!

Technology Watch: Calling it — Wii U is dead

Posted in botch, video game design, video gaming by commorancy on June 10, 2013

I want Nintendo to prove me wrong. I absolutely adore the Wii U system and its technology. The Gamepad is stellar and it feels absolutely perfect in your hands. It just needs a better battery. The battery life sucks. There’s no doubt about it, the Wii U is an amazing improvement over the Wii. So what’s wrong with it?

Titan Tidal Forces

There are many tidal forces amassing against the Wii U which will ultimately be its demise. In similarity to the amazing Sega Dreamcast and, before that, the Atari Jaguar, the Wii U will likely expire before it even makes a dent in the home gaming market. Some consoles just aren’t meant to be and the Wii U, I’m calling it, will be discontinued within 12 months in lieu of a newly redesigned and renamed ‘innovative’ Nintendo console.  Let’s start with the first tidal force…

What Games?

Nintendo just cannot seem to entice any developer interest in porting games to the Wii U, let alone creating native titles. With such big game franchises as Bioshock Infinite, Grand Theft Auto V, Saints Row 3 and Deadpool (Activision, surprisingly) side-stepping the Wii U, this tells me that at least Rockstar and Activision really don’t have much interest in producing titles for this console. Even such bigger titles like Call of Duty, which did make it to the Wii U, didn’t release on the same day as the PS3 and Xbox versions.  Call of Duty actually released later, as did The Amazing Spider-Man.

Worse, Nintendo doesn’t really seem committed to carrying any of its own franchises to this console in any timely fashion. To date, there is still not even an announcement for a native Zelda for Wii U. Although, we’re not yet past E3, so I’ll wait to see on this one. My guess is that there will be a Zelda, but it will likely fall far shy of what it should or could have been.

Basically, there are literally no upcoming game announcements from third party developers. And there’s especially nothing forthcoming from the big franchises on the Wii U (other than Ubisoft’s Assassin’s Creed IV, which is likely to be just another mashup and rehash). Yes, there are a number of b-titles and ‘family’ titles, but that’s what Nintendo is always known for.

Sidestepped, but why?

I see titles like Grand Theft Auto V, Saint’s Row 3, Destiny and Deadpool where there is no mention of a Wii U version. For at least GTA5 and Saint’s Row, these developers likely had well enough of a lead time to be able to create a Wii U version. So, what happened? Why would these games not be released for the Wii U?  I think it’s very clear, these developers don’t think they can recoup their investment in the cost needed to produce the game for that console. That doesn’t mean that the games won’t be ported to the Wii U six months after the Xbox, PS3 and PC releases. But then, what’s the incentive to play a 6 month old game? I don’t want to pay $60 for has-beens, I want new games to play.

Hardcore gamers want the latest at the moment when it’s released. Not six months after other consoles already have it. As a hardcore gamer, I don’t want to wait for titles to release. Instead, I’ll go buy the an Xbox or a PS so I can play the game when it’s released, not wait 6-9 months for a poorly ported version of the game.

Competition

With the announcement of both Sony’s PS4 (*yawn*) and the Microsoft’s Xbox One ( :/ ), these two consoles together are likely to eclipse whatever hope the Wii U has of gaining the hardcore gaming element. In fact, it’s likely that Sony’s PS4 is already dead as well, but that’s another story. Also, with the lackluster announcement of the Xbox One, we’ll just have to wait and see.  Needless to say, people only have so much money to spend on hardware and only one of these consoles can really become dominant in the marketplace. For a lot of reasons to be explored later in this article, Nintendo’s Wii U cannot survive with the course it is presently on.

I can’t really call which is the bigger yawn, PS4 or Xbox One, but both have problems. Namely, no compatibility to previous console games which really puts a damper on both of these next gen consoles. Maybe not enough for either of them not to become successes in 5 years, but immediate adoption is a concern. Available launch titles will make or break these new consoles as backwards compatibility is not available. Meaning, without launch titles, there’s literally nothing to play (other than Netflix, which you can pay far less than the price of a console to get.. i.e., Roku). For competition alone, this is a huge tidal force against Nintendo that will ultimately keep the Wii U in third place, if not outright dead.

Let’s not forget the nVidia Shield based on Android that is as yet an unknown quantity. Although, the way it is currently presented with the flip up screen and the requirement to stream games to the unit from a PC is a big downer on the usability of this system as a portable. I don’t believe nVidia’s approach will succeed. If you’re a portable system, then it needs to be truly portable with native games. If you’re a console, then make it a console and split the functionality into two units (a controller and a base unit).  The all-in-one base unit and controller, like the Shield, isn’t likely to be successful or practical.  The attached screen, in fact, is 1) fragile and likely to break with heavy usage and 2) make it hard to play games because the screen shakes (loosening the hinge) when you shake the controller.  For the PS Vita, it works okay. For the Shield that still requires a PC to function, this isn’t a great deal, especially at the $350 price tag.

Nintendo Itself

Nintendo is its own worst enemy. Because it has always pushed and endorsed ‘family friendly’ (all age) games over ‘hardcore’ (17+ aged) games, the Wii U has pushed Nintendo into an extremely uncomfortable position. It must now consider allowing extremely violent, bloody, explicit language games into the Wii U to even hope to gain market share with the hardcore 17-34 aged gamers.  In other words, Nintendo finally has to grow up and make the hard decision. Is it or isn’t it a hardcore gamer system?  Nintendo faces this internal dilemma which leaves the Wii U hanging in the balance.

It’s clear that most already released titles have skirted this entire problem. Yes, even Call of Duty and Zombie U do mostly. Assassin’s Creed III is probably the hardest core game on the system and even that isn’t saying much.

Game developers see this and really don’t want to wrestle with having to ‘dumb down’ a game to Nintendo’s family friendly standards.  If I were a developer, I’d look at the Wii U and also ask, “Why bother?” Unfortunately, this is a catch-22 problem for Nintendo. Meaning, Nintendo can’t get people to buy the system without titles, but Nintendo can’t rope in developers to write software without having an audience for those titles. The developers just won’t spend their time writing native titles for a system when there’s not enough users to justify the expense of the development.

Worse, the developers realize they will also have to provide a ‘dumbed down’ version for the Nintendo platform to placate Nintendo’s incessant ‘family friendly’ attitude. For this reason, Nintendo can’t turn the Wii U into a hardcore system without dropping these unnecessary and silly requirements for hardcore games. Nintendo, as a word of advice, just let the developers write and publish the game as it is. Let the ratings do the work.

Bad Marketing

For most people, the perception is that the Wii U is nothing more than a slightly different version of the Wii. The marketing was all wrong for this console. Most people’s perceptions of this system are completely skewed. They really don’t know what the Wii U is other than just being another Wii. This issue is cemented by naming the system the ‘Wii U’.  It should have had an entirely different name without the word ‘Wii’. Unfortunately, the Wii was mostly a fad and not a true long-lasting gaming system. It picked up steam at first not because it was great, but because people latched onto the group gaming quality. For a time, people liked the ‘invite people over for a party’ quality of the Wii. This group gaming quality was something no other gaming system had up to that point. Then came the Kinect and the Move controllers and competition wiped that advantage out.

The Wii U design has decidedly dropped the idea of group gaming in lieu of the Gamepad which firmly takes gaming back to a single player experience. Yes, the Wii U does support the sensor bar, but few Wii U games use it. Worse, the Wii U doesn’t even ship with the Wiimote or Nunchuk, firmly cementing the single player experience. Only Wii compatible games use the sensor bar for the multiple player experience. Because of the focus back to single player usage, this again says Nintendo is trying to rope in hardcore gamers.

Unfortunately, the marketing plan for the Wii U just isn’t working. The box coloring, the logo, the name and the way it looks seems like a small minimal upgrade to the Wii. Until people actually see a game like Batman Arkham City, the Amazing Spider-Man or Call of Duty actually play on the Wii U, they really don’t understand what the ‘big deal’ is. Worse, they really don’t see a need replace their aging Wii with this console knowing that they rarely play it at this point anyway. So, when the Wii U was released, the average Wii user just didn’t understand the Wii U appeal. The Wii U marketing just didn’t sell this console to either the family audience or to the hardcore gamer correctly.

Bad Controller Button Placement

The final piece of this puzzle may seem insignificant, but it’s actually very significant to the hardcore game player. Because the PS3 and the Xbox map action buttons identically to the controller across games, you always know that when you press A, it’s going to do the same thing on the Xbox or the PS3.  So, you can move seamlessly between either console and play the same game without having so shift your button pressing pattern. In other words, you can play blind because the button location+action is identical between the Xbox and the PS3.  The buttons placement is then as follows:

Y/Triangle = 12 o’clock, B/Circle = 3 o’clock, A/X = 6 o’clock, X/Square = 9 o’clock (Xbox / PS3)

The actions of Y and Triangle are the same between the systems.  The actions of B and Circle are the same and so on. If you play Call of Duty on PS3 or Xbox, you always press the button at the 6 o’clock position to perform the same action.

The Wii U designers decided to place the buttons in opposition to the Xbox & PS3. The button placement for Wii U:

X = 12 o’clock, A = 3 o’clock, B = 6 o’clock, Y = 9 o’clock (Wii U)

This button placement would be fine if A (3 o’clock) on the Wii performed the same action as the B/Circle (3 o’clock position) on the Xbox and PS3. But, it doesn’t. Instead, because the Wii’s controller is labeled ‘A’ (3 o’clock position), it has the same function as the ‘A/X’ (6 o’clock position) button the Xbox and PS3. The ‘B’ button at (6 o’clock) matches the B/Circle (3 o’clock) on the Xbox/PS3. This means that you have to completely reverse your play on the Wii U and retrain yourself to press the correct button. This means you can’t play blind. This is a difficult challenge if you’ve been playing game franchises on the Xbox for 10 years with the Xbox/PS3 button and action placement. This would be like creating a reversed QWERTY keyboard so that P starts on the left and Q ends on the right and handing it to a QWERTY touch typist.  Sure, they could eventually learn to type with keys in this order, but it’s not going to be easy and they’re going to hit P thinking it’s Q and such for quite a while.

For hardcore Xbox gamers, making the switch to the Wii U is a significant controller retraining challenge. When I replayed Assassin’s Creed III, I was forever hitting the button at the 6 o’clock position thinking it was the A button because that’s the position where it is on the Xbox and PS3. Same for the reversed X and Y.  By the end of Assassin’s Creed III, I had more or less adapted to the Wii U’s backwards controller, but I made a whole lot of stupid mistakes along the way just from this button placement issue alone.

Either the games need to support Xbox/PS3 alternative action placement compatibility or the Wii U needs to sell a controller that maps the buttons identically to the Xbox and PS3. I personally vote for a new controller as it doesn’t require game designers to do anything different. This button placement issue alone is a huge hurdle for the Wii U to overcome and one that is a needlessly stupid design when you’re trying to entice Xbox or PS3 gamers to your platform. I don’t want to relearn a new controller design just to play a game. Ergonomics is key in adoption and this is just one big Nintendo ergonomics design fail. For the Wii, that button placement was fine. For the Wii U, the controller needs to identically map to the PS3 and Xbox button/action layout to allow for easy and widespread adoption.

Death of the Wii U

Unfortunately, due to the above factors, Nintendo will struggle to keep this console afloat before it finally throws in the towel to the Xbox One and the PS4. Worse, the Wii U really doesn’t have a niche. It lost its fad group gaming image over a year ago when people stopped buying the Wii for that purpose. Those who did use it for that shoved it into a closet. The Wii U may have been somewhat positioned to become a hardcore system, but due to poor controller button placement, lack of quality developers producing hardcore titles, the Wii U’s silly user interface, Nintendo’s antiquated ‘family friendly’ attitudes and Nintendo itself placing silly requirements on titles to reduce violence and language as part of that antiquated attitude, the Wii U doesn’t really have a market. It just doesn’t appeal to the hardcore gamers. So what’s left? Zelda and Mario and that’s not enough to invest in the Wii U.

Just looking at the titles presently available for the Wii U, at least 85% of which were original launch titles (most of which were ported from other consoles).  In combination with the new fall console hardware releases plus hardcore titles for existing consoles that completely sidestep the Wii U, Wii U just cannot succeed without some kind of major miracle out of Nintendo.

I full well expect to hear an announcement from Nintendo dropping the Wii U, not unlike Sega’s announcement to pull the plug on the Dreamcast so early into its console life.

Business Organization Fail: The failure of the sales pipeline

Posted in business, certification, tanking by commorancy on November 4, 2009

In my line of business, purchasing services is part of doing business.  Unfortunately, many businesses fail at sufficiently managing this budding relationship properly.  This time is a crucial in relationship building between the two companies.  If the order process does not go smoothly, is delayed or is slow to process or complete, this can damage the relationship from the start.  A lot of companies pride themselves on their actual services, but how many company’s pride themselves or tout their order entry and completion processes?  Not many.

All too often, you place an order for a service and the order does not complete as you expect.  At first, you think this operation should be simple.  However, when installation day and time passes without a peep, this leaves you wondering what happened.  So, you call the sales and/or customer support line only to find out they don’t have a record of your order.  Unfortunately, this is a sign of disorganization.  A sign that this company fails to manage the order entry and order pipeline system properly.   This is a company that should leave you with the question, “Do I really want to do business with them?” Rightly, you should be asking yourself that question.  In some cases, however, this may be a cable company or some other company where you are over a barrel.  Defacto monopolies exist in society and there’s little we as consumers can do about that.  So, if you want that service, you must purchase it from that company or you don’t get it.  But, even with all of that in mind, you should still ask the question, “Should I do business with this company?”

Disorganization is nearly always a sign of things to come.  If there is this much disorganization surrounding the installation  and the order process, that does leak into other parts of the business including the actual service itself. So, you may find your service affected in random ways throughout the life of the service.  These problems may include, unintentional service disconnection, incorrect billing and invoicing including double billing and inaccurate billing to sporadic service quality and uninformed service outages and even installation issues resurfacing months or years later.  Disorganization affects far too many businesses.  Worse, most businesses don’t even recognize that they are affected, let alone do anything about it.  Bigger businesses are more prone to disorganization than smaller companies, but business of all sizes can and are affected.  With large companies, the departments and staff get more and more disconnected.  As the departments get bigger and more disconnected, employees adopt a ‘not my job’ mentality and once something reaches the limit of their job description, they push it off their desk with no thought to the customer’s relationship.  Once it’s pushed off their desk, they don’t really care what happens.  This can leave holes that let customers’ orders fall through the crack and not be serviced.

With small businesses, disorganization happens from immature processes and/or constantly shifting priorities. Also with small businesses, these companies are usually understaffed and that leaves the employees overworked.  So, instead of the service order falling into a black hole like a larger company, the order simply gets buried on the desk (or in email).  This results in lack of order tracking.  Effectively, big or small company, the problem is the same: a lost order.

Organizing: Documentation and Communication

Order taking doesn’t have to be a complex process.  It does, however, need a process.  In large companies, each department needs to be on the same page.  So, that means sales, billing, customer support and technical support all need to use the same system to reference order numbers.  Having multiple order tracking systems is ripe for failure in the order process.  There’s nothing worse than need three or four reference numbers to discuss an order. Worse, though, is when you call and they can’t even look up any of the order numbers and they resort to company names, service addresses and phone numbers.  Sometimes these don’t even work.   When nothing works to look up your account, that indicates either an incompetent service representative or fractured systems.  If you get a service rep who can’t seem to find your order, ask them for their name, thank them and call back.  When you get a new representative ask them to look up your order or company.  If they immediately find it, you should report the previous representative to their supervisor.  Representatives can sometimes intentionally prevent finding the company to get you off the phone faster.  These need to be reported.

Companies must recognize disorganization in order to fix it. Without recognizing this issue, the company cannot change their internal processes.  The processes must be streamlined from start to finish.  This is why many businesses adopt and use ISO 9000 standards certifications.  These certifications, while rigorous and somewhat costly to obtain and somewhat costly and rigorous to maintain, ensure a high quality customer experience from start to finish.  These certifications require that every department follow a blueprint each time they interact with customers.  A set of steps that always lead the customer through the same experience.  It sets quality standards from services and products and, again, it overall ensures a high quality customer experience.

Many larger companies require ISO certifications of their vendors.  This certification process ensures there is a commitment of quality and a level of organization associated with a company’s service offerings.  In other words, ISO certification immediately tells would-be buyers that they can expect a certain level of quality.  ISO certifications require each employee to write their processes down of how to properly work through their daily jobs.  Once these processes are documented, it’s easy to hand the documentation to new staff and have them follow these standards.  Standards set by a company ensures that products and services are efficiently provided.  Without any standards in place, this quickly leads to disorganization and haphazard and random methodologies in placing and managing the order process.   Without standards and processes in place, a company cannot provide high quality services as easily or consistently.

Communication with prospects is key to an order’s success.  If there is an issue with an order, there needs to be someone in the organization to manage these delays.  Someone should be tasked with keeping track of orders and managing (by contacting the customer) when there is to be a delay or an unexpected issue that may prevent an order from completing properly.  So, on top of the processes in place to make sure orders always take the same path, there needs to be a person to manage the order fully from start to finish.  Additionally, systems need to be interlinked properly so that Sales, Customer Service and Billing can be on the same page at the same time. There is nothing worse than calling in and asking about the progress of an order only to find out the order was cancelled from lack of communication.

Why Serial ATA will ultimately fail

Posted in computers by commorancy on July 17, 2009

Serial ATA is the replacement for Parallel ATA hard drives in computers.   Serial ATA offers faster speeds, yes, but is still immensely inconvenient in the Windows world (and probably with Linux and Mac as well).

Problematic design / brittle plastic

First, the thing you’ll notice different between a PATA drive and SATA drive is the connectors.  Gone are the bigger multipin data connector and the 4 pin power connector.  Instead, now we have a multipin power and multipin data connector that has a slim/thin form factor.  At first glance, you might think this is cool looking replacement connector.  We’ll I’m here to tell you it’s not.  The plastic used to hold the flat pins in place is weak and brittle.  If you’re not absolutely light touch careful with how the drive fits in place, you’re likely to break one or both of the connectors off.  Once that happens, the drive is toast.

In the 18 years I’ve been a systems administrator, I’ve changed many a hard drive and never once broken an IDE’s data connector.  I’ve torn a few cables and I’ve bent a few pins, but this is nothing that can’t be corrected easily leaving the drive fully functional.  With the brittle plastic SATA connectors on the drive itself, it’s extremely easy to break them off.   For this poor design choice alone, this is one reason why SATA manufacturers must eventually redesign this connector or the drive acceptance will fail.

Out with the old, in with the new

Hard drive manufacturers and motherboard manufacturers have been steadily pushing EIDE (IDE) out the door in replacement for SATA drives.  That’s great if everyone was on board at the same time.  Unfortunately, Microsoft still isn’t on board with this change over.  There are still limited native SATA drivers even in Windows Server 2008 (which is an offshoot of Vista).  This means, you must still load drivers for certain popular SATA controllers.  For example, one of the most common controllers used on motherboards is the SI3114 (Silicon Image) controller.  Yet, you still must load drivers to get Windows to recognize a drive connected to it before Windows will install.  If you forgot the driver or don’t realize you need it, you’ll easily spend 30 minutes chasing it down from your controller or motherboard manufacturer.

I realize the hard drive and motherboard manufacturers are trying to affect change, but you can’t do it when Microsoft still isn’t on board.  I guess these businesses haven’t really figured this out yet.

Road to failure

I don’t mean hard drive failure either.  I mean failure of the standard to be accepted in the long term.  For poor design choices and the lack of giving Microsoft time to embed the most common SATA drivers into Windows installation media, SATA drives are likely to eventually fail to be the defacto data storage device of choice.  Connectors on the back of drives need to be rugged (or at least more rugged than the brittle plastic they are using).  The connectors could have been both bigger and more thoughtfully designed than what is on the back of SATA drives.  For hot plugable configs, these connectors seem to work reasonably well, but they are still not perfect (as you have to play with alignment to ensure proper connectivity, hoping you don’t break parts off).  The SCA connector was a much better standard as far as hot plug standards go:  one single connector, big enough to be functional, easy to hotplug and rugged enough to keep from breaking parts off.

SATA drive manufacturers need to work on a design spec for better more rugged connectors on the back of SATA drives.  Motherboard manufacturers need to ensure their SATA controller has a built-in driver in Windows installation packages so no specialty setups are necessary.   Without these two steps, SATA drives will eventually fail to gain the acceptance and the momentum to keep these products going.  Manufacturers seem to think that there is no other choice for data storage in the computer.  When you think of hard drives, ATA drives are the first that come to mind.  But, we are fast approaching solid state technologies.   These solid state storage technologies don’t need the hoggy space of a hard drive chassis, the spinning noise and the eventual failure.  With solid state drives, instead of 1U machines, we may even begin seeing 1/2U machines or less.

Fix it or fail

Hard drive manufacturers need to rethink SATA.  They need to design both a better connector and faster data rates.  3Gbps speeds is reasonably fast, but we need to be about 10Gbps before vast improvements in transfer rates are actually noticed at a storage level.

Without the necessary support, which by now we should have had in the SATA world, it doesn’t make sense for HD manufacturers to push IDE out the door.  There are still far too many times where IDE devices are necessary to get a system to a workable state.  Motherboard manufacturers need to be doubly careful.  SATA-only motherboards lead to challenges during installation of Windows due to lack of drivers.  These installation challenges can lead to frustration and eventually a return of the motherboard to the store.

For all of these reasons, the SATA specification and design needs to be rethought.  The brittle plastic connectors are no where near rugged enough and need to be made much more sturdy.   The lack of driver support makes installation and repairs extremely frustrating.  Chasing down SATA drivers to place on floppy disks can be a challenge even for the most knowledgeable.

For now, this is the state of SATA.  It was a promising standard, but for now it’s become a problem because the hard drive industry is trying to push for change far too rapidly without adequately testing the design of the drive.  For anyone reading who may work with SATA designs or manufacturing, please feel free to take this to your bosses for review.

American Idol: Failure to launch (artists)

Posted in concerts, music, TV Shows by commorancy on May 31, 2009

While I understand the hype about this series (the competition and all), I don’t really understand why this show continues to exist.  Yes, we go through each season and whittle down contestents to the final two.  But, after the winner is chosen, then what?  Oh yeah, they get a recording contract.  What happens after that?

Spotting Commercial Viability

The ‘judges’ (and I use this term loosely) seem to think they know what’s best in the ‘pop music biz’.  Frankly, if they could discover real talent, they would be working for a record company locating and signing talent right and left and not hosting a silly variety hour show.   But, here we are… and here they are.  So, I must honestly question the sincerity and realism of this show.  The whole thing is staged, yes, to find someone who can sing.  But, it’s really there as a money maker for whomever is producing that show.   The underlying values aren’t to get someone signed to a contract.  The real point is  to put on a show.  And, thats what they do, for better or worse.

Judges

It’s funny that they pick judges who are has-been recording artsts and supposedly A&R people like Simon Cowell.  What’s funny about Simon is that his ability to pick talent has been extremely spotty.  For example, he signed and produced Westlife.  Westlife is a boyband that’s a meager shadow of N*Sync and The Backstreet Boys at best.  What’s even more funny is that THAT is really his BEST claim to talent selection outside of Idol.  Every other artist beyond that isn’t even worth mentioning.

So, how do these washed-up has-beens end up judging a show that supposedly prides itself on selecting quality talent?  Well, let’s examine Idol more closely.

Winning Contestants

Since 2002, there has been (in order), Kelly Clarkson, Rubin Studdard, Fantasia Barrino, Carrie Underwood, Taylor Hicks, Jordin Sparks, David Cook and Kris Allen (most recently).  Arguably, the biggest name to come out of the Idol circle is Kelly Clarkson with Carrie Underwood as a solid second.  The rest, well, what about them?  They may have produced records, but few appear to be listening.  This isn’t a good track record for Idol.

Let’s consider Kelly Clarkson for a moment.  Even she has had her ups and downs (mostly downs).  While Kelly has a resonably strong voice, the question remains just how commercially viable it is.  With a name like American Idol, you’d think that Kelly Clarkson would have taken the pop crown away from the likes of Madonna and Britney.  Yet, while Madonna’s star is fading, Britney has taken the crown over and firmly holds it as far as pop acts go.  Britney wasn’t even ‘discovered’ on Idol.  More than this, Kelly has a stronger voice than Britney, yet you see what that gets you.  Kelly isn’t even close to being in Madonna’s league and, while Britney has her own personal issues, her music producers provide a much better music experience than most of Kelly’s efforts.

Outside of these ‘winners’, we also have non-winners like Jennifer Hudson (who’s at least as well known as Kelly Clarkson and she wasn’t even a runner-up) and she’s also an overall more complete ‘star’ than Kelly.  Then there’s David Archuletta, Chris Daughtry and Clay Aikin.  These four people are the proof that the judges cannot pick winners.  In fact, these 4 people should have won Idol, but didn’t.  Yet, they are still successful on their own.

Track Record

Just looking at Idol’s track record, you can see more of the Idol winners have failed to be commercially viable than have been successful (Fantasia who?  Jordin who? David who?  Rubin who? Taylor who?).  The point here, that the judges clearly are not capable of spotting talent.   Even when someone has real singing talent, is young and good looking, clearly that’s not everything that’s needed.  Otherwise, everyone graduating from Idol would have become an instant success… which, of course, has not happened.

I understand the fervor over this show and I understand that the point in watching is more about the competition than the outcome.   But, isn’t the outcome why we come to watch?  Don’t we actually expect the winner to become popular, make great music and usurp the pop crown from Britney?  After all, that’s what Idol started out promising.

Idol is Flawed

The premise of Idol is flawed.  The barometer by which they choose winners is in versatility in singing already commercially successful songs. The real barometer of talent is both in songwriting and performing.  Even though someone has a great singing voice, that doesn’t automatically make them a pop sensation.  Becoming a ‘Pop Idol’  comes with singing unique new songs.  Songs that have not been heard before.  Better yet, it proves talent when the person can both write and sing their own music.  Artists like Prince and Sarah McLachlan are capable of this.  To me, this is talent worth finding.  But, today, commercial pop music is more about the look and voice than it is about songwriting.  Music producers are far too prone to run to Taxi and buy a song or commission their favorite songwriter to write a song rather than having the singer write something.

For me, Idol would be a much more rounded show if they actually required the singers to also write all of their own material.  This would be a lot more time consuming, but requiring this would also show the true talent of the artist.  This premise would show a contestant’s ability to write music under pressure and, at the same time, perform that music admirably.  Using this model in the show would likely have changed both the contestants in the show and the outcome of the winners.  I would also have a lot more respect for the winners of the show.  I also believe the winners would have been far more commercially viable as artists than anyone Idol has, so far, produced.

Idol’s days are numbered

We are now going into the 9th season and I believe this show is wearing out its welcome.  Talent shows like this do come and go, so I expect this show go packing probably in one to two seasons.  If it lasts beyond 10 seasons, I’d be highly surprised.  I’m honestly surprised that it has survived this long with its dismal track record of spotting viable commercial talent.  Yes, the winners can sing, but can they produce an album that people want?  In 8 seasons, I’d say the answer to that question is unequivically no.  The spectacle of the live performance is great, but it doesn’t mean the contestant has what it takes to succeed in the music business. Clearly, Idol has failed at it’s primary goal.