Should I buy a Sony PS5?
I know that the purchase of a PlayStation 5 is a burning question on every console gamer’s mind. Let’s explore.
PS4 Launch
To help begin to answer this burning 🔥 question, we’ll need to take a look back at the PS4’s 2013 launch. When the PS4 was first launched, it was absolutely the most bare bones basic console imaginable. Consider that both the Xbox 360 and the PS3 already had tremendous feature sets included at that point. Taking a jump into the PS4 felt like taking a huge leap backwards in time. When the PS4 launched, there was no Hulu, no Netflix, no apps of any real note, no browser and a barely functional store with literally nothing to see. It was so disheartening to turn on my brand new “day one” PS4 console only and find it such a barren wasteland.
What was in the PS4 store was limited to but a handful of game titles which you likely already owned. While all of this “lite” aspect of the PS4 would only last for a longish period of time, many of the features that eventually became standard on the PS3 never even materialized on the PS4 (i.e. CD ripping). Additionally, some common standards we take for granted today have likewise never made it to the PS4.
Bluetooth
For example, the prevailing Bluetooth headphone profile (AVRCP) has never made it into the PS4. You simply can’t go buy a standard set of Bluetooth stereo headphones (or a speaker) and use them on a PS4 without purchasing additional add-ons. The only Bluetooth headset standard adopted by Sony for the PS4 is the backwards and unrealistic HSP standard… a standard that almost no headphones manufacturers actually support. This fact forces you into buying Sony’s expensive dongle-based wireless headphones rather than using Bluetooth headphones you likely already own.
To this day, Sony has STILL not implemented the widely used AVRCP headphone and speaker profile on the PS4. If you wish to use this standard, you must do it by connecting another costly device to a PS4 output port, such as relying on your TV’s audio system, an external amplifier connected via HDMI, the optical out port or by using dongles attached to the DualShock controller. It all ends up a kludgy hackjob that Sony could have resolved (and avoided) simply by updating their system software to support AVRCP … possibly even a fairly simple change to their operating system.
First Six Months
You may be thinking the six months that I am talking about applies to the PS5. In fact, I’m discussing the PS4’s first six months after launch. For the 12 months after the PS4’s lackluster launch, there remained a drought of not only apps, but name brand video games. In fact, applications were entirely non-existent, save a handful of Sony only apps. Only but a handful of launch titles kept the PS4 afloat for the first 9-12 months after launch. The PS4 remained a fairly barren wasteland other than for those first few launch titles.
After my first six months of owning a PS4, I ended up putting the system down and not using it for at least another 8 months before the next game arrived that I wanted to play. I literally couldn’t use the console because of the lack of applications. As I said, there was no Netflix, no Hulu and no Amazon Prime Video. These apps have since launched on the console, but it took ages before they finally arrived… and by ages, I mean at least 12-15 months. It was an exceedingly long amount of time before these apps fully arrived on the PS4.
Before these apps arrived, the PS4 became an exceedingly expensive paperweight. Literally months passed when I didn’t turn the PS4 on because I had completed playthroughs of all of the launch titles and there was literally nothing else to do with the console. I couldn’t watch TV. I couldn’t listen to music. I couldn’t rip music to the hard drive. I couldn’t even watch Netflix. It was a useless paperweight. This forced me to return to using my PS3 and Xbox 360 because at least Netflix and other apps were available there, along with some of my ripped music.
Looking Forward
Looking 9-10 months from this article’s publication date, Sony expects the PS5 will take the world by storm. In fact, I highly recommend not purchasing the first incarnation of the PS5. Why? Because you’ll end up finding yourself in the same exact boat as I did with the PS4. No apps, nothing to use it for after consuming the launch titles. It will become a heavy and expensive paperweight for those first 12 months. Sure, you can play the launch titles again, but that wears thin!
I’m near certain that Sony will have spent their time readying the hardware, not wooing developers to write apps (or even games) or in making their OS stable. When the PS5 does launch, it will be just as lean and lite as was the PS4. It’s pretty much guaranteed given Sony’s track record with new console introductions.
A year or two after launch, the PS5 will have all of the apps and alternative uses. But, for the first 12 months, it will likely be a paperweight for at least half of that time. In the PS5’s case, this problem might last even longer.
Don’t expect to be able to use the PS5 as a music device or anything similar for months. Plex, a home media sharing app, probably won’t appear until well after the 12 month mark. Even on the PS4, the Sony Media app took months to finally appear before you could even use DLNA. There was no DLNA support on the PS4 for over 6 months after launch. I’d fully expect the exact same problem with the PS5’s launch.
Considering that Sony is having trouble sourcing components for its PS5s, this situation seems to have driven up the price tag of the PS5. In fact, the first release of a new console is always the most expensive. After Sony can wrap its head around where and how it can trim component costs, how it can merge components and see the same functionality and when it can trim components not needed, it won’t be able to reduce the cost of the PS5.
Worse, the first console release is always the worst of the bunch. Within 6-12 months, Sony always releases an updated hardware version that is better than its initial release version. It’s always worth waiting to buy the second version rather than investing in a “day one” system that will have little use and be the most expensive, least useful version. If you’re a “must have every first edition”, then by all means buy it. However, if you’re buying it as a gamer for the gaming utility of the console, then it’s well worth waiting through this “awkward” phase… which lasts at least 12 months after a console’s launch.
Launch Titles
Sony always readies one major game title that seems to be “must play”, to get people enticed to buy into their new console. The difficulty is that that game is not going anywhere. Day one releases can be fun to play, but more recently they can be a chore to play considering all of the “day one” bugs.
With the PS5’s version 1.0 operating system coupled with version 1.0 versions of the launch games, you’re looking at a major amount of bugs. In fact, you’re looking at far too many bugs. It will take Sony to release the 2.0 version of the operating system before I’d feel comfortable enough to say Sony has even the smallest handle on its bugs. Even the PS4’s OS at version 7 still has bugs. With the PS5’s 1.0 OS version, you are guaranteed to have day one bugs requiring a huge day one patch.
While the operating system bugs may not be too bad at times, you have no idea what the game developers have in store for us. What that means is that these big, bold games may turn into big, bugged games. Games that they may not see bugs resolved until Sony updates their operating system. Even then, 1.01 and 1.02 won’t be great OS versions either. While a 1.5 version might be somewhat better, it’s guaranteed it still won’t be great.
Applications
In addition to all of the bugs, the PS5 isn’t likely to have very many apps at all, if any. Sony’s apps like Crackle and PlayStation’s own subscription services may be present, but apps like Spotify, Pandora, Hulu, Netflix and similar are highly likely to be absent for the first several months. This means that besides gaming and possibly playing Blu-ray movies, there’ll be very little to do with the console. This assumes they plan on releasing Blu-ray and not forcing the console all digital.
Further, apps are a huge part of all computing ecosystems today. Releasing a console without third party apps could be the death of sales for the PS5. In 2013, apps were a thing just coming into their own. Sony’s misstep in 2013 wasn’t that devastating for them. The PS4 still sold respectable numbers.
Releasing a console today without apps on day one may become the death of the console (at least for a while). I’m fairly certain that Sony is more worried about getting the console out to the door than how many third party apps will be available on Day One, just as they did with the PS4.
Buyer Beware
When buying anything, “Buyer Beware” is always the motto that rules. Sony is no exception to this rule. They are just as likely to rope you into a purchase, where you’ll find maybe one or two games that last you a month or two of play. But then what do you do with the PS5 after that? You wait until something else is released. You wait until apps are released. In short, you wait.
If you’re going to be waiting for stuff to appear, you might as well use that money for other purposes and wait without making a purchase. Buy a PS4 and use it. It already has a huge game library. It already has apps. It already has much of what the PS5 won’t have. The PS4 will remain a viable console for at least 1-2 more years even after the PS5’s release.
Wait and See
Sony could resolve all of this if the PS5 also offers a full PS4 compatibility mode. This means that all of the PS4 apps and games can work right out of the gate on the PS5. If Sony adopts this, then it may be worth replacing your PS4 with a PS5. However, I don’t trust that Sony will include such a mode. It cost Sony a huge sum of money to include PS2 and PS1 compatibility modes on the PS3. Eventually, it cost Sony so much they had to remove at least the PS2 mode from the PS3. They didn’t even bother to try to include these modes on the PS4.
It’s exceedingly doubtful Sony will spend the time, effort or money in building such costly modes on the PS5 unless they’re basing the PS5 directly off of the PS4. If it’s to be a sub-$500 product like it always has been, Sony simply can’t afford to build in such features. I simply won’t expect to see the PS3 compatibility effort placed into the PS5 when it didn’t even make it to the PS4.
However, Sony could include PS4 game disc and store compatibility features allowing play of existing PS4 games, as long as the hardware is similar enough to the PS4… and it probably is. Unfortunately, I simply wouldn’t expect to see the PS5 offer compatibility modes for the PS3, PS2 or PS1. It would be great to see, but I simply don’t expect Sony to spend the money to include it in a sub-$500 product. Even then, the PS4 compatibility mode might not be available day one. It may be a promised feature that actually arrives months after launch… or possibly not at all. Sony has changed their minds about features in the past.
Professional Console
If Sony were to price out a “Pro” version of the PS5 at around $1000 or $1500 (a price point that’s way out of line for a console product, I might add), Sony could include such “advanced” features. The problem is that few gamers will spend that amount of cash for such a product. A greater than $1000 price point is the same as an iPhone 11, an iPad Pro or even many notebook computers. A parent is going to find that price tag difficult when comparing it to much more useful and educational computer devices at or close to that price point. That’s a hard pill to swallow solely for a dedicated gaming console. Sony will have to majorly increase the PS5’s usefulness as a generalized computer device and/or portability to make a $1000 or $1500 price point ever become feasible.
As it is now and based on the how the PS4 looks and works, I expect the PS5 to have a similar form factor and function. In fact, I doubt that the PS5’s case will be smaller. It will likely be the same size or larger than the PS4. Larger doesn’t necessarily make a product better.
The PS5 might have an option for a solid state drive (512mb or 1TB) rather than spinning hard drives. But, that’s not really a selling point. It makes the PS5 boot up faster and the games launch faster, but it won’t make the PS5 any cheaper. In fact, adding a solid state drive is very likely to drive the price tag up by a minimum of $50. Knowing Sony’s pricing premiums, however, expect such features to raise the price by at least $100.
Price Point
The PS5’s price point is likely to be its biggest hurdle in adoption. Since Sony has made some waves at potentially breaking with the “tradition” of a sub-$500 price tag, that means I might expect the PS5 to see a price tag of at least $800-900. Games may even see a “standard edition” price increase to $69.99 per game (a price hike of $10 per game). This will further push the “Deluxe” and “Limited” editions of the games up by $10-20.
If Sony attempts to not only raise the console price to nearing the $1000 price point with games nearing the $75 price point, this could further erode sales of consoles… pushing game developers onto more defacto devices, such as the iPad and Samsung tablets. Tablets are far more entrenched and compatible version to version than consoles have ever been. It wouldn’t surprise me to see big developers jump ship from the PS5 and begin porting their games over to iOS and other tablets… leaving the PS5 without much in the way of game developers, much like what happened with the PS Vita.
Sony is playing a dangerous game by mucking with the console’s traditional price point, particularly considering how lean the PS5 is likely to be on day one. Sony will need to seriously consider all of this (and, of course, Microsoft’s console plays) to get this part right.
My Opinion
Considering the PS4’s excessively lean launch and the length of time with which the console was more-or-less useless, I personally endorse waiting for at least 12-18 months for a purchase of a PS5. Don’t buy it in 2020. Buy it in 2021 or after. Why? Because this will give both Sony and the developers time to launch many more game titles and mature their operating system. You can always go back and try the launch titles, but typically the launch titles are never worth playing once better games are released. In fact, the launch titles are mostly looked on as amateur efforts once those more mature games launch, which almost fully utilize the hardware.
For me, I felt entirely betrayed by Sony in 2013, releasing such a uselessly lean console. Because of being burned by Sony, I fully intend to wait until 2021 to buy into a PS5. That will give Sony well enough time to not only work out bugs, but solidify its app ecosystem, add more peripherals, build a video game library and woo developers on board. It will also give time for Spotify, Pandora, Netflix, Hulu and Amazon to embrace the platform and release solid, functional apps. Until that point is reached, for me the purchase of a PS5 is simply a waiting game.
So let’s answer the question, “Should I buy a PS5?” Yes, but not day one. Buy it only after the console has sufficiently matured.
This advice won’t stop YouTubers from buying and reviewing day one editions. They will do it because that’s what they do. That doesn’t make their console purchase smart, but it does make their purchase into channel fodder to rope you in as a viewer. Don’t be fooled by these YouTubers. Just because they bought it doesn’t mean you should.
I’ve told you what I plan to do. Now it’s time for you to sound off and tell me if you intend to wait or if you will buy a PS5 on day one! Let me know below.
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