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Analyzing the bad Mass Effect 3 ending

Posted in science fiction by commorancy on April 12, 2012

So, when you next head over to Amazon, but not right now, you will find a bunch of very negative reviews of Mass Effect 3.  Apparently, there’s somewhat of a backlash going based the last 10 minutes of Mass Effect 3.  It seems, though, that most gamers including myself have found the lead up to the ending reasonably enjoyable if not overly short. As I said in my previous article on this subject, it wasn’t until the very end where it all fell apart.  So, I’m going to analyze why this ending sucked so much.  Again, spoilers ahead so stop reading now if you want to play..

My Analysis of the Backlash

When you create a multi-part game, you have to keep in mind the goal and outcome for the final character.  Players have invested substantial time into not only the story, but in building out their own character in that universe.  At the same time, the story being built needs to slowly introduce new concepts along the way so we’re not surprised at the end by something unexpected. Unexpected is what we got from Mass Effect 3.  Unfortunately too, it was the result of an Ex Deus Machina late addition to the story at the final few minutes of the game.  In fact, the character that was introduced seemed added as afterthought, but at the same time didn’t fit at all within the concept of the game.

The Citadel Entity

This character was introduced in the final 10 minutes of the game.  I’m actually fine with introducing characters, but not immortal, unkillable, omnipotent characters.  Unfortunately, this is what we got from the entity on the Citadel.  Why is this a problem?  Omnipotent characters (characters with unlimited and extraordinary powers) can almost certainly not be defeated by an ordinary human.  However, assuming that Shepard was rebuilt from both machine and man, he might have been able to overcome his human side and fulfill that destiny.  Unfortunately, though, the game designers also decided to make this character as a spirit and immortal.  How do we know he’s immortal?  He clearly explains that he has gone through this cycle multiple times in the galaxy.  That is, wiping organics out and letting them flourish back.  How do we know he’s omnipotent?  He also admitted that he’s the one who builds the reapers… from humans! Basically, he subjugates the humans into becoming reapers to do his bidding. So, unless there’s a reaper factory out there turning humans into reapers, he’s got some severely fantastical powers.

The entity also states he’s living ‘in’ the Citadel, for whatever that means.  There’s nothing that says he can’t live somewhere else, though.  So, even if the Citadel structure may be destroyed, that doesn’t mean the entity will be destroyed also.

The Real Enemy

Actually, this wasn’t even discussed and should have been.  Once Shepard reaches the Citadel and begins getting the full story from the entity, it should have been clear as glass.  The reaper threat paled next to the threat that this entity poses.  If this entity is truly at the bottom of the whole reaper invasion and if he can make them at will and do it time and time again throughout eons, then nothing that Shepard can do with the Crucible will have any effect on that entity. Basically, killing the reapers was completely and utterly futile.  The entity can wait an infinite amount of time to start his task over again.  He simply needs to wait past everyone who remembers the Shepard era, rebuild the reapers (perhaps even ironically out of Shepard, Chakwas and other crew members) and have these new reapers start the cycle over.

That the writers completely failed to see the danger that this entity poses and, worse that they failed to let Shepard recognize it is a serious lack of judgement.  Any person who is military trained would have clearly spotted the danger that this entity poses, specifically after hearing this entity’s explanation.  Of course, if this entity is truly omnipotent, he could have been playing with Shepard’s mind and making him believe and do as he wished.  So, Shepard may not have been able to control his own actions against this entity.  And that’s the number one problem with using an immortal omnipotent being in any story.

This is a total cop-out method for story closure.  It means that the writers did not have enough confidence in their own abilities to write a satisfying conclusion and instead had to rely on a ‘trick’ to pull off the end.  That ‘trick’ cost them their review status on Amazon and severely damaged this franchise’s reputation, probably permanently.  EA/Bioware will be lucky if they can salvage this franchise for any use after this.

Can this be fixed?

That’s debatable.  Possibly.  However, it will take the writers to venture again into Ex Deus Machina territory to explain off the previous ending as nothing more than a mirage, illusion, dream sequence or other type of fantasy.  The one way I can even hope to see it work at all is by using the time when Shepard goes unconscious just after the ground reaper attack, but before he crawls to the portal.  That’s the time right before meeting the omnipotent immortal entity.  This could be explained off as simply as Shepard was fished from the surface of the planet in a coma and allowed to wake up.  Basically, the entire ending was simply a coma dream.  He simply fantasized it all because he wanted it to be over.

This would allow three things.  One, it will completely get rid of the immortal omnipotent entity from the story line (a totally unnecessary Ex Deus Machina character introduced way too late and without any previous setup).  Two, it allows the writers to completely regroup and come up with an actual ending that works.  It also allows EA/Bioware to continue this entire story into Mass Effect 4.  Three, even though using a ‘dream sequence’ is about as Ex Deus Machina as you can get, it does fit with ME3’s setup just enough that it could work.  The entire game kept revolving around Shepard’s dreams of chasing a boy.  So, the boy omnipotent entity could have simply been an extension of those dreams during his coma.

The trouble is, you can’t do this setup in ME3 at all.  It has to be done in ME4.  So, this will leave the fans hanging on this bad ending quite for some time before ME4 comes into existence. So, the problem is solved and Mass Effect 4 can continue.  But, how to undo the reputation issues quickly?  EA/Bioware will need to leak details of ME4 very very soon. Specifically, a video trailer to YouTube that shows Shepard waking up from his Coma, then some short dialog about what happened and an even shorter explanation that he never made it into the Citadel that gets immediately cut off by an explosion rocking the Normandy and off to work they go.

Of course, the reapers still need to be stopped as the relays are still active.  This could also lead into a very active opening for Mass Effect 4 and would allow Shepard to jump immediately into action to stop the heavy reaper invasion already in play.  So, he can’t remain in a coma very long or the Galaxy would be consumed by the huge reaper attack. They’ll need Chakwas to find a way to snap him out of it really fast. Note that this also means that the Elusive Man is still alive.

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Mass Effect 3: Stunning Graphics, Disappointing Story

Posted in video game, video game design, video gaming by commorancy on March 19, 2012

I’ve played all three of the Mass Effect games from start to finish.  I just finished Mass Effect 3 and I’d have to say I’m quite a bit disappointed by the conclusion of this trilogy.  Note, spoilers ahead so stop reading now if you haven’t played this game yet.

Story Inconsistencies Abound

So, Shepard is off saving the Galaxy at the Citadel and about to pull the kill switch on the Crucible and where is the Normandy?  Careening through Mass Effect hyperspace heading some place random.  Ok, so this part makes no sense at all.  Why would the Normandy be galavanting around the Galaxy at the most important time of all…. when the Crucible is being activated?  It makes absolutely no sense.  Not to mention, Shepard is the commander of that vessel.  So, why would it be off running around on its own without Shepard, anyway?  The Normandy should be right there front and center to see the fireworks display, not off running around in Mass Effect Hyperspace.  I shake my head at whomever thought that story line up.  Yes, I realize that Shepard’s team was overrun by a Reaper.  But, Shepard has seen worse odds then that. Why would the Normandy suddenly decide to split?  So now, Joker and Cortez exit the Normandy and the rest of the crew, who mysteriously do not exit the crashed Normandy, end up on some random planet stuck there without any way home.

Disappointing ending

There are two paths at the end for Shepard.  Unfortunately, neither of them are particularly pleasant endings for him.  However, once Shepard chooses one of two paths, the endings are pretty similar in his final outcome.  Humanity, on the other hand, isn’t necessarily spared either way.  The Reapers are gone for the moment, but they could still come back again based on the ‘entity’ who lives in the Citadel.  But now, the Mass Effect relays are destroyed either way when the Crucible is activated.  Without the Mass Effect relays, there is no way to fast travel anywhere in that universe.

Unfortunately, the two paths are way too convenient and similar in outcome.  Why isn’t there a non-action path or other paths?  Seriously, why does Shepard have to choose one of two paths?  He could simply walk away and let the Reapers do their deeds or find another way.   Clearly, he hadn’t gotten that far into it to just walk away, but why isn’t there more than two options?  Further, why is it that Shepard has to die anyway?  Although, we don’t know specifically that he’s dead, it strongly implies as much.  Once the ending cinematic ceases, it cuts to every place other than the Citadel.  So, we really don’t know what became of the Citadel.

Rescuing Shepard?

Getting back to the Normandy issue, this raises another concern.  Shepard’s love interest that is fostered during the game, why doesn’t this person stay and try to rescue Shepard?  In fact, why isn’t that person even there.  Seriously, a love interest that just leaves and goes somewhere else?  The Normandy and its rescue shuttles should have been there as soon as Shepard pulled the trigger and, at the last minute, fished him off of the Citadel platform.  In fact, the shuttle itself could have triggered what was necessary (at least for one of the endings).

Plot holes abound here too.  If Shepard is to be the ‘savior’ of the Galaxy, there would have been prophecies foretold in at least one alien culture.  Specifically, I’d bet on the Asari.  But, no prophecies existed.  In fact, they should have.  In fact, Shepard should have been roped into a meeting with a seer of some kind who would give him ‘bad news’ about his ending, but also given hope that he has a choice.

Elusive Man

Another issue that just pokes at me for inconsistency, the Elusive Man’s sudden appearance on the Citadel + Crucible when Shepard is trying to find the controls to open the Citadel for the Crucible. He has never appeared in person at any part of the game other than in his round control room.  Granted, Shepard and enemies make short work of that room leaving it as a disaster.  But, he should have other bases.  Also, what’s with all the black all over the Elusive Man’s face?  I get the distinct impression that the Elusive Man on the Citadel was not, in fact, the Elusive Man.  I believe it was either a carefully crafted AI Robot or a remote controlled clone of the Elusive Man.

Game Play Changes

With this game, the game is about 50% gameplay and 50% cinematics.  Bioware/EA has also opted to add a ‘cinematic’ play mode which, I personally believe, ruined the whole gaming experience in all modes.  Worse, the whole army readiness thing is a severe joke.  You spend a ton of time trying to find ‘war assets’ and at the end it doesn’t appear to make any difference.  I was at least expecting some kind of tactics simulation like Dune or Halo Wars.  So, you could pick troops and make them go after Reapers to see how effective they would be.  Didn’t happen.  In fact, that whole part of the game was, as far as I can tell, a total waste of time.  This game leaned so much toward cinema, I’d barely call it a shooter and it’s definitely not an RPG.  Yes, Bioware left the leveling up and powers in there, but there was so little to do with them.

The Crucible is the only way?

So this device, thing, gadget, just didn’t really work for me.  I mean, there have to be other means at destroying the Reapers than the Crucible.  Sure, the Crucible is definitely one option that Shepard (and troops) should consider, but there should have been at least two or three other options available like some other super weapons discovered in a remote planet.  In fact, there should have been scientists out there devising a means to kill the Reapers through a virus, bad code or even the Geth.  In fact, depending on which fleets you end up having as allies, the method of Reaper destruction should change based on those fleets.  The tactics and methods of destruction should also be available.  This is supposed to be an RPG, so let’s treat it as one.  Alas, didn’t happen.

Best Part of this Game

Basically, you play it for the eye candy.  The characters look amazing.  The environments and lighting are perfect.  The player movements from motion capture, outstanding.  The voice acting, the backstory of the characters and the sheer character interaction is perfect. The music fits very well and works quite well in the game.  When you do get gunfire gameplay, it’s trivially easy, but it is quite fun.  However, there’s just simply not enough of it.  The questing part of the game, of which there’s far too little if this is supposed to be an RPG, is also fun. Don’t go into this game expecting an outstanding storyline.  That’s not where this game shines.  This game shines in how the gameplay unfolds.  Mostly, the interactions between the crew and Shepard is where this game shines and is the most satisfying parts of this game.

Ending

The ending of this game was a complete disappointment on so many levels.  For me, the ending completely ruined the fun I was having with exploring the Milky Way, the Citadel and various other worlds.  The impending threat is always there, but you can safely ignore it until you get to the end. Leave it to EA to mess this one up. The gameplay is, well, what game play?  You’re sitting there watching a cinematic unfold at the end.  That’s it.  No bosses, no battles, nothing.  Just watching a movie.  I didn’t buy this game to watch a movie.  I realize cinematics are a big part of games today, but that was just too much.  On top of that, the story (based on the above) just makes little sense.

Shepard is either dead, consumed or heavily incapacitated.  The Mass Effect Relays are completely destroyed throughout the galaxy (choosing either path) and the Normandy is inexplicably stranded on some random world somewhere remote. Worse, once the deed is done, all you see is some text that says ‘Shepard is now regarded as a hero’.  Wait, what?  Seriously?  You can’t even show a celebration from the troops, a commendation animation, a memorial service, a world rebuilding animation or even a news clip from the news anchor who was on board the Normandy nearly all of the time?  Clearly, the ending was rushed and the game’s story wasn’t that well thought out.  There are way too many loose ends here to call this a satisfying conclusion to a trilogy.  I hope they are planning for Mass Effect 4 because this ending leaves me saying, “huh?” and desiring a whole lot more fitting conclusion to Shepard’s life and celebration of his life.

Oh, and what’s with the severely bad voice acting of the father and son storytelling clip at the end?  Is that supposed to suggest that the whole thing was made up by some guy just to amuse his son?  Seriously?

Randosity Related Article: Analysis of Mass Effect 3’s Ending

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