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What is the Fallout 76 1st subscription?

Posted in video game design, video gaming by commorancy on November 15, 2019

Fallout 76_20191108124032.jpgBethesda has released Fallout 76’s first paid product named 1st. This uninspired and unfortunate naming doesn’t mean much, but it does come with some welcomed and important improvements to Fallout 76. Let’s explore.

 


Fallout 1st

Obviously the 1st branding is intended to be pronounced “first”. Let’s get that one out of the way right off. The naming itself doesn’t mean much and in the context of the game itself means very little. But, this add-on subscription does add some welcomed, important and substantial improvements. Whether those improvements are worth the price, I’ll have to leave that up to you. The costs for this service are USD $12.99 a month or USD $99 per year (USD $8.25 per month — a fairly substantial savings over paying monthly). The additional fee does offer some worthwhile improvements. Let’s investigate these next.

“Infinite” Storage Scrapbox

fallout-76_20191114152424.jpgFor those of us tapped out on Stash space, the new Scrapbox is an invaluable asset. You can take all of that weighty scrap out of your 800 weight limited Stash, release up to 300 weight or more from your Stashbox and put all of that weight all into the “infinite” space Scrapbox. This means substantially more Stash to use for storing weapons, armor and other collectibles. This is an important and welcomed change. Not to mention, being able to store “infinite” amounts of lead, steel, copper, cloth, crystal, leather, etc. This feature offers way more crafting, workshop and camp building options. Though, I highly doubt the Scrapbox offers actual infinite storage, the storage cap is probably so high as to be almost infinite.

On the other hand, you can’t store anything in there but scrap. It won’t store weapons, armor, aid or any other category of items. It also won’t store ALL types of scrap. For example, bulked items cannot be stored in the Scrapbox. If you wish to store already bulked items, you’ll need to unbulk them to store them in the Scrapbox. However, the Scrapbox does offer a scrapping feature. No longer do you need to have a workbench handy. If you have a bunch of junk that you simply want to break down into scrap, the box will automatically do this before depositing it into the box. This makes the Survival Tent much more functional without any workbenches.

Survival Tent

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This freely deployable tent offers a second free fast travel point that can be easily moved and costs no caps to move about. It is definitely welcomed to have a second free moveable fast travel point… and which offers access the new Scrapbox easily and quickly, offers a cooking pot, a Stashbox, a sleeping bag for the “Rested” perk, and a banjo for the “Well Tuned” perk. Unfortunately, the sleeping bag only offers the “Rested” perk (lasts 1 hour) instead of “Well Rested” perk (which lasts 2 hours). Having a second fast travel point will drastically save on spending caps to travel around the map. This means you can leave the tent in a convenient location and avoid paying caps to get to that location and pay much reduced caps to get to locations near it.

Private Servers

Fallout 76_20191114150545Private Servers that had been promised for a year are finally here! These are great for many reasons. For example, locating items that you can’t otherwise find because other players are actively farming them. Additionally, trying to locate legendary enemies to finish up the Enclave commendations can be tricky. With a private server, it’s easier to find such events which spawn legendary enemies (i.e. Wolf Pack) and finish the event (and receive commendations), without interference from other players. It also makes questing alone easier and it makes group questing more fun when you invite only your friends while no one else can join that world’s server.

Alone questing is much easier because the game server spawns enemies at the level of the most recent person who happens by. If a level 150 player hits up a location minutes before your level 30 character arrives, the enemies will likely be level 68. This can make situations impossible to win. It may also mean hopping servers until you find a world where your level 30 character is the one who has spawned lower level enemies. A private server avoids this problem entirely. Since the server is brand new the moment you launch it, only your character influences the world around you when playing alone. However, if you invite high level players into your private world, then the same problem of high level spawns will occur even in the private server. You’ll want to be cautious when you invite friends into your server.

One additional benefit of the private server is it durability. What I mean is that once you start a private server, this same server is available to you for up to 20 minutes while no one is online. What that means is you can swap characters and load into the same private world over and over. While 1st doesn’t offer any means to directly share stuff between characters, this world durability means you can drop a bag of items in the world in an easy location (like Vault 76) and then pick up the bag using a different character. This allows you to swap items between characters without using an intermediate third person to hold your stuff or watch your bag. Simply drop a bag from one character, log out, change characters, log back into the private world, go to the spot where you dropped it and pick up the items. Simple. It works well and it is predictable. Because it’s a private server, there’s no danger of another player grabbing your stuff while you’re working on this activity.

It would be preferable if Bethesda could give us an official way to share stuff between characters, but in the interim, the private server is a great option to share weapons, armor and items between characters. I’ve always intensely disliked using random third parties for this transfer process. Using a private server to share items is an excellent alternative. And yes, it does work. I’ve done this several times between characters.

Of course, there’s no easy way to share caps between characters using a private server. If you want to do this, you’ll still need to use a third party.

Another benefit of the private servers is, while playing alone, you can hold any workshop in the game without fear of PVP reprisal. You will have to occasionally manage defend events, but that’s as far as it goes. If you choose not to do the defend events, you can come back later and just fix everything that got broken. Also, if your game accidentally crashes, the private server remains tied to your ID for at least 30 minutes. This means that in private servers you continue to own your workshops even after disconnects or crashes, unlike the public servers. However, you do have to rejoin the server with the same character to remain the owner of the workshop. If you wait too long, the private server will be unassigned to you and you will lose your workshops, but that takes about 20-30 minutes. If you change your character, you will likely have to take ownership again with your other character.

Atom Shop Exclusives and Inclusions

Fallout 76_20191114153148This isn’t really so much a benefit as it is a nicety. After all, the Atomic shop is mostly just for cosmetics. However, it’s great to see Bethesda include Atom shop exclusives for 1st subscribers. Additionally, the 1st subscription offers 1650 atoms each month included with the ~$13 monthly fee (or the yearly fee if you go that way). That’s $16.50 worth of Atom in addition to all of the above add-ons. The included $16.50 worth of Atom makes all of the rest almost seem free. To previously buy that much Atom, you’d have to spend at least $13 and you wouldn’t even get all of the above access. Receiving the Atom alone almost makes the entire subscription worth it, assuming you regularly buy Atom instead of earning it in the game.

Pay to Win?

There’s something to be said for each of these 1st add-ons. A lot of people may dislike paying the money per month or somehow think this part is “pay to win”, but in reality none of it helps you “win”, but it does substantially improve the game by adding the above features. I guess many could argue that the Scrapbox and the Survival Tent should have been added to the base game for free… but then, that would reduce the reasons to subscribe to 1st. Eventually, it may come down to pay-to-win, but for now there’s no way to actually pay to win.

In fact, I’d argue that most of what 1st offers to gamers now is end-game content. After you’ve done the quests and completed the entire main story, what’s left over is farming items, looking for cosmetics and, in general, locating rare weapons, armor and potentially selling them. It’s less about winning and more about extending the play value of this game. That’s exactly what 1st is intended for… extending the play value of the game.

Improvements to Fallout 76 and 1st

Even with all of the above, there still needs to be improvements in the base game to better support 1st subscribers. Scrapboxes need to become widely available at all train stations and in Whitesprings. Without scrapboxes there, you are forced to travel to your tent or to your camp to drop scrap into the scrapbox. Inconvenient. Else, you have to temporarily drop it into your stashbox and move it around later (even more inconvenient).

Fallout 76_20191114152342.jpg1st is an important step for Fallout 76 as a game, but the subscription support needs to be improved throughout the game. As mentioned above, the Scrapbox doesn’t support bulked scrap. It only supports loose scrap. This is another design flaw in this storage system. This means you still need to continue to store all of your bulk scrap in your Stashbox or you must unbulk it to shove it into the Scrapbox.

1st isn’t in any way perfect, but the game is much better with these improvements than it is without them. 1st is one of the actual first tangible improvements to the base game which hasn’t really been offered by Bethesda in past updates. Most past updates have involved bug fixes or simplistic add-ons (backpack or distiller or limited time events). 1st is one of the first set of improvements that implies Bethesda might actually be trying to improve the game. Unfortunately, too many of us are at the endgame and 1st may be too late to really bring in enough new players. Perhaps the upcoming NPC additions may help the game revitalize, but we’ll have to wait on that.

The current 1st addition won’t revitalize Fallout 76 by itself, but it is a vast improvement in solving basic problems that still plague this mostly beta game (e.g., small sized stash boxes, small inventory sizes, small camp budgets). Seeing Bethesda release actual improvements to the game shows that Bethesda is finally willing to offer better features to those willing to pay. Now if only we can get Bethesda to buff our weapons for subscribing to 1st… that would be a much welcomed improvement. Bethesda should also consider giving us some 1st perk cards to improve our SPECIAL stats… such as additional and exclusive 1st damage multipliers. I know this may sound like pay-to-win additions, but these are the kinds of things that help improve the game, give incentives to subscribe and offer much welcomed improvements.

Sure, Bethesda could have released all of this for free to the current game players… but, the Private Servers alone would have been overwhelmed almost instantly and essentially become public servers. By putting it behind a paywall, it ensures fewer people utilize it and fewer people will abuse it.

I was initially skeptical when I paid for the 1st feature, but I quickly realized the benefit of the Scrapbox. Forget the Private Servers, the Scrapbox is the single thing that almost completely sells me on 1st. The Private Servers are great, don’t get me wrong, but the Scrapbox is the single thing that I have absolutely needed in this game. If only Bethesda would also increase our C.A.M.P. build limit by subscribing to 1st.

Downsides?

There are a few downsides to 1st. Let’s talk about these. I believe non-1st subscribers can be invited to a private server, but I’m uncertain about this entirely. This may also change over time and it may not work correctly. If the owner of the private server leaves the private server, you’ll have about 20 minutes before the server shuts down and kicks you off… regardless whether you are a 1st subscriber or not.

You can’t join a friend who is visiting or has started their own private server from the social menu. There’s no option for this. You must be explicitly invited by the friend into the server. Additionally, only 8 people can join a private server. The 24 people on a server won’t work on a private server. You have to use a public server for that. This could make some events more difficult to complete in a private server environment.

A downside for PS4 users is that the 1 month subscription expires in one month. It is left up to you to renew the subscription manually at the end of each month of service. It does not auto-renew. Bethesda may fix this issue by updating its digital store item to support renewing subscriptions, but for now the subscription does not auto-renew. Be sure not to forget to pay for your monthly membership or all of the scrap in your Scrapbox may disappear. Be cautious with this. Also, if you’re thinking of not renewing, then you should plan to move whatever valuable scrap you have in your Scrapbox back to your Stash to avoid losing your most important scrap in your Scrapbox.

I’d also recommend keeping flux and other valuable scrap items that you simply can’t afford to lose in your Stash. The Scrapbox is a new storage vehicle in the game and may have significant bugs. Be sure that whatever you put into the Scrapbox is something you are willing to lose and collect again.

It is also unknown what happens to the 1st exclusive items you own from the Atom shop if you cancel. They might hang around or they might disappear from your inventory unless you renew. Don’t get too invested in these exclusives if you don’t plan to retain the subscription.

One last downside is the private servers themselves. Sometimes you are lucky and you will get a private server that has been freshly spun up. What this means is that all of the spawn places are already spawned. However, it seems Bethesda’s spin-down processes don’t adequately wait long enough before reassigning a private server world to a 1st user. What this means, unluckily for you, is that if a previous 1st user has already farmed the world for its “treasure”, you could find that what you’re looking for is not in its respective spawn locations. In fact, you could find the spawn locations empty all over the place. Bethesda needs to get better at either resetting the worlds after a private server use or ensure that when a private server is spun up, all spawn points have properly reset. Getting a “previously used” private server world just sucks all around. Worse, you are stuck with that same world for at least 30 minutes even if you aren’t using it. It takes that long for the server to be released and unassigned from your 1st subscription.

If you have any questions about Fallout 1st, please leave a comment below.

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