Call of Duty – Advanced Warfare Review: Good, but a mixed bag
Most previous Call of Duty titles were more-or-less grounded in some reality close to today. Well, Advanced Warfare finally tosses all of that aside and goes straight for a fantasy shooter. No longer are we looking at real world locations with real world weapons, we’re now firmly looking at some distant future where there are robotic suits you can strap on, flying drones with machine gun weapons, magnetic wall crawling abilities and more. This is definitely not the Call of Duty of yore.
Story
Your character, Jack Mitchell, is an ex-military war vet with a missing arm lost in a botched mission. As you’re being washed out of the military, Atlas corporation enlists you to give you a second chance with a prosthetic arm (and to become a mercenary). No sooner is the prosthetic arm strapped on than is Atlas sending you into a training simulation, to which you fail because the ‘arm isn’t ready’ (part of the story). As soon as you get the arm repaired, you are sent in a second time (yes, you do this mission twice) and you succeed the second time.
From here, you find out that the owner of Atlas, Jonathan Irons (Kevin Spacey), likes what you have to offer Atlas and continues to court you into their team. From here, the story begins.
Kevin Spacey as Jonathan Irons
I’m mixed about this whole let’s-make-a-main-character-look-like-an-actor gimmick. In reality, the first and only thing I see each time I see this character is Kevin Spacey, not Jonathan Irons. In fact, Jonathan’s name is so not mentioned in the story that you really don’t ever know what this character’s name really is. Note, Spacey’s character name is so badly unmentioned in this game that I had to actually go Google his name to write this review. Unfortunately, that lack of namedropping doesn’t help this character to become more menacing. In fact, because he’s not in most of the game and because you don’t even know his name, what makes the writers think this character is even worthy of being a villain? I mean, one way or the other, this character had to die in the game. It was inevitable based on the way the story was set up. But, the character development around this villain is seriously lacking.
The rest of the story
Though, the story is less about Jonathan and more about you and Gideon’s (your sidekick) missions. It’s what drives the game and keeps the action interesting. The story is reasonably decent, but is centered around distinct missions that are distanced by time. So, the cohesion of the story isn’t always as good as it could have been. But, the action and lack of repetition does keep the story and environments quite interesting.
Story Choice and Player Character
Let’s just bluntly say, there are none. The story is linear. There are no choices that you can make that impact the outcome of any of the segments or the final ending. So, if you want to let someone live vs die, there are no choices in this game like this. You’re dragged through the story, more or less, as a tag-along for the entire game. While your character is made to seem important by Atlas, the missions treat you as a rookie who barely knows his way around a training coarse. The game does not at all treat you like you’re the well respected and experienced soldier that you formerly were.
Linear Shooter
The downside to this game is that it is a completely linear shooter. What I mean by that is that it has absolutely no open world elements. It’s a firmly closed world kept in check mostly by Mitchell’s death. Meaning, if you stray from the mission, Mitchell is dead. If you do the wrong thing, Mitchell is dead. If you lag, Mitchell is dead. If you do anything other than what the story requires, Mitchell dies or the mission fails and ends. If it’s not your character who dies, then it’s one of your sidekicks. If they die, your mission is over. If you’re looking for more of an open world to play around in, don’t look here. Call of Duty: Advanced Warfare is not the game for you.
Graphics
On the other hand, this game on the PS4 is absolutely stunning visually. From the detailed suits that everyone wears to the vehicles, to the landscapes, to the buildings, the signage, everything. There’s not a detail in this world that wasn’t painstakingly made in high res. Combining all of that with near perfect naturalistic lighting, and you have some amazing scenes in the game. In fact, the cut scenes may have been produced on the PS4 and recorded. The graphics on the PS4 are so close in look to the cut scenes, it seems they likely were recorded on the PS4. Even as visually stunning as this game is, it can’t overcome the forced linear nature of the gameplay.
Gameplay
For the most part, I like the game play. The controls are simple, they work well and the button layouts are perfectly placed. However, that’s not the real problem here. The real problem is the inconsistent nature of the suit (see Exo Suit section below). This game borrows heavily from games like Killzone Shadowfall (futuristic look and feel plus some story elements), Halo 3 (vehicle, weapons and shield) and Crysis (the suit and lighting). Unfortunately, as much as they borrow, it doesn’t help the gameplay that much because of the linear nature. In fact, the gameplay is so linear, it might as well have been a rail shooter. Why even let us wander off at all? Just put up barriers. Nope, instead, they let you wander off but then give you a warning message ‘You are about to abandon your team’. If you stray far enough for long enough, the mission fails.
This is the most problematic portion of this game. Here the artists have created an absolutely stunning world with well developed characters using amazing character models, and we’re stuck being a tag along. Though, the character AI on the sidekicks has to be some of the worst I’ve seen in a game. Gideon’s aim is about as good as a Stormtrooper in Star Wars. That is, he couldn’t hit the side of a barn if it were 5 feet away. Seriously, the game entirely relies on your aim and your gun skills to kill anything and everything that moves. The other characters do occasionally manage to kill an enemy or two, but usually only at close range by melee. Not usually by killing them with a gun.
There are also times in the game where Gideon’s voice work is truly and utterly annoying. There’s one mission where you have to cross what amounts to a highway with continual cars and buses speeding by. At times, I felt like Frogger. Anyway, what’s most annoying about this scene is Gideon says ‘Get across the road’ every 2 seconds. Literally, every 2 seconds he’s chiming in telling you to get across the road. But, there are like 10 enemies on the median waiting to pop a cap in you. So, the first thing you need to do is sniper them all off considering Gideon’s (lack of) ability to actually shoot a gun. In among his constantly annoying chatter, you’re trying to pick off these enemies. It’s like, “Dude, shut the hell up and shoot these people first. Then, we’ll worry about getting across the damned road.” And even worse, just a few feet away from you is a pedestrian overpass. If you try to go over to the overpass to get a higher vantage point, you can’t. The game simply won’t let you. In fact, if you try, it will warn that you’re about to abandon your mission. So, where is that ‘use whatever you can to get an advantage’ strategy that Call of Duty was so previously famous for?
Simulations and Checkpoint Saves
As with most Call of Duty games, the developers like to throw in a lot of different game modes to keep the game from becoming stale. In this case, there are flight simulators, suit jetpacks, jumping super high, a hover bike, hover tank simulator, mech suits, drone machine gun control, etc. These are some of the various additions. These are few and far between. In fact, you’ll only get one chance at each of these. For the flying simulator, that’s actually a good thing. The flight simulator in this game is probably one of the most horrible flight sims I’ve ever played. It’s so bad, in fact, that it feels like you’re flying about 2 MPH and you can’t keep yourself from running into anything and everything in the environment. Sometimes the developers just don’t get these pieces right.
On the hover bike level, I actually failed at a point where I wasn’t sure I’d even be able to finish. Because you’re supposed to be following Gideon on his bike, the save check point saved my game at a point where I was just too far away. So, every time it restarted my game, I didn’t have enough time to catch up to him. I finally found a trick that somewhat reset the fail timer and let me finally get past this level without restarting. I had this same exact problem on the hover tank level with the checkpoint save. Unfortunately, I couldn’t find any tricks for the hover tank and I restarted the entire mission from the beginning. In this game, checkpoint saves aren’t always your friend.
Exo Suit
The suit itself is kind of cool, but a little too derivative of other suits like the Crysis Nanosuit. Though the initial suit was more or less a skeleton that attached to your body (rather than full body coverings), later in the game you get a full body suit that is much more reminiscent of the suit in Crysis (cloak included).
The suit has a lot of cool features, but the enemies always appear to have technologies that conveniently counter some of the most useful of the suit’s capabilities, like the cloak. I mean, why even offer a cloak in the game when you can’t even use it most of the time? Seriously, why spend the time building the feature in the game when it cannot even be used for much of the game?
The secondary problem with the Exo Suit is that the features of the suit are turned on and off by the story and level segment. So, while you do have a drone you can use, you can only used it at specific limited times. If you want to jump high, that’s only available at limited times. If you want to use the grappling hook, that’s only available on limited levels. Instead of adding more and more to your suit, the designers chose to enable the suit features only when the gameplay warranted their use, not when the gamer chooses to use them.
Overall
In among all of the above problems, I enjoyed the game’s campaign and story. The main problem with this game, just like Killzone Shadowfall, the campaign is very very short. You can expect to finish the entire campaign in under 3 days casually playing. If you are a hard core gamer, you can probably finish it in under 24 hours. For $60, this is far too short. This is also the exact same way I felt about Killzone Shadowfall. It also has a great campaign game, but is too short. Halo 3’s campaign is much more lengthy. It took me at least a couple weeks or longer to get through Halo 3, not to mention all the easter eggs all over the level (i.e., the skulls).
It seems with the next generation games, short gameplay is the number one problem. To produce these visually stunning, nearly photo real and human motion accurate games, the gameplay and story are sacrificed. This leaves the story no more than 2-3 days worth of play value. It’s unfortunate, I’d rather have a less pretty experience and a much more lengthy campaign that might take a month to complete. For that $60, I want to have a long and lengthy story experience. I want to walk away feeling like I’ve just experienced the equivalent of a visual novel. I want to walk away also knowing I got my $60 worth of play.
Unless you are a really devoted fan of multiplayer games, I’d recommend that for the reason of shortness, you rent it. Though, the game does look amazing.
Graphics: 10/10
Sound: 9/10
Gameplay: 7/10 (flight sim was horrible, suit lacks consistent abilities)
Overall: 7.5/10
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