Random Thoughts – Randocity!

Fallout 76: Where to find Deathclaw Hide

Posted in botch, business, video game design by commorancy on February 6, 2020

NukaColaPA-fIf you’re trying to complete the Possum challenge for Leatherworker, you’re probably looking for Deathclaw Hide. Let’s explore.

Possum Challenges

The one thing about the Possum Challenges is that there’s always this “one thing” you can’t seem to find (or do). With the Leatherworker challenge, this one is no different. I have no idea why Bethesda feels the need to make these challenges drastically more difficult by limiting the ability to find the things you need. For example, the Possum Electrician challenge is entirely broken. There’s no way to actually succeed with this challenge because the ‘Restore power to a Power Plant’ challenge won’t complete no matter how many times you “Light Up” the Poseidon Power Plant.

Fallout 76_20200206065538

With pretty much every other animal in the game, you can find their hide on them when you kill them. Perhaps not all of the time, but at least 50% of the time. This would mean you need to kill a minimum two of these animals to find its hide.

With the Deathclaw, unfortunately, Bethesda took Deathclaw Hide off of a Deathclaw’s drop list which you only find out after spending time and ammo to kill several Deathclaws. So, no longer does a Deathclaw drop Deathclaw Hide. This makes the Leatherworker Possum challenge nearly impossible… until you know where to look.

Fallout 76_20200206065455

Thanks, Bethesda.

Rant Mode On

At this point, I can’t believe this is an oversight. In fact, I believe that it isn’t. I believe these changes are intentional by people within Bethesda. To consider this unnecessary change as anything more than accidental in among so many other “accidental” changes is naïve. There is absolutely no way Bethesda is this mistake prone. No way! No company makes so many mistakes in writing code. No one does this. One or two mistakes here and there I can accept as accidental. With Fallout 76, it’s been a series of mistakes after a series of mistakes after even more mistakes.

In fact, it’s almost like Fallout 76 came to exist through a series of mistakes. No one (let alone a company as big as Bethesda) makes that many “accidental” mistakes and still produces a semi-functional product. No! These changes are not accidental, incidental or unintentional. No company operates like The Keystone Cops (too young for this reference?   ⃪ click here).

These mistakes are definitely intentional! They have been introduced by Bethesda’s engineers intentionally. Why? I don’t know. Perhaps job security? No company I’ve seen introduces bugs intentionally… except Bethesda and software engineers hoping for …

Job Security

What exactly is “Job Security” in the software and technical professions? I’ll explain.

Many technical staff are not confident in their own skills or abilities. Their job insecurity sees them play games to make themselves appear “more valuable” and, thus, help their prospects with job security. Everyone wants to be considered a valuable team member. Unfortunately, playing this “job security” game in the way described below is highly unethical, but few technical staff see it this way.

By Technical Staff, I’m referring to software engineers, software designers and software coders. I also include systems administrators, systems engineers and systems architects as well. All of these technical roles have the ability to play such games to help increase their perceived “value” to the company.

No one wants to be considered obsolete by their employer. To that end, many software designers, engineers and even systems administrators, choose to keep their jobs secure by engineering their own continued necessity. How do technical employees engineer their own continued necessity? By introducing system breaking bugs. If things are “broken”, the company will continue to need someone to “fix” it.

How this situation manifests is that these folks break small things here and there. They don’t break the whole system, though they could very easily do this if they wanted. No, instead, they engineer breakage in small tertiary components. They engineer situations that are just problematic enough to be annoying, but not problematic enough to keep the product from working entirely. Though, I have worked with some folks who will and have chosen to break the entire system, bringing down the entire product for several hours.

There’s a fine line when considering breaking small things versus large things. Breaking the whole system is a firing offense. If you break the entire system such that no one can use it for hours, that’s something that will get at least one person fired. This doesn’t afford job security. Just the opposite, in fact. Breaking the entire system will get someone fired.

Breaking tiny tertiary pieces isn’t a firing offense (at least as long as the engineer doesn’t go blabbing about what they did). In fact, breaking something small is usually seen as unintentional by most bosses. After all, a boss might think, “Why would they break this tiny thing intentionally?” For this thinking logic, such small things are assumed to be a bug.

Many software engineers (and similar people in similar lower level positions) take advantage of this flawed managerial thinking logic and choose to break underlying, but very small components. Why? As this section states, job security. If small things are continually broken, the company will need someone who “knows that code” to fix it. Hence, continued employment for that person. Yes, it’s a shitty thing to do, but people also want to remain employed. When you hire bright people to write code, you also hire their scheming minds. Expect them to take advantage of such internal managerial flawed rationales to their own benefit.

How does this relate to Deathclaw Hide? It relates because the person who manages this specific portion of Fallout 76 wants to remain employed by Bethesda. If they break something small, Bethesda will eventually turn to them to ask them to fix it once enough people complain. See, job security does sometimes work… as long as they don’t get caught at it. It seems that too many employees at Bethesda are playing the “Job Security” game at the expense of Fallout 76. After all, this video game is already mostly a piece of junk. No one is going to see a few more mistakes as any more than “par for The Whitespring golf course”.

Rant over.

So where can I find Deathclaw Hide?

I’m coming to that. I wanted to rant a little about Bethesda before I got to this point. Since Deathclaw Hide no longer spawns on Deathclaws after you kill them, you must rely on loot containers and via other means.

Unfortunately, it seems that the same engineer who removed Deathclaw Hide from the loot drop list for Deathclaws also seems to have removed it from the drop list for regular containers as well. This means you won’t find it in toolboxes, wooden containers, coolers, safes or any other similar containers. I know. I’ve spent days culling through every container I could find looking for it. Deathclaw Hide doesn’t even spawn in Deathclaw nests!

I even went looking in non-conventional places. I started searching through Scorchbeast nests. Specifically, the nests in Watoga. I rationalized that Scorchbeast nests tend to turn up unusual bones and stuff. There is a nest on top of Watoga’s Municipal Building (where Mayor for a Day is located). There is also a nest on top of Watoga’s Civic Center. While these nests both spawn all sorts of goodies, such as Scorchbeast Hide, Scorchbeast Brain, Scorchbeast Meat and Scorchbeast Heart, it doesn’t spawn anything related to Deathclaws.

However, the Scorchbeast Guano piles will occasionally spawn Deathclaw Hands. Unfortunately, these don’t count towards the Possum Leatherworker challenge, even though Deathclaw Hands provide 3 leather. Go figure.

After spending time making various runs to these Scorchbeast Nests, I then had another thought.

Fissure Sites

I realized that I was going about this all wrong. Around the lip of every fissure is an array of dead animals. I also realized long ago that existing already-dead carcasses in the game spawn the hide of the dead animal.

While a Bethesda engineer decided to remove Deathclaw Hide from the live Deathclaw drop list, he/she forgot to remove it from the already dead carcasses that you can find around Appalachia. For example, there’s an already dead Yao Guai at the Abandoned Waste Dump. This permanently dead carcass spawns Yao Guai hide. If you ever need Yao Guai hide for any challenge, make your way to the Abandoned Waste Dump and pick it up. No need to kill anything. Just loot and be done.

This is why I began thinking, “Where can I find already dead Deathclaw carcasses in this game?” That’s when it dawned on me to visit the fissure sites.

Sure enough, there are already dead Deathclaw (and other) carcasses around the lip of fissures. Deathclaw Hide still spawns on these already dead Deathclaw carcasses. Yay! No need to run around killing Deathclaws if we don’t have to, eh? If you’re looking for Deathclaw Hide, you’ll want to visit the lip of the fissure sites to loot these already dead Deathclaws. The difficulty, of course, is that these fissures tend to spawn a crap ton of Scorched and at least one Scorchbeast, in addition to irradiating you. Be prepared with RadShield, RadX, Radaway or Power Armor and also be prepared to take out the enemies… or, alternatively, use the Sneak card to sneaky sneak your way in and out without being easily detected.

Unfortunately, you will only find one hide per carcass. Even then, it doesn’t always spawn. But, it spawns more often than anywhere else. Fortunately, there are 9 fissure sites around Appalachia that you can visit and check out the dead Deathclaw carcasses. At least one of them will have a hide. If you server hop, you can probably find all 5 of the hides that you’ll need to complete the Possum Leatherworker challenge.

I have found that the fissure sites are the most reliable places to locate Deathclaw Hide in Fallout 76. That is, until another engineer chooses to remove Deathclaw Hide from the loot drop list for these already-dead Deathclaws at the fissure sites, too. 😕

Good Luck.

If this article helped you, please leave a comment below. If you know of the location for other dead Deathclaw carcasses around Fallout 76 (besides fissures), please let me know where you found it in the comments below.

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